Gaming World Forums

Creativity => Game Design & Demos => Topic started by: Swordfish on June 10, 2014, 07:06:29 pm

Title: Hear's a thought
Post by: Swordfish on June 10, 2014, 07:06:29 pm
Is it possible to design a game in VX or XP that's 100% procedural? that is to say, the maps, the quests, the characters, etc all dynamicly generated to generate a coherent storyline? 
 
My other thought is I have an idea for a board game I Was thinking of implementing online, it's kinda like, settlers of catan but instead you build an organized crime empire in a city, would it be possible to use XP or VX (with the help of some ruby) to make a PC based client that can connect via an API? I realise it would be kinda pointless but mostly as just as a 'do it because i want to see if it's possible' kind of thing
Title: Hear's a thought
Post by: ATARI on June 14, 2014, 02:40:52 am
i dont know
Title: Hear's a thought
Post by: crone_lover720 on June 14, 2014, 11:11:53 pm
Sorry, I don't know. Maybe someone else here does.
Title: Hear's a thought
Post by: quackgyver on June 14, 2014, 11:26:27 pm
Pretty much anything is possible with XP or VX, but I think you'd have an easier time implementing procedural generation as well as the benefits that RPG Maker offers from scratch in a toolkit like Game Maker or Construct 2, rather than having to learn Ruby and try to work within the constraints of RPG Maker.
Title: Hear's a thought
Post by: Swordfish on June 16, 2014, 01:46:06 am
I already know ruby that's why i'm asking specifically about XP or VX, also I thought it would be an interesting challenge.