Gaming World Forums

Creativity => Artistry => Topic started by: thecatamites on February 03, 2011, 07:07:25 pm

Title: Lowpoly 3D!
Post by: thecatamites on February 03, 2011, 07:07:25 pm
i'm trying to get into some lowpoly 3D modelling and texturing in Wings 3D. come with me on my journey into the stars.
 
(http://img96.imageshack.us/img96/8185/cardriver.png)
 
You can see from the blurry car hood that I haven't really got the hang of textures yet! also the shading is entirely arbitrary right now since i haven't got the hang of thinking in 3d yet. i think the lil driver dude came out okay though.
 
Anyway feel free to post your own 3d stuff or any "tips & tricks" you might have in the subject!!
Title: Lowpoly 3D!
Post by: dicko on February 03, 2011, 07:19:10 pm
ahahaha that is so great! i love that little guy. and a GREAT skull. would you recommend Wings 3D? i've not really heard much about it.
Title: Lowpoly 3D!
Post by: tuxedo marx on February 03, 2011, 07:20:05 pm
i would play a catamites racing game
Title: Lowpoly 3D!
Post by: Vellfire on February 03, 2011, 07:20:18 pm
This is fantastic.  I've heard of Wings 3D but I don't think I've ever used it.  Is it a fairly simple program?  Because the only sort of 3D I've ever wanted to do is low-poly stuff more or less exactly like you're doing but most 3D programs are way overkill.
Title: Lowpoly 3D!
Post by: dicko on February 03, 2011, 07:22:01 pm
This is fantastic.  I've heard of Wings 3D but I don't think I've ever used it.  Is it a fairly simple program?  Because the only sort of 3D I've ever wanted to do is low-poly stuff more or less exactly like you're doing but most 3D programs are way overkill.

yeah very much this. the 3D stuff i was taught to do was in the high end expensive programs like Maya and 3D Studio Max, which i really disliked. they were so cumbersome and rigid and made things very difficult (especially on a slow computer). but i still have the... PASSION for 3D stuff and am very interested to get back into it.
Title: Lowpoly 3D!
Post by: Vellfire on February 03, 2011, 07:24:09 pm
I did simple 3D stuff in OpenGL and that ruled but textures were kind of a pain and it's also code vs an editor so it'd probably be slightly easier to deal with stuff without having to write a bunch of code.
Title: Lowpoly 3D!
Post by: thecatamites on February 03, 2011, 07:33:06 pm
thanks guys! also yeah i find wings 3d fairly intuitive, a lot more so than blender or whatever, and definitely more geared towards stripped-down lowpoly stuff i think (also free as well!). the only thing i really had to get my head around for it was building stuff from the ground up using simple cubes and vertices and extruding faces etc to form the shape of stuff but this is actually a lot of fun once you start getting the hang of it and thinking in these terms. textures / uv mapping is also kind of annoying but i think i'm getting the hang of it a little more now!
 
also heres some neat inspirational lowpoly shit:
 
http://www.kennethfejer.com/lowpoly.html (http://www.kennethfejer.com/lowpoly.html)
 
http://www.tomtallian.com/ (http://www.tomtallian.com/)
 
http://www.polycount.com/forum/showthread.php?s=965b62cc1370e7077a619ecd35a46993&t=41232 (http://www.polycount.com/forum/showthread.php?s=965b62cc1370e7077a619ecd35a46993&t=41232)
Title: Lowpoly 3D!
Post by: tuxedo marx on February 03, 2011, 07:35:37 pm
i've been playing a lot of playstation games recently and i love lowpoly 3D graphics. those examples particularly remind me of ff8 and are really cool. i have a bunch of textures from ff8 so i am going to study them in a bid to understand how they're applied to 3D models

those tf2 ones are heavily reminiscient of the metal gear solid cast
Title: Lowpoly 3D!
Post by: big ass skelly on February 03, 2011, 07:36:52 pm
Sweet-ass paintjob. I bet it's fast with that skull on the front.
Title: Lowpoly 3D!
Post by: Vellfire on February 03, 2011, 07:41:04 pm
Those sites are rad as heck, especially the first one.
Title: Lowpoly 3D!
Post by: thecatamites on February 03, 2011, 10:08:29 pm
i just made a mickeymouse. i cheated here because it was a bitch to try to unwrap the model to make a texture so i ended up just making one for the face and colouring the rest in wings.
 
(http://img137.imageshack.us/img137/9576/mickmouse.png)
 
 
unfortunately it looks like the texture was corrupted.....
 
(http://img834.imageshack.us/img834/9286/ohnomickey.png)
Title: Lowpoly 3D!
Post by: Carrion Crow on February 04, 2011, 12:46:07 am
You'll be interested in my Wiimote motion capture suite when I finish it then. Better than laying out £60k ;D
Title: Lowpoly 3D!
Post by: Gulp on February 04, 2011, 02:18:51 am
i like your mikey
Title: Lowpoly 3D!
Post by: Eltee on February 04, 2011, 02:27:12 am
also heres some neat inspirational lowpoly shit:
 
http://www.kennethfejer.com/lowpoly.html (http://www.kennethfejer.com/lowpoly.html)

Holy shit, these are awesome and the model/texture both feel so much like Megaman Legends stuff
Title: Lowpoly 3D!
Post by: thecatamites on February 04, 2011, 08:45:30 pm
CK (Crypt Killa)
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/zombie.png)
 
one of the groin textures didnt work for some reason :/
Title: Lowpoly 3D!
Post by: tuxedo marx on February 04, 2011, 10:50:18 pm
AAAAAAAAAAAAAA
Title: Lowpoly 3D!
Post by: Ragnar on February 04, 2011, 11:53:24 pm
surprised this isn't some kind of retro trend yet like sprite/pixel art that's better than any actual sprite art used for an existant game
 
lol posting from work
Title: Lowpoly 3D!
Post by: Vellfire on February 05, 2011, 05:13:39 am
I made Anteater out of just cubes in order to figure out how to do things in Wings 3D.  I'll probably redo it at some point but uh HERE IS MY FIRST THING~

(http://secxtanx.com/dump/anteater3d.png)

In the future I will do proper polygons instead of just stacking cubes because when I turned on the materials or w/e I realized "oh that fucks everything up".  But since this was just a practice go I wasn't too worried about fixing it.
Title: Lowpoly 3D!
Post by: thecatamites on February 05, 2011, 02:57:12 pm
that anteater owns and it's really good for your first time in the program too! it took me forever to work out textures etc as well as rotations and things.
 
here is a really generic boring knight person! i was kind of hyperactive/sloppy with the shading and stuff and the colours didnt come off as well as i'd imagined but oh well.
 
