Gaming World Forums
General Category => Entertainment and Media => Topic started by: denzquix on September 24, 2013, 06:00:50 pm
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(i originally posted this thread by mistake, but let's get some use out of it...)
post as much info as you can still find online, about a game project you remember that never came to be, from as long ago as possible..
Richard "Lowtax" Kyanka's Cliff Yablonski: Freedom Fighter (first announced: 2001)
http://web.archive.org/web/20050502181756/http://www.angelfire.com/games3/cliffyff/ (http://web.archive.org/web/20050502181756/http://www.angelfire.com/games3/cliffyff/) - Angelfire fansite for "one of the most ambitious [upcoming] flash games of all time"
http://cyff.kalleboo.com/ (http://cyff.kalleboo.com/)
(https://legacy.gamingw.net/etc/i.imgur.com/BV6A8xl.gif)
Richard "Lowtax" Kyanka, September 2002:
Flash couldn't handle the amount of code required in CY:FF. I made the enemy AI too smart and it took too long to process their actions (each enemy had "emotional states" and reacted differently to different circumstances depending on what kind of enemy they were, what emotional state they were in, and what motivated them).
In short, Flash sucks for action games. I'm highly considering turning CY:FF into an RPG ala "Final Fantasy 1," but I've got so much to do right now that I'm not sure.
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http://www.nes-snes-sprites.com/Shevron%20Garden/index.html]Shevron (http://[url=http://www.nes-snes-sprites.com/Shevron%20Garden/index.html%5DShevron) Garden[/url], weird old RPG game with MS Paint SNES-style graphics that never went anywhere. last year i got in touch with the creators and asked if they were still working on it, and they said they would work more if they had any money.
(https://legacy.gamingw.net/etc/i.imgur.com/w7G3n79.gif)
(https://legacy.gamingw.net/etc/i.imgur.com/juqmGu3.gif)
(https://legacy.gamingw.net/etc/i.imgur.com/SNTJH5L.gif)
(https://legacy.gamingw.net/etc/i.imgur.com/3ctrK1D.gif)
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(https://legacy.gamingw.net/etc/i.imgur.com/8LaFQns.png) would-be sequel to Chrille Blomqvist's Pleurghburg: Dark Ages (http://www.adventuregamestudio.co.uk/site/games/game/35/) (2001)
(https://legacy.gamingw.net/etc/i.imgur.com/DgWZbhc.jpeg)
(https://legacy.gamingw.net/etc/i.imgur.com/rYRxbgg.jpeg)
(https://legacy.gamingw.net/etc/i.imgur.com/01zurOS.jpeg)
(https://legacy.gamingw.net/etc/i.imgur.com/iqlkKow.jpeg)
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We'll never get A Blurred Line part 2. It's a shame.
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Over at the TCAF forum they're going through a 2002 prototype of Dinosaur Planet (http://jul.rustedlogic.net/thread.php?id=16384)
They're matching models found in the code to various screenshots from this gameplay video (http://www.youtube.com/watch?v=cOVBRJToVDY)
(https://legacy.gamingw.net/etc/i.imgur.com/f9hsT2Q.png) (http://i.imgur.com/f9hsT2Q.png)
(https://legacy.gamingw.net/etc/i.imgur.com/m3qUilJ.png)
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My own game Astral Fantasy has literally been renamed, rewritten, erased, deleted and remade again time after time over the course of about 13 years, currently it's in development hell since I can't find time to make it or anyone to help me with it (I'm not a very good graphics artist). I'm still trying to find out what the original website was that I made that had the game demo and other stuff but to this day I've yet to find out, I'll find it eventually. Despite it literally being on hiatus for half my life now I still haven't given up on it completely, someday I will create this game even if it's the last thing I do.
Also, anyone here know about Starfox 2 for the SNES? It was a really ambitious sequel to Starfox which unfortunately never saw the light of day, although you can find reproduction cartridges which are nearly 100% complete. You had a whole lot of characters to choose from and unlike the first game it was pretty non-linear and featured the ability for your arwings to transform into mechs sort of like Macross or something. I want to get my hands on a reproduction of this game as well some day, it seems pretty cool. I have no idea why Nintendo cancelled it, my only guess is that they felt the SNES was on it's way out and they wanted to focus on the N64, even though the N64 took it's dead time to be released.