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General Category => Entertainment and Media => Topic started by: Pasty on May 22, 2007, 06:47:26 am

Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on May 22, 2007, 06:47:26 am
I just thought I'd let you all know.

http://www.smashbros.com/en_us/index.html

Sadly, there's no release date that I saw.  Well, there's a pretty amazing list of composers contributing to this project though, including Yoko Shimomura (Super Mario RPG, Kingdom Hearts, and Legend of Mana) and Tomoko Sasaki (NiGHTS, Ristar), composers that will hopefully give a clue to the nature of the character roster.  Supposedly there will be daily updates, though.

(https://legacy.gamingw.net/www/pubaccess/40301/basic01_070522a-l.jpeg)

If anything, the interface looks a lot cleaner.

This was kind of a let down.  Hopefully they'll actually say something about when the damn thing is coming out.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Flippy_D on May 22, 2007, 07:59:18 am
You expected a release date this soon?

Silly rabbit.

It's an amazing list of composers though and I like the new title music.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Eltee on May 22, 2007, 10:02:07 am
If anything, I expected the interface to be like the old ones. Sure, this one is cleaner, but it looks much cheaper.. and well... a bit too big.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Biggles on May 22, 2007, 10:04:44 am
That list of composers looks awesome imo. I'm looking forward to getting daily updates on this, I rather like the new site structure. Also interesting that the "How to Play" section shows the Wiimote on its side as its icon when the game was originally advertised to mainly use the Gamecube controllers. I wonder if this is just a site aesthetics thing or whether they have made a lot of control-related changes.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on May 22, 2007, 10:52:46 am
I was hoping that this'd tell us a bit more. I like the day/night thing on Battlefield, though. And damn, I want a release date YOU'VE GONE TOO FAR NINTENDO.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on May 22, 2007, 12:17:06 pm
SSBB is supposed to be out in 2007 though, isn't it?  I don't know why setting at least a release MONTH would really be too soon.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Orange00 on May 22, 2007, 01:56:18 pm
OMG :shocking: to the composer list. This gotta be connected to actual characters too. I mean why would there be so many composers, if their original music wasn't introduced? It would be awesome if Nintendo got more 3rd party with them. I don't know how complicated 3rd party characters would be law-wise but I'm sure many developers would be happy to see their characters around.

EDIT: Seeing that page really made me want Wii. I'll propably get one with SSB just as I did with Gamecube.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on May 22, 2007, 02:05:19 pm
Holy shit Yuzo Koshiro!

His works are awesome and hopefully that may be a chance for Streets of Rage characters to show up. Or at least I can dream of it.

Despite how interesting this is though, I would have expected more real news (like characters) now that I think of it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mateui on May 22, 2007, 02:16:40 pm
I don't know why people are orgasming over a composer list. I love music as much as the next person, but I don't really care for music in SSB. There could be no music whatsoever and I'd still enjoy the game, because the music is not as important here as it would be in a game involving storytelling and emotion.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on May 22, 2007, 02:22:06 pm
Music's always important, even without storytelling....but I think the real reason people are interested in the composer list is that it's an interesting way of trying to figure out what characters might be making an appearance.

The fact that the list has Koji Kondo, Yoko Shimomura AND Yasunori Mitsuda, though, is pretty groovy. Imagine how much fun the musical director is having getting to direct those three! Probably an easy job, though. "You three--I dunno, just make something up, it'll be great."

Haha. Kondo/Shimomura/Mitsuda jam session.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: maladroithim on May 22, 2007, 02:23:12 pm
I don't know why people are orgasming over a composer list. I love music as much as the next person, but I don't really care for music in SSB. There could be no music whatsoever and I'd still enjoy the game, because the music is not as important here as it would be in a game involving storytelling and emotion.

My sentiments exactly!  And I'm a huge video game music affeccianado.  But, you know, that's the way video game hype works.  Five years from now, Square-Enix will announce a completely 4-D remake of Final Fantasy 8, and fans will go nuts because the company will confirm that the development team has hired the same janitors that they used the first time around.

I don't know what else to say other than that Super Smash Brothers will end up awesome as long as it is completely the same?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Iaman on May 22, 2007, 03:57:04 pm
My sentiments exactly!  And I'm a huge video game music affeccianado.  But, you know, that's the way video game hype works.  Five years from now, Square-Enix will announce a completely 4-D remake of Final Fantasy 8, and fans will go nuts because the company will confirm that the development team has hired the same janitors that they used the first time around.

