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Topic: Passage - best 5 minute "game" ever?  (Read 10247 times)
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HL #1 January 27, 2008, 11:39:36 am

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http://hcsoftware.sourceforge.net/passage/index.html

I'm not really going to explain what this game is about, simply because, doing so completely ruins the 5 minute experience. Play the game (it's 2MBs) and try and figure out what it is about.

After you have played the game, feel free to read the creator's statement here:
http://hcsoftware.sourceforge.net/passage/statement.html

The game only takes 5 minutes to play, but its a very short deep compelling experience. I haven't been moved by a game like this before, the game provides a compelling deep thought-provoking emotional experience, that I think is unparalleled.
   
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General Robert E. Lee #2 January 27, 2008, 12:27:04 pm

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I can't beat this game I keep dying.
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Fire Mage #3 January 27, 2008, 12:35:41 pm

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This was pretty interesting...but I don't really know what to say about it.
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Lyndon #4 January 27, 2008, 12:36:45 pm

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I just played it. At first I was like wtf is this shit. Then I realised my body started changing and I was getting closer to the right hand side. It's a really bleak representation of life, but I think it works. We start off looking to the future, then we get older we wish we were young again. We are never happy in the moment. But when we think back to a happier time we assume we were happy.
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Marcus #5 January 27, 2008, 12:58:33 pm

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I just played it. At first I was like wtf is this shit. Then I realised my body started changing and I was getting closer to the right hand side. It's a really bleak representation of life, but I think it works. We start off looking to the future, then we get older we wish we were young again. We are never happy in the moment. But when we think back to a happier time we assume we were happy.

And all the crap in front of you is a metaphor for road blocks.  The older you get, the less roadblocks in life.

I don't really see this as DEEP and THOUGHT PROVOKING.  It was an interesting artsy fartsy project but nothing mind blowing.

EDIT: Someone get to the end of the game without marrying the chick.  Do you still die around 600 points or do you live longer?
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HL #6 January 27, 2008, 01:00:58 pm

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And all the crap in front of you is a metaphor for road blocks.  The older you get, the less roadblocks in life.

I don't really see this as DEEP and THOUGHT PROVOKING.  It was an interesting artsy fartsy project but nothing mind blowing.

EDIT: Someone get to the end of the game without marrying the chick.  Do you still die around 600 points or do you live longer?

You can get a lot more points if you're not married because you can open more treasure chests.

At the consequence of you dying alone.
   
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Marcus #7 January 27, 2008, 01:01:55 pm

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shit this game speaks to me then.

screw marriage.  i rather die alone if i can nab massive loot along the way.
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Feldschlacht IV #8 January 27, 2008, 01:15:17 pm

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Wow, that was pretty depressing once I read the creators statement.
   
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General Robert E. Lee #9 January 27, 2008, 01:26:04 pm

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Playing this game is like listening to an old person talk except you also have to hold down a button.
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Artis Leon Ivey Jr #10 January 27, 2008, 01:26:59 pm

lou??? whats going on???
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when i first played this game I didn't understand that you could go up and down and just went straight and got a bitch so hellz yea biatches.
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HL #11 January 27, 2008, 01:29:35 pm

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when i first played this game I didn't understand that you could go up and down and just went straight and got a bitch so hellz yea biatches.

i wish finding a girl was as easy as just holding right
   
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Shadow Kirby #12 January 27, 2008, 01:37:06 pm

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Very deep and all but the gameplay is really minimalistic. But I guess it's an artistic choice more then anything.
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HL #13 January 27, 2008, 01:38:29 pm

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Very deep and all but the gameplay is really minimalistic. But I guess it's an artistic choice more then anything.

I think its more of a symbolism on how life is rather simple and repetitive.
   
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Feldschlacht IV #14 January 27, 2008, 01:41:28 pm

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I think its more of a symbolism on how life is rather simple and repetitive.

Only if you make it though; I've only been around 20 years, and my life has been more interesting than I can imagine; it's all about choices and how you decide to spend your time.
   