(http://img193.imageshack.us/img193/3060/knightjd.png)
Title: Lowpoly 3D!
Post by: Vellfire on February 05, 2011, 02:58:46 pm
I originally tried to use Wings 3D on my macbook but since I had no middle mouse button I couldn't rotate, I put it on my desktop last night and yeah that's what I came out with.  It took me several tutorials to figure out how to unwrap the model and get it into photoshop but once I did I had no problem texturing.  I'm gonna play with it some more today and see what else I can come out with!
Title: Lowpoly 3D!
Post by: tuxedo marx on February 05, 2011, 03:49:16 pm
you can set it up in the preferences for two mouse buttons :)

how do you unwrap ??
Title: Lowpoly 3D!
Post by: Vellfire on February 05, 2011, 04:03:29 pm
There's probably several ways to do it but here's how I do it:

1) Select your object
2) Right click, go to .UV Mapping. (at the very bottom)
3) Select all the faces
4) Right click, choose "segment by" then "projection" (idk what the difference between these options are)
5) Right click again, choose continue
6) Choose unfolding, you now get a screen with a bunch of letters
7) Right click that new window, pick create texture then click OK
 8) Go back to the main window
9) In your outliner (if this isn't visible, go to window->outliner) right click your new thing (named something like "cube1_auv" with a scaled version of the texture you generated below it) and pick "make external..."
10) Save it somewhere then edit that image in photoshop or gimp or whatever
11) When you are done, save that file then right click the same thing as before and click "refresh"

thecatamites if you've found some better version of doing these things or something please let me know ;D
Title: Lowpoly 3D!
Post by: thecatamites on February 05, 2011, 06:03:06 pm
Two things I find help a lot are
 
- manually unwrapping by cutting edges etc rather than doing the automatic segmenting options. a lot of the time the automatic stuff can lead to sorta awkward unwraps that are difficult to apply textures to etc or where there's a ton of tiny different awkwardly-shaped segments. if you do stuff manually then it takes a bit more time but i think it's def. worth it for more complex models!
 
- if you do it manually then another useful thing is unwrapping different sections of the object individually and then putting all the maps together at the end. basically this means you can cut it up into smaller basic shapes etc and it's easier to deal with if something doesnt unwrap properly.
 
Basically i'm not good enough yet to talk properly but here's a guide to how i do it
 
1. select the faces of the object that you want to work with
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/unwraptut1.jpeg)
 
2. rightclick and go to .uv mapping
3. a new window will pop up. the thing you have to do is uh cut the edges between faces so that the whole thing can unfold properly?? idk how to explain it, but if you've ever made a paper cube by folding up a piece of paper that looks like
     []
[][][][]
     []
and glueing the edges together then it's basically that but in reverse. so we start with the cube and want to cut the edges so that we can unfold it to the 2d paper squares.
4. Go to edge select mode and select the edges that let you do this. easier said than done etc but this is mostly trial and error! you can do it in fancy ways like the cube example but i find the easiest is to just split it into a bunch of very simple sections and unwrap from there.
in the picture below i start unwrapping the neck by seperating it from the rest of the body and then cutting one of the edges so it can unfold into a line of four rectangles. when you have finished selecting the edges, right-click and select "mark edges for cut". marking them makes them go orange. also note that you can use l+leftclick to select all the edges that form a loop with the one you click!
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/unwraptut2.png)
 
Then i can split up the rest of the head into easy to deal with pieces. i can cut the face section away from the rest so that its easier to work with, and then i'll make seperate cuts for the top of the head, underneath the head, and a final piece consisting of the two side parts and the back.
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/unwraptut3.png)
 
4. once thats done, rightclick and select "continue". it gives a few different options for the way we can unwrap the parts we've cut such as unfolding, projection normal, etc. i'm honestly not sure what the difference it and sometimes one will give a better result than another! i find 'unfolding' is generally the best and thats what we'll do here.
5. the result we get is this:
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/unwraptut4.png)
 
which looks incomprehensible! but if you move your mouse over it you'll find it's composed of different sections corresponding to the different parts of the head. if you're not sure about any of the parts you can select or unselect anything on the grid and it will automatically select or unselect the corresponding part of the main 3d view.
6. this is pretty messy looking, and since we're unwrapping the different sections individually we're gonna be using the same space for a lot more parts! if you rightclick you get options for rescaling, moving, rotating etc. use them to make the pieces smaller so that there's more room for the other parts. if you make them too small then textures can get stretched, though.
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/unwraptut5.png)
 
7. once you've done this, rightclick and hit "create texture". you can set the size and also the background and line colour for the texture blueprint.
8. Now select a different part of the model and repeat.
 
IMPORTANT MESSAGE:
when you go on to add a new unwrapping to this image, DONT use create texture right away! it will save over your previous unwrappings since you don't have them selected at the time. instead, exit the uv mapping screen, then select the ENTIRE model, then go back into .UV Mapping and hit Create Texture.
 
9. once you've finished unwrapping the model to this texture image, go into WIndow -> Outliner. pick your texture in the same way vellfire said and then rightclick, select "make external", save it somewhere and then edit it into the texture you want. when you've finished this, save your texture and then rightclick it in the outliner window and select "refresh" to apply it to the model.
 
 
okay, hope this helps!
Title: Lowpoly 3D!
Post by: big ass skelly on February 05, 2011, 06:34:48 pm
I made a little model but the UV mapping was frustrating so I gave up, I'll give your tutes a try
Title: Lowpoly 3D!
Post by: thecatamites on February 07, 2011, 10:10:03 pm
I made a lowpoly version of country music legend George Jones. I don't think mspaint was the best tool for capturing "the possum"s unique facial features. The only explanation I have for the result is that george jones looks even weirder in real life.
 
(http://img9.imageshack.us/img9/9206/georgejones.png)
Title: Lowpoly 3D!
Post by: Carrion Crow on February 07, 2011, 10:52:09 pm
You're getting kinda good at this man.
Title: Lowpoly 3D!
Post by: Ellie on February 07, 2011, 11:02:09 pm
I'm not a fan of low poly 3d - don't see the point as pixel art is far better with even less resource intensity. That said, those don't look bad! I'd have to see them in a game though to make proper judgement, as not much can be gained from a jesuspose :)
Title: Lowpoly 3D!
Post by: Vellfire on February 07, 2011, 11:04:45 pm
I'm not a fan of low poly 3d - don't see the point as pixel art is far better with even less resource intensity.

look through thecatamites' and ragnar's post histories and maybe you will be enlightened
Title: Lowpoly 3D!
Post by: Ragnar on February 07, 2011, 11:35:10 pm
can you like, export that to a game thecatamites? As in the best game ever
 
must see low poly 3d models pretending to play guitar by moving their baseball glove hands across them
 
also combine it with ridiculously good/accomplished stage lighting effects inexplicably
Title: Lowpoly 3D!
Post by: thecatamites on February 07, 2011, 11:54:52 pm
jesuspose

george jones died for our sins.... also yeah i agree and i hope to start animating for them and using this stuff in games soon!
 
also yeah ragnar you can just export this stuff right into unity and apply the texture and you can put it in a game. unity has lightmaps / particle systems etc too (also i think the polycount limit is much higher than what im trying for?? space marine from cover to directx software box suddenly crashes through mystical ninja 64 landscape).
Title: Lowpoly 3D!
Post by: dicko on February 08, 2011, 12:02:40 am
okay, i give up, i'm in. i'm gonna give this a shot later on today. wish me luck!

this thread is fantastic. let's keep it going.
Title: Lowpoly 3D!
Post by: Vellfire on February 08, 2011, 03:21:19 am
I just started a new thing, I'm stopping for the moment to go eat dinner but this is what I've got so far:

(http://secxtanx.com/dump/sbk2wip.png)

