Gaming World Forums
Creativity => Game Design & Demos => Topic started by: the bloddy ghost on June 30, 2010, 12:44:31 am
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Darklord is a arcade platformer game, similar to the original Mario Bros. You flip over enemies and kick them to kill them. If you don't get to them in time, they go faster than before. I'm planning on adding a few boss battles to this game. The main goal of the game is to get the highest score possible. There's also a multiplayer mode, which is almost completely implemented. It is being written in C# with XNA. I'm planning on completing this, and selling it on Xbox Live for a small amount. The PC version may remain free however. I am hoping to have a demo out soon.
Videos:
http://www.youtube.com/watch?v=2Z4YtiJeKEE
Screenshots:
http://i46.tinypic.com/2pqqavl.png
Beta Demo:
http://www.sendspace.com/file/yqsfrh
Left/Right = Movement.
Z = Jump.
Plug in a XBOX 360 controller for multiplayer action!!!
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was anybody able to install this? Does it say that it is missing files for them?
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I was able to install it. I couldn't figure out how to kill anything though. I tried jumping on them and near them and I would just die. It's a neat little game though, I like the graphics.
That's awesome that you're using XNA, I've been wanting to learn C# just for XNA, but I just haven't had the time. Very impressive!
If you added maybe power-ups or something, that might be fun--just an idea. But yeah, no installation problem here.
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You kill them by hitting the block underneath them. They are then stunned, and you can kill them. The slimes turn yellow, I still haven't made a good indicator for the little zombie guys. But thank you.
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worked just fine for me.
this seems like it could be a pretty decent time-waster. one thing i noticed (besides not having a stun indicator for the gray dudes) was that you can just hold the jump key and continuously jump.
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Thanks for pointing out the jumping issue. I didn't even realize that until now.
One of the things I need to add is something that will keep the player moving. I'm thinking of adding fireballs on the later levels so that the player cannot just stand in one spot and hit the enemies as they are being spawned.