also "GOOD MAPPING" entirely depends on the game, the wide open desert of shadow of the colossus was COMPLETELY FANTASTIC but in a different game it would probably be completely terrible, it only worked in that specific game
this is just like my argument in that rpg features thread it all depends on the specific game
It has everything to do with context. This is why it is hard to pin an objective basis for critiquing map design in games, regardless of the genre/engine.
A lot of what makes a map good involves the purpose it serves in the game. Sure it more or less involves going from Point A to Points B C or D, but you have to look into it deep enough to ask just what it is you want the player to be thinking about or focusing on during that time.
If a designer has a mind for such things, then he will have the knowledge to apply it to any aspect of the game he is designing. Not just maps. In regard to the question posed by the topic's title, I reckon that means I would be inclined to respond with a "no".
This topic really needs to have a poll in it.