rips aren't just bad for those playing the game, they're also bad for those making their game. with rips you will never be able to properly design the exact game you imagine in your head. your level design and storytelling and everything else will be dictated by whatever your rips allow you to have in your game.this
despite the fact that there are a plethora of professional games that use characters from other games, like Super Smash Bros etc.
this isn't the same thing as using rips at all
I always considered it similar to my (non film school, mind you) impression of a director's run-up to a project: script review, cast selection, location scouting, and ,if need be, set design.
Why do people keep using rtp , rips , or someone else's material?
I don't get how this is the same thing at all. This topic is full of horrible analogies so far!
Because we aren't profesionals. We don't own game companies. We are not employeed by game companies.Quoted for the truth! We aren't professional, when making a game there needs to be graphics, sound/music! as well as coding which can be learnt. Most of the time if your a good programmer and you can draw decent enough you won't have trouble, since you can always find and use sound effects and music noone has used before.
We don't do this for a living, it is a HOBBY. And if you take it so seriously that you are actually turned off by non-professionalism than you need to find something else to do cuz you have the wrong attitude for it.
Script Review: Figure out the components required for the type of story that you are trying to tell. Get a feel for the characters, their personalities, and by extension - hopefully, their appearances. Get a rough sketch in your mind of the areas that the story takes place.
Cast Selection: Use charas to start putting sprites together who look like they can fill the roles in your script. Alternatively, create your own from scratch, or grab some rips/rtp.
Location Scouting: Find tile/chipsets that will serve well for the locations planned out in the script.
Set Design: When the above fails and you have to create your own backgrounds to portray the scene as outlined in the script
It seemed fairly self explanatory to me.
just because it's a hobby doesn't mean that it requires no effort and that you shouldn't take it seriously. pretty sure the dude who made cave story also thought it was just a hobby.
an activity or interest pursued for pleasure or relaxation and not as a main occupation:
Her hobbies include stamp-collecting and woodcarving.
The problem here is that actors and settings aren't originally MADE for one purpose, whereas game graphics are. Settings and actors can be reused without a problem in movies whereas using rips in games is frowned upon, because these are two very different things. Analogy ruined.This is untrue. Yes sprites were originally made for a certain purpose, but that doesn't mean they can't be used any other way. Take battle animations for example. In pretty much every rpg maker game I play I still find very overused animations used differently. Same goes for character sprites, chipsets, pictures, panoramas and everything else.
The problem here is that actors and settings aren't originally MADE for one purpose, whereas game graphics are. Settings and actors can be reused without a problem in movies whereas using rips in games is frowned upon, because these are two very different things. Analogy ruined.
If your idea of a good time and some pleasure is to perform activities you just aren't really great at and that take lots of time, effort, concentration and some aptitude for it, for no other reason than to make it look professional, by all means. Go ahead, put effort and take it serious.
Some people just don't care about making it look completely original, professional and polished.
Because we aren't profesionals. We don't own game companies. We are not employeed by game companies.
We don't do this for a living, it is a HOBBY. And if you take it so seriously that you are actually turned off by non-professionalism than you need to find something else to do cuz you have the wrong attitude for it.
they're still a hundred times more eyecatching than even the cleverest use of rudra chipsets or whatever. this is what is meant by custom graphics.
the point is that instead of aiming for that by stealing graphics music gameplay etc from those professional titles it's better (for the community as a whole AND for you personally in terms of people-who-actually-check-your-game-out-instead-of dismissing-it-as-more-generic-rpgmaker-garbage) to use the limitations of a small project to explore new avenues instead of retreading old ones.
I apologise to disagree, but I think those screenshots are not at all appealing. They may be eye-catching, but only on the same level that the drawings of children would be eyecatching; to me at least. I do not mean to offend, but simply state my opinion; I apologise if I cause you any undue grievances, in both the preceding sentence as the ones hereafter.
People who dismiss a game with unoriginal graphics as "more generic RPGMaker garbage" are simply that. People with an opinion. For everyone who hates your game based on the graphics, there's someone else who'll like it for the application of the graphics, or the story that they are used for. There's enough in the screenshot thread where people are truly impressed with the screenshots, despite them being unoriginal graphics that have been used before.
