Gaming World Forums
General Category => Entertainment and Media => Topic started by: myau on April 08, 2010, 09:07:10 pm
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What is your favorite video game? My favorite video is all the zelda games, paper and super paper mario.
I am only taking about the gamecube and wii systems. The DS zelda games
I can't seem to finish it. Does anyone know if Nintendo going to release any Zelda game in the future? I am just
a big fan of it. Honestly, not that many video games I can finish it, but the one I listed above I actually
finished. It's a miracle for me :laugh: Recently, I bought a ps3 game called heavenly sword, but I am
suck on the shooting part, like arrow and shooting cannon. Looks like I will never finish that game to find out what
happened to the story. I do think it has a very interesting story. I might have to ask my family members to finish
it for me.
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really nothing comes close to Earthbound
I mean has anybody even attempted something like it? Maybe Artdink but they didn't really know how to turn it into a playable game and that pissed me off
Edit: I'm probably forgetting someone important like not WILL WRIGHT but somebody who makes more cult classics than him
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god i thought that url said baby black cribs which would be a much better title than the current one
also i seem to be the only person who couldn't get into earthbound. i didn't DISLIKE it by any means i just couldn't get into it!
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50 cent - blood on the sand
i honestly have no idea. there are only a handful of games i'd regard as actually good as opposed to just FUN and even then i can't think of any i actually really got into, if you know what i mean. most of the ones i really liked playing were basically silly toys with the occasional moment of inspiration or whatever behind them, like Yoshi's Island which was kind of throwaway kids shit but the crayon-based art and character design and just neat secrets crammed in everywhere made me like it. i want to say earthbound but i only played it a few years ago on an emulator so it doesn't have that special place it might've if i'd gotten it as a 12-year-old for the snes or whatever! it's a really good game but you need to appreciate stuff at a certain age for it to really make an impact i think. um. yeah yoshi's island i guess. there are tons of better/more interesting picks (life of d. duck....) but i played that at the right age and loved all the weird little touches and the sense of going through these little worlds and stuff so yeah.
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my new favourite game is dwarf fortress! the total war games are great too though
also i seem to be the only person who couldn't get into earthbound. i didn't DISLIKE it by any means i just couldn't get into it!
naa, didn't really interest me either
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Lunar 2: Eternal Blue Complete is my favorite game of all time.
Earthbound is up there, though.
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50 cent - blood on the sand
i honestly have no idea. there are only a handful of games i'd regard as actually good as opposed to just FUN and even then i can't think of any i actually really got into, if you know what i mean. most of the ones i really liked playing were basically silly toys with the occasional moment of inspiration or whatever behind them, like Yoshi's Island which was kind of throwaway kids shit but the crayon-based art and character design and just neat secrets crammed in everywhere made me like it. i want to say earthbound but i only played it a few years ago on an emulator so it doesn't have that special place it might've if i'd gotten it as a 12-year-old for the snes or whatever! it's a really good game but you need to appreciate stuff at a certain age for it to really make an impact i think. um. yeah yoshi's island i guess. there are tons of better/more interesting picks (life of d. duck....) but i played that at the right age and loved all the weird little touches and the sense of going through these little worlds and stuff so yeah.
this pretty much says it
is there anything like Artdink games but has more of a plot/tries to involve the player like Earthbound instead of feeling like they just threw all these random elements together/didn't know how to program a complete game and sold an unfinished game as 'arty' shit
and did you play Earthbound on emulator or a real cartridge? I didn't like the feel of it on emulator and even though I had beaten it a few times on console I couldn't get very far on an emulator. The graphics feel too clean for one thing. The music holds up surprisingly well though, it had this sort of CREAKY quality to it which even translates pretty well as an SPC where I thought most of it was the TV speakers warping the sound
I agree that Earthbound probably isn't as amazing as it was though. I don't think it's being a kid that makes or breaks the game though, I think it's more that the whole Giygas alien invasion plot is a red herring imo and if you're waiting for that stuff to develop you're missing the point which is all the stuff inbetween, probably the funniest shit is some conversation with an average person that I can't remember, I also think the MR. SATURNS are overmentioned like it's goofy but they could also fit easily into a Mario game and it feels to me like a desperate attempt to encapsulate the weirdness of Earthbound in a single image.
