Gaming World Forums
Creativity => Game Design & Demos => Topic started by: sambr on October 08, 2012, 10:31:46 pm
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SALT WORLD GAME JAM #3 - OCTOBER 8th TO OCTOBER 15th
WOAH!! another salt world game jam!
RULES:
-may work in teams of 1-3 people.
-game can be about anything. a certain gameplay element, your favorite story, your favorite song. anything!
-you can enter in any number of short, medium, or large games (yes, this means you can make multiple games!)
-all game content must be created within the alotted period
the rules might increase in other game jams if something goes awry, or something doesn't work.
ENTRIES:
the theme is GRAPH! hm... pretty odd theme this time around. hopefully people can do great thing with it!
remember! this is supposed to be laid back and fun! don't stress out too much about errors! you have a whole week to make as many tiny games, large games, and even some games that jump on rocks.
have a great time, guys.
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-everything in said game(s) must be completed within september 15th - september 22nd
uh oh i think we all fail already
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uh oh i think we all fail already
frick my secret has been revealed hiss
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s...such harsh rules.....such dictatorship....
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Quick question. Are there any rules about using RPG Maker? I wouldn't be using any RTP stuff, but if I can't use RPG Maker I'm pretty much useless programming wise.
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I don't mean to speak for the honorable bwiz, but I don't think there's any restrictions on what you create your game with.
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Quick question. Are there any rules about using RPG Maker? I wouldn't be using any RTP stuff, but if I can't use RPG Maker I'm pretty much useless programming wise.
goldenratio is right. you can use anything at all!
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i'm gonna make my game with a cardboard box, some chewing gum, and the harnessed souls of my ancestors
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i'm gonna make my game with a cardboard box, some chewing gum, and the harnessed souls of my ancestors
it's going to be metal gear solid
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i'm going to try to make a game about leif ericson
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now when you say graph.... do you mean a literal graph?
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i'm going to try to make a game about leif ericson
Try? A game about him basically writes itself. The only question is if you have enough time.
Also I'm trying to think of a good idea for a game but it's not looking so good at this point. I want to do something with numbers and maybe an economy or society but, I don't know. I'm thinking about it.
now when you say graph.... do you mean a literal graph?
I don't know if we've ever laid out how liberally we can interpret the themes, but I'd vote for being as liberal as possible. Honestly if you want to make a medical game about skin grafts I'd say that's fine, after all the word graft is kind of like graph. But that's probably a little much.
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To clarify my question, a lot of the things that people do in RPG Maker Games (using rips, other people's scripts, etc.) seem kind of iffy with the "everything in games must be completed between x date and y date" rule.
I'm making a "virtual tabletop rpg" with graph paper and pencil maps and chess piece sprites.
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fuck the rules why are there rules
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fuck the rules why are there rules
what rules are you against? i can change them if everyone else is up for said change.
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Well if the idea is to use whatever kind of system is best for implementing the game with, then there is no avoiding making the game out of paper since the only other thing you'll need to play my game is a couple of nerdy friends and a standard deck of UNO cards (assuming you already have a printer for the part I am adding).
Tonight might be my only chance to actually have a chance at a real playtest (within the deadline of the jam), so hopefully it is something that can be fully developed in the span of a single afternoon.
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http://passionberry.herokuapp.com/c/salt-world-game-jam-3 (http://passionberry.herokuapp.com/c/salt-world-game-jam-3)
helloween hooked me up with this sweet jam page!
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Sweet. Tell me if you find any bugs. I'm still making lots of changes. Also tell me if you have any ideas.
Let me give you the run down of how it works!
This site is essentially for hosting competitions like ludum dare really easily.
You have to create an account to do anything, so do that first. After that you can create competitions if you want. But you can also enter competitions.
