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<channel>
	<title>Gaming World</title>
	<atom:link href="http://gamingw.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://gamingw.net</link>
	<description>Indie games. That&#039;s our slogan.</description>
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		<title>Interview with Don Miguel</title>
		<link>http://gamingw.net/article/interview-with-don-miguel/</link>
		<comments>http://gamingw.net/article/interview-with-don-miguel/#comments</comments>
		<pubDate>Thu, 25 Mar 2010 22:24:50 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[don]]></category>
		<category><![CDATA[miguel]]></category>
		<category><![CDATA[rm2k]]></category>
		<category><![CDATA[rpg 2000]]></category>
		<category><![CDATA[rpg maker]]></category>
		<category><![CDATA[rpg2000]]></category>
		<category><![CDATA[rpg2k]]></category>

		<guid isPermaLink="false">http://www.gamingw.net/?p=513</guid>
		<description><![CDATA[When most people think of RPG Maker 2000&#8217;s origins and beginnings,  they do not think of the best games or famed game creators, no.. A well  known Spanish internet alias is what comes to mind, and that alias is  Don Miguel, the internet nickname of the popular Russian man who  translated [...]]]></description>
			<content:encoded><![CDATA[<p><strong>When most people think of RPG Maker 2000&#8217;s origins and beginnings,  they do not think of the best games or famed game creators, no.. A well  known Spanish internet alias is what comes to mind, and that alias is  Don Miguel, the internet nickname of the popular Russian man who  translated RPG Maker 95 and RPG Maker 2000.</strong></p>
<p><strong>These days, many  people are not sure where Don Miguel resides. Some people believe he is,  of sorts, a legend now due to his contribution to the amateur game  making community, and due to him being the very reason that sites such  as this were even created. As his deeds are well known, but the man  himself is seldom seen. Well, I decided to do the RPG Making scene a  favour by catching up with the elusive programmer and translator and  asking him a series of questions.</strong></p>
<p><strong>In this interview, you will  learn all about Don. From his reasons for not translating RPG Maker 2003  to his views on Gaming Ground Zero and to his favourite soft drinks,  Gaming World is about to jump into Don Miguel&#8217;s head and let me tell  you.. It&#8217;s certainly pretty interesting in there!</strong></p>
<p><strong><br />
</strong></p>
<p><strong><br />
</strong></p>
<p><strong>UPRC:</strong> Don, let me just say that it&#8217;s an honour to be interviewing you. Not  only do you have a reputation as a legend in the RPG Maker scene, but  from my own recollection, you&#8217;ve always been a pretty cool guy too so  hey, why don&#8217;t you tell the folks who you are and what you do? Give them  this opportunity to &#8220;know&#8221; Don Miguel.<br />
<strong>Don:</strong> I have to  greet all the readers. Yo all!<br />
I&#8217;m a programmer and translator. I&#8217;ve  graduated from 2 universities so far. I started working right after the  school and haven&#8217;t moved from my place yet. It&#8217;s very reliable and,  well, fine to keep. Since 13, I always had a gamedev hobby. I continue  making games for myself and sometimes I&#8217;ll sell them. It doesn&#8217;t bring  in much, so it&#8217;s just a hobby.<br />
What do I like doing? Well.. I like  visiting friends, like Japanese RPGs, books and anime&#8230; I plant  cactuses, and I like cats. That&#8217;s all I can tell you.</p>
<p><strong>UPRC:</strong> You sound like a pretty laid back guy! That&#8217;s pretty cool.</p>
<p><strong>Don:</strong> My personality is just a mask on the internet, I think. But my real  friends find me easy going and such.</p>
<p><strong>UPRC:</strong> Anyway.. In  retrospect, you&#8217;re responsible for a lot of sites existing such as  Gaming World, Gaming Ground Zero, RPG RPG Revolution, and so on. Even  though someone else would have likely translated RPG Maker 95 and 2000  if you had not, how does it make you feel knowing that you&#8217;ve had such a  significant impact on the hobbies and leisurely activities of so many  people?</p>
<p><strong>Don:</strong> I like the feeling of that impact. Some  people have become game developers, designers and work in the game  development industry. But I also regret that I spent so much time  supporting the RPG Maker products Which were nothing more than warez. I  made my own maker made in 1995, &#8220;Platformer maker&#8221;.<br />
