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Creativity => Game Design & Demos => Topic started by: Fiender on September 18, 2009, 05:54:01 pm

Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on September 18, 2009, 05:54:01 pm
The Alliance

Controls:
Left Mouse Button --- Select unit
Shift+Left Mouse Button --- Add/Remove ship from current selection
Click and Drag Left Mouse Button --- Create selection box
Right Mouse Button --- (With Ships Selected) Command unit's movement (Without, at edge of screen) Pan with mouse
Middle Button --- send a ship to a point on the Minimap
Delete --- Simulate a Middle mouse click, if your mouse lacks one
C --- Send ships on cargo runs (for Cargo ships only)
S --- Name a ship
P --- Pause
Backspace --- Restart
Arrows---Navigate the current area
Left-Click the Minimap---Automatically jump to that point in the room.


Point of the Game
Right now, the only game mode available is Skirmish.  All you really need to do is build your forces up and attack the enemy.


New Features:

Screenshots - Updated: 11/05/10
Planet Defenses (http://i283.photobucket.com/albums/kk285/Vajnraa/1105-01.png) / 'Splosions 1 (http://i283.photobucket.com/albums/kk285/Vajnraa/1105-02.png) / 'Splosions 2 (http://i283.photobucket.com/albums/kk285/Vajnraa/1105-03.png)


Download:
Current Release --- 11/05/10 (http://www.mediafire.com/?9x6t1kwbt2sxh1c)


Known Errors:
-Neither the Tutorial, nor the Campaign are currently functional.
-Attempting to use the minimap directly after licking a structure will not always work; Double click to close the Structure's menu and grant full minimap functionality.


Credits:
Fiender : Programming and Graphics
)))Blackhole((( : Graphics
Supermegames : Graphics
Omerta : Graphics
masterofhisowndomain : Graphics
myname : Graphics
meltdown studios : Graphics
Halowar77 : Programming and Graphics



Support The Alliance

Put this userbar in your signature to show your support for the game!
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Game production is on-going.  I'll be trying to release a new demo every week.
I'm planning on adding a lengthy single-player campaign and online multiplayer.

For those of you who have a facebook account, you can check out the game's page:
http://www.facebook.com/pages/The-Alliance/206830751144
This is the official location for all Alliance news and updates. If anything is happening with the game you can learn about it first there.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: kentona on September 18, 2009, 09:35:04 pm
Awesome!  What did you make this in?  C++?  XNA?
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on September 18, 2009, 10:42:41 pm
I tried it, here's what you're going to fix:

- the ships don't stand out from the background
- bad ui


And I could program but then it would have to be in blitzmax not game maker
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on September 19, 2009, 02:52:00 pm
I tried it, here's what you're going to fix:

- the ships don't stand out from the background
- bad ui


And I could program but then it would have to be in blitzmax not game maker

That background was only temporary anyway, but what exactly is wrong with the interface?  What would you suggest I do?
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on September 19, 2009, 03:01:18 pm
Make the text and buttons bigger and more legible
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on September 19, 2009, 04:13:54 pm
Make the text and buttons bigger and more legible
I'm sorry, but it's about as big as I can make it and it looks fine on my computer.  Maybe it's your resolution?
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on September 19, 2009, 04:34:52 pm
Well it's just a suggestion

Make the buttons you click to make the ships bigger then I can see there are miniatures in there but I can't tell what they are from looking and you can do that in almost all successful rts games

- If you have a ship in the lowest right corner of the map you can't select anymore because there is a mini map over it
- Make it so you don't have to put the mouse over a "build" icon to know if you can or not build that thing
- Make it so you can destroy the things you've built on your planet and reclaim the (or at least a part) resources you spent on them
- When you click anything in the research list that window shouldn't disappear
- Change the market icons so you can tell what they do from looking at them
- Buildings should appear on the minimap, just make them larger dots so you don't confuse them with units