I want to make models like in Snowboard Kids 2.
Title: Lowpoly 3D!
Post by: Vellfire on February 08, 2011, 04:45:21 am
This just occurred to me but any of you dudes looking for some simple examples of N64-era lowpoly 3D you might wanna look at the fighting polygons from Super Smash Bros.  I kept trying to find good examples but it's hard to tell how some N64 models are actually built but then suddenly I realized "oh man fighting polygons".
Title: Lowpoly 3D!
Post by: J Chastain on February 08, 2011, 06:45:04 am
This shit is boss.
Title: Lowpoly 3D!
Post by: Evangel on February 08, 2011, 04:03:24 pm
Does anyone else enjoy the minimalist lowpoly of games like FF7? The shapes barely resemble any realistic human or animal form, but it's got an attractive "Lego" simplicity about it. The solid colors lacking any texture other than some simple gradients gave everything a bright and clean appearance. Later games would introduce complex textures that typically looked grainy and unattractive.
Title: Lowpoly 3D!
Post by: Vellfire on February 08, 2011, 08:30:49 pm
(http://secxtanx.com/dump/sbk2wip2.png)

Gonna texture this shit later.
Title: Lowpoly 3D!
Post by: thecatamites on February 08, 2011, 08:57:05 pm
ahahah hell yeah. mrsaturnesque..
 
also if you want to see how n64 models were built then check out http://www.spriters-resource.com/community/forumdisplay.php?fid=63 (http://www.spriters-resource.com/community/forumdisplay.php?fid=63) this place has a bunch of ripped game models that you can import into wings and tinker with! there are also some sections for other consoles but they look less active.
 
(http://img706.imageshack.us/img706/2580/30902408.png)
 
whoa this is what hyrule field really looks like apparently. my god its full of hexagons etc
Title: Lowpoly 3D!
Post by: Ellie on February 08, 2011, 10:17:02 pm
yes, actually. The FFVII graphics were a lot nicer than FFVIII.
Title: Lowpoly 3D!
Post by: tuxedo marx on February 08, 2011, 11:15:15 pm
i much preferred the FFVIII graphics. unfiltered textures on low-poly models give me the horn
Title: Lowpoly 3D!
Post by: Vellfire on February 08, 2011, 11:42:17 pm
also if you want to see how n64 models were built then check out http://www.spriters-resource.com/community/forumdisplay.php?fid=63 (http://www.spriters-resource.com/community/forumdisplay.php?fid=63) this place has a bunch of ripped game models that you can import into wings and tinker with! there are also some sections for other consoles but they look less active.

i was trying to find something like this thank you
Title: Lowpoly 3D!
Post by: Ragnar on February 08, 2011, 11:56:32 pm
hahaha I love how that whole debate completely turned around. I think the whole thing is very biased now because of all the emulator/PC screenshots you can find now, FFVIII probably looks great in 1024x768 but in 256x224 or whatever Playstation resolution was I remember it looking very muddy and stuff and WARPED CLOUDS enclosed in a globe but the globe is only 10 polygons in resolution so the clouds are shifting jerking at these awkward right angles it was basically a moving Francis Bacon painting with 5 min. summons as far as I remember some distorted Squall face in a fixed expression does some pose that looks vaguely magical. The FFVII comment is spot on though it was like those 3D WINDOWS DESKTOPS windowscube I always hear about but I guess is still for guys who are 15 and have super heat-cooled Alienware computers and could play Crysis at max graphics in 1997 like if those had 3d icons meant to represent FOLDER etc. or like your party in FF7 is literally a bunch of fighting MSN guys made of spheres. The untextured look always looked like a lot more polygons to me because remember you probably played it on a 3-inch TV set back then or something. Once you add textures it's kind of obvious how it bends suddenly on top of that Playstation had all the texture tearing/warping anyway
 
everybody do a screenshot of your models faces with the camera inside the person's head/inside-out view. This is always instantly the freakiest-looking thing, inside-out 3d models of faces. This happened unintentionally to me once in Metal Gear Solid 2 during the final battle inside-out Solidus face and it was the scariest thing ever
Title: Lowpoly 3D!
Post by: Vellfire on February 09, 2011, 12:19:30 am
I remember when that Tomb Raider game came out on PC (I think the one based on the movie???) it was full of insane graphical glitches and sometimes the camera would just be in Lara Croft's head and you could see her stretched out face with what looks like a ping pong ball cut in half to make her eyes.
Title: Lowpoly 3D!
Post by: dicko on February 09, 2011, 06:28:11 pm

george jones died for our sins.... also yeah i agree and i hope to start animating for them and using this stuff in games soon!
 
also yeah ragnar you can just export this stuff right into unity and apply the texture and you can put it in a game. unity has lightmaps / particle systems etc too (also i think the polycount limit is much higher than what im trying for?? space marine from cover to directx software box suddenly crashes through mystical ninja 64 landscape).

i had this idea of using wings 3d to make like all the stuff for a game, but instead of making a 3D game with it, just making a 2D game with the 3D animations and stuff. i think it might work out PRETTY well if it was done right. but idk i've literally just opened it for the first time.... OCTOTOAD (octochode) hahahehehe...
Title: Lowpoly 3D!
Post by: dicko on February 09, 2011, 06:30:19 pm
i had this idea of using wings 3d to make like all the stuff for a game, but instead of making a 3D game with it, just making a 2D game with the 3D animations and stuff. i think it might work out PRETTY well if it was done right. but idk i've literally just opened it for the first time.... OCTOTOAD (octochode) hahahehehe...

actually this reminds me of a lot of PS1/N64 stuff with pre-made images for backgrounds and a weird looking out of place main character checking out the flat face of a photo-realistic mountain or something so just ignore that
Title: Lowpoly 3D!
Post by: Carrion Crow on February 09, 2011, 07:54:46 pm
Subdivide. I... I dare you.
Title: Lowpoly 3D!
Post by: thecatamites on February 09, 2011, 08:19:36 pm
actually this reminds me of a lot of PS1/N64 stuff with pre-made images for backgrounds and a weird looking out of place main character checking out the flat face of a photo-realistic mountain or something so just ignore that

this sounds excellent though! also octotoads rule
 
here is a 1950s greaser stereotype. who are the "skull crew"?? how can we stop their terrible advance.
 
