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Creativity => Game Design & Demos => Topic started by: NicoB on December 29, 2009, 06:08:40 am

Title: [FULL] Forever's End: Episode One
Post by: NicoB on December 29, 2009, 06:08:40 am


(https://legacy.gamingw.net/etc/img338.imageshack.us/img338/9435/titlezjx.png)

Forever's End


(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/2017/locker/gem.png)Voted RMN's Most Promising Demo of 2010 Misao(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/2017/locker/gem.png)

In the world of Linguardia, the nations of Rikalia and Dorent are the reigning powers. Although both leaders have been at peace for centuries, a dark cloud is on the horizon. King Richard, leader of the Rikalian Empire, has recently lost his wife and daughter to a pack of demons. Now, his mind twisted from grief, Richard is on a quest for domination. His plan: to harness the power of the six legendary crystals, which, according to scriptures, will bestow the wielder with unimaginable powers if brought together. With Richard on a path of destruction to collect the crystals, war seems inevitable.

Players take control of Epoch Lander, Captain of Richard's Dragon Knights, an elite force within the Rikalian Empire. However, when Epoch begins questioning the morals behind Richard's actions, he is arrested for treason and sentenced to death. With his head full of unanswered questions, Epoch must decide whether to accept his fate or fight for what he believes to be the greater good: even if it means fighting alone.



..:: FEATURES ::..

- A vast number of different playable characters, each with their own unique battle skills.
- Consistent graphical style, borrowing mainly from the Treasure of the Rudras.
- Capture monsters and use their skills against your opponents in battle.
- A compendium to keep track of all the monsters you've scanned and captured
- A well-crafted story with strong character development.
- Approximately 15-20 hours of gameplay for Episode One depending on how many of the sidequests you do.
- A magnificent soundtrack, featuring a large repertoire of songs by Yoshitaka Hirota and Yasunori Mitsuda.
- Beautifully drawn, comic-style cutscenes by the talented boobledeeboo


..:: SCREENS ::..

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/650/screenshots/screenshot1b.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/650/screenshots/orlinnighttime.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/650/screenshots/transformed.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/650/screenshots/currenttitle.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/650/screenshots/newbattle.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/650/screenshots/centraltram.png)


..:: RECEPTION ::..

Forever's End has received a total of 14 positive reviews on RMN, making it one of the most reviewed game on the site (although some of these reviews are for older versions). It is also currently the most subscribed game on the site.  You can read these reviews by checking the homepage here:

Forever's End Reviews :: rpgmaker.net (http://rpgmaker.net/games/650/reviews/)


Here are some quotes from people who have reviewed the game:

"Forever's End appealed to everything I love about RPG's...I couldn't recommend it enough." - Little Wing Guy

"It has a genuinely gripping storyline, and I cannot wait for the next installment of this game...I literally want it right now, and if you play this game, you'll see why... " - Fallen-Griever

"{Forever's End} has some spectacular and engaging characters and dialogue to make for a compelling game experience." - Solitayre

"...this game is great and is on my list of most wanted games. It's a must try." - Tyranos

"Seriously...this game is pure sexual magic." - Feldschlacht IV



..:: DOWNLOAD ::..

Forever's End: Episode One (http://rpgmaker.net/games/650/downloads/)


..:: CREDITS ::..

Character Sprites and Graphics
Treasure of the Rudras
Magi

Map Design
Little Wing Guy
Lennon
Rei~
Ultima187

Music
Yasunori Mitsuda
Junya Nakano
Motoi Sakuraba
Yoshitaka Hirota
Nobuo Uematsu
Shiro Sagisu

Custom Song
Remember~ - Alex Amana

Custom Artwork
boobledeeboo

Beta Testers
Little Wing Guy
Linkforce
boobledeeboo
Zadok83
Rei~


..:: CUSTOM ART ::..

All custom art, including comic-style cutscenes and facesets, is drawn by boobledeeboo.

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/650/screenshots/elisebdy.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/650/screenshots/beachkt.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/650/screenshots/flame21.png)(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/games/650/screenshots/scene2b.png)


..:: NOTES ::..

I'm posting this here because it's gotten a pretty good reception on RMN, and I believe any RPG fan should check it out. If you encounter any fatal bugs or glitches, or just want to critique or suggest something, don't hesitate to inform me.