---------

Ok, so now that I found out how to pick things up from my planet the game is much more interesting, I think it has a future
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on September 19, 2009, 07:02:49 pm
I like it how the interceptor squadron can self-replicate, you should call them grey goo

http://pub.gamingw.net/54690/grey%20goo.JPG
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on September 19, 2009, 08:03:16 pm
I like it how the interceptor squadron can self-replicate, you should call them grey goo

http://pub.gamingw.net/54690/grey%20goo.JPG
Lol, how did that happen?
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on September 19, 2009, 08:06:53 pm
I think it was because one of those big ships that can spawn them was killed while it was spawing the interceptors
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on September 19, 2009, 08:27:35 pm
I think it was because one of those big ships that can spawn them was killed while it was spawing the interceptors
lol, that was pretty embarassing    :crazy:
Thanks for pointing that one out!
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on September 26, 2009, 09:04:28 pm
New Demo!  Most of the changes are have to do with graphics rather than gameplay.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on September 26, 2009, 10:01:46 pm
Now you made the background too red, can you make it look like the titlescreen background? And I can't make aditional planet things

Also make it so you have to press esc instead of backspace to go back to the main menu
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on October 02, 2009, 08:27:31 pm
New demo today, bud since I've been sick/predisposed most of this week I haven't had a chance to get much accomplished.
Now you made the background too red, can you make it look like the titlescreen background? And I can't make aditional planet things

Also make it so you have to press esc instead of backspace to go back to the main menu

Do you mean multi-colored backgrounds?  BTW, I've tried to de-saturate the current backgrounds so they don't look as intense.  I didn't notice the planet glitch lol, it's been fixed in this demo.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on October 02, 2009, 10:59:03 pm
Now you can't upgrate any of the planet things

Also when I try to make a turret on  my planet:


___________________________________________
ERROR in
action number 1
of Draw Event
for object BuildSystemButtonObj:

Error in code at line 73:
                       if m_Parent.queue[self.m_MasterQueue] > 0

at position 34: Unknown variable queue
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on October 09, 2009, 06:13:16 pm
New Demo today!  A lot of glitches have been fixed, and several new features have been added.

Now you can't upgrate any of the planet things

Also when I try to make a turret on  my planet:


___________________________________________
ERROR in
action number 1
of Draw Event
for object BuildSystemButtonObj:

Error in code at line 73:
                       if m_Parent.queue[self.m_MasterQueue] > 0

at position 34: Unknown variable queue

Thankfully, both of these glitched have been fixed in the current demo.  They shouldn't (i hope) be a problem anymore.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: jaller141 on October 13, 2009, 09:56:13 pm
So far its been a good game... I only have a few issues...
There's no Tut yet right? The reason I'm bringing this up is when I click on the human tutorial (I haven't tried the others) its just the menu background...
And I think fighters are a little hard to hit... I spent plenty of time (and resources) trying to kill a group of human resources, when I build my own group of fighters and anti fighter vehicles...
I'm also wondering if you're going to add more planets to the skirmish map... maybe use a cargoship (or something like a troop transport) to capture a planet (based on how many people are on said planet... just a thought)
I really enjoyed it... testing to see how strong human battlecruisers are (and dying horrible) is a great way to pass time.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on October 16, 2009, 11:27:32 pm
New Demo today, but that isn't important.
The ONE YEAR F*CKING Aniversery to the when this project began is fast approaching!  Expect some big shit going down by then!

So far its been a good game... I only have a few issues...
There's no Tut yet right? The reason I'm bringing this up is when I click on the human tutorial (I haven't tried the others) its just the menu background...
And I think fighters are a little hard to hit... I spent plenty of time (and resources) trying to kill a group of human resources, when I build my own group of fighters and anti fighter vehicles...
I'm also wondering if you're going to add more planets to the skirmish map... maybe use a cargoship (or something like a troop transport) to capture a planet (based on how many people are on said planet... just a thought)
I really enjoyed it... testing to see how strong human battlecruisers are (and dying horrible) is a great way to pass time.

