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Archives => Projects => Chain Game Central => Topic started by: Christophomicus on January 05, 2008, 03:47:08 pm

Title: Mini-Games and things to break up the monotony
Post by: Christophomicus on January 05, 2008, 03:47:08 pm
I am going to get in early on this one.


I honestly think that any of you who make a chapter in this game should make a mini-game of some sort. DP's was practically riddled with them, which was fantastic, and it really broke up the monotony of being just another RM game. For instance, my chapter includes a few little ABS mini-games that aren't by any means hard or shit or anything (maybe the second descriptive there), but it really breaks up the boring dungeon crawl/town thing.

I dunno, I think we should make it a rule to include at least ONE mini-game or puzzle or something in each chapter. It would be a nice touch. You don't even have to be fantastic at coding! I'm not suggesting everyone puts in a bloody ABS or something, but yeah. Thoughts?
Title: Mini-Games and things to break up the monotony
Post by: Kitsune Inferno on January 05, 2008, 04:06:48 pm
Sounds like a plan to me :) Even though I don't officially have a part yet, if in the future, I do get one, I'd be sure to include some :)
Title: Mini-Games and things to break up the monotony
Post by: Erave on January 05, 2008, 05:52:27 pm
Well the rule is you have to get gameplay in without using Default Battles, so I'm assuming most people are going to have to figure other ways around that which will more likely include "minigames" as you put it.
Title: Mini-Games and things to break up the monotony
Post by: Christophomicus on January 06, 2008, 01:01:12 am
Yeah Erave, I knew that but I figured some people might just fill it with dungeon crawling/lots of dialogue/wandering around a town, stuff like that. A mini-game makes things fun!
Title: Mini-Games and things to break up the monotony
Post by: Rone Rivendale on January 28, 2008, 05:42:17 am
I must suck really bad cuz it took me forever to playtest the first 3 chapters before I started working on mine cuz the 'minigames' are H.A.R.D. lol
Title: Mini-Games and things to break up the monotony
Post by: DarkPriest on January 28, 2008, 12:45:22 pm
I must suck really bad cuz it took me forever to playtest the first 3 chapters before I started working on mine cuz the 'minigames' are H.A.R.D. lol

I know the first one in Christophomicus' chapter seemed pretty difficult to me. The last parts of Ohlichris' chapter were pretty hard too (what's up with all thse chris' and their hard minigames :fogetnaughty:​). I'm not saying they were too hard though.

Remember that easy minigames are just as cool as hard ones! As long as they're fun to play, I'd rather have too easy than too hard minigames. If you think one your minigame is turning out to be a bit too hard for the average player, give him an alternative route or an option to skip the minigame. Or maybe have him choose between two minigames, a hard one or an easy one. You could also have the player choose the difficulty for the minigame.
Title: Mini-Games and things to break up the monotony
Post by: Ohlichris on January 29, 2008, 09:46:53 pm
Your chapter was pretty hard too DP, though that made the minigames even more fun.
Title: Mini-Games and things to break up the monotony
Post by: Christophomicus on January 29, 2008, 10:43:21 pm
See now, DP's was well coded, with a nice splash of challenge.

...mine was just horribly coded. xD I really need to learn how to code a better ABS (DP, if you want me to fix it sometime before the next dude takes it, it'll take me an hour tops to make it better).