I really think the CREAKY idea is the best way to describe Earthbound, like after you fight the Starman Jr. and you leave your house in Onett and the sun rises with this weird fanfare and the game can barely even do the palette change to look like daybreak and then all of a sudden you can walk around again like wtf was that all about? That to me is what Earthbound is all about not lol aliens Pokey scratch-and-sniff playing cards. Less about the totally awesome storyline that encapsulated everything cool from childhood, and more the whole faux-epicness about it I think was essential to the game
Edit: I pretty much apply this to everything. Like in Star Wars Chewbacca is a memorable character but I would say a lot of people liked the Cantina scene too? Like just this barrage of minor characters/extras in a movie with mostly aliens I think adds a lot to it. Makes the movie more believable or something or maybe I just like when people throw a lot of little ideas at things
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and did you play Earthbound on emulator or a real cartridge? I didn't like the feel of it on emulator and even though I had beaten it a few times on console I couldn't get very far on an emulator. The graphics feel too clean for one thing. The music holds up surprisingly well though, it had this sort of CREAKY quality to it which even translates pretty well as an SPC where I thought most of it was the TV speakers warping the sound
i only ever played it on emulator, i remember seeing a review of it as a kid and having my mind blown by just the stupid Nintendo Power writeup of it but could never find it in shops! also yeah i barely ever really play stuff on emulators. it all seems very unreal for some reason, possibly because it's just a little file on a computer as opposed to a tangible object that you have to push through but also because of all those Cheat Save Load etc options that come with emulators and maybe the fact that you can just download thousands more of the things at a time rather than work on just one that you overpaid for. i sound like some awful reactionary gamer dork now but i do think this affects how willing i am to sit through the hard parts of a game!
also uh favorite videogame is always gonna be kind of a weird thing to pinpoint i think because where stuff like music and movies and books usually have some kind of emotional content or whatever to connect to videogames tend to be more a matter of pure light entertainment. it's like asking someone what their favorite pinball machine is usually! or asking their favorite surfrock song. it's such a throwaway thing that saying something is your FAVORITE seems like putting too much weight on just a light diversion. i almost said fucking METAL GEAR SOLID or something before because while they're dumb games there is at least some level of IDEAS there that automatically puts it above whatever silly shit i actually played through. it's like that thing of the whistling dog, where it's not so much how well it can whistle but the fact that it's whistling at all. the key to this analogy is that game designers are like dumb animals and the most we can expect from them is a crude imitation of human intelligence.
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i only ever played it on emulator, i remember seeing a review of it as a kid and having my mind blown by just the stupid Nintendo Power writeup of it but could never find it in shops! also yeah i barely ever really play stuff on emulators. it all seems very unreal for some reason, possibly because it's just a little file on a computer as opposed to a tangible object that you have to push through but also because of all those Cheat Save Load etc options that come with emulators and maybe the fact that you can just download thousands more of the things at a time rather than work on just one that you overpaid for. i sound like some awful reactionary gamer dork now but i do think this affects how willing i am to sit through the hard parts of a game!
also uh favorite videogame is always gonna be kind of a weird thing to pinpoint i think because where stuff like music and movies and books usually have some kind of emotional content or whatever to connect to videogames tend to be more a matter of pure light entertainment. it's like asking someone what their favorite pinball machine is usually! or asking their favorite surfrock song. it's such a throwaway thing that saying something is your FAVORITE seems like putting too much weight on just a light diversion. i almost said fucking METAL GEAR SOLID or something before because while they're dumb games there is at least some level of IDEAS there that automatically puts it above whatever silly shit i actually played through. it's like that thing of the whistling dog, where it's not so much how well it can whistle but the fact that it's whistling at all. the key to this analogy is that game designers are like dumb animals and the most we can expect from them is a crude imitation of human intelligence.
I don't even think it's that, I think it's like if you're not comfortable enough to READ on your computer and enjoy the experience of reading that doesn't make books bad, so same idea only with games. I think a lot moreso that Final Fantasy-type games, in EB you could stay in Twoson for a week and really explore Twoson unlike towns in regular rpgs where even the best ones usually feel like a device or keeps you GOAL ORIENTED like buy all the updated stuff in shops find secret treasure on the second floor of somebody's house. Like if you just talk to everyone once and don't try to find the people you can talk to several times with different lines things like that you're missing out on a part of the game. But I think you have to be reasonably relaxed to enjoy it, in a comfy chair etc. I don't see it as the kind of game you can get involved in just by being ENTHRALLED with the experience.