Your right, there's no tutorial yet.  It says so in the game's update file :P
And, for now, there can be only one!  Planet.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on October 23, 2009, 04:11:18 am
New Demo Today!
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on October 26, 2009, 12:11:12 am
For those of you who have a facebook account, you can check out the page I recently created for the Alliance:
http://www.facebook.com/pages/The-Alliance/206830751144

This is the official location for all Alliance news and updates.  If anything is happening with the game you can learn about it first there.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on October 26, 2009, 03:10:42 am
I have an idea, how about you add an "automatic enemy waves" to the squirmish mode? So it becomes an actual game
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on October 26, 2009, 04:48:12 am
^Geesh man, I think you could have put that better   :mad:
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on October 27, 2009, 08:42:51 pm
There is the "skirmish mode" right? And no one will come and attack your ships unless you press 1/2/3/4/5 . So what if in "skirmish mode" the enemy waves appeared automatically from time to time?

--

I mean, you could turn this into "space caesar" (that's how it goes in Caesar, you build the city and the barbarians attack from time to time)
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on October 28, 2009, 12:26:31 am
There is the "skirmish mode" right? And no one will come and attack your ships unless you press 1/2/3/4/5 . So what if in "skirmish mode" the enemy waves appeared automatically from time to time?

--

I mean, you could turn this into "space caesar" (that's how it goes in Caesar, you build the city and the barbarians attack from time to time)

The 1/2/3/4/5 summon thing was only a temporary measure to give the player a chance to test the combat system out.  It's not how the game will always be (eventually the enemy will get the ability to build ships and launch attacks on the player).  The reason I haven't strived to improve the enemy wave thing is because by December it will be scrapped and replaced with the new system.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on October 28, 2009, 12:32:20 am
I know it was just a temporary thing I was just suggesting something.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Jaffer on October 28, 2009, 02:18:30 am
Some things I'd suggest doing;
Add a button to delete selected units
Increase the transfer capacity of cargo ships (I had to run about 15 of these to keep up with Planetary production, and that caused a fair bit of lag)
Decrease the regeneration rate of reactive armor a little -- with 3 ships I was capable of out-healing a whole wave of '5'.
Make it possible to increase your... star thingies.  It seemed a bit low (4 top class warships taking up all your units is painful)
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on October 28, 2009, 05:34:44 am
I know it was just a temporary thing I was just suggesting something.
Oh, okay.  Sorry I snapped at you then. :P

Some things I'd suggest doing;
Add a button to delete selected units
Increase the transfer capacity of cargo ships (I had to run about 15 of these to keep up with Planetary production, and that caused a fair bit of lag)
Decrease the regeneration rate of reactive armor a little -- with 3 ships I was capable of out-healing a whole wave of '5'.
Make it possible to increase your... star thingies.  It seemed a bit low (4 top class warships taking up all your units is painful)
*Scrapping/destroying units is on the to-do list
*Once I get a research/tech tree or something going, increasing Cargo size will be possible.  For now, patience and CS spamming are needed
*As for Reactive armor regeneration, I'm working on a system that will turn the regeneration off during battle so it isn't as potent
*When it comes to increasing the COMMAND POINTS (which are the star thingies, haha), the game is already vulnerable to lag as it is.  But I am always looking for ways to make things more efficient so if it becomes possible later on to reduce the lag involved in having several ships on screen at once then the maximum command points will be increased.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: jaller141 on October 29, 2009, 06:05:21 pm
Still say you need another planet, but feel free to ignore this (you'll probably have more in the "finished" skirmish mode right?)

