Gaming World Forums
Creativity => Game Design & Demos => Topic started by: Swordfish on June 10, 2014, 07:06:29 pm
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Is it possible to design a game in VX or XP that's 100% procedural? that is to say, the maps, the quests, the characters, etc all dynamicly generated to generate a coherent storyline?
My other thought is I have an idea for a board game I Was thinking of implementing online, it's kinda like, settlers of catan but instead you build an organized crime empire in a city, would it be possible to use XP or VX (with the help of some ruby) to make a PC based client that can connect via an API? I realise it would be kinda pointless but mostly as just as a 'do it because i want to see if it's possible' kind of thing
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i dont know
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Sorry, I don't know. Maybe someone else here does.
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Pretty much anything is possible with XP or VX, but I think you'd have an easier time implementing procedural generation as well as the benefits that RPG Maker offers from scratch in a toolkit like Game Maker or Construct 2, rather than having to learn Ruby and try to work within the constraints of RPG Maker.
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I already know ruby that's why i'm asking specifically about XP or VX, also I thought it would be an interesting challenge.