Gaming World Forums

Creativity => Game Design & Demos => Topic started by: Footaay on December 10, 2009, 05:25:27 am

Title: rm2k3 Crystalis II Sword Help Plz
Post by: Footaay on December 10, 2009, 05:25:27 am
I'm working on a Crystalis II game and I need help with the sword. I have everything working like my battle system, HUD, and cms. The problem is I need the sword to swing if you tap the key but it has to charge if you hold the same key until you release the key, then it lets out a wind charge just like the old crystalis game. I can get whatever graphics are needed this is just really holding me back lol. If someone could take a look at my game and see what they can do that would be great. If someone would like to see my common events, tell me what other events are needed, and explain it to me ill try that too. Also I'm using Xfixium Zelda starter kit, very heavily edited of course, I don't know if that helps or not. Ive tried a lot of things to make this work so just let me know if you can help it will be much appreciated.
Title: rm2k3 Crystalis II Sword Help Plz
Post by: AgentAshRiot on December 12, 2009, 03:32:11 pm
Hey, I'd be willing to take a look at it for you. I'm not familiar with that Zelda engine, but I'll see what I can do. A long time ago, I made a game that had dashing when you held down a key. I could look at what that code was and see how it would fit into your system.

OK, I found the code. Lemme just post it here and you can see if it'll work. If you still need help, I can do that.


(Edited to remove code, it didn't really work that way >.< But I did manage to get it working, in case anyone was wondering :D​)