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General Category => Entertainment and Media => Topic started by: tristero on July 28, 2011, 02:35:01 pm

Title: gameboy classic classics?
Post by: tristero on July 28, 2011, 02:35:01 pm
i've been wanting to play some emulated gameboy classic games recently, since i never had one as a kid.  i have almost no idea what to download, or what's fun, outside of just trying the big name stuff like mario and zelda.  any recommendations?
Title: gameboy classic classics?
Post by: Vellfire on July 28, 2011, 02:59:22 pm
This is a reminder to myself to post in this topic when I get home. I love GB games.
Title: gameboy classic classics?
Post by: crone_lover720 on July 28, 2011, 03:37:43 pm
http://en.wikipedia.org/wiki/Wario_Land:_Super_Mario_Land_3
this was one of my favorite games as a kid. I still really like the graphical style and the sounds. it's a very complete game

other than that I had a terrible megaman game that I found in a parking lot (back when you could find games lying around) and it was dirty and chipped up like someone threw it. the first two pokemons, some zeldas, a bomberman, game & watch gallery, some marios, a kirby

it really was a different era. you had all these different big titles, and each was a very COMPLETE, well-designed game. most recent big title games I've played have felt really convoluted and unfinished, and it doesn't seem like there are any big games that everyone's talking about. not deservingly anyway
Title: gameboy classic classics?
Post by: thecatamites on July 28, 2011, 04:02:01 pm
There was a topic on selectbutton (http://forums.selectbutton.net/viewtopic.php?t=33509) recently about For Whom The Frog Tolls (not the real name, maybe should be) which mentioned how the limitations of the gameboy in terms of size, colour etc kind of forced the developers to make "humble" games. Instead of trying to dazzle / awe the player they maybe had to focus on uh small-but-well-formed etc games which were charming & compact instead. I'd need to play more GB games to check that but it does account for what I liked about a lot of the original gameboy games! I used to just consider the goofiness of stuff like Mario Land and Links Awakening to be a result of them being "off model" or made by different teams and so on but really yeah it could just be a result of shrinking down the properties into exaggerated toy versions!
 
anyway you should see if there's a rom for the gameboy camera since even without the ACTUAL CAMERA all the menu screens and minigames and music (by the earthbound composer iirc) rule and it's just ridiculously densely packed with cool, crazy shit.
i remember the felix the cat GB game being surprisingly good as well
the beavis & butthead game was pretty weird but idk if i'd call it good either
the rescue of princess blobette
garfield labyrinth (http://en.wikipedia.org/wiki/Garfield_Labyrinth) no don't play this i just want to point out there is a game called Garfield Labyrinth
Monster Max was pretty cool if only for the densely detailed isometric puzzle-world
 
edit: havent played it yet but yeah For Whom The Frog Tolls / For The Frog The Bell Tolls too i guess!!
 
edit2 idk pokemons also but maybe cheat your way through that shit just because while there were maybe some cool songs and stuff / also missingno quests if that works in roms i really don't know if its worth the hours of obsessive grinding / collecting garbage which constitutes most of the actual gameplay
Title: gameboy classic classics?
Post by: Vellfire on July 28, 2011, 06:11:57 pm
Yeah I was going to recommend For The Frog The Bell Tolls but I couldn't remember the full name.  Here's some other's I'd recommend:


Legend of the River King - A pretty neat FISHING RPG.  Can you believe it??? I can't.  But it's really fun
Survival Kids - Not played too far into it but it's a pretty neat series.
Shadowgate Classic - Port of an NES game but if you've not played Shadowgate definitely check this out
Kirby's Pinball Land - I actually like playing this better than regular Kirby games for some reason!


Also yeah Pokemon Red/Blue just to play around with the glitches (although the rest of it is pretty cool too, it's a really fun world to explore and the fact that you can break it so easily is a nice  unintended bonus)


Wow I know I've got more to post than this give me a chance to think of them and I'll post 'em.
Title: gameboy classic classics?
Post by: gargonherd on July 28, 2011, 10:12:45 pm
some good and kinda obscure gameboy games:


booby boys is a fun maze game where you dig holes and when monsters fall into them you cover the holes back up and score points. the idea of digging up holes and luring unsuspecting creatures into them only to bury them for personal gain is kind of scary though.


chalvo 55 is a fun platformer where you can turn into a ball and bounce off things. it was originally supposed to be a virtual boy game but everyone knows how that ended


zas is a surprisingly good shoot'em'up with great graphics and some fun (although straight-forward) ideas


one of my favorites is cave noire, a roguelike simplified to the basic aspects for gameboy. it is kind of confusing at first but once you recognize the symbols and items it's really interesting


gameboy has a lot of other really weird, cool games and a lot of them are actually pretty creative. definitely worth checking out games for!
Title: gameboy classic classics?
Post by: J Chastain on July 29, 2011, 02:12:42 am

GB's kinda light on weirdo adventure games or RPGs. Ones in English, anyway. I don't know SHIT about the other ones.