And hey, for every person who presents a game with custom graphics, there'll be just as many who dislike it at a first glance. You just can't get everyone to like your game.
#1 learn to stand up for your own opinions jesus christ
#2 i disagree entirely idk where those screens came from but i would play any of those games, when i see overused regular rpgmaker type graphics my eyes completely glaze over and i give no fucks about them but those screenshots caught my attention right away, where are they from????
That's like asking why people use game making software instead of coding everything in C++
You're looking for the answer "because it's easier"
but choosing a piece of software over pure code just changes the way you go about getting your end result. On the other hand, using rips/rtp/etc. actually changes the end result itself.
Hardly, sure you can make good games in makers, just like you can make pretty games with stock graphics. But either way you are constrained by the limitations of the tools you are using to some extent. The end result is entirely dependant on how you use these tools. Making an engine or graphics from scratch will always be the better option, but only if you have the skills to do it well enough, and not everyone does.
If you concider RPG Makers DBS as the engines equivalent of RTP you should see what I'm getting at.
Also I know some of you dudes are not going to be happy with me for saying this but sometimes when you aren't able to do something it means you shouldn't. If you are good at writing music and awful at singing, then you get someone to sing for you. You don't put out a beautiful melody with atrocious singing out there and ask everyone what they think of it, if it's just a hobby you keep this bad copy to yourself because you admitted you were bad at it and you know it's bad. People who use RTP and rips know it's not very cool to do so, and they do it anyway instead of just finding someone who IS good (and there are a lot of these people out there who like doing sprite shit but don't have the patience or skill to do the programming bits). If you know you're using awful junk in your game, you can't be defensive when people call you out on it being bad--you made that decision to leave it in there.
Also I know some of you dudes are not going to be happy with me for saying this but sometimes when you aren't able to do something it means you shouldn't. If you are good at writing music and awful at singing, then you get someone to sing for you. You don't put out a beautiful melody with atrocious singing out there and ask everyone what they think of it, if it's just a hobby you keep this bad copy to yourself because you admitted you were bad at it and you know it's bad. People who use RTP and rips know it's not very cool to do so, and they do it anyway instead of just finding someone who IS good (and there are a lot of these people out there who like doing sprite shit but don't have the patience or skill to do the programming bits). If you know you're using awful junk in your game, you can't be defensive when people call you out on it being bad--you made that decision to leave it in there.ok i've agreed with your points so far but this is just plain wrong. someone bad at singing but still recording a song is not like someone bad at spriting using rtp or rips. The fact is if this theoretical bad singer keeps on singing his songs he will eventually get better. that is how people get good. there is no SPECIAL GENE that makes someone good at something, its practice, all practice. People ask me this when i draw something and they are like 'WOW THATS GREAT HOW COME YOUR GOOD AT DRAWING???' I would never say i'm that great at drawing, but through practice I have developed a (small) talent for drawing stuff. all my life i have been playing piano, is it a surprise I am now talented at writing songs? it is only through practice people get better. through your logic, someone learning to.... play and instrument for instance goes to take a first lesson, hears how bad he is then gives up. noone would be good at anything!
ok i've agreed with your points so far but this is just plain wrong. someone bad at singing but still recording a song is not like someone bad at spriting using rtp or rips. The fact is if this theoretical bad singer keeps on singing his songs he will eventually get better. that is how people get good. there is no SPECIAL GENE that makes someone good at something, its practice, all practice. People ask me this when i draw something and they are like 'WOW THATS GREAT HOW COME YOUR GOOD AT DRAWING???' I would never say i'm that great at drawing, but through practice I have developed a (small) talent for drawing stuff. all my life i have been playing piano, is it a surprise I am now talented at writing songs? it is only through practice people get better. through your logic, someone learning to.... play and instrument for instance goes to take a first lesson, hears how bad he is then gives up. noone would be good at anything!
