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Creativity => Game Design & Demos => Topic started by: alexross7 on October 03, 2009, 03:10:50 pm

Title: Why do people keep using rtp , rips , or someone else's material?
Post by: alexross7 on October 03, 2009, 03:10:50 pm
I mean...  unless you are making a fan game or something like that , which is what I am doing.
But even if you are making a fan game , the rips should be customly edited to improve onto the design .

And why do people use  overused music or midis?

I heard a zelda song on a dragonballz game  â€‹
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Fiender on October 03, 2009, 03:16:01 pm
IDK dude, its just easier to take someone else's stuff I guess.  With RPG maker, there are tons of resources out there for sprites and things, chipsets, charsets and the like.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: alexross7 on October 03, 2009, 03:20:57 pm
It's kind of a game killer though.

What if mario was made , using bits and pieces of other games.

It's like a Nintendo employee goes up to Shigeru and says , "Sir , we couldn't find a good enough koopa sprite , so we just stuck in a person with a green backpack"
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Warlin on October 03, 2009, 03:31:01 pm
Because they're novices and they're lazy, and they're new. You're over complicating things. I promise there's no conspiracy and you'll definitely gain nothing by complaining about it because in general, the community doesn't care. People do what people do.
 :welp:
If we were professionals, I can tell you that people would be pissed off and what not. But uh, we're not. So nobody cares.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Alec on October 03, 2009, 03:40:26 pm
it's not a game killer to me at all. as long as the game is fun i don't care too much about what the graphics look like.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Pipcaptor Hatsuya on October 03, 2009, 03:44:25 pm
Seeing that question coming, Yeaster's games were a montage of almost everything, proving that some games can stand with less Annie May-ish faces, that taken over by real persons' faces.

Oh, in my case... since I don't have the right tools to come up with music, so I use someone elses, but not the dominant ones like from Final Fantasy, Persona and other overused OSTs.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: alexross7 on October 03, 2009, 03:56:12 pm
I got to admit that using other resources is fine , as long as pikachu isn't in a chrono trigger rm2k(3) remake.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: RPGer on October 03, 2009, 05:59:18 pm
Persona? Overused? What may you be talking about good sir?

Also, I don't care either. I mean, haven't we all seen the same blue lunar animation like a hundred times already?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Corfaisus on October 03, 2009, 06:02:02 pm
I felt like using RTP because, at the time, RTP graphics were poorly-used last resorts, and I felt like proving that they could be used to make good games... That, and I have always used RTP, so I've got the most experience with that. Instead of using Rm2k3's RTP for music, I've decided to use XP and VX music for overall better music.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 03, 2009, 06:34:39 pm
rips aren't just bad for those playing the game, they're also bad for those making their game. with rips you will never be able to properly design the exact game you imagine in your head. your level design and storytelling and everything else will be dictated by whatever your rips allow you to have in your game.
this

and the reason i forced myself to learn game maker is that i HAVE to make all the resources for my game, and it really improves my drawing and spriting, and i've become a much better artist overall because of it.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Lackeos on October 03, 2009, 08:07:08 pm
(The point I'm going to be arguing here is that using rip edits and someone elses' sprites are okay.  I still don't like RTP, and don't especially like straight charset rips.)

a)  Most RPG Makers are RPG Makers, not artists.  Even though spriting is related to RPG Making, drawing in 16-bit is really not the reason that we do what we do.
b)  If you draw worse than the web resources you can download, then using custom creations just makes the game look worse than using somebody elses' creations.
c)  Anything that isn't ugly or RTP should be perfectly satisfactory.  I agree that it would look bad in professional games (despite the fact that there are a plethora of professional games that use characters from other games, like Super Smash Bros etc.), the fact is that with professional games, people with artistic talent are paid to draw original graphics.  I might learn to draw in 16-bit if I could pay rent doing it.

But really, I don't think it has a bearing on how good a game is.  Especially if we're talking charsets and music, because you can have a good looking game using just web resources for those.  As far as chipsets go, I generally do have to edit web resources, mix-and-match, or draw my own; because chipsets are often lacking a lot of the details that you want to be in your map.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 03, 2009, 08:10:30 pm
Quote
despite the fact that there are a plethora of professional games that use characters from other games, like Super Smash Bros etc.

this isn't the same thing as using rips at all
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Kaempfer on October 03, 2009, 08:34:05 pm
this isn't the same thing as using rips at all

Velfarre you are obviously not a pro gamer like myself since clearly the character NESS is from the smash hit game "Earthbound" (I only use that name so as to not confuse the plebes on this forum since it's true name is Mother 2) also makes an appearance in "Super Smash Brothers Brawl". This proves that "Super Smash Brothers Brawl" uses ripped characters from other series. And like Alex Ross #7 has pointed out, it is an absolute game killer. The other ripped characters such as Mario and Dr. Doom only serve to prove why "Super Smash Brothers Brawl" is an awful game. Plus, it has awful gameplay since the single player is only about an hour long. What a waste of money.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 03, 2009, 11:26:02 pm
putting licensed characters in an equally licensed game is one thing, using chrono trigger characters and just giving them new names to put them as your rpg characters is another

if you are actually making a fangame (hint: 99% of the time don't, they're mostly awful), it's fine using rips because it makes sense, but a lot of people just use rips for their own shit and it's awful, especially if you recognize the graphics from another game
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Terrorantula on October 04, 2009, 12:00:10 am
Not everyone who's a good storyteller is a good artist, so people often use edits or rips, resources made by other people, or the Charas project. Another option, of course, is to team up on a game, but few amateur maker seem to do this. I wish people occasionally did this more often, but pulling a team of artists, coders, and composers together is , I am sure, not easy, and not everyone's up for it.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Killer Wolf on October 04, 2009, 12:47:10 am
I always considered it similar to my (non film school, mind you) impression of a director's run-up to a project: script review, cast selection, location scouting, and ,if need be, set design.

Using stock content does limit what you can do, but I don't turn off a game the second I see something that I've seen before. Professional games do the same thing, to a degree. In their case, though, they usually take gameplay elements from other works and put a new top-coat on it. I'd rather see someone make a game that was fun and original to play, than to see a very generic game with 100% eye popping original artwork.

I do think that people who use pre-existing stuff, especially the sprites for their main cast, should edit them to some degree so that they are not carbon copies.

What has killed a lot of my projects, especially when I was younger, was that I simply couldn't reconcile the stuff I could find or create with the material I could see in my head.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 04, 2009, 03:17:19 am
I always considered it similar to my (non film school, mind you) impression of a director's run-up to a project: script review, cast selection, location scouting, and ,if need be, set design.

I don't get how this is the same thing at all.  This topic is full of horrible analogies so far!
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Mince Wobley on October 04, 2009, 03:25:41 am
Quote
Why do people keep using rtp , rips , or someone else's material?

For the same reason people don't make their own furniture
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: SW on October 04, 2009, 04:34:51 am
I think Lackeos has most of the points:

1. Not everyone is an artist.
2. Those resources might look better than what most of us can do.
3. Making RM doesn't pay (if it does we might put more EFFORT into it).

Add:

4. I can't make music/midis.
5. Making full custom takes enormous amount of time (chipseettt), which most of us don't have (honestly, working on same game for 3 years can get boring - exaggerated example).

However I also agree that full generic (RTP) is boring. Try to give a small edit to make it look different I guess (be it color, new items, placement, designs etc). Use your ImaginationTm. You know,try to mix and match the stuff around. It ain't that hard to copy paste pictures. (I am talking mostly about chipset ok).

Also, game music doesn't really bug me. I encourage to use music from less known game though or use less known music from a game.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Killer Wolf on October 04, 2009, 04:46:17 am
I don't get how this is the same thing at all.  This topic is full of horrible analogies so far!

Script Review: Figure out the components required for the type of story that you are trying to tell. Get a feel for the characters, their personalities, and by extension - hopefully, their appearances. Get a rough sketch in your mind of the areas that the story takes place.

Cast Selection: Use charas to start putting sprites together who look like they can fill the roles in your script. Alternatively, create your own from scratch, or grab some rips/rtp.

Location Scouting: Find tile/chipsets that will serve well for the locations planned out in the script.

Set Design: When the above fails and you have to create your own backgrounds to portray the scene as outlined in the script

It seemed fairly self explanatory to me.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Rone Rivendale on October 04, 2009, 04:38:46 pm
Because we aren't profesionals. We don't own game companies. We are not employeed by game companies.

We don't do this for a living, it is a HOBBY. And if you take it so seriously that you are actually turned off by non-professionalism than you need to find something else to do cuz you have the wrong attitude for it.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: SupremeWarrior on October 04, 2009, 05:12:08 pm
Because we aren't profesionals. We don't own game companies. We are not employeed by game companies.

We don't do this for a living, it is a HOBBY. And if you take it so seriously that you are actually turned off by non-professionalism than you need to find something else to do cuz you have the wrong attitude for it.
Quoted for the truth! We aren't professional, when making a game there needs to be graphics, sound/music! as well as coding which can be learnt. Most of the time if your a good programmer and you can draw decent enough you won't have trouble, since you can always find and use sound effects and music noone has used before.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: cumulonimbus on October 04, 2009, 05:58:46 pm
The reason people don't make there own graphics is that drawing new sprites and tilesets is extremely time consuming.  Most of us go to school and/or work, and just don't have time to practice drawing.  If you want to be a professional, then you need to learn how to draw.    But most of us just want to make games, and drawing your own resources will add several months of development time at least.  Because of that, I just use resources from Charas Project. 
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 04, 2009, 06:00:52 pm
Script Review: Figure out the components required for the type of story that you are trying to tell. Get a feel for the characters, their personalities, and by extension - hopefully, their appearances. Get a rough sketch in your mind of the areas that the story takes place.

Cast Selection: Use charas to start putting sprites together who look like they can fill the roles in your script. Alternatively, create your own from scratch, or grab some rips/rtp.

Location Scouting: Find tile/chipsets that will serve well for the locations planned out in the script.

Set Design: When the above fails and you have to create your own backgrounds to portray the scene as outlined in the script

It seemed fairly self explanatory to me.


The problem here is that actors and settings aren't originally MADE for one purpose, whereas game graphics are.  Settings and actors can be reused without a problem in movies whereas using rips in games is frowned upon, because these are two very different things.  Analogy ruined.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Bobberticus on October 04, 2009, 06:20:59 pm
i really really do not like ripped graphics and would rather use either RTP or whatever else I can find.
needless to say I do not have adequate artistic abilities nor time to make my own

I don't know why I said all this in present tense, I haven't tried making a game for years.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: VinceP on October 04, 2009, 06:37:17 pm
I've always used ripped graphics or RTP (i love me some rtp) because I simply can't make my own graphics. I'm not an artist and don't want to be. It really is that simple. Ripped graphics can be used extremely well, or very badly. It just depends on what you do with them. Using an ugly mesh of different ripped graphics from 20 different SNES RPGs and throwing in Chrono Trigger sprites with FF4 sprites completely destroys a game (PHYLOMORTIS COUGH PCGFGJG).
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Foliage on October 04, 2009, 08:05:57 pm
just because it's a hobby doesn't mean that it requires no effort and that you shouldn't take it seriously. pretty sure the dude who made cave story also thought it was just a hobby.


Everyone has a different approach to hobbies. Some people swing a bat for fun and just do it once every week or so. Others do it every day, or if they're not, they practice all the time so that they are really good at the hobby. The former people usually take pleasure in just doing it rather than being awesome at it.

Varying people have varying ideas about what a hobby is. Dictionary.com says the following:

an activity or interest pursued for pleasure or relaxation and not as a main occupation:
Her hobbies include stamp-collecting and woodcarving.

To me, it's pleasure and relaxation to just slap some generic resources together, add some dialogues etcetera and see something unfold. If your idea of a good time and some pleasure is to perform activities you just aren't really great at and that take lots of time, effort, concentration and some aptitude for it, for no other reason than to make it look professional, by all means. Go ahead, put effort and take it serious.

Some people just don't care about making it look completely original, professional and polished. They just want to give their story a graphical interface, or tinker with coding, or develop how good they are at scripting events/thinking out dialogues... Really.

You're entitled to your opinion as I am to mine, and as any other person is to theirs. Well, exceptions exist. But the salient point here is, to put it popularly, "Everyone's got their own opinions, man, ya dig? People like what they like 'n there be nothin' you can do about it. So chillax dude, just go with the flow and like, don't be hatin' on people who just approach the same hobby in a more leisurely way."

