Gaming World Forums
General Category => General Talk => Topic started by: Belross on May 24, 2013, 11:23:49 pm
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I was thinking the other day about how when I originally joined this site back in 2002, my dream job was to become a video game designer. Games were my super #1 hobby back then, and everything related to game design, level design, and GamingW itself was a huge part of my life.
These days I still entertain thoughts of eventually entering the game design industry professionally, but I wouldn't say I'm working towards that goal directly. I'm in college right now for design (either industrial design or interaction design - haven't decided which yet) and consider video game design one of many possible career paths I could pursue. More likely though is that I'll end up working for Amazon.com or do freelance web design or something.
Anyway, my point is: did any of us ever enter the video game industry professionally? I don't know of anyone who did, but I've been out of the loop for years, even before things started to disintegrate around here. I know Chef did his Barkley: Shut up and Jam: Gaiden thing which actually ended up being pretty popular, but he didn't make a living from that so it hardly counts.
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Anyway, my point is: did any of us ever enter the video game industry professionally? I don't know of anyone who did, but I've been out of the loop for years, even before things started to disintegrate around here. I know Chef did his Barkley: Shut up and Jam: Gaiden thing which actually ended up being pretty popular, but he didn't make a living from that so it hardly counts.
Wasn't the kickstarter for the sequel basically paying for the ToG crew to be able to work on the game as their full-time jobs? I was at least under the impression that that's what the money was for. Also it's not going to be freeware so I'd more or less call that making a living from it at least for now. Other than that I can't think of any of us who are making a living off of games at the moment but also I'm half asleep.
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I'm heading towards it. Not there or even near though probably.
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Anyway, my point is: did any of us ever enter the video game industry professionally? I don't know of anyone who did, but I've been out of the loop for years, even before things started to disintegrate around here. I know Chef did his Barkley: Shut up and Jam: Gaiden thing which actually ended up being pretty popular, but he didn't make a living from that so it hardly counts.
Wasn't the kickstarter for the sequel basically paying for the ToG crew to be able to work on the game as their full-time jobs? I was at least under the impression that that's what the money was for. Also it's not going to be freeware so I'd more or less call that making a living from it at least for now. Other than that I can't think of any of us who are making a living off of games at the moment but also I'm half asleep.
I think the Barkley 2 kickstarter definitely puts Tales of Game's into the "pro" arena. Not just the fact that it existed or even was funded, but it made like 3-4x the target.
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Granted, Tales of Games has been pretty successful. I was thinking more along the lines of people who had joined existing studios or worked on games more broadly successful though.
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I did animations for gears of wars 5 I am such a success at life
personally I think barkley 2 is a greater achievement than like this entire last generation of games
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I forgot the username but there was one guy here who apparently now works in the game industry, he even came here to answer questions or give tips, etc.. Does noone remember him?
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i know a few people in and around the industry, the guy who taught me data stuctures/C was involved with making the xbox360, one of my close friends is always working contract gigs for game studios(SOCOM 4 was his last credit on console software) and another is doing graphic/web design in the Xbox division at MS... you're in seattle right? it's pretty hard not to bump in to someone who's in that racket 'round here, a few weeks ago I was talking with some dude at a bar who worked for Zynga and was trying to convince me that the company isn't simply a shady data-mining operation.
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Anyway, my point is: did any of us ever enter the video game industry professionally? I don't know of anyone who did, but I've been out of the loop for years, even before things started to disintegrate around here. I know Chef did his Barkley: Shut up and Jam: Gaiden thing which actually ended up being pretty popular, but he didn't make a living from that so it hardly counts.
Wasn't the kickstarter for the sequel basically paying for the ToG crew to be able to work on the game as their full-time jobs? I was at least under the impression that that's what the money was for. Also it's not going to be freeware so I'd more or less call that making a living from it at least for now. Other than that I can't think of any of us who are making a living off of games at the moment but also I'm half asleep.
ToG is goin' places, mark my words.............
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i know a few people in and around the industry, the guy who taught me data stuctures/C was involved with making the xbox360, one of my close friends is always working contract gigs for game studios(SOCOM 4 was his last credit on console software) and another is doing graphic/web design in the Xbox division at MS... you're in seattle right? it's pretty hard not to bump in to someone who's in that racket 'round here, a few weeks ago I was talking with some dude at a bar who worked for Zynga and was trying to convince me that the company isn't simply a shady data-mining operation.