I don't know what else to say other than that Super Smash Brothers will end up awesome as long as it is completely the same?
Mmmyeah adding time travel to Final Fantasy 8
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on May 22, 2007, 04:23:07 pm
I don't know why people are orgasming over a composer list. I love music as much as the next person, but I don't really care for music in SSB. There could be no music whatsoever and I'd still enjoy the game, because the music is not as important here as it would be in a game involving storytelling and emotion.
I disagree. Even if there is no coherent "story" or "plot," music plays a monumental role in setting the tone and emotion of a setting, or in Smash Bros.'s case, evoking nostalgic memories. It provides a dynamic and fitting backdrop to the game, and I can't imagine playing without it. It wouldn't be the same to battle on Onett without hearing the Earthbound theme, or to duke it out on Corneria without Starfox's theme, or to fight on Mushroom Kingdom II without the Super Mario Bros 2 theme, etc.

I do agree that seeing a list of composers doesn't really sate my extreme excitement about SSBB though!

Also is says planned for 2007 release, so hopefully we will see it before Christmas.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on May 22, 2007, 07:04:09 pm
The soundtrack for this game is potentially shaping up to be all kinds of jawesome.  I was kind of expecting a bigger update than that, but apparently the blog is going to have updates on weekdays so hopefully more info comes through the channel.  Nice to see some in game screens though with the damage meters and all that and for a simple stage, the explanation on Battlefield simply with the day and night feature makes me kind of excited for what other stage exclusive events could be on other maps.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Yuan Shu on May 22, 2007, 07:14:48 pm
i think mateui means that music is good etc but SSB could be without music and it'd still be a good time because honestly who really DOES CARE about the music in the game.

it's not like this is an rpg and it needs mood setting for PUNCH BABBY PIKACHU.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on May 22, 2007, 07:39:50 pm
What, I don't think SSB games would be as good without music...I mean yeah they'd still be fun but it would feel like something was missing.  Plus, the music is always really, really good.

On the other hand, I'm not going to be orgasming over a composer list either.  The music is important, but that is not the COOL NEW INFO I am looking for in game releases.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on May 22, 2007, 07:48:18 pm
Toshiyuki Sudo (Nintendo)     Everybody Votes Channel



Haha, poor guy. That's what he's most known for?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Brown on May 22, 2007, 07:51:37 pm
man i cant wait for the characters list. Hopefully there are a lot more characters in this than the new ones they announced.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: AdderallApocalypse on May 22, 2007, 10:43:56 pm
Will this be online? I am doubting it, and if not then nintendo really needs to get in touch!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Flippy_D on May 22, 2007, 11:53:27 pm
I think they announced serious interest in making this an online game.

Also, the music list is most interesting because it hints at potential characters. Why is Yoko in there? Could it be that, possibly, Sora or even Rikku is in the game? Chain of Hearts was on the DS so the characters meet the requirements and Squeenix is currently in Nintendo's pants getting used to the view again...

I'd say Sora is a bloody strong contender. Shame he's such a total gimp, but roll with the punches. I see no other reason why Yoko would be on the list. Same with Mitsuda - I wouldn't bet against Crono showing up (once again, shame the DBZ/CT art is so atrocious (imho!)).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: BlindMind on May 23, 2007, 02:13:44 am
I see no other reason why Yoko would be on the list.
Not that I wouldn't be happy to see Sora added to this, but hadn't she composed the SMRPG soundtrack, as well? That seems more likely to receive an overhaul, than anything related to Kingdom Hearts.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on May 23, 2007, 03:56:37 am
Yeah, I think she did. And I would much rather see Geno than Sora.

Also, I'm pretty sure they didn't just express interest in online play, but pretty much state that it was half the reason for the update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Summoner on May 23, 2007, 05:22:28 am
You know who I really want to play as on this game?  Rygar.  But, I guess thats a fools hope...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Acid on May 23, 2007, 05:35:03 am
Evil Pikachu.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Montai on May 23, 2007, 12:45:44 pm
They updated the site! Nothing big though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: CorporateGreed on May 23, 2007, 12:59:38 pm
Wait. What?!

Noriyuki Iwadare is composing for this game? He's pretty much my favorite composer, but
he composed for Grandia And Lunar I and II. I don't remember him making the soundtrack
for the DS Lunar either.