But to link this back into topic, everyone who uses RTP or rips because they say they cant sprite, is just making sure they will NEVER be good at spriting as long as they do that. If you start making games with bad graphics, you will pick up little tricks and by the time you finish you will be a better spriter, no matter how bad you were when you started. Anyone who says they haven't got the talent to make a chipset/charset is just saying that because they haven't got the talent to make an rtp-standard chipset/charset. It doesn't matter how bad something is if it is what you want, no matter how bad you think it is. I'm sure everyone, no matter how talented, sees their own work as something sub-standard to what they 'saw in their heads'. Just keep going and you'll get better, and people will appreciate the fact you took the time to put effort into your work.
But to link this back into topic, everyone who uses RTP or rips because they say they cant sprite, is just making sure they will NEVER be good at spriting as long as they do that.
You don't seem to understand how much extra effort and time it costs though, especially for someone who has to learn it all.
if you guys put as much effort into making graphics for your games as you are arguing why you're too lazy to do time rpgmaker sprites then ... I'm too lazy, this sentence can finish itself, and without the need of stealing lines from a commercial game.this tickled me.
You do realise that most of the popular games on this forum are "rip filled" right?Noooooo, they will tear you down right here. Because how many of these popular games are actually popular outside of this forum or RM in general?
Because we aren't profesionals. We don't own game companies. We are not employeed by game companies.
We don't do this for a living, it is a HOBBY.
I think the problem really isn't too much with rips or whatever. The problem is the RM community is known for not doing much and wait for their resources to come to them. They've taken from the same pool of resources for way too many years (seriously you still go to charas project and use bobthetaco rips for the 2k3 users), and scripts from other users to make their games. It's become so bad that we can all point out exactly where each resource came from. It's like having bag full of candy. It's nice at first to have all of these resources here, but you're not ever going to get new candy if you keep searching in that bag, and all of your games will taste the same.
awful...analogy...
IMO, using rips takes nothing away unless the finished product is crappy.
Noooooo, they will tear you down right here. Because how many of these popular games are actually popular outside of this forum or RM in general?
If you know you're using awful junk in your game, you can't be defensive when people call you out on it being bad--you made that decision to leave it in there.
Personally, I give no extra respect to games for using custom graphics. All I care about is how the graphics look, not who made them.You make me sad. How could you ever feel this way? How does it begin to make sense? No please, explain to me how this broken and idiotic logic manifests itself in your dim and shoddy neurons and how it comes off to you like a good idea or good thing to say? You really think that somebody taking the time and energy to create graphics, even if they suck, deserves no merit and would actually make you want to play a game LESS than if they had all the generic MAC & BLUE and CHRONO TRIGGER ooooh SEIKEN DENSETSU 3 RIPS NYCE?? Do you see how you are at best an idiot and at worst a feverishly horrible person?
Lackeos you are pretty much a grade-A dickhead because if you really think the hand-drawn graphics here are "awful junk" and would be below a game using ripped graphics and music then you are an idiot.
They are pretty awful. They look worse than pretty much any game I've paid to play since the Super Nintendo came out. Using somebody elses' graphics in all likelihood results in graphics superior to the likes of FF4, on par with FF6. Essentially, some of the hand drawn graphics that have been posted would result in a game that people outside this forum wouldn't want to play, and a lot of web resources could be used to make games that people outside this forum would want to play. Holding everything to be equal, I would sooner play a game whose graphics were downloaded from an RPG Maker resource site than I would play a game with ugly custom graphics.I'd rather make a game that nobody played that I can call a product of myself. Isn't the whole point of being an independent developer the fact that you don't have to worry about pleasing an audience?
I'd rather make a game that nobody played that I can call a product of myself. Isn't the whole point of being an independent developer the fact that you don't have to worry about pleasing an audience?
stealing awesome artwork is less desirable than drawing your own IN EVERY CASE. Being creative is awesome and making games should be a creative outlet. If you don't bother making some graphics, use a default basic RPG TEMPLATE and have a 14 year old's English class story as a plot I don't see what benefit you've served anyone.
Lackeos you are pretty much a grade-A dickhead because if you really think the hand-drawn graphics here are "awful junk" and would be below a game using ripped graphics and music then you are an idiot.
