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Here's a recent aerial photo of the main area of our factory:

woooah i don't think i could ever really get into these games but i like seeing the end results.

i need to finish p3 too but unicorn overlord got in the way. terrible story, terrible MC, great game
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tl;dr, don't read this it's embarrassing

nope too bad. i did!

welcome back! and honestly, there's still people who like to make games like that for gam jams and such (maybe less on the asset rips but w/e, still fast and loose).
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In Praise of Peace


[/center]

For two years, the war has raged on, becoming almost a simple afterthought in the minds of the common folk. There are those who know better, however, and wish to understand it - and then there are those who understand and seek to take out the root of the conflict altogether.

In a story of wars both political and personal, a young man, Padrick Delaney, has declared himself the savior of the country Salenar. A young woman, Carmilla Argot, recently turned head of the private investigations network called the Argot Night, has decided that she must be the one to uncover the motivation of the so-called savior.

Padrick's fellow members of Salvation, his group of anti-war radicals, have set in motion a chain of events that will change the course of war - and the country - tremendously. In a race against time, Salvation and the Argot Night must collide in order to uncover the secrets of Salenar...



Features
-Engage in strategic Charge Time battles, akin to Final Fantasy X and Exit Fate
-Customize characters by attaching Gems that teach new skills
-Experience a dark and personal story of betrayal and retribution



Disclaimer
This demo covers the first three chapters of the game, but some of the menus aren't 100% perfect. The reason is because this is kind of a "game dump;" I made a few hours of the game a while ago and then stopped. I finally decided to release it as-is. Have fun and enjoy, but understand that it is not perfectly polished. It is, however, very playable.

Also, there is some minor swearing and cases of homosexuality. If that offends you, grow up.



Download
Please visit the RMN page.
http://rpgmaker.net/games/2035/
Also, the disclaimer above is meant to be read. Not every little detail is perfect or finished, but the game itself is completely playable and hopefully up to snuff. I'm probably never working on this again; it's just a release since a lot of people on RMN were interested.

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Renegade, that's a very good set of world maps.

MBT: I feel like her hair could use another, darker shade. Otherwise, she looks good.


also: hey there
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This is pretty cool. I'll definitely give it a whirl.
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I was thinking of the display in the upper right, that reads "combo" and shows the cumulative damage done.

Oh. That's just for fun. It adds up hits done by a character each turn, not the party.
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Killer Wolf: Kind of. There are Short, Average and Long waits, and the game shows you where that wait will put you in the turn order. You cannot actually wait for a specific amount of time.

It isn't a combo meter, it's a turn order bar (think Final Fantasy X).
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Hello, I am making a game.

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Typical RPG prison, go... except this one is actually meant to be broken out of, since above the halls of cells lie a labyrinth of traps and prisoner-eaters. There will be prison jailbar things in the doorway when I put prison jailbar things in the doorway (need to make a charset).
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Saga Mara Talon



Saga Mara Talon is a game about some people killing a bad thing called Talon. You can download it here. It requires the RPGMaker VX RTP.



Explore, loot, and customize in a fast-paced coffee break RPG/board game. Choose where you fight and which bosses to defeat to advance North on the game archipelago, eventually making your way to Talon itself.



Your characters have stats, and due to the naming conventions of the buffs/debuffs I managed to create the skill "Wind Breaker" completely by accident. That's how awesome this game is.

Features
-Fast-paced gameplay; beat the game in less than six hours
-Customize the skills of ten characters
-Switch your party at any time - even in battle - to take down vicious bosses
-Open world lets you train and loot where you want, when you want
-Intelligent enemies study your weaknesses and know your strengths




Please note that the game is fairly difficult. Remember to explore, use your items, and most importantly switch up your party if the going's rough. I do not recommend Hard mode for your first playthrough!
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Found an error. During my fight with Seth he used his drain attack and there was an error prompt and the game closed down.

edit: I'll try and replicate it and screenshot the prompt.

I'll look into this, thank you.
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Yes. Each skillset also has the same progression; Special > Feat > Basic > Improved Basic or Special; Stat Boost > Special > Stat Boost > Special > Passive > Stat Boost > Ultimate Special. As such, both generalizing and specializing has its advantages.
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That's a "turn." It wears off at the end of the user's next action, like in Dungeons & Dragons 4e. Also, yeah, I need to lower the Vampyre's EVA; otherwise it's more balanced on Normal.

If you have VX, you can play the game in the editor and press <F9>, scroll down to variable 100 ("Difficulty 2") and lower it. 10 means that enemies have 100% normal Evasion.