haha basically the whole trajectory of my life has gone 'wow this show is cool such a spooky house but I wish I knew more what they were talking about with the story' ---> 'the story's ok but it really is kind of dumb TV writers are pretty stupid people I wish I was younger so I still thought spooky houses were scary'
but yeah I don't blame fast-forward feature for ruining the game experience, I think computer monitors are less soothing to look at or something and makes something inoffensive like NESS WALKING something you want to skip through) just like people too 'lazy' to read internet topics reading in itself shouldn't be some chore I like ACCIDENTALLY read stuff when it's on a package of food etc. Like wtf I just read the ingredients
Edit: I didn't think of all this stuff in the context of playing vidyagames. More things like the reading part, like sure blogs are kind of fkkdf sometimes but still it had to be about the size of a very small magazine article and a magazine article about virtually anything can hold my attention at the right place and time, why isn't in my room relaxed on computer drinking hot chocolate the right time? Also with making music I'm not drugs guy but I've thought about just about every other minor detail that might alter your mindset in some subtle way. Like with a laptop you really could explore possibilities like make your cave music for game in the basement of your house, go to the beach to make ocean/ship music/etc. Not saying you would but it's entirely feasible and whether it would produce different results interests me
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I would almost say that my favorite video game would be FF7. It came out right around the time I started working, so I bought it and a playstation with pretty much my entire first paycheck. I couldn't even afford a memory card, so I ended up leaving it paused on the tv in my room when I went to school/work/or when I was doing stuff around the house. Counting two power outages, I probably played the first disc up to the fight with Jenova during the boat trip two and a half times before I got through, then I made it all the way to Nibelheim and made the mistake of opening the safe with a somewhat under leveled party. Ouch. I resigned myself to just playing the demos that came with the system until my next check when I could afford a memory card. I have a lot of fond memories of playing the game, like figuring out how to survive beta early so I could add it to my enemy skill collection. The music was perfect, and really delivered in the mood department. FF7 was the game that got me into rpgs.
Looking back, I'd could claim Morrowind as my all time favorite, based on the sheer number of hours my characters spent adventuring back and forth across Vvardenfell, but the end game started to drag a bit and seemed to streamline most characters into the typical warrior/mage/thief hybrid. It felt like you had so many choices, or at least the illusion of having so many choices, all along that it was almost like a bait and switch when the end game cropped up. It felt like the balance was obliterated. Either you had to sneak exceptionally well, or be able to drop three Ordinators at a time. One thing that was really impressive to me was that the game allowed you to break it from within. Soul trapping a Golden Saint and enchanting an object with a constant dispel effect sucked the challenge out like a hoover on amphetamines. I remember picking a fight with Vivec just to see if he would pose a challenge to my properly dispelled warrior-thief-mage. No such luck. The game, when properly abused, conveyed such a sense of being over powered that it was ridiculous. Water walking enchantment, hey, lets jog to Vivec. Levitation enchantment, okay, lets do a flyover of the whole island. I guess it did a really great job of letting the player feel godlike, but somehow it didn't stay as fun as it could have. Maybe it was my fault that the game became less and less fun. I got tired of levitation puzzles or annoying terrain issues, so I worked at magic until I could afford my levitation enchantments. I hate hearing my characters drown in games, so I held out for water breath or water walking enchantments. I got tired of cheap enemies (Ascended Sleepers) killing me with one spell, so I toughed it out for my dispel necklace. I really like that the game offered me near total freedom, but in the end it felt like I was just looking for ways to circumvent what I saw as design flaws rather then really enjoying the experience.
KOTOR was the first "standard" rpg that I literally chain played. As soon as I finished one character, if I had free time from work/school/relationship, I'd start another run through to see what I might have missed the last time. Unlike Morrowind, it didn't have any really annoying parts to it towards the end. The pacing was really solid all the way through, and the characters were (mostly) really well done. I always felt like I was playing the game, instead of fighting against the game.
Having said all that, my true favorite video game would have to be Deus Ex. I've played it so many times over the years that I have lost count, though at one point I discovered my savegame folder had ballooned up to around five gig, if that is any indication. The atmosphere, the music, the gameplay, everything about that game was perfect. I think it is the gold standard that video games should be held up against and I hope the new one lives up to its progenitor, but I'm not going to hold my breath.
Symphony of the Night deserves an honorable mention, it is another game that I've come back to several times over the years and I always have a blast with it.
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gimme some pokémon right now
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also uh favorite videogame is always gonna be kind of a weird thing to pinpoint i think because where stuff like music and movies and books usually have some kind of emotional content or whatever to connect to videogames tend to be more a matter of pure light entertainment. it's like asking someone what their favorite pinball machine is usually! or asking their favorite surfrock song. it's such a throwaway thing that saying something is your FAVORITE seems like putting too much weight on just a light diversion. i almost said fucking METAL GEAR SOLID or something before because while they're dumb games there is at least some level of IDEAS there that automatically puts it above whatever silly shit i actually played through. it's like that thing of the whistling dog, where it's not so much how well it can whistle but the fact that it's whistling at all. the key to this analogy is that game designers are like dumb animals and the most we can expect from them is a crude imitation of human intelligence.
some people have favourite pinball machines to which they have big emotional connections. i'm gonna build a pinball machine that occasionally reviews its taste in high brow literature and punk music and then displays a smug looking face in LEDs up where the score should be.