You're in Seattle now? Yeah, there are a loooot of video game developers around here, and just tons of tech people in general. I was mainly curious about peeps who used to hang out at GW though...
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I forgot the username but there was one guy here who apparently now works in the game industry, he even came here to answer questions or give tips, etc.. Does noone remember him?
cactusquid?
He made Hotline Miami, which is pretty popular.
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I forgot the username but there was one guy here who apparently now works in the game industry, he even came here to answer questions or give tips, etc.. Does noone remember him?
cactusquid?
He made Hotline Miami, which is pretty popular.
that's cactusquid? I had no idea. that's great.
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The guy who made Hotline Miami used to frequent here? That's pretty awesome.
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I forgot the username but there was one guy here who apparently now works in the game industry, he even came here to answer questions or give tips, etc.. Does noone remember him?
cactusquid?
He made Hotline Miami, which is pretty popular.
that's cactusquid? I had no idea. that's great.
ahahahah i had nooo ideeaaaaaaaaaaaaaaaaa ahhaha
The guy who made Hotline Miami used to frequent here? That's pretty awesome.
What the hell!!!!! welcome cool guy with a cool avatar (it reminds me of Nhl uh logos, n-nhl 97... i mean there was SOMEHTING in those games/also great experience when youre exposed to this 90's semi-multimedia CD experience from NHL 97/98 and the first time you see those banners of NHL teams... they're like hella intriguing/weird. probably something uh deeply holy in that jetset-native american logo for example. man they're all great...shit... could talk ages...
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I didn't know chef pulled 120k for barkley 2
You'd think they'd step it up and use something other than gamemaker though. Can they sell the finished product even if they use that program? Maybe it'll get them some endorsement and I can see that shit on a walmart rack.
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yeah you can sell games made in game maker, and I think they upgraded to game maker studio which is better for real game development, though still kind of a weird choice for a game like barkley (based on what I've read about the program and game development in general, at least). but Hotline Miami was made in game maker (and an older version of it, I think) so it's not unprecedented
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Umm, was designer for an online moba game, which kinda poofed into obscurity. Nowadays I'm mostly illustrating things, though sometimes I poke my nose into designer's business.
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Hiretsukan, the guy who was making Fury2, worked on Guild Wars and other stuff.
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Mr Big T worked on quality games like Final Fantasy Sex Wars 666 and Pokefuck 5 if that counts.
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he's really big in some circles.
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Umm, was designer for an online moba game, which kinda poofed into obscurity. Nowadays I'm mostly illustrating things, though sometimes I poke my nose into designer's business.
this guys a noob
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I'm working on Barkley 2 as. we. speak.
bort and his bro bhroom are teleconferencing with Frankie about the gun's fusion system right now. I'm in the background scripting. Barkley 2 is the full-time job of me, bort, bhroom and Frankie and we've got a lot of other people who are working on it part time like Bisse, offal, laz, Konix, Hundley, probably a few more!!! Dada and Cliff are doing media and website stuff for the game too.
Frankie and Konix have both worked as contractors on DS games. GZ has released several commercial games that Konix, Hundley and I have worked on and I've done freelance music for other commercial games. CBlockDis, who used to be a mod of the music forum, also does music for commercial games. I think jmickle has too? Oh yeah, I forgot Eternal |3lue does art for games I think. Probably Chainer too. The GW guy who will go furthest is swordofkings aka umathefurry. . . . . . .
There's a significant amount of GW people who are also Poppenkast, which is like the indie game dev Illuminati... Frankie, Bisse, im9today, thernz, laz, cactus, probably more. . . . .
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ooooh can I have a cameo
I wanna cameo
I hope you make lots of money and buy a bugatti and put a snes in it
is charles barkley gonna do a voice over
gimme the scoop, raisin brand I want 2 scoops
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oh shit yeah i did music for games i forgot about that (also i'm poppenkast)
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Right now I'm putting together a quick little physical zine of goblet grotto supplement feelie materials + maybe a disk to hock at some local DIY thing... if it comes together it will be my first lurching step into the terrifying morass plains of any kind of commercial transaction at all...
Joe Pro...
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Can you take some pics of it for us
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Well, if you *MUST* know... Here's a little photo of me, World-Class Game Dev B.I.O.L.I.L.I.T.H. "chilling" with the best designers out there!
