Nadgers! So there is. I've uploaded a fixed version (and a small patch for those who already downloaded the earlier version). Thanks. Get it now! (http://www.rpgmaker.net/games/837/downloads/)You didn't include the updated map tree and database files (.lmt & .ldb) in the patch. Those were changed too, when you made those bug fixes.
I haven't caught any other glitches but what happened to Amos's diary? It disappears sometime around the time I got the Party Changer, which also disappears from the menu later on. It makes these items seem kind of useless in the end, and I question why they exist in the first place. Dunno.Amos' Diary was only for the Fenheim section, and it disappeared when you left. I felt Fenheim was the only bit that really needed something like that in case of long spells away from the game. The Party Changer was only for the time in Rapton, when your entire party was travelling around with you. After that, they usually find some sort of base to habitate, and you have to report to the fairly obvious story character of the moment to change your party (from Chapter 2 onwards, usually Nestor).
I am playing it again just for the hell of it.. maybe catch some things I didn't the first time.From the sounds of things, you recruited one of the optional playable characters in Chapter 2 - in Ranechester - , but there's a chance you overlooked the other... (and it wasn't Jan , who joins you automatically later anyway) Anyway, there wasn't that much to miss in terms of concrete achievement (characters/items), but obviously in further chapters a lot of optional things and sidequests will become available.
Though I'm not sure if you're loosely trying to base the four countries on real countries or your own fictional creations.I'd say Edgos is the only one that isn't loosely based on anything in particular. The revolution might seem fairly familiar to anyone interested in history, but the country itself just evolved from the ramshackle lump of plot I slapped together years ago in the short game which this follows, (the greatly improved remake of which you'll hopefully see in a few months) which is why its natives have names ranging from Mark and Pete to Oskar and Alexei, I suppose. :sweat: (And nobody better point out how a soldier in the prologue says "Mikhail... ain't an Edgosian name!")
From the sounds of things, you recruited one of the optional playable characters in Chapter 2 - in Ranechester - , but there's a chance you overlooked the other... (and it wasn't Jan , who joins you automatically later anyway) Anyway, there wasn't that much to miss in terms of concrete achievement (characters/items), but obviously in further chapters a lot of optional things and sidequests will become available.
What was the optional Edward ability mini-quest at the very beginning?I'll just say that it can only be accessed in Fenheim on day 2, in the extremely narrow timeslot between Edward leaving when you return to town, and taking Hortence to the university. Also, it's fairly boring. Anyway, I'm actually fairly surprised that someone found it! :laugh:
if you need any help developing the game, I'd be willing to lend a hand or two...like maybe adding extra maps for locked houses or whatnot, hehActually, the majority of locked houses were once enterable, but I got rid of them to make the towns a bit more manageable/compact/realistic, and put the most important NPCs from within standing just outside of them (and a handful of them will be enterable later). It is a good offer, though, I'll keep it in mind for if something of that nature ever comes up, heh! Oh, and if you feel like it when the time comes, I probably will be looking for some additional beta testers for the full version.
I'll just say that it can only be accessed in Fenheim on day 2, in the extremely narrow timeslot between Edward leaving when you return to town, and taking Hortence to the university. Also, it's fairly boring. Anyway, I'm actually fairly surprised that someone found it! :laugh:
Actually, the majority of locked houses were once enterable, but I got rid of them to make the towns a bit more manageable/compact/realistic, and put the most important NPCs from within standing just outside of them (and a handful of them will be enterable later). It is a good offer, though, I'll keep it in mind for if something of that nature ever comes up, heh! Oh, and if you feel like it when the time comes, I probably will be looking for some additional beta testers for the full version.
Does this get better later? The dialog I've seen thus far is just... mediocre, with a few of the supposedly ranked officers speaking in a very childish manner. I'll see if I can get a little farther to maybe give a better impression here. Im essentially forcing myself to play through this painfully boring intro again just to see if I'm wrong. Both gameplay and story wise this game is pretty dull so far.
I'm really not trying to be mean here, but what do people see in this; exactly?
Definitely. I'm pretty good at mapping......I think  â€‹
Once you get past the first part of Chapter 1 (Fenheim), the game gets LOADS better. Not saying that part is bad, however. I actually enjoyed the dialogue because it seemed more like real people having a real conversation and not forced like in most games. Plus, there's lots of humor, especially later on. Though, I guess I can see why people will dislike it, what with there being swearing all over the place and all... and just a warning: there's lots and lots of scenes/dialogue due to the game being extremely story-based. If you don't like that then this game might not be for you!
But..yeah, trust me, I was slowly making my way past that part, but after I got past it, I looked back on it and realized it was quite enjoyable.
I dont know, I was kind of enjoying myself until the pair walked outside into the most boring warzone ever.Hm? Do you mean... after Mark and Oskar leave the bunker? If so... glad to hear you liked the first minute! Haha. :sweat:
Just don't get too pernikity. Try to finish the game first, then go back and poke at it. ^.^
Just don't get too pernikity. Try to finish the game first, then go back and poke at it. ^.^Well, some things, like replacing 99% of instances of '\|' and '\|\|' with '\!', as well as implementing a uniform set of NPC graphics (the lack of which didn't really bother me, but in a Suikoden-style game where you have to scout for recruits, is pretty unforgiveable), should be edited into the existing game right away, so that I can continue them as I make more.
this is the opposite of constructive game-design attitude. if the player isn't drawn in immediately, for dialogue or battle mechanics or whatever, then why should the player ignore their impressions and push forward?Well, it's not like I wouldn't finish it before publishing it anyway... I think she just meant to avoid taking ages revising it now, and slowing progress. Anyway, hope you like it!
Well, some things, like replacing 99% of instances of '\|' and '\|\|' with '\!', as well as implementing a uniform set of NPC graphics (the lack of which didn't really bother me, but in a Suikoden-style game where you have to scout for recruits, is pretty unforgiveable), should be edited into the existing game right away, so that I can continue them as I make more.
And I think I'm probably going to cut out day 2, come to think of it. The woods, the first visit to Antonin's, taking Hortence to the uni... that was always the bit that I got bored of in playtesting. I've worked out how to work the most important scenes and bits of information into days 1 and 3. I think this is for the better. I'll do this a little later, anyway.
Well, it's not like I wouldn't finish it before publishing it anyway... I think she just meant to avoid taking ages revising it now, and slowing progress. Anyway, hope you like it!
Just don't get too pernikity. Try to finish the game first, then go back and poke at it. ^.^