All competitions have start and end date. You can join the comp any time before or during it. After joining you have the option to submit an entry. Submit early, you can edit and change things as time goes on! You can upload files, add screenshots, and do title and description on your entry. Each entry gets its own page that you can share, and people can comment on it. The description uses markdown for formatting, here's a quick guide: http://www.darkcoding.net/software/markdown-quick-reference/ (http://www.darkcoding.net/software/markdown-quick-reference/)
After the end date you can't edit your entry anymore. So make sure you have it ready by then.
The rating period is between the end date and the "winner chosen at" date. The way it works now is all entries can be rated on criteria set by the competition host. Right now I think anyone with an account can rate, but in the future we will make it so only people who are in the competition can rate. I don't think anyone here cares about rating, and there's no way to turn it off yet, but it's there in case you are interested.
If you want to run a competition of your own with it tell me! I'll help you set one up and code any features you want!
(BTW I'm working on this with my friend so if I say we that's who I am talking about!)
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i don't think that "you must do everything within the time given" rules are even coherent, but i also don't usually get time to do these anyway and am therefore safe to ignore. complaint being that pretty much all software depends on unfathomable amounts of code written by other people, and this does does (in minuscule ways difficult to detect without comparison) affect the final product. a more clear formulation might be "all game content must be created within the alotted period" where game content is anything that isn't a content creation tool or part of the engine. what is and isn't part of the engine is kind of debatable, but this change would at least put people who make all their own tools from scratch on similar footing to people who use RPG Maker or AGS or whatever in terms of being able to finish in time. if people disclose which bits they made in the time period and which they didn't, the disclosure probs provides a better disincentive to slacking than any special definition of what sorts of things should be made during a given jam. this sort of rule is usually what makes me pass on ludum dare when it comes up. "oh, I could use that puzzle game scaffolding i scribbled the other week." "no i can't." "oh, back to work on proper game then." (stacked on top of my already horrible work ethic.)
anyways just being a strange unhelpful interloper. ignore me. l8r.
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i don't think that "you must do everything within the time given" rules are even coherent, but i also don't usually get time to do these anyway and am therefore safe to ignore. complaint being that pretty much all software depends on unfathomable amounts of code written by other people, and this does does (in minuscule ways difficult to detect without comparison) affect the final product. a more clear formulation might be "all game content must be created within the alotted period" where game content is anything that isn't a content creation tool or part of the engine. what is and isn't part of the engine is kind of debatable, but this change would at least put people who make all their own tools from scratch on similar footing to people who use RPG Maker or AGS or whatever in terms of being able to finish in time. if people disclose which bits they made in the time period and which they didn't, the disclosure probs provides a better disincentive to slacking than any special definition of what sorts of things should be made during a given jam. this sort of rule is usually what makes me pass on ludum dare when it comes up. "oh, I could use that puzzle game scaffolding i scribbled the other week." "no i can't." "oh, back to work on proper game then." (stacked on top of my already horrible work ethic.)
anyways just being a strange unhelpful interloper. ignore me. l8r.
yes, this is interesting. i'll gladly change this rule, as long as it's not something BIG you've done before the start of the jam. i'll just quote you because i'm sort of lazy and say "all game content must be created within the alotted period"
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I wrote 4 songs for my game today and got most of the main town explorable. My brain is fried. Let's hope I can finish this up tomorrow so I can do shit like "homework" on sunday.
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what rules are you against? i can change them if everyone else is up for said change.
-may work in teams of 1-3 people.
any reason for the limit? i doubt anyone is going to break this rule anyway, but if they wanted to work in a team of 4 or more why not? seems redundant at best.
