Art - Digital art Post a screenshot (Read 23723 times)

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this is a very loose demake of mdickie's terrible prison game. so far you can throw bins at a man.
glorious salty future
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It is Ground Floor of fortress and many soldiers is out of. A lamp is placed on the wall.
Then could you place them higher and closer to the wall?
And is this a fountain inside the fortress? What for? O_o
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Hmmm good Question.
Answer:
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Various cast members, past and present, have a party to celebrate the fact that the sitting and drinking systems now work without randomly glitching the player into walls or putting his animations into an infinite loop...
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His name was Not Johnny -  A young man becomes a sort of superhero after a crippling injury. He
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@Killer Wolf: The pianist should sit at the piano instead of standing.
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@15312: this is a lot of better, now we have a reason for this lamps there :3
...
@Killer Wolf: Characters are too stand-like XD
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With two exceptions, they are all standing. The piano player is filler right now (he's actually just a regular townie doing his "I surrender, don't shoot" animation) because I'm beating my head against a wall trying to get the actual pianist's animations to sync up with the midi I'm using...
Vagrancy - Be careful who you wake up in a twenty four hour parking lot.

His name was Not Johnny -  A young man becomes a sort of superhero after a crippling injury. He
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I'm beating my head against a wall trying to get the actual pianist's animations to sync up with the midi I'm using...
if it's rpg maker you can set the MIDI ticks to a variable and work with that in terms of synching. you'd need to find out the PPQ and the tempo of the MIDI first though
Last Edit: December 09, 2010, 07:57:25 pm by geodude
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Skarik that is looking stupidly good. Great work man.
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Been chipping away at this game during the few moments I have for game making.








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First boss battle in the game. It's a war bot. This one just happens to be on duty, when you break in a masion, to steal something.


 
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brawl: 1848-1345-8316
wii: 5904-3233-6495-7865


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Been chipping away at this game during the few moments I have for game making.

this is pretty as fuck
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montai that art style is interesting, it reminds me of something but i can't think what
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Been chipping away at this game during the few moments I have for game making.
Very nice, love the style.
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Is that the resolution on the game, Montai? (please say no because that looks pretty and I'd like to see it in a bigger size)
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if it's rpg maker you can set the MIDI ticks to a variable and work with that in terms of synching. you'd need to find out the PPQ and the tempo of the MIDI first though

That's what I was doing, but I have subsequently reverted to using a canned animation sequence. When I started working on the second page of piano player variations, I realized I was putting entirely too much work into a character that, depending on how the game is played, might only be onscreen for a maximum of three minutes.
Vagrancy - Be careful who you wake up in a twenty four hour parking lot.

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image
did you make this in rpg maker????
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actual real-time gameplay of a shreck fangame in progress (sfig)
 
if you see the video you'll know is an action battle system video computer video game for your home entertainment/ computer system. simple now, I just have a black box that appears infront of you if you attack that detects if it's overlapping with the enemy. if it is, then the enemy takes damage. though, if your overlapping with the enemy you take damage. i'm using ags.
 
heres a couple cool things about ags! It has built in pixel movement with diaganols, built in path finding, hot spots make stuff cool, scripting is kind of okay, etc... it just doesn't have that sweet map editor rm2k3 has. oh well, can't have everything!
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