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HL #15 January 27, 2008, 01:43:35 pm

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Only if you make it though; I've only been around 20 years, and my life has been more interesting than I can imagine; it's all about choices and how you decide to spend your time.

Yeah, but like the guy says in the summary, thats basically what the chest hunting is.
   
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Shadow Kirby #16 January 27, 2008, 01:46:35 pm

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Only if you make it though; I've only been around 20 years, and my life has been more interesting than I can imagine; it's all about choices and how you decide to spend your time.

Kinda like going north in the maze.


But imo, this is more of an interactive philosophical experience then a game. Games usually involve gameplay and fun. And even if there's a score involved, it is more of a way to get his point across.
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Jester #17 January 27, 2008, 01:47:10 pm

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yeah i didnt really know about going up and down (much) so i basically went ALL THE WAY RIGHT and it was hugely depressing once i realised my guy was old and my girl was about to die :(

so yeah its a really well thought out symbolism thing tbh. you can either go it alone or go together (and get less points just like irl), and either plod to the right and have an easy but boring life or journey around a lot and get extremely frustrated but get prizes.......
   
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Hundley #18 January 27, 2008, 02:09:32 pm

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a good word of thumb is that if a game is released and there is a CREATOR'S STATEMENT attached to it, then you're dealing with someone who lacks the tools necessary to express themselves creatively.

there's really nothing of any genuine merit going on here. it's an unbelievably general image of FUTILITY, THEN DEATH.

however, what's genuinely interesting about this game - albeit unintentional - is that it treats GAME DESIGNER as an artist. i mean, you don't have to look very far and see a PAINTING or a SONG or a STORY that is about FUTILITY, THEN DEATH in a manner fundamentally similar to this game. there are many creative people whose names have justifiably withstood time by making a career doing this. it's really little more than SAD seeing a game designer do it, because their "medium" by itself does not have the tools to convey this concept in a poignant manner. only when the art, music, and story are added can you really convey something through a video game. you can tell by his What I was trying to do with Passage that he really wanted to tell something striking and effective. unfortunately, if this game really teaches anything, it teaches that GAME DESIGNER, if you're to take the act on a level as literal as this game takes it, is not a skill or an art but an extraordinarily literal ACT in the same way that rearranging a pile of books to spell out the words REMEMBER is absolutely nothing more than an ACT.

if this has honestly GIVEN YOU SOMETHING TO THINK ABOUT, then your existence has truly gone unexamined.
   
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Jester #19 January 27, 2008, 02:10:52 pm

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and here's hundley to ruin another creative image.... geez
   
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Artis Leon Ivey Jr #20 January 27, 2008, 02:14:44 pm

lou??? whats going on???
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a good word of thumb is that if a game is released and there is a CREATOR'S STATEMENT attached to it, then you're dealing with someone who lacks the tools necessary to express themselves creatively.

I actually said this to the friend who linked this to me back in the day and he swore at me for like five minutes.

I like the idea that someone will skip getting married for galds tho.
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ryanj #21 January 27, 2008, 02:17:40 pm

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When I played this, I had no fucking idea what was going on. I mean, after holding down RIGHT for a few minutes and realizing the guy was dying, it was pretty interesting. At the same time I felt kinda ripped off because that was all I was holding a key for.

The game coulda had some more...explanation or something because I didn't get it until I read the creators statement, which pretty much ruined the potential impact the game could've had on me.
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Hundley #22 January 27, 2008, 02:18:12 pm

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and here's hundley to ruin another creative image.... geez
sorry blargsnarf. it's just how i am.
   