And the fun fact  is&#8230; localization isn&#8217;t hard. I finished the RPG Maker 95 translation  in two hours and made the RPG Maker 2003 translation in 2 days, I think.  So it was easy for anyone with some experience.</p>
<p><strong>UPRC:</strong> With experience, yeah. A lot of people who work with the RPG Makers  really don&#8217;t have that, so people like you really do them a large favour  I would say. You say you regret spending so much time on the RPG Maker  products.. Was this part of the reason why you decided not to translate  RPG Maker 2003? What was the precise reason?</p>
<p><strong>Don:</strong> I just  waited for a letter from Enterbrain, it was like a nightmare&#8230; I mean, I  used to put all my free time into the RPG Maker community in place of  my own projects. So the letter was a good reason to stop. A few months  later, I sold my commercial game. So it all was for good! I won&#8217;t name  my games though. It&#8217;s not on topic with the question.</p>
<p><strong>UPRC:</strong> So Enterbrain asking you to stop was your reason for not continuing?</p>
<p><strong>Don:</strong> It was the last straw. So yes, it was the reason. I even believed them,  helped them to gather some feedback from &#8220;future buyers&#8221; of the  official English RPG Maker 2000, but they postponed the release. It  doesn&#8217;t matter now.</p>
<p><strong>UPRC:</strong> Definitely a good thing for you  to do, then.<br />
A lot of people don&#8217;t know what you&#8217;re up to these  days, and they seem to think that finding the legendary Don Miguel is a  difficult challenge. For these people, why don&#8217;t you tell us what you&#8217;re  currently involved in? Making a game? Programming anything?</p>
<p><strong>Don:</strong> I have a bad habit here! I like coding game engines. My latest engine  uses LUA (see <a href="http://lua.org/" target="_blank">http://lua.org</a>)  as a script language. The engine is very portable and it works on both  PC and some ARM based handhelds.<br />
Every year, in July, I teach  children how to program at a summer school for young programmers. This  school is going to be devoted to some sound effects library coding. It&#8217;s  my my own workshop.<br />
I have three work in progress game projects, but  I have to polish up my engine first before continuing them!</p>
<p><strong>UPRC:</strong> Here&#8217;s a thinker for you, Don. If you had not translated the RPG  Makers, do you think that Enterbrain may have considered releasing them  on their own? And if they had, do you think that they would have had as  much success as they have had through your translations?</p>
<p><strong>Don:</strong> Well, I believe that they would have never released it abroad. I don&#8217;t  count some Playstation stuff, those are not as serious as the PC RPG  Makers.<br />
I know some Japanese people in real life, and they say that  domestic market of Japanese RPGs is devoted to &#8220;smart people&#8221;. Who does  the domestic market consist of? You know.<br />
My translations and free  advertising brought much attention to their products in many countries.  They could have even released it in Russia despite the software piracy.<br />
I  don&#8217;t know how much they had earned on RPG Makers abroad, but I believe  the sum could be less without my &#8220;help&#8221;. That&#8217;s just my opinion. There  are many similar (and more professional) products for game making, which  became forgotten right before the release of the RPG Makers.</p>
<p>How  ironic that back in the nineties I had so much trouble when my  commercial games were pirated. I haven&#8217;t covered my expenses, but I&#8217;ve  got some &#8220;fame&#8221; because my products were wide spread. My next projects  were pirated as well&#8230;</p>
<p><strong>UPRC:</strong> So you rose to fame through  piracy? Sounds more like infamy, eh?<br />
Here&#8217;s another RPG Maker  question for ya. Don&#8217;t worry, this whole interview won&#8217;t focus on the  RPG Makers. This will be the last question focusing solely on this  subject.<br />
What are your thoughts on the newer RPG Makers, XP and VX.  You may not use them, but I&#8217;m sure you&#8217;re aware of them? Do you think  that they are a step forward, or a step backward? Is Enterbrain giving  the amateur game designers the proper tools? I ask this because a lot of  people are still using RPG Makers 2000 and 2003 despite these newer  engines, and they are reluctant to change. What are your thoughts?</p>