If you want a more indepth look at game progress, you can check out the game profile at RMN:

Gamepage :: rpgmaker.net (http://rpgmaker.net/games/650/)

I hope you all will check it out!
Title: [FULL] Forever's End: Episode One
Post by: Foliage on December 29, 2009, 09:28:51 am
... 104 mb? Uh, I don't need to get the RTP to play this, do I? Is there a specific reason the size is... respectable?
Title: [FULL] Forever's End: Episode One
Post by: c0nfu53d on December 29, 2009, 11:13:54 am
six legendary crystals

Good grief. I can't stand it. Talk about over used. Screens look good though and overused plot devices aside, might be good. Will try later.

... 104 mb? Uh, I don't need to get the RTP to play this, do I? Is there a specific reason the size is... respectable?

Mp3's are likely the reason for the size.
Title: [FULL] Forever's End: Episode One
Post by: NicoB on December 29, 2009, 04:54:43 pm
... 104 mb? Uh, I don't need to get the RTP to play this, do I? Is there a specific reason the size is... respectable?

You shouldn't need the RTP to play this. The large file size is mainly due to the MP3 files like Jingle Bell said. It's pretty good considering the number I've used in game (which is about 43 songs). I used a program to help decrease the file size of each MP3 so it's considerably less than what it could have been.

Good grief. I can't stand it. Talk about over used. Screens look good though and overused plot devices aside, might be good. Will try later.

The plot is my own spin on a classic story. If you would like to see what other people have thought about it, you can read any one of the eight reviews on the game page at RMN (Note though that their reviews were for an older demo; this new demo hasn't been out for very long). Anyway, I hope you will give it a chance.
Title: [FULL] Forever's End: Episode One
Post by: Batistaberg on December 29, 2009, 07:48:02 pm
Looks exactly like Balmung Cycle.
Title: [FULL] Forever's End: Episode One
Post by: NicoB on December 29, 2009, 07:55:09 pm
Looks exactly like Balmung Cycle.

Well, we are using our graphics from the same source.
Title: [FULL] Forever's End: Episode One
Post by: Albelnox on December 29, 2009, 08:45:29 pm
Most games these days will look like games from the past. Resources used well will look like another person's game.
The game looks very good though :) i shall download this 8D
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on December 29, 2009, 09:30:00 pm
I've just downloaded it and will try it soon.
Title: [FULL] Forever's End: Episode One
Post by: hero_bash on December 29, 2009, 10:03:57 pm
Damn.. reminds me of Line's End
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on December 29, 2009, 11:16:25 pm
In name only, I hope.
Title: [FULL] Forever's End: Episode One
Post by: mellytan on December 30, 2009, 08:38:28 am
In defense of NicoB, clichéd plot and "Balmung copy" look aside, Forever's End is actually a good RM game. It's overall pretty polished and competent, and I was actually surprised by how very well-designed some parts of it were (some set pieces in the siege of a town near the beginning come to mind). (It was also nice to see some rare Shadow Hearts love in the soundtrack.) The only major negatives of the game that I can think of off the top of my head are the copious amounts of universally familiar Final Fantasy SFX and music (though maybe this is just a pet peeve), and yeah, the unoriginal plot. But it's all in the execution, right?
Title: [FULL] Forever's End: Episode One
Post by: tuxedo marx on December 31, 2009, 01:50:08 am
HOORAY ANOTHER RUDRA FANGAME :D
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 01, 2010, 12:01:03 am
HOORAY ANOTHER RUDRA FANGAME :D

It isn't a fangame. It just uses the graphics.
Title: [FULL] Forever's End: Episode One
Post by: CodeBLACK on January 01, 2010, 03:31:23 am
It's decent so far, but
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 01, 2010, 03:41:00 am
It's decent so far, but

Huh...I have no idea why it's doing that. I've never had that problem before, and I don't really have any events that should be causing that. I guess it's possible the monsters roaming around are causing, but if you didn't have that problem earlier on, I'm not sure why you would now. Did you encounter any lag up until now? Maybe the weather event (the fog) is causing it?
Title: [FULL] Forever's End: Episode One
Post by: CodeBLACK on January 01, 2010, 03:49:26 am
That's what I was thinking. I went into the game files using RPG Maker and took the fog out. It didn't take the fog out for some reason; maybe I missed something. But I didn't have any problems with lag up until the Sewers.
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 01, 2010, 04:02:59 am
Title: [FULL] Forever's End: Episode One
Post by: james_the_composer on January 01, 2010, 06:12:38 pm
So far, the screenshots look wonderful, whether ripped or not (but everything rm2k and 2k3 is ripped, isn't it?).