Mysterium comes to mind. Has a cool, weird vibe. Never got far in it.


The SaGa/"Final Fantasy Legend" games look like normal 80s Square stuff but they're kinda bonkers. Really weird game systems and character classes like MUTANT, ROBOT, MONSTER.


Metroid II is neat but I reached a point where I was too bored to finish it. Spider Ball is a Nazi.


Argonaut did Days of Thunder and X, if you dig that vector look. Also Faceball 2000, even if you can play it on other platforms.


Great Greed is pretty wacky. Eco-themed RPG with a villain named BIO-HAZ and another character named MICROWAVE and locations with names like BURGER CASTLE. I think it just plays like any other JRPG from that period.



Maru's Mission is a Jajamaru game. It looks like a generic sidescroller but it's kind of aesthetically bonkers. You fight chaotic, bouncy waves of big, weird enemies. You go to Romania and fight WOLFMAN, minion of DRACULA, who looks like Universal's Wolfman and basically throws wolves at you. The screen flashes a LOT.


Ninja Taro is also a Jajamaru game. It's just a clunky Zelda clone. I support all Jajamaru game, no matter how bad...America support Jajamaru franchise...


Sneaky Snakes is a Snake Rattle n' Roll sequel that's a sidescroller. Like what would happen if Snake Rattle n' Roll fucked Wizards and Warriors, maybe?


Kemco's Sword of Hope games look/feel exactly like their ports of the ICOM MacVenture games, except they have JRPG stuff all over them.


Ultima: Runes of Virtue is nuts. Check it out.


I can't think of anything else at the moment. Trip World. Now I really can't think of anything else.


Wait, Donkey Kong '94 is good.


Thank you for reading my post...
Title: gameboy classic classics?
Post by: tuxedo marx on July 29, 2011, 08:59:15 am
o, I held out recommending TELEFANG because I thought Velfarre would but then I remembered it was a GBC game :(

play it anyway :)
Title: gameboy classic classics?
Post by: Vellfire on July 29, 2011, 12:57:14 pm
o, I held out recommending TELEFANG because I thought Velfarre would but then I remembered it was a GBC game :(

play it anyway :)

Shiiiiiit I forgot Telefang how could I be so dumb????

I'm not sure if there's an official translation but I bring it up only because if there is don't play it.  Play the "Pokemon Diamond" version.  You'll be glad you did (also saving usually doesn't work when it's emulated, you'll have to use savestates.  Works fine on the real cartridge so I guess that's just bootleg games for ya)
Title: gameboy classic classics?
Post by: Hundley on July 29, 2011, 02:45:58 pm
i'm the world's most boring human so my favorite gameboy game was the deja vu I&II compilation that came out for GBC. it's been a long time since i played it, but i recall getting a kick out of it. worth checking out if you get a hardon for adventure games.
Title: gameboy classic classics?
Post by: Vellfire on July 29, 2011, 03:17:31 pm
I have Deja Vu for the NES but I got it around the same time my NES died so I barely got to play it. I should give it another go since I liked Shadowgate so much.
Title: gameboy classic classics?
Post by: Faust on July 29, 2011, 06:12:55 pm
Man some greats like SURVIVAL KIDS and SML3:OMGITSWARIO have already been mentioned, but I'll chip in with some that I used to have and play fuckloads when I was little:


Loony Tunes - Pretty fun platform game!
Pokemon TCG - As lame as it is, it's actually pretty brilliant to battle people for cards and shit. Plus you can do it in secret, with no judgemental eyes on you!
Duck Tales - Just a port of the NES game, but if you haven't played it then get ready for some sweet green and black duck action!
Kirby's Dream Land - Really easy platform game and shit (you can FLY indefinitely haha), but soooo cute!
Mortal Kombat - Nothing says nostalgia like playing a really clunky version of a really old game. Probably the clunkiest port ever, but it is still pretty simplistic and fun.