Oh, and music if vitally important for a game. Somehow, i think it's especially important for
a game like this. It's just a feeling I have. I wouldn't mind missing music in Soul Calibur
or Shooters though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Spainmail on May 23, 2007, 01:17:27 pm
AGEhbhjisfgfcgkkbwsskg Motoi Sakuraba?!

I am intrigued.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sludgelord on May 23, 2007, 01:21:12 pm
I hope it doesn't take time away from him rearranging Chopin's music into prog-video game rock.

*organ solo*







P.S. I think of RPG Maker's RTP when I think of Noriyuki Iwadare.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on May 23, 2007, 01:26:10 pm
I'm actually more worried about the controls with the Wii-mote. And I hope it doesn't mean just even bothering to buy a GC controller.

As for the music, while it's not entirely a major factor in video games(except for music games and IMHO the likes of Rez and Lumines), and orgasming over some composer can be too much, I can't imagine SSB without music. IMO it's like removing the music from GGX or GGX2. Hell, even 10 minutes of VS in the original SSB is fun with music!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Yuan Shu on May 23, 2007, 01:34:52 pm
wait why does the composer mean the game.

don't they all work for Nintendo? isn't it more likely Nintendo's just going to say OKAY DO A RENDITION OF _________ THEME. unless Melty Lancer whatever that is is in the game, I think this is maybe more hype than it is interesting info!

also when did they add that character page.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Flippy_D on May 23, 2007, 02:04:00 pm
Quote
I'm actually more worried about the controls with the Wii-mote. And I hope it doesn't mean just even bothering to buy a GC controller.

I think they opted not to use the wii remote for this game.

Which is a good decision imho.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pulits on May 23, 2007, 05:23:50 pm
Yasunori Mitsuda is composing for this... I didn't realized that. Holy shit. (From Chrono Trigger and Xenogears)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: maladroithim on May 23, 2007, 05:39:29 pm
Yasunori Mitsuda is composing for this... I didn't realized that. Holy shit. (From Chrono Trigger and Xenogears)

I find it really disappointing that nobody cares about the Moonlit Shadow soundtrack, half of which was written by Mitsuda.  It's the most amazing video game soundtrack ever.  It breaks all sorts of video game soundtrack boundaries and is full of awesome, virtuosic performances.  But, Moonlit Shadow is neither jRPG or an NES game, so that might explain why nobody cares about the music.

I wonder what the liklihood is that none of these composers suggest anything whatsoever about the character list.  Maybe they just all wanted to contribute their remixes of famous classic tunes from games they never had anything to do with, and none of them are even being paid!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on May 23, 2007, 05:49:41 pm
There's a NiGHTS composer and a NiGHTS Wii game coming out so they might be makin an appearance on SSBB
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on May 23, 2007, 07:25:35 pm
I find it really disappointing that nobody cares about the Moonlit Shadow soundtrack, half of which was written by Mitsuda.  It's the most amazing video game soundtrack ever.  It breaks all sorts of video game soundtrack boundaries and is full of awesome, virtuosic performances.  But, Moonlit Shadow is neither jRPG or an NES game, so that might explain why nobody cares about the music.

I wonder what the liklihood is that none of these composers suggest anything whatsoever about the character list.  Maybe they just all wanted to contribute their remixes of famous classic tunes from games they never had anything to do with, and none of them are even being paid!
Chris Kohler has basically suggested that's exactly what's going on. It seems a lot more likely than, say, them including Crono in a Super Smash Brothers game. Especially when we already know there are only going to be like two or three non-Nintendo characters aside from Snake.

I'm still holding out hopes for Geno, though. :D Even though I think Square holds the rights to him.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on May 23, 2007, 11:19:22 pm
Chris Kohler has basically suggested that's exactly what's going on. It seems a lot more likely than, say, them including Crono in a Super Smash Brothers game. Especially when we already know there are only going to be like two or three non-Nintendo characters aside from Snake.