-all game content must be created within the alotted period
biggles addressed most of the trouble with this rule, there is a huge amount of ambiguity when talking about "all must be made in the time" but it's kinda like... people aren't really just gonna post games they've already made? i dunno i dont necesarily think you should get rid of this one.
the only other 2 rules aren't rules they are literally absence of rules which is fine and kinda highlights the point of why have rules? just make games! why restrict things on technicalities, rather than on creative things. The whole idea of a jam or a compo is to have as many games be made as possible. Of course, people often have a theme or special rule(s) to make things more fun and foster creativity, but rules like "no more than 3 people per team" etc. wont do that, they are just pointless restrictions. more fun and creative rules could be "don't use the colour red" or "you cannot have text in your game" or something.
if you take out the team rule, then you can take out the word "rules" and just have a list of notes, telling people there are no limits! make as many games as you want! interpret the theme how you want!
its all about making games let make some games
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And done. It's a bit shorter than I intended it to be (I had to gut the dungeon due to rmvx's stupid way of dealing with large panoramas) but it's done and I don't want to work on it any more. It is probably about 15 to 20 minutes long.
http://passionberry.herokuapp.com/c/salt-world-game-jam-3/entries/3 (http://passionberry.herokuapp.com/c/salt-world-game-jam-3/entries/3)
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Sorry my entry is late. I had some router trouble right on the last day of the jam. But I do have it complete, and I would feel absolutely amiss if there was only one entry available to play!
https://www.dropbox.com/s/6q8ylho4c1dp67c/UNO%20Graffy.zip
Not sure if anyone that sees this is even going to be able to play it, but the game should be playable for anyone that has the stuff required to play it, maybe people who don't have friends to play it with can still appreciate it purely from an abstract theoretical game design standpoint.
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Did everyone besides EvilDemonCreature and me forget about this or what?
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I'm actually nearly finished something. I decided to do a game after posting my 2 cents on rules. It might be done like tomorrow. I started late, ok? Gave myself an extension. If I pass the Too Late line, I'll just post it some other time since it's gonna need some tuning to be a proper game anyways.
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Sorry my entry is late. I had some router trouble right on the last day of the jam. But I do have it complete, and I would feel absolutely amiss if there was only one entry available to play!
https://www.dropbox.com/s/6q8ylho4c1dp67c/UNO%20Graffy.zip (https://www.dropbox.com/s/6q8ylho4c1dp67c/UNO%20Graffy.zip)
Not sure if anyone that sees this is even going to be able to play it, but the game should be playable for anyone that has the stuff required to play it, maybe people who don't have friends to play it with can still appreciate it purely from an abstract theoretical game design standpoint.
You can submit your game on my site if you want, I made it so you can make late entries: http://passionberry.herokuapp.com/c/salt-world-game-jam-3 (http://passionberry.herokuapp.com/c/salt-world-game-jam-3)
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curious to whether there should be a posting limit (regarding time from the end of the jam) , but that probably won't happen
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curious to whether there should be a posting limit (regarding time from the end of the jam) , but that probably won't happen
It could, but we would need to have enough people participating regularly that we can expect a reasonable total number of entries posted before the deadline cutoff.
So yeah, that probably won't happen. Now excuse me while I go about re-starting the game I failed to submit in time for the jam preceding this one, since I have a all the time I could ever need to make that game to completion independent and blatantly outside of the parameters set by the jam that inspired that game's initial inception.
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F A S H I O N A B L Y L A T E B-]
here's my thing, presently has a bug wrt gameover detection.
https://bitbucket.org/biggles/vog/overview (https://bitbucket.org/biggles/vog/overview)
requires python, pygame 1.9.2, is a massive pain to install for practically anyone. will update when I've fixed bugs, written an appropriate manual, improved the UI, added nice installers, etc. there are two files I had from before. these are new_interpreter.py and util.py. i don't think i even used util, actually. also i didn't make the font I used. the main file is widget_cruncher.py (this was the working title I started with).
(http://sadpanda.us/images/1227316-MMAS81F.png)
controls: "zxcnm,", each of which causes the current block to be immediately placed atop stacks 1-6. the goal is to connect the coloured terminals indicated in the square next to the current block. only straight lines between nodes connect them. you're meant to make a connection before the timer reaches 0, at which point it resets to 60. the bug lets you pass the timer though. may be fixed within the next few moments.
also the sounds are really rushed.
oh, also, just in case anyone doesn't know how my game relates to the theme: http://en.wikipedia.org/wiki/Graph_(mathematics)