Gaming World Forums
Creativity => Game Design & Demos => Topic started by: DarkFlameWolf on November 27, 2009, 10:41:13 pm
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There is a condition statement in the attack section of the Monster tab in the database. I can have it take an action based on Party Exhaustion 0-100%. My question is, how does it exactly calculate party exhaustion? What exactly does rpgmaker consider 'exhaustion?' I'm unsure of using this battle condition if I'm not entirely sure how it works. Any explanation would be appreciated.
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0% = party has full HP and MP
99% = party is down to 1 HP and 0 MP
50% = party has one full resource and one empty resource
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I always get exhausted after a party.
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at this one party i go so exhausted i just fell asleep!!! right there! the next day i was displeased to discover that i had been completely inked from head to toe in penises.
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sometimes i get exhausted before i even arrive at the party! once i walked for like three hours just trying to find the place because i caught the bus too far.
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sometimes i get exhausted before i even arrive at the party! once i walked for like three hours just trying to find the place because i caught the bus too far.
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i usually fall asleep in the middle of the party, i think alcohol exausts me.
i drink quite a lot though maybe i pass out. from exaustion