//Edit:
Silly [*code] code not recognising page ends.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: RPGer on October 04, 2009, 08:16:14 pm
The problem here is that actors and settings aren't originally MADE for one purpose, whereas game graphics are.  Settings and actors can be reused without a problem in movies whereas using rips in games is frowned upon, because these are two very different things.  Analogy ruined.
This is untrue. Yes sprites were originally made for a certain purpose, but that doesn't mean they can't be used any other way. Take battle animations for example. In pretty much every rpg maker game I play I still find very overused animations used differently. Same goes for character sprites, chipsets, pictures, panoramas and everything else.

Saying all sprites were made for a specific something, and therefore can not be used differently and that is why they suck is just stupid.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Killer Wolf on October 04, 2009, 08:24:55 pm
The problem here is that actors and settings aren't originally MADE for one purpose, whereas game graphics are.  Settings and actors can be reused without a problem in movies whereas using rips in games is frowned upon, because these are two very different things.  Analogy ruined.


I'd still rather play a game with engaging gameplay and re-hashed graphics than its inverse. As long as all the internal parts work well, you can easily slap a new body on it.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: thecatamites on October 04, 2009, 09:06:34 pm
If your idea of a good time and some pleasure is to perform activities you just aren't really great at and that take lots of time, effort, concentration and some aptitude for it, for no other reason than to make it look professional, by all means. Go ahead, put effort and take it serious.

Some people just don't care about making it look completely original, professional and polished.

Because we aren't profesionals. We don't own game companies. We are not employeed by game companies.

We don't do this for a living, it is a HOBBY. And if you take it so seriously that you are actually turned off by non-professionalism than you need to find something else to do cuz you have the wrong attitude for it.

no-one is arguing that people should have custom graphics that are on the same level of technical quality as professional games, they mean custom graphics as in just stuff you make yourself. i mean

(http://pub.gamingw.net/56304/testscreen3.png)(http://pub.gamingw.net/56304/testscreen1.png)(http://pub.gamingw.net/56304/testscreen2.png)

i suck at pixelling which is why i use photos for my games and admittedly these are just pictures and not chipsets but it took ten minutes in mspaint for the lot and they're still a hundred times more eyecatching than even the cleverest use of rudra chipsets or whatever. this is what is meant by custom graphics. it's interesting that you guys all bring up this thing about PROFESSIONALISM when that's exactly what we're arguing against: there isn't any way that an rm game made by one person could be as accomplished graphically, musically, technically as a professional game, but the point is that instead of aiming for that by stealing graphics music gameplay etc from those professional titles it's better (for the community as a whole AND for you personally in terms of people-who-actually-check-your-game-out-instead-of dismissing-it-as-more-generic-rpgmaker-garbage) to use the limitations of a small project to explore new avenues instead of retreading old ones.

people have mentioned how ripped graphics are better than shitty custom ones, but i disagree: i actually think the professionalism of ripped graphics is a hindrance instead of a help, just because they tend to be absolutely lacking in any sort of interesting style or personality (and style and personality are basically two of the biggest strengths you can have for an indie game since they cost nothing but make people infinitely more likely to play/enjoy it), whereas even clumsy custom ones can still have both of those and also automatically help you to stand out from a crowd of 500 other rpg makers who are using pretty much the same charasproject characters and ripped chipsets.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Foliage on October 04, 2009, 10:17:28 pm
they're still a hundred times more eyecatching than even the cleverest use of rudra chipsets or whatever. this is what is meant by custom graphics.

I apologise to disagree, but I think those screenshots are not at all appealing. They may be eye-catching, but only on the same level that the drawings of children would be eyecatching; to me at least. I do not mean to offend, but simply state my opinion; I apologise if I cause you any undue grievances, in both the preceding sentence as the ones hereafter.

I much prefer someone to use the RTP or recycle the same old Mack 'n Blue chipsets than use those kind of custom graphics. Unless, of course, they are making a children's game.

Quote
the point is that instead of aiming for that by stealing graphics music gameplay etc from those professional titles it's better (for the community as a whole AND for you personally in terms of people-who-actually-check-your-game-out-instead-of dismissing-it-as-more-generic-rpgmaker-garbage) to use the limitations of a small project to explore new avenues instead of retreading old ones.

That is, indeed, a good argument. If you use that to support your love of custom graphics, or your belief that people should use it, then I think you are completely justified in your beliefs. It does not, however, convince me that custom graphics > ripped graphics/graphics from Japanese resource sites.

People who dismiss a game with unoriginal graphics as "more generic RPGMaker garbage" are simply that. People with an opinion. For everyone who hates your game based on the graphics, there's someone else who'll like it for the application of the graphics, or the story that they are used for. There's enough in the screenshot thread where people are truly impressed with the screenshots, despite them being unoriginal graphics that have been used before.

And hey, for every person who presents a game with custom graphics, there'll be just as many who dislike it at a first glance. You just can't get everyone to like your game.

Someone can make a conscious effort to take the people who would only play games with custom graphics into account when making their game, (and thus burdening themselves with the menial (to me) chore of studying pixel art and trying to create something they can at least say looks good to them) OR they can decide to take the easier path of taking existing work, applying those to their games and making do with what's available.

Making custom graphics of a high enough level may be beneficial to the community, but some people won't really benefit from spending a lot of time on something they don't feel they'll ever be good at. They might not even have that much time on their hands.


I apologise if I come off as aggressive or challenging.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 04, 2009, 10:46:21 pm
I apologise to disagree, but I think those screenshots are not at all appealing. They may be eye-catching, but only on the same level that the drawings of children would be eyecatching; to me at least. I do not mean to offend, but simply state my opinion; I apologise if I cause you any undue grievances, in both the preceding sentence as the ones hereafter.

#1 learn to stand up for your own opinions jesus christ
#2 i disagree entirely idk where those screens came from but i would play any of those games, when i see overused regular rpgmaker type graphics my eyes completely glaze over and i give no fucks about them but those screenshots caught my attention right away, where are they from????
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: thecatamites on October 04, 2009, 11:08:35 pm
People who dismiss a game with unoriginal graphics as "more generic RPGMaker garbage" are simply that. People with an opinion. For everyone who hates your game based on the graphics, there's someone else who'll like it for the application of the graphics, or the story that they are used for. There's enough in the screenshot thread where people are truly impressed with the screenshots, despite them being unoriginal graphics that have been used before.

the problem with pandering to the people with the lowest standards of originality and invention is that you end up with exactly the same stagnant, insular circlejerk the rpgmaker scene has been for years. you can switch the word 'graphics' in that statement for 'story', 'gameplay', 'setting', 'characterization', 'music' and get the exact same argument and not at all coincidentally a whole bunch of mediocre-at-best retreads of games that were popular fifteen years ago. people make boring games, nobody plays them, people make the exact same boring games with slightly better mapping, rinse repeat etc. nobody wins: not the designers who'd like to reach an audience made up of something other than the same dozen-or-so rpg purists in the screenshot thread, not the players who are sick of the same old same old for years on years, not the rpgmaking community as a whole which continues to be regarded as a worthless creative wasteland by the rest of the (continually expanding and developing) indie game community. You can say WELL WHATS WRONG WITH MAKING WHAT I LIKE but while there's nothing wrong with that per se i was mainly talking to those people who don't just see their games as generic timekilling hobbies, those who actually care about making something worthwhile and interesting. and yeah, i think it is necessary for them to start moving away from ubiquitous, generic-looking rips and start thinking about how to make games that are interesting and different instead of continuing to pander to people who just want the same generic game over and over. note that i said interesting instead of appealing since taste cannot be disputed or whatever but continuing to work on premade content that's pretty in a generic way instead of actually taking chances and trying new things stylistically means dooming yourself to mediocrity and stagnation, not to mention like konix said severely limiting yourself in terms of the actual games you can make.

And hey, for every person who presents a game with custom graphics, there'll be just as many who dislike it at a first glance. You just can't get everyone to like your game.

this is true but you should bear in mind which kind of people are going to be liking/disliking it. different strokes and all that but if it's a choice between people who dislike a game for being unoriginal and generic and people who dislike it for being weird i think it's always better to err on the side of the former, for reasons outlined above


edit:
#1 learn to stand up for your own opinions jesus christ
#2 i disagree entirely idk where those screens came from but i would play any of those games, when i see overused regular rpgmaker type graphics my eyes completely glaze over and i give no fucks about them but those screenshots caught my attention right away, where are they from????

i made them to see how long it would take (about ten minutes for the whole bunch) and how much pixel experience you'd need to make something visually distinct from 99.999 percent of rpgmaker games (none)
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: thecatamites on October 04, 2009, 11:20:28 pm
vellfire is NOT A PLANT, everybody. i have never seen this person in my life outside of this studio audience. THIS IS NOT A HOAX. call now to recieve a twelve dollar discount on Swift DustWipes and experience the magic for yourself
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 04, 2009, 11:32:56 pm
are you using them in any games because i would play them no joke


also i have never met this person before i am just an innocent audience member.....*_*
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: thecatamites on October 04, 2009, 11:44:24 pm
nah probably not, i actually got the urge to make like a compilation of short weird rpgmaker games when i was drawing them but itd probably mean editing the rm battle system to something actually playable and i have no real desire to do that. i quite like the arabian one on the left though
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: alexross7 on October 05, 2009, 08:22:58 am
(https://legacy.gamingw.net/pub/45884/majoras%20mask%20sequel%20picture.png)
Example of a custom edited rip.

"Zelda - A link to the past"  rips , to fit the game , "Zelda - Majora's mask"


Here's my scale:

Overused rips - 2/10
Default resources (RTP) - 3-4/10
Compilation of rips from many games or tv shows - 1/10
compilation of stolen resources from other people - 2/10
compilation of rtp and rips - 1/10
custom resources - 10/10
custom edited rips - 6-8/10

Using rips of other games in a story that is meant to join many games into one is OK (Like super smash brothers) , but mixing rips and using different names for them is just to0 stupid.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Maxximum on October 05, 2009, 01:36:20 pm
"Why do people keep using rtp , rips , or someone else's material?"

That's like asking why people use game making software instead of coding everything in C++
How many games have you made this way? Show me at least one and I may take this little rant of yours more seriously.

Sure, its refreshing to see custom stuff in games but not everyone has spriting talent, not everyone can compose music and not everyone has time to do these things even if they do have the skills. Most people just have an idea and as long as they put some effort into choosing the right materials it can still be a good game. Infact, bad custom materials can hurt a game just as much as overused ones.
Custom is great, but only if you can do it well enough.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 05, 2009, 01:45:07 pm
That's like asking why people use game making software instead of coding everything in C++

Yet another awful analogy--this is not the same thing!  You're looking for the answer "because it's easier", but choosing a piece of software over pure code just changes the way you go about getting your end result.  On the other hand, using rips/rtp/etc. actually changes the end result itself.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Maxximum on October 05, 2009, 01:54:42 pm
You're looking for the answer "because it's easier"

No, I'm looking for the answer "because not everyone can".

but choosing a piece of software over pure code just changes the way you go about getting your end result.  On the other hand, using rips/rtp/etc. actually changes the end result itself.

Hardly, sure you can make good games in makers, just like you can make pretty games with stock graphics. But either way you are constrained by the limitations of the tools you are using to some extent. The end result is entirely dependant on how you use these tools. Making an engine or graphics from scratch will always be the better option, but only if you have the skills to do it well enough, and not everyone does.

If you concider RPG Makers DBS as the engines equivalent of RTP you should see what I'm getting at.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: jaller141 on October 05, 2009, 02:47:14 pm
Why do people use the rpts, Rips, and other people's graphics?
Easy, they can't make their own that look good... not everybody (EI me...) has the talents to make an entire chipset or battleset... and most people can't do something to customize the sets to match other sets...
On the surface, yeah, its simple, move this here, that there...but after a short time getting everything to look right becomes a much more difficult challenge...
Sometimes it is just the lacking of tools (I only have paint, for example... down the road, not across), other times its the lacking of time, and more often then not is the lacking of skills needed to make something they want to use.
Heck, I've been trying to make a fully custom chipset, just right now its shoving its boot up my @$S, those autotiles man, they don't like me...
(Maybe I should be making a fantasy set rather then a scifi set... meh)

Also... Grammar check please... this constant stream of (i)s instead of (I)s is driving me nuts...

And personally, I prefer to play games with graphics that "look" good to me... the first impression for a game is the key point, and if the graphics are horribly done, (no shades, no color, poorly drawn... etc) usually the end project is about the same quality (if you haven't put time and effort into the graphics, then I can expect the same effort went into the story and map design, do you see where I'm coming from?)

