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Creativity => Game Design & Demos => Topic started by: wilikeh on August 23, 2009, 07:45:50 pm

Title: [DEVLOG] Shardsmack
Post by: wilikeh on August 23, 2009, 07:45:50 pm
S H A R D S M A C K

A boot

Shardsmack is an epic RPG done right.

Our journey begins with a degenerate lowlife, Adam, and his ninja mercenary, Swiftsteel, sneaking their way in to Harrington Manor. Adam explains to his recruit that their mission is simple: "Retreive something-or-other that is extremely valuable, and sell it." With his debts gone awry in an illegal gambling ring, Adam is out to cash in and save his hide. By any means necessary.

But things go haywire pretty quickly after the duo confront the royal residing in the manor. Sadie, the bored and house-captive girl, throws Adam's world in to a tailspin when he gets more than just debts to worry about.

Fighting things

Fighting things is what we like to do. 'Cause when you are on a quest, and things get in your way, you gots to fight them. Or die tryin'.

(http://pub.gamingw.net/30379/BEFORE.png)

- You fight things when they pop out to getcha. Or when you go to get them. On the same map.
- You can mix and match two (2!) battlers to lay the smack down on foes
- There is no MP. MP doesn't exist. If you were to ask a local what Mana was, the local would smile and reply, "Welcome to shardsmack. We don't do MP."
- Instead, you customize three "cards" with shards/abilities. Each time your ATB fills (and it fills quick), you get a charged card. Things you put on the third card are the most effective.
- Three cards with three slots each gets you a total of nine (9!) abilities, on two characters, for a total of eighteen (18!) combo-nations per fight.
- Abilities are synergistic. So if you wanna load up with red shards and give some good third degree burns, you are gunna be more hurt from them blue shards. Sorry, bro. Sorry.
- Each playable character has their own unique skills to offer. These will revolve around skill-testing combos and button-presses and timing. This ain't your momma's epic rpg.

'Splorin' Things

(http://pub.gamingw.net/30379/Picture%202.png)

- Critical decisions can mean the difference between 20 GP and a broken nose!
- Explore a vivid, rich, 8-bit world.
- Have NPCs laugh at you if you ask about MP
- Fully featured Treasure Chest System (Two modes: Opened, and Unopened provide the most dynamic treasure hunting experience yet)

I want YOU

If you are good with characters sets or chips, and like the style presented, or have any ideas for graphical styles that would work.... PM me or reply in this topic. I am looking to hire someone for graphical help, and I will pay thru paypal for quality work. Rates will be discussed thru PM. But I'm serious about this (not-so-serious) project.
Title: [DEVLOG] Shardsmack
Post by: Evangel on August 23, 2009, 08:11:04 pm
This looks really good, and I like the graphical style as is.  You seem to have a knack for creating a clever game world, so I hope to see things really flesh out.  My only qualm is the dialouge font and window style.  Is there no way to match that with your battle system?  RTP text is really nasty looking.
Title: [DEVLOG] Shardsmack
Post by: wilikeh on August 23, 2009, 08:16:02 pm
The font will probably be stuck as-is, unless there is a clever rm2003 tool to change the font the .exe package uses....

I will be definitely changing the window style to a black border that matches the battle system! I forgot about that. :welp:
Title: [DEVLOG] Shardsmack
Post by: Neophyte on August 23, 2009, 09:32:45 pm
Could you possibly post a video of that battle system in action?

Looks and sounds great.
Title: [DEVLOG] Shardsmack
Post by: wilikeh on August 24, 2009, 03:15:33 am
Could you possibly post a video of that battle system in action?

Looks and sounds great.

ill throw one together within the week for you.
Title: [DEVLOG] Shardsmack
Post by: Corfaisus on August 24, 2009, 04:52:07 am
Normally custom systems (Battles/Menus) scare me away from games, but this looks like a game that will hold an exception to that bias. Though I've said this to many other's games before, I'm looking forward to a demo/full release of this title.
Title: [DEVLOG] Shardsmack
Post by: swordofkings128 on August 26, 2009, 08:24:00 pm
ooooh hello there!

everything looks awesome, can't wait for a demo or something. :D
Title: [DEVLOG] Shardsmack
Post by: TFT on August 26, 2009, 08:29:03 pm
i...i will do your graphics for a hot topic t-shirt.
Title: [DEVLOG] Shardsmack
Post by: wilikeh on August 27, 2009, 01:19:39 am
i...i will do your graphics for a hot topic t-shirt.

what your size? ;)

 :welp:
Title: [DEVLOG] Shardsmack
Post by: TFT on August 27, 2009, 03:40:56 am
i am being srs 0_0
Title: [DEVLOG] Shardsmack
Post by: wilikeh on August 28, 2009, 01:38:11 am
i am being srs 0_0

i'd totally be up for it. i need all the help i can get!
Title: [DEVLOG] Shardsmack
Post by: Terrorantula on September 05, 2009, 06:49:59 am
there ARE utilities to hack the fonts, but i forget where you get them.. *is more a player and writer than a designer*
Title: [DEVLOG] Shardsmack
Post by: Craze /!\ on September 05, 2009, 06:57:04 pm
This looks well-made with some excellent design and graphical choices. I like it.
Title: [DEVLOG] Shardsmack
Post by: wilikeh on September 06, 2009, 03:42:08 pm
Maybe I'll hunt for that utility, then... Hmm.

As an update to everyone, I'm looking to put out a short demo for Release Something on the 22nd. It'll have a playable dungeon to mess around with the systems a bit.

Things graphically will be much different, but in a very good way.

 :fogetshh:

I'm pretty excited to be making something with some really talented people.