On the note of the graphics again, it has been said that "The graphic style in consistent" and the screenshots look great at the same time. I think this shows the that Niko of a good visual artist, as with all visual art consistency is such a huge part of it.

And of course, it's more about the game and story than the graphics all together, so I definitely look forward to playing it.

And basically, one final thing, over at rpgmaker.net they seem to really like the game.

I have to go out anyway, today (can't download it on this cel phone internet connection that I'm using here), and once I get over to the library/wi-fi I'll make sure to download the game and try it out. I'm looking forward to it. =)

Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 04, 2010, 03:03:08 am
Thanks james! I hope you give it a try.
Title: [FULL] Forever's End: Episode One
Post by: LEAD AE//O on January 05, 2010, 12:04:55 am
i would try it... but if there are two things i hate about games, they are lag and non-adventure battle system...
but thats just me.
the rest of it looks and sounds good C=
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 05, 2010, 01:14:34 am
Well, this is the only time I have heard of lagging issues so I wouldn't worry about it, and I'm not sure exactly what you mean by "non-adventure battle system."
Title: [FULL] Forever's End: Episode One
Post by: LEAD AE//O on January 05, 2010, 01:22:16 am
i mean, like i dont know what they call it, turn-based i think, but yeah, im not patient enough to do that,
i dont know how to explain it, other than: i prefer an ABS, you know, like zelda, and not like pokemon/ff
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 05, 2010, 03:05:41 am
Oh yeah, well I'm afraid I don't have that, but I still urge you to give it try. You may still enjoy it!
Title: [FULL] Forever's End: Episode One
Post by: LEAD AE//O on January 05, 2010, 09:35:16 pm
C= i will...

buuuuut, i can't because this is my parents pc (mine is effed up) and as most parents, they are paranoid of 'viruses'. theres no pursuading them to let me, either. anywho, ill find a way to try it, this game looks good from the screenies and all C=
Title: [FULL] Forever's End: Episode One
Post by: CodeBLACK on January 06, 2010, 12:10:06 am
So... I decided to suck it up and play through the lag. And I found out what caused it: the number of monsters on screen, apparently. After I took down like 3 or 4 monsters, the lag stopped altogether and the game ran normally. It did it again in the . Maybe it's just my comp though, I dunno.
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 06, 2010, 12:16:39 am
Man, sorry about that. No one else has had that problem before. Well, I'm glad you were able to play through it for the most part. I'm just surprised it didn't do it to you on . Lag aside, how are you liking it so far?
Title: [FULL] Forever's End: Episode One
Post by: CodeBLACK on January 06, 2010, 01:42:56 am
It's pretty good. It's well made, and it seems like a lot of care was taken into making it.
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 06, 2010, 05:42:02 am
:D Thank you. Glad to hear it.

One thing I want to know that I really haven't heard much about is what do you think of the monster hunting sidequest? It took me forever to code it, and I was just wondering if anyone has found it enjoyable.
Title: [FULL] Forever's End: Episode One
Post by: james_the_composer on January 11, 2010, 10:18:37 pm
Sorry I haven't tried it yet. I'm getting to it, I just need to get some wi-fi. I live in the middle of no-where and I'm stuck with slow/limited internet until I can get to a hotspot. Tomorrow I'll try to get to the library to download the game.