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:welp: if you want to Pull An Eric and complain about elitist poseurs getting above their station and pretending they don't like final fantasy games then you do what you wanna do but really i don't think it's unfair to say that yeah most games are closer to being gaudy toys then they are to any kind of worthwhile creative enterprise. i still make and play them for fun so it's not like i'm scoffing from my distant pedestal here but really i don't think it's out of line to say that when people are praising things like deadly premonition or metal gear solid or whatever because they rip off something other than michael bay or some anime garbage and maybe have some basic level of imagination that should be taken for granted anyway then it doesnt say a whole lot for the industry as a whole.
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nah, it's because you said like it's impossible that i take personal offence. stinks of the rhetoric that making a circuit or programming a computer is not a legitimate form of expression. i don't know what deadly premonition is and the games industry as a whole is not really my favourite thing, but there have been games that have made me feel things. this one (http://hcsoftware.sourceforge.net/gravitation/) sticks out in my mind a lot. it really made me rethink a lot of what happened over the last year after i played it for a bit, and i felt like it cast some light on what was going on in my life. i don't care if you don't like this specific game, but the idea that interactive things in general are inherently subordinate to the way the good old boys do their creatives is highly offensive to me. heheh those geeks and their machines. we should send them back to the ROBOT FACTORY to lick stamps with the other electronics.
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i mean i was like eleven when a friend's mother told me what there was no point in programming computers because programming was a dull job that required no thought and all the programmers would soon be automated away. you touched my sore spot.
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that wasn't my point though. the reason i dislike most videogames is exactly because yeah there is a new and interesting medium here but rather than do anything interesting with that so much time and effort is spent on derivative space marine garbage. i think you need to keep in mind the difference between what games have the potential to be and what the vast majority of them actually are!
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i don't think "the vast majority" really comes into play when you're talking about favourites and tbh
i almost said fucking METAL GEAR SOLID or something before because while they're dumb games there is at least some level of IDEAS there that automatically puts it above whatever silly shit i actually played through. it's like that thing of the whistling dog, where it's not so much how well it can whistle but the fact that it's whistling at all. the key to this analogy is that game designers are like dumb animals and the most we can expect from them is a crude imitation of human intelligence.
sounds a lot like a statement of upper bound on the capacity of the computermonkey to manipulate procedures compared to the clever and evolved writer's skill with words. i dislike inane spacemarine bullshit as much as you do, but acting like it is a perpetual state of affairs feels kind of ignorant of the idea that anybody is making interesting or emotionally involving video games in any way other than writing clever words and then forcing them into a bland procedural framework.
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that was kind of a joke! my standards for commercial games have pretty much dropped to the point where "not completely dumb" is all it takes to interest me and this is not a healthy state of affairs, i think. it's like the stuff which you'd require as the bare minimum of effort and intelligence in other stuff suddenly seems almost miraculous when it pops up in videogames, like when anything that is not actually straight-up ripped off directly from an action movie or another videogame is seen as surprising and new when we should be able to take this absolutely for granted. i am mostly talking about commercial stuff here and indie shit is much better about this but even then this isn't saying much at all.
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Suikoden (no explanation needed) and Natural Selection (awesome HL1 mod).
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that was kind of a joke! my standards for commercial games have pretty much dropped to the point where "not completely dumb" is all it takes to interest me and this is not a healthy state of affairs, i think. it's like the stuff which you'd require as the bare minimum of effort and intelligence in other stuff suddenly seems almost miraculous when it pops up in videogames, like when anything that is not actually straight-up ripped off directly from an action movie or another videogame is seen as surprising and new when we should be able to take this absolutely for granted. i am mostly talking about commercial stuff here and indie shit is much better about this but even then this isn't saying much at all.
i guess so. commercial games aren't really what first comes to mind for me since I haven't bought one in more than a year now. indie stuff definitely has a long way it can go, but i see a huge amount of potential. suppose i'm just excessively touchy at anything that sounds like the advancement of video-games-for-the-sake-of-video-games is impossible.