A really good plan if you're NEW to Gameboy is to DL a complete romset (the games are so small and you can torrent them all really easily and quickly) and see how many are in there. Choose a number from 1 - X, then play that game in the list. Paolo and I have spent many an evening doing that, and often you get some pretty dire games. You DO get a lot of fun ones though, so it is a FINE PLAN overall!!
Title: gameboy classic classics?
Post by: tristero on July 29, 2011, 07:22:17 pm
I've only gotten through the first few posts so far, but my favorite so far has been Monster Maxx.  I'm actually pretty blown away that it's a GB game.
Title: gameboy classic classics?
Post by: bonzi_buddy on July 29, 2011, 08:02:45 pm
Play GB tetris on a real gb. become astonished of the vibe the console gives. that being said :( i haven't played GB BUT i do "vouch" this topic...! edit Really, jesus, all we ever need is millions of strange/trippy/endless of SMB2. preferably on gbc or something i guess. why nobody doesn't make self-absorbed, honest/innocent childhood play/dream games anymore? must have bland 80's vhs commercials in between. everybody should fly in a rocket AT LEAST once in their childhood into the world of whales (they're cute!! they're harmless!! AND they blow water up for you to get up! don't drop into the icy water.)

editedit its like uh non-dangerous experience of the water level in mario64 whoa there's a water snake let him get out. a ship! let's dry it up MAYBE and let's imagine something else inside. i can't get out??? What the!!! my immersion is astonished, there must be some kind of real reason why mario can't get out... maybe the ship has sunk into the sand because we messed something or idk. theres a shell! let me ride on it forever, let's skate around the map. oooh i cleared the level up/it's not cloudy anymore! let me shoot myself with the cannon everywhere for hours, let's try getting behind the cliffs/edges of the map, SURELY you can get behind somehow if you aim properly. try catching on stalagmites. let's press z and move to make mario supposedly sleep. let's do all this preferably with the monkey has taken his cap so you can imagine mario waking up in lone island and he wonders why is he stranded and where is his cap. let's explore the underwater for fishes! first person view. i can go on with this forever you guys (MARIO64/PILOTWINGS64: THE ULTIMATE HOLIDAY/RELAXING RESORT/GAME FOR KIDS)
and goldeneye is just a bizarre vortex (yeah tbh i think "vortex" kind of explains the goldeneyes feel what with dark graphics big frightening distances the music the bizarre, non explained multiplayer maps aaa why is the sky red why there are HIDDEN ENTRANCES to nowhere really or to really useless (SOMETIMES LOCKED!!!) underground area! goldeneye multiplayermaps atmosphere = terranigma the multiplayershootergame) filled with Goldeneye violinsynths/prince violins, im nearly expecting to hear Orchetra Hit.midi somewhere in the sounds. also Y E S for making map before the Dam, that onws i would had done the same as a kid. zooms into the weapon midair etc. the sniper is the most powerful weapon in the game/i loved to use it because it didn't really seem to make sense as a weapon and i guess i liked the sounds/the feel shooting with it, SUPER SOAKER/water gun like. make a map or imagine how bond jumps right into the airshaft without even ropes and searches for the entry to the facility area. try entering or shooting the containers again at the airplane map to the facility.
the kid's imagination is amazing/powerful and mutants like Quest 64 only feed on this, the true freak/outsider art affected generation, you never even got close 80s. not even close. here comes the veneers of the democracy collapsing on Prince's "It". I Think Of U plays when rami goes to sleep as a kid, falls on sleep on Blast Corps and Shadows to the Empire 64. never shuts down the console due to a rumour he heard.
Title: gameboy classic classics?
Post by: bonzi_buddy on July 29, 2011, 08:13:48 pm
*cough* i'm sorry. i got carried away with uh great feelings/feeling again how it felt/the world seemed back when i was a kid and uh Sun Ra nods approvingly as kids form their own worlds and reality and physics and visions in their heads from the N64 games and 80's tv ads, Game magazines and old nintendo bootleg games. i can't believe how NOT MYSTERIOS this stuff/games were in reality!! it's like... why didn't they FILL those games with all that stuff? i take the newest Nintendo Power with my hands shaking, looking at the single screenshots in bewildrement and imagine how the game is and what mysteries there is in there. why aren't the fucking games going after this for real (and not for novelty/to SELL, to uh i guess art or to explore games as art idk y o u k n o w thecatimes). i played pokemon yellow and yeah, i totally did like how the world really did seem super mysterious in how colourless and NON-CHALANT it was in every way. bland. the music playing at the exact pace, repeating endlessly without any cuts or clear culminations in melody. it's almost suspicious... the dialogue - inspired by pokemon yellow and it's mystery in dialogue (franz kafka looks horrified after 15 hours of playing) David Sylvian wrote Ghosts... the game rumours... i looked for those lv22 rare candy in that field just behind the main village forever...