Still, looking great. =)
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 18, 2010, 12:11:30 am
Thanks james. Hope you get the chance to play it. I know the download size is relatively large.
Title: [FULL] Forever's End: Episode One
Post by: james_the_composer on January 18, 2010, 04:42:26 am
So I did get the chance to play the game, and I have to give a few suggestions and a bit of praise. =)

- The music could be placed a bit better. The FF7 Parade Theme plays inside of the castle, and you don't know where to go at first, so it might be better to either tune the volume of the music down while your inside of the castle or put a song that has a little more variation. The song was used in Final Fantasy 7 and 9 for when there were actually band players, so the presence of those musicians came first, and that seems to be why it worked so well.
- The dialogue is great, but the one part with the guy who gives you the monster tracking equipment goes on forever. There are other parts that seem to have kind long dialogue here and there.
- On the opening displaying internet aliases for credits seems a bit weird. If you marketed/promoted the game on youtube to a more general audience than those only tolerant to rpg maker projects, they may find that a little weird-feeling.
- Even though the MP3 music is great, you could compress it to make the size of the game smaller for slower connections
- Walking around the castle looking for the dock took forever for me, while that FF8 song was playing. You may want a kind of castle theme midi or mp3 to play on those parts, as the FF8 song sounds like there is "battle all around you" while you're just waking up, strolling around the scene.

+ The graphics, and mapping is awesome. It feels like a true SNES rpg.
+ The opening is really absorbing.
+ It really does have a great story.
+ The battle system and battle graphics are really good.
+ The potential for a very interesting full game, kind of like Demon Legacy or Onyx, is huge.


Bottom Line:
Recently, I experimented with releasing my project, Takuto, as a visual novel with loads of text on Newgrounds.com among other various communities. I found that people didn't have big enough attention spans, and I felt that if I want to go far with the dream of getting hundreds of thousands of people to experience my story, I'm going to need to tell my story in a way that will grab them from the get-go, and then keep them going.

I feel that it could work as good advice to you, here. You are a great director with a good project, that has potential to really grab people right from the start and keep them playing. Just remember that, if it's your goal to have a lot of people view and play your artwork, you may have to find ways of keeping them playing throughout the course of the game, keeping every part fun and absorbing (people that have played 2d snes rpgs before might be tolerant enough to walk for 5-10 minutes through a place, looking for where to go, but most will want a snappy, quick, experience).

If you believe your story is great in your heart, it really has the potential to give quite an experience to viewers. The opening shows that you are a very good director, and a great writer. I do wish that the entire thing could have that same impact, including those parts where you're walking around the castle. Hope you can release another demo with improvements all around. =)
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 18, 2010, 09:42:09 pm
Thanks for the feedback, james. It doesn't sound like you got very far into the game, but I appreciate you giving me a telling me your advice from what you've played. I actually did compress the music, there is just a large number of Mp3 files used (about 43 I think), so it's actually a lot less than it could have been. I only know the internet aliases of the people who helped me, and I plan to keep it that way. I don't want to put people's real names all over the web. In truth, I'm not terribly comfortable putting my own name out there.

Yeah, I will definitely cut down the dialogue with Farnstein about monster hunting. I'll probably just give the player a choice whether they want to hear the explanation or not.

Thanks for the feedback!
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 28, 2010, 12:41:45 am
Eliminator just recently posted an extremely well written review for Forever's End, so I thought I'd share it to anyone who is deciding whether to download the game. It's a great review that covers near every facet of the game. Note that there are a few minor plot spoilers (nothing too major though).

Title: [FULL] Forever's End: Episode One
Post by: c0nfu53d on January 29, 2010, 09:37:31 am
Quite a nice game! Has higher production values than most rpgmaker games. The monster hunter side quests work well but I think long term they may get a bit boring when all you want to do is progress with the game.

EDIT

One thing I did notice was at the begining of the game your told that ordinary items are in red chests and special items in other coloured chests yet the first legendary crystal is in a red chest! Not particlarly important but it struck me as an odd choice...
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 29, 2010, 04:36:06 pm
One thing I did notice was at the begining of the game your told that ordinary items are in red chests and special items in other coloured chests yet the first legendary crystal is in a red chest! Not particlarly important but it struck me as an odd choice...

Haha, I didn't think about that. Yeah, I should probably change that. The monster hunting isn't necessary so you can skip it all together if you really want to (though you will miss out on some cool items in addition to some additional help against bosses and regular enemies). I'm thinking I may add another layer to the system and allow the player to challenge other NPCs to battles using only monsters for both sides, but I'm still not sure.