I'm still holding out hopes for Geno, though. :D Even though I think Square holds the rights to him.
:ninja:
For some reason when I first came to this topic that was the 1st thing I saw & it made me go crazy... then I came back & read it right...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Noz on May 24, 2007, 12:18:29 am
Every time they release a new screenshot and it doesn't show Captain Falcon, it makes me a sadder person.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: big ass skelly on May 24, 2007, 02:42:06 am
Every time they release a new screenshot and it doesn't show Captain Falcon, it makes me a sadder person.
FAL CONE PARNCH!!



falcon punch



I hate Captain Falcon.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on May 24, 2007, 03:57:19 am
Every time they release a new screenshot and it doesn't show Captain Falcon, it makes me a sadder person.
Same here man, same here... :/

F Zero needs some love, cmon guys! (I'm interested in what design of his they picked for this game)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on May 24, 2007, 06:38:41 am
You know who I really want to play as on this game?  Rygar.  But, I guess thats a fools hope...

They are making a new Rygar game for Wii...

I just wish they would get on with it and tell us the characters.  Not neccessarily the new ones, just the returing ones.  I could give two shits about Game & Watch, but I really want Ness, Marth, and Captail Falcon.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Feldschlacht IV on May 24, 2007, 07:28:45 am
I've never really been into SSB...Maybe this is a good time to venture into it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on May 24, 2007, 07:35:55 am
I think they opted not to use the wii remote for this game.

Which is a good decision imho.

So we're stuck to either the Classic controller or the GC controller? And I'll have to bother buying any of these two?

Who am I kidding, the Wii remote doesn't even have enough buttons, I guess.

As for the update, well, better luck tomorrow, or maybe next week.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on May 24, 2007, 01:07:05 pm
They are making a new Rygar game for Wii...

I just wish they would get on with it and tell us the characters.  Not neccessarily the new ones, just the returing ones.  I could give two shits about Game & Watch, but I really want Ness, Marth, and Captail Falcon.
I'm still thinking Ness is going to get replaced with Lucas. But he'll probably play basically the same.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mateui on May 24, 2007, 02:38:33 pm
I'm wondering, is there anybody else out there besides me who does NOT want to know who all the playable characters are for SSBB? I just love not knowing who I could potentially unlock. To me, it's part of the initial experience, and I wouldn't want it spoiled.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Flippy_D on May 24, 2007, 02:41:33 pm
Then sirrah, thou dost stay far from yon webbersite.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: CorporateGreed on May 24, 2007, 02:50:55 pm
I LOVE Zero Suit Samus and MetaKnight. Pit and Snake seem to be a nice add-on too.

For those who haven't seen, check out the video's beneath the menu.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on May 24, 2007, 03:58:47 pm
Yeah I hadn't seen the November video before. It would be awesome if Snake had a charge-up tranq gun that could put people to sleep!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Montai on May 24, 2007, 04:57:03 pm
I'm wondering, is there anybody else out there besides me who does NOT want to know who all the playable characters are for SSBB? I just love not knowing who I could potentially unlock. To me, it's part of the initial experience, and I wouldn't want it spoiled.

I totally agree with what you say.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: General Robert E. Lee on May 24, 2007, 05:11:04 pm
I'm still thinking Ness is going to get replaced with Lucas. But he'll probably play basically the same.

Except that Mother 3 hasn't been released outside of Japan.  Yes, I know Melee was released with Fire Emblem characters in it before any Fire Emblem games were released outside of Japan, but Mother 3 has no chance of being released while Fire Emblem did.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on May 24, 2007, 09:18:49 pm
Except that Mother 3 hasn't been released outside of Japan.  Yes, I know Melee was released with Fire Emblem characters in it before any Fire Emblem games were released outside of Japan, but Mother 3 has no chance of being released while Fire Emblem did.
I say this not based on Mother 3's popularity, but based on the fact that Sakurai has said in the past that he had wanted to include Lucas rather than Ness in the first place, but that Earthbound 64 kept getting pushed back so he had to put in Ness instead, and because it's been stated elsewhere that a track from Mother 3 was being included in SSBB.

Now admittedly, that Mother 3 track could just be alternate music for Ness's stage or something, but I'm really not going to be surprised if Lucas replaces him.

Also, I wouldn't say Mother 3 has no chance of being released. Just practically no chance. NOA has at least admitted to being aware of it and being aware of fan interest and the sales records in Japan, at least.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: BlindMind on May 24, 2007, 09:52:22 pm
Some Juicy new Gossip about the Game (http://nintendrone.blog.com/1780019/)

While this isn't official yet... online play is more or less confirmed!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on May 24, 2007, 11:46:33 pm
GUYS GUYS GUYS

CONFIRMED ACTUAL REAL NO-KIDDING SECRET SSBB CHARACTER LIST LEAK

(https://legacy.gamingw.net/www/pubaccess/23474/smashlist.jpeg)

OMG!!!!!!!!!!!!!!!!!!!!!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on May 25, 2007, 12:14:13 am
OH BOY BLURRY JPEG RAICHU I'VE ALWAYS WANTED TO PLAY AS ONE OF THOSE
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on May 25, 2007, 12:21:31 am
Quote
Players will be able to choose from multiple control options. Main focus is on GC controller, and Nintendo is currently considering redistribution of them.

