Games iconic game archaeology: miscellaneous artifact pile [image heavy!!] (Read 6185 times)

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so, this thread is about lookin back at the history of relatively well-known game franchises then digging up weird & wonderful peripheral stuff that even an enthusiastic fan of the game(s) might never've seen/heard about....

it is kinda generalized extension of my Amiga Worms Level tumblr & Bubble Bobble: The Adventure thread
Last Edit: July 08, 2013, 11:07:33 am by denzquix
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Exhibition I:

 

this animation, created in 1989 by Mike Dailly & Gary Timmons...

...was the inspiration behind the original Lemmings (1991) - read more here...
 

after the game came out, fans started creating their own lemming anim loops

here are some of them

 
-

 
-

 
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http://www.youtube.com/watch?v=E_QYaV0a4t0

 
http://www.youtube.com/watch?v=QSHrvtZkvsQ

 
http://www.youtube.com/watch?v=9YFHUNcncQU

 
http://www.youtube.com/watch?v=3dOaSTUBiv4

Last Edit: July 09, 2013, 11:33:08 am by denzquix
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Exhibition II: [Silly / Super] Putty [Moon]



 

 
"Putty In The Style Of Sam Peckinpah"
by Putty co-designer Phil Thornton, for Amiga Power #18




Putty's "Too bad, juuust missed it!" was a sound sample from 1944 Tex Avery cartoon, Screwball Squirrel:

http://www.dailymotion.com/video/x3qnom (02:50)



for the SNES edition, it seems the residents of dazzledaze villas were forced to clean up their act & ditch some dirty habits before putty could get that coveted nintendo seal of approval...
 
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left: amiga, right: snes

Last Edit: August 25, 2013, 12:00:52 am by denzquix
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more lemmings-related...

1992 "Terminator"-themed teaser trailer for Lemmings II
http://www.youtube.com/watch?v=1x2z77E0HPI


1994 raytrace art titled "Revenge"

Last Edit: June 22, 2013, 12:04:12 am by denzquix
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speakin of raytraced stuff, the classic 1991 Pacman With Angry Eyebrows & Flared Nostrils by Ville Saari:

Last Edit: June 22, 2013, 12:07:56 am by denzquix
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those lemmings animations are super interesting!! (though very grim haha)
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names/acronyms considered by microsoft for the original 2001 xbox

MAX: the Microsoft Action EXperience
AIO: the All-In-One
MIND: the Microsoft Interactive Network Device
FACE: the Full Action CEnter
MITH: Microsoft Interactive THeatre
XON: EXperience Optimised Network
MVPC: the Microsoft Virtual Play Center
TAC: the Total Action Center (discs/games could be called TACs?)
MARC: the Microsoft Action Reality Center
LEX: Live Entertainment EXperience
M-PAC: the Microsoft Play & Action Center
RPM: the Real Performance Machine
MOX: Microsoft Optimal EXperience
E2: Extreme Experience
MTG: Microsoft Total Gaming
VIP: Virtual Interactive Player
PTP -or- P2P: Powered To Play
VIC: the Virtual Interactive Center (disks/games could be called VICs?)
MARZ: Microsoft Active Reality Zone
TSO: Three, Six, Zero
EHQ: Entertainment HeadQuarters
O2: Optimal Ozone -or- Optical Odyssey
MIC: Microsoft Interactive Center
R&R: Reality and Revolution
MEA: Microsoft Entertainment Activator
AMP: the Active Microsoft Player
VPS: the Virtual Play System
MAP: Microsoft Action Play
MEGA: Microsoft Entertainment & Gaming Attendant -or- Microsoft Entertainment & Gaming Assembly
CPG: CyberPlayGround
VERV: Virtual Entertainment & Reality Venture
OM: Odyssey of the Mind
P2: PowerPlay
IS1: the Interactive System-in-One
MET: Microsoft Entertainment Technology -or- Microsoft Entertainment Theatre
Last Edit: July 06, 2013, 07:53:16 am by denzquix
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All Night Nippon Super Mario Bros. (1986) was an officially-sanctioned ROM Hack of the original Super Mario Bros. for the Famicom Disk System
 
 



 
 
it was created as a contest prize for the listeners of a late-night radio show in Japan

cover art for ANNSMB



Super Mario Bros. Special (1986) was a officially-licensed sequel to Super Mario Bros. created by "HudsonSoft" & exclusive to the NEC-PC8801/Sharp X1 series of Japanese home computers
 


it was 1-player only (no Luigi!!) and borrowed elements from the original Donkey Kong & (non-Super) Mario Bros. arcade games, and had a power-up very much like the P-Wing that turned up later in SMB3
 




but enough about officially-licensed stuff... let's see some various bootleg marios created for long-defunct home computers...
 

