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The complete Overhaul version of Visions & Voices is now released. The game has had some serious renovations and, really, the only vestige of the original version is the basic plot and the world itself. Everything else is better.

Who are you to investigate the village?
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Nessiah: It's waiting for AMAZING POWERS.

----
There are not going to be Achievements in Visions & Voices. WIP wants to make sure that they are perfect before public implementation but it might take longer than Karsuman and I would like.

As such, the game is going to go out very soon, most likely within the week. Karsuman has a lot of classes Tu-Th, but we'll finalize it regardless.

I can't wait for all of you to be able to play the (re-?)final version of V&V - it's balanced, polished, and has all bugs that we could find fixed.

Stay tuned - the release is sooner than you now.
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I round-robin everything. If I realize that I've been working on the database too much, I force myself to make a map or two. As long as I stay balanced I can keep working. It's when you focus completely on one aspect of your game that everything else drags and you just stop working on it.
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...what, Nessiah? I have no idea what you're talking about.
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What I like to plan out (although I have not released a game like this) is a game with a hub town that has multiple inns, item stores, etc. There would be economic factions - like a blacksmithing family with a chain of stores, or a group of ladies that can get you better deals at some places if you help them out occasionally. There would also be risk when buying things cheap - you might having a lighter pack when leaving a dirt-cheap inn, or be caught trading on the black market when getting cheap health pots.
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-Lau-: fixed, sorry about that. I suggest waiting a week or two to download, anyway.

Pre-pre-re-release testing went extraordinarily well. The game is now officially REBALANCED! Skills are much more useful, bosses are tough, the final fight is epic as can be and flow of the game has been improved via the ripple effect. Many other changes are in place too - more direction has been added to the game and the main story exploration streamlined.

Right now, Karsuman and I are working on new content (ONLY, finally). We're adding some quests/secondary goals to the game to help people new to the exploration/non-linear RPG genre find stuff to do, including a fish hunt and a way to summon even greater power in the final boss (bragging rights, yay!). Oh that's right, BRAGGING. I've been helping WIP with RMN Achievements - VX games will connect to the RMN server as you play and update your progress in collecting achievements. Doing so will increase your Makerscore, in turn giving you more lockerspace (free webspace).

Progress is going extremely well. The fully re-realized Visions & Voices will be available in a week or two, depending on how long it takes to finalize achievements. It's going smoothly, though - again, I can't wait.

New screenshots:


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This looks well-made with some excellent design and graphical choices. I like it.
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They said I'd die. They said I'd die and go to heaven.
But no - that was not enough for me. I didn't want to die. I wanted to live.
In my fear of death, I lost sight of myself and everything I held dear. I made the wrong choice and everyone but me paid the price. But now, with all the things I have learned...I would make things right again. I would correct my mistake and return everything to the way it was before. Dear God...I no longer expect to enter heaven's pearly gates. But please, let me ask for one last favor, one final prayer, if You will.

Ten days, God. Let my body hold out for just ten more days, so I can redeem myself...
[/i]


Visions & Voices is an exploration-based RPG set in the Montfort village. One man, the Wanderer, has decided to brave the village and figure out what is going on - why the people are vanishing, and why those who don't are going insane.

The version to be released before the end September is an overhaul of the original release three months prior. While the first version of Visions & Voices was created in three weeks' time, the game has been revisited for an extreme overhaul of the aspect system, progression, story layout and difficulty/balance. New content has been added as well - just in case the superbosses aren't enough, there are several new 'uberbosses' hidden in new dungeons.

Enter the village, if you dare - but who are you do stop the apotheosis of a madman?

Features
-Five to ten hours of exploration-based gameplay
-Recruitable allies to find unique skills for
-Fast active-time battles with a unique personality aspect system for stats
-A dark setting with a story told out in a nontraditional manner
-Difficulty settings and the ability to customize the Wanderer - and even play solo
-Many unique weapons and other pieces of equipment to find, steal and kill for
-Talk to your allies with new conversations every day
-Five distinct endings and intelligent interaction that recognizes your accomplishments

P.S. Full credits are found within the in-game help menu, but a quick shout-out to Mac (tiles/characters), milano_cat (monsters), Danny Schneidemesser (final boss track) and Enu/Mr. Bubble (battle system and translation) is due.






DOWNLOAD VISIONS & VOICES
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Malbor: Is the player ever going to walk far down enough on that map to appreciate your work?
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Man Craze, you always manage to make rtp interesting, especially with this project. Can't wait to try the game

Most of the tiles in the game aren't RTP! They're mac's VX version of the 2k/3 REFMAP.

Vanit: Good job and all - this stuff is impressive, but, like, you don't need to kill yourself in 2k3 to do this now that XP and VX have been out for years. 0_o I have no idea why people even bother using rm2k3 anymore considering how archaic and limited it is for the average developer (and the ATB is soooo sloooooowwwwww).
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The game is being developed by Karsuman and I. It will be released on the 16th of this month.
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sleeping_wind: Man, that looks really nice so far.

Animated title screen (I slaved on getting it--through events--to never repeat the same character picture twice in a row, while having a super-fancy fade/meld effect)



Meeting Jesse (Collect various characters by spending time in the world)



A plethora of skills (I love scripting; weapon-based passive skills only take effect when a weapon of their type is equipped--I bet you'll abuse dual-wielding characters, eh?)
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Reives: Found the mouse. Awesome idea. =D
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This reminds me of honor killings in Africa and the Middle East.
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Dragol: I like.
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It's okay guys, relax. Jude has refined tastes (older women) and is an excellent sprite artist to boot!

You just don't want to know... his secret... lair....
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"They are the world trees. The life essence of the world."

I suggest pruning out, like, half of the text. A lot of it is redundant (eight spores, etc.). Also that's a lot of names to throw immediately at the player. I suggest saying "a farm country" or whatever instead of Angston--introduce it subtly later on if the name is actually important.

To be honest, I didn't watch the whole thing because it was just text on a black background and it bored me.

[/harsh]
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A new hero rises to the task...


FORGET EVERYTHING! FORGET EVERYTHING!


Your characters have stats, but currently are lacking accessories.


Maybe you have to go here. Maybe you'll decide to never go here.

This game is huge btw
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Big T: So you're using the default settings for that battle system without changing it at all?

I finally convinced myself to make the HUD.
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Aten: Make the window a little taller and spread out the data vertically. It's impossible to read as-is because my eyes are like ARGH TEXT BLURRED TOGETHER. If you're using charsets... I dunno, use a smaller font? It is really annoying right now.

Also I am making a game playable entirely with a mouse, due to my perdicament (my keyboard is knocking my RAM out of place sometimes I guess and it's making my computer freeze? Something like that. Acer != good choice). I'm kind of sick of RM*, but shooter/tower defense/rpg/puzzle hybrid games made in GM? Now that's what I call awesome.


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If you can't tell, I'm reading the PvP archives right now.