[ url=http://www.gamingw.net/forums/index.php?topic=10547.0][ IMG]http://i283.photobucket.com/albums/kk285/Vajnraa/TheAllianceUserBar.png[/IMG][/url]
I tried it, here's what you're going to fix:
- the ships don't stand out from the background
- bad ui
And I could program but then it would have to be in blitzmax not game maker
Make the text and buttons bigger and more legibleI'm sorry, but it's about as big as I can make it and it looks fine on my computer. Maybe it's your resolution?
I like it how the interceptor squadron can self-replicate, you should call them grey gooLol, how did that happen?
http://pub.gamingw.net/54690/grey%20goo.JPG
I think it was because one of those big ships that can spawn them was killed while it was spawing the interceptorslol, that was pretty embarassing :crazy:
Now you made the background too red, can you make it look like the titlescreen background? And I can't make aditional planet things
Also make it so you have to press esc instead of backspace to go back to the main menu
Now you can't upgrate any of the planet thingsThankfully, both of these glitched have been fixed in the current demo. They shouldn't (i hope) be a problem anymore.
Also when I try to make a turret on my planet:
___________________________________________
ERROR in
action number 1
of Draw Event
for object BuildSystemButtonObj:
Error in code at line 73:
if m_Parent.queue[self.m_MasterQueue] > 0
at position 34: Unknown variable queue
So far its been a good game... I only have a few issues...
There's no Tut yet right? The reason I'm bringing this up is when I click on the human tutorial (I haven't tried the others) its just the menu background...
And I think fighters are a little hard to hit... I spent plenty of time (and resources) trying to kill a group of human resources, when I build my own group of fighters and anti fighter vehicles...
I'm also wondering if you're going to add more planets to the skirmish map... maybe use a cargoship (or something like a troop transport) to capture a planet (based on how many people are on said planet... just a thought)
I really enjoyed it... testing to see how strong human battlecruisers are (and dying horrible) is a great way to pass time.
There is the "skirmish mode" right? And no one will come and attack your ships unless you press 1/2/3/4/5 . So what if in "skirmish mode" the enemy waves appeared automatically from time to time?
--
I mean, you could turn this into "space caesar" (that's how it goes in Caesar, you build the city and the barbarians attack from time to time)
I know it was just a temporary thing I was just suggesting something.Oh, okay. Sorry I snapped at you then. :P
Some things I'd suggest doing;*Scrapping/destroying units is on the to-do list
Add a button to delete selected units
Increase the transfer capacity of cargo ships (I had to run about 15 of these to keep up with Planetary production, and that caused a fair bit of lag)
Decrease the regeneration rate of reactive armor a little -- with 3 ships I was capable of out-healing a whole wave of '5'.
Make it possible to increase your... star thingies. It seemed a bit low (4 top class warships taking up all your units is painful)
Still say you need another planet, but feel free to ignore this (you'll probably have more in the "finished" skirmish mode right?)Well eventually in the "finished" skirmish mode, there will be a number of maps or "battlefields" the player will be able to choose from. Some, yes, will have mutliple planets for the player's use. Others will only have one.
When I select a carrier and build a wave, it deselects the carrier (its annoying the hell outta me to the point where I only build carriers once in a blue moon...)
When you have 2 commercial buildings, you can research the speed to .33 and gain basically unlimited income (I tried researching to 0, and it actually slows it down... figured it'd stop working or something. I suggest making the upgrade only avaliabe to the speed of 3, so you don't get people exploiting this)
I might suggest adding some defensive weapons on the starports, so they're not completely screwed if all your units die (also adds a bit of realism to the game, starports, even civilian ones, would need something to destroy, deflect, or drag in space debris, comets, etc... or the station could be easily torn to shreads... just a suggestion)
But all and all, still an enjoyable (and time consuming...) game, I like the list system you added in, but there is one small problem with it... While playing as humans (I haven't tested the other two races since the new version), when I built a cargo ship, the list would say "you have build a (last created unit)" So, if I build a destroyer before, it'd say I build another destroyer when my cargo ship finished (this goes for both the small and the large ship)
I like the new system for the commercial upgrades, you can still continue if you build a second tourist attraction you can still get it lower but not "OMG look, munnies"I really do enjoy your massive posts dude. That wasn't sarcasm, I really do like getting lots of input from the fans :)
The Deci cargo ships cost 1 guy... is that intentional (because the larger cargoships for them don't cost a ship spot)... That ship in the bottom right corner keeps attracting my damned fighters (they can't hit it, but I can't get them to fly where I want them to if they get into combat range of the damned thing... that ship's there because it'll glitch the game without it right?)
So far I like human's the best as a race... wide variety of units is always fun (of course... nothing is as exciting as watching 5 cruisers tear enemy ships too pieces...)
Haven't picked up much else (the list seems fixed, now it just ignores the cargoships... not that it really matters... stupid cargo ships...)
And I don't really care if you give the stations weapon's or not, it was just a suggestion (I mean, losing your last ship and watching that large group of enemy units flying towards you and you have almost no way to defend yourself screams "Game over man, game over", guess for a lore point of view you can have a tractor beam or shields or something to compensate for space debris... look, I've been thinking about a space game for awhile and these things are starting to bug the hell outta me)
And would you be able to make a loading/ unloading thing on the cargo ships... I occasionally misclick and cargo ships that are returning to the station get pulled away (those fighters you know...) I tell them to continue their run, and they head back to the planet...
Again, stupid cargo ships.
Yeah probably... just I have a habit of not formatting my list well...
Probably should do post in MS Word and copy from there, might work better...
To sum up...
1. Deci Cargo ship is costing a ship spot, while their larger cargo ship cost no spots, not sure if this was a glitch or intentional.
2.The ship you have in the bottom corner sucks in fighter units... not literally, but they try to attack it, get point blank, then they won't go anywhere I tell them to... (damn auto engage x.x)
3. Could you make the cargo ships have a loaded with # crew, #cargo thing, occasionally when I make fighters I'm doing it when the station is pointing towards the planet, and I catch some cargo ships heading back to the station, when they get off the cargo route, they have to fly back towards the planet (lose of resources... those whole 2 guys and 8 minerals hurt when they don't make it)
So now it's more like a game and I liked conquering the enemy planet however that took several hours to accomplish and the game ran terribly slow (13 or 15 fps)
BTW, u can turn the auto-engage off :PReally? I probably overlooked how when I was reading the controls... I tried clicking the auto engage image but it stays on...
Just figured I'd point this out... but the AI seems kinda... limited...
When I battled the Anakaid with humans... I destroyed their large fleet once, along with their medium and small hanger, and they didn't rebuild... I left them alone for about 20 minutes and all they did was gather resources.
Kinda takes the fun outta the fight when you don't have a challenge x.x
I'm happy now, I can't select Cargo ships :D
Did you switch the Scout for the humans? I thought I remembered it being round, it looks like the old battleship now (the portrait is still round as well...)
Fighter's still have very long dog fights, while the large cruisers just rip em to shreds (gotta love large ships). I'm kinda on a human fix right now, variety is fun :D
Seems good for now, still gonna try to find any glitches that could unbalance the game (you know, a bug report, or something of the like... like the infinite money thing I managed to find earlier...)