When I select a carrier and build a wave, it deselects the carrier (its annoying the hell outta me to the point where I only build carriers once in a blue moon...)
When you have 2 commercial buildings, you can research the speed to .33 and gain basically unlimited income (I tried researching to 0, and it actually slows it down... figured it'd stop working or something. I suggest making the upgrade only avaliabe to the speed of 3, so you don't get people exploiting this)
I might suggest adding some defensive weapons on the starports, so they're not completely screwed if all your units die (also adds a bit of realism to the game, starports, even civilian ones, would need something to destroy, deflect, or drag in space debris, comets, etc... or the station could be easily torn to shreads... just a suggestion)
But all and all, still an enjoyable (and time consuming...) game, I like the list system you added in, but there is one small problem with it... While playing as humans (I haven't tested the other two races since the new version), when I built a cargo ship, the list would say "you have build a (last created unit)" So, if I build a destroyer before, it'd say I build another destroyer when my cargo ship finished (this goes for both the small and the large ship)
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on October 31, 2009, 05:06:15 am
New Demo Today!  Background music has been added and a number of glitches and issues have been addressed.


Still say you need another planet, but feel free to ignore this (you'll probably have more in the "finished" skirmish mode right?)

When I select a carrier and build a wave, it deselects the carrier (its annoying the hell outta me to the point where I only build carriers once in a blue moon...)
When you have 2 commercial buildings, you can research the speed to .33 and gain basically unlimited income (I tried researching to 0, and it actually slows it down... figured it'd stop working or something. I suggest making the upgrade only avaliabe to the speed of 3, so you don't get people exploiting this)
I might suggest adding some defensive weapons on the starports, so they're not completely screwed if all your units die (also adds a bit of realism to the game, starports, even civilian ones, would need something to destroy, deflect, or drag in space debris, comets, etc... or the station could be easily torn to shreads... just a suggestion)
But all and all, still an enjoyable (and time consuming...) game, I like the list system you added in, but there is one small problem with it... While playing as humans (I haven't tested the other two races since the new version), when I built a cargo ship, the list would say "you have build a (last created unit)" So, if I build a destroyer before, it'd say I build another destroyer when my cargo ship finished (this goes for both the small and the large ship)
Well eventually in the "finished" skirmish mode, there will be a number of maps or "battlefields" the player will be able to choose from.  Some, yes, will have mutliple planets for the player's use.  Others will only have one.

I've tried to fix the Carrier issue but I only partially succeeded.  You can now build as many fighter squadrons from the menu as you want... as long as you don't release the left mous button too soon... don't ask I'm working on it :P

I've addressed the planet upgrade issue you experienced and put measures into place to try and prevent it from happening with other planet structures.  I (think) that I have also fixed the bulletin issue.  And idk about giving the Stations weapons.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: jaller141 on November 03, 2009, 09:58:28 pm
I like the new system for the commercial upgrades, you can still continue if you build a second tourist attraction you can still get it lower but not "OMG look, munnies"
The Deci cargo ships cost 1 guy... is that intentional (because the larger cargoships for them don't cost a ship spot)... That ship in the bottom right corner keeps attracting my damned fighters (they can't hit it, but I can't get them to fly where I want them to if they get into combat range of the damned thing... that ship's there because it'll glitch the game without it right?)
So far I like human's the best as a race... wide variety of units is always fun (of course... nothing is as exciting as watching 5 cruisers tear enemy ships too pieces...)
Haven't picked up much else (the list seems fixed, now it just ignores the cargoships... not that it really matters... stupid cargo ships...)
And I don't really care if you give the stations weapon's or not, it was just a suggestion (I mean, losing your last ship and watching that large group of enemy units flying towards you and you have almost no way to defend yourself screams "Game over man, game over", guess for a lore point of view you can have a tractor beam or shields or something to compensate for space debris... look, I've been thinking about a space game for awhile and these things are starting to bug the hell outta me)
And would you be able to make a loading/ unloading thing on the cargo ships... I occasionally misclick and cargo ships that are returning to the station get pulled away (those fighters you know...) I tell them to continue their run, and they head back to the planet...
Again, stupid cargo ships.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on November 06, 2009, 10:01:13 pm
New Demo Today.  Not much has been added this has mostly been a glitch-fix update.
I'd like to remind any fans of the game that there is a facebook page available for the game.  Anyone who joins the page on Facebook will get detailed info on the game and will get updates before everyone else!

