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Creativity => Game Design & Demos => Topic started by: basuoct28 on October 29, 2009, 10:01:06 pm

Title: Changing the gaming design
Post by: basuoct28 on October 29, 2009, 10:01:06 pm
This idea is not to change any of the existing games, which are already excellent, but for a new game that Vice might or might not be developing (or planning) ;-)

Augmenting the physics model slightly, increase the ship size variance (the size variance would be proportional to the mass variance) and so larger ships would naturally be more sluggish, unless they have more massive engines.

However, instead of equipment slots, there would be space and mass considerations for having extra equipment. Hence, if you have a big ship, you have more room for equipment. However, the bigger ship requires bigger engines. Larger ships and larger engines are also more expensive. They are also larger targets (i.e. if you're in a big ship, you would be more likely targeted by enemy AI, such as pirates).

For every piece of additional equipment you add, the ship would take on more mass, and thus would perform more sluggishly. This would translate into longer turning times and also longer acceleration times (though the top speed should be unaffected: it just takes longer to get to it).

The same would go for cargo. If you have an empty cargo hold, your ship would perform much better than when you have sucked up a full hold of platinum, at which point your ship would be quite sluggish.
Title: Changing the gaming design
Post by: LxNarik on November 09, 2009, 02:57:48 pm
wut
Title: Changing the gaming design
Post by: jaller141 on November 09, 2009, 04:19:07 pm
I think he's posting an idea for someone to make... that, or he's really good at screwing with our heads...
Its something about a sci fi game as far as I can tell, utilizing weight, cargo capacity, and other goodies.
The only flaw is that you don't really need a stronger engine when you're not working around gravity, an object in motion will remain in motion unless acted on by an opposing force, I believe Newton said.
Granted, flying too close to a planet might ruin your day, but odds are you'll be moving at a fast enough speed to just sling shot around (all objects fall at the same speed, no matter the weight, it's the air resistance you've got to worry about)
Also, objects do not fall in a vacuum (so weight is irrelevant. The actual size of the ship may be of more importance in space, as it will be acting against a larger force... or would it matter in a vacuum?)
Wow, something with physics actually stuck...
Title: Changing the gaming design
Post by: kentona on November 09, 2009, 05:15:47 pm
it's a bot guys.  check the sig.
Title: Changing the gaming design
Post by: EvilDemonCreature on November 09, 2009, 06:43:47 pm
They are growing more and more sentient by the second.

Next they'll start posting games they actually make themselves.
You won't even realize it until you win the game, that's when it gives you a prize like a mini spy camera (http://www.milkhoneyland.com/security-surveillance-mini-spy-cameras-c-179_183.html).