Gaming World Forums
General Category => Entertainment and Media => Topic started by: AdderallApocalypse on December 11, 2009, 01:52:36 am
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A while ago, there were topics made on the freeware action-adventure game "Cavestory" by Daisuke Amaya. Simply put, I loved the game, and I believe that although it was still popular in a way, I do consider it a bit of a sleeper hit so to speak. But since I enjoyed the Metroid/Castlevania style of gameplay that the game offered, i've become interested in finding games that are similar. Are there any similar freeware PC games that a Cavestory fan might enjoy? I'd rather not shell out any money if neccessary, unless the general consensus is that it's worth it.
P.S. I vaguely remember a similar game, but I don't recall the name seeing as how it didn't keep my attention for very long...actually I believe it was more of a NES Castlevania style of gameplay than one that is similar to Cavestory. I believe it had a Spanish name, La Mulan or something. But that was a while ago and I might of had too much going on at once to really care(this initially was the case with Cavestory, but I loved it the second time that I tried it.)
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Well there is The Underside, which looks very similar: http://www.insignificantstudios.com/preview.php
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Other than Shadowrun and possibly Aquaria there aren't many. They remade the PS2 Rygar game for Wii and you could try out that... but honestly it's not so great. If you want to try a free one all I can suggest that you haven't played yet is Blaster Master for the NES.
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La-Mulana. You're better off watching DeceasedCrab do a Lets Play of it. Or you play it and never finish it/get very far without a guide. And Underside is the only Cavestory clone I know of.
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akuji the demon was called a cave story clone, but i dont think it was that similar, apart from the art style.
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I'm pretty sure Akuji the Demon came out before Cave Story.
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An Untitled Story (http://www.gamemakergames.com/?a=view&id=6278) is one of my fave freeware explore 'em ups.
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I was looking up that time-traveling hashish-smoking assassin game for MSX and found this:
http://www.passionmsx.org/modules/news/article.php?storyid=300
it's like Cave Story and La Mulana had a baby
I swear I tried to get hired to do the music for The Underside like 3 years ago. It looks extremely familiar
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how the hell are we seven replies into this topic before mentioning iji (http://www.remar.se/daniel/iji.php)?!?
yeah, absolutely check out iji. i'm about 99.9% certain you will like it if you really loved cave story. i don't think it's nearly as engaging as cave story, really, but it's definitely worth playing if you dig those kinds of games. it's probably the game most like cave story that i've played in a really long time.
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Oh and also check out Ikachan (http://www.tinsanity.net/ikachan/), Cave Story's predecessor.
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how the hell are we seven replies into this topic before mentioning iji (http://www.remar.se/daniel/iji.php)?!?
yeah, absolutely check out iji. i'm about 99.9% certain you will like it if you really loved cave story. i don't think it's nearly as engaging as cave story, really, but it's definitely worth playing if you dig those kinds of games. it's probably the game most like cave story that i've played in a really long time.
you're right how did we get this far without me saying iji
get iji it is my favorite indie game ever of all biggest bestest coolest times
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Is this a topic about games similar to Cave Story or just good indie games? I'm seeing suggestions of games that are nothing like Cave Story. Iji is great, but unless I'm missing something, it's not like Cave Story at all.
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An Untitled Story (http://www.gamemakergames.com/?a=view&id=6278) is one of my fave freeware explore 'em ups.
so far this is like a nifflas www.ni2.se game except with worse graphics and really bad music
games like within a deep forest (in that link up there) are good as explorational platformers but that's all they have in common with cave story. you never shoot or attack anything in his games.
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iji has some similar gameplay in terms of constant fire and items everywhere but it's not nearly as fluid and the weird parts come across as unpolished rather than adorable (curly braces underpants should've been much creepier). it's a very fun game though! and you can quote me on that, huzzah!!! ^___^
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so far this is like a nifflas www.ni2.se game except with worse graphics and really bad music
games like within a deep forest (in that link up there) are good as explorational platformers but that's all they have in common with cave story. you never shoot or attack anything in his games.
It's not, really. It's a lot more action based later on, especially in the last level.
I love Nifflas' games but yeah they are 100% explore 'em ups with the bare minimum of action.
Not quite as anti-action as Seiklus (http://www.autofish.net/clysm/art/video_games/seiklus/), but close.
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yeah, I've been playing it and it's getting pretty good.
nifflas's new game Saira has some more action, but you gotta pay for the full version.
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Yeah I haven't gotten around to trying Saira yet because I don't wanna steal it but I don't got the dineros to buy it at the moment. Baw.
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Is this a topic about games similar to Cave Story or just good indie games? I'm seeing suggestions of games that are nothing like Cave Story. Iji is great, but unless I'm missing something, it's not like Cave Story at all.
I think you're missing something. The two games are very similar in how they function on a basic level. I think it's pretty clear that both have used metroid as a major reference point in the basic design of the game. Sure, there are some differences from there, but I don't really see how they are fundamentally dissimilar games. They really inhabit the same genre and style of games.
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iji is amazing on every single level of the word awesome
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iji is amazing on every single level of the word awesome
Best indie game I played last year.
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nay, ever.
i got more involved in the story than with cave story, so i rate it above cos of that. plus it has the best soundtrack of any indie game ever. cave story was better gameplay but Iji takes the top spot
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no way, the story was pretty lame, the art looked quite childish at points, and you moved around like you had cinder blocks for shoes. it was really really fun though and i played it through completely but i wouldn't say it was better than cave story!
except the soundtrack
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i thought the consistency of the art made up for the style, and it worked for me after i first went WHAT THE FUCK THIS IS PAINT! and no the story was amazing.
but yeah the movement was a bit strange, how you could jump miles into the air but you CANT FUCKING RUN
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iji is cool, goofy at times but pretty much worth it all the way
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the story in iji isn,t the best but it certainly isn't bad
and idk just the fact you have like three ways of playing through the game and the fact they actually bring big changes to events/dialogue felt really cool to me
i mean you get retail games that go "the true free adventure game where you can do anything" and it ends up being fable where the only choice is after the last boss
this was just an indie game that didn't initially (i think) mention anything about different ways of going through the game
and it achieved at least two distinct ways of playing that end up being accurately reflected in the story
better than what i've seen from most games
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yeah i don't really think the story in iji was at all engaging, nor was the visual style particularly appealing. those parts of the game were noticeably amateur, i think. i actually think you have an easier time digesting iji's story due to how strong the music was in driving it forward and making sure the emotions hit home. i don't think the storytelling of iji would have worked at all had the music been substandard and inconsequential. the dialogue is stilted and unbelievable, and the characters themselves generic and shallow. a couple vaguely interesting ideas were interjected into the story, but none done to any worthwhile creative or emotional end. a dedicated writer and artist on the project would have made a dramatic impact on the end result.
while i don't really think it was that outstanding of a game, it DOES all comes together as a whole to the point where the weaker parts of the game won't interfere with the overall experience of the game. cave story is much the same, although its strengths are in different areas. not particularly good in any of the individual elements, but as a whole it works. obviously extra points are rewarded to both for being primarily constructed by one person. that's an incredible undertaking no matter how you cut it.
i wouldn't have felt bad spending $15 on either game, which i don't often say about games that i have already spent that much money on.
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how do I not kill asha in sector x
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You gotta get (forget where in sector x or how) some gun (forget the name) that fires through walls, so you can destroy the core without opening up the walls. Therefor, you never need to go down where he is.
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yeah I figured that out after I already restarted the game and saved over my old one, when I could have just used that one hidden skill that returns all your nano points so I could put 10 levels into ko to use that yellow gun