Here's a few topics that give information for all heroes and helped me a lot (you have to have a beta account in order to see this topics)
Heroes of Newerth Basics (http://forums.heroesofnewerth.com/showthread.php?t=5465) - Covers the basics of the game
Big Item Guide (http://forums.heroesofnewerth.com/showthread.php?t=9084) - Goes over every item and what heroes that item is good for
Keitaru's AltTAb Guide for All Heroes (http://forums.heroesofnewerth.com/showthread.php?t=2788) - Tells you a cookie-cutter skill build and starting items for all heroes
Guys, I found a bunch of leaked HoN screenshots (http://www.freakygaming.com/gallery/maps/warcraft_3/dota_allstars/) if you wanna see before you play.
But in seriousness, they took DOTA clone to the next level. Wow.
But yeah, I just played a game as Defiler, I think I ended as 0 - 17 with everyone shouting at me. I don't really get how Defiler is useful, but I understand that in the hands of someone inexperienced all heroes are useless.
I need more tips for newbies.
I don't get why they just reused most of the heroes and items instead of creating new ones altogether because once this comes out, besides the improvements and such...is there a point to buying this game when you can just play dota for free?Don't have to use battle net
will this be mac compatible? god I hope so :(There's a mac version of the beta so I'd assume it would be.
I don't get why they just reused most of the heroes and items instead of creating new ones altogether because once this comes out, besides the improvements and such...is there a point to buying this game when you can just play dota for free?
It's meant to be a improved dota, not completely original game. I'm sure there will be new heroes (and there are already I believe), but for now I think they just want to recreate dota entirely.Are you serious? That's sort of disgusting.
I've never played WC3 or WoW whatsoever so I'm not familiar with DotA at all. Is this game anything at all like Savage (the first game from S2games)? Because if so, then someone hook me up! (EDIT: I also didn't realize that Savage 2 is now freeware... interesting...)Well I only played Savage 2 briefly but it uses the same style and LORE (very important) as Savage does, and I guess it is kinda similar to Savage 2 in that you have 2 factions battling it out through multiple paths/lanes trying to destroy the opposing teams base. It doesn't have the cool stuff from Savage 2 like portals and sacrificial pits / scars and a commander but that's because Dota didn't have anything remotely similar either.
Are you serious? That's sort of disgusting.That's really what this game is. I wish I could post screenshots, because man it looks exactly, EXACTLY like WC3 except with modern textures. Same models for creeps, same exact gameplay, man, even the title screen art is the loading screen art from WC3 but with different characters. Even the font is the same.
IDK if the items are the same, but I'm guessing so.
It's meant to be a improved dota, not completely original game. I'm sure there will be new heroes (and there are already I believe), but for now I think they just want to recreate dota entirely.
Are you serious? That's sort of disgusting.
Is it really? The basis of the Dota you are familiar with is not the original and even then creative control of that particular incarnation has changed hands since it's own creation (not that Dota is all that original, it started as just another AoS/ Hero Wars clone). Eul is the original creator meanwhile Guinsoo started Dota Allstars. The version you play has gone through serious overhauls thanks to Ice Frog who is currently the one maintaining it. With that in mind would it be so bad to view HoN as yet another incarnation? Or am I not getting why you think this is disgusting?it kind of is yeah. let's just say that it has to do with the minimal creative direction this company has right now - the heroes are different, yes, and there will propably be more maps (at least they TRY to get people play other maps/modes but welp since it's DOTA FANBASE shrug) but it's still kind of disgusting since it's about miming the original game's motor, gameplay and premise the best they can. Demigod tried to do something new about this or at least RESHAPE/make a completely new game around the premise even though they weren't so succesful! it doesn't help that the first map is COMPLETELY remade to the game up to most minor details (why not even change the environment, that's like the easiest thing to do on the design side!)
what are these "improvements"?
i keep hearing people discuss improvements, but i don't read any/ I understand they recreated the engine and the general interface for finding games and starting games might be easier.... but... what gameplay improvements have been introduced?
okay soon as iget off work. how many gwers are playing?
i'm gonna play my first few HoN games tonight when i get off work but since i'm pretty decent at DotA (relatively speaking) how hard is the transition?
is anyone else in the League of Legends beta?Well I got an invite today, downloading it as we speak.
is anyone else in the League of Legends beta?
ALSO how many of you guys are preordering the game?
and could anyone gimme a list of the DotA -> HoN hero counterparts? some are pretty obvious, like keeper of the forest and rooftrellen
I am, its pretty gross
If anyone is up for teaching me how to play this game I'd appreciate it. I tried playing in a noobs only game only to have people kick me out of the game because I didn't know what I was doing. Talk about a good first experience. :welp:i thought it was hilarious when i made mistakes in one noob game and somebody called me a "noob".
Yeah, I've watched a few videos and read some guides but most of them assume you've played dota and know what they are talking about. Terms like ganking and laning and pushing are being thrown around, and I still don't quite understand what they mean. I take it that the game's strategy involves every hero taking a different lane and then farming creeps to gain experience and gold.. but I don't really understand when you're supposed to go and try to win the game.. Are you supposed to slowly take down every enemy tower during the game, or simply focus on one lane? That's what I don't get. To me, it seems like if everyone just rushed one lane and overtook it they could quickly win the game, but this is clearly not the case in this game and people frown upon this.. Nothing seems logical to me about this whole game (maybe because I'm treating this like it's an RTS but it's not), but I want to learn! Maybe just playing it with some of you will help, learning it by actually doing and imitating someone who knows what is going on. :)
I'm also up to playing a game now if anyone wants to play and help me learn the ropes. Oh, and a the shear amount of items is overwhelming. I really don't know what to buy any of the time, so some pointers in that regard would be helpful as well. I understand that it's very character-specific, but right now I'm getting accustomed to playing as Glacius.