(https://legacy.gamingw.net/etc/i204.photobucket.com/albums/bb320/MumpGod/GameDevs_zps2d8c907d.webp)
You might just say I'm a big deal. Hm? No, I think you're all wrong. Anyway, watch out for my latest game, "Gore Heads VII". Hope you're all having fun... Not! Sayonara, suckers!
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good pic, good beard
don't take offense to beard. i've got one myself. it doesn't say anything about ya.
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Well, if you *MUST* know... Here's a little photo of me, World-Class Game Dev B.I.O.L.I.L.I.T.H. "chilling" with the best designers out there!
marvellous! beautiful! truly a "snapshot from the front" of our new vanguard of games -- a beachhead from which to launch strikes upon another world!
Can you take some pics of it for us
yeah!
(https://dl.dropboxusercontent.com/u/42127055/Zine1.jpg)
(https://dl.dropboxusercontent.com/u/42127055/Zine2.jpg)
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gargonherd you are stylish and I like apartment game!
thecatamites how much money would it take to convince you to send one of those bad boys overseas? I probably do not have enough but I am curious anyways
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it shouldn't cost too much actually. and it looks like you outdid yourself i would buy one of them
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citation: i bought the shrek zine from notorious american kc green and it cost me $7 including shipping (to uk)
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yeah these were fairly cheap to do + paypal/currency rates would eat up anything you'd send me so they'll hopefully just be free for any internet pals :o) but i dunno how much shipping is or how many i'll have left over. i can give update in 2 weeks!
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good pic, good beard
don't take offense to beard. i've got one myself. it doesn't say anything about ya.
it's not my beard. the beard belongs to phil fish. i'm just the pretty face!
also i am extremely glad to see how yr grotto pak came out stephen :o lookin good...
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(https://dl.dropboxusercontent.com/u/42127055/Zine2.jpg)
RAD :O
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yeah these were fairly cheap to do + paypal/currency rates would eat up anything you'd send me so they'll hopefully just be free for any internet pals :o) but i dunno how much shipping is or how many i'll have left over. i can give update in 2 weeks!
YES
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i,m going to die if that goblet grotto book doesn't make it across the "pond" and into my gritty mittens STAT. how much you want cata-chan. ill double it
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i bid 7 goblets on the mystic tome
(https://legacy.gamingw.net/etc/i.imgur.com/NR1jNeZ.jpeg)(https://legacy.gamingw.net/etc/i.imgur.com/Y8s37W6.jpeg) (https://legacy.gamingw.net/etc/i.imgur.com/JPfIMjk.jpeg) (https://legacy.gamingw.net/etc/i.imgur.com/XdyXZzi.jpeg) (https://legacy.gamingw.net/etc/i.imgur.com/8U8JNdG.jpeg) (https://legacy.gamingw.net/etc/i.imgur.com/bNEz7pW.jpeg) (https://legacy.gamingw.net/etc/i.imgur.com/QZAbVtV.jpeg)
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not at all, i stuck with writing though. made a few Dungeons and Dragons modules, a handful of short stories, and i've been working on a science fiction story for... well, forever.
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i don't know about professional but i do make 'games' to pay the bills... i guess i figured that even if you have to waste a lot of your life on the tedious and possibly abhorrent aspect of 'polishing stuff or making it more accessible to a player', it is still a more palatable way of feeding my family than any other? i also do music as secondary thing to cleanse the palette, and though it's still sometimes for commercial use, the sentiment behind it isn't usually so concerned with that, hopefully. well, I guess there's an element of 'making a good / loud / clean' mixdown which is influenced somewhat by the fact that it may need to be sold, or something? actually, it's all a weird blurry line to me these days. i like to think i still believe in only making exactly what you fancy, though, and not changing any fundamentals because of commercial concerns... whether that ends up being true, i just don't know.
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Well, if you *MUST* know... Here's a little photo of me, World-Class Game Dev B.I.O.L.I.L.I.T.H. "chilling" with the best designers out there!
marvellous! beautiful! truly a "snapshot from the front" of our new vanguard of games -- a beachhead from which to launch strikes upon another world!
>Can you take some pics of it for us
yeah!
(https://dl.dropboxusercontent.com/u/42127055/Zine1.jpg)
(https://dl.dropboxusercontent.com/u/42127055/Zine2.jpg)
damn, these look great!