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put this image in the charset folder.

You could also put it in the project's charset folder! This would be the correct way. Nobody should ever copy stuff into his RTP which doesn't belong there, because it will cause confusion when it comes to publishing the game.
Cherry = CherryDT | www.cherrytree.at
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Try the following:

- Create a new project with RM2k3.
- Go to the database and the tileset tab. Click "Array Size" and change the number to the maximum. (If you forget this step, you might get an endless loop of error messages during the next steps!)
- Close RM2k3.
- Copy all files with the extensions LMU and LMT from your old project to the new one. Overwrite existing files.
- Copy the content of c:\Program Files\ASCII\RPG2000\RTP into your new project (otherwise the resources from the RM2k RTP won't be found - note: copying is enough, importing is not necessary).
- Download my extension RPG Maker 2009 Ultimate, because one of its features is opening the RPG Maker up to 100 times.
- Open your old and your new project at the same time using RM2k9U. (Your maps will appear completely black, that's normal at this point.)
- Open the database in both projects.
- Go to the heroes tab in your old project.
- Right-click the first hero entry. Choose "Mass Copy" and enter 99999 (it'll revert to the max. number of heroes you have automatically). Click OK.
- Go to the heroes tab in your new project.
- Click "Array Size" and change it to the same value you had in your old project.
- Right-click the first hero entry. Choose "Paste".
- Click "Apply" - if there is an error at the next copy, you won't lose your work this way.
- Repeat these steps for the other database tabs (skills, items, ...).
- Then, fix the remaining stuff (hero stats - they probably will be lost, system settings, vocabulary, some settings in monster groups) by hand.

You are done.

By the way: What features in RM2k3 are "more user-friendly"? In RM2k, you can get most features using patches - actually even more than in RM2k3 (for example: 9999 pictures, charsets up to 1024x768, ...)

Best regards,
Cherry
Cherry = CherryDT | www.cherrytree.at
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Open your RPG2000.exe using Resource Hacker (google it) and go to RCDATA => TFORMEVCMD10110 => 0.

Then, replace the text in the right pane with the following:

inherited FormEvCmd10110: TFormEvCmd10110
  Caption = 'Message'
  ClientHeight = 116
  ClientWidth = 425
  OldCreateOrder = True
  OnCreate = FormCreate
  OnShow = FormShow
  PixelsPerInch = 96
  TextHeight = 12
  object TabControl1: TTabControl
    Left = 8
    Top = 8
    Width = 409
    Height = 69
    TabOrder = 0
    TabStop = False
    object FixedMemo1: TFixedMemo
      Left = 8
      Top = 10
      Width = 392
      Height = 50
      Cursor = crIBeam
      Font.Charset = EASTEUROPE_CHARSET
      Font.Color = clWindowText
      Font.Height = -10
      Font.Name = 'Lucida Console'
      Font.Style = []
      ParentFont = False
      TabOrder = 0
      OnChange = FixedMemo1Change
      OnExit = FixedMemo1Exit
      OnKeyDown = FixedMemo1KeyDown
      OnMouseMove = FixedMemo1MouseMove
      OnCancel = FixedMemo1Cancel
      OnCtrlReturn = FixedMemo1CtrlReturn
    end
    object Line1: TOpaquePaintBox
      Left = 238
      Top = 12
      Width = 1
      Height = 50
      Cursor = crIBeam
      Opaque = True
      Color = clAppWorkSpace
      TabOrder = 1
      OnMouseDown = LineMouseDown
      OnPaint = LinePaint
    end
    object Line2: TOpaquePaintBox
      Left = 310
      Top = 12
      Width = 1
      Height = 50
      Cursor = crIBeam
      Opaque = True
      Color = clBtnShadow
      TabOrder = 2
      OnMouseDown = LineMouseDown
      OnPaint = LinePaint
    end
  end
  object ButtonOk: TButton
    Left = 136
    Top = 84
    Width = 89
    Height = 25
    Caption = 'OK'
    Default = True
    ModalResult = 1
    TabOrder = 1
    OnClick = ButtonOkClick
  end
  object ButtonCancel: TButton
    Left = 232
    Top = 84
    Width = 89
    Height = 25
    Cancel = True
    Caption = 'Cancel'
    ModalResult = 2
    TabOrder = 2
  end
  object ButtonHelp: TButton
    Left = 328
    Top = 84
    Width = 89
    Height = 25
    Cancel = True
    Caption = 'Help'
    TabOrder = 3
    OnClick = ButtonHelpClick
  end
end