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and did you play Earthbound on emulator or a real cartridge? I didn't like the feel of it on emulator and even though I had beaten it a few times on console I couldn't get very far on an emulator. The graphics feel too clean for one thing. The music holds up surprisingly well though, it had this sort of CREAKY quality to it which even translates pretty well as an SPC where I thought most of it was the TV speakers warping the sound
I know exactly what you mean about graphics. A 16 bit game played on an old TV looks much better to me than when emulated on a monitor. Instead of seeing these pristine blocky pixels, everything is bright blobs of color that look much better in comparison.
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For me it's more of the feel of the game. If it's on the computer, it just doesn't feel real to me. I'm not one of those people to HAS to have the cartridge, I'd be just as happy with it on VC, but for some reason the emulator just doesn't feel as authentic as playing it on a tv. Nostalgia and whatnot, I suppose.
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I don't even think it's that, I compare it to things like watching a movie on PC which I've never really done (maybe once or twice) I can watch a DVD and it doesn't bother me it's some soulless digital copy of a real film. I think it's more something about LCD that sucks, looks too flat or something. Like for one brief shining moment I was like... whoa the windows in Windows really could look like a window if the screen was better at that aspect. LCDs do suffer in the contrast department or something right?
like with those Ghanian posters too the screen does the job but it doesn't really capture the feel of fabric or whatever they were made on
but yeah I think it's more about would you watch a movie on a PC if it was possible to watch the same movie on tv. Some kind of EYE EXHAUSTION thing where it's not as enjoyable to take it in. Because I'd think if it were that simple seeing the games in these crystal clear LCD monitor graphics would work for certain games like Mario etc.
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ragnar.i like how you use SEEMINGLY RANDOM CAPITALIZED WORDS that actually work perfectly
i likjre a lot of things atm
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So hard for me to answer.....so i won't i like alot of games equally as my favorite.
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so for the record my position on video game nostalgia is:
* today's games probably are better in terms of everything works and the controls are good and things aren't incredibly cheap like esp. NES games
* there is some quality about older games that was probably completely unintentional/a product of necessity but I do think it's really a style despite being a semi-accident and that RAWNESS was more interesting than random space marine game even if the NES game was dumb space marine game (like Contra kind of sort of??) I don't think it's inherent to the platform though I find some RPG Maker games interesting when the creator is limited by art skill and misuses graphics etc. I think it's more design choices than the analog frequencies generated by the Genesis transmit messages of peace and goodwill to your brain also I LIKE THE FEEL OF THE CONTOLLER IN MY HAND that's so gay and wrong I hope I forget I'm even holding a controller after about 30 seconds isn't that the point of a well-designed control pad?? I;ve become comfortably numb
* also just totally fucking unintended feelings conveyed by earlier games because of the difficulty at depicting things (ex. theme song to a certain game is terrifying because of the timbres of the harsh square wave sounds when the composer actually had in mind something sweeping and majestic) and sometimes when a work gets away from the artist's control it's the best thing possible. Try to draw some other comparison like an earlier game can make you feel so empty and alone because of the nature of the graphics like a man stranded on some desert island surrounded by literally identical/indistinct water graphics some 3D game could never convey this quite the same way. (real game situation the whole shit with Palom and Porom (sp) from Final Fantasy II and the walls are closing in on you the graphics totally work in favor of the situation creating a claustrophobic atmosphere) Final Fantasy in particular has a some interesting FRAMINGS of things that would never happen in 3D like animated fleshed-out characters battling against literally indistinct phalynx of foot soldiers who literally have solidarity/unflinching quality because there is no animation to make them appear otherwise. But yeah also the weird dramatic potential when a particularly nasty FF boss just DISINTEGRATES when they die the suspension of disbelief there is interesting
* you could argue that there's more politics/businesslike/some kind of PARADIGM SHIFT where videogames are pretty much just movies ver. 2.0 now all anybody wants to do is dramatize a movie as a game or make a movielike experience, older games were a mix of different things/ refused to be pigeonholed. Even things like RPGs are approached from this movielike way that's why FFXIII has no towns because everybody was into Lord of the Rings movies and those movies were kind of like lol towns are gay that fucking town in the second movie that I guess it's inspired by Mt. Saint Michel but it was just like hey let's fucking stack this town on top of itself so our heroes only have to spend 2 seconds in it then back to firing ice arrows at orcs or something and I dunno how did they get information if not from villagers just some gay dream sequence shite?? PREMONOTION
* game designers take themselves way too seriously these days maybe older game designers were more HUBMLE or they were just happy to be doing a programming-related job that was interesting and not grinding sprockets. I can imagine when the SNES came out it sounds all cheap now but many a game composer must've been like woaoaooaawh now I can make my masterpiece I am misunderstood artist shit was so cash. Maybe we had some Ed Wood type people who were like now I can unleash my vision upon the world now that I have 256 colors no man can stop me
