Group: Premium member Posts: 2948 Joined: January 28, 2004
OK this has been posted on Kotaku now and I want to make it clear that this was never really meant to get out. This was a stupid thing we did for a two week contest, and I think for a game made in two weeks it is very good, but if you're looking for something that will compare to Barkley, which took us a year to make, then you'll be disappointed! We didn't really want this exposure because the cheese panda shit is retarded and we would have never put that in the game if it weren't a requirement for the contest. Now we're almost sort of obligated to keep working on it because it's really not that great right now. But don't forget: T.O.G. ain't nuthin' to fuck wit.
also just a heads up, we're working on barkley 2, space commander frasier crane, a bunch of tales of game's dudes are working on a game called faceless, and probably some other stuff too, i can't remember it all.
This is our entry for a game contest. It was made in 2 weeks and it's still a work in progress. We're going to keep working on it! ps we know the whole panda thing is stupid as hell but it was a requirement for the contest. we're going to get rid of it for later versions because it is stupid as shit.
It was an ordinary day at the Wu-Tang mansion. Ghostface and Raekwon tossed around a football in the backyard while Ol' Dirty Bastard, RZA, and the rest of the gang watched the game inside. What nobody expected was the knock at the door that would forever change their lives. Much to their surprise, a tiny but majestic baby with a mysterious pendant was on their doorstep and with nowhere else to go and no sign of who the baby belonged to, the Wu-Tang Clan had no choice but to adopt the tot and nickname him the Wu-Tang Baby. Little did they know, this baby was much sought after by an eldritch wizard living in the sewers for his pendant, and when the baby was kidnapped by the Cheese Panda XD, a henchman of the wizard, the Wu-Tang Clan was tasked with finding the wizard's lair in the sewers and rescuing the kidnapped baby from his evil clutches in...
The Sewer Goblet - The Wu-Tang Clan and the Wu-Tang Baby is a roguelike. The objective is to get to the bottom level, retrieve the Wu-Tang Baby, and return to the top floor, exploring each floor in the process for treasure and equipment to grow stronger. Once you get to the bottom floor and retrieve the baby, you have to return to the top in order to fully complete the game.
Controls- Arrow Keys - Movement Spacebar - Inventory Q - Cast Active Spell / Drop Item (Inventory) W - Use Ladder / Pick-Up Item E - Shoot (Ranged) R - Rest (Charges HP quicker than walking, but no enemies can be near) 1-9 - Changes the active spell slot F4 - Fullscreen / Windowed
- SPELLS Every time you get a level, you are allowed to learn one more spell. Some spells require you to be a certain level in order to learn. Intelligence will dictate how much damage you do to foes using spells, and your chance of casting the spell successfully. Find memos and read them in the Inventory to learn a new spell.
*** Technical Support
- The game is running slow. If you've played a few times, memory can build up in the game. Quit the game manually, and restart the exe.
Group: Administrator Posts: 7718 Joined: May 23, 2003
damn it guys
tales of games is gonna win first prize, G&d'ers are gonna complain and say we're biased to oldbies and targers, then there's gonna be the great G&D REBELION of MID-2008 with neither side showing signs of victory, and the whole point of Sarevok's contest (bringing in members, having them feel at home) is gonna go down the drain
Group: Administrator Posts: 9335 Joined: September 25, 2003
I too would like to give a shoutout to the rest of the T.O.G. crew: GZ for programming this entire thing - without him we never would've made it, Konix for making these great graphics, Adeline for designing maps, and Chef for contributing with Full Motion Video Sequences as well as inspiring ideas. I could not be more proud to call myself a togster.
Group: fallen heros . Posts: 6146 Joined: March 19, 2006
this game is really amazing, I find that it is a pretty good game in the standard Roguelike genre, and while it doesn't do anything particularly innovative, it does everything really good.
very fun.
edit: also Sarevok really likes roguelikes too afaik so...