I'd rather see the RPT graphics then see a chipset that looks like it was done in 20 minutes.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 05, 2009, 03:43:08 pm
Hardly, sure you can make good games in makers, just like you can make pretty games with stock graphics. But either way you are constrained by the limitations of the tools you are using to some extent. The end result is entirely dependant on how you use these tools. Making an engine or graphics from scratch will always be the better option, but only if you have the skills to do it well enough, and not everyone does.

If you concider RPG Makers DBS as the engines equivalent of RTP you should see what I'm getting at.

Of course there's always limitations, the hardware you're developing on could even be a limitation, and even using a full fledged programming language you may be unable to do certain things due to lack of available hardware (Even if I could write a program that used input from a microphone doesn't mean I can use that program when I don't have a microphone).  Everything has limitations.  However, the difference between the two are this:  if you want to make a certain game, it doesn't matter whether you use C++ or RPGmaker or what have you, you can still come out with the same end result.  In fact the user doesn't even have to know how you made it, you could make the same RPG in rm2k as you can in C++, one is just easier for the creator to use.  But, and here's the huge point, using RTP or ripped graphics is going to change the end result.  I may not know whether you coded a game in C++ or rpgmaker, but I am going to know when you used a bunch of Zelda graphics.  It completely changes the way the user sees the game.  You can't make that analogy the same for both of these things.

Also I know some of you dudes are not going to be happy with me for saying this but sometimes when you aren't able to do something it means you shouldn't.  If you are good at writing music and awful at singing, then you get someone to sing for you.  You don't put out a beautiful melody with atrocious singing out there and ask everyone what they think of it, if it's just a hobby you keep this bad copy to yourself because you admitted you were bad at it and you know it's bad.  People who use RTP and rips know it's not very cool to do so, and they do it anyway instead of just finding someone who IS good (and there are a lot of these people out there who like doing sprite shit but don't have the patience or skill to do the programming bits).  If you know you're using awful junk in your game, you can't be defensive when people call you out on it being bad--you made that decision to leave it in there.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: jaller141 on October 05, 2009, 04:04:30 pm
Also I know some of you dudes are not going to be happy with me for saying this but sometimes when you aren't able to do something it means you shouldn't. If you are good at writing music and awful at singing, then you get someone to sing for you. You don't put out a beautiful melody with atrocious singing out there and ask everyone what they think of it, if it's just a hobby you keep this bad copy to yourself because you admitted you were bad at it and you know it's bad. People who use RTP and rips know it's not very cool to do so, and they do it anyway instead of just finding someone who IS good (and there are a lot of these people out there who like doing sprite shit but don't have the patience or skill to do the programming bits). If you know you're using awful junk in your game, you can't be defensive when people call you out on it being bad--you made that decision to leave it in there.

So what you're saying is, if you suck at something, don't do it? (Paraphrased)
What a defeatest additude...
We're not all born with the abilities to do things, such as sing or write music... that does not mean, however,  that we should just give up and do what we're good at...
Its like saying "If you can't draw, don't bother..." practice makes perfect, four years ago I couldn't even type 20 wpm with the hunt and peck method of entering keys... but because of practice, I'm now hitting 50 to 60 wpm... depending on if I'm not making errors and backspacing. I wouldn't have gotten to this point without that practice period.
Sure, not everyone can sing... not everyone is born with that talent... but if you spend your time practicing singing, you're eventually gonna get good at it, it might take you years, but you'll get good at it.
Yes, there's also limitations, such as tools and other items. But heck, even with MS paint, you can make a great looking sprite or tileset, but it takes time, effort, and PRACTICE (broken record... oh god, my teacher's rubbing off on me!)
You can say what you will, but the fact remains.
"If you shoot a target and miss, you'll know where you need improvement, if you don't take that shot, then you're always gonna miss"

Edit: Vell, read my post above this one... and JM, Vell beat you too...
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 05, 2009, 04:08:15 pm
Uh your argument kind of misses the point of this topic.  Of course people should practice, but the point is they're NOT, they're using rips and RTP graphics.  I'm all for people putting their own work out there and getting better at it, but that's not what this topic is about.  Instead people are putting rips in their games knowing they're dumb to use and they are not happy when other people point out what they already know--it looks awful.  It looks like you didn't even try.  If you can't be bothered to make your own, then you shouldn't just put overused shit in your game, you shouldn't be making a game if you can't be bothered with finding someone to do graphics or do them yourself.

My post was specifically for the people using RTP, I already made it clear that I enjoy handmade graphics even if they're practically stick figures.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 05, 2009, 04:13:55 pm
Also I know some of you dudes are not going to be happy with me for saying this but sometimes when you aren't able to do something it means you shouldn't.  If you are good at writing music and awful at singing, then you get someone to sing for you.  You don't put out a beautiful melody with atrocious singing out there and ask everyone what they think of it, if it's just a hobby you keep this bad copy to yourself because you admitted you were bad at it and you know it's bad.  People who use RTP and rips know it's not very cool to do so, and they do it anyway instead of just finding someone who IS good (and there are a lot of these people out there who like doing sprite shit but don't have the patience or skill to do the programming bits).  If you know you're using awful junk in your game, you can't be defensive when people call you out on it being bad--you made that decision to leave it in there.
ok i've agreed with your points so far but this is just plain wrong. someone bad at singing but still recording a song is not like someone bad at spriting using rtp or rips. The fact is if this theoretical bad singer keeps on singing his songs he will eventually get better. that is how people get good. there is no SPECIAL GENE that makes someone good at something, its practice, all practice. People ask me this when i draw something and they are like 'WOW THATS GREAT HOW COME YOUR GOOD AT DRAWING???' I would never say i'm that great at drawing, but through practice I have developed a (small) talent for drawing stuff. all my life i have been playing piano, is it a surprise I am now talented at writing songs? it is only through practice people get better. through your logic, someone learning to.... play and instrument for instance goes to take a first lesson, hears how bad he is then gives up. noone would be good at anything!

But to link this back into topic, everyone who uses RTP or rips because they say they cant sprite, is just making sure they will NEVER be good at spriting as long as they do that. If you start making games with bad graphics, you will pick up little tricks and by the time you finish you will be a better spriter, no matter how bad you were when you started. Anyone who says they haven't got the talent to make a chipset/charset is just saying that because they haven't got the talent to make an rtp-standard chipset/charset. It doesn't matter how bad something is if it is what you want, no matter how bad you think it is. I'm sure everyone, no matter how talented, sees their own work as something sub-standard to what they 'saw in their heads'. Just keep going and you'll get better, and people will appreciate the fact you took the time to put effort into your work.

EDIT: jaller posted while i was typing. damn.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Maxximum on October 05, 2009, 05:22:05 pm
I could keep arguing that my analogy was perfectly valid but I see no point in dragging this out. Yes, obviously an entirely custom game is usually much more appealing than one that uses rips. You don't seem to understand how much extra effort and time it costs though, especially for someone who has to learn it all. That's just one of the reasons I can think of for using rips. Ever notice how many games never make it past the demo stage? This is just a hobby for most people, and the more they try to do at once the less they usually end up getting done. Sure you can get help, but finding it isn't always that simple, and you don't want to risk losing interest in the project half way when someone has already done a load of stuff for you. The list goes on. Theres plenty of perfectly good reasons to use premade materials, and if they are used right the game wont lose that much appeal. As I already pointed out, this isn't necessarily my preference since I'm not a fan of RTP or overused rips, I can understand why they get used though. To make a little point, most RM games use the DBS and yet no one seems to mind. Or are you implying that graphics alone make a game?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 05, 2009, 05:27:29 pm
ok i've agreed with your points so far but this is just plain wrong. someone bad at singing but still recording a song is not like someone bad at spriting using rtp or rips. The fact is if this theoretical bad singer keeps on singing his songs he will eventually get better. that is how people get good. there is no SPECIAL GENE that makes someone good at something, its practice, all practice. People ask me this when i draw something and they are like 'WOW THATS GREAT HOW COME YOUR GOOD AT DRAWING???' I would never say i'm that great at drawing, but through practice I have developed a (small) talent for drawing stuff. all my life i have been playing piano, is it a surprise I am now talented at writing songs? it is only through practice people get better. through your logic, someone learning to.... play and instrument for instance goes to take a first lesson, hears how bad he is then gives up. noone would be good at anything!

But to link this back into topic, everyone who uses RTP or rips because they say they cant sprite, is just making sure they will NEVER be good at spriting as long as they do that. If you start making games with bad graphics, you will pick up little tricks and by the time you finish you will be a better spriter, no matter how bad you were when you started. Anyone who says they haven't got the talent to make a chipset/charset is just saying that because they haven't got the talent to make an rtp-standard chipset/charset. It doesn't matter how bad something is if it is what you want, no matter how bad you think it is. I'm sure everyone, no matter how talented, sees their own work as something sub-standard to what they 'saw in their heads'. Just keep going and you'll get better, and people will appreciate the fact you took the time to put effort into your work.

I think that I presented myself wrong on this, probably because I'm sick and can't think clearly, but I meant it like this:  the person is not willing to improve themselves, like you said here:

Quote
But to link this back into topic, everyone who uses RTP or rips because they say they cant sprite, is just making sure they will NEVER be good at spriting as long as they do that.

Which I agree 100% with.  So, given this type of person (which this topic is about), it is better for them to not use their half-assed attempt (i.e. rips), and instead find someone else who can do this for them.  I didn't mean for this to apply to EVERYONE, this only applies to this type of person who is not TRYING to improve themselves.  They aren't willing to, and given their two options left they choose the worse one out of laziness.

edit: also

Quote
You don't seem to understand how much extra effort and time it costs though, especially for someone who has to learn it all.

get over it!!!! if you want to make a good game you've got to put IN that extra effort and time, otherwise don't be upset when people think your rip-filled game is dumb.  I mean, when you were born nobody promised you guys that you would be able to make games, this is why so many awful games are made because people don't realize that it takes A REALLY LONG TIME to make a good game.  It takes years for professional teams to make good games, how much longer do you think it takes for an individual or handful of people to make one?  If this is what you want to do, then you do it.  Sorry that it takes time and effort that most people can't find, but that's just how it is.  Building furniture takes more time and effort than I'm willing to put into, so I don't do it.  But, people that are passionate about these things FIND the time.  That's just life man.  None of us were ever guaranteed the chance to make a game, that's all on your shoulders when you decide to make one.  You can't use that as an excuse to lower your standards.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Maxximum on October 05, 2009, 05:49:17 pm
You do realise that most of the popular games on this forum are "rip filled" right? That's not really my point though. I think I've said this in every post already, but personally I preffer originality too. However, I do understand that not everyone wants to make the next Final Fantasy, a lot of the time its just a matter of releasing some pent up creative energy while gaining a sense of accomplishment.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Kaworu on October 05, 2009, 05:50:17 pm
if you guys put as much effort into making graphics for your games as you are arguing why you're too lazy to do time rpgmaker sprites then ... I'm too lazy, this sentence can finish itself, and without the need of stealing lines from a commercial game.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 05, 2009, 06:29:14 pm
if you guys put as much effort into making graphics for your games as you are arguing why you're too lazy to do time rpgmaker sprites then ... I'm too lazy, this sentence can finish itself, and without the need of stealing lines from a commercial game.
this tickled me.

@velfarre - yeah after reading your post just above mine i think i see what you meant to say. we cool now, k?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 05, 2009, 07:59:03 pm
yeah, we cool bro, it's hard to focus when your head is full of snot so i had a hard time getting my point across correctly  :welp:
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Neophyte on October 05, 2009, 08:04:21 pm
You do realise that most of the popular games on this forum are "rip filled" right?
Noooooo, they will tear you down right here. Because how many of these popular games are actually popular outside of this forum or RM in general?

I think the problem really isn't too much with rips or whatever. The problem is the RM community is known for not doing much and wait for their resources to come to them. They've taken from the same pool of resources for way too many years (seriously you still go to charas project and use bobthetaco rips for the 2k3 users), and scripts from other users to make their games. It's become so bad that we can all point out exactly where each resource came from. It's like having bag full of candy. It's nice at first to have all of these resources here, but you're not ever going to get new candy if you keep searching in that bag, and all of your games will taste the same.

awful...analogy...

But yeah give your game a spark. The Way, Sunset Over Imdahl, Exit Fate, and a bunch others are popular for their spark of originality. Don't settle for what's just available to you.

This topic was a fun read. :fogetcool:
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Taylor Kaz on October 05, 2009, 09:01:19 pm
Because we aren't profesionals. We don't own game companies. We are not employeed by game companies.