I like the new system for the commercial upgrades, you can still continue if you build a second tourist attraction you can still get it lower but not "OMG look, munnies"
The Deci cargo ships cost 1 guy... is that intentional (because the larger cargoships for them don't cost a ship spot)... That ship in the bottom right corner keeps attracting my damned fighters (they can't hit it, but I can't get them to fly where I want them to if they get into combat range of the damned thing... that ship's there because it'll glitch the game without it right?)
So far I like human's the best as a race... wide variety of units is always fun (of course... nothing is as exciting as watching 5 cruisers tear enemy ships too pieces...)
Haven't picked up much else (the list seems fixed, now it just ignores the cargoships... not that it really matters... stupid cargo ships...)
And I don't really care if you give the stations weapon's or not, it was just a suggestion (I mean, losing your last ship and watching that large group of enemy units flying towards you and you have almost no way to defend yourself screams "Game over man, game over", guess for a lore point of view you can have a tractor beam or shields or something to compensate for space debris... look, I've been thinking about a space game for awhile and these things are starting to bug the hell outta me)
And would you be able to make a loading/ unloading thing on the cargo ships... I occasionally misclick and cargo ships that are returning to the station get pulled away (those fighters you know...) I tell them to continue their run, and they head back to the planet...
Again, stupid cargo ships.
I really do enjoy your massive posts dude.  That wasn't sarcasm, I really do like getting lots of input from the fans :)
That said, perhaps organizing your ideas into a list or something... :welp: ...could be a good idea.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: jaller141 on November 09, 2009, 03:16:56 pm
Yeah probably... just I have a habit of not formatting my list well...
Probably should do post in MS Word and copy from there, might work better...
To sum up...
1. Deci Cargo ship is costing a ship spot, while their larger cargo ship cost no spots, not sure if this was a glitch or intentional.
2.The ship you have in the bottom corner sucks in fighter units... not literally, but they try to attack it, get point blank, then they won't go anywhere I tell them to... (damn auto engage x.x)
3. Could you make the cargo ships have a loaded with # crew, #cargo thing, occasionally when I make fighters I'm doing it when the station is pointing towards the planet, and I catch some cargo ships heading back to the station, when they get off the cargo route, they have to fly back towards the planet (lose of resources... those whole 2 guys and 8 minerals hurt when they don't make it)
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on November 15, 2009, 09:38:59 pm
New Demo today!  And it's a doozy!  The A.I. now has their own station and can build their own ships!  You don't need to press the number keys to call enemies anymore!
ALSO, I've added a re-release of every Alliance Demo to the front post to honor the game's one year anniversary!   
:fogetbackflip:

Yeah probably... just I have a habit of not formatting my list well...
Probably should do post in MS Word and copy from there, might work better...
To sum up...
1. Deci Cargo ship is costing a ship spot, while their larger cargo ship cost no spots, not sure if this was a glitch or intentional.
2.The ship you have in the bottom corner sucks in fighter units... not literally, but they try to attack it, get point blank, then they won't go anywhere I tell them to... (damn auto engage x.x)
3. Could you make the cargo ships have a loaded with # crew, #cargo thing, occasionally when I make fighters I'm doing it when the station is pointing towards the planet, and I catch some cargo ships heading back to the station, when they get off the cargo route, they have to fly back towards the planet (lose of resources... those whole 2 guys and 8 minerals hurt when they don't make it)

I fixed the fist two things, lol.  BTW, u can turn the auto-engage off :P
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on November 16, 2009, 01:20:47 am
So now it's more like a game and I liked conquering the enemy planet however that took several hours to accomplish and the game ran terribly slow (13 or 15 fps)
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on November 16, 2009, 01:41:07 am
So now it's more like a game and I liked conquering the enemy planet however that took several hours to accomplish and the game ran terribly slow (13 or 15 fps)

I know and I am sorry for that.  I believe it's caused at least partially by all the turrets trying to do their thing at once.  I'm going to make it so there are no more turrets and each ship fires its own class of weaponry.  It should cut the lag down, and if it doesn't I'll just have to get creative.