Anyway, thanks for giving it a chance, and I'm glad you're enjoying it.
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on January 30, 2010, 03:41:28 am
Haven't;t played it yet, but explaining at least once is a good idea. I'd suggest , however, avoiding making it too easy to tell whether a chest holds a special item or an ordinary one as it could invite cherry picking.  I'll reserve any further comments until after I play.
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 30, 2010, 04:35:05 am
Haven't;t played it yet, but explaining at least once is a good idea. I'd suggest , however, avoiding making it too easy to tell whether a chest holds a special item or an ordinary one as it could invite cherry picking.  I'll reserve any further comments until after I play.

Yeah, it mainly gives the player something to shoot for. Ordinary items are just as important as rare ones in this game.
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on January 30, 2010, 07:38:41 am
*Has just started playing* Actually I LIKE the way Farnstein forces the monster hunting on the player- It gives the impression of a hard-nosed researcher who insists people help him with his research- whether they like it or not! I say keep it!
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 30, 2010, 07:13:06 pm
*Has just started playing* Actually I LIKE the way Farnstein forces the monster hunting on the player- It gives the impression of a hard-nosed researcher who insists people help him with his research- whether they like it or not! I say keep it!

Yeah, that's what I was going for. I think I'll keep it, but I will at least add an option that allows the player to skip Farnstein's long explanation about it. Players can still read about it later in the Hunting Guide if they're interested.
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on January 31, 2010, 12:44:54 am
'K. I'm enjoying it very much so far.
Title: [FULL] Forever's End: Episode One
Post by: NicoB on January 31, 2010, 06:09:36 am
Good, keep me posted.
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on February 03, 2010, 02:59:08 am
I really enjoyed it, and think I ferreted out most of the secrets, and monsters, though I was unable to Sneak Attack all the guards in the castle, only most of them.
 A few problems: 1. The sound effects sometimes kick out for some reason and stay that way until you exit and restart.
2. A few grammatical errors- I'd be glad to fix them.
3. If you choose not to exit Kamu pass you get stuck.
I'll be glad to be of help in any way- I'd really like to see this finished.
Also I'd suggest using WhoopA's RMtool  (http://whoopanetwork.com/rmtool/usage.php)to check over your pack and strip out anything not actually used in the game, to save some space.
Title: [FULL] Forever's End: Episode One
Post by: NicoB on February 03, 2010, 04:42:57 am
Hey, thanks a lot Terrorantula! Yeah, I have also encountered the sound effect issue. I don't know what it is really, I keep trying to figure it out (if anyone knows, please let me know!). I can't believe I missed some grammatical errors, I'm usually so good at that!  :(​  Sorry about the Namu Pass exit, I just went and fixed it now.

The problem with RM Tool is that it ends up deleting files that I actually need to play the game. This happened last time I released a demo, and when I tried it again this time, I found it did the same thing; so I tried my best to do it manually, although there are still quite a few files that probably could be deleted.

Thank you for playing and giving feedback! I appreciate your request for help and I may take you up on that offer (I could definitely use an extra hand).
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on February 03, 2010, 04:59:18 am
I'ts mostly a few spelling errors and a few extra commas. BTW, I saw a few sentences I thought could use a bit of tweaking. I assume caps will do?
Title: [FULL] Forever's End: Episode One
Post by: ShiveringWind on February 14, 2010, 08:37:47 pm
I've played and FINISHED the demo, this game is very promising and it already has a great potential!
Keep up the good work, I had much fun :)
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on February 18, 2010, 11:29:50 pm
I've been working on fixing grammatical/spelling errors in the demo as Nico requested, and have discussed a few other items as well.
Title: [FULL] Forever's End: Episode One
Post by: NicoB on March 15, 2010, 06:59:37 am
Version 1.1 of the demo is now up. I fixed most of the bugs people brought to my attention and added a few other goodies (like a Scan Crystal ability for Goldo and some prettier inside maps). Oh, and the file size is a bit smaller than before (finally below 100 mb! Woohoo!).
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on March 17, 2010, 01:46:14 am
I'm a tad reluctant to replay it all from the start, but I ought to see what you've done, so, I'll do it soon... *hopes Nico's taken a few of his plot suggestions to heart, and that he's made the extra room by clipping unused rooms and items rather than any music.*
Title: [FULL] Forever's End: Episode One
Post by: NicoB on March 17, 2010, 03:17:42 am
There isn't really any need to replay the demo if you have already beaten it. The story is essentially the same, I just cleaned up some things and got rid of some of the useless files (I didn't take out any of the original songs). I haven't included any of your changes yet, and I probably won't until the next release (which will probably be at the 60 % percent completion mark; I'm at about 25 % now).
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on March 20, 2010, 02:46:06 am
Gotcha- let me know if you need any more help in the future. *Goes to see if he still has the old save file* Whoops- guess I erased it. Well, I'll just play through the 60% version when it comes in. BTW, did you run through the working version of my edit to test it out?
Title: [FULL] Forever's End: Episode One
Post by: NicoB on March 20, 2010, 06:38:14 am
Gotcha- let me know if you need any more help in the future. *Goes to see if he still has the old save file* Whoops- guess I erased it. Well, I'll just play through the 60% version when it comes in. BTW, did you run through the working version of my edit to test it out?