Group: Premium member Posts: 9962 Joined: November 22, 2003
mad props to Drule and GZ who were like our RZA and GZ (but which one's which...) GZ was a crazy fuckin guy with this just working all hours to get it done. and konix's sprites were the best fucking things ever. hell... why name names? everyone working on this did a great job. being a togster is what my life's all about and I'm glad to work with such talented people.
Group: Premium member Posts: 2948 Joined: January 28, 2004
adeline knows we couldn't have done this without him. he was the backbone of all of this. gz was coding and drule was writing and konix was spriting and i was all over the board, but adeline was the glue that held us together. there's a lot of tog love in this topic. yeah and they're my bros. they got a lot of heart. and that's where you tog from, you tog from the heart. and you've got hundley and bort and all those togsters out there who don't do it for the money or the fame, but they do it for the love. and that's what togging is all about.
Group: fallen heros . Posts: 4801 Joined: January 10, 2004
GAMER TIP: if you're a rookie player and having trouble staying alive then try playing as Ol' Dirty Bastard. His special ability is to lick the blood of fallen sewer foes (press Q over a pool of blood) and this can replenish much of his hunger stat. A high hunger stat also allows you to rest more often in order to restore lost HP (hit points).
speaking of which I would also like to say that this game is dedicated to the memory of ODB.
adeline knows we couldn't have done this without him. he was the backbone of all of this. gz was coding and drule was writing and konix was spriting and i was all over the board, but adeline was the glue that held us together. there's a lot of tog love in this topic. yeah and they're my bros. they got a lot of heart. and that's where you tog from, you tog from the heart. and you've got hundley and bort and all those togsters out there who don't do it for the money or the fame, but they do it for the love. and that's what togging is all about.
and that's why i'm a togster for life. peace.
nah man, props go to you. i was in a bit with the maps and various ideas and shit (check some of the enemy types, some of the Wu-Tang snack types, and some of the game over messages... yeah. i know i'm good), but chef was just killin us all. he, he was like ghostface killah meets u-god meets mathematics. i felt more like a cappadonna. chef was our fuckin tuff guy and we couldn't have done it without him.
Group: Premium member Posts: 11554 Joined: July 01, 2003
You know what's gay? When the that one special wu-tang snack reveals the map. How the fuck am I suposed to be able where I've been now? Everything is getting samey. Is there a map?.
yes just exit the game or press f11 to reset it. it saves automatically provided you dont die. Just type in your old name you used in the title screen to load your file.
Quote
You know what's gay? When the that one special wu-tang snack reveals the map. How the fuck am I suposed to be able where I've been now? Everything is getting samey. Is there a map?.
heh, guess you've just been bamboozled. what seems like a bonus may not exactly be so in the dark and mysterious sewers...
Group: Premium member Posts: 11554 Joined: July 01, 2003
That's what I thought... until I realized that the entire point was to go deeper, not to discover hidden paths and items and shit. I beat the game 5-10 minutes after.
ASE said he got a problem like this and it should fix it. once i confirm this in fact fixes it we'll update the main download link with the new version. don't use the new version if you don't have to, it will make your saves obsolete.
about the hidden door thing, generally hidden doors are short cuts, and occasionally lead to ladders (the ladders use somewhat of a random system). inspectah deck can unlock doors too so in general he is very good for exploring and you should not knock the gumshoe powers.
also this game was actually made in 11 days. i wasn't going to enter but drule called me up and said "hey gz let's tog it up" and this is how it all started.
edit: i am blind and did not see ase posting in this very topic saying the game works. the download at the top should have the new game soon.
Group: Premium member Posts: 16306 Joined: September 28, 2002
fuck.
i'm pretty picky when it comes to my roguelikes and while this doesn't do anything special it's got that tongue-in-cheek ToG writing and it's a pretty solid game for something created in 11 fucking days.
oh yeah, what do you guys do to make your movies? adobe premier?
Group: Premium member Posts: 2948 Joined: January 28, 2004
well this is gamemaker so i have no idea how gz programs it, but i draw each of those pictures and gz puts it into the game. for later versions i am going to completely redo the intro and make it fully animated. i do that a lot actually on youtube, i make stupid animated videos frame by frame and i'm going to do that with this too.