We don't do this for a living, it is a HOBBY.

This is a biased answer because I've used rtp before, but i've used it well.  I've used rips before, but i've used them well.  I've taken the time out to rip them myself, tweak them, etc.  However, I've also made plenty of original graphics, and I found it not to be any more time consuming than using rips.

And the fact that many people who make games are single person creators, each person has strengths and weaknesses.  If you work on a production team, you can get the finished product you want more readily than when you're by yourself.  Pick your favorite commercial game, how many times do you see the writer also make the graphics?  None, because that's not in their list of strengths, otherwise you end up with a crappy game.

I'm glad neophyte brought up sunset over imdahl.  That game is superb graphics, made by a designer who had superb graphical capability.  In effect, he tailored the game to his other strengths, which was story-telling etc., not designing fights or other aspects of gaming.  Many of us just wanted to  make a finished product knowing what we like and dont like in games.  IMO, using rips takes nothing away unless the finished product is crappy.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 05, 2009, 09:36:45 pm
I think the problem really isn't too much with rips or whatever. The problem is the RM community is known for not doing much and wait for their resources to come to them. They've taken from the same pool of resources for way too many years (seriously you still go to charas project and use bobthetaco rips for the 2k3 users), and scripts from other users to make their games. It's become so bad that we can all point out exactly where each resource came from. It's like having bag full of candy. It's nice at first to have all of these resources here, but you're not ever going to get new candy if you keep searching in that bag, and all of your games will taste the same.

awful...analogy...

this was actually one of the better analogies of the topic tbh, at least it compared the right things

Quote
IMO, using rips takes nothing away unless the finished product is crappy.

unfortunately most of the people who aren't willing to do their own graphics and/or find someone to do the graphics aren't making good games anyway, so it's more like the rips/rtp are a sign that "hey guys i didn't put enough time into this overall"

it's not a 100% thing but more often than not that's what you're going to find!

edit:

Quote
Noooooo, they will tear you down right here. Because how many of these popular games are actually popular outside of this forum or RM in general?

This is true too.  The problem with looking for critique among other gamemakers (especially when it comes to rm2k) is that they will be comparing your game to theirs.  If it's better than what they have, you have an awesome game.  This means almost everyone is going to get praise from someone.  A lot of these games aren't going to be seen as being so good among people who have nothing to do with gamemaking, and will be comparing your game to other games they've played.  When your game is popular among both groups, then maybe that would mean something but I can't remember the last time someone told me "hey check out this rtp game, so cool".
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 05, 2009, 09:45:39 pm
yeah, there is also a massive element of the fact the usually people who use the rtp or rips are actually just bad at making games.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: kentona on October 05, 2009, 10:20:17 pm
It's topics like these that make me believe that the entire RM community is all talk no action.

I used RTP/rips because it suited my goals.  I purposely refrained from making my goals overly ambitious because that would be time consuming for my fun little side hobby.  I enjoyed making it and I finished it - so my goal was met.  The fact that people have played my couple of games AND enjoyed themselves is an awesome bonus.

So, did I lower my expectations and standards to reach my goal?  You bet.  But I reached my goal.  Now that I have that under my belt I can try bigger and better things.  It's not always all or nothing.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Lackeos on October 05, 2009, 10:25:48 pm
If you know you're using awful junk in your game, you can't be defensive when people call you out on it being bad--you made that decision to leave it in there.

Thing is, a lot of these custom graphics ARE awful junk.  Using somewhat similar-looking web-downloaded graphics from different artists doesn't look nearly as much like awful junk as some of the custom graphics that have been posted in this thread.

I agree on the hatred of RTP.  Use of RTP, DBS, and DMS, are just like poor mapping, bad game design, etc., they reek of being a beginner.  But web resources were put there to be used, look as good as they can look with the 16-bit limitations, don't come default with the game, and there is no given web resource that's used in a ton of games.

Personally, I give no extra respect to games for using custom graphics.  All I care about is how the graphics look, not who made them.

This is exactly the same as composing your own game music vs downloading music from the web (can't call that a bad analogy).  Downloading music from the web is perfectly fine (and in most cases ideal, imo), most game makers can't compose their own music without it being awful and making the game awful.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 05, 2009, 10:41:26 pm
stealing awesome artwork is less desirable than drawing your own IN EVERY CASE. Being creative is awesome and making games should be a creative outlet. If you don't bother making some graphics, use a default basic RPG TEMPLATE and have a 14 year old's English class story as a plot I don't see what benefit you've served anyone.

Lackeos you are pretty much a grade-A dickhead because if you really think the hand-drawn graphics here are "awful junk" and would be below a game using ripped graphics and music then  you are an idiot.

Personally, I give no extra respect to games for using custom graphics.  All I care about is how the graphics look, not who made them.
You make me sad. How could you ever feel this way? How does it begin to make sense? No please, explain to me how this broken and idiotic logic manifests itself in your dim and shoddy neurons and how it comes off to you like a good idea or good thing to say? You really think that somebody taking the time and energy to create graphics, even if they suck, deserves no merit and would actually make you want to play a game LESS than if they had all the generic MAC & BLUE and CHRONO TRIGGER ooooh SEIKEN DENSETSU 3 RIPS NYCE?? Do you see how you are at best an idiot and at worst a feverishly horrible person?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Lackeos on October 05, 2009, 10:49:54 pm
Lackeos you are pretty much a grade-A dickhead because if you really think the hand-drawn graphics here are "awful junk" and would be below a game using ripped graphics and music then  you are an idiot.

They are pretty awful.  They look worse than pretty much any game I've paid to play since the Super Nintendo came out.  Using somebody elses' graphics in all likelihood results in graphics superior to the likes of FF4, on par with FF6.  Essentially, some of the hand drawn graphics that have been posted would result in a game that people outside this forum wouldn't want to play, and a lot of web resources could be used to make games that people outside this forum would want to play.  Holding everything to be equal, I would sooner play a game whose graphics were downloaded from an RPG Maker resource site than I would play a game with ugly custom graphics.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: bick on October 05, 2009, 10:51:32 pm
They are pretty awful.  They look worse than pretty much any game I've paid to play since the Super Nintendo came out.  Using somebody elses' graphics in all likelihood results in graphics superior to the likes of FF4, on par with FF6.  Essentially, some of the hand drawn graphics that have been posted would result in a game that people outside this forum wouldn't want to play, and a lot of web resources could be used to make games that people outside this forum would want to play.  Holding everything to be equal, I would sooner play a game whose graphics were downloaded from an RPG Maker resource site than I would play a game with ugly custom graphics.
I'd rather make a game that nobody played that I can call a product of myself. Isn't the whole point of being an independent developer the fact that you don't have to worry about pleasing an audience?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Lackeos on October 05, 2009, 10:56:14 pm
I'd rather make a game that nobody played that I can call a product of myself. Isn't the whole point of being an independent developer the fact that you don't have to worry about pleasing an audience?

Apparently we each define our own point of being an independent developer.  For me, the point is to try my best to please an audience, however limited I might be at it.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 05, 2009, 11:07:37 pm
stealing awesome artwork is less desirable than drawing your own IN EVERY CASE. Being creative is awesome and making games should be a creative outlet. If you don't bother making some graphics, use a default basic RPG TEMPLATE and have a 14 year old's English class story as a plot I don't see what benefit you've served anyone.

Lackeos you are pretty much a grade-A dickhead because if you really think the hand-drawn graphics here are "awful junk" and would be below a game using ripped graphics and music then  you are an idiot.
You make me sad. How could you ever feel this way? How does it begin to make sense? No please, explain to me how this broken and idiotic logic manifests itself in your dim and shoddy neurons and how it comes off to you like a good idea or good thing to say? You really think that somebody taking the time and energy to create graphics, even if they suck, deserves no merit and would actually make you want to play a game LESS than if they had all the generic MAC & BLUE and CHRONO TRIGGER ooooh SEIKEN DENSETSU 3 RIPS NYCE?? Do you see how you are at best an idiot and at worst a feverishly horrible person?

I agree with everything said here.  I guess I was too caught up in the more technical aspects of this topic but jesus you're right, it DOES make me sad that someone would prefer the same awful rips over someone who tried drawing their own graphics.  When I was a kid playing with RPGMaker for the PSX I made an awful stick figure in my game and I felt so much better about him than any of the built in characters I made.  It's sad to think that people would frown upon someone GIVING A SHIT.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: thecatamites on October 05, 2009, 11:30:21 pm
Essentially, some of the hand drawn graphics that have been posted would result in a game that people outside this forum wouldn't want to play, and a lot of web resources could be used to make games that people outside this forum would want to play.

this is a fair comment though because the indie games community as a whole has always preferred stolen professional graphics to ones that have been thrown together by imaginative amateahahahaha
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Lackeos on October 05, 2009, 11:39:35 pm
Lackeos you are pretty much a grade-A dickhead because if you really think the hand-drawn graphics here are "awful junk" and would be below a game using ripped graphics and music then  you are an idiot.
You make me sad. How could you ever feel this way? How does it begin to make sense? No please, explain to me how this broken and idiotic logic manifests itself in your dim and shoddy neurons and how it comes off to you like a good idea or good thing to say? You really think that somebody taking the time and energy to create graphics, even if they suck, deserves no merit and would actually make you want to play a game LESS than if they had all the generic MAC & BLUE and CHRONO TRIGGER ooooh SEIKEN DENSETSU 3 RIPS NYCE?? Do you see how you are at best an idiot and at worst a feverishly horrible person?

Because making a bad product is bad.  If Publix, Wal-Mart, etc. sold brand name milk, and some local market sold milk they produced themselves, that had cow hair in the bottles and was perhaps a little sour, I'd buy Publix milk.  If a band did a good cover of a song, or sampled somebody else's music and it sounded good, I'd listen to that far sooner than I'd listen to original music that was bad.  If you have a good movie remake like Ocean's Eleven, I'd sooner watch that than an awful movie.  If one movie has an originally composed soundtrack, and another movie has a soundtrack composed of pre-existing songs, does it make a difference?  I mean, there's movies like Conan The Barbarian and Edward Scissorhands that have awesome original soundtracks, and there's movies like Garden State that have awesome unoriginal soundtracks.  You ask how I can be this way, but this is actually the default condition, to favor quality.

Based on the graphics, I'd sooner play http://rmrk.net/index.php/topic,33309.0.html than http://rmrk.net/index.php/topic,34403.0.html.  One is obviously ripped graphics, one is obviously original graphics.  I choose option A.

By the way, nice large collection of insults.  I guess there's really no rules here.

When I was a kid playing with RPGMaker for the PSX I made an awful stick figure in my game and I felt so much better about him than any of the built in characters I made.  It's sad to think that people would frown upon someone GIVING A SHIT.

Yeah, I've drawn a stick figure in iDraw.  Suppose I made a game with web resources and another game with stick figures.  If this thread was never created and we never had these disagreements, there's no way you'd like the stick figure game more than the web resources game.  The stick figure game would be the game graphics equivalent of The Blair Witch Project.

But to link this back into topic, everyone who uses RTP or rips because they say they cant sprite, is just making sure they will NEVER be good at spriting as long as they do that. If you start making games with bad graphics, you will pick up little tricks and by the time you finish you will be a better spriter, no matter how bad you were when you started. Anyone who says they haven't got the talent to make a chipset/charset is just saying that because they haven't got the talent to make an rtp-standard chipset/charset. It doesn't matter how bad something is if it is what you want, no matter how bad you think it is. I'm sure everyone, no matter how talented, sees their own work as something sub-standard to what they 'saw in their heads'. Just keep going and you'll get better, and people will appreciate the fact you took the time to put effort into your work.

It seems to me that a person can still practice their spriting skills while releasing games without original graphics.  I agree that most RPG makers (unless they never work solo) should practice their spriting skills, and not resign to being permanently poor spriters.  But if a programmer is practicing his/her spriting on the side, it doesn't mean he/she needs to release games with his/her unrefined spriting graphics in the mean time, or shouldn't be allowed to release games with unoriginal graphics in the mean time.

I think the problem really isn't too much with rips or whatever. The problem is the RM community is known for not doing much and wait for their resources to come to them. They've taken from the same pool of resources for way too many years (seriously you still go to charas project and use bobthetaco rips for the 2k3 users), and scripts from other users to make their games. It's become so bad that we can all point out exactly where each resource came from. It's like having bag full of candy. It's nice at first to have all of these resources here, but you're not ever going to get new candy if you keep searching in that bag, and all of your games will taste the same.