As for the actual differences, iirc: Easy is 60% HP, Hard is 130% HP, Phylomortis is 160% HP. Power/Efficacy/Might/Piety/etc. are in/decreased a little less than that, and Technique/Accuracy/Evasion are in/decreased like 80-120%.

I'm glad you've been trying it out. =D
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What difficulty level are you playing on? Normal should simply be "punch in the gut" hard, where Hard is "punch in the balls" hard, and Phylomortis is "dump truck" hard.
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The current version of the game is v1.03, which is uploaded as the main download. You can also get the patch here.

The biggest fix is that the Mark skill no longer crashes. Nifty! There are a few other minor niggles, but that's the only fatal one.
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I have a mission for you: please break Karsuman and I's battle system. We need people to fuck stuff up and generate bug reports. Since we're not making the game in three weeks (like our previous project, Visions & Voices), our goal is to, you know, not mess stuff up.

You can view the gamepage and the download the game here:
http://rpgmaker.net/games/1743/

It requires the RPGMaker VX RTP, which you can download in the link below. The real game will not require the RTP, and will in fact feature custom portraits/monsters/character animations (think Shining Force or Lufia II) by Karsuman.
http://tkool.jp/products/rpgvx/eng/download.html


What to expect
  • I'll warn you up front, there is some hilariously bad dialogue I threw together for the purpose of low-grade humor.
  • Six playable characters, each one with three unique skillsets to mix-and-match from
  • Artifacts that can equipped to raise stats and grant a temporary skill
  • Probably too much synergy and strategy potential (/hubris, but seriously now)
  • Threat and Hate, basically semi-aggro and pissy-aggro (explained in-game)
  • About 500 stats, only like three of which you need to care about if you... don't care?
  • Optional bosses that will make your balls drop
  • Four difficulty levels. Don't play on Phylomortis unless you have the next forty-eight hours open
  • Roughly five hours of killing things dead

What does it look like
Better than this! I've streamlined the interface a tiny bit more since these videos, so that names are never crunched up and pop-up status effects and whatnot don't clusterfuck each other but rather pop individually.






Why bother
If you like strategy, chances are you'll enjoy this. This isn't a firaga/blizzaga/whateveraga game. This is a game with thirteen stats or something ridiculous like that. BASICALLY, it uses RMVX to make a game that isn't a clone of everything else. Hooray for scripting!

Here are some example skills:

Stasis Freeze an enemy in place for several turns. Greatly increases the target's defenses during that time.
Starlight Blade Deals moderate damage. Restores Chesha's SP based on the number of status effects inflicted on the target.
Illusion Arian turns to mist, greatly increasing his Evasion for a turn and lowering his Threat. If attacked, Arian generates SP.
Prevention Temporarily locks an ally's status effects in place. The ally cannot gain any states or have them be removed.
Longevity Refreshes the turns remaining before any positive status effects on the party wear off.
Dominion Deal moderate damage to an enemy. All allies except Arian absorb that damage in full.
ELLY-MOD v3.0 Select a new element for Nalah's Ariel S46 basic action.
Dimension Door Send an enemy to the abyss for several turns.
Martyr Absorbs all of an ally's Threat.
Succubus Absorbs some of an ally's HP. The ally absorbs all of Chesha's status effects.

Some of these are basic actions, meaning that they don't cost anything to perform and can be used every turn (namely, Starlight Blade, Illusion, and Succubus). Oh, and Stasis and Dimension Door work on bosses.

So! Please destroy our game's mechanics, complain about Hate attacks pwning you, get your PIE to 99, etc. We want to make this game really good.

OH AND FUN FACT: I just realized that I forgot to mention this in the CrazeTutorials: colon: status effects refresh when you reapply them, and "token" status effects (e.g. the description says "adds a PIE+ token") stack! Using Maiden's Faith three times would add three Piety Buff tokens, for example. The limit for all tokens except degens/regens is three; degens/regens can be stacked up to five times. Sorry I forgot to mention it in-game!
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Spik: It's based off of Yanfly's battle system, but it was taken for a ride.
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Vampyre boss battle in the Arian Wild battle demo (not from the actual game).


Two parts of the first super-boss in the battle demo. I probably would have died if I didn't stay on my toes.
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Eventually the monsters will all be custom (as will the Romancing Walker-esque animations) and not boring bats/vampires, but that takes time that Karsuman currently doesn't have! So yeah, we're using some random monster graphics for an Arian Wild battle demo to be released in the RMN IRC channel tomorrowish.

The orange bar is your Threat - it determines how likely you are to be targeted by an attack.

Some random maps:




Once Karsu decides on Arian's design, I'll edit his sprite - that's just a placeholder one for now.
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0% = party has full HP and MP
99% = party is down to 1 HP and 0 MP
50% = party has one full resource and one empty resource