i got carried away AGAIN!!! and in the wrong topic!! i'm sorry!!


edit did i already say Pokemon Yellow/Franz Kafka the Game? all is hopeless all is gonna kill ya, all humans you see are waiting you to pass by so they attack you and throw you a line... watch slowly how the screen flashes white and purple and slowly watch as the hp bar reaches to the bottom while hoping it won't, see as the dialogue slowly says It's super effective, hear the dying noise of your pokemon... nonchalant, nonchalant... walk in the screen horrified as the screen flashes for no reason, discover that it means that your pokemon is dying to poison slowly which doesn't help the atmosphere at all. see pikachu with you, see how he reacts on your bad actions feel guilt and shame for no reason, confusion... aaaa fuck me sorry. shut up ramci.


EDIT: they propably didn't explore that properly if only because that the kids still need a clear goal than bad goals eg. pilotwings 64, where is my quick laps and guns, miyamoto-bitch... i guess i'll just try exploring the edges (glitches as we call it nowdays) of the city/highway map by myself then... stay in the Princess Peach castle area for ever, frantically anxiously try to avoid dropping in the water while WRONG WAY! screams on the top of the screen, STILL try to find secrets (maybe i can get in the castle...! see princess peach, become congratulated). :---( this is going nowhere, do i really need to log out of my account.
Title: gameboy classic classics?
Post by: thecatamites on July 30, 2011, 06:18:10 pm
why nobody doesn't make self-absorbed, honest/innocent childhood play/dream games anymore? must have bland 80's vhs commercials in between. everybody should fly in a rocket AT LEAST once in their childhood into the world of whales (they're cute!! they're harmless!! AND they blow water up for you to get up! don't drop into the icy water.)

http://www.youtube.com/watch?v=XvWU1kqPQ-Y (http://www.youtube.com/watch?v=XvWU1kqPQ-Y)
 
edit gulp is this really page 2... also based on the first post i'm assuming tristero's gonna play them anyway but just to say that yeah the gameboy marios are real good. the second one has a big island filled with "zones" and a chunky look which i like also theres a level where you crawl through a whale's guts avoiding spiked bones and swimming through gloopy jelly which is pretty gross. the first one has strange mario versions of real world places eg egypt china easterisland and uh a ufo zone i guess but the real attraction is the kind of tiny tinkertoy vibe to it all. earlchip mentioned it but the wario game is good too and like the logical extension of mario2 chunkiness. you're a big burly beefy cubedude and you ram into blocks and people and bounce around and smash everything and it's all very physical!! at the end of each level you see wario's treasure room filled with mysterious items such as a golden baseball glove and ram's head while wario chuckles deviously until you hit a button. there's also a lot of secrets and everything/everyone is named after some kind of food related thing.
Title: gameboy classic classics?
Post by: Ragnar on July 31, 2011, 04:40:05 am
this is for bonzi_buddy

http://www.youtube.com/watch?v=sWY9g8x4JgA (http://www.youtube.com/watch?v=sWY9g8x4JgA)

alternate reality Peaches' Castle with slightly off feel/bit of mushroom kingdom wilderness before the castle and non-functioning doors bonzi_buddy is obsessed with finding a way to go through get back into the facility

