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Creativity => Game Design & Demos => Topic started by: maroonracoon on September 01, 2013, 11:27:14 pm

Title: GOOD AGS TUTORIALS/GUIDES?
Post by: maroonracoon on September 01, 2013, 11:27:14 pm
sorry if im posting this topic in the wrong place, but i havent been on here in a while! its nice to see you guys again 8-)
 
but i want to learn AGS, i figure you guys would know just whats up
i know catamites made a good AGS tutorial but i cant seem to find it
 
tutorials on AGS or just advice about learning/using the program that helped you guys would help me too
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: hero_bash on September 02, 2013, 05:56:30 am
Have you tried like the AGS website?
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: Vellfire on September 02, 2013, 01:35:23 pm
The http://www.adventuregamestudio.co.uk/wiki/Main_Page]AGS (http://[url=http://www.adventuregamestudio.co.uk/wiki/Main_Page%5DAGS) Wiki[/url] is the only comprehensive source of information i was ever able to find last time I used AGS, but it answered the majority of my questions.  It should at least get you started.
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 03, 2013, 02:57:29 am
i'll make you a tutorial

right now



~ denzquix AGS tutorial ~
ok if you are interested in the actual images I used for this, here they are:

mouse cursors: (https://legacy.gamingw.net/etc/i.imgur.com/rQKeyfz.png)

main character: (https://legacy.gamingw.net/etc/i.imgur.com/Ncr3cBF.png)

room bg: (https://legacy.gamingw.net/etc/i.imgur.com/2zxuyJi.png)

(you probably wanna just use your own though....)


prologue: sprite graphics
a new AGS project
sprite folders
mouse cursors
room #1
sprite animations: views & loops
main character

ok!! so now if you've done all that, fingers crossed, you should have something that kinda runs (go to Build > Run in the top menu). you can click to move the character around the room and look at the painting. since there is no GUI yet, for now you will need to use the right mouse button to cycle through "Look At"/"Talk To" etc. and hit Ctrl-Q to quit.

i hope this helps a bit... if you like it i'll follow it up with some more, let me know
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: Happy HELLoween on September 03, 2013, 03:19:25 am
wow this is incredible denzquix, makes me want to try out AGS
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: Carrion Crow on September 03, 2013, 05:32:36 am
I had a go in the past but never got this far before. Possibly could be maybe swayed away from unity for sw jam!

Thanks for the tut
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 03, 2013, 11:44:38 am
you're welcome guys!! i'm glad you like em  :domo:

ok here's some more that i didn't get finished for the first post...

room 2 bg: (https://legacy.gamingw.net/etc/i.imgur.com/c6iRmbN.png)

main character: minor adjustments
room #2
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: maroonracoon on September 03, 2013, 11:31:44 pm
WOW! WOW WOW WOW WOW WOW WOW....... oh my god
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: hero_bash on September 04, 2013, 10:46:51 am
denzquix for SW Moderator.
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: Warped655 on September 04, 2013, 09:44:24 pm
He definitely contributes a lot of cool stuff.
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 04, 2013, 11:06:51 pm
ohh very kind of you to say!! (not sure about being a mod though.... to be honest, seems like the job mostly involves occasionally mopping up after that one dude....)


ok new bit:-

linking up the 2 rooms
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: Carrion Crow on September 05, 2013, 10:01:09 am
DQ - have you always been a member of GW/SW? I have real trouble keeping track with who is who. Also brain is jar of porridge.
 
I agree with Warped. You definitely enrich our lives with your posts.
 
I am going to follow these tutorials when I set up my game development cave which is soooon. I bought the furniture on Tuesday :D
 
Thank-you again  :)​ 
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 05, 2013, 01:08:33 pm
DQ - have you always been a member of GW/SW?
no, no... I never had an account here before this one, this place is still quite new to me...
Quote
I am going to follow these tutorials when I set up my game development cave which is soooon. I bought the furniture on Tuesday :D​
nice!!!


ok got another new done:-

npc sprites: (https://legacy.gamingw.net/etc/i.imgur.com/NMHfbiJ.png)



adding a companion
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 05, 2013, 07:06:02 pm
making a character walk to a certain place
making what you hear in conversation change how you act elsewhere
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 06, 2013, 02:57:03 am
by special request - a way to optionally show speech in a caption like this:

(https://legacy.gamingw.net/etc/i.imgur.com/kXvyjtW.png)

https://www.dropbox.com/s/y91rvtjtmovjrfg/caption-system.zip?dl=1 (https://www.dropbox.com/s/y91rvtjtmovjrfg/caption-system.zip?dl=1)

it consists of 3 files (2 GUIs and a Script) to be imported into an existing AGS project. you can then use, e.g.:
player.SayCaption("Hello!");
instead of
player.Say("Hello!");
to use this.
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: Carrion Crow on September 06, 2013, 07:03:50 am
I'm hoping this works with RGBA .png images so that alpha channels can be imported? I basically wanna use Blender to make my art and cut up my renders into sprite sheets and backgrounds.
 
