Gaming World Forums

Creativity => Game Design & Demos => Topic started by: Mikemc on October 19, 2009, 11:29:51 pm

Title: Terrain ID: A new way to do AROW PUZZLES
Post by: Mikemc on October 19, 2009, 11:29:51 pm
Would you believe the Starting Point is the only event on this map?
Kiss your mind goodbye if there's ever a Befuddle Quest 4 :fogetlaugh:

(http://pub.gamingw.net/26889/arrows.jpg)
Title: Terrain ID: A new way to do AROW PUZZLES
Post by: Doppleganger on October 19, 2009, 11:45:19 pm
Sweet! I'm not sure what the puzzle is meant to be, but is the intention for the player to find their way from one destination the next while following the paths of the arrows?

I really have no idea. But it looks like you maybe had a recursive algorithm to fill out the solution, and then filled the remaining areas in with random arrow tiles that followed a simpler algorithm to ensure that there were no illegal tiles (ie; an east tile point to a west tile, or a north tile pointing to a south tile).
Title: Terrain ID: A new way to do AROW PUZZLES
Post by: Bobberticus on October 20, 2009, 03:45:26 am
no, in fact he is just referring to the convenience that is usign terrain ID to make these arrows do their business rather than individual events.
(but we (at least the cool ones) have secretly known it all along...)
Title: Terrain ID: A new way to do AROW PUZZLES
Post by: Doppleganger on October 22, 2009, 04:20:02 pm
Oh, yeah. That's not too impressive then. But, to be fair, I was also taken aback when I first learned of the terrain ID function.

Title: Terrain ID: A new way to do AROW PUZZLES
Post by: psy_wombats on October 23, 2009, 01:24:46 am
Heh, couldn't you do this with that "Pass 4 Dir" thing?