Gaming World Forums
Creativity => Artistry => Topic started by: Ragnar on May 29, 2013, 11:42:35 pm
-
I'm working on remastering leafo's album to challenge myself or something. I'd like to do this for people for $$$ in the future.
here's the original
http://leafo.bandcamp.com/track/muff (http://leafo.bandcamp.com/track/muff)
and here's what I did with it
http://tindeck.com/listen/uzwu (http://tindeck.com/listen/uzwu)
(not sure why the bandcamp version is different than the one he sent me)
-
um so I've been making my own tools on the pc to help me produce musics/alter the texture of the sound. Here's something I was messing around with
https://soundcloud.com/supergrandmatales324/plaza-custom-waveshaper-mix (https://soundcloud.com/supergrandmatales324/plaza-custom-waveshaper-mix)
here's the original
https://soundcloud.com/supergrandmatales324/plaza-original (https://soundcloud.com/supergrandmatales324/plaza-original)
I dunno maybe it won't translate on other people's speakers/headphones but it sounds really DENSE to me (at expense of some of the treble but I think I could remedy that with more work)
-
on my studio monitors (which aren't the best mind you, but still pretty decent m-audio studio monitors), the second mix just sounds muddy (too much low-mids) and like it was ripped from youtube (artifacted sounding I guess?). I dunno, I like the sound of the original better, its much more crisp
-
you're probably right, I guess I still have a ways to go
I hate how as far as vst equalizers go it seems the more efficient/more bands you can use the more microscopic the screen is. I wish I knew how to hack stuff like that
ReaEQ doesn't even REGISTER more precise values than what the screen allows, even if you switch to your VST host controlling it with sliders/directly inputting the frequency values etc.
-
I'm not sure exactly what you're asking for, but all producers I know use parametric EQs (with 6 or so adjustable bands) and prefer to avoid visual feedback unless it's too hard not to. If you're trying to get rid of nasty harmonics try setting a high Q and amplitude, sweeping the frequency range until the frequencies are isolated.
Other good practices with EQ: I tend to cut everything other than bass drum and bass at around 180-500hz depending on what fits the mix/when the sound starts to get negatively affected. I'm a bit more frugal with this on the snare drum if I want to preserve the punch (not so much on 808 style snares). Another good technique is to only cut frequencies, not boost them (subtractive EQing), some people do this because it aids being visually clear on how an arrangement fits together and it does seem to make methodical sense. Additionally, a good tip I was taught by a lecturer is that minimally boosting ~5000hz increases the "presence" (sorry for a stupid vague musical term) of most sounds. He told me that producers of Mowtown era used this a lot even on master because it makes mixes sound very immediate, but conversely you can use this to your advantage if an instrument sounds slightly too harsh.
I don't post a lot on these forums so sorry if this is information overload, but thought I could offer some help so got a bit carried away! Also remember these are all just general rules so don't let them take priority over ingenuity and experimentation..
-
yeah I just realized how awesome notch filters are and I think that was the missing part of the equation. I'm just notching for now without doing anything else and even though it doesn't sound much different somehow it's easier to listen to, which is awesome.
I'll try the custom waveshaper again but only after a lot of notching out frequencies and stuff
but yeah this is cool EQing now feels like I thought it would being some elite sound marine sniping out offensive frequencies
also I'm using my own customized script in ReaJS and I don't know how to draw the curves so no visual feedback except for numbers and a little line to tell me where 0 db is lol
-
ok another try
http://tindeck.com/listen/nryy (http://tindeck.com/listen/nryy) here's the original
http://tindeck.com/listen/ahru (http://tindeck.com/listen/ahru) and where I'm currently at
-
so I uh made my own compressor, well a mod of one, but it's pretty unique how it works.
http://tindeck.com/listen/twab (http://tindeck.com/listen/twab) original
http://tindeck.com/listen/zwzq (http://tindeck.com/listen/zwzq) current version
I know it needs more mid or something but I'm still working on it
-
ok learned a lot since last post
http://soundcloud.com/supergrandmatales324/brought-to-you-by-the-letter (http://soundcloud.com/supergrandmatales324/brought-to-you-by-the-letter) mastered
http://soundcloud.com/supergrandmatales324/brought-to-you-by-the-letter-1 (http://soundcloud.com/supergrandmatales324/brought-to-you-by-the-letter-1) pre-mastered
-
https://soundcloud.com/supergrandmatales324/brought-to-you-by-the-letter (https://soundcloud.com/supergrandmatales324/brought-to-you-by-the-letter)
learning some weird FFT stuff/trying to exploit wackass digital audio quirks
-
tried mastering a track on soundcloud that I liked
https://soundcloud.com/supergrandmatales324/spelunk-by-lukestark-mastering (https://soundcloud.com/supergrandmatales324/spelunk-by-lukestark-mastering)
-
https://soundcloud.com/supergrandmatales324/fk-bt-dub-mastered-again (https://soundcloud.com/supergrandmatales324/fk-bt-dub-mastered-again)
clipping is intentional
-
.
-
https://soundcloud.com/supergrandmatales324/accra-funk-possible-final (https://soundcloud.com/supergrandmatales324/accra-funk-possible-final)
okay, so I did some more experimenting with custom compressors and I think I've finally got the sound I want, and can get it pretty loud without ruining the track
again clipping is intentional
-
sounds decent to me. what's your overall approach to mastering looking like these days? i really don't know shit about it aside from Put Some Compressors And Eq And HighPass 30hz Heh Heh. seems like you've been putting in work.
-
original:
http://www.youtube.com/watch?v=KX0Fqgx1ouk&feature=kp (http://www.youtube.com/watch?v=KX0Fqgx1ouk&feature=kp)
trying to make one of my favorite tracks off Analord really chunky. Also it was never released on CD so the source material isn't all compressed/produced to fuck yet
my ver:
http://tindeck.com/listen/ghlq (http://tindeck.com/listen/ghlq)
edit: forget that version, listen this
http://tindeck.com/listen/bsxy (http://tindeck.com/listen/bsxy)
plz download and play in your music program of choice instead of tindeck player
-
original
http://soundcloud.com/supergrandmatales324/coinscape-dry (http://soundcloud.com/supergrandmatales324/coinscape-dry)
mastered
https://soundcloud.com/supergrandmatales324/coinscape-mastered (https://soundcloud.com/supergrandmatales324/coinscape-mastered)