You make me sad. How could you ever feel this way? How does it begin to make sense? No please, explain to me how this broken and idiotic logic manifests itself in your dim and shoddy neurons and how it comes off to you like a good idea or good thing to say? You really think that somebody taking the time and energy to create graphics, even if they suck, deserves no merit and would actually make you want to play a game LESS than if they had all the generic MAC & BLUE and CHRONO TRIGGER ooooh SEIKEN DENSETSU 3 RIPS NYCE?? Do you see how you are at best an idiot and at worst a feverishly horrible person?
Essentially, some of the hand drawn graphics that have been posted would result in a game that people outside this forum wouldn't want to play, and a lot of web resources could be used to make games that people outside this forum would want to play.
Lackeos you are pretty much a grade-A dickhead because if you really think the hand-drawn graphics here are "awful junk" and would be below a game using ripped graphics and music then you are an idiot.
You make me sad. How could you ever feel this way? How does it begin to make sense? No please, explain to me how this broken and idiotic logic manifests itself in your dim and shoddy neurons and how it comes off to you like a good idea or good thing to say? You really think that somebody taking the time and energy to create graphics, even if they suck, deserves no merit and would actually make you want to play a game LESS than if they had all the generic MAC & BLUE and CHRONO TRIGGER ooooh SEIKEN DENSETSU 3 RIPS NYCE?? Do you see how you are at best an idiot and at worst a feverishly horrible person?
When I was a kid playing with RPGMaker for the PSX I made an awful stick figure in my game and I felt so much better about him than any of the built in characters I made. It's sad to think that people would frown upon someone GIVING A SHIT.
But to link this back into topic, everyone who uses RTP or rips because they say they cant sprite, is just making sure they will NEVER be good at spriting as long as they do that. If you start making games with bad graphics, you will pick up little tricks and by the time you finish you will be a better spriter, no matter how bad you were when you started. Anyone who says they haven't got the talent to make a chipset/charset is just saying that because they haven't got the talent to make an rtp-standard chipset/charset. It doesn't matter how bad something is if it is what you want, no matter how bad you think it is. I'm sure everyone, no matter how talented, sees their own work as something sub-standard to what they 'saw in their heads'. Just keep going and you'll get better, and people will appreciate the fact you took the time to put effort into your work.
I think the problem really isn't too much with rips or whatever. The problem is the RM community is known for not doing much and wait for their resources to come to them. They've taken from the same pool of resources for way too many years (seriously you still go to charas project and use bobthetaco rips for the 2k3 users), and scripts from other users to make their games. It's become so bad that we can all point out exactly where each resource came from. It's like having bag full of candy. It's nice at first to have all of these resources here, but you're not ever going to get new candy if you keep searching in that bag, and all of your games will taste the same.
use a default basic RPG TEMPLATE and have a 14 year old's English class story as a plot
On the whole "Anyone who doesn't make custom graphics is too lazy/stupid/unable to create their own." comment... There's also another option of "someone who just doesn't give a flying fuck about custom graphics." Honestly, whenever I see custom graphics, battle systems, or menu systems, it actually PUTS ME OFF from playing that game, mainly custom graphics as most that I've seen are overly-bright, colorful eyesores. I'm not saying ALL games, but if the main programming focus of your game is "Check it out, you can use items in a system that would run smoother had I just stayed with the basics!", then what the hell are you using RPG Maker for?
Though I am curious, where did this "RTP is horrible no matter what, and it shows that you're just some lazy, stupid 9 year old for using it" bullshit start? Have there honestly not been enough games that use RTP good to justify using it?
Though I am curious, where did this "RTP is horrible no matter what, and it shows that you're just some lazy, stupid 9 year old for using it" bullshit start? Have there honestly not been enough games that use RTP good to justify using it?
Using RPGMaker shows you're too lazy to use anything else to make more interesting games and therefor your game should just be avoided anyway
while you lament the effort(or lack of) into making a game on something that terrible
Someone isn't very handy with RPG Maker, I take it.
Handy enough to know anything that looks half interesting in rpgmaker would be better on something else
I'm quite curious as to how you would make an RPG "better" over a format that is specifically designed for the genre.
By using something more flexible ?
I'm quite curious as to how you would make an RPG "better" over a format that is specifically designed for the genre.
