@Twin Matrix
Yeah, that's why I didn't think save feature is neccessary ^ ^;; However, I'll make sure to have it implemented should I make another shmup. This game I intend to make it as close as arcade shmup game as possible so that's another reason the save feature wasn't there
I agree about the boss. I made Poe too weak, I think. Probably the hp is too low, and by the time you reach that stage, your weapon level should be at the maximum already. I'll make her stronger if there's a next version...haha IMO, her patterns are actually more difficult than David Cloverfield, but maybe that's only in Lunatic Mode. I'd have to balance the pattern difficulty to match the game difficulty *sigh*
And it's Whoopie Silverberg! Not Goldberg :P Just kidding lol@Sarenji
I think this game is smaller. 2x2 pixels, if my memory serve.
@Strangeluv
Thank you XD I hope Sarevok won't do that though...*gulp*
As for the game, I think it's because I don't have enough time to test the game :S I also want to try different approach for this game too, kinda being true to the original genre more than U.S.G. I'm glad that my game make you like shmup more XD
@auroren_sky
The Bride's theme color is yellow right? I think that should fit one of the siblings...lol If I ever do a sequel, that is ^ ^;;
@handsome lamb
I don't know if it'll be as good. At least it'll be different! XD But one thing more sure, this one has a heck lot more bullets than in USG. And I'm satisfied about that.

@ ASE
It really was....not only I have to program it but I have to test it for every difficulty! So with one pattern, I have to test at least 4 diffculty x 3 characters = 12 times, to make sure that it's possible to defeat the boss in any difficulty with any character. Though some of the pattern in Lunatic mode I can't beat it myself, but I figure there must be some player out there that's much better than me :P
@ Aten
Great minds think alike XD I like your radio screen though. Make me wanna go back and grab MSG for PS to play it again