<p><strong>Don:</strong> I haven&#8217;t used the new makers, but I&#8217;ve read about their features and  I&#8217;ve seen some screen shots. They kept backward project compatibility,  that&#8217;s good. They added Ruby. That&#8217;s good, too. However, I don&#8217;t think  they (new makers) vary much. So if people want to make games, they could  use any tool.<br />
One day users realize that the RPG Makers have their  limits. They&#8217;re good for starters, good for fun. Being a professional  programmer, I still like the idea of RPG Makers. The key is in their  simplicity.</p>
<p><strong>UPRC:</strong> So you still have a soft spot for the  RPG Makers?</p>
<p><strong>Don:</strong> That spot is my friends, the friendships  that I made through my work with the RPG Makers.</p>
<p><strong>UPRC:</strong> That&#8217;s pretty nice to here, but I suppose it was evident since after  passing on RPG Maker 2003, you continued at your ezBoard for a bit,  followed by staffing at Gaming Ground Zero and then, finally, ending up  at Stifu&#8217;s forum. You seem to have a close partnership with Stifu, even  being featured as a playable character in his Mario Kart hack. How would  you describe your relationship with Stifu, another well known figure  from RPG Maker&#8217;s past?</p>
<p><strong>Don:</strong> I didn&#8217;t pass on RPG Maker  2003. I just got a letter from Enterbrain and stopped distributing their  products. I kept my forum online due to some friends of mine. It was  the place to meet. Somehow I parted with GGZ (I never liked to be  manipulated and such). It seems that Stifu is a very reliable man. Just  look at his site. Stifu is my friend. For me, it&#8217;s a honor to have such a  friend and be a tiny pixel in his (and his pal&#8217;s) project. I like  Stifu&#8217;s pixel-art talent. Our friendship has grown up from the fight. I  hope we&#8217;ll finish our cooperative projects and have some projects in the  future.</p>
<p><strong>UPRC:</strong> Well, I wish you luck! Now, remember that  this interview is for Gaming World. Predominantly, we are an RPG Maker  community. However, I know that there are a lot of people at the website  who would undoubtedly try other makers or methods of making games if  they had the chance. What route would you suggest these people try if  they would want to branch out from RPG Maker?<br />
<strong><br />
</strong></p>
<p><strong><br />
</strong></p>
<p>And that is where things abruptly ended as Don&#8217;s replies stopped coming.  I&#8217;m not sure why. Maybe it&#8217;s all he felt like saying?</p>
<p>Anyway,  that&#8217;s that.</p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
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		<item>
		<title>Construct&#8230; Again!</title>
		<link>http://gamingw.net/article/construct-2/</link>
		<comments>http://gamingw.net/article/construct-2/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 15:25:21 +0000</pubDate>
		<dc:creator>Daniel</dc:creator>
				<category><![CDATA[Engines and Toolkits]]></category>
		<category><![CDATA[construct]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[scirra]]></category>

		<guid isPermaLink="false">http://www.gamingw.net/article/construct-2/</guid>
		<description><![CDATA[Scirra&#8217;s game development toolkit Construct is gaining more popularity as it&#8217;s drawing closer to its first official release. For those of you who still aren&#8217;t familiar with the software, it&#8217;s an open-source combination of established commercial development applications that a lot of designers have been turning to in their game making endeavors.
Head on over to [...]]]></description>
			<content:encoded><![CDATA[<p>Scirra&#8217;s game development toolkit Construct is gaining more popularity as it&#8217;s drawing closer to its first official release. For those of you who still aren&#8217;t familiar with the software, it&#8217;s an open-source combination of established commercial development applications that a lot of designers have been turning to in their game making endeavors.</p>
<p>Head on over to <a title="Scirra.com" href="http://www.scirra.com/">Scirra.com</a> for more info!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Nack&#8217;s List &#8211; Free Game Hosting</title>
		<link>http://gamingw.net/article/nacks-list-free-game-hosting/</link>
		<comments>http://gamingw.net/article/nacks-list-free-game-hosting/#comments</comments>
		<pubDate>Sun, 03 Jan 2010 03:40:05 +0000</pubDate>
		<dc:creator>ASE</dc:creator>