- But as far as negative points yeah lots of cheap difficulty most games were unplayable but all you remember is Mario 3 also is there a theory for this like with NES SNES games you've got a feeling for the tropes of the games for each respective system because its already in the past and you've pieced it together. There is probably a way to quantify the feel of Playstation 2/make up theoretical games released for the Playstation 2 based on what a game would need to do to have the 'feel' but nobody's worked out the blueprint yet/who gives a shit it's PS2 it's pretty much the first 'looks pretty real' system imo but somebody will probably figure out the signature look of it (overly glossy skin? texture map compression that looks like triscuits??) and somebody will then make a Yume Nikki type game with retro PS2 graphics. Oh so something like you have the 'feel' of the NES figured out so well who knows if you're shitting your pants with nostalgia over a game that DIDN'T EXIST/was a pastiche of a bunch of games you liked and not this one game about rabbi ninja clown racing at the north pole
- another negative point like positive memories persisting and you don't remember HOURS OF FRUSTRATION or you could play a game to pass the time while you're stuck at home with EXPLOSIVE DIARRHEA or something else horrible and you were probably barely even focusing on the game but 345624 years later you brain only remembers happy fun game time not flesh-eating bacteria eating away at your body as you struggle to lift your finger to press the A button
- maybe it's just some Stockholm Syndrome shit like that one kid's video you had as a kid where you loved it because you didn't realize there were other kid's videos or something and you watched it no less than 277 times
is there some kind of theory about the rise of more interactive mediums (book/movie picture/television/videogame/internet?) and declining standards with each iteration like watching youtube poops is somehow more enjoyable than watching a very funny well written sitcom on TV because it's the internet. And really any videogame with any effective humor has probably been heralded as GENIUS and like jesus if you have a plot twist then you're just god. (I mean M Night Shamalylalynanan (dude sounds like a Street Fighter II character)) I was trying to blame it on videogames being played by a bunch of japfags that don't know their own culture and it's a miracle they knew the Fugitive reference in MGS3, but maybe it's more like 'it's on videogame console so it's just more important PORTENTIOUS that way (probably didn't use/spell the word right)' oh yeah maybe Iphone apps are the next iteration like it's on this overpriced Apple box so suddenly I really REALLY need to play the same Tetris game I've played for years
but yeah keep in mind I'm nostalgia freak I'm even missing Playstation games now they were mostly just these jumbles of shit I miss that feeling of games just reveling in being a jumble of shit and this shit was THE FUTURE compared to SNES that was just total shit now even though it capture the authentic look of some cartoons without difficulty Playstation had a hard time even looking like COHERENT IMAGE half the time (Mondo Medicals ahead of tsi time) I saw an image of some adults only game for the Playstation/3DO and I even got nostalgic for that like just because it looked so horribly unsexy and it's something we can laugh at now whereas at the time it was this super-serious shit for parents and gamers I was literally worried games would get this stigma as all being sleazy and mom and dad wouldn't allow me to get anymore forever and all eternity
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maybe Suikoden, but i don't play so much right now...
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die siedler
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that's a really good post Ragnar. i don't know why nobody said anything about it but thanks dude.
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I'm not going to spend the time it takes to re-iterate the points listed out here, so I'll just go ahead and tell you what my favorite game is.
It is Portal.
The way I view game theory, that should be all the explanation anyone would need as to how I view the value of games, in terms of exactly what it is that games fundamentally (or at least ideally) provide to the player.
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die siedler
i kept trying to pirate settlers 4 when i was younger but always got NONENGLISH fucking ugh
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i kept trying to pirate settlers 4 when i was younger but always got NONENGLISH fucking ugh
serves you right for not going with the original or the sequel!
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Yeah settlers II ruled.
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After thinking about it mine might be Super Mario 64 simply because it was the only game i had when i was 6 and i fucking loved it either that or Final Fantasy VII cause of how addictive that game is plus the memories i have of beating J.E.N.O.V.A or Tifa being the main while Cloud was paralyzed (which rocked) but yeah tahts my answer.
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No doubt: Civilization 4
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freespace 2
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anything on the PC from 1990-1999.
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I'm one of those hardcore Earthbound fanboys. I love the game... played it so many times as a kid. There are parts that are not-so-fun, but you have to look at the sum of its parts rather than the parts themselves.
Metroid Prime also ranks up there in my favorites. The atmosphere for that game was simply phenomenal. It really did feel like you were exploring an alien planet. Metroid Prime was more of an experience to me than a game.