also Deja Vu for NES at least was depressing as fuck - wander through faded yellow Chinese food menu picture world - old timey 20's -50's was actually in these colors and causes instant clinical depression
Title: gameboy classic classics?
Post by: Vellfire on July 31, 2011, 12:02:39 pm
I can't believe I forgot this one but also check out Shantae.  I remember reading a big thing about indie game design in Nintendo Power when it came out (and also a lot about how mechanics like collision detection work) and it was really cool.  Didn't actually play the game until the last year or so, it's pretty dang good.  I want to play the DS version soon (now that I have a 3DS and can access the DSiWare).  Yes definitely check out Shantae it is a good game so check it out it is good.
Title: gameboy classic classics?
Post by: crone_lover720 on July 31, 2011, 06:18:12 pm
faded yellow Chinese food menu picture world - old timey 20's -50's was actually in these colors and causes instant clinical depression
wow exactly. combine this with the speech patterns implying gender roles/trappings of 50s society present in awful old movies and shows that no one should remember, it's enough to kill you
Title: gameboy classic classics?
Post by: bonzi_buddy on July 31, 2011, 07:24:43 pm
ahahha my god ragnar. i'm glad i didn't find that out as a kid or there'd be another crack/dissonance in my reality to be afraid of (wait, where is the black space after the door from Mario 64? maybe you should try steering/try finding a glitch RIGHT behind the door if you can uh find the black space or get in or something. it's worth there. i think i got there (in mario 64), well at least i shot myself thru the princess glass icon with the cannon painstakingly). you can walk back OUT (my mind exploded) but when you walk back in, you transit inside the castle...!

in real life, rami carefully slowly looks at the sun ... nothing happens, eyes water and after-image. :( maybe close to death or something idk. 

also was that a diss earl... also i forgot to tell you about your trailer uh i can't find the link but how/why did you make that repeating disco-square or whatever patterns at the end of your trailer... why?!? i uh can uh never mind but honestly earl you are propably suspicious of this stuff but this is my childhood ne. okay? ninja jajamaru-kun on nes glitching from the start (remember my post in the most rare game you have) and so forth. i would had propably loved/being equally mystified by that disco square pattern. i think it's good. i don't know if it means anything to you aaand i don't know what's the purpose of squares but i'd be ready to call that... art. *gulp*

i need to see your trailer again!! thanks for the skelly back then.

sometimes i worry about this stuff, getting lost in my headache/pressure in my brain-behind eye area for good. i don't think it's uh actual pressure behind eyes though, that is a serious condition.

Title: gameboy classic classics?
Post by: hobo2 on August 02, 2011, 08:36:34 pm
Avenging Spirit is a platformer where you can possess anyone and then use their abilities. It's a port of an arcade game of the same name and it's the only home version of that game. Pretty good stuff.

Shantae is another good game. Also a platformer but has you going through dungeons and stuff. Sort of reminds me of the Zelda games, but at a side view.
Title: gameboy classic classics?
Post by: crone_lover720 on August 02, 2011, 10:42:13 pm
ahahha my god ragnar. i'm glad i didn't find that out as a kid or there'd be another crack/dissonance in my reality to be afraid of (wait, where is the black space after the door from Mario 64? maybe you should try steering/try finding a glitch RIGHT behind the door if you can uh find the black space or get in or something. it's worth there. i think i got there (in mario 64), well at least i shot myself thru the princess glass icon with the cannon painstakingly). you can walk back OUT (my mind exploded) but when you walk back in, you transit inside the castle...!

in real life, rami carefully slowly looks at the sun ... nothing happens, eyes water and after-image. :( maybe close to death or something idk. 

also was that a diss earl... also i forgot to tell you about your trailer uh i can't find the link but how/why did you make that repeating disco-square or whatever patterns at the end of your trailer... why?!? i uh can uh never mind but honestly earl you are propably suspicious of this stuff but this is my childhood ne. okay? ninja jajamaru-kun on nes glitching from the start (remember my post in the most rare game you have) and so forth. i would had propably loved/being equally mystified by that disco square pattern. i think it's good. i don't know if it means anything to you aaand i don't know what's the purpose of squares but i'd be ready to call that... art. *gulp*

i need to see your trailer again!! thanks for the skelly back then.

sometimes i worry about this stuff, getting lost in my headache/pressure in my brain-behind eye area for good. i don't think it's uh actual pressure behind eyes though, that is a serious condition.