More improvements include the ability to queue skills and commands (which is why they added a cast speed stat to each hero.. to give small windows for response). You can also rebind your keys and use an ingame voice chat... which is a nice addition to the ui. It is very familiar territory when playing HoN but once you play a few games you will find WC3 inferior in almost every way once you go back.
I encourage newcomers who feel fairly interested in the game, or are just curious about it, to try it out(aka ask around for invites, I got some myself)Me too. Initially I was put off that it wasn't an RTS and the game seemed kind of repetitive, but there is a lot in here that you need to discover for yourself by playing over and over again. Plus, with so many characters it'll take you a while to find the one that suits your playing style.
I'd never played or seen dota in any shape or form before this (except seeing a guy play Demigod once which is apparently a dota clone???) and I have to say I do like this game quite a bit
man i'd like an invite.Gabriel, PM me your e-mail and I'll send you one.
did they put the phantom lancer in HoN yet????No and I hope they don't and instead make something original for the remaining 10 (?) unannounced spots in the roster.
No and I hope they don't and instead make something original for the remaining 10 (?) unannounced spots in the roster.I heard that some of these slots will go to characters who have not been yet ported from Savage 2, so characters like Builder and Summoner should make an appearance.
No and I hope they don't and instead make something original for the remaining 10 (?) unannounced spots in the roster.
What kind of regen/tank gear do you guys get now that heart is bonkers and bloodstone doesn't cut it?
Stuff
i played as magmus a few times and i like him because he's sort of easy. once i got the items to speed up his walking and attack he was decent. i really wish there was a single player mode or something. it's so fucking hard!
also are there any guides anywhere on how to play and how the heroes work and stuff? and what items to buy when and stuff?
It seems like melee characters would be harder to get last-hits with, because they have to move to get close to the creep. This game is so much fun, i love it. I can't wait to get good at it.Yeah, pretty much. That's why in the beginning of the game a melee character should lane with a ranged hero in the top and bottom lane. The mid lane is almost always a lone ranged hero. When you're laning with a melee partner, it's a good idea to feed them last hits. Instead of auto-attacking the enemy creep, you need to time it so that you hit the creep so that the melee character can then do a final strike on it to get the extra money and exp. As a ranged hero you'll also be doing a lot of denying and sometimes aggresively attacking enemy heros (especially melee ones from a distance) to drive them back.
oh by the way how do you sell or destroy items?
oh by the way how do you sell or destroy items?When you're near a shop, a little signpost should pop up right above your item slots. If you right-click drag an item onto this signpost you'll sell it and receive a portion of its cost back.
Not played since just after Magmar or whatever his name was added.I can't answer your first question, but I can answer the second one. We don't have a clan right now, because I believe it requires 5 of us to be online at the same time to start it... Checking out #netplay on our IRC network would be your best bet. Otherwise, just load the game and see if other GWers are online. That's how I get playing games with some GWers.
Is the game still as horribly balanced as it use to be, or is it better now? Also does GW have any sort of clan, or place to meet up?
Not played since just after Magmar or whatever his name was added.Well it is more balanced since Magmus was first introduced mainly because now the items are less ridiculous (heart and sacristone I'm looking at you) and there are new items like barrier idol which counter all the AoE ults pretty nicely.
Is the game still as horribly balanced as it use to be, or is it better now? Also does GW have any sort of clan, or place to meet up?
TDL is pretty crazy good now and so is panda from what I can tell.
Looks like they made Steam Boots +5 all stats with a +5 toggle... which is better but still wouldn't bring me over to using it again without the ias even if it was +10 to all.I was using them for the awesome increase in INT they used to provide, but now I'm not so sure it's worth it..
- Base strength increased from 18 to 22
- Base intelligence increased from 13 to 16, gain increased from 1.75 to 1.9
- Dark Blades cool down changed from 25 seconds to 26/22/18/14 seconds
- Mana cost of Charging Strikes set to 75 at all levels. Each consecutive attack while charging will deal 15% less damage, reduced from 25%
- Taint Soul slightly reworked:
* Mana cost reduced from 90/110/130/150 to 35/45/55/65
* Range increased from 1000 to 1200
* Damage reduced from 75/125/175/225 to 60/90/120/150
- Cover of Darkness
*Duration reduced from 6/9/12 to 4/6/8 seconds
*Movement speed slow changed from 5% to 5%/10%/15%
*Sight range set to 500 at all levels
Dark Lady
- Fixed Dark Blades silencing towers
- The silence from Dark Blades will no longer apply to Magic Immune units
- Dark Blades base damage increase set to +50/70/90/110% (from +70/90/110/130%)
- Cover of Darkness reworked:
* This spell now targets a position on the map, rather than being global
* Enemies in a 1000 radius will have Cover of Darkness applied to them (unlinked allied vision, reduced vision range)
* Vision restriction reduced to 400 (from 500)
* Cool down lowered to 120 seconds (from 150)
* Mana cost redcued to 50/100/150 (from 50/150/250)
FFFFFFFFFFFFFFFFFFFF I cannot win pub games!
Try to get people with clan tags on the opposing team and you will win for sure.
They all blow so bad.