You feel that people keep using candy from the bag and don't bother contributing any new candy, and you think that's bad, and I basically agree.  However, what's the novelty of contributing new candy to the bag, if other people can't use it?  You know, like if I make or edit a charset / chipset, and it doesn't suck, I want other people to feel free to use it also.  The thing is, if we have this new movement of "nobody is allowed to use other peoples' resources," then people would feel like they shouldn't use my contribution.  Then what's the novelty of contributing the new candy?  I think it'd be ideal if people both borrowed and contributed.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Foliage on October 05, 2009, 11:54:17 pm
use a default basic RPG TEMPLATE and have a 14 year old's English class story as a plot

Actually, if the story is kiddy like that, I don't mind graphics being stickfigure-like.

thecatamites, you do realise Lackeos is also talking of RPGMaker resources presented on Japanese resource websites, right? Which are distributed for others to use for no cost. Is using those resources just as worse as using ripped resources?

I understand where you're coming from; if every game were made with custom resources, you'd get a much more varied scene. On the other hand, like Lackeos, I am none too fond of stickfigure-esque graphics in a game that wants to be serious. (I'm a lot less picky on games that are explicitly meant to be kiddy, or very light-hearted in nature)

In the end, those who cannot draw graphics of the level they'd like immediately (I believe anyone can make great things if they work at it) are more prone to grab existing resources because they are readily available, and you don't first spend one or two years honing your spritearts in order to appeal to a select group of people. In the end, as someone else said, being an independant developer means you don't really need to appeal to an audience.

In much the same way as others would make the conscious decision to create a game with offputting custom graphics solely for the sake of feeling more satisfied about that, others are satisfied enough with completing a visually appealing (YMMV) game composed of ripped or readily available resources which is also faster to appeal to a broader range of the gamemaking community. The former obviously has some legal implications, but the latter method has none of that and has been employed quite a number of times to build acceptable games with.

Being patronising towards others who disagree with you, or even going so far as to look down on them is a very sad way to argue your point of view. Was the intent of this thread to discuss an issue honestly, or propagandise your beliefs and bash anyone who disagreed?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Corfaisus on October 06, 2009, 12:32:50 am
On the whole "Anyone who doesn't make custom graphics is too lazy/stupid/unable to create their own." comment... There's also another option of "someone who just doesn't give a flying fuck about custom graphics." Honestly, whenever I see custom graphics, battle systems, or menu systems, it actually PUTS ME OFF from playing that game, mainly custom graphics as most that I've seen are overly-bright, colorful eyesores. I'm not saying ALL games, but if the main programming focus of your game is "Check it out, you can use items in a system that would run smoother had I just stayed with the basics!", then what the hell are you using RPG Maker for?

Though I am curious, where did this "RTP is horrible no matter what, and it shows that you're just some lazy, stupid 9 year old for using it" bullshit start? Have there honestly not been enough games that use RTP good to justify using it?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Eltee on October 06, 2009, 12:39:45 am
Using RPGMaker shows you're too lazy to use anything else to make more interesting games and therefor your game should just be avoided anyway

So this argument is totally pointless one way or the other

If you take the time to make custom systems or graphics, you may aswell take the time to use a better, more flexible engine


The best rpgmaker games are the one with custom music/graphics because then at least you can appreciate the effort put into them, while you lament the effort(or lack of) into making a game on something that terrible
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Shadow Kirby on October 06, 2009, 12:46:25 am
On the whole "Anyone who doesn't make custom graphics is too lazy/stupid/unable to create their own." comment... There's also another option of "someone who just doesn't give a flying fuck about custom graphics." Honestly, whenever I see custom graphics, battle systems, or menu systems, it actually PUTS ME OFF from playing that game, mainly custom graphics as most that I've seen are overly-bright, colorful eyesores. I'm not saying ALL games, but if the main programming focus of your game is "Check it out, you can use items in a system that would run smoother had I just stayed with the basics!", then what the hell are you using RPG Maker for?

Though I am curious, where did this "RTP is horrible no matter what, and it shows that you're just some lazy, stupid 9 year old for using it" bullshit start? Have there honestly not been enough games that use RTP good to justify using it?

Well, someone loves Alex the rtp hero.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Mineyl on October 06, 2009, 12:50:05 am
Personally, I don't really care where graphics come from as long as they're used well.  The stigma of ripped/default graphics is simply that if the creator is slacking in the graphics department, he is most-likely slacking in other departments, as well.  It's a giant red flag for anyone who hasn't been following a project for any length of time.

Quote from: Corfaisus
Though I am curious, where did this "RTP is horrible no matter what, and it shows that you're just some lazy, stupid 9 year old for using it" bullshit start? Have there honestly not been enough games that use RTP good to justify using it?

Bingo.

Quote from: Mr.
Using RPGMaker shows you're too lazy to use anything else to make more interesting games and therefor your game should just be avoided anyway
Quote from: Mr.
while you lament the effort(or lack of) into making a game on something that terrible

Someone isn't very handy with RPG Maker, I take it.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Eltee on October 06, 2009, 12:56:11 am
Someone isn't very handy with RPG Maker, I take it.

Handy enough to know anything that looks half interesting in rpgmaker would be better on something else
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Drule on October 06, 2009, 01:05:40 am
Man this topic is hilarious because you are fervidly debating each other but you are all essentially right. It is impossible to declare whether using rips is wrong or not or whether or not you should put thought into your projects, because for some people it is a lax outlet and for some it is a dead serious hobby. It really depends on the mindset of the creator and the purpose of his or her games.

A game's quality can pretty safely be measured in its popularity, and if the creator doesn't even care about exposure then we don't really have any reason to complain about shitty jRPGs or whatever, because they will die in obscurity anyway. Everyone is happy!!
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Mineyl on October 06, 2009, 01:09:43 am
Handy enough to know anything that looks half interesting in rpgmaker would be better on something else

I'm quite curious as to how you would make an RPG "better" over a format that is specifically designed for the genre.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Shadow Kirby on October 06, 2009, 01:18:24 am
I'm quite curious as to how you would make an RPG "better" over a format that is specifically designed for the genre.

By using something more flexible ?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Mineyl on October 06, 2009, 01:19:46 am
By using something more flexible ?

You misunderstand.  What are the specific improvements?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Lackeos on October 06, 2009, 02:27:38 am
I'm quite curious as to how you would make an RPG "better" over a format that is specifically designed for the genre.

Well the fact is, RPG Maker is somewhat limited.  What I've been coming to learn is that quite a good many of its limitations can be overcome if you're very savvy.  (In RM2K for example) There's patches to overcome the "Enter Hero Name" command that doesn't work, to increase the limited amount of pictures you can show, to enable MP3's rather than just MIDI's, etc..  But even so, when using an actual programming language like java, there's absolutely no limitations.  For example, you aren't limited to 16-bit graphics.  You can do actual 3-D stuff, instead of artificial 2.5-D.  You can do object-oriented programming, which is awesome (I wish I could provide an example where this would be useful, the best I can think of is cloning events).  You can use databases instead of inefficient checking of hundreds of fork conditions.  You can perform any task with the minimum amount of code (which is hard to explain, but suffice to say that it's very inefficient to program certain features in an RPG Maker, and inefficiency causes unnecessary, albeit minor lag).  Also, the placement of events in RPG Makers is in accordance with a grid system, whereas in java or something you can place anything anywhere, between grid spaces or otherwise.  Obviously the list goes on, but that's what I could come up with on short notice.

The strength of RPG Maker isn't its efficiency or its unlimited options.  It's the dramatic improvement in how easy it is to make the game, especially the visual aspects.  You can make a better game without RPG Maker (in the technical and gameplay departments, not story-wise), though it might take several more years.  Despite all of this, I'd rather use an RPG Maker than java.

But none of this is very relevant.  What's relevant is just the fact that it's yet another analogy that's been brought-up in this debate.  "Why use pre-existing graphics that someone else toiled to create, when you can do it the harder, but more personal way and create your own graphics from scratch," was meant to be analogous to "Why make a game with an RPG Maker that somebody else toiled to create, so that RPG-making would be easier for you, when you can do it the harder, but more personal way and program the game from scratch."  It's a fair analogy, but a little extreme.  I mean, the default argument would be "If you shun using borrowed graphics, then your games better not use the DBS, or the DMS, or borrowed music, or a rehashed plot, or anything else that's unoriginal / borrowed / default."  To say "Why not just use a real programming language" is the much more extreme version of that argument.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: EvilDemonCreature on October 06, 2009, 03:36:43 am
Man this topic is hilarious because you are fervidly debating each other but you are all essentially right. It is impossible to declare whether using rips is wrong or not or whether or not you should put thought into your projects, because for some people it is a lax outlet and for some it is a dead serious hobby. It really depends on the mindset of the creator and the purpose of his or her games.

A game's quality can pretty safely be measured in its popularity, and if the creator doesn't even care about exposure then we don't really have any reason to complain about shitty jRPGs or whatever, because they will die in obscurity anyway. Everyone is happy!!

This is the best point. But I like that people can be so passionate about how to handle these issues for when they peruse the hobby. It's a surprisingly personal task to any person who does it, no matter how lax they treat it, nor how it's successes are measured.

I'm from the camp that if your game needs __________, but you aren't going to make an effort to learn to do ________ yourself, then you have an obligation to what you create to get it done by someone who knows what they are doing. For instance, in the case in which I knew I couldn't afford someone to make custom graphics for my game, I would still find someone who regularly draws sprites (who would be willing to take less time than making the graphics from scratch) to pick out the rtp/prefabricated graphics that would go in my game. This is because they have work they can attest to, that I can see and trust my judgement to when it comes to how the game I want to create will best be viewed. It is not impossible for a game to be made with reconstituted graphics in good taste. The problem with it only arises because it turns out to be the only development outlet available for all the people with no practice or talent for using graphics to use graphics when fulfilling their desire to make a game.
 
It would be presumptuous of anyone to know and expect what look best suits their game if they have no intention of learning/knowing the medium that their game uses to communicate visuals. It would be pointless for them to use graphics other people used for another game, because they themselves cannot even prove they know exactly how they want their game to look in the first place. If you are not a graphics person, then don't be a graphics person. It's really as simple as that.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Mineyl on October 06, 2009, 05:26:38 pm
Though I understand your sentiments, Lackeos, the majority of what you've outlined deal with simple preferences rather than actual improvements over RM2k/3, which uses a specific format that works more than adequately with homebrew RPG creations.

I'm from the camp that if your game needs __________, but you aren't going to make an effort to learn to do ________ yourself, then you have an obligation to what you create to get it done by someone who knows what they are doing.

Agreed, good sir.  I believe such a quote is sig-worthy.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: kentona on October 07, 2009, 02:03:00 am
Yeah, asking for help making sprites or music or whatever is all well and good - its getting the work done that's near-impossible.  Other than general reliability issues surrounding the work, you need a "rep" to even get people to consider doing custom sprites/edits for you.  Kids come in all the time asking for "I needs a spriter and a music guy and a mapper and 3 beta testers" and they are often slammed and told to "show us what ya got before I will even consider this"...so, I guess if you really want to break in you end up using pre-made rips or RTP.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 07, 2009, 02:25:59 am
That may be true a lot of the time, but there's no reason someone couldn't do a lot of work on their game before asking for the custom graphics.  That's what placeholders are for.  People just want to know their work isn't going into a dead project, if you have the solid foundation of a game minus the graphics, you can find someone to help out.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: NightBlade on October 07, 2009, 02:30:11 am
SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE

You're aware that it is possible to edit ripped material to fit their own needs, right? It is done quite often, actually.

As far as using ripped media, It isn't an ideal solution for anyone involved; it is only done to circumvent a limitation. If done poorly; will make the game look like a crappy scrap book. If done properly, can make the game look great; ripped or not. To some, it can even be a means to an end : IE - making a game using rips well to get one's name some exposure.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: scifibunny on October 07, 2009, 03:11:41 am
I know Nasa lets people use their pictures for textures, for free! I don't think this is a bad thing..but hearing a song in two seperate games..I dunno..although they recycle music in movies as well, and I think that's lame.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 07, 2009, 03:55:00 am
You're aware that it is possible to edit ripped material to fit their own needs, right? It is done quite often, actually.
dude i remember exactly what he's talking about but I don't think you do.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: NightBlade on October 07, 2009, 05:04:04 am
dude i remember exactly what he's talking about but I don't think you do.

I'm pretty sure I remember what happened.  What with the overreacting, and the simple apology from the offender.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Rone Rivendale on October 07, 2009, 03:29:41 pm
This thread is sort of pointless but not for the reasons other people mentioned.