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Feldschlacht IV #23 January 27, 2008, 02:18:59 pm

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a good word of thumb is that if a game is released and there is a CREATOR'S STATEMENT attached to it, then you're dealing with someone who lacks the tools necessary to express themselves creatively.

there's really nothing of any genuine merit going on here. it's an unbelievably general image of FUTILITY, THEN DEATH.

however, what's genuinely interesting about this game - albeit unintentional - is that it treats GAME DESIGNER as an artist. i mean, you don't have to look very far and see a PAINTING or a SONG or a STORY that is about FUTILITY, THEN DEATH in a manner fundamentally similar to this game. there are many creative people whose names have justifiably withstood time by making a career doing this. it's really little more than SAD seeing a game designer do it, because their "medium" by itself does not have the tools to convey this concept in a poignant manner. only when the art, music, and story are added can you really convey something through a video game. you can tell by his What I was trying to do with Passage that he really wanted to tell something striking and effective. unfortunately, if this game really teaches anything, it teaches that GAME DESIGNER, if you're to take the act on a level as literal as this game takes it, is not a skill or an art but an extraordinarily literal ACT in the same way that rearranging a pile of books to spell out the words REMEMBER is absolutely nothing more than an ACT.

if this has honestly GIVEN YOU SOMETHING TO THINK ABOUT, then your existence has truly gone unexamined.

Am I the only one who didn't look into it that deeply, and just played the game and at the end was reminded of my own mortality? That's all it is, a reminder of 'momento mori'; picking it apart kind of ruins that.
   
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Sarevok #24 January 27, 2008, 02:20:40 pm

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I fail to understand how this 'game' could be considered fun, let alone the best game ever.
   
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Hundley #25 January 27, 2008, 02:22:53 pm

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Am I the only one who didn't look into it that deeply, and just played the game and at the end was reminded of my own mortality? That's all it is, a reminder of 'momento mori'; picking it apart kind of ruins that.
man when you write something like this and have a section on your game page called DISCUSSION LOG to show all the incredible conversations that your game has prompted, you're setting yourself up for some mean-spirited fuck like me to come by and ACTUALLY evaluate what you've done
   
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Jester #26 January 27, 2008, 02:24:39 pm

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sorry blargsnarf. it's just how i am.
ut-oh my secret is out

but yeah its obvious this probably isnt for YOU but like i said i liked the idea behind it.. and.. i guess thats what he created it for.

so yeah of course you are entitled to your MEAN PULLING APART and at the same time other people are entitled to go "hmmmmmmmm well i guess thats how it is"

oh no an internet thing that isnt going anywhere
   
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Feldschlacht IV #27 January 27, 2008, 02:27:03 pm

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Don't get me wrong, you're right, but when something like this comes along I personally just take it for what it is; a game/program designed to remind you of your own mortality.
   
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Mateui #28 January 27, 2008, 02:32:28 pm

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What? You can get married in this? I quickly went up North and continued going right endlessly without encountering any obstacles. Eventually I saw that the screenview was getting narrower and then I realized that I was slowly changing - aging. Then all of a sudden I got to the end where I saw a tombstone and disappeared.

Meh, kind of boring. But now I want to go through it again to find a girl.
   
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HL #29 January 27, 2008, 02:33:40 pm

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What? You can get married in this? I quickly went up North and continued going right endlessly without encountering any obstacles. Eventually I saw that the screenview was getting narrower and then I realized that I was slowly changing - aging. Then all of a sudden I got to the end where I saw a tombstone and disappeared.

Meh, kind of boring. But now I want to go through it again to find a girl.

The girl is like

straight right from where you start


i dont even know how you missed her.
   
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Hundley #30 January 27, 2008, 02:38:00 pm

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Don't get me wrong, you're right, but when something like this comes along I personally just take it for what it is; a game/program designed to remind you of your own mortality.
yeah, that's fine, i just found the way he has presented this thing outside of the game itself as being really terrible. i don't have any fundamental problem with the game itself because, at the very least, it is original and attempts to accomplish something.

i naturally react negatively when someone describes themselves LIKE THIS when they are actually LIKE THIS

but yeah its obvious this probably isnt for YOU but like i said i liked the idea behind it.. and.. i guess thats what he created it for.

so yeah of course you are entitled to your MEAN PULLING APART and at the same time other people are entitled to go "hmmmmmmmm well i guess thats how it is"
if this has honestly GIVEN YOU SOMETHING TO THINK ABOUT, then your existence has truly gone unexamined.
   
