TACTICS:
As stated, Khyr prefers to keep her opponents at a distance, where she can use her ranged spells to take care of them. Most of the time she will use spells like Steel Assault for rapid fire purposes, or Magma Cannon for a more devastating but slower firing shot. She will also use her shotgun spells if necessary depending on the situation, but she prefers to use her spells as much as possible so she can save her ammunition for a more difficult situation (such as when recharging energy). If she has the time to cast the spell, and the energy, she can launch her devastating Diamond Spire, which can easily end a match in one shot. Should it miss, Khyranne might find her energy depleted for a while, forcing her to resort to her shotgun.
For mid to close range, Blast is probably Khyranne's most frequently used spell overall, and she uses variations of the spell in different levels of strength. She primarily uses it to stun or slow the enemy before they can get close, and often follows it up with another spell. She also has a habit of blasting the immediate area around her, creating a sort of ninja smoke bomb effect that she can use to evade an incoming enemy or ruin their visibility. As far as offense at mid-close range goes, she has her shotgun attacks, and she also has spells like Lightning Whip and Frost Blanket. Lightning Whip must be used in quick succession to do any real damage, but Frost Blanket is very concentrated and can freeze an opponent in his or her tracks. Once frozen, she can end a match by simply shooting the frozen opponent. When compromised, Khyranne will quickly erect her Kinetic Barrier which can stop most weapons before hitting her, often giving her enough time to either back off or counter with another spell or shot. This barrier is also applicable to anything that could damage her, especially long range weapons.
For a situation involving several opponents, or an opponent who is either very fast with evasion or can defend well, Khyranne will use her fearsome Star of Power spell, which for all intents and purposes is a remote weapon/bit system of sorts. This spell takes a couple seconds to cast, and as such she has to do it when the enemy is slowed down or preoccupied. Once casted, she essentially summons allies in the form of hovering balls of electricity that fire lightning bolts at any nearby opponents (or can even shoot down slower projectiles). These stars can either revolve around Khyranne, or be sent to act on their own. They will often encircle an opponent and attack from multiple directions. Her ultimate spell, Star of Destruction, works the same way, except instead of firing lightning bolts these stars fire thin laser-like energy bursts at high speed and great precision. Left alone, two stars of destruction can easily shred even an armored opponent into ribbons (unless their armor has magical enhancements). The stars of both spells last for about five minutes unless destroyed or unless Khyranne unsummons them, in which she absorbs their energy back into herself and recharges a bit of her spent energy.
Khyranne's spellcasting is rather unconventional. She concentrates silently (entirely mentally) while focusing energy wherever she needs to (most of the time, her hands), and releases the spells without needing to utter any words. Sometimes, she will utter the names of her spells (namely her super-spells), but these are more her quirks rather than part of the casting procedure. Her energy recharges at an above average rate and due to this, she is able to continue casting spells even in a prolonged battle. The most she ever spends on casting a spell is five seconds, which is quite fast, but in exchange she pays for it by expending more energy. Also, any spell involving the summoning of diamonds as weapons comes with a high cost, since diamond is a very high-end material, and thus she will often make them count, often using them as finishing moves. She can cast Star of Power pretty easily and still continue casting other spells (except high-end ones), but Star of Destruction will leave her too drained to use any spells other than Blast, Kinetic Barrier, or standard shotgun enhancements. Thus, Star of Destruction is also used as a finishing move most of the time, or a last resort when she needs to put down the enemy at all costs. Diamond Spire has a similarly high cost of energy and can take about five seconds to cast as well.
SHOTGUN SPELLS
Frost Shot - enchants the shell to fire a burst of crystals that shatter once leaving the barrel, showering the target with frost.
Flame Shot - enchants the shell to fire exploding shot that burn upon leaving the barrel, creating a burst of flame
Energy Shot - enchants the shell to fire a concentrated burst of energy that can travel a long distance (big laser). This move is quite powerful but can be taxing on her.
Steel/Diamond Slug - this converts the shell into a metal or diamond slug and fires it. Like a regular shotgun slug, this bullet is better for armor penetration. The diamond version is more powerful and has more penetration capability but takes much more energy.
