Gaming World Forums
Creativity => Game Design & Demos => Topic started by: Redfar on September 18, 2009, 08:54:14 pm
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I know this has probably been asked before but I did a search and couldn't find anything.
After getting a new computer and losing all my 2003 stuff I am currently rebuilding my game from the ground up in RPGXP,
I am trying to convert the battle system but I am lost as to how stats work now
What is the difference between a peice of armor or a weapon increasing physical def/physical attack or just increasing dexterity or attack statistics.
my game has a very simple armor system, so if its the classic
DEX=Defense STR=Attack AGI=Speed and INT=Magic Power
and armor and what now just increased those statistics it would be perfect
And I just need my spells to be attached to INT, so what do I type into the skill slot for INT-F
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This is all explained in the help file. Try searching in the help file should get you all the algorithms the engine uses.
As for int-f and similar attribute, those will decide which stat should influence the effectiveness of the skill. But as for the number, I cannot tell since it depends on your game, really.