(http://img830.imageshack.us/img830/1453/greaser.png)
 
edit: yeah hes like fortysomething its a lil movie called "grease" maybe check it out sometime??
 
also i tried to do ragnars head thing but it wouldn't work :(
Title: Lowpoly 3D!
Post by: Ragnar on February 09, 2011, 08:32:46 pm
actually this reminds me of a lot of PS1/N64 stuff with pre-made images for backgrounds and a weird looking out of place main character checking out the flat face of a photo-realistic mountain or something so just ignore that

haha even Super Mario 64 was full of this with the wet-dry world and the floating background image was just a scan from a travel brochure of Greece or something. There were one or two other ones that were just so vague because of the blurry texturemaps
Title: Lowpoly 3D!
Post by: dicko on February 09, 2011, 09:44:20 pm
man what a cool greaser. i'd love to be part of his "gang".

also today i did a tutorial and made a table (imo it was a pretty sturdy looking table) and i'm now moving on to the next steps of making my own objects and stuff. it's an exciting time and lots of fun (though i'm dreading trying out texturing... it sounds pretty complicated)
Title: Lowpoly 3D!
Post by: dicko on February 09, 2011, 09:56:46 pm
ahahaha i just noticed, is that a scar on the BACK OF HIS NECK?

great stuff. please do something with these models. i would play the shit out of it. or even some sort of 3D animation!
Title: Lowpoly 3D!
Post by: DoctorEars on February 09, 2011, 10:07:59 pm
Subdividing is not allowed in low poly Ed, you malicious england-man.
Title: Lowpoly 3D!
Post by: Puppet Master on February 10, 2011, 04:24:02 am
I really like your George Jones and Greaser models. They remind me of like a mash-up of Grim Fandango and really old AGS games.
Title: Lowpoly 3D!
Post by: thecatamites on February 10, 2011, 07:49:20 pm
made a m.o.d.o.k (mental organism designed only for killing)
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/modok.png)
 
in retrospect prolly should have added more faces so it didnt have that angular look but i just shifted around an octohedron as a base.
Title: Lowpoly 3D!
Post by: dicko on February 10, 2011, 07:51:49 pm
that kind of looks like krang from teenage mutant ninja turtles. good work though, it looks superb.
Title: Lowpoly 3D!
Post by: thecatamites on February 10, 2011, 07:55:13 pm
thanks! it's actually an old jack kirby marvel comics character http://en.wikipedia.org/wiki/MODOK (http://en.wikipedia.org/wiki/MODOK) (with a wikipedia page!) . iirc the crystal on the forehead shoots a deadly beam.
Title: Lowpoly 3D!
Post by: bonzi_buddy on February 11, 2011, 01:16:54 pm
These are all really good dude. N64. I can imagine that skull ganger waving his arm to the player in really, really slow fashion (like in 3D Harvest Moons) and dialogue being "WHADDYA THINK YOU ARE DOING, MAX?! IF YOU MESS WITH OUR MESS THEN YOU'LL *nintendo censorship strikes, not DIE LIKE  THE REST like in original japanese translation*GET SCRAP'D LIKE THE REST! SPIT." also i think it looks good but consider doing that Mario 64 bomb-omb renderign on that ridicilous regent hair (so that it like gleams at the same spot from every angle (strange mix between metal and rubber?!))

but i think george jones is even MORE toward the direction of uh what mother 3 on N64 would had looked liked in my imagination. the gangster is just even more unique, hence no longer mother...
i really like the look of the knight though, i think the sloppiness and uh how the white lines doesn't even overlap owns. it could be a main hero in any game besides being an enemy. or an npc. idk
idk i think all of these are really good. i liked all of them. ya have found your true nature/soil/ground/talent ya fox...
 
Title: Lowpoly 3D!
Post by: J Chastain on February 11, 2011, 07:31:47 pm
I think Krang was based on Arnim Zola (also Kirby: http://farm1.static.flickr.com/107/310458175_49704e0ef8_o.jpg (http://farm1.static.flickr.com/107/310458175_49704e0ef8_o.jpg) )
Title: Lowpoly 3D!
Post by: thecatamites on February 12, 2011, 05:03:47 pm
I can imagine that skull ganger waving his arm to the player in really, really slow fashion (like in 3D Harvest Moons) and dialogue being "WHADDYA THINK YOU ARE DOING, MAX?! IF YOU MESS WITH OUR MESS THEN YOU'LL *nintendo censorship strikes, not DIE LIKE  THE REST like in original japanese translation*GET SCRAP'D LIKE THE REST! SPIT."

ahhahaha. strutting around slowly while surrounded by lowpoly trashcans
 
Trying to make some places now but idk can't really get the hang of thinking about locations in 3d!! i remade a tiny map thing from space funeral anyway
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/forest.png)
 
also speaking of kirby i forgot i meant to make a 3d version of one of his shrieking goon characters (http://ourdailyread.files.wordpress.com/2008/06/omac-spread.jpg). i might try it later.
Title: Lowpoly 3D!
Post by: thecatamites on February 12, 2011, 05:15:43 pm
also ed wanted subdivisions so here u go
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/smoothie.png)
 
i do like how it affected the greaser! and the forest place ahaha. about 800 polys for each i guess. i'm gonna stick to lowpoly for practice though to get to grips with shape construction etc.
Title: Lowpoly 3D!
Post by: DoctorEars on February 13, 2011, 02:54:53 am
That did actually make it look quite nice. I'm wondering what to make in Low-Poly, can't really think of anything. Any suggestions?
Title: Lowpoly 3D!
Post by: losc on February 13, 2011, 03:34:15 am
Make all 151 original pokemon (I attempted this with lego when I was younger).
Title: Lowpoly 3D!
Post by: thecatamites on February 13, 2011, 09:18:57 pm
just make a meowth, meowth is the best pokemon because it's just this ridiculous nonexistent sterotype CATS LOVE MONEY AND CAN STEAL YOUR MONEY WITH TECHNIQUES. CATS LOVE TO HOARD BRIGHT OBJECT SUCH AS COINS what?? what?? since when is this a thing??
alternatively just make idk something that can be easily formed from cubes and shit eg a house.
 
i tried making another location, came out kind of ugh
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/desertrock.png)
 
jesus christ i am having flashbacks to GEX 3D. i didn't bother texturing the frog since i got sick of this but it was meant to be a 3d version of a character from an ags game i never got around to making (minus rifle / turban combo unfortunately)
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/frogfront1.png)
Title: Lowpoly 3D!
Post by: hero_bash on February 13, 2011, 09:49:48 pm
wow, awesome, haha, I wish you were making a game out of these
Title: Lowpoly 3D!
Post by: DoctorEars on February 13, 2011, 10:17:45 pm
wow, awesome, haha, I wish you were making a game out of these

The cool thing is that we could. Unity isn't too difficult to learn, as far as I know.
Title: Lowpoly 3D!
Post by: thecatamites on February 13, 2011, 10:26:18 pm
Yeah, the only real reason I'm making this stuff is so I can try to make 3d games in Unity. I haven't been working on the actual gamedev side of it as much as I should but I figure it'll be a lot easier to get into once I'm using my own resources and trying to make actual games rather than follow the (pretty good) engine tutorials.
Title: Lowpoly 3D!
Post by: Carrion Crow on February 13, 2011, 10:40:18 pm
There's a cool trick you can do where you copy your model, paste it in the same place, grow all the faces out by a tiny bit then colour the wider duplicate black and flip the normals.

It's how some games get that cell-shaded sort of look. It's a pretty inefficient way of doing it but I had a go once and it was pretty neat.

