Gaming World Forums
Creativity => Game Design & Demos => Topic started by: The One on December 14, 2011, 06:02:55 pm
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Today something unexpected happened. I learned something new about RM2K.
What did I learn? In the map editor, when you put tiles in the map, if you hold shift while putting tiles, it will leave out the grass around the tile. For example when you put grass tiles in the water, it will just create square cut off tiles without adding the little transitions of water to land.
This is actually pretty handy, often I found myself in need of water or whatever and I'd always get those grassy lines around it, forcing me to use the selection tool to copy and paste square water tiles.
So it goes to show that even after 8 years you can still learn new things about RM2K.
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i thought everyone knew this
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yeah i actually felt kind of stupid :(
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Yea, knew this and still do..
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I thought you had found out something about RM2k that no one else knew, like, an obscure undocumented feature or something
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no i just wanted to make clear that even after fooling around with RM2K for such a long time i still missed something like this
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I propse changing the title to 'I discovered something old about RM2K'
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no but it was new for me
come on i can't be the only one who didn't know this yet :(
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username suits.
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yea i realized it a few seconds after i posted it and i hoped nobody would notice, but i got told
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I ALSO KNEW THIS ALREADY!!
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god why did nobody tell me ???
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you didn't ask
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how could i ask if i didn't know
you not making any sense bro
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if you know why would you ask
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no i mean why would i ask out of the blue "is it possible to do this and this while holding shift". people don't ask questions out of the blue
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it was a joke
(https://legacy.gamingw.net/etc/www.uffsite.net/ccross/gifs/ccross6_mov.gif)
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oh okay i didn't realizing that
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i asked that, thats how i knew
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I asking that
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what A noob >_< xD
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i asked that, thats how i knew
what's the specific question you did asking
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Great, now you can use this skill to improve on your maps and make them look more fluent when the dirt road doesn't suddenly pop up in the middle of grass, suddenly surrouding the high grass area.
It will take you some time to go back to your mapping and do these changes to every map where such errors were present but overall I am sure this will help improve your game.
By the way, this was not new thing at all and was widely known among majority of RPGmakers. However, it's not written anywhere clear that I know of and I've known very, very experienced RPGmakers who never knew about it before reading about it somewhere. It's a hidden function that should have gotten way much more exposure by Enterbrain, so honestly there's nothing weird or bad about The One just now stumbling about it.
Knowing or not knowing doesn't make one "noob" or "epic master of awesomeness", as like I said the function of such is largely undocumented. It took me several years before I would learn such things, then again I was with the program way before any Help File was ever present. (Though, I am fairly sure this function is not explained in depth in there?)
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Well to be honest I never had mapping errors like that because I always used to copy dirt tiles and put them on the edges to get the same effect. This is just way faster and saves a lot of time.
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Please tell me you know that Proceed with Movement executes all the Move Commands above it before executing the command after it. Somehow that's one handy thing some people never find out, so they always have to use wait commands to guess how long it takes for move commands to finish.
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If you hold down Shift to select all maps/locations in your game and then press Delete, your game will be converted into a 3D action adventure collectathon.
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Please tell me you know that Proceed with Movement executes all the Move Commands above it before executing the command after it. Somehow that's one handy thing some people never find out, so they always have to use wait commands to guess how long it takes for move commands to finish.
Yeah I do know that one. But that's 2k3 only, right? Meaning in 2k, you still need to guess how long it takes with waits. Which sucks.
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Do you know the <Wait 0.0> trick?
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No, what's that?
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to reduce lag?
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Oh that, well I never really had any lag in any of my games, only once if I recall
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Well you basically put a Wait 0.0 at the end of every event that loops on itself. forget what's that called. and also inside loops. I've tried it since i've been on the business of making custom systems on rm as well and it really does significantly reduce lag.
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I didn't know this, holy fuck. All I did was copy and paste individual tiles when trying to do this.
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You have won 2 extra minutes of liftime with this awesome trick!
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So noobie.
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O you can pass over X u cant!!