 :blowup:

Bad move, Nintendo. Bad move. You're walking on Sega's road to console obscurity.

Quote
No motion-sensitive controls in main game.

No surprise there, I guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on May 25, 2007, 02:59:44 am
Bad move, Nintendo. Bad move. You're walking on Sega's road to console obscurity.

No surprise there, I guess.

I'm not entirely certain how this is a bad move by Nintendo.  Every VC game can use the GCN controller, as well as a few Wii games.  On top of that, this gives people who have never had a GCN before the ability to play those games.

I was looking at the Wiki of Nintendo characters, and I hadn't realized Star Tropics was a Nintendo made game.  What if Mike Jones would be included in this?  Or Zoda? Oh shit, what if they make a new Star Tropics game!?

I think I got a little ahead of myself there.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: JohnnyCasil on May 25, 2007, 03:19:05 am
Just ignore Blackdest, from his other posts, he seems to have no basis in reality.

But just the thought of a new Star Tropics game makes me giddy... too bad it is only a dream.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cardinal Ximenez on May 25, 2007, 05:16:59 am
Quote
Koji Hayama     Cho Aniki / Ape Escape 2

HOLY SHIT.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on May 25, 2007, 08:33:25 am
Alright, I must've been a bit thrown away at that fact (because I was really wondering how will the controls go), and my posts were retarded. And sometimes I can be an idealist. Sorry about that.

May as well go fuck myself...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Flippy_D on May 25, 2007, 11:29:18 am
Cheer up, emo kid! ^^
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on May 25, 2007, 11:37:07 am
Cheer up, emo kid! ^^

Minus listening to crappy music and slitting wrists.  :laugh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on May 25, 2007, 12:54:22 pm
If there is some other unannounced character outside of Nintendo, it shouldn't be Sonic.

...let's just say it should be a certain prosecutor with a whip.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on May 25, 2007, 01:41:35 pm
"...let's just say it should be a certain prosecutor with a whip."

Holy crap, how'd you know about my neighbor?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on May 25, 2007, 01:48:33 pm
Haha. That'd be great, but they'd have to include the Defense Attorney for the sake of....dare I say it?....justice.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on May 25, 2007, 01:54:06 pm
Yes!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: maladroithim on May 25, 2007, 03:42:57 pm
This isn't really related to Super Smash Brothers, but I just now realized how clever Ness' name was.  I think I am the last person alive to get this joke.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on May 25, 2007, 05:13:35 pm
Well I dont know what's clever about Ness' name so you are not the last one!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: maladroithim on May 25, 2007, 05:16:20 pm
Well I dont know what's clever about Ness' name so you are not the last one!

Some people call the NES the "ness".  Soooooo . . . . . . . . . .
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: EvilDemonCreature on May 25, 2007, 05:20:07 pm
Bad move, Nintendo. Bad move. You're walking on Sega's road to console obscurity.

I don't remember Sega ever redistributing GameCube controllers. :hmm:

Although if they are still exploring control options, I can see why this title is so far from release. (I would think that'd be something normally taken care of and out of the way LONG before development even begins! *maybe with tweaking/reworking during playtesting, but still*)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WarV on May 25, 2007, 05:47:13 pm
GUYS GUYS GUYS

CONFIRMED ACTUAL REAL NO-KIDDING SECRET SSBB CHARACTER LIST LEAK

(https://legacy.gamingw.net/www/pubaccess/23474/smashlist.jpeg)

OMG!!!!!!!!!!!!!!!!!!!!!