STeel/Diamond shot - this converts the shot into steel/diamonds, giving them incredible penetration capability. Unlike the above, this shot keeps the spread fire capability. Because transformation into diamonds is a more difficult process, this move can be taxing on her.
Spread Shot - enchants the shot to fire a spread cluster of beams. This is basically an energy version of a regular shotgun shot, except this would have an energy property and would be more powerful.
Smoke Shot - enchants the shot to discharge a large amount of smoke, used more to confuse the opponent
Shock Shot - charges the shot within the shell with electricity. When the shot is fired and the pellets hit, they discharge their electricity on whatever they hit, creating an electric shock.
Kinetic Shot - when shot, the gun fires a powerful, concentrated burst of force (or wind), capable of knocking an opponent back or sending them flying.
CASTED SPELLS
Channeled Hand - Not really a spell, Khyranne puts her palm against an opponent or grabs them and channels some kind of energy (often electricity, but sometimes heat or cold as well). This can be used to disorient an enemy that gets too close, but if Khyranne holds onto them long enough, they could die. She will often use this against melee weapon users, channeling electricity into their weapons and shocking the wielders as a result.
Blast - this quick spell blasts the ground beneath her opponent (or herself), sending dust and debris everywhere. This attack is not very powerful and will hardly damage an armored opponent, but Khyranne can cast this spell instantly and in quick succession. She primarily uses this spell as a way to stun the enemy or confuse them.
Frost Blanket - Khyranne swings her arm in an arc in front of her and unleashes a concentrated burst of frost, freezing everything it hits. This attack is short ranged but covers a wide arc in front of her, making it ideal for stopping enemies that get too close. She often follows this up with a shotgun blast, which could potentially shatter the enemy.
Magma Cannon - Khyranne concentrates a lot of heat and flame into a ball and projects it with great speed. This fireball explodes violently and can light the surrounding area on fire. This could take a while to cast, depending on how powerful she wants it.
Lightning Whip - Khyranne swings her arm, unleashing a lightning bolt that strikes like a whip. This spell is efficent and can be used in quick succession, but does not damage as well. This can be effective in whittling down an opponent before they can get close.
Kinetic Barrier - Khyranne creates a spherical barrier around her. This barrier can resist most weaker attacks and bullets and can deter an approaching enemy, but can be shattered by more powerful attacks (such as a two-handed sword attack or a high caliber round). She uses this as her standard form of armor and it is able to withstand most average attacks at any range.
Steel Assault - Khyranne conjures a series of small steel spikes and fires them in rapid succession, while constantly creating more. This works like a machinegun and since it takes a small amount of energy, she can maintain this attack for a while, but it does force her to concentrate the entire time. She can upgrade these steel spikes into diamond but doing so will make the spell very taxing on her in exchange for the added power.
Star of Power - This spell is one of Khyranne's strongest spells. She creates anywhere between 1 and 4 spheres of electricity that move according to her will. These spheres will constantly shoot bolts of lightning at whatever enemy is close. They can serve as shields, protecting her against any opponent that might get close, or can be used as a devastating offensive weapon that can clear out large numbers of enemies or attack an enemy from many different directions at once. Once these spheres are summoned they become independent, allowing her to do other things. This can take a lot of her energy and takes some time to cast, but is one of her most dangerous abilities.
Diamond Spire - Khyranne creates a 3ft long spire of diamond and projects it at incredible speeds, penetrating anything in its path. This is her single most damaging move, because it can penetrate practically every kind of armor. However, it takes the longest to cast and demands an incredible amount of energy. It is also a very surgical weapon. However, it is often enough to finish off most opponents in one hit, provided they don't dodge.
Star of Destruction - Khyranne's ultimate move, and most powerful spell. This spell works just like Star of Power but instead of firing bolts of lightning, it fires beams of energy in rapid succession. These beams are extremely precise and can cut an opponent into pieces. However, this spell takes an incredible amount of energy, even to make just one star. Khyranne will often use this ability as a last resort.