				<category><![CDATA[Eyes on the Web]]></category>
		<category><![CDATA[free]]></category>
		<category><![CDATA[game hosting]]></category>
		<category><![CDATA[Nack's List]]></category>
		<category><![CDATA[services]]></category>
		<category><![CDATA[uploader]]></category>

		<guid isPermaLink="false">http://www.gamingw.net/?p=491</guid>
		<description><![CDATA[Nack&#8217;s List
For the past year I&#8217;ve been working to create a website where indie developers could host their projects for free. I do this because I LOVE the industry. My website offers you a page for your game, screenshot hosting and a fast download server. All of it free because I don&#8217;t believe in creating [...]]]></description>
			<content:encoded><![CDATA[<h1 style="text-align: center;"><span style="color: #0000ff;"><a href="http://www.nackslist.com">Nack&#8217;s List</a></span></h1>
<p>For the past year I&#8217;ve been working to create a website where indie developers could host their projects for free. I do this because I LOVE the industry. My website offers you a page for your game, screenshot hosting and a fast download server. All of it free because I don&#8217;t believe in creating yet another financial hurdle for inspiring developers. If you are interested please check us out, you have nothing to lose. I plan to run the site purely on donations so I don&#8217;t require any &#8220;catch&#8221; or &#8220;gimmick&#8221; for you to use the service. The basics go like this.</p>
<p>-A project page for your game. Which allows for advanced BB code functions and update posts.</p>
<p>-Image Uploader tied to your project page.</p>
<p>-100mb file uploader also tied to your project page (you can upload as many files as you like, though each will be approved by an admin before appearing)</p>
<p>-No bandwidth limit for your downloads.</p>
<p>Please keep in mind that we tried our best to make a stable site, but its brand new so there may be bugs. Let your friends know!</p>
]]></content:encoded>
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		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Where is My Spaceship &#8211; Christmas is Dead</title>
		<link>http://gamingw.net/article/where-is-my-spaceship-christmas-is-dead/</link>
		<comments>http://gamingw.net/article/where-is-my-spaceship-christmas-is-dead/#comments</comments>
		<pubDate>Sat, 26 Dec 2009 18:43:27 +0000</pubDate>
		<dc:creator>ASE</dc:creator>
				<category><![CDATA[Music Releases]]></category>
		<category><![CDATA[Christmas]]></category>
		<category><![CDATA[couch]]></category>
		<category><![CDATA[Josh Evensen]]></category>
		<category><![CDATA[music creation]]></category>
		<category><![CDATA[Where is My Spaceship]]></category>

		<guid isPermaLink="false">http://www.gamingw.net/?p=483</guid>
		<description><![CDATA[Infamous GW member and semi-pro musician Josh Evensen aka Crotchkneed/Couchfiend/conchfeld has released the perfect album just in time for the Christmas season with his band, Where is My Spaceship.
I can with 100% certainty guarantee that it is excellent music (despite not having listened to it yet) because Josh&#8217;s music is always very good! (To hear [...]]]></description>
			<content:encoded><![CDATA[<p>Infamous GW member and semi-pro musician Josh Evensen aka Crotchkneed/Couchfiend/conchfeld has released the perfect album just in time for the Christmas season with his band, Where is My Spaceship.</p>
<p>I can with 100% certainty guarantee that it is excellent music (despite not having listened to it yet) because Josh&#8217;s music is always very good! (To hear some samples of the kind of tunes he makes, check out <a href="http://www.joshuaevensen.com/">his portfolio</a>.)</p>
<p style="text-align: center;"><strong>where is my spaceship &#8211; [2009] christmas is dead</strong></p>
<p style="text-align: center;"><a href="http://www.whereismyspaceship.com/wimsChristmasIsDead.zip">DOWNLOAD</a></p>
<p style="text-align: center;">1. claws<br />
2. mary christmas<br />
3. dennis k<br />
4. rudolph<br />
5. f</p>
<p style="text-align: center;">==========</p>
<p style="text-align: center;">all vocals were done by <a href="http://www.joshuaevensen.com">josh evensen</a>.<br />
guitar bass banjo also <a href="http://www.joshuaevensen.com">josh evensen</a>].<br />
all drums were done by <a href="http://www.myspace.com/mattolsson">matt olsson</a>.<br />
ukelele melodica and accordion and trumpet and trombone were also <a href="http://www.myspace.com/mattolsson">matt olsson</a>.</p>