Man this topic is hilarious because you are fervidly debating each other but you are all essentially right. It is impossible to declare whether using rips is wrong or not or whether or not you should put thought into your projects, because for some people it is a lax outlet and for some it is a dead serious hobby. It really depends on the mindset of the creator and the purpose of his or her games.
A game's quality can pretty safely be measured in its popularity, and if the creator doesn't even care about exposure then we don't really have any reason to complain about shitty jRPGs or whatever, because they will die in obscurity anyway. Everyone is happy!!
I'm from the camp that if your game needs __________, but you aren't going to make an effort to learn to do ________ yourself, then you have an obligation to what you create to get it done by someone who knows what they are doing.
SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE SOMEBODY STOLE MY TREE
You're aware that it is possible to edit ripped material to fit their own needs, right? It is done quite often, actually.dude i remember exactly what he's talking about but I don't think you do.
dude i remember exactly what he's talking about but I don't think you do.
This thread is sort of pointless but not for the reasons other people mentioned.
It just seems pointless to argue so intensely over graphics in a genre where Gameplay, Storyline, Character Devolopment, etc are way more important than graphics. The first rpgs were pen and paper where the only 'graphics' were in your mind.
It isn't about eye candy, it's about mind candy. And the people who care so badly about graphics are missing the point of what rpgs are about.
i might catch some shit for that last thing since i'm sure competent people here have created actual good and compelling games using rips, but before any of you tries to defend yourself just know that i'm not talking about you anyway.
It's not even that it's lazy: to me it's just indicative of the fact that the person a) has nothing substantial to offer and b) lacks the faculties to create a competent and compelling game in the first place.
i might catch some shit for that last thing
how could you even tell he is running in an energetic manner from a 24x24 spritenow this is just idiotic. srsly.
I definitely disagree, there. If a person has a story of substance to offer, and possesses the faculties to create a competent and compelling game, it may be that they just can't sprite. Sprites really aren't "substance," that's really one of the least substantial aspects of an RPG. I mean, good-looking sprites are important to me, but that's not the substance of the game.
Based on the graphics, I'd sooner play http://rmrk.net/index.php/topic,33309.0.html than http://rmrk.net/index.php/topic,34403.0.html. One is obviously ripped graphics, one is obviously original graphics. I choose option A.
Whoever is arguing about having a great game, but being unable to make decent graphics, here is my advice.
Make the graphics anyway. Sometimes badly drawn graphics do a game 100x better than graphics that look good on the surface, but players will immediately recognize them coming from another game. If the graphics take too long, just do them with a limited palette or in NES style. (if they still take too long, you are either not dedicated enough, or your game is too big. The good news is that it's always either one of these reasons.)
The high majority of games with graphics people recognize as stolen will be overlooked as "too amateur to waste my time playing", while some of the greatest, most recognized indie games are done so because they have graphics their five year old sister could have made. You are right in saying that graphics are just substance. They do make the first impression, and if you are an amateur, then you shouldn't be afraid of that being your first impression. The point is that if you want your first impression to be that of a creative game developer (as opposed to an uncreative one), then you simply have to have graphics that give some indication of something "created". Something someone else created years ago just doesn't cut it.
I can't resist asking this... but would you rather:
1. Play a game with ripped, overused graphics with an excellent storyline and all else?
or
2. Play a game with beautiful custom graphics, but the game is filled with "LOL PENIS" jokes and a basic, uninspiring storyline?
I can't resist asking this... but would you rather:Yeah dude this isn't even what the issue is. This is a dumb question because in reality this is hardly ever the case. Nobody here is talking about making beautiful custom graphics. The point is that even sub-par custom graphics are better than rips, because it's the only way your game will ever be taken seriously. If you are not interested in having your game taken seriously, then there's no problem here. Most people however do expect their game to be taken seriously despite generally putting very little effort into anything except the storyline and character bios. I guess my whole point is that it's pretty clear these people shouldn't actually be making RPGs, but writing screenplays or fiction.
1. Play a game with ripped, overused graphics with an excellent storyline and all else?
or
2. Play a game with beautiful custom graphics, but the game is filled with "LOL PENIS" jokes and a basic, uninspiring storyline?