Sean make your avatar man. It's calling out to be made in lowpoly3d.
Title: Lowpoly 3D!
Post by: DoctorEars on February 13, 2011, 11:10:16 pm
Haha ed, alrighty then. I'll have a go at it when I get home tonight.
Title: Lowpoly 3D!
Post by: thecatamites on February 14, 2011, 10:16:27 pm
made a soldier guy with obligatory skull motif. the gasmask and rivets and stuff make it look sorta idk steampunk or gaspunk or something like that. you kids get off my lawn.
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/soldier.png)
Title: Lowpoly 3D!
Post by: Carrion Crow on February 15, 2011, 04:23:14 pm
I would be interested to see you bone (tee hee) and animate one of your models. Some engines have the ability to "smooth" through frames or tween though one animation to another (e.g. imagine stopping walking, you'd need a start and stop animation otherwise). Once you've cracked that you could easily make a game. You just need to design a state machine (i.e. a case statement) for the different animation states. If you have your game characters as objects (I'm not sure if you know OOP but it's pretty easy to learn the basics if you don't know) you can have animation member variables and functions, pair that with movement ones and you're well on the way.

Edit:

I meant to do a tut on state machines back in the day when I was going on about Lite-C. They're really useful ways of taking an AI concept (i.e. a list of different behaviours) and breaking it down into code. One of the things that my degree has taught me in relation to game making.
Title: Lowpoly 3D!
Post by: Gulp on February 16, 2011, 01:10:57 am
(http://i55.tinypic.com/14cr05v.png)

here's a house. it's beautiful.
Title: Lowpoly 3D!
Post by: DoctorEars on February 16, 2011, 04:07:05 am
catamites, totally send me an .obj of that gas mask chap. I want to bone him and make him do things.
Title: Lowpoly 3D!
Post by: Gulp on February 16, 2011, 12:09:12 pm
(http://i55.tinypic.com/21oanbb.png)
Title: Lowpoly 3D!
Post by: Evangel on February 16, 2011, 07:33:12 pm
Freckled, diastematic, zombie anime stoner!  Well done!
Title: Lowpoly 3D!
Post by: thecatamites on February 16, 2011, 08:46:41 pm
heres the gasmask guy .obj file (http://rpgmaker.net/users/catmitts/locker/gasmaskguy.rar)
 
i tried briefly rigging it up myself in blender, it was pretty fun. animations forthcoming?? possibly??
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/rigged.png)
 
also yeah ed there was something about unity having a built-in animation blending thing so that it automatically smooths out the transfer from one kind of animation to another. i don't know anything about programming at all tho.
Title: Lowpoly 3D!
Post by: Carrion Crow on February 16, 2011, 11:49:04 pm
You notice when boning things that you should think of adding elbow sections etc (i.e. the faces that get stretched) to your model. I have always been terrible at boning.

Programming is something that if I were PM of the UK I would have mandatory classes in secondary school and link the maths syllabus in with it. I would use things like games as examples thus making science and technology more interesting to people for when they choose their A levels. When I rise to power.

I really wanna help you guys with this but at the moment I am trying to become more musical in uni. I can't really make games and make music at the same time it's like I have become some sort of shitto jack of all trades, master of none. If I get accepted onto a phd then I will have some free time over summer and I can do stuff like this again.

Being a 4th year sucks donkey balls.

I shall live vicariously through you. You must go on and learn to program catamites or this nation will fall.
Title: Lowpoly 3D!
Post by: Vellfire on February 16, 2011, 11:58:57 pm
I have always been terrible at boning.

can't stop readin this
Title: Lowpoly 3D!
Post by: DoctorEars on February 17, 2011, 12:12:14 am
Fuck yes. I'll modify that .obj a tad so that his elbows and knees are prepared for boning, then I'll weightmap him and see how it goes. Might make him dance to a tune.

EDIT: Oh man can I get the .png texture file as well? I assume the .mtl file is a material file or something but I'm using lightwave and lightwave does not appear to use them. Cheers.
Title: Lowpoly 3D!
Post by: thecatamites on February 17, 2011, 06:29:01 pm
here you go!
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/gasmask.png)
 
(i actually used the inbuilt segmenting options to get the uv map for this one which is why there's so much space!! it still blows me away that some of the lowpoly guys i posted earlier are able to get it all on 128x128 textures aaa.
 
also yeah ed programming is something i've been meaning to get into forever but this time i'm gonna buckle down and do it! i'm gonna do it! king of coding, code 4eva..... XxCodeLifexX..... born to code.....
Title: Lowpoly 3D!
Post by: Gulp on February 17, 2011, 08:00:44 pm
so you are actually going to be making games using c++? or are you going to just use unity? I've been thinking about moving over to using Unity from XNA.

also, when it comes to boning, I'm the best boner of all.
Title: Lowpoly 3D!
Post by: thecatamites on February 18, 2011, 12:39:12 am
just unity, also yeah i know theres a difference between scripting and coding (although unity needs you to pick up javascript / c++ anyway iirc)
 
made a biggles. haven't had a chance to muck around with animations yet but i did make My First Nose.
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/biggles.png)
Title: Lowpoly 3D!
Post by: Carrion Crow on February 18, 2011, 03:21:28 pm
Can you export any of these in .mdl?
Title: Lowpoly 3D!
Post by: Gulp on February 18, 2011, 06:21:16 pm
i don't know. it looks like support was dropped, but perhaps I am not understanding how to do it or there's a plugin involved?
Title: Lowpoly 3D!
Post by: DoctorEars on February 19, 2011, 12:00:09 am
Just weightmapped the soldier dude. Gonna see about boning him. I have an old assault rifle model around here somewhere, might do a short animation. Might have something to post later this afternoon.
Title: Lowpoly 3D!
Post by: bonzi_buddy on February 20, 2011, 09:52:56 pm
Hell yes!!! hell yes baby!!! that biggles+plane and desert thing are real good, LBA nods exictedly!!
Title: Lowpoly 3D!
Post by: big ass skelly on February 20, 2011, 10:26:41 pm
Please stop saying you're going to bone things I can't take it, I am such a baby
Title: Lowpoly 3D!
Post by: dicko on February 21, 2011, 01:07:32 am
just finished my first project! sort of gave up halfway on the texturing, could have made it a lot more detailed and what have you. still, i'm pretty proud. i'll hopefully go back and redo the textures.

trying to keep up with the running skull motif going on here.... sorry catamites... heh

(http://dl.dropbox.com/u/18787702/roboskull.png)

(http://dl.dropbox.com/u/18787702/roboskull_b.png)

(http://dl.dropbox.com/u/18787702/roboside.png)

i used basic shapes and just changed the vertices which is a bad way to do things so ended up with a few hundred polys or something, but i'm still learning and i think i've caught the "bug" now
Title: Lowpoly 3D!
Post by: Carrion Crow on February 21, 2011, 10:37:18 pm
Cylinders are something that the current gen games still have jaggies on. They're so god damn hi-poly.
Title: Lowpoly 3D!
Post by: thecatamites on February 21, 2011, 10:41:28 pm
ahaha thats really good dude. good skulls too id give em twelve darkjaks out of eight darkjaks.
 
not remotely lowpoly and probably unusable for games but if anyone wants to have a blast playing around with 3d stuff you should all check out Sculptris (http://www.sculptris.com/). It's free and has zero learning curve and inbuilt paint program and is basically just a big virtual ball of clay for you to tinker with, its really good. heres a deformed head i was messing with (the weird left eye is because i slipped up with the grab tool and didnt notice til later :/)
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/stupidhead.png)
 
EDIT: actually i think i saw someone say they imported their lowpoly models into sculptris just to use the paint program! i tried it but theres apparantly a restriction of four vertices per each polygon in the model so idk.
Title: Lowpoly 3D!
Post by: dicko on February 21, 2011, 10:46:12 pm
getting this!!! its made by the guys who did zbrush (which is EXCELLENT) so heck yeah!!
Title: Lowpoly 3D!
Post by: Vellfire on February 21, 2011, 11:36:35 pm
I played with Sculptris once, the idea of making 3D objects like clay was really awesome but in the end it's hard to make more than blob monsters with it.
Title: Lowpoly 3D!
Post by: skarik on February 22, 2011, 02:17:29 am
ooh ooh! can I join in this too?
Title: Lowpoly 3D!
Post by: losc on February 22, 2011, 03:28:10 am
I played with Sculptris once, the idea of making 3D objects like clay was really awesome but in the end it's hard to make more than blob monsters with it.