<p style="text-align: center;">dealing with incessant yammering about this album<br />
while i was working on it was done by <a href="http://thisgoldleaf.tumblr.com">danii gallegos</a>.</p>
<p style="text-align: center;">==========</p>
<p>this is the other side of the coin.<br />
something has to change.</p>
<p><a href="http://www.whereismyspaceship.com&gt;http://www.whereismyspaceship.com&lt;/a&gt;&lt;br /&gt; &lt;a href=">http://www.myspace.com/whereismyspaceship</a></p>
<p><a href="http://www.whereismyspaceship.com/wimsChristmasIsDead.zip">DOWNLOAD</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>From the Vault 2: GW Troubadours &#8211; Ink Blots</title>
		<link>http://gamingw.net/article/from-the-vault-2-gw-troubadours-ink-blots/</link>
		<comments>http://gamingw.net/article/from-the-vault-2-gw-troubadours-ink-blots/#comments</comments>
		<pubDate>Wed, 23 Dec 2009 05:34:55 +0000</pubDate>
		<dc:creator>ASE</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Music Releases]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[GW Troubadours]]></category>
		<category><![CDATA[Ink Blots]]></category>
		<category><![CDATA[insanity]]></category>
		<category><![CDATA[music creation]]></category>
		<category><![CDATA[Troubadours]]></category>

		<guid isPermaLink="false">http://www.gamingw.net/?p=472</guid>
		<description><![CDATA[
Only a month after their debut album, Lonely Hearts, hit the online airwaves the GW Troubadours were at it again with not one but TWO CD&#8217;s full of material. But with a community filled with musicians eager to experiment and improve themselves, it didn&#8217;t take long for 34 songs to be submitted. Despite clocking in [...]]]></description>
			<content:encoded><![CDATA[<p></p>
<p>Only a month after their debut album, <a href="http://www.gamingw.net/article/from-the-vault-1gw-troubadours-lonely-hearts-a-beatles-tribute-album/">Lonely Hearts</a>, hit the online airwaves the GW Troubadours were at it again with not one but TWO CD&#8217;s full of material. But with a community filled with musicians eager to experiment and improve themselves, it didn&#8217;t take long for 34 songs to be submitted. Despite clocking in at 2 hours and 17 minutes, Gaming World&#8217;s IRC channels were flooded on release day with members from Europe, America, and other corners of the world who were eager to hear the album in its entirety.</p>
<p>Ink Blots is the Troubadours&#8217; first album to be based off a theme: insanity. From mind-twisting jungle electronica to the echo of a piano in an empty hallway to the chaos of layered acoustic guitars to the drunken sales pitches of Orson Welles, Ink Blots is enough to make any sane man lose his marbles. As the Troubadours&#8217; first non-cover album, it deserves your attention for the ability of these members to crafted their fresh, original ideas into chaotic but well-composed songs.</p>
<p><strong>CD1</strong><br />
01. Lars &#8211;  My Mind, My Temple<br />
02. ATARI &#8211; Cãozinho Sobre Incendiar<br />
03. RPGoddess &#8211; dick<br />
04. BunnyMilk &#8211; Dope<br />
05. Trystero &#8211; Rorschach/Tire Fires<br />
06. GaZZwa &#8211; Time for French Toast<br />
07. SPC1st &#8211; Egonomics<br />
08. Bruce Genitals &#8211; Lifetime Opportunity (All This and More on my Audiotapes)<br />
09. Bruce Genitals &#8211; Orson Welles Reads My Audiotapes<br />
10. DarkPriest &#8211; March Of The Chaos Fungus<br />
11. Shepperd &#8211; Her Floral Grace<br />
12. BunnyMilk &#8211; Showdown<br />
13. last life &#8211; Lettuce Memories<br />
14. Moriason &#8211; Epiphany<br />
15. DragonSlayer, Trystero &#8211; Y 2 Da Dizzle<br />
16. BravoSector &#8211; Loneliness</p>
<p><strong>CD2</strong><br />
1. LORd &#8211; Intermission<br />
2. Gelatinous Cube &#8211; Endmind<br />
3. Lars &#8211; Great Gig in the Sky (Pink Floyd Cover Song)<br />
4. GaZZwa &#8211; He&#8217;ll be Back for the Second One<br />
5. Realm Dude &#8211; I Will Kill You<br />
6. Bootface &#8211; Slaying the Thirst<br />
7. GaZZwa &#8211; Ten to Butter Blood Voodoo (John Frusciante Cover)<br />
8. Belross &#8211; SaT<br />
9. Chef Boyardee &#8211; gope<br />
10. ATARI &#8211; Canon In D Major<br />
11. Kaworu &#8211; Without A&#8230;<br />
12. Shepperd &#8211; Taste My Brew<br />
13. last life &#8211; Florescent Aftertaste<br />
14. Lars &#8211; Richard<br />
15. BunnyMilk &#8211; Smoke and Mirrors<br />
16. Kalar &#8211; National Treasure<br />
17. idiot kid &#038; Trystero &#8211; A Collection (Marillion Cover Song)<br />