The idea of making art and anims that could slot into unity then just pre-rendering them for a 1990s style feel seems really appealing to me.
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 06, 2013, 07:08:57 am
yes, I didn't mention in the tutorial but when you import sprites from an RGBA image it asks you if you want to use the full transparency channel rather than the simple "background colour" transparency masking
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 09, 2013, 10:43:33 pm
new part... it's a long one. buckle up



interface graphics: (https://legacy.gamingw.net/etc/i.imgur.com/OCEIbYk.png)



adding an inventory item & a visual interface
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: dicko on September 09, 2013, 11:11:58 pm
this is amazing
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: jamie on September 10, 2013, 12:23:07 am
that's excellent, denzquix. a lot of that is already familiar to me from messing around with AGS stuff before but the interface stuff towards the end I don't remember so I'll probably be coming back to this topic to check in i'm doing things right later.
 
ags has always really appealed to me as a platform, it basically does everything i desire to do in making a game. i've always really liked the format of adventure games, but it is difficult to find well written or ones with aesthetics i like.
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: Ice Baby1 on September 10, 2013, 01:16:49 am
wow!! cheerz 2 dens, this is excellent!!! one of the first games i remember downloading and playing was an ags game (http://agsarchives.com/gamecard/46/bert-the-newsreader.html)..... so it was one of the first game makers that i tried. really looking forward to the rest of these!!!!!
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 12, 2013, 03:14:55 am
new sprites: (https://legacy.gamingw.net/etc/i.imgur.com/Wti3nTO.png)

adding a takeable object

project management: playing the game double-sized when running from the editor

project management: using memorable room name-IDs in scripting
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 14, 2013, 03:38:21 pm
these are a bunch of optional changes for the interface. feel free to ignore 'em if they don't match your tastes and/or just don't seem worth the effort...



extended verb button graphics: (https://legacy.gamingw.net/etc/i.imgur.com/pO2icST.png)


centred mouse cursor: (https://legacy.gamingw.net/etc/i.imgur.com/8sRP7I7.png)



interface tweak: hiding panel when inactive

interface tweak: semi-transparent panel

interface tweak: bind keypress to open/close panel

interface tweak: hide panel on save/load/quit

interface tweak: show name of object the mouse is over
interface tweak: highlight currently selected action

interface tweak: only show inventory stepper buttons when necessary

interface tweak: cursor over item image in "use X on..."/"give X to..."
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on September 15, 2013, 06:13:25 pm
adding generic "I can't do that"-type default response messages
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: Carrion Crow on October 31, 2013, 10:40:45 pm
I'm having a lot of fun with this (http://www.glitchworks.net/?page=Work%20in%20Progress), this evening. Thanks again for taking the time to write it all out.
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on November 12, 2013, 03:26:52 pm
I'm having a lot of fun with this (http://www.glitchworks.net/?page=Work), this evening. Thanks again for taking the time to write it all out.
 
excellent!!! i really like the style, can't wait to see more...



 
here is some more tutorial
 
title screen
music
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on November 14, 2013, 03:57:25 pm
couple o' interface changes... (I hope it doesn't seem like I'm focusing too much on cosmetic stuff that doesn't really matter :sweatdrop:​  I do intend to do some more real game stuff soon)

changing simple title screen to title menu

ui tweak: shifting item name text
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on November 16, 2013, 03:49:31 pm
connecting 2 rooms by edge
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on November 17, 2013, 01:34:38 pm
adding a threatening guardian NPC
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: Carrion Crow on November 18, 2013, 10:01:32 am
I hope you're saving all this stuff to HDD as well. You could make money out of these tutorials. SW paperback guides ~fogetspine~
 
I wrote a whole bunch of tutorials on how to get started making 3d games in Lite-C once and they disappeared with GW and whatever image host I was using (redundant thanks to Unity3D).
 
I intend to implement this threatening guardian mechanic with sheep. If you go too close to the sheep they will talk to you. You will know the meaning of cool story.
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on November 18, 2013, 05:21:40 pm
this time instead of how to use AGS itself, I'm gonna share some ideas about design theory for point & click adventures, my own thoughts about puzzle structure etc.

if you're confident you can work it out for yourself, go for it!! this is only intended for people who feel unsure about this stuff

(but I'm also interested in feedback about this, if any of it is unclear etc, so...)

design theory: goals, tasks, any-order vs. fixed-order
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on November 22, 2013, 03:52:58 pm
this is a continuation/expansion of the previous thing...

design theory: examples of any-order tasksdesign theory: examples of fixed-order tasks
Title: GOOD AGS TUTORIALS/GUIDES?
Post by: denzquix on November 22, 2013, 05:11:31 pm
I hope you're saving all this stuff to HDD as well. You could make money out of these tutorials. SW paperback guides ~fogetspine~
ohh do you think so?? i'm not sure the adventure game creators' market is lucrative enough... but i guess when it seems like it's done i could put together a special version with a few extras maybe & put it up on itch.io or something
 
I intend to implement this threatening guardian mechanic with sheep. If you go too close to the sheep they will talk to you. You will know the meaning of cool story.
nice!!!