Yeah I think the idea with things like that is that you import a lower quality model made in something else and sculpt all the fine details in sculptris.
Title: Lowpoly 3D!
Post by: bonzi_buddy on February 22, 2011, 12:01:11 pm
ooh ooh! can I join in this too?
NO WAY. Never ever in hell. Ogum bogum! boogey poopers!! of course you can
Title: Lowpoly 3D!
Post by: EvilDemonCreature on February 22, 2011, 04:59:28 pm
Yeah, I had a lot of fun mucking around with zbrush, but never got much of anything done with it. I'll definitely check out this new app just to see what's different about it.

I'm already starting to really dig the interface to wings3d, so if it's easy enough to import models from that program, then it will be more than ideal to me.
Title: Lowpoly 3D!
Post by: thecatamites on February 23, 2011, 06:01:34 pm
ooh ooh! can I join in this too?

yeah dude go for it!
 
i was lazy and just tried messing around with some landscape things. still can't get the hang of them!

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/castle.png)
 
the expression of the castle was my face while i was texturing it
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/island.png)
 
untextured island thing
Title: Lowpoly 3D!
Post by: DoctorEars on February 23, 2011, 07:58:26 pm
Man that landscape thing reminds me of something I want to try out with Minecraft and that Cartographer application. If you export a heightmap you could potentially import that into a 3d program to create a landscape.
Title: Lowpoly 3D!
Post by: thecatamites on February 23, 2011, 09:33:43 pm
another landscape thing, based on a picture from noirlac.tumblr (http://noirlac.tumblr.com/page/2)
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/lakeside.png)
Title: Lowpoly 3D!
Post by: thecatamites on February 25, 2011, 03:56:28 pm
edgar allen "chibi" "subs not dubs" poe
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/poe.png)
 
i wanted to make a william faulkner texture edit with big woozy spiral eyes and a lil bottle of moonshine but i got lazy.
Title: Lowpoly 3D!
Post by: Vellfire on February 26, 2011, 04:34:15 pm
(http://secxtanx.com/dump/bird.png)

what have we here?????
Title: Lowpoly 3D!
Post by: Vellfire on February 26, 2011, 05:55:25 pm
(http://secxtanx.com/dump/birdtex.png)

this is what.  bad textures that's what!!!!
Title: Lowpoly 3D!
Post by: Gulp on February 26, 2011, 06:13:29 pm
i like it. it reminds me of animal crossing for some reason.
Title: Lowpoly 3D!
Post by: tuxedo marx on February 26, 2011, 06:58:33 pm
is the reason: because velfarre has been playing animal crossing
Title: Lowpoly 3D!
Post by: Vellfire on February 26, 2011, 07:25:16 pm
exactly right.

i really wish i could find the animal crossing models so i could just retexture them for laughs
Title: Lowpoly 3D!
Post by: thecatamites on February 27, 2011, 05:55:42 pm
birde

ahaha this is excellent. i've never actually played animal crossing so my first impression was PILOTWINGS which rules
Title: Lowpoly 3D!
Post by: dicko on February 28, 2011, 12:04:55 am
man that bird rules. you guys are getting really good at this! i just downloaded unity (i used to use it back in uni so i still remember my way around) and yeah time to have some fun!!
Title: Lowpoly 3D!
Post by: thecatamites on March 02, 2011, 07:35:02 pm
a bird knight guy. helmet and spear and cape made seperately, textured by messing with the texture paint thing in blender which was handier than i thought!
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/birdknight.png)
Title: Lowpoly 3D!
Post by: dicko on March 02, 2011, 11:46:18 pm
it might be just me but those textures look a lot better than the uv mapped ones, they seem to fit the objects better perhaps? i dunno. good work though.
Title: Lowpoly 3D!
Post by: thecatamites on March 05, 2011, 07:59:22 pm
i think it's because you can use opacity layers etc in blender's texture paint, so it doesn't have that flat effect that you get by doing everything with mspaint filltool.
 
unfortunately i couldn't get texture paint to work properly again so here's a cubeish pugdog done the old way.
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/pug.png)
 
edit: the textures a bit wonky because i altered the mesh after uv mapping it
Title: Lowpoly 3D!
Post by: Vellfire on March 05, 2011, 09:58:32 pm
the pug laying on its side is the best thing
Title: Lowpoly 3D!
Post by: Carrion Crow on March 06, 2011, 12:03:19 am
reminds me of danny devito
Title: Lowpoly 3D!
Post by: DoctorEars on March 06, 2011, 03:34:22 am
Man that bird knight rocks.
Title: Lowpoly 3D!
Post by: thecatamites on March 07, 2011, 12:00:29 am
continuing the dog theme i made a murderdog. actually i made a murderdog for my first ever textured model so i wanted to see if i could do better now. to be honest i kind of prefer the cruder original model! is this what 'selling out' feels like.........
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/murderdog2.png)
 
and my first attempt
 
(http://img713.imageshack.us/img713/9891/mdog.png)
Title: Lowpoly 3D!
Post by: thecatamites on March 11, 2011, 09:06:30 pm
Made a moonbase thingy. The real point was to see if there was a way of getting tiled textures in wings. It turns out that there is! if you add an image and then use the "snap image" function to attach it to selected tiles. I still need practice with it but it's p fun to use at any rate and exponentually faster than uv maps. I think you could probably get good "n64like" models if you skip uv mapping entirely and just use vertex painting with some snapimaged decals (wasnt this how link was in OoT).
 
anyway once i finished texturing the moonbase i got lazy and just did a vertex paint on the moon house oh well
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/moonbase.png)
 
ps yeah idk how theres a wooden bridge on the moon either!! its a ~mystery~
Title: Lowpoly 3D!
Post by: J Chastain on March 12, 2011, 07:58:02 am
Fucking rules.


There's wood on the moon but you have to drill to get at it.
Title: Lowpoly 3D!
Post by: thecatamites on March 12, 2011, 02:12:29 pm
i suddenly realised that my portfolio is unforgivably lacking in monsters and dread beasts so i made a quick attempt to remedy this
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/monsters.png)
Title: Lowpoly 3D!
Post by: dicko on March 12, 2011, 04:28:58 pm
thanks for that catamites ive just removed all the lamps from my household because we dont use them (we live on the sun)


good work
Title: Lowpoly 3D!
Post by: Carrion Crow on March 20, 2011, 01:26:21 pm
This is my fave thread on SW atm don't let it die!