Now, does it start off at 30-ish fps and then go down as more ships get into the game?
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Mince Wobley on November 16, 2009, 02:00:25 am
Yes, it starts at 60 and goes down to 13 over time
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: jaller141 on November 16, 2009, 06:12:49 pm
BTW, u can turn the auto-engage off :P
Really? I probably overlooked how when I was reading the controls... I tried clicking the auto engage image but it stays on...
I'll have to try the november release when I get home... I don't think the college likes me using .exe s on their computers...
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on January 07, 2010, 11:24:37 pm
I might as well update this topic, with a quick message.
I know there hasn't been a demo in a really long time and I apologize for that. I went through this thing where stuff happened, and whatever and it just wasn't very good. BUT NOW I'M BACK!

Not this Friday obviously, but next Friday I should have a new demo for y'all, and hopefully I can give you some significant options *hint hint*
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: jaller141 on January 12, 2010, 07:12:42 am
Just figured I'd point this out... but the AI seems kinda... limited...
When I battled the Anakaid with humans... I destroyed their large fleet once, along with their medium and small hanger, and they didn't rebuild... I left them alone for about 20 minutes and all they did was gather resources.

Kinda takes the fun outta the fight when you don't have a challenge x.x
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on January 15, 2010, 02:18:17 pm
New Demo Today, as Promised!

The Options screen is now useful (if only for the Graphics section), and the game is now sporting some posh new fonts!  Yea, there are several other updates but they are all rather minor, refer to the Updates text included with the Demo.

Just figured I'd point this out... but the AI seems kinda... limited...
When I battled the Anakaid with humans... I destroyed their large fleet once, along with their medium and small hanger, and they didn't rebuild... I left them alone for about 20 minutes and all they did was gather resources.

Kinda takes the fun outta the fight when you don't have a challenge x.x

I am aware that the A.I. in the game is pretty laughable, it could use some serious work.  Trust me, before the FINAL version of the game comes out, this will definitely be addressed.  ^_^
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on January 22, 2010, 12:03:28 pm
New Demo Today!

The Cargo ship system has been completely revamped, so having 100+ of the little buggers won't cause THAT much lag.  Also, there have been several minor improvements and many glitches have been fixed.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: jaller141 on January 29, 2010, 11:05:04 pm
I'm happy now, I can't select Cargo ships :D
Did you switch the Scout for the humans? I thought I remembered it being round, it looks like the old battleship now (the portrait is still round as well...)
Fighter's still have very long dog fights, while the large cruisers just rip em to shreds (gotta love large ships). I'm kinda on a human fix right now, variety is fun :D

Seems good for now, still gonna try to find any glitches that could unbalance the game (you know, a bug report, or something of the like... like the infinite money thing I managed to find earlier...)
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on March 02, 2010, 11:03:08 am
Just wanted to give a little on the game.  I'm still hard at work (Pretty much ALONE, I'll add more on that in a moment), and you all can expect a new demo in maybe a month or so, and with some pretty big updates.

I'm still flying almost completely solo for the game.  If you are good with GML, and have the free time to help out, please just post here or pm me and I'll put you to work :D

I'm happy now, I can't select Cargo ships :D
Did you switch the Scout for the humans? I thought I remembered it being round, it looks like the old battleship now (the portrait is still round as well...)
Fighter's still have very long dog fights, while the large cruisers just rip em to shreds (gotta love large ships). I'm kinda on a human fix right now, variety is fun :D

Seems good for now, still gonna try to find any glitches that could unbalance the game (you know, a bug report, or something of the like... like the infinite money thing I managed to find earlier...)

