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Creativity => Game Design & Demos => Topic started by: dosmaen on May 07, 2025, 08:26:05 pm

Title: [Gamejam] GW Summer Jam - Planning
Post by: dosmaen on May 07, 2025, 08:26:05 pm
This is a thread to plan out a possible GW Jam in the distant future. I’m thinking during a weekend / four days sometime Midjune to Midjuly would work best for me but I’m open to any suggestions you might have.

Should we do a theme? Other kinds of restrictions?
Let me know what you think.
Title: [Gamejam] GW Summer Jam - Planning
Post by: EpsilonEagle on May 07, 2025, 08:38:37 pm
I think a game jam would be a great idea. Got any ideas of what the theme is or if there is a theme? We should brainstorm a bit.
Title: [Gamejam] GW Summer Jam - Planning
Post by: dosmaen on May 07, 2025, 08:44:36 pm
I’m think a beach or ocean theme might be a cool theme for the summer.
We could also bring back [Release Something] which started on GamingW and became a yearly thing on
RPGMaker.net before it closed.
Title: [Gamejam] GW Summer Jam - Planning
Post by: EpsilonEagle on May 07, 2025, 08:47:14 pm
I think that sounds like a cool idea. I like the beach and ocean theme would be cool, make a game that involves the sea in some way, leaves a lot of options open for everything from pirates, fishing or even physics based puzzles.
Title: [Gamejam] GW Summer Jam - Planning
Post by: dosmaen on May 08, 2025, 01:28:06 pm
What days in June / July would work best for you Epsilon?
Title: [Gamejam] GW Summer Jam - Planning
Post by: EpsilonEagle on May 08, 2025, 06:50:02 pm
Most days between 4 PM and 8 PM, though I might be out sometimes.
Title: [Gamejam] GW Summer Jam - Planning
Post by: dosmaen on May 09, 2025, 01:54:28 pm
Do you think I should do 5 days or a month? What timeframe is most manageable to make a game?

I like to do shorter jams myself but I’m curious to see what works best for others.