I forgot how to do skinning in blender :(
Title: Lowpoly 3D!
Post by: thecatamites on March 20, 2011, 03:45:18 pm
"your wish is my command" - a lowpoly djinn
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/gemdog.png)
 
gems should have been built into model already in retrospect rather than just painted on but oh well
Title: Lowpoly 3D!
Post by: Ragnar on March 20, 2011, 04:27:06 pm
david bowie
Title: Lowpoly 3D!
Post by: Carrion Crow on March 20, 2011, 11:18:46 pm
Are you making progress with Unity, cats?
Title: Lowpoly 3D!
Post by: thecatamites on March 20, 2011, 11:34:04 pm
yeah, i've been watching a lot of tutorial vids over the last two days and can do stuff like get cameras to follow objects and attach scripts for things like jumping / movement / projectile systems etc. i'm hoping to get a short game done by mid-april featuring the gem dog as the main character. if i can work out animations and stuff then i'll try for a platformish thing, otherwise i'll just lodge a camera behind the model's head and use it as the gun object thing for a fps. i could be underestimating how much work everything will take but at least i'm getting my head around the general framework for everything if not the specifics of all the javascripting etc.
Title: Lowpoly 3D!
Post by: Carrion Crow on March 21, 2011, 12:06:53 am
I've got Blender and Unity installed. When I graduate I'll have some free time and some feel good too I guess. I love that this has made 3D more accessible to our members wheras before it was like "im stickin with rm cus <<learning curve excuse>>". You're all so wacky and brilliant.

When I made my first few game-thingies in LC it was the most satisfying thing. I'm too oppressed by final year to be really creative at all but I will continue to live vicariously through you guys until I am freeeeeee!

It's goan be great.
Title: Lowpoly 3D!
Post by: thecatamites on March 28, 2011, 06:55:57 pm
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/airdog.png)
 
a relatively hipoly dog pilot / dogfighter ha ha ha yes i said it so noone else had to. i hate the plane textures!!! and had really better try sitting down and learning to use the blender texturepaint thing better. but never mind, look at the dog riding his little plane! oh my goodness!
Title: Lowpoly 3D!
Post by: BankBank on April 07, 2011, 12:36:19 am
these are good
Title: Lowpoly 3D!
Post by: tuxedo marx on April 09, 2011, 03:07:20 pm
vrrrroooommmmmmmmmm woof woof woof
Title: Lowpoly 3D!
Post by: dicko on April 11, 2011, 04:30:29 pm
TAP is gonna rule so much hahaha that is excellent man
Title: Lowpoly 3D!
Post by: thecatamites on April 16, 2011, 09:06:20 pm
thanks guys! also ugh it's been a while but here is a CHICKEN WALKER from return of the jedi [also ][/also]. i don't know why! i guess i just felt like firing up wings again and i always liked those things. it's not textured and it probably never will be.

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/chickenwalker.png)


also a while back i made an armature in blender for the little dog in the plane from earlier (actually a different model / texture, but the same dog). you can see it poking out his limbs in this pic. i'm still wary of trying to animate anything yet but i have him all set up so maybe later??
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/bonedog.png)
Title: Lowpoly 3D!
Post by: thecatamites on April 16, 2011, 11:08:31 pm
tried to make a quick goofy Ocarina Of Time-esque shopkeeper and ended up making some ridiculous lavender menace stereotype aaaaa. i like the uh yin/yang symbol on the back of his velvet shirt tho. the original idea was that he'd be a generic guy standing behind a desk but if you panned it around then you'd see his lack of pants. after it started looking kind of uh suspectly insulting i added the little gold spoon and symbol in the hopes of getting a 70s music producer feeling.

(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/shopkeeper.png)
Title: Lowpoly 3D!
Post by: Vellfire on April 17, 2011, 12:22:37 am
that is the most beautiful thing
Title: Lowpoly 3D!
Post by: bonzi_buddy on April 19, 2011, 04:03:33 pm
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/bonedog.png)
Title: Lowpoly 3D!
Post by: Carrion Crow on April 20, 2011, 10:56:11 pm
(http://a.yfrog.com/img612/8770/khed.png)
Title: Lowpoly 3D!
Post by: bonzi_buddy on April 21, 2011, 08:02:41 pm
Ahhahaah is that goldeneye david bowie. somebody make a blurry goldeneye david sylvian...
Title: Lowpoly 3D!
Post by: Carrion Crow on April 21, 2011, 08:53:16 pm
http://en.wikipedia.org/wiki/Ars%C3%A8ne_Wenger
Title: Lowpoly 3D!
Post by: thecatamites on May 07, 2011, 09:56:14 pm
ahahaha hell yeah! that's fantastic ed
 
also i haven't posted in here in a while even though i still make models! here's one i did today, i'm trying to put more detail in the lowpoly meshes (or i was until i got bored). it's a pirate. i AM a cliche!! - poly styrene r.i.p.
 
(https://legacy.gamingw.net/etc/rpgmaker.net/media/content/users/5932/locker/pirate.png)
 
the belt equipment looks sorta goofy just painted on but i do like the ridiculous golden dragon on the back of her shirt [based ][/based]
 
edit: also ridiculously high polycount because SMOOTHING holey moley. i dont think this even becomes an issue in modern computers until ~10000+ trigs / 5000 polys but my... lowpoly heart is breaking...
Title: Lowpoly 3D!
Post by: Carrion Crow on May 07, 2011, 10:21:55 pm
That looks quality! You're getting way good at this stuff now. Are you still using Blender?

I feel really guilty when I smooth things. I try to do those edge-loop divisions instead or just subdivide within a selection.

You can really feel for the playstation era designers who must've gone through hell putting facial polys in the right place.

Well.. apart from the FF7 crew ;D
Title: Lowpoly 3D!
Post by: thecatamites on May 07, 2011, 10:29:58 pm
thanks! also i'm using Wings, i know enough blender for crude rigging/animations and texture painting by now but the UI is still too imposing for me to really get into it.
also yeah i def agree about smoothing, i'm trying to keep away from it for the most part just because of the temptation to use it as a magic cure-all for any problems in the original mesh! that's also why i'm trying to use mspaint more often for making uv maps rather than the blender texturepaint mode as well. i should have a go at using photos etc as textures though.
Title: Lowpoly 3D!
Post by: Carrion Crow on May 07, 2011, 10:48:10 pm
We should model ourselves. I guess you need a white piece of wall for front back, side etc then just take details.

I used to mod GTA Vice City, the UV map layout for the character kinda got me into that whole idea of making good skins. I would be interested to see if either of us could do it without getting stretchy neck syndrome. Then again, apply enough seams and you should be reet.

Edit: I wish I had a pimp suit or something for the occasion!
Title: Lowpoly 3D!
Post by: Faust on May 09, 2011, 06:27:23 pm
Man, did you only do like skin/graphical mods, or can you mod MISSIONS and shit also?

If you know how to do that with GTA4 I will marry you right here and now.
Title: Lowpoly 3D!
Post by: Carrion Crow on May 09, 2011, 06:49:26 pm
I don't yet have a PC that's powerful enough to run GTA4 comfortably. I have the graphics but apparently all the shadows are done procedurally by the CPU because it's a crappy console port.