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anything on the PC from 1990-1999.
yesssss
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If this is about Genres then RPGs!?
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Wild Arms 2.. I'm a hardcore fan of the series even though I've only finished the first 2 games (using cheats btw)..
I could just talk about how I loved WA2 all day but noone might actually be interested in hearing it. I'd just say I think it's too underrated and that although the english translation was heavily criticised, the whole voice of the game is just so, awesome. i don't know. I kind of feel the emotional connection with it but can;t put it into logical statements. :P I just feel happy about it.
Now that I think of it, I also love Legend of Legaia. LoL is the first rpg I've played.
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Wild ARMs 1 and 2 are my favourite JRPGs next to Grandia 1, WA2 is so immensely underrated and I agree with you, it's just really really good as far as JRPGs go.
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3 and onwards suck..or so they say, something like being mediocre and leaving the original theme that defined the first two games.
Anyway, I wasn't the kid who grew up playing NES and I never played FF7..
Other games I've liked, Legend of Dragoon(sad to see all the energy developing the game didn't achieve commercial success), Threads of Fate, Jade Cocoon(kinda like pokemon) and a musical rpg(made for chicks?) - Rhapsody.
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was Jade Cocoon good then? It seemed like it had an interesting enough atmosphere/game world but it kind of looked like bububu I'm not pokemon no srsly also same thing with Final Fantasy 7 to some extent. Whatever I probably don't even have energy for rpgs anymore anyway
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Yes! I think it's good in a way that the gameplay is unique. The story and the voice were not bad either and I actually cared for the game universe, listening to the bard for stories(cutscenes) etc. It's like a tribal-themed epic. If anyone watched Princess Mononoke, it has the same feel but a bit darker.
There's a jade cocoon 2 but I heard it sucks.
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and a musical rpg(made for chicks?) - Rhapsody
me and hero bash--match made in heaven????
(yeah it's for chicks, no boys allowed)
Also Ragnar I played a little of Jade Cocoon, I liked it but idk why I didn't feel the drive to keep playing it. Like, I really enjoyed how when you combined monsters they actually had pieces of each other, not just like Monster Rancher where it's the body of one and the skin of the other. I seem to remember the gameplay being kinda fun. It just didn't keep my attention I guess.
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Many of us seem to be on the same page.
When I think "favourite video games" the first ones that come to mind are Earthbound, Chrono Trigger, Suikoden 2, and Shin Megami Tensei: Nocturne. These are the four pillars of gaminghood, to me. There is a controversial fifth pillar I bring out, but only in wartime.
(I like RPGs)
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FFVI will always have a special place in my heart- I suppose I should check out the GBA version too. I really loved CT, though I didn't try to find all the endings at the time. I also enjoyed Secret of Mana (SD2).I loved the first Wild Arms but never picked up the others.. . - I might try to now. I have unused copies of Jade Cocoon and Rhapsody sitting around- I stopped using my old PSX once we got our new HD TV, as the sprites look awful there.
Rhapsody is actually part of a series called "Marl's Kingdom" (http://en.wikipedia.org/wiki/Marl_Kingdom) and has 2 sequels in Japan. Apparently La Pucelle: Tactics is related.
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Rhapsody is actually part of a series called "Marl's Kingdom" (http://en.wikipedia.org/wiki/Marl_Kingdom) and has 2 sequels in Japan. Apparently La Pucelle: Tactics is related.
i believe i already said no boys allowed, so unless you posted this for mkkmypet there was no need (and also you are not allowed to have this information)
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holy shit you guys i am not the only one who likes wild arms 2!!
i really think it's about on par with the first one, great game.
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man Chrono Trigger really had a depressing soundtrack looking back at it, I think I read the composer had a son who died prior to composing for the game? It was probably something completely different don't go by my speculation
Edit: lol it had nothing to do with that at all he had STOMACH ULCERS I guess. But that had to do with working so hard on the game soundtrack
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ct soundtrack was really reeeeaaally good for a video game soundtrack and some of the songs are just bleak as hell. like the medieval overworld theme i think perfectly encapsulates life with stomach ulcers
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lotta earthbounders but its understandable
back home there are party game sorts that could easily be favorites based on play time, because each time we get together to play either turns into an ALLNIGHTER, several in-jokes develop, etc. specifically NBA Hangtime (we use the SNES version). it's just a ridiculous game that is even more ridiculous when infinite turbo is active, we'd just shove the opposing team relentlessly and because of so much shoving it would activate crazy bugs involving super-high-above-the-screen-camera-wont-pan jumps and the computer seems to become irate and desperate and craps out the human player (probably just me tho)
otherwise it would be smt nocturne
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I can't really decide between Metal Gear Solid 3 or Deus Ex for being my favourite game.