18. Bootface &#8211; Darkest Chapter</p>
<p><a href="http://sharebee.com/e0602e3d">DOWNLOAD LINK</a></p>
<p><a href="ftp://ase.leafo.net/Troubadours/GW Troubadours - Ink Blots.rar">MIRROR</a></p>
]]></content:encoded>
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		<title>From the Vault 1: GW Troubadours &#8211; Lonely Hearts (A Beatles Tribute Album)</title>
		<link>http://gamingw.net/article/from-the-vault-1gw-troubadours-lonely-hearts-a-beatles-tribute-album/</link>
		<comments>http://gamingw.net/article/from-the-vault-1gw-troubadours-lonely-hearts-a-beatles-tribute-album/#comments</comments>
		<pubDate>Sat, 28 Nov 2009 19:49:57 +0000</pubDate>
		<dc:creator>ASE</dc:creator>
				<category><![CDATA[Gaming World]]></category>
		<category><![CDATA[Music Releases]]></category>
		<category><![CDATA[Beatles]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[GW Troubadours]]></category>
		<category><![CDATA[Lonely Hearts]]></category>
		<category><![CDATA[music creation]]></category>
		<category><![CDATA[Troubadours]]></category>

		<guid isPermaLink="false">http://www.gamingw.net/?p=460</guid>
		<description><![CDATA[In early 2006, sometime around March, a group of young and curious amateur musicians who had never met decided to work together to produce an album of music. Coming from different upbringings, musical backgrounds, age groups, and even continents they knew they couldn&#8217;t limit themselves to a genre. Instead, they chose The Beatles as their [...]]]></description>
			<content:encoded><![CDATA[<p>In early 2006, sometime around March, a group of young and curious amateur musicians who had never met decided to work together to produce an album of music. Coming from different upbringings, musical backgrounds, age groups, and even continents they knew they couldn&#8217;t limit themselves to a genre. Instead, they chose The Beatles as their inspiration. They each hand-picked a favorite tune (or two) from the band&#8217;s massive collection and set off to recreate it as they saw fit.</p>
<p>Advised and organized by a man named Steel, on the 3rd of May, 2006, their honest renditions of The Beatles were released on streaming live internet radio to a small audience. The GW Troubadours were born. Partially lost in time due to dead links and forum reorganizations, this album is available here for your reminiscence and/or enjoyment:</p>
<p><em><br />
</em><br />
<a href="http://ase.leafo.net/Troubadours/GW%20Troubadours%20-%20Lonely%20Hearts.rar">DOWNLOAD LINK</a></p>
<p>01. Sredni Vashtar &#8211; Yesterday<br />
02. Bootface &#8211; Eleanor Rigby<br />
03. Shepperd &#8211; Day Tripper<br />
04. GaZZwa &#8211; Octopus&#8217;s Garden<br />
05. Ballpoint &#8211; With A Little Help From My Friends<br />
06. ATARI &#8211; Penny Lane<br />
07. Bootface, BunnyMilk &#8211; Come Together<br />
08. Cheshire Cat &#8211; I Am The Walrus<br />
09. Lars &#8211; A Hard Day&#8217;s Night<br />
10. A Short Eternity &#8211; Yellow Submarine<br />
11. idiot kid &#8211; Being for the Benefit of Mr. Kite!<br />
12. Bootface &#8211; Ticket to Ride<br />
13. Ex Oh &#8211; Fixing a Hole<br />
14. Lars &#8211; She Loves You<br />
15. Ex Oh &#8211; Good Day Sunshine<br />
16. Magma King &#8211; Blackbird</p>
<p><em><br />
</em></p>
<p><a href="http://ase.leafo.net/Troubadours/GW%20Troubadours%20-%20Lonely%20Hearts.rar">DOWNLOAD LINK</a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>GW Troubadours present&#8230; Woodstock: A Tribute EP</title>
		<link>http://gamingw.net/article/gw-troubadours-present-woodstock-a-tribute-ep/</link>
		<comments>http://gamingw.net/article/gw-troubadours-present-woodstock-a-tribute-ep/#comments</comments>
		<pubDate>Fri, 27 Nov 2009 04:22:48 +0000</pubDate>
		<dc:creator>ASE</dc:creator>
				<category><![CDATA[Music Releases]]></category>
		<category><![CDATA[community]]></category>
		<category><![CDATA[GW Troubadours]]></category>
		<category><![CDATA[music creation]]></category>
		<category><![CDATA[Troubadours]]></category>
		<category><![CDATA[Woodstock]]></category>

		<guid isPermaLink="false">http://www.gamingw.net/?p=446</guid>
		<description><![CDATA[Dug up from the underground vaults of the Troubadours&#8217; estate&#8230;


Almost lost but never forgotten&#8230;


The long-anticipated, over one-year in the making*&#8230;







The GW Troubadours is the name given to Gaming World&#8217;s unofficial group of amateur musicians who get together for the common goal of creating music, having fun, and learning a thing or two from each other.