I can't respond now but it wasn't a diss, I was agreeing with ragnar. I didn't think anyone else found that stuff depressing/mind-fogging
Title: gameboy classic classics?
Post by: Ragnar on August 02, 2011, 11:32:09 pm
(http://media.giantbomb.com/uploads/0/7464/920457-deja_vu36_super.png) (http://media.giantbomb.com/uploads/0/7464/920457-deja_vu36_super.png)
Title: gameboy classic classics?
Post by: crone_lover720 on August 04, 2011, 05:01:17 am
ugh get rid of it. it has the brain-molting speech patterns too.
ahahha my god ragnar. i'm glad i didn't find that out as a kid or there'd be another crack/dissonance in my reality to be afraid of (wait, where is the black space after the door from Mario 64? maybe you should try steering/try finding a glitch RIGHT behind the door if you can uh find the black space or get in or something. it's worth there. i think i got there (in mario 64), well at least i shot myself thru the princess glass icon with the cannon painstakingly). you can walk back OUT (my mind exploded) but when you walk back in, you transit inside the castle...!

in real life, rami carefully slowly looks at the sun ... nothing happens, eyes water and after-image. :( maybe close to death or something idk. 

also was that a diss earl... also i forgot to tell you about your trailer uh i can't find the link but how/why did you make that repeating disco-square or whatever patterns at the end of your trailer... why?!? i uh can uh never mind but honestly earl you are propably suspicious of this stuff but this is my childhood ne. okay? ninja jajamaru-kun on nes glitching from the start (remember my post in the most rare game you have) and so forth. i would had propably loved/being equally mystified by that disco square pattern. i think it's good. i don't know if it means anything to you aaand i don't know what's the purpose of squares but i'd be ready to call that... art. *gulp*

i need to see your trailer again!! thanks for the skelly back then.

sometimes i worry about this stuff, getting lost in my headache/pressure in my brain-behind eye area for good. i don't think it's uh actual pressure behind eyes though, that is a serious condition.
you're supposed to be mystified by the ruby of unknown significance that the skeleton happily presents you after telling you a bunch of stuff in an alien language. the video was a failure. I named a lot of stuff "dead dogs" but then I realized I was copying thecats with that (the game title and subtitle were going to be random with some appearing less frequently than others, and two infrequent ones were "the mystery of dead dogs" and "the misery of dead dogs". dogs are great though. I'm still going to have music/ambient noises with lots of dog barks like I was going to do for the game I wanted ragnar and fuckass to make music for. I'm developing a theory about the effect of dog barks on brain chemistry.
Title: gameboy classic classics?
Post by: bonzi_buddy on August 04, 2011, 02:00:48 pm
but isn't that how i speak when i'm excited. guass that makes my posts brain-molting... only time or you can tell.
ugh get rid of it. it has the brain-molting speech patterns too.you're supposed to be mystified by the ruby of unknown significance that the skeleton happily presents you after telling you a bunch of stuff in an alien language. the video was a failure. I named a lot of stuff "dead dogs" but then I realized I was copying thecats with that (the game title and subtitle were going to be random with some appearing less frequently than others, and two infrequent ones were "the mystery of dead dogs" and "the misery of dead dogs". dogs are great though. I'm still going to have music/ambient noises with lots of dog barks like I was going to do for the game I wanted ragnar and fuckass to make music for. I'm developing a theory about the effect of dog barks on brain chemistry.
!!! *in an handsome pierce brosnan voice* what do you know about... cabrit sans cor?
anyways looks like great minds think alike/there's some great mystery behind dog voices we may need to speak of. not really but i approve all these dog fixations... idk i get kicks/hella enjoyed uh onomatopoetically of dogs like uh describing something (a sudden old lady) as killer dog, murder dog, wanton dog... AAA DEATH FROM ABOVE, GULP!!!! GULP DEATH FROM ABOVE (not the band just this sudden anxiety getting out of sudden anxious situations) life doesn't have to make sense and i have no intentions of explaining myself. aaa i've filled this post AGAIN with rubbish. POINT IS that i enjoyed & agreed with your post. i uh think the skeletal scene was really good with colours, mark rothko's gravestone forms a smiley and ragnar falls into submission. and yes the disco rubies were really good. i uh think i mean i was planning to do something with dog voices but i think dog voices are good in overal and i don't really know why so if you figure something out/make good music out of it then please do tell me, i'm interested.
as long as we are on the same page... or at least same frequency... WAVE... okay as long as we see other surfing elsewhere and we can smile & wave at each other then it's all good. i'm satisfied with this imaginery and level of connection, never have unrealistic expectations...
Title: gameboy classic classics?
Post by: Ragnar on August 04, 2011, 03:03:43 pm
but isn't that how i speak when i'm excited. guass that makes my posts brain-molting... only time or you can tell.!!! *in an handsome pierce brosnan voice* what do you know about... cabrit sans cor?
anyways looks like great minds think alike/there's some great mystery behind dog voices we may need to speak of. not really but i approve all these dog fixations... idk i get kicks/hella enjoyed uh onomatopoetically of dogs like uh describing something (a sudden old lady) as killer dog, murder dog, wanton dog... AAA DEATH FROM ABOVE, GULP!!!! GULP DEATH FROM ABOVE (not the band just this sudden anxiety getting out of sudden anxious situations) life doesn't have to make sense and i have no intentions of explaining myself. aaa i've filled this post AGAIN with rubbish. POINT IS that i enjoyed & agreed with your post. i uh think the skeletal scene was really good with colours, mark rothko's gravestone forms a smiley and ragnar falls into submission. and yes the disco rubies were really good. i uh think i mean i was planning to do something with dog voices but i think dog voices are good in overal and i don't really know why so if you figure something out/make good music out of it then please do tell me, i'm interested.
as long as we are on the same page... or at least same frequency... WAVE... okay as long as we see other surfing elsewhere and we can smile & wave at each other then it's all good. i'm satisfied with this imaginery and level of connection, never have unrealistic expectations...