It just seems pointless to argue so intensely over graphics in a genre where Gameplay, Storyline, Character Devolopment, etc are way more important than graphics. The first rpgs were pen and paper where the only 'graphics' were in your mind.

It isn't about eye candy, it's about mind candy. And the people who care so badly about graphics are missing the point of what rpgs are about.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 07, 2009, 03:33:36 pm
i've been talking about it in the context of any type of game, not just rpgs.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 07, 2009, 03:37:46 pm
This thread is sort of pointless but not for the reasons other people mentioned.

It just seems pointless to argue so intensely over graphics in a genre where Gameplay, Storyline, Character Devolopment, etc are way more important than graphics. The first rpgs were pen and paper where the only 'graphics' were in your mind.

It isn't about eye candy, it's about mind candy. And the people who care so badly about graphics are missing the point of what rpgs are about.

first of all if someone has put all the time into those things they probably put the time into the graphics

second, i don't want to be reading the next great story while staring at zelda sprites, don't you see why this is a bad idea????  you may be telling me a great story but it's hard to change the fact that i'm staring at link, you can't use such iconic things without it detracting from your work
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Rone Rivendale on October 07, 2009, 09:46:23 pm
Well, I could. I used to play Wizardry games back in the NES/SNES days. You looked at stone walls of varying color the whole game. Some people just don't care about graphics. Some of us just want to have fun and play a game.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 07, 2009, 10:59:15 pm
That's not the same thing I'm saying at all man.  I love Wizardry, fuck I love text adventures.  It's not quality of graphics that's the thing here.  There's a difference between looking at bland graphics and looking at graphics you already associate with other games and characters.  You can't tell me about this amazing hero named Bill when I know I'm looking at Link.  It completely detracts from the story and everything else you have built up when what I'm seeing I already associate with something else.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Aten on October 07, 2009, 11:11:58 pm
Who is dumb enough to use actual HEROES though? No one in their right mind rips and uses heroes unless it's a fan game. People just rip places, buildings, grass etc.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 07, 2009, 11:12:30 pm
yeah i thought the whole argument here was not about whether or not graphics are good, but whether or not the creator of the game actually puts any effort into finding/making original graphics instead of just pulling shit from other games that have also been used multiple times (sometimes MANY MANY times) in tons of RPGMaker/indie games.

It's about being original and actually giving a shit about something instead of just wanting to make a game because "games r fun!!!!" and using a bunch of chrono trigger graphics. It's not even that it's lazy: to me it's just indicative of the fact that the person a) has nothing substantial to offer and b) lacks the faculties to create a competent and compelling game in the first place.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 07, 2009, 11:14:39 pm
i might catch some shit for that last thing since i'm sure competent people here have created actual good and compelling games using rips, but before any of you tries to defend yourself just know that i'm not talking about you anyway.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: NightBlade on October 07, 2009, 11:18:26 pm
i might catch some shit for that last thing since i'm sure competent people here have created actual good and compelling games using rips, but before any of you tries to defend yourself just know that i'm not talking about you anyway.

This last part wasn't really necessary, but in essence I agree with you. A better example would have probably been the whole Rudra outbreak a certain pair of games perpetuated.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Lackeos on October 08, 2009, 02:57:11 am
It's not even that it's lazy: to me it's just indicative of the fact that the person a) has nothing substantial to offer and b) lacks the faculties to create a competent and compelling game in the first place.

I definitely disagree, there.  If a person has a story of substance to offer, and possesses the faculties to create a competent and compelling game, it may be that they just can't sprite.  Sprites really aren't "substance," that's really one of the least substantial aspects of an RPG.  I mean, good-looking sprites are important to me, but that's not the substance of the game.

Imo, an RPG has numerous aspects to it (the art, the story, the music, the gameplay), and an amateur RPG should at least be spectacular / innovative in one area or solid in every area.  The majority of amateur RPG's I've played fall short of my criteria, which is apparently much less strict than your criteria. 

i might catch some shit for that last thing

Hah, you called it.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Mikemc on October 08, 2009, 05:54:07 am
I don't mind stuf like tilesets and vehicles but characters must be from either a source I am unfamilar with or should not closely resemble the original. Like I don't want to see Cloud from FF7 running around all giddy and full of energy because to me, he was dull and slouchy all the time. I prefer to see them as I remember them (even if I am wrong ;)).
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Eltee on October 08, 2009, 10:22:11 am
how could you even tell he is running in an energetic manner from a 24x24 sprite
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 08, 2009, 11:03:06 am
how could you even tell he is running in an energetic manner from a 24x24 sprite
now this is just idiotic. srsly.

konix show him how much of an idiot he is
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 08, 2009, 12:07:28 pm
I definitely disagree, there.  If a person has a story of substance to offer, and possesses the faculties to create a competent and compelling game, it may be that they just can't sprite.  Sprites really aren't "substance," that's really one of the least substantial aspects of an RPG.  I mean, good-looking sprites are important to me, but that's not the substance of the game.

Then they find someone who can, we've been over this already.  Someone with a lot to offer is going to go that extra step, there is no reason to put so much time into something just to skimp out on something that creates a very big first impression on players.  Sure, graphics aren't that big of a deal in the game itself, but if you're looking at a site about a game that's the first thing thrown in your face.  For a lot of players it can determine whether or not they're downloading your game.  You're doing yourself a huge disservice by throwing in someone else's graphics in your theoretical godsend of a game.  And frankly someone who put that kind of time and dedication into such a compelling game is probably someone who isn't going to use rips--you don't put that much work and originality into the rest just to not be consistent and use original graphics.

I think I already said this (or something like it) in another post but if every other aspect of your game is that compelling, you will be able to find someone to do graphics.  It's the people who half-assed it in the first place that whine about not being able to find someone to work with them on their awful project.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Rajew on October 08, 2009, 02:54:05 pm
Quote
Based on the graphics, I'd sooner play http://rmrk.net/index.php/topic,33309.0.html than http://rmrk.net/index.php/topic,34403.0.html.  One is obviously ripped graphics, one is obviously original graphics.  I choose option A.

btw hellion uses mostly graphics ripped/edited from Dragon quest so
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 08, 2009, 03:02:31 pm
hellion looks more fun
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: EvilDemonCreature on October 08, 2009, 04:28:15 pm
Whoever is arguing about having a great game, but being unable to make decent graphics, here is my advice.

Make the graphics anyway. Sometimes badly drawn graphics do a game 100x better than graphics that look good on the surface, but players will immediately recognize them coming from another game. If the graphics take too long, just do them with a limited palette or in NES style. (if they still take too long, you are either not dedicated enough, or your game is too big. The good news is that it's always either one of these reasons.)

The high majority of games with graphics people recognize as stolen will be overlooked as "too amateur to waste my time playing", while some of the greatest, most recognized indie games are done so because they have graphics their five year old sister could have made. You are right in saying that graphics are just substance. They do make the first impression, and if you are an amateur, then you shouldn't be afraid of that being your first impression. The point is that if you want your first impression to be that of a creative game developer (as opposed to an uncreative one), then you simply have to have graphics that give some indication of something "created". Something someone else created years ago just doesn't count, no matter how much it suits the look you envisioned for your game.

EDIT:You were right about graphics being just stuff, filling, not pivotal for the purpose behind the game. It's like pie in that respect. Any sort of filling will do, but the pie will be defined by it simply because that's what the people taste biting into it. (and flavor is as important to games as it is pie, probably more so) You don't want them biting into something that is 10 years old either, that's not healthy and will lead to people not finishing the pie in fear of food poisoning.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 08, 2009, 04:31:54 pm
I don't mind analogies as long as they actually say the same thing you're using them to explain, which most of the ones in this topic didn't.  Please share your food analogy.


edit: In fact I have one of my own:  most of the analogies in these threads were comparing apples to oranges.  Zing!
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Taylor Kaz on October 08, 2009, 04:53:11 pm
Whoever is arguing about having a great game, but being unable to make decent graphics, here is my advice.

Make the graphics anyway. Sometimes badly drawn graphics do a game 100x better than graphics that look good on the surface, but players will immediately recognize them coming from another game. If the graphics take too long, just do them with a limited palette or in NES style. (if they still take too long, you are either not dedicated enough, or your game is too big. The good news is that it's always either one of these reasons.)

The high majority of games with graphics people recognize as stolen will be overlooked as "too amateur to waste my time playing", while some of the greatest, most recognized indie games are done so because they have graphics their five year old sister could have made. You are right in saying that graphics are just substance. They do make the first impression, and if you are an amateur, then you shouldn't be afraid of that being your first impression. The point is that if you want your first impression to be that of a creative game developer (as opposed to an uncreative one), then you simply have to have graphics that give some indication of something "created". Something someone else created years ago just doesn't cut it.

I'm not really sure that this really has to do with the graphics.  Let's be honest, you can sort of tell whether a game is "too amateur" based on the overall presentation, regardless of whether they used rips or not.  For those who allow the chipset palletes in rm2k3 limit the way they present their graphics, it's obvious because it will result in crappy map design.  Clearly, if their hero is a Crono charset with a japanese-style name, and the chip sets are a mix of rtp, sd3, and zelda, it's likely that the overall presentation is going to be crap.. and if the presentation is crap, rest assured their storyline, gameplay, etc. will be just as jumbled, or amateur.  In that way, I don't respect those who used character sets from games that have an emotional connotation to them... like crono, or link, etc. in a different context.

I think people should be a little more mindful of where their graphics are coming from.  I don't appreciate homemade graphics if they're so poorly done that it affects the quality of the game.  You're right, the high majority of games with stolen graphics come across as amateur, but this has more to do with the creators in the community than being a manifestation of the graphics.  Naufragar was a popular game that used rips, but because the creator spent time into the overall quality of the game, it didn't deter people from playing it.  that's just one example.  The most popular games (legion saga, ara fell, hero's realm, sacred earth: bonds, balmung cycle, and the list goes on) used graphics that are known to people, yet become extremely popular in the indie gaming community.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 08, 2009, 04:58:20 pm
Using ripped graphics is the number 1 way to make your game look amateur. It's like THE way.

I don't really understand what you're trying to say, though, whether ripped graphics is bad or not.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Corfaisus on October 08, 2009, 05:19:51 pm
I can't resist asking this... but would you rather:

1. Play a game with ripped, overused graphics with an excellent storyline and all else?

or

2. Play a game with beautiful custom graphics, but the game is filled with "LOL PENIS" jokes and a basic, uninspiring storyline?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: bick on October 08, 2009, 05:39:06 pm
I can't resist asking this... but would you rather:

1. Play a game with ripped, overused graphics with an excellent storyline and all else?

or

2. Play a game with beautiful custom graphics, but the game is filled with "LOL PENIS" jokes and a basic, uninspiring storyline?

Obviously the former, but that's really not the issue. It's more would you rather play a game with lower quality, completely custom graphics, or one with professional rips?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 08, 2009, 05:45:15 pm
I can't resist asking this... but would you rather:

1. Play a game with ripped, overused graphics with an excellent storyline and all else?

or

2. Play a game with beautiful custom graphics, but the game is filled with "LOL PENIS" jokes and a basic, uninspiring storyline?
Yeah dude this isn't even what the issue is. This is a dumb question because in reality this is hardly ever the case. Nobody here is talking about making beautiful custom graphics. The point is that even sub-par custom graphics are better than rips, because it's the only way your game will ever be taken seriously. If you are not interested in having your game taken seriously, then there's no problem here. Most people however do expect their game to be taken seriously despite generally putting very little effort into anything except the storyline and character bios. I guess my whole point is that it's pretty clear these people shouldn't actually be making RPGs, but writing screenplays or fiction.

And just because your game has sub-par graphics does not mean it WON'T be taken seriously. Nobody is going to lush over your crappy graphics, sure, but if you actually have a decent game but cannot make any graphics at all, then you can find somebody who will actually help you because they can see that you actually have a game. It's not wasted time for them.

And I guess the whole point of THAT argument is that this is not too much work to be bothered with if you are bothering to make a game in the first place.  Using rips is taking the easy way out, the way that does not require you actually give a shit.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Taylor Kaz on October 08, 2009, 06:16:35 pm
Gabriel has a point here, so lets go with the more likely scenario:

would you rather play:
1. a game with ripped graphics, decent gameplay, and a boring, uninspiring story or

2. the same game with sub-par but original graphics.

