Games Operation: Body Count (Read 127 times) ANALYZE

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Operation: Body Count (1994)
 

 
Developer: Capstone Software
Genre: First Person Shooter
 
dos games archive
 
 
First Impressions
 
Operation: Body Count very quickly appears to be a cheap clone, using the wolf3d engine.
 
http://puu.sh/1WTsX
 
First up is this badly thought out menu, with 10 options, sorted into groups rather than sub-menus, and start game being the 5th option down. Admittedly it is separated from the rest and is in the center of the screen, which does help it get noticed.
 
http://puu.sh/1WTz4
 
Then you are greeted with this screen. Numbers without names, indistinct and noisy textures and a badly-scaled weapons taking up a good portion of the center of your vision. Luckily the important ones HEALTH and AMMO are pretty intuitive.The starting area is filled with rats to shoot, a sadly missed staple enemy of yesteryear. The complex structure of this area hinders the controls very much, which makes getting around a little frustrating. A lot of this was compensated for in Wolfenstein's level design, but was probably not considered in this game.
 
http://puu.sh/1WTIu
 
The designers did think to develop this handy little minimap, though! [According ][/According]
 
http://puu.sh/1WTMT
 
VERY interestingly, the game featured AI allies! Appearing to be able to give them commands such as FOLLOW and ATTACK, it's definitely a new twist for this old engine, but I'll reserve judgement on how Actually Useful it is until I've played it.
 
http://puu.sh/1WTPU
 
This part in the video annoyed me, forcing the player to a dead end and using a secret wall to progress. 
 
http://puu.sh/1WTV3 http://puu.sh/1WU6H
 
Friggin Doom sprite recolour.
 
http://puu.sh/1WUc7
 
also they seriously had a guy sitting on the toilet. ticking all the boxes here.
 
It seems most of the graphics are photographic, which is a bad idea at such a low resolution, being so very noisy. Also the video descriptions says that the first SEVEN levels are sewer levels, which doesn't strike me as a good thing to do.
 
However, you can look past the many many faults and spot a few interesting parts. The AI allies were a cool idea, and the minimap was pretty much a necessity. Considering this came out the year after Doom, though, it really is lacking a lot. (like fun)
 
You can thank these people 
http://puu.sh/1WUon
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