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ct soundtrack was really reeeeaaally good for a video game soundtrack and some of the songs are just bleak as hell. like the medieval overworld theme i think perfectly encapsulates life with stomach ulcers
ironically I think 600 AD theme is the most hopeful/optimistic/whatever, like all the 1000 AD tracks I guess are supposed to have undertones of MYSTERY and WONDER or whatever but I find them really sad, but if he was trying to have an undercurrent of 'oh shit the world's gonna end' it's perfect for that. Like LaGuardia Forest and whatnot
and this is like the bleakest song ever
it literally makes you FEEL cold
oh jesus christ I'm gonna kill myself
lolol
I also find most of the 2300 AD (whatever time period is Robo's time) songs kind of strange. Like even if Robo's theme is a rip-off of Rick Astley it has weird undertones maybe just because of the sample quality I don't know. The Epoch theme is pretty sad for fucking airship music too. The End of Time is kind of full of wonder/etc. by comparison but it's still kind of bleak
Edit: no offense to Terranigma fans I just think that song is like not as EMOTIONAL as you make it out to be, it starts off ok but then it feels like a minute and a half of Squaresoft music cliches
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Pretty much Lunar: SSSC, Lunar 2: EBC, Earthbound, FFVII, FFX, Super Mario World, and LoZ: A Link to the Past.
That's about it.
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hey can somebody recommend like the de facto best Nobuo Uematsu tracks? Because like his music is good I guess but now I'm less wowed by I dunno seeming more EXPERIMENTAL than the other guys. whoa FFX he did total metalhead song man and electronicas in FF8. I'd really say every other composer is better than him just not as PROLIFIC unless somebody proves otherwise
but yeah I'm glad I still like Dragon Quest's music now
well aside from it being achingly beautiful (music for chronic ulcers) it really has this sense of like going from scene to scene or something the way it comes together which I try to go for with my stuff
I also liked the guy who did music for the SaGa games but I don't know any one track to prove my point
Edit: I guess Koichi Sugiyama is a right-wing bastard irl though
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I also liked the guy who did music for the SaGa games but I don't know any one track to prove my point
Feldschlacht 2 (https://dl.dropbox.com/u/2957395/14%20-%20Field%20Battle%202.mp3)
Unless you're talking about Kenji Ito...
Also I guess I should post my favorite video games. My favorite video games are Realms of Arkania: Star Trail (http://www.youtube.com/watch?v=F64FlMPADdE&feature=related), Elder Scrolls: Daggerfall (http://www.youtube.com/watch?v=0yxERV5cvks), Stonekeep (http://www.youtube.com/watch?v=ZuPkbMFiWh8) (aaaa that intro video), the SSI Stronghold that came out in 1992 (http://www.youtube.com/watch?v=4jpjvUeI7L0), Gothic (http://www.youtube.com/watch?v=dsDz0A2tz7E&feature=related), Shining Force (http://www.youtube.com/watch?v=E1MCLMRKklQ), Phantasy Star 4 (http://www.youtube.com/watch?v=3ZjspVPHRUY&feature=related), Suikoden (http://www.youtube.com/watch?v=DlUAipqns-Y), Shin Megami Tensei: Nocturne (http://www.youtube.com/watch?v=6RdbZeOxL2o), Breath of Fire 5 (http://www.youtube.com/watch?v=XtBgCuRlZb8), Romancing Saga: Minstrel Song (http://www.youtube.com/watch?v=bZgLcWRd8RA), XZR 2 (http://www.youtube.com/watch?v=njNNY8cepQI) (resurrect Moses, crucify Jews) and probably a million more. That's a lot of games but guess what: I don't give a hoot. Also games today stink and make me feel like this................................
(http://dl.dropbox.com/u/2957395/baseball.gif)
That's how they make me feel.
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koichi sugiyama also did the soundtrack to this game (http://en.wikipedia.org/wiki/JESUS:_Dreadful_Bio-Monster) which has the best title in the history of gaming
I was talking about Kenji Ito
Edit how do you do that small window shit
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I believe there's an option in youtube, where you get the embed code you get to choose a size..
Anyway, I played Saga Frontier 2 and actually liked it, though I don't get much of the gameplay, there's so many numbers in the stats screen but I don't which is which..
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I always liked Terra's theme from FF6 but I've got to admit the orchestra version sounds like an exact rip of something Ennio Morricone would do
reminds me of this when it picks up