Last Edit: July 21, 2013, 10:49:10 am by denzquix
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nerds attempt to engineer fixes for notoriously broken games:
Last Edit: July 09, 2013, 12:48:10 pm by denzquix
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i want to put killscreens in my games.
 
also attract modes
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great bit of unauthorized strategy guide cover art:



(from vgjunk blog)
Last Edit: July 18, 2013, 06:09:54 pm by denzquix
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There's something kinda sinister about those Lemmings animations. Something about the necessity of death in computer games and their related media. Something...
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some of some apparent real-world reference materials for the original Silent Hill (from the site S.H. Resort / posts by SilentHillForum.com user Giromancy):

Garden City, New York:


Dallas, Texas:


Chiefland, Florida:


school front & posters from Kindergarten Cop (1991) / Astoria Elementary School, Oregon:









Last Edit: July 19, 2013, 11:58:07 am by denzquix
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the hoax Nintendo trailers/promo videos of Pablo "Psyco3leR" Belmonte

"Super Mario's Universe" (2002)

http://www.youtube.com/watch?v=j13PVxHZoHM

"Nintendo ON" console (2005, just before first details of the Wii were released)

http://www.youtube.com/watch?v=dxjxdhQUz0Y

"Legend of Zelda: Majora's Mask" (1999)

"F-Zero" (2003)
Last Edit: July 21, 2013, 10:56:42 am by denzquix
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so much gold in here, thanks for sharing.
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so much gold in here, thanks for sharing.
thank YOU!! :fogetscience:
 
right now I'm looking at old live-action game commercials...
 
Worms - "Detention" (UK, 1995)
http://www.youtube.com/watch?v=iHl8SVKmSQU

Conker's Bad Fur Day (2000)
http://www.youtube.com/watch?v=5fcid8H3bbo

Ice Hockey by Activision (1981)
http://www.youtube.com/watch?v=H0fU7dYQD28
Last Edit: August 07, 2013, 09:12:39 am by denzquix
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in monkey island 2, Stan's Previously-Owned Coffins was completely redone from the version used in the demo (final version has blue walls)


in the demo for the original monkey island, the prison was moved around to where the archway should be (i guess this was done for the demo rather than an early version of how it was intended to be)


in indiana jones & the fate of atlantis, the data files show a little room over to the right here next to sophia's trashed office that is never shown in the game:



(images from http://home.comcast.net/~ervind/ which has lots more info on the demos & other lucasarts stuff...)
Last Edit: July 28, 2013, 10:30:12 pm by denzquix
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rom hack art: super mario bros. 2
 



(Legend of The Blob Bros. 2, Strange Mario Bros. 2, SMB2: Christmas Edition)



original snes super mario kart track graphics, w/o mode 7 distortion:

mushroom cup: mario circuit 1 / donut plains 1 / ghost valley 1 / bowser castle 1 / mario circuit 2
flower cup: choco island 1 / ghost valley 2 / donut plains 2 / bowser castle 2 / mario circuit 3
star cup: koopa beach 1 / choco island 2 / vanilla lake 1 / bowser castle 3 / mario circuit 4
special cup: donut plains 3 / koopa beach 2 / ghost valley 3 / vanilla lake 2 / rainbow road

battle mode: course 1 / course 2 / course 3 / course 4
Last Edit: July 29, 2013, 11:01:18 am by denzquix
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game parody games: '90s round-up (part I)

Mortal Kumquat III / Fruit Fighter II Turbo G.T.I. XL 4x4 (1995) - Mortal Kombat III (1995), Super Street Fighter II Turbo (1994)
 


Pyst (1996) - Myst (1993) 
 


Sim Brick (1992) - "Sim" series, particularly Sim Ant (1991) 
 

Last Edit: August 07, 2013, 09:05:08 am by denzquix
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you had me at pyst
I love this hobby - stealing your mother's diary
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