This [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><em>Dug up from the underground vaults of the Troubadours&#8217; estate&#8230;</em></p>
<p style="text-align: center;"><em><br />
</em></p>
<p style="text-align: center;"><em>Almost lost but never forgotten&#8230;</em></p>
<p style="text-align: center;"><em><br />
</em></p>
<p style="text-align: center;"><em>The long-anticipated, over one-year in the making*&#8230;</em></p>
<p style="text-align: center;"><em><br />
</em></p>
<p style="text-align: center;"><img class="aligncenter" src="http://www.gamingw.net/media/2009/11/back.png" alt="GW Troubadours Woodstock A Tribute EP tracklist" /></p>
<p style="text-align: center;">
<p style="text-align: center;">
<p><em><br />
</em></p>
<p>The GW Troubadours is the name given to Gaming World&#8217;s unofficial group of amateur musicians who get together for the common goal of creating music, having fun, and learning a thing or two from each other.</p>
<p>This EP is the shortest of all Troubadours releases, with only 4 tracks, and thus is a quick listen if you&#8217;re curious to hear what kind of varied musical talent GW harbors. Give it a listen!</p>
<p><em><br />
</em></p>
<p><a href="http://ase.leafo.net/Woodstock/GW%20Troubadours%20-%20Woodstock%20A%20Tribute%20EP.rar">DOWNLOAD 1</a></p>
<p>or</p>
<p><a href="http://www.megaupload.com/?d=E74US9OL">DOWNLOAD 2</a></p>
<p><em><br />
</em></p>
<p style="font-size:80%">*actual production lasted less than 2 months but it took a year to release it&#8230;</p>
]]></content:encoded>
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		<item>
		<title>CONGLATURATION</title>
		<link>http://gamingw.net/article/conglaturation/</link>
		<comments>http://gamingw.net/article/conglaturation/#comments</comments>
		<pubDate>Sun, 01 Nov 2009 14:27:25 +0000</pubDate>
		<dc:creator>grep</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[78641]]></category>
		<category><![CDATA[GZ]]></category>
		<category><![CDATA[GZ Storm]]></category>
		<category><![CDATA[Hundley]]></category>
		<category><![CDATA[Paul Moose]]></category>
		<category><![CDATA[Paul Moose In Space World]]></category>
		<category><![CDATA[PC Zone]]></category>
		<category><![CDATA[targ]]></category>
		<category><![CDATA[thecatamites]]></category>

		<guid isPermaLink="false">http://www.gamingw.net/?p=441</guid>
		<description><![CDATA[Congratulations to Hundley and thecatamites, for getting 78641 and Paul Moose in PC Zone. Special thanks to thecatamites for getting scans. Don&#8217;t know if anything like this has happened since Barkley.
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.gamingw.net/forums/index.php?topic=79852.msg1553820#msg1553820">Congratulations</a> to Hundley and thecatamites, for getting <a href="http://www.gamingw.net/article/78641/">78641</a> and <a href="http://www.gamingw.net/article/paul-moose-in-space-world/">Paul Moose</a> in <a href="http://www.computerandvideogames.com/sites/pczone/">PC Zone</a>. Special thanks to thecatamites for getting <a href="http://www.gamingw.net/forums/index.php?topic=79852.msg1553820#msg1553820">scans</a>. Don&#8217;t know if anything like this has happened since Barkley.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Real Dilbert</title>
		<link>http://gamingw.net/article/the-real-dilbert/</link>
		<comments>http://gamingw.net/article/the-real-dilbert/#comments</comments>
		<pubDate>Fri, 23 Oct 2009 08:11:17 +0000</pubDate>
		<dc:creator>grep</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[comic]]></category>
		<category><![CDATA[Dilbert]]></category>
		<category><![CDATA[Drule]]></category>
		<category><![CDATA[The Real Dilbert]]></category>

		<guid isPermaLink="false">http://www.gamingw.net/?p=437</guid>
		<description><![CDATA[Drule is too big a man to link his own topic, so I am. WITHOUT his consent (eat my dust). The Real Dilbert rules and anyone can make them. Check the topic or the site.
