Gaming World Forums
General Category => Entertainment and Media => Topic started by: Biggles on November 10, 2010, 07:09:23 am
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I was looking for it and it doesn't seem to be on any of the rom sites. I think it was for super nintendo. Apparently it didn't sell well so it's pretty rare. The company went bust right after they put it out. Have any of you played it?
(http://img401.imageshack.us/img401/9094/goldstormtitlescreendon.png)
It's a JRPG about this mystical kind of artefact thing called the Goldstorm and the people who come into contact with it. It has a really kooky sense of humour, and I remember some of the combat bits being neat. I'd really like to play it again.
I can't, though. None of us have played it. Legend of Goldstorm doesn't exist. I made it up. I'm proposing that we sort of imagine it (or some other non-existent game) into being without actually programming the game. The idea is to sort of investigate what kinds of things outside of the game program itself make a game real to us. By making concept art or screenshots or videos or music or walkthroughs or fanart or the instruction booklet or the packaging or transcripts or reviews, can we make a game that feels like it exists, bit by bit, just by imagining it and creating a gap in our social worlds where the game isn't.
I'm hardly the best pixel artist (it's supposed to be a mountain but my flatmate said it's a slime heap) so I realise that my title screenshot isn't hugely convincing (I even cheated a little bit for the text) but I want to gauge interest in doing this as a kind of forum game. I'm having fun thinking about what it would be like to do something like this. I don't think that we'd be able to fool anyone who would check game serials with manufacturers but it might just be fun to fool ourselves first. Any takers?
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Goldstorm sounds dirty somehow
Edit: I've been wanting to make a fake Chinese pirate RPG because that interests me even more they always have this way of being so close to JRPG videogame aesthetic but at the same time so so far. maybe they just look weirder on a youtube video but they all have this weird use of symmetry or something and most of the music is these detuned nesloops from hell
Edit: I'm pretty sure 'make a retro videogame as if it had always existed' is like 80-90% of indie games out there
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yeah that's the kind of thing i think is interesting. like, because indie and rpgmaker games reach out to that kind of era in software and really want to grasp its essence (and can't), i want to see if something more real could be made by not writing any code or actually making a game at all and instead making all the other bullshit like f.a.q.s and fanfics and .gif collections. kind of like conceptual fanart to that era. like fake pirate pokemon diamond (forgot the real name) and romhacks but in reverse because no coding allowed.
edit: goldstorm is the name of a man's power.
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like fake pirate pokemon diamond (forgot the real name)
you mean telefang (i love this game)
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isn't that murder dog though. MULDER DOG
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oh yeah well I had an actual game in mind but it just gets more and more convoluted/strange as it goes on - or like take a blurry jpeg/magazine still of some unreleased game and try to literally recreate the BLUR as your mind imagined it
Bonk RPG is like LEGEND to me because even with the intenet these are the clearest known screenshots of the game
(https://legacy.gamingw.net/etc/bonkzonk.com/images/ss/rpcg-ss1.png)
(https://legacy.gamingw.net/etc/bonkzonk.com/images/ss/rpcg-ss3.png)
(https://legacy.gamingw.net/etc/bonkzonk.com/images/ss/rpcg-ss4.png)
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bonzi_buddy: i don't know anything about murder dog other than it's a thing gw people are making.
Ragnar: that's awesome. do you know if anyone got a cart of it anywhere or is it like locked in a secret dungeon in some game developer's basement. like, i know that some people have copies of half life 2 for dreamcast and old duke nukem forever builds. and i think there are rom images of some unreleased games. actually how can there be a cart of it if those are the only screenshots. but how can it be a game if there's no game software.
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bonzi_buddy: i don't know anything about murder dog other than it's a thing gw people are making.
Ragnar: that's awesome. do you know if anyone got a cart of it anywhere or is it like locked in a secret dungeon in some game developer's basement. like, i know that some people have copies of half life 2 for dreamcast and old duke nukem forever builds. and i think there are rom images of some unreleased games. actually how can there be a cart of it if those are the only screenshots. but how can it be a game if there's no game software.
yeah it's kind of weird that those are the best screenshots for it when we have fucking roms of hong kong '97 which i can only imagine were dumped by the only person in the world who has it
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yeah it's kind of weird that those are the best screenshots for it when we have fucking roms of hong kong '97 which i can only imagine were dumped by the only person in the world who has it
I have a song named after that game
also wtf is murder dog
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Murder Dog, NES.