Now, click "Compile Script", then File => Save and exit.
Cherry = CherryDT | www.cherrytree.at
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RM2k9U is just an extension to RM2k(3). You can switch between RM2k(3) and RM2k9U - on the same project - as you like.

So, creating game disks works the same way as usually (you find it at Tools->Create Installer)
Cherry = CherryDT | www.cherrytree.at
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Yes, but that's the language editor only translates the texts of RM2k9U, not the texts of the normal RM2k(3).

For that, you can use UIMod (even in language files), but it's a bit more complicated: Look at the example files and read ultimate.txt and maybe the changelog, there is a lot of information in it.
Cherry = CherryDT | www.cherrytree.at
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Hm, maybe you could post RM2k9U there too, because it's probably better when the post is in their native language...
Cherry = CherryDT | www.cherrytree.at
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Of course. Read translate.txt for instructions. Just send me the language file then, I will check it and add it in next release.

Oh, what are the largest forums of the Czech community? I'll post it there then.
Cherry = CherryDT | www.cherrytree.at
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Two reasons for 2009:
- It was started in 2009
- It should go conform with 2000/2003 => 200X, and I think, 2009 looks cooler than 2010 or 2011.

And could you tell me what exactly looks complicated about it? You are the second one who tells me that, and I don't understand it^^
Cherry = CherryDT | www.cherrytree.at
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hell, I picked just a random game :D
Cherry = CherryDT | www.cherrytree.at
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Ultimate doesn't include any patches, it's just a modification of the EDITOR, not the ENGINE.

About coordinates: Will be added.
About exchange tile: Needs modification of engine; will be part of RM2k3 Revolution Patch
Cherry = CherryDT | www.cherrytree.at
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Introduction

Patches of the RPG Maker 2000/2003 editor have always been the greatest problem, because they all changed the resource section in the executable. So there were two ways of distrubuting such a modification: Either the users had to change their RPG2000/3.exe by themselves using the famous “Resource Hacker” or replace it by a new one, which was often a big problem because modifications made in the past, and even localizations were overridden.

The aim of my project is to make things easier. RPG Maker 2009 Ultimate neither changes the executable file nor replaces it. It’s compatible with all versions and this way very flexible. When started, it will load any RPG Maker 200x editor and inject itself into it. From the inside, it is able to modify the RPG Maker then.


Already implemented features
    * Interface modification: new, compact toolbar, seperated (”floating”) map tree and chip selector, project’s name in title bar
    * User-defined interface modification or localization through INI files (UIMod). This replaces the old way, where you had to use Resource Hacker.
    * Support for multiple instances (up to 100) without conflicts
    * Opening project by entering the path
    * Replacement of fonts (this way eliminating the bug where RM2k3 would display a yen sign instead of a backslash)
    * “User tools” menu where you can put tools you want to call quickly
    * Support for resources in subfolders
    * File info for resources (image size, title/copyright information for MIDIs and MP3s, …)
    * “Undo” button for many event commands
    * New charset animation type “No steps when moving”
    * New hotkeys, F11 can now be used in every window to open the music selector, F9 also works in the database
    * Event command highlighting
    * Size of event listboxes can be increased
    * “Secret”, password-protected events
    * Support for lower layer tiles in upper layer (with one important restriction, read ultimate.txt for details)
    * Go to a map by entering its ID or a part of its name
    * Support for comments up to 128 lines
    * No size check at importing images
    * Support for 125 (5×25) sprites instead of 25 (5×5) in one animation file
    * Useful tips and tricks
    * Language files included: German, French, Spanish and Polish
    * Language file editor
...and more