So I am waiting out until I get a new CPU in summer.

I had a go at .SCM coding for vice city, got as far as changing myself into a stripper and having simple go-to marker missions. It was when I first started doing 3d so I used to make stupid shit (i.e. a blocky castle) and put it on the beach so I could bounce the motorbikes off it :D
Title: Lowpoly 3D!
Post by: dicko on May 13, 2011, 12:13:47 am
i hope some of these models are for TAP, ESPECIALLY the camp flamboyant shopkeeper because out of all the characters you've made i think that one is my favourite. i can imagine his poses and dialogue so clearly

Title: Lowpoly 3D!
Post by: thecatamites on May 19, 2011, 09:56:41 pm
made a car
 
(http://i53.tinypic.com/2nm2jxx.png)
 
the weird license plate is because i only textured one half of the model and then mirrored it. it was sort of based off this car (http://oldcarandtruckpictures.com/Pontiac/1957_Pontiac_Star_Chief_Convertible_Red_Frt_Qtr.jpg) but not really! also no steering wheel due to mirroring and also i was too lazy to add one on after i was done. also happy with the total polycount!
Title: Lowpoly 3D!
Post by: dicko on May 19, 2011, 10:50:07 pm
sweet ride
Title: Lowpoly 3D!
Post by: Carrion Crow on May 19, 2011, 10:54:59 pm
It stinks of crazy taxi. A mix of that and the haitian car from Vice City. You need to animate some pneumatic suspension for comedy value.

Also if you know how sprites in 3D engines work you could have the car parent to two placed just in front of those bulbs and turn them on and off depending on whether they are obscured by the car or not. I think the sewer demo level has lights on the ceiling that do that in Unity (if I remember right).

Keep posting your stuff cause this is the best thread on SW atm by miles.
Title: Lowpoly 3D!
Post by: Vellfire on May 22, 2011, 08:07:29 pm
i hope some of these models are for TAP, ESPECIALLY the camp flamboyant shopkeeper because out of all the characters you've made i think that one is my favourite. i can imagine his poses and dialogue so clearly

I think our best bet is let catamites make whatever models he wants and we just find some way to use them all.  Heck yea, man these are so good.
Title: Lowpoly 3D!
Post by: dicko on May 29, 2011, 08:38:27 pm
I think our best bet is let catamites make whatever models he wants and we just find some way to use them all.  Heck yea, man these are so good.

best idea in TAP so far i think
Title: Lowpoly 3D!
Post by: Mince Wobley on May 30, 2011, 01:11:34 am
The catamites you could make a million bucks making ipad or iphone games with unity 3d and those quirky cute models
Title: Lowpoly 3D!
Post by: thecatamites on June 20, 2011, 09:14:24 am
thanks mince! i couldn't though because i'm awful at rigging and animating them but i'm working on that hopefully.
 
Ed asked for some wireframe models so here you go:
 
(http://i54.tinypic.com/4fwi74.png)
Title: Lowpoly 3D!
Post by: Kaworu on June 24, 2011, 08:14:33 pm
never seen this topic before but love it simply for m.o.d.o.k
share the kirby love
Title: Lowpoly 3D!
Post by: thecatamites on June 26, 2011, 11:29:51 pm
i havent been making many weidly-shaped meshed things lately since it makes them harder to uv texture but here are some polygon robot things i barfed up real quick! i should do more of this barfing, it is good for the soul..
 
(http://i51.tinypic.com/2ljsyle.png)
Title: Lowpoly 3D!
Post by: big ass skelly on June 27, 2011, 08:54:54 am
Look at those gfx its like the n 64 my dad had when he was a boy... get a new computer ffs -.-
Title: Lowpoly 3D!
Post by: J Chastain on June 28, 2011, 07:27:17 am
How do I trade car for this robots
Title: Lowpoly 3D!
Post by: thecatamites on August 08, 2011, 06:50:30 pm
Haven't been doing this too much recently but here's a PSX Barkley fanart. the sewer graphics were done using the "snap image" function of wings on some stuff i took from an old rpg maker tileset. Not sure which game they were from originally!
 
(http://i53.tinypic.com/fu2m92.png)
Title: Lowpoly 3D!
Post by: dicko on August 10, 2011, 04:00:27 pm
this is wonderful man

damn... i wanna explore that sewer in 3D..
Title: Lowpoly 3D!
Post by: Guana on August 10, 2011, 07:36:19 pm
move over super mario 64, barkley 64 is here
Title: Lowpoly 3D!
Post by: thecatamites on September 22, 2011, 10:35:04 am
maze
 
(http://dl.dropbox.com/u/42127055/maze_untextured.png)
Title: Lowpoly 3D!
Post by: dicko on September 23, 2011, 01:28:10 am
http://www.youtube.com/watch?v=5dy553E_oa0
Title: Lowpoly 3D!
Post by: J Chastain on September 23, 2011, 04:50:59 pm
maze
 
(http://dl.dropbox.com/u/42127055/maze_untextured.png)
good place to get some thinking done
Title: Lowpoly 3D!
Post by: crone_lover720 on September 24, 2011, 05:35:29 am
so he's resorted to architecture now...how predictable...the modern gamer yearns for the illusion of open space, but in reality is delighting in the knowledge that it is finite, known, consummate. every architectural polygon can be traced over to the same safe, predictable result...the polygonal cement plasters over every possible crack, peephole, and escape of the game world, confining the gamer like the walls of a computer room...a building...a labyrinth...a maze...a sewer.
Title: Lowpoly 3D!
Post by: tuxedo marx on September 24, 2011, 05:53:17 am
http://www.youtube.com/watch?v=5dy553E_oa0
aaaa totally
Title: Lowpoly 3D!
Post by: thecatamites on September 24, 2011, 12:20:31 pm
so he's resorted to architecture now...how predictable...the modern gamer yearns for the illusion of open space, but in reality is delighting in the knowledge that it is finite, known, consummate. every architectural polygon can be traced over to the same safe, predictable result...the polygonal cement plasters over every possible crack, peephole, and escape of the game world, confining the gamer like the walls of a computer room...a building...a labyrinth...a maze...a sewer.

how jejune! i should have guessed that the proponents of a nebulous "games freedom" are in fact merely advocating the most facile form of obscuricantism... let us be blunt... is it not the case that the supposedly sensual pleasures of open space & movement are nothing but a thin narcotic veil, merely serving to disguise the despicable mechanics that are nevertheless inexorably present in defining this supposed freedom... not to mention the fundamentally bourgeois idyll of wide, open properties free from peasantry and goblins... it's disgusting... simply put... it's plain to see that the enduring success of the widely imitated Doom franchise (surely the most significant cultural product of the last halfcentury..) is due to its courageous demystification of the everyday world we move through... a closed, slime-covered maze filled with poor lighting and brutality... arbitrary locked doors strictly fragment the existence of living... this is the ultimate symbolic representation of the era... there's just no use arguing, i'll think you a fool...
 
we are all cyberdemons now...
 
you can't deny it...
Title: Lowpoly 3D!
Post by: Massy2k6 on September 24, 2011, 06:10:43 pm
http://www.youtube.com/watch?v=5dy553E_oa0

This link encouraged me to spend the day watching clips from the show, thanks.