Background:
"Murder Dog" was the PAL only sequel to the hit Japanese game "Hayashi no Gaia: C.R.Y.S.T.A.L". Development team Kagomi attempted to make a game which would corner the burgeoning western market, however the game's contents and atmosphere were considered too horrifying at the time and it never saw widespread release[1].
Characters:
Murder Dog: Protagonist Murder Dog is a high-ranking officer in the Cactus City police force. A copy of the original design document makes references to him fighting a large-scale drug operation, however the actual gameplay seems to consist exclusively of Murder Dog arbitrarily killing and eating random Cactus City residents while spraying blood from his eyes and emitting unsettling 8-bit squawking noises. Poor translation has left the game's plot undecipherable, but we do know that Murder Dog vehemently drags on an animated cigar before speaking and that his comments make frequent reference to a "blazing wheel". His character design is primarily centered around two glowing blood-red eyes, which Kagomi apparantly believed would humanize the character.
Susan Atari: Referred to in the game manual as "Murder Dog Top Pooch Companion", this character is completely absent from the actual game apart from an animated Game Over sequence where she removes her dress while turning into a skeleton. Some commentators[2] believe this section to have been stolen verbatim from failed Kagomi hentai game "Cockroach Whore".
Black Danger: The chief antagonist and end boss of each stage. Black Danger is primarily depicted as a Murder Dog sprite painted black and covered in animated flies, although the game manual inexplicably used for his headshot a poorly-scanned picture of the cover to Grace Jones' "Nightclubbing" album. The appearance of this character ingame will automatically destroy both the game cartridge and the console it is played on.
Goofs & Trivia:
- When Murder Dog returns from the dead in Level Two, he was originally meant to quip "Hot Enough For Ya". The translation mysteriously replaced this with a string of swearwords.
- Entering the Konami Code at the title screen plays a cutscene where Murder Dog kills and eats an old lady.
- Murder Dog cartridges contain significant amounts of incredibly toxic chemicals, leading to some to suggest their existence as part of an aborted chemical weapons program. They are consequently illegal in every country.
- If Murder Dog remains still long enough, he will drown on the blood which pours from his mouth and face.
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ahaha
there was actually one or two games like this that are close to Murder Dog's plot - there was one where it was like an rpg with pretty anime guide lady who progressively turns into a skeleton and it sounded really weird and creepy because apparently she goes back to normal all of a sudden too
lol something that sounds very surreal/dreamlike to me is like when I was a kid like with murderdog I thought sort of since there's a game called Greendog maybe there's a game called REDDOG too etc.
also I thought of this
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So, I had nothing to do last night
(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v327/trashhead22/goldstorm.webp)
I tried pretty hard to make it look legit but I can't help but think that the logo does not look GRUNGY enough!!
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(http://img809.imageshack.us/img809/5729/goldstorm.jpg)
this would be a good way to release an indie game if you could manage it. wait is that what they are doing with murder dog aw crud thecatamites always get there first.
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ahaha how did you even do that it reminds me of that Domino movie that was horrible but they had this specific way of achieving the look like they developed the film BACKWARDS as in backward steps that you would usually take in a film developing room also they BAKE film to get a certain look
also BLAZING WHEEL does anybody know what was the deal with Mega Man 1 with that one power-up that looked like it didn't belong in megaman and was literally like a blazing wheel like this red disc thing. Is it like some Japanese imperial seal or what
gah both that snake and small indian child look so familiar wtf are you doing to mybrain
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I used http://en.wikipedia.org/wiki/God_of_Thunder_(game) which is pretty similar to the game biggles described besides the fact that it's freeware now and anyone can get it
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ahaha that's amazing if that's the real boxart. It looks like it was pieced together from like 12 different unrelated illustrations/photographs
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I used http://en.wikipedia.org/wiki/God_of_Thunder_(game) which is pretty similar to the game biggles described besides the fact that it's freeware now and anyone can get it
God of Thunder is an awesome game.
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yeah it is
also who doesn't try to kill that guy on the second screen the first time they play