Planned features
    * Integration of CGSS
    * Minimap of current map for better overview
    * Better sound player with music download feature
    * Debugger
    * Event template feature (with parameters) for often used types of events (e.g. “chest”, “teleport”, …)
...and more

Screenshots
Loader



Main window with floating tool panel



Go to Map window



Secret event password change dialog



Secret event password enter dialog



Database menu



Tools menu with user-defined tools



Tips & Tricks window



Database with vertical tabs and event command highlighting



Maximized event listbox



Resource manager with file info



Move/rename function



Subfolder combobox



Listing of files in all subfolders



Big comment



New event animation style



Language file editor



Use of an animation file with 125 sprites



About window



Download of version 0.15 Alpha
http://cherrytree.at/download/?did=1
Changelog: http://cherrytree.at/ultimate-changelog

Please read the text files carefully before testing, especially ultimate.txt and faq.txt!

Best regards,
Cherry
Cherry = CherryDT | www.cherrytree.at
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None of this changes the fact that this has been against the rules since the dawn of time.

He didn't say "I want it for free". He asked where he could find it.

That's a legitimate question, because RPGツクール2003 isn't available for purchase on tkool.jp anymore (although its removal was never announced by Enterbrain - it was just gone one day).

Maybe, you'll be able to get a copy at Amazon if you are lucky and find some dealer offering used software, but your chances aren't that good, I think.

Best regards,
Cherry
Cherry = CherryDT | www.cherrytree.at
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http://cherrytree.at/cms/download/?did=1

Ultimate.

Ultimate has nothing to do with Hyper Patcher.

By the way: Hyper Patcher 1 has DIFFERENT FEATURES than Hyper Patcher 2!

Hyper Patcher 2 should finally get all those features of version 1 plus more, but I cancelled the project before that was possible.

The official links for HP1 and HP2 are here (there are better, English descriptions to​
http://cherrytree.at/cms/download/?did=9
http://cherrytree.at/cms/download/?did=10

Best regards,
Cherry
Cherry = CherryDT | www.cherrytree.at
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Hm, I see.

Because of legal reasons (??), this app wants you to have the original Japanese RM2k3 v1.09a installed to open RM2k3 games or Japanese RM2k v1.51 to open RM2k games.

I only have the Japanese RM2k, but no Japanese RM2k3. I'll look for it and provide it to you so you can use the app. Sorry!

Best regards,
Cherry
Cherry = CherryDT | www.cherrytree.at
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Using RPG Maker 2009 Ultimate, the bug is away too.
Cherry = CherryDT | www.cherrytree.at
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sue445's RM2k(3) debugger has a feature to import/export variable names as text files.

http://cherry1.ch.ohost.de/debug_en.rar
Cherry = CherryDT | www.cherrytree.at
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Use Disharmony.
Cherry = CherryDT | www.cherrytree.at
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My rpg_rt.exe file needs to load first and then start the original file. So I renamed the original file to .oex (odd executable^^ - no its just ANY name) so nobody would doubleclick on it and this way start the game without starting Power Patch.
Cherry = CherryDT | www.cherrytree.at
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Ouch, you have used it on the RPG_RT.EXE? When you installed the Power Patch, YOU RENAMED THE RPG_RT.EXE TO RPG_RT.OEX and placed a new RPG_RT.EXE file there.

Please download Power Patch again and replace the RPG_RT.EXE by the one you just downloaded (because you may have destroyed it now), and then apply the PicPointerPatch on RPG_RT.OEX.

But please MAKE SURE IT'S FROM RM2k3 VERSION v1.08!
Cherry = CherryDT | www.cherrytree.at
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Yes, Power Patch, or Disharmony+Keypatch
Cherry = CherryDT | www.cherrytree.at