I did, indeed. I ran into a few issues, but I was able to fix them for the most part. I've already implemented a few of your dialogue changes into the main copy of the project.
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on March 23, 2010, 03:27:10 am
Cool!  :woop:
Title: [FULL] Forever's End: Episode One
Post by: NicoB on June 12, 2010, 05:02:42 pm
So last month, Fallen-Griever was nice enough to re-review my game based on the new demo. For those of you who are interested, here is what he thought:

Title: [FULL] Forever's End: Episode One
Post by: NicoB on May 17, 2011, 08:44:57 pm
Bump. Just released Forever's End: Episode One. Check it out here:

Gamepage :: rpgmaker.net (http://"http://rpgmaker.net/games/650/")
Title: [FULL] Forever's End: Episode One
Post by: NicoB on August 16, 2011, 10:03:30 pm

Hey guys,


Thought you'd all like to know that Forever's End is getting its own original soundtrack!


I'm receiving help from a really talented composer by the name of Jose Moreno, aka CastorOnline, who has offered to help me for a very reasonable price. Jose is a Mexican composer whose experience includes transcribing partitures, making arrangements for school orchestra, composing the Chrono Trigger Medley performed in cafe iguanas at 2009, composing many themes for various independent games, and composing music for local filmmakers (short films). I was really impressed with his style after listening to his older works; and seeing as I was looking for a composer for my game, I decided to snatch him up before some other user got the chance. In less than a week, he's already finished four songs for me, and I think they're fantastic.


Here are three songs that he has already composed for the game:


http://www.youtube.com/watch?v=WgxZJwlroOM (http://www.youtube.com/watch?v=WgxZJwlroOM)


http://www.youtube.com/watch?v=Kg8liefsFdo (http://www.youtube.com/watch?v=Kg8liefsFdo)


http://www.youtube.com/watch?v=X7iqYMK6Wvg&feature=related (http://www.youtube.com/watch?v=X7iqYMK6Wvg&feature=related)


You can check out every song he's composed for Forever's End by clicking HERE (http://www.youtube.com/playlist?list=PL528F6F18D156C534) and get updates when Jose posts new songs by subscribing to his video page HERE (http://www.youtube.com/user/Jose0Moreno0).


I've also gone ahead and created an OST tab on RMN's main gamepage that has all of the songs he's created for FE, which I will update periodically. I'm really happy with what he has composed so far, and I look forward to continue working with him. I've heard a lot of people say that my game's music was too recognizable and could really improve from a custom soundtrack. Hopefully, these new songs will help improve the game's image and its originality in the eyes of the player.


In addition, Jose is also making his own RPG Maker game in VX called Emerald Chronicles: Castor Wars. It isn't currently in English, but the main characters are beavers, and that should be enough incentive for any gamer. You can check it out HERE (http://makerpalace.onlinegoo.com/t4419-emerald-chronicles-castor-wars).


Let's all show Jose some love.
Title: [FULL] Forever's End: Episode One
Post by: Terrorantula on August 22, 2011, 09:53:04 pm
Cool, but don't throw the baby out wiht the bathwater. Some of the songs fit well so you might not want to throw them all out.