See how the custom or ripped graphics don't really matter in this situation...?

lets take another look at this:

1. A game with ripped and edited graphics that are used perfectly, (but no main character sprites from snes games) - has one of the most intriguing storylines you've ever read, and a sweet battle system. 
or
2. The same story/battle system but with custom graphics that are used in a decent manner, but lack uniform style/polish.

You see what i'm getting at, it's about the overall presentation of the game.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 08, 2009, 06:40:41 pm
It's a matter of personal preference I guess because I would always 100% prefer original graphics. It's honestly a little insulting that you would consider hand-made graphics crappy. The fact that the person did it is reason enough to give props. You are too much of a snob/elitist at this point; these are hobby/indie games, stealing graphics is just lazy and dumb.

And just to reiterate I actually WOULD prefer option 2 from the first example, because at least it's THEIR game. The custom graphics ABSOLUTELY matter in that case, because if the story/gameplay suck then only reason to play it would be... to see ripped graphics you've seen before? That doesn't make any sense.

Again I would rather have the second option from the second example too, and in fact it seems strange to me that you would prefer option 1 since option 2 is actually, in my opinion anyway, the preferred place to be in when making your own game. Unless you are a professional graphic artist anybody expecting polish from the artwork is just being rude and elitist.

As a simple and overwhelming example, look at any of cactus' games. The graphics are arguably the lowest form anybody could muster without it being black-and-white squares, and yet they are very endearing and add style and flair to the games. Nobody could say they are polished/professional, but they work and make the game unique and original.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Taylor Kaz on October 08, 2009, 07:26:43 pm

Again I would rather have the second option from the second example too, and in fact it seems strange to me that you would prefer option 1 since option 2 is actually, in my opinion anyway, the preferred place to be in when making your own game. Unless you are a professional graphic artist anybody expecting polish from the artwork is just being rude and elitist.

As a simple and overwhelming example, look at any of cactus' games. The graphics are arguably the lowest form anybody could muster without it being black-and-white squares, and yet they are very endearing and add style and flair to the games. Nobody could say they are polished/professional, but they work and make the game unique and original.

Yeah you know, it is a matter of personal preference.  I didn't say that I preferred option 1 in either of those cases tho, just wanted to clarify.  i wouldnt play either of the games in the first example, and I'd play both games in the second example.  It is a case by case situation tho, as you point out with cactus making good overall games using original graphics. 
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 08, 2009, 07:46:06 pm
I agree personal preference comes into play somewhat, but from an objective position the opinion should be that ripped graphics are for the most part wrong and a bad sign when used. Whether or not someone personally likes games that use ripped graphics (....?) admitting that they are dumb and not ideal should be the opinion of everyone. Their use should be discouraged, even if someone in particular likes seeing crono and cloud get into new adventures and travel to new lands.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Killer Wolf on October 08, 2009, 07:53:21 pm
It's a matter of personal preference I guess because I would always 100% prefer original graphics. It's honestly a little insulting that you would consider hand-made graphics crappy. The fact that the person did it is reason enough to give props.

I can respect that someone put the effort in to make their own content, but that doesn't mean I automatically have to like their work. If the graphics are hideous to me, I'm probably not going to spend too much time playing the final product, unless the gameplay is so spectacular (hint, usually it isn't, but I have been surprised in the past) that it offsets the migraine I'm going to get from staring at the thing for x number of hours.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Kaworu on October 08, 2009, 07:54:31 pm
would you rather play:

 :cool:

or

 :fogetcool:

????
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 08, 2009, 07:58:37 pm
omg foget game
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 08, 2009, 07:59:43 pm
I can respect that someone put the effort in to make their own content, but that doesn't mean I automatically have to like their work. If the graphics are hideous to me, I'm probably not going to spend too much time playing the final product, unless the gameplay is so spectacular (hint, usually it isn't, but I have been surprised in the past) that it offsets the migraine I'm going to get from staring at the thing for x number of hours.
This is sort of my point. If looking at a game that has custom crappy graphics (or sub-par) makes you go "ughh" but seeing one made this generic overused rips makes you go "Ooohh" then there is something wrong. My whole thing here is that this attitude is shitty IMO and rips should be chastised and looked down upon. We should be fueling creativity, not creative uses of other people's works.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Killer Wolf on October 08, 2009, 08:38:00 pm
This is sort of my point. If looking at a game that has custom crappy graphics (or sub-par) makes you go "ughh" but seeing one made this generic overused rips makes you go "Ooohh" then there is something wrong. My whole thing here is that this attitude is shitty IMO and rips should be chastised and looked down upon. We should be fueling creativity, not creative uses of other people's works.

I don't go "Ooohh" over a game with rips, but if what I'm looking at actually works, and with the inconsistency between ripped resources that can be a dicey proposition anyway, then I accept it and move on. I just think that going original, when talent (or lack thereof) precludes it, can be a mistake.

It has been stated before that most 'professional' games are the product of a crew of developers,artists,composers, writers, testers...etc. I'd rather see the burgeoning game developer work on their story/gameplay chops than spend all their time spriting stick figures or hunting for contract artists.

At a certain point, I think most people with the capacity for it move away from rips anyway. You can only bend them so far without having to heavily edit them. Once you pass the point of diminishing returns, when you've spent enough time editing your resources to have allowed you to create your own, the light comes on.

From my point of view, the question has to do with things like chipsets more than charsets. I've had to come up with my own charsets for a while because nothing that was out there captured the look and feel I was going for, but for the most part, I'm still pretty terrible with backgrounds. If I'm not trying to sell my game and if the gameplay does not require/integrate custom backgrounds as a feature, spending an inordinate amount of time on my sets is is a waste. That time could have been better spent tightening up other aspects of the game.

If it was something I intended to sell, then the process would be different. Everything would have to be original, and of a high enough quality that I could stand behind it without feeling like a fool. (Not to mention the fact that it wouldn't be made in an illegally translated/distributed program)
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: bonzi_buddy on October 08, 2009, 09:14:22 pm
obviously consistency matters and that's a graphical problem but that's not any excuse to favour rips: i am pretty much underlining Gabriel's last post, it's the general attitudes that stink.

also the point of rtp/rips giving more to creativity is a moot since the graphics put the game to a certain tone or atmosphere and if you start building your game on rips from the beginning with then welp what can i say.  :welp: also you can argue that they can be just temporary but that's just a lie, in most of cases the creators don't bother with changing the graphics at any point of the creation process but rather build the game ON them. edits are just edits. (also ethical problem editing some other persons work to make your own?!)

ugh i didn't think of this thoroughly (it's a huge topic to write about) and propably wrote this fast but i think the main points come across. if you think Gabriel or thecatamites are the only one who thinks like this BOY i hope you got lot of clips in reserve!! get ready to a bloodbath!!!!!
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Killer Wolf on October 08, 2009, 11:05:16 pm
Okay, so someone composes midi music, but they use a sound font that they did not create themselves. Is this the same thing? Someone downloads some drum loops and builds their song over that, is that the same thing? Anyone who used the alesis drum machine (hello 80's) to program the backbone of their beats is in the same boat?

How about painting? Using a color that someone else mixed... is this blasphemy? If you don't go out and extract your own pigments from leaves, barks, and minerals, are you a fraud?

These are extremes, but they express my point. In the case of rtp or other resources offered freely (obviously, not so much with rips), people are using something that was offered to them for the express purpose of creating their content.

I argue that the final product can be more then the sum of its parts. Sure, Frankensteining a game together is not the optimal route, but I wouldn't cut someone off completely just for doing it.

Are we going to extend this to other facets of game development? Should we instinctively disown any game that uses a script that the creator did nor originate? This sets a dangerous precedent. All the games that use Havok, Euphoria, or some generation of the Unreal Engine go out the window. I'd rather play Deus Ex than the first Unreal any day. It took something that existed and made improvements, added its own special flair.

Analogy police: Oh ho, this is not the same thing... these are licensed elements.

Yes, of course they are. Money usually changes hands. After all, there is a profit to be made from the final product, ideally at least.

In a game that is not going to be sold, you might infringe on the rights of an existing entity, but in reality there is no financial damage done. A game using a Chrono trigger castle chipset does not hurt sales of Chrono trigger. In fact, it may instill nostalgia in the player. "Hey, I remember this place..." and they might go after the original. This is, obviously, not ideal for the maker of the game using that art, because they have failed at creating an immersive experience because every few screens the player has flashbacks to the SNES days. But nobody is really harmed.

As long as the creator is honest and gives credit for the resources that are used in the project, I don't see it as an apocalyptic problem.

I like the idea of new blood coming in, using what they can find to make their debut game. Of course, they will probably get hammered for the whole thing. They react against this by improving, growing if you will.

This is from one of my old projects. My approach was to take my limitations and try to turn them into a style.
(http://pub.gamingw.net/52939/APT21BR.png)

Here is another one, showing the replacement for the charas edits I was using in one of my games.
(http://pub.gamingw.net/52939/really.png)

Kindly refrain from making the false assumption that I am saying that people should[/u] be content with using rips. I'm just saying it is wrong to write them off for doing so, and that there are aspects of creating a good game that are entirely more important than graphics.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 08, 2009, 11:11:03 pm
Okay, so someone composes midi music, but they use a sound font that they did not create themselves. Is this the same thing? Someone downloads some drum loops and builds their song over that, is that the same thing? Anyone who used the alesis drum machine (hello 80's) to program the backbone of their beats is in the same boat?

no

i am too tired right now to explain this but jesus no this is not the same thing sorry
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Lackeos on October 09, 2009, 04:11:57 am
btw hellion uses mostly graphics ripped/edited from Dragon quest so

Awww, ya got me.  What I did there was I assumed, which is my mistake.

I don't mind analogies as long as they actually say the same thing you're using them to explain, which most of the ones in this topic didn't.  Please share your food analogy.


edit: In fact I have one of my own:  most of the analogies in these threads were comparing apples to oranges.  Zing!

You keep saying these are all bad analogies.  Honestly, I thought most were pretty accurate, aside from the pie one.  Old food has an extra dimension of badness that old computer files don't.  If anything, a pie analogy should be comparing store-bought pie (not your original creation) to homemade pie (preferably by someone who isn't a super-great cook, because the whole discussion is irrelevant if you can have originality and good craftsmanship at the same time).  Any analogy that compares originality (that is of flawed quality) to something unoriginal of fine quality should be a good analogy (unless there's an extra dimension for why the logic would breakdown, i.e. 10-year-old pie has nothing to do with unoriginality, it's just dreadfully past its expiration date.  A pie that I've eaten numerous times in the last ten years would be more appropriate).
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 09, 2009, 12:04:25 pm
This is what people were doing in this topic:

"Rips are bad?  That's like saying [insert ][/insert]"

Rips are bad?  That's like saying they should be using c++!  Rips are bad?  That's like saying instruments are bad!
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Kaworu on October 09, 2009, 01:57:41 pm
using a soundfont is the same as using rips?
I never knew that you had to hire session-pixelers (one colour each) if you wanted to make custom graphics.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: EvilDemonCreature on October 09, 2009, 02:09:44 pm
This is what people were doing in this topic:

"Rips are bad?  That's like saying [insert something that is nothing at all like the argument at hand]"

Rips are bad?  That's like saying they should be using c++!  Rips are bad?  That's like saying instruments are bad!

I like challenges. I'll make both of those analogies fit right now:

Making a game using only ripped graphics? That's like saying you should learn c++ coding by making software exclusively through cut/paste on other c++ software that just "happens" to be open source!

Making a game through using ripped graphics? That's like starting a band, but when they finally release a song nobody cares because it's a cover band!
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 09, 2009, 03:50:02 pm
Quote
Making a game through using ripped graphics? That's like starting a band, but when they finally release a song nobody cares because it's a cover band!

ahahaha this is the best analogy ever thank you
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Sapsuker on October 09, 2009, 04:03:17 pm
"using rips in yrou own game isl ike using a color in painting that someone else mixed"

"usign rips in your own gam is like composign a midid song with someone esle's soundfonts"

no it isn't you're completely wrong you're stupid. a more accurate analogy is that using rips is like taking sentences from a wikipedia article and rearranging them to write your own essay.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Dale Gobbler on October 09, 2009, 04:05:07 pm
please rank all the analogies, i need to know which to skim over and which to study for future analogies
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 09, 2009, 04:19:49 pm
using rips? thats like stealing resources from an over-popular jrpg and using them to convey your half-assed 'moving' story
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 09, 2009, 04:49:39 pm
using rips is like you're a fucking idiot grow the fuck up and make something with your pitiful life.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 09, 2009, 04:50:58 pm
also its like playing somebody else's final fantasy 7 file and beating sephiroth with their knights of the round
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 09, 2009, 04:56:32 pm
using rips is like you're a fucking idiot grow the fuck up and make something with your pitiful life.
watch out the 25 year old nerds will kick your butt.

with a lawsuit
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Sludgelord on October 09, 2009, 05:06:39 pm
I can make music, but I can't make graphics. If I want to make a game, I have to get someone else to make the graphics. If I can't find someone else to make graphics, I use pre-made graphics. It's okay.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Killer Wolf on October 09, 2009, 05:23:31 pm
These are extremes, but they express my point. In the case of rtp or other resources offered freely (obviously, not so much with rips), people are using something that was offered to them for the express purpose of creating their content.

