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Creativity => Game Design & Demos => Topic started by: thecatamites on August 01, 2011, 09:19:53 pm

Title: Murder Dog IV: Trial of the Murder Dog
Post by: thecatamites on August 01, 2011, 09:19:53 pm
just a barfy AGS game made in less than two weeks. part 4 of the murder dog saga
 
(https://legacy.gamingw.net/etc/images.cdn.gamejolt.com/games/5807/screenshots/5807_11672.jpeg)
 
(https://legacy.gamingw.net/etc/images.cdn.gamejolt.com/games/5807/screenshots/5807_11673.jpeg)
 
Murder Dog is on trial in the Hague for crimes against humanity. Get involved in the proceedings. Six brutal endings.
 
controls: mouse clix
 
DOWNLOAD: http://gamejolt.com/freeware/games/murder-dog-iv-trial-of-the-murder-dog/files/murder-dog-v1-0/download/5807/7654/ (http://gamejolt.com/freeware/games/murder-dog-iv-trial-of-the-murder-dog/files/murder-dog-v1-0/download/5807/7654/)
Title: Murder Dog IV: Trial of the Murder Dog
Post by: J Chastain on August 02, 2011, 05:27:51 pm
Completely rules. This does so many things I want to see. Crazy, nonsensical game modes and interfaces like an organism overgrown with vestigial limbs. Multiple endings, including ones where you immediately "deal" with the situation through the most obvious means. It's hilarious throughout. Rock and roll game for rock and rollers.
Title: Murder Dog IV: Trial of the Murder Dog
Post by: Guana on August 05, 2011, 10:06:50 am
Hi The Catamites, Big Fan of Murder Dog series here. Bug report: if you choose "rest case" immediately at the beginning of the game, the game first finds you guilty of crimes against humanity, then not guilty. Then the game crashes due to this logical contradiction. This also happens some other times when you try to rest the case but I dunno hwen
Title: Murder Dog IV: Trial of the Murder Dog
Post by: bonzi_buddy on August 07, 2011, 03:10:56 pm
I tried finishing it in various ways and yeah that Guana's bug report.


Hey friend, i enjoyed this game. That's a lot really, considering how out/hollow i feel with games. I guess i was snoozing/smelling uh dogging for any obscurity and kind of had a tingling sense that perhaps there is a secret command in the blackness/black colour or something. nevermind Don't worry about that.
Hmm, i guess you COULD have pulled out more of the murder dog esthetics or murder dog (god) comments since there was this hidden sense of uh deeper esthetics? Like yeah i enjoyed all the comments from the dog and all the reactions to his comments. I think you have a lot of hidden/thought out stuff/gore esthetics about murder dog- OH YEAH that fake wipipedia article! It keeps creeping in, Hot Enough For Ya... Yeah, in this sense... nevermind this really but i think i really did enjoy his uh world.


What else/any actually substansial comments (sorry writing this while erik satie plays).


Basically, yeah i really ENJOYED this. It's an interesting format or THOUGHT of a game - one that could serve to entertain the player or give him a thought... i mean the game WAS overly pavlovian but it was kind of made obvious that it's joked upon (earthbound ridicilous game mechanics).
Initially i was kind of taken aback with the strict gamelike commands in right side of the screen (boo) but the way how you could alter the world with them kind of turned the situation opposite/became... part of you, it's like Mario 64 control pad this is how you alter your world. And i liked everything in the game how it was this old-fashioned dream or something where you gave commands to this dog that even made the sensible people in this world astonished. erik satie approves.


[I tried to eat and murder anything just out of curiosity, just HOW much M-Dog can WORK/affect in the world, where are the limits of this world? Like uh Mario 64 exploring. I think it's interesting it got this sense of exploration and i think the cardboard box esthetics/enviroment kind of feeds this world (same effect in Biggles though it was hardcore disapointing how little you could explore it :( it's a good esthetic colours world, Mark Rothkos childhood), propably because it's pretty close to reality and more related to the uh child's ability to form explorable worlds in your head from cardboard boxes, thus everything makes sense and with some Action Man toyfigure you could explore the dangerous waterfalls of your own table + linen?]




Does any of this make sense??? I'm still not there in what/how i EXACTLY liked the game.


EDIT basically i don't think the overal obscurity or the game mechanics itself were the ones that i found most pleasing/were "seminal", "sperm" of the game so to speak... there's something else.
Title: Murder Dog IV: Trial of the Murder Dog
Post by: thecatamites on August 07, 2011, 06:12:50 pm
a few other people have told me about the bug guana mentioned but i haven't found out what's happening yet - for some reason it works fine when i run it in the editor but i guess is buggy outside? the script seems solid so idk
 
bonzi did you get all the endings? the "best" ending (where you complete all the tasks etc) is probably least representative of the whole thing and contains a lot of vestigial adventure game junk that is sort of out of place with the rest of it. this is probably the least aesthetic-focused of anything i've made and even the music was just added in a day before releasing it all. real focus was to kind of make this strange, chattering object with no "way in". all the characters are flat and reprehensible and there's this constant shift between uh conflicting representations and standpoints etc with no real overriding one. many different sources of information firing at you at once while the Commentary Pooch keeps approaching some kind of general point before suddenly reversing or going on a tangent or contradicting itself. i would have tried to add more of this stuff if it weren't for time restrictions but one thing i wanted to do also was have the game kind of match you for however you wanted to play it. if you want to slaughter everyone then you can and the game will keep presenting you with even more ridiculous options.
 
i think a lot of how we gauge the "point" of a game has to do with constantly playing with the limits of what's allowed and if you experimentally push in an unusual direction and are actually allowed to do it in the game then it's kind of like having a chair pulled out from under you. was i meant to do that?? what would have happened if i didn't?? the Bat Castle game that was posted here a while back did this feeling really well in the middle sections.
 
I've posted other places that this game was partly inspired by stuff like the cramped guis and constant streams of bizarre information in Cosmic War: Psychic Soldier (http://www.youtube.com/watch?v=XHVbNC0Wtm8) and also by that David Thomas video about peering at this cup from a variety of different sides. but i've only realised now that the main influence was probably the Night Breed (http://www.youtube.com/watch?v=tf1B0f2ggZA) game (the one with david cronenberg as the psychologist) which was one of the label-less floppy disk games i played at a friend's house as a kid. i died pretty constantly at it and was never sure if there was any right way to progress at all since the game gave no indications whether it was better to be thrown in an insane asylum immediately or to be gunned down by cops or chomped by monsters in the graveyard.
 
so yeah idk maybe instead of a HIDDEN OBJECT game this one is a MYSTERIOUS OBJECT game where you just get this strange, angular, semi-tangible blob and have to roll it around in your hands to try to get a picture of how the whole thing comes together. i'm not sure if this helps!
Title: Murder Dog IV: Trial of the Murder Dog
Post by: Shinan on August 08, 2011, 06:48:58 pm
Hey the game was featured on Rock Paper Shotgun (http://www.rockpapershotgun.com/2011/08/08/anarchist-attorney-murder-dog/) today. Truly awesome.
Title: Murder Dog IV: Trial of the Murder Dog
Post by: crone_lover720 on November 09, 2011, 08:53:11 pm
I just played the game. I really liked the dramatic/sensationalist scholar commentary pooch. dunno if I felt the barrage of information you're describing, though I suppose it was difficult to process everything the first time around. and I dunno if I'd have appreciated the murder dog nuances if I hadn't read that description of murder dog 1.