Yuppers, the scout ship had a graphical redo.  Fighters will, from now on, deal extra damage against one another to speed those dogfights up.
And thanks for mentioning the lack of glitches ;)  To be honest, my days of uploading a demo without checking for glaring problems are over (I think).
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on April 01, 2010, 02:37:01 pm
Okay, there's gonna be a HUGE new demo tomorrow.  TONS of updates, GREAT new stuff!  Just giving everyone some heads up and get PUMPED FOR TOMORROW.
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on April 02, 2010, 05:00:08 pm
AS PROMISED, a new demo has just been released!  TONS of updates and improvements, I hope everyone enjoys :D

Also, don't forget to check out the game's facebook page.  You can search "The Alliance" on facebook, or simply use the link at the bottom of the first page.

:3 meow
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on April 13, 2010, 02:47:26 am
New Demo Today!  w00t, enjoy
Several new features and good stuff, check the demo's documentation for details :)

http://www.mediafire.com/?2zymmdiuuz4
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on April 25, 2010, 05:22:37 am
New Demo!  :D

Honestly, this could have come sooner, but I was quite lazy for a while :/
Anyway, I worked on a few things but I didn't really keep track of what I accomplished.

Hm.  No responses?  Wow, this is a quintuple post for me :(
Title: [DEMO] The Alliance: Strategy-based War Game, Updated 11/05/10
Post by: Fiender on November 06, 2010, 02:03:11 am
NEW DEMO FINALLY!

Additions this week:

*The defense grid for planets now works properly.
*There is a new Icon for the Fighter-auto attack option.
*There is a new missile-smoke effect (Please give me your feedback on that one :P)
*Rally Points are now available.  You may build them from your station.  They may only be built within the standard construction range of your planet; however, they may be moved to any location you wish.
*The planet cards, as well as the unit selection box have been re-colored to better suit the new HUD and color scheme.
*The Anakiad Artillery Destroyer has been nerfed; it's beams were far too powerful against fighters.
*Mine fields now operate differently.  Rather than actually creating individual mine objects, each minefield creates a "hazard zone" that can periodically damage any enemy ships that pass through it.
*Explosion effects are now more complex, and visually stunning.
*The Menu has been changed drastically in appearence.
*Bulletins and updates now have more room on the HUD.
*Planet structures are now visible, and each structure has unique effects associated with it.  These effects can be toggled off in the option screen.
*Dry Docks/Ship Yards now generate effects when they are building something.
*The Enemy behavior has been updated.  The enemy will now built a veritable variety of ships (when they used to only build a certain type or two), and enemy ships will be keen on tracking the player's ships and defending their own base.
*The Diemicos ships "Lune" and "Digon", as well as the Anakiad ship "Frontier" have been added to the available construction options.
*You are now allowed to place tactical structures (Battlestations/Mine Fields etc.) 2.5x further from the nearest planet than you are normal structures (such as Drydocks).
*Demolishing a ship will now return a portion of the personnel that went into making that ship.
*A single click will only select a single unit, rather than selecting a group of units that may be overlapping.
*Many Anakiad ships have been modified graphically, and their health has been reduced for balance reasons.
*A construction rate penalty is now suffered whenever the player tries to build more than one structure at a time.
*When a ship has lost enough hull, they will suffer penalties to movement speed, and the fire rate of their weapons (The actual rate of burst fire, as opposed to burst duration or the cooldown time).  Ships can be classified as "Damaged" and "Crippled" depending on how much hull they have lost.
*Mass Transactions have been added to the Market, allowing a much faster exchange of resources.


And as always, please give me all of your questions, comments, concerns, and complaints :3