Again I would rather have the second option from the second example too, and in fact it seems strange to me that you would prefer option 1 since option 2 is actually, in my opinion anyway, the preferred place to be in when making your own game. Unless you are a professional graphic artist anybody expecting polish from the artwork is just being rude and elitist.
As a simple and overwhelming example, look at any of cactus' games. The graphics are arguably the lowest form anybody could muster without it being black-and-white squares, and yet they are very endearing and add style and flair to the games. Nobody could say they are polished/professional, but they work and make the game unique and original.
It's a matter of personal preference I guess because I would always 100% prefer original graphics. It's honestly a little insulting that you would consider hand-made graphics crappy. The fact that the person did it is reason enough to give props.
I can respect that someone put the effort in to make their own content, but that doesn't mean I automatically have to like their work. If the graphics are hideous to me, I'm probably not going to spend too much time playing the final product, unless the gameplay is so spectacular (hint, usually it isn't, but I have been surprised in the past) that it offsets the migraine I'm going to get from staring at the thing for x number of hours.This is sort of my point. If looking at a game that has custom crappy graphics (or sub-par) makes you go "ughh" but seeing one made this generic overused rips makes you go "Ooohh" then there is something wrong. My whole thing here is that this attitude is shitty IMO and rips should be chastised and looked down upon. We should be fueling creativity, not creative uses of other people's works.
This is sort of my point. If looking at a game that has custom crappy graphics (or sub-par) makes you go "ughh" but seeing one made this generic overused rips makes you go "Ooohh" then there is something wrong. My whole thing here is that this attitude is shitty IMO and rips should be chastised and looked down upon. We should be fueling creativity, not creative uses of other people's works.
Okay, so someone composes midi music, but they use a sound font that they did not create themselves. Is this the same thing? Someone downloads some drum loops and builds their song over that, is that the same thing? Anyone who used the alesis drum machine (hello 80's) to program the backbone of their beats is in the same boat?
btw hellion uses mostly graphics ripped/edited from Dragon quest so
I don't mind analogies as long as they actually say the same thing you're using them to explain, which most of the ones in this topic didn't. Please share your food analogy.
edit: In fact I have one of my own: most of the analogies in these threads were comparing apples to oranges. Zing!
This is what people were doing in this topic:
"Rips are bad? That's like saying [insert something that is nothing at all like the argument at hand]"
Rips are bad? That's like saying they should be using c++! Rips are bad? That's like saying instruments are bad!
Making a game through using ripped graphics? That's like starting a band, but when they finally release a song nobody cares because it's a cover band!
using rips is like you're a fucking idiot grow the fuck up and make something with your pitiful life.watch out the 25 year old nerds will kick your butt.
These are extremes, but they express my point. In the case of rtp or other resources offered freely (obviously, not so much with rips), people are using something that was offered to them for the express purpose of creating their content.
I argue that the final product can be more then the sum of its parts. Sure, Frankensteining a game together is not the optimal route, but I wouldn't cut someone off completely just for doing it.
Kindly refrain from making the false assumption that I am saying that people should be content with using rips. I'm just saying it is wrong to write them off for doing so, and that there are aspects of creating a good game that are entirely more important than graphics.[/u][/i]
no it isn't you're completely wrong you're stupid.
using material from other rpgs is a pretty clear recipe for whatever the creative equivalent of inbreeding is.bingo bango bongo
bingo bango bongo
I notice that my games get mentioned a lot in topics like these... :/That's what happens when you actually finish a game...
That's what happens when you actually finish a game...kentona isn't the only person to finish a game on these forums. its just the majority of people in the game dev section only care about the screenshot topic or topics like these. noone actually bothers to play the completed games.
Think of it as free advertising...
kentona isn't the only person to finish a game on these forums. its just the majority of people in the game dev section only care about the screenshot topic or topics like these. noone actually bothers to play the completed games.
i'm not bitter or anything no not at all.
Just because you don't understand something, or choose to interpret it in a different way than it was intended, doesn't make it stupid.