hi what video are you guys talking about

I thought you were talking about Shadowgate at first with skeletons dropping rubies

and I could make some dog music if there's any other parameters to the music you want let me know
Title: gameboy classic classics?
Post by: crone_lover720 on August 04, 2011, 05:56:31 pm
but isn't that how i speak when i'm excited. guass that makes my posts brain-molting... only time or you can tell.!!!
no, that screen shot reads like dialogue from an old terrible tv show full of mental disorders and chronic depression. that's not how bonzy posts (oyyyy) read at all.
hi what video are you guys talking about

I thought you were talking about Shadowgate at first with skeletons dropping rubies

and I could make some dog music if there's any other parameters to the music you want let me know
I'm not happy with it but here http://www.youtube.com/watch?v=R0yNIwFum6s

one song I want/started to make myself uses a dog bark as a snare and a heavy thud for a bass drum. so it's thud BARK thud BARK thud BARK with some black and empty melody. in the other songs I just wanted to occasionally use dog barks for flavor. the whole theme is bright mcdonalds-esque colors suspended in blackness.
Title: gameboy classic classics?
Post by: Ragnar on August 13, 2011, 01:15:53 pm
just wanna say I love how such and such described the aesthetic progression of the Mario Land series, how the blockiness crowd slowly gained influence and such. I do love the whole forced art style of videogames though, where they try to fit the desired graphics in a square shape while still maintaining the illusion that the sprite has more freedom to move beyond the boundaries of its box
Title: gameboy classic classics?
Post by: Vellfire on August 13, 2011, 01:31:49 pm
The 3DS store doesn't have many gameboy games yet but I grabbed Mario Picross because I love those puzzles a lot and have finished off all the picross games I have on my iPhone.  It's really good, if you're into puzzle games or picross games then definitely play it.
Title: gameboy classic classics?
Post by: Faust on August 13, 2011, 06:04:40 pm
Yeah, I'm a huge fan of Picross. There's something oddly satisfying about being all "Oh shit, look, it's a pineapple".

That + King of the Hill = many a day in my life wasted hehehe.
Title: gameboy classic classics?
Post by: Hundley on August 13, 2011, 09:47:56 pm
also Deja Vu for NES at least was depressing as fuck - wander through faded yellow Chinese food menu picture world - old timey 20's -50's was actually in these colors and causes instant clinical depression
wow exactly. combine this with the speech patterns implying gender roles/trappings of 50s society present in awful old movies and shows that no one should remember, it's enough to kill you
bullshit bullshit bullshit bullshit
fuck you in the face

!!!!!!!!!!!!!!!!!!!!!!!!
Title: gameboy classic classics?
Post by: AdderallApocalypse on August 14, 2011, 01:07:17 am
I just torrented a folder of over 500 various Gameboy games.

Someone wish me luck and bid me farewell before I dive off into the land of the strange, the mysterious, the land of Gameboy.