]]></description>
			<content:encoded><![CDATA[<p>Drule is too big a man to link his own topic, so I am. WITHOUT his consent (eat my dust). The Real Dilbert rules and anyone can make them. Check the <a href="http://www.gamingw.net/forums/index.php?topic=80254.0">topic</a> or the <a href="http://dilbert.drule.net/">site</a>.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Machinarium</title>
		<link>http://gamingw.net/article/machinarium/</link>
		<comments>http://gamingw.net/article/machinarium/#comments</comments>
		<pubDate>Tue, 20 Oct 2009 05:20:45 +0000</pubDate>
		<dc:creator>ASE</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[adventure]]></category>
		<category><![CDATA[Amanita]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Machinarium]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[point-and-click]]></category>

		<guid isPermaLink="false">http://www.gamingw.net/?p=431</guid>
		<description><![CDATA[After a little week off from iPhone games review (Midterms Madness Go!), I am back with a review of the much-awaited indie game by the developers of Samorost 1 and 2: Machinarium.
Machinarium (PC, Mac)
Developed by Amanita Design
Released on October 16, 2009
Machinarium is, at its heart, a return to the classical definition of a point-and-click adventure [...]]]></description>
			<content:encoded><![CDATA[<p>After a little week off from iPhone games review (Midterms Madness Go!), I am back with a review of the much-awaited indie game by the developers of Samorost 1 and 2: <em>Machinarium.</em></p>
<p><strong><a href="http://machinarium.net/demo/">Machinarium</a> (PC, Mac)<br />
Developed by Amanita Design<br />
Released on October 16, 2009</strong></p>
<p>Machinarium is, at its heart, a return to the classical definition of a point-and-click adventure game. The gameplay is very traditional; you go from screen to screen and you solve puzzles to advance. Those puzzles mostly falls into two categories: one will have you use various items on the environment, like those old adventure games from the 90’s, and the other will have you solve mini-game puzzles that are more reminiscent of Myst, like sliding stones, playing leap frog with arrows and connecting lights to create shapes. You’ll even get to play a Space Invaders clone on your journey through the steam-punk city of Machinarium. One of the interesting aspects of the game is that you have to move your little robot close to items and mechanism before picking them up or using them. That kind of removes the tedious pixel hunting that can go on in games of the same genre. </p>
<p>Everything starts of pretty easily, but as the game goes you will be faced with more and more challenging puzzles. The items matching puzzles aren’t the hardest part; the real difficulty will come from the mini-games puzzles. Thankfully, the game comes with two hint systems. One will give you a small hint in the form of a thought bubble, and the other consist of an in-game guide with all the solutions to all the puzzles. The only thing stopping you from getting to that guide, beyond any shame of taking the easy way out, is a little side-scrolling shooter mini-game that lasts about 15 seconds. Just enough to make you think about it before you overuse the guide. </p>
<p>If anything, the real hook of this game is the aesthetic direction. First, there is the music. The nice ambient tracks by Tomas Dvorak really set the mood of the game; calm with and underlying aura of mystery. Secondly, as Michael Abbott <a href="http://www.brainygamer.com/the_brainy_gamer/2009/10/handdrawn-nirvana.html">recently posted</a> on his blog, hand-drawn graphics are currently living some sort of resurgence and Machinarium sure is part of it. While the lo-fi charm remains the same, the guys from Amanita Design departed from the “photo-realistic surrealism” of Samorost 1 to something more logic and believable in term of universe (while keeping it weird and offbeat), with some beautiful hand-drawn graphics for all the screens and the characters. And even if they never speak a word, or just have thought bubbles at best, each and every single of the robots you meet in the game (from the bullying Black Cap Brotherhood to the street musicians) are unique and filled with personality.</p>
<p>The most speaking example of this is your little robot avatar. From the start of the game, you will fall in love with him and his story. While nothing is exposed directly to you in term of story, the little thought bubbles of your avatar when he sees something that reminds him of earlier days, or just when you idle for too long, do more than enough to get you to know this little chap and the universe he lives in. While the universe and the plot seems light at times, the whole thing being pretty much a save the princess story, there is a very dark depiction of the world under all of this. But this analysis is for another time.</p>
<p>Even with its fairly standard gameplay, Machinarium offers an original and stylish presentation of an old genre with a very touching story and a universe that begs to be explored. For 20$, this is one of the finest, most original, point-and-click adventure game I’ve played in the last few years.</p>
]]></content:encoded>
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