Just throwing it out there buuuuut I honestly don't think the people talking about custom graphics here are advocating some sort of scorched-earth approach that throws out ANYTHING UNORIGINAL EVER: I am personally not gonna throw out Barkley because it used a remix of a Space Jam song or an edited photo of Bill Cosby's head. The reason people sound so didactic about this is because while there are valid examples of non-original content coming together to form something new (sampling recontextualising blablabla) none of them really apply to the rpgmaker scene, which is almost exclusively about taking graphics, music, gameplay, plots, and settings from generic commercial RPGs and using them pretty much verbatim in generic amateur RPGs. The correct analogy here isn't 'a movie which has a soundtrack of preexisting songs' but 'a thriller movie that uses the soundtrack from Psycho and the camerawork of Psycho and maybe some actual footage taken from Psycho and characters heavily based on ones in Psycho in order to make a movie with the same feel and effect as Psycho'. If you're unironically using the Psycho soundtrack in a horror movie than it's just boring and uninventive; if you use say a hip-hop soundtrack then you may be using unoriginal material but the effect will still be new and it'll also give you a fantastic oppurtunity to have a character named Norman Beats.quoted for emphasis, this is what i wanted to say but couldn't find words (or patience) to write down. also whoa calm down Sapsuker take a breath! thecatamites explained that quite swell so it's cool.
I do not care if someone uses Space Invaders graphics in an rpg, but using material from other rpgs is a pretty clear recipe for whatever the creative equivalent of inbreeding is. Using rips may be practical in the short-term but it's also extremely limiting and really is pretty much confining you to what other people have done before, which leads to stagnation. This also kind of ties tinto what I said before about how graphics should aim towards being interesting rather than appealling necessarily: a pretty huge chunk of RPGs involves exploration. You can talk about worldbuilding as much as you like but if the things the player sees and hears throughout the game consist of generic content taken directly from other rpgs then yeah it's gonna be hard to make something seem fresh or evocative or interesting. Does anyone still get excited upon hearing chronotrigger_cave.mid?
If you're unironically using the Psycho soundtrack in a horror movie than it's just boring and uninventive; if you use say a hip-hop soundtrack then you may be using unoriginal material but the effect will still be new and it'll also give you a fantastic oppurtunity to have a character named Norman Beats.
is it BLASPHEMOUS to take SENTENCES FROM A WIKIPEDIA ARTICLE, REARRANGE THEM INTO AN ESSAY, and say that you wrote that essay?
it's not so much about me understanding something, because i understand it perfectly well. your analogies are just WRONG. flat, plain out WRONG. thus making them stupid.
jesus how did i miss this the first time around, this is the best idea anyone's ever come up with
I almost did. A few years ago I got on Newgrounds and downloaded a bunch of RPG-styled hip hop songs to use on my game's soundtrack. That was before I realized that the original, unpatched version of RM2K doesn't allow you to play MP3's, and I'm kind of married to unpatched RM2K.
Mostly off topic, but this reminded me of something (Click to reveal)I've had "Civilization" stuck in my head on and off ever since I played Fallout 3. It almost caused a scene once, because right around the time I was playing it, FAMU was having their homecoming. I was talking with a friend of mine about the game right before we got out of the car. I walked through the door into a packed gas station on one of the streets that feeds into the college, absently going "Bongo, bongo, bongo I don't wanna leave the congo oh no no no no, bingo bango bungle I'm so happy in the jungle I refuse to go" Not really loud or anything, but still you would have thought I'd stabbed somebody from the way everyone inside kind of stared at me. It was really funny. Of course, this was on the night of a Halloween party, so it may also have had to do with the way I was dressed - hair clippered really short/practically shaved, white t-shirt, blue jeans and combat boots. The shirt had 'I am not your stereotypical ghost or goblin. I am not some Hollywood intellectual property freeze dried for the benefit of children. I am not your failed attempt at comic irony. I am Jack’s Halloween costume.' written on the back as I was going for sort of Fight Club does Halloween, but in retrospect it may have been misinterpreted.
Making a game through using ripped graphics? That's like starting a band, but when they finally release a song nobody cares because it's a cover band!I actually got an album that was just made up of just covers.
But no one uses RTP any more