On that note, I also torrented a lot of Commodore 64 games and since im sorta slow, Im having a little bit of trouble configuring the control scheme. Apparently, the keys on the keyboard correspond to the ones on the C64 keyboard, so what would be the best way to configure the most useful keys for gameplay to a controller..More thinking is in order here...Orr maybe im just too lazy to sit down and work it out, maybe later unless someone with experience can offer suggestions.
Title: gameboy classic classics?
Post by: Ragnar on August 14, 2011, 04:20:41 am
one song I want/started to make myself uses a dog bark as a snare and a heavy thud for a bass drum. so it's thud BARK thud BARK thud BARK with some black and empty melody. in the other songs I just wanted to occasionally use dog barks for flavor. the whole theme is bright mcdonalds-esque colors suspended in blackness.

old mcdonalds ketchup and mustard sickeningly primary colors or new classy hipster color scheme
Title: gameboy classic classics?
Post by: Vellfire on August 14, 2011, 02:34:32 pm
I just torrented a folder of over 500 various Gameboy games.

Someone wish me luck and bid me farewell before I dive off into the land of the strange, the mysterious, the land of Gameboy.

On that note, I also torrented a lot of Commodore 64 games and since im sorta slow, Im having a little bit of trouble configuring the control scheme. Apparently, the keys on the keyboard correspond to the ones on the C64 keyboard, so what would be the best way to configure the most useful keys for gameplay to a controller..More thinking is in order here...Orr maybe im just too lazy to sit down and work it out, maybe later unless someone with experience can offer suggestions.

Assuming you're using VICE, you can set up the gamepad controls somewhere in the settings.  Most games let you use a joystick, which has 8 directions and a single button, I'm pretty sure VICE will let you bind these to whatever you want (haven't used it in a while though) so you don't need to worry about using keyboard controls in a lot of games.  Also I think VICE will let you choose to make the keyboard correlate to your computer's keyboard, which is absurdly helpful if you don't know how the C64 keyboard is laid out.
Title: gameboy classic classics?
Post by: crone_lover720 on August 14, 2011, 04:11:49 pm
old mcdonalds ketchup and mustard sickeningly primary colors or new classy hipster color scheme
definitely ketchup and mustard!! here's something I wrote about it but never posted:
Quote
it's destructive sci-fi waste set in the ketchup and mustard galaxy of the dumpster mythos. like if you can imagine a dumpster full of large brown and black plastic trash bags filled with ketchup, mustard, mayo, shredded lettuce and waste paper and some bags splitting open and oozing out and you're in there slopping around in squalor and you're soaked in waste.
not necessarily primary colors though, just colors with a sort of sickening combination of brightness and saturation and sort of like old msx or spectrum games.
Title: gameboy classic classics?
Post by: thecatamites on August 14, 2011, 05:00:00 pm
sounds good earl but don't forget custard too
 
(http://i51.tinypic.com/eqnpxl.png)
Title: gameboy classic classics?
Post by: crone_lover720 on August 15, 2011, 04:00:33 am
we don't use custard on our food here in the states. but that looks really good, I like the machinery silhouettes and the custard kid's limp discolored arm resting on the custard crate. definitely the zx spectrum look (this is also a great inference in the states)
Title: gameboy classic classics?
Post by: bonzi_buddy on August 16, 2011, 02:36:09 pm
bullshit bullshit bullshit bullshit
fuck you in the face

!!!!!!!!!!!!!!!!!!!!!!!!
Title: gameboy classic classics?
Post by: AdderallApocalypse on August 16, 2011, 03:22:24 pm
Assuming you're using VICE, you can set up the gamepad controls somewhere in the settings.  Most games let you use a joystick, which has 8 directions and a single button, I'm pretty sure VICE will let you bind these to whatever you want (haven't used it in a while though) so you don't need to worry about using keyboard controls in a lot of games.  Also I think VICE will let you choose to make the keyboard correlate to your computer's keyboard, which is absurdly helpful if you don't know how the C64 keyboard is laid out.
Thanks for the response. Im not using VICE though, but CCS64 has similar input methods, and I simply chose the joystick which uses a certain keyset on my keyboard that I defined. I have found that most games support this keyset that corresponds to joystick controls, but some require what seems like an arbitrary key to be tapped to progress past the title screen and into the actual game.

Also, the Commodore 64 has a very bizarre library of games, including a game called Ducks Ahoy! where youre in this pixelated replica of Venice, navigating an empty gondola around a canal to catch these clumsy ducks and transport them to safety or something, all while avoiding this pink hippo which is partially submerged underwater wholl pop up and chuckle if you happen to capsize your little gondola. Ive only grazed the surface so far and there is tons of totally random titles out there to be played.