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Marcus #31 January 27, 2008, 02:38:19 pm

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Hundley reminded me to bring up THIS, a mod of the game that destroys all meaning of the game.  At first, it seemed like an outright nasty satire on "gaming minimalism" and gaming as an art but then the creator threw in that stupid comment at the end about how he loved the original and this was a tribute >:(
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Marcus #32 January 27, 2008, 02:40:30 pm

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yeah, that's fine, i just found the way he has presented this thing outside of the game itself as being really terrible. i don't have any fundamental problem with the game itself because, at the very least, it is original and attempts to accomplish something.

i naturally react negatively when someone describes themselves LIKE THIS when they are actually LIKE THIS


hi, my name is Ken Levine and i have created a literal masterpiece in game form.  it's called BioShock and you must weigh your good choices (save the girl) against the wrong choices (kill the girl).  it is very deep and will make you think on a psychological level unknown to mankind.

HOW DOES THIS MAKE YOU FEEL?
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Hundley #33 January 27, 2008, 02:46:31 pm

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hi, my name is Ken Levine and i have created a literal masterpiece in game form.  it's called BioShock and you must weigh your good choices (save the girl) against the wrong choices (kill the girl).  it is very deep and will make you think on a psychological level unknown to mankind.

HOW DOES THIS MAKE YOU FEEL?
hahaha

let it be known that you have read my mind on this, the 27th day of january, 2008


(print this out and use as certificate)
   
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Ax_Dude #34 January 27, 2008, 09:08:01 pm

YOU MUST CONSTRUCT ADDITIONAL PYLONS
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I played the game and got the instant art-housey feel.
I read the statement written by the maker, this game annoys me greatly.
Alot of the arthouse style and understand i use the term loosely, creations that i have been exposed to are always acompanied by a long winded rant about why they are so deep. I have some theater friends who have invited me to afew movie screenings and the such and afterwards the director steps up to explain his vision. Most of the time it always comes across as "I am deep, ladies come to me" to me, that is what arthouse is, someone trying to get laid.
That he mentioned that earlier in his life he used to have blond hair, and wear those clothes, I bet he showed this game to his wife, explained it in his little way and he got laid for his troubles.

I've always enjoyed reading hundley's posts, They more often than not offer a well thought out (or partially well thought out) counter arguement.
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Ragnar #35 January 27, 2008, 10:20:54 pm

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Man if it was only 5 minutes I was hoping it would be some kind of 5 minute demoscene acid trip sort of thing with fucking crazy graphics from hell

instead it's this because he has a message but doesn't really want to put any effort into it
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HL #36 January 27, 2008, 10:43:14 pm

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Man if it was only 5 minutes I was hoping it would be some kind of 5 minute demoscene acid trip sort of thing with fucking crazy graphics from hell

instead it's this because he has a message but doesn't really want to put any effort into it

I actually kind of took the 5 minutes to be how "life just passes you by". It's over before you know it.
   
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Neophyte #37 January 27, 2008, 10:51:11 pm
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I also didn't realize you could go up and down until I was around the age of 55ish. The wife got in the way, and I am glad she died before me.
I didn't find the game all that compelling. I couldn't find the meaning of the game until I died, and went to read the statement.
Even then, it still wasn't that great.
   
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goat #38 January 27, 2008, 11:17:43 pm

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It told me what I already know, that the best 5 minute game ever was portal.
   
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WarV #39 January 27, 2008, 11:35:36 pm

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It reminded me of a bad short The Way.
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AdderallApocalypse #40 January 28, 2008, 12:36:26 am

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I did enjoy this. As far as gameplay and games in general go, it isn't good at all. What got to me was how it conveyed the message of life. I didn't understand the game at first until I noticed that I was aging and getting closer to the screen, i.e. closer to death. It is one of those things that make you think about the life process and it's inevitable end. It would be interesting to see more things that are similar to this.
   
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