I argue that the final product can be more then the sum of its parts. Sure, Frankensteining a game together is not the optimal route, but I wouldn't cut someone off completely just for doing it.

Kindly refrain from making the false assumption that I am saying that people should be content with using rips. I'm just saying it is wrong to write them off for doing so, and that there are aspects of creating a good game that are entirely more important than graphics.
[/u][/i]

no it isn't you're completely wrong you're stupid.

Reading comprehension -1
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: thecatamites on October 09, 2009, 05:44:48 pm
Just throwing it out there buuuuut I honestly don't think the people talking about custom graphics here are advocating some sort of scorched-earth approach that throws out ANYTHING UNORIGINAL EVER: I am personally not gonna throw out Barkley because it used a remix of a Space Jam song or an edited photo of Bill Cosby's head. The reason people sound so didactic about this is because while there are valid examples of non-original content coming together to form something new (sampling recontextualising blablabla) none of them really apply to the rpgmaker scene, which is almost exclusively about taking graphics, music, gameplay, plots, and settings from generic commercial RPGs and using them pretty much verbatim in generic amateur RPGs. The correct analogy here isn't 'a movie which has a soundtrack of preexisting songs' but 'a thriller movie that uses the soundtrack from Psycho and the camerawork of Psycho and maybe some actual footage taken from Psycho and characters heavily based on ones in Psycho in order to make a movie with the same feel and effect as Psycho'. If you're unironically using the Psycho soundtrack in a horror movie than it's just boring and uninventive; if you use say a hip-hop soundtrack then you may be using unoriginal material but the effect will still be new and it'll also give you a fantastic oppurtunity to have a character named Norman Beats.

I do not care if someone uses Space Invaders graphics in an rpg, but using material from other rpgs is a pretty clear recipe for whatever the creative equivalent of inbreeding is. Using rips may be practical in the short-term but it's also extremely limiting and really is pretty much confining you to what other people have done before, which leads to stagnation. This also kind of ties tinto what I said before about how graphics should aim towards being interesting rather than appealling necessarily: a pretty huge chunk of RPGs involves exploration. You can talk about worldbuilding as much as you like but if the things the player sees and hears throughout the game consist of generic content taken directly from other rpgs then yeah it's gonna be hard to make something seem fresh or evocative or interesting. Does anyone still get excited upon hearing chronotrigger_cave.mid?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Sapsuker on October 09, 2009, 06:01:42 pm
they're not extremes they're just completely wrong you're an idiot
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Sapsuker on October 09, 2009, 06:02:43 pm
and plus i never said there aren't "aspects more important than graphics in good games" i just said your analogies were extremely stupid
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 09, 2009, 06:09:43 pm
using material from other rpgs is a pretty clear recipe for whatever the creative equivalent of inbreeding is.
bingo bango bongo
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Killer Wolf on October 09, 2009, 07:29:17 pm
Just because you don't understand something, or choose to interpret it in a different way than it was intended, doesn't make it stupid.

bingo bango bongo

Title: Why do people keep using rtp , rips , or someone else's material?
Post by: kentona on October 09, 2009, 07:32:38 pm
I notice that my games get mentioned a lot in topics like these... :/
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Kaworu on October 09, 2009, 07:44:06 pm
I take it Catamites has seen the 1998 remake of Psycho
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: jaller141 on October 09, 2009, 07:45:40 pm
I notice that my games get mentioned a lot in topics like these... :/
That's what happens when you actually finish a game...
Think of it as free advertising...
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: JMickle on October 10, 2009, 01:01:01 pm
That's what happens when you actually finish a game...
Think of it as free advertising...
kentona isn't the only person to finish a game on these forums. its just the majority of people in the game dev section only care about the screenshot topic or topics like these. noone actually bothers to play the completed games.

i'm not bitter or anything no not at all.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: EvilDemonCreature on October 10, 2009, 03:13:44 pm
kentona isn't the only person to finish a game on these forums. its just the majority of people in the game dev section only care about the screenshot topic or topics like these. noone actually bothers to play the completed games.

i'm not bitter or anything no not at all.

You hit my nail right on the head , but I don't mind as long as you aren't bitter about it. (although more people here than "only kentona" have completed a game though, there was a poll topic to prove it)

Also my philosophy is that whatever it is, if it's a factor that increases the likelihood of the game maker finish actually making the game, then it has to be good in some respect or another.

Still doesn't mean I'm going to play it. It's got to have a lot going for it to get my notice. I waste enough time playing games, I'd have no life if I played every game every amateur game developer actually finished. (It would be a small amount in proportion to the indie game dev population, but it's still a staggeringly large number of total games.)
I take the same philosophy when developing my own games, if I don't feel it has the potential to grab the player's attention from the very first impression, thus making it so he wants to play it, then making it is nothing more than a waste of my time. Which is why I still have yet to actually finish/release a game to date. (Call it an excuse if you will, since it probably is anyhow.)
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Sapsuker on October 10, 2009, 05:13:54 pm
Just because you don't understand something, or choose to interpret it in a different way than it was intended, doesn't make it stupid.

it's not so much about me understanding something, because i understand it perfectly well. your analogies are just WRONG. flat, plain out WRONG. thus making them stupid.

soundfonts and colors are not equivalent to chipsets. they're equivalent to the programs and the pixels used in making chipsets, but they don't act as the chipsets THEMSELVES. chipsets are graphics created by people. they're already half-way made for you. when you make a map with a chipset, you're basically taking someone else's work, rearranging it, and saying that you made that work.

so let me ask this question, using my analogy, which is a much better representation of using chipsets: is it BLASPHEMOUS to take SENTENCES FROM A WIKIPEDIA ARTICLE, REARRANGE THEM INTO AN ESSAY, and say that you wrote that essay?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: bonzi_buddy on October 10, 2009, 07:42:15 pm
Just throwing it out there buuuuut I honestly don't think the people talking about custom graphics here are advocating some sort of scorched-earth approach that throws out ANYTHING UNORIGINAL EVER: I am personally not gonna throw out Barkley because it used a remix of a Space Jam song or an edited photo of Bill Cosby's head. The reason people sound so didactic about this is because while there are valid examples of non-original content coming together to form something new (sampling recontextualising blablabla) none of them really apply to the rpgmaker scene, which is almost exclusively about taking graphics, music, gameplay, plots, and settings from generic commercial RPGs and using them pretty much verbatim in generic amateur RPGs. The correct analogy here isn't 'a movie which has a soundtrack of preexisting songs' but 'a thriller movie that uses the soundtrack from Psycho and the camerawork of Psycho and maybe some actual footage taken from Psycho and characters heavily based on ones in Psycho in order to make a movie with the same feel and effect as Psycho'. If you're unironically using the Psycho soundtrack in a horror movie than it's just boring and uninventive; if you use say a hip-hop soundtrack then you may be using unoriginal material but the effect will still be new and it'll also give you a fantastic oppurtunity to have a character named Norman Beats.

I do not care if someone uses Space Invaders graphics in an rpg, but using material from other rpgs is a pretty clear recipe for whatever the creative equivalent of inbreeding is. Using rips may be practical in the short-term but it's also extremely limiting and really is pretty much confining you to what other people have done before, which leads to stagnation. This also kind of ties tinto what I said before about how graphics should aim towards being interesting rather than appealling necessarily: a pretty huge chunk of RPGs involves exploration. You can talk about worldbuilding as much as you like but if the things the player sees and hears throughout the game consist of generic content taken directly from other rpgs then yeah it's gonna be hard to make something seem fresh or evocative or interesting. Does anyone still get excited upon hearing chronotrigger_cave.mid?
quoted for emphasis, this is what i wanted to say but couldn't find words (or patience) to write down. also whoa calm down Sapsuker take a breath! thecatamites explained that quite swell so it's cool.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 10, 2009, 07:51:44 pm
Quote
If you're unironically using the Psycho soundtrack in a horror movie than it's just boring and uninventive; if you use say a hip-hop soundtrack then you may be using unoriginal material but the effect will still be new and it'll also give you a fantastic oppurtunity to have a character named Norman Beats.

jesus how did i miss this the first time around, this is the best idea anyone's ever come up with
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: EvilDemonCreature on October 11, 2009, 12:15:57 am
Well of course there's always the golden rule of resource management:

It's not the source of the _______ that counts. It's all in how you use it.

I think that's the point those guys offering up stupid analogies were trying to get at, but failing since they were trying to put it to an analogy rather than just say it directly.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Killer Wolf on October 11, 2009, 02:02:40 am
is it BLASPHEMOUS to take SENTENCES FROM A WIKIPEDIA ARTICLE, REARRANGE THEM INTO AN ESSAY, and say that you wrote that essay?

I'll answer this question first: Of course not, provided that said content came included with Essay Maker 2009, or was created solely by individual users who posted it as a free resource to other budding EM2K9 users. If the sentences were not created or offered in this manner, then they would need to be cited as references or direct quotations; to claim them as one's own work would be unethical. Granted, this theoretical program was only released in Aramaic, so any English speaking users would be in violation of certain laws anyway.

Now, with that out of the way...

it's not so much about me understanding something, because i understand it perfectly well. your analogies are just WRONG. flat, plain out WRONG. thus making them stupid.

If you understood what I was saying perfectly well, you wouldn't have come to the conclusions that you did. I even addressed the "claiming it as your own work" angle in one of my earlier posts, but me repeating or re-quoting the same passage until my keyboard crumbles away in front of me seems pretty pointless at this juncture, as some people would rather play at the role of 'analogy police' than contribute anything that furthers the discussion. 

I'm honestly surprised that this thing has had the legs to last this long, considering the original poster subsequently degenerated into a ban hungry troll, and that this, as well as his 'I wanna make a bible game, tell me how' topic, may have been intended to act as a shot across the bow to herald that offensive. Before pouring too much more thought into this charnel pit, someone should post the obvious answer and move on.

Q)Why do people keep using rtp, rips, or someone else's material?

A)Because they want/need/choose to.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Lackeos on October 11, 2009, 03:19:02 am
jesus how did i miss this the first time around, this is the best idea anyone's ever come up with

I almost did.  A few years ago I got on Newgrounds and downloaded a bunch of RPG-styled hip hop songs to use on my game's soundtrack.  That was before I realized that the original, unpatched version of RM2K doesn't allow you to play MP3's, and I'm kind of married to unpatched RM2K.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 11, 2009, 01:20:54 pm
I almost did.  A few years ago I got on Newgrounds and downloaded a bunch of RPG-styled hip hop songs to use on my game's soundtrack.  That was before I realized that the original, unpatched version of RM2K doesn't allow you to play MP3's, and I'm kind of married to unpatched RM2K.

your game =/= psycho, therefore it's not the greatest idea
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Ghost_Aspergers on October 11, 2009, 02:37:18 pm

I had that song stuck in my head for a while too but the only one I actually sung out loud was Butcher Pete.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: thernz on October 12, 2009, 02:22:59 am
Making a game through using ripped graphics? That's like starting a band, but when they finally release a song nobody cares because it's a cover band!
I actually got an album that was just made up of just covers.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 12, 2009, 02:24:17 am
For every good cover band there are literally thousands upon thousands of awful ones.  This is how gamemaking is.
Title: Why do people keep using rtp , rips , or someone else's material?
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Title: Why do people keep using rtp , rips , or someone else's material?
Post by: MISTER BIG T on October 12, 2009, 11:53:02 am
But no one uses RTP any more... So in theory, making a game with RTP makes your game more original than using the same custom stuff that everyone else uses anyway.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Vellfire on October 12, 2009, 11:54:03 am
But no one uses RTP any more

Read the gamemaking forum for more than two minutes and get back to me on this.
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: goldenratio on October 12, 2009, 06:30:41 pm
arent mister big t games like all rtp anyway?
Title: Why do people keep using rtp , rips , or someone else's material?
Post by: Eltee on October 12, 2009, 06:43:25 pm
aren't mr big t games all


anyway??