THEIF!   :domo:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Yuan Shu on May 25, 2007, 05:53:07 pm
i thought it was an anagram for SNES.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on May 25, 2007, 06:21:17 pm
Well, according to the Wikipedia entry, it's most likely a joke about the NES.  It IS an anagram for SNES, but considering it was the Super Famicom in Japan and he was still called Ness, that's not as likely.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on May 25, 2007, 09:29:29 pm
Ness's name might be more obvious once you've played Mother 1, where the main character's name, as I recall, was "Ninten."
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on May 26, 2007, 01:20:57 am
I don't remember Sega ever redistributing GameCube controllers. :hmm:

Actually, it's all those add-ons Sega provided for their consoles (although I'm not really sure with the Saturn and DC, all I know so far are the 32X and SCD for the Genesis). It's slightly the same for the Wii and the remote add-ons. Why would you have to buy all those add-ons seperately if you could've bought the whole package?

Although it could be expensive...

But scratch that. Multiple control options is a good idea, but focusing too much on the GC would've been bad. Thankfully, it's possible with the Wii-chuck.

Haha. That'd be great, but they'd have to include the Defense Attorney for the sake of....dare I say it?....justice.

*imagines Defense Attorney's Smash Attack*

 :laugh:

*imagines Defense Attorney's BRAWL Move (or whatever you do with the Brawl Emblem)*

 :laugh: :laugh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on May 26, 2007, 01:49:54 am
Nah, his Super Move would obviously be "Objection!" "Take that!"
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on May 26, 2007, 03:10:12 am
Nah, his Super Move would obviously be "Objection!" "Take that!"

I thought it had something to do with an old man and his gavel.

It would work, but IMO "Objection!" would've been a better Smash Move instead of a Super Move. If no, then what's his Smash Move? Slapping Mario with folders containing vital pieces of evidence?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on May 26, 2007, 03:18:17 am
Actually, it's all those add-ons Sega provided for their consoles (although I'm not really sure with the Saturn and DC, all I know so far are the 32X and SCD for the Genesis). It's slightly the same for the Wii and the remote add-ons. Why would you have to buy all those add-ons seperately if you could've bought the whole package?

The biggest difference between Sega and Nintendo, as someone said before, is that Nintendo does not like to compete with themselves.  They aren't going to make a steering wheel or a fishing rod or a microphone for their system unless it is used by a game they develop.  They leave those sort of things to the third parties.  Which is good, because unlike Sega, if they don't take, they don't take a hit financially.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on May 26, 2007, 04:12:34 am
The new update with Pit isn't much, but it's nice I guess and gives some insight to the use of Sacred Bow at least in being able to affect the trajectory of his arrows by tilting the analog stick.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on May 26, 2007, 05:13:50 am
20 bucks they fuck up everything that made competitive SSBM actually interesting
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on May 26, 2007, 08:53:11 am
20 bucks they fuck up everything that made competitive SSBM actually interesting
You're on.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on May 26, 2007, 01:00:15 pm
Holy shit I just saw Masafumi Takada and Jun Fukuda on that composers list. That is fantastic news.
I don't have any hopes for a killer7 tie-in (in fact, that'd be a [very] bad idea), but their work is so good. I can listen to the killer7 music all the time, and I'm not normally one for VG music. I really hope that they have a good contribution.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Flippy_D on May 26, 2007, 01:06:24 pm
I'm sure they wouldn't have a killer 7 character - it just doesn't fit, and not in a Snake way.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on May 26, 2007, 06:06:09 pm
20 bucks they fuck up everything that made competitive SSBM actually interesting

If they end up using the Wii-mote they will! But if their plans stay on track for using the GCN controller then we should be fine!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on May 27, 2007, 12:31:21 am
I'm sure they wouldn't have a killer 7 character - it just doesn't fit, and not in a Snake way.
Yeah exactly. I'd be pretty pissed if I saw Dan Smith or someone in that SSBB. I'm more interested in getting Takada's and Fukuda's music OH PLEASE LET THEM DO SEVERAL SONGS.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: big ass skelly on May 27, 2007, 03:02:02 am
I hear Phoenix Wright is in this and his special move is objection and when you use it everyone goes to jail (once a character has gone to jail you cannot use this character in any future games, life sentence)

edit: I'll put the question to high-up nintendo officials I happen to know.

edit2: Rumour confirmed.

edit3: FAL CONE PARNCH!!!!!!!!

edit4: I actually wrote this as one post, didn't edit shit.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: maladroithim on May 27, 2007, 03:51:27 pm
Well, according to the Wikipedia entry, it's most likely a joke about the NES.  It IS an anagram for SNES, but considering it was the Super Famicom in Japan and he was still called Ness, that's not as likely.

Well, it COULD be both jokes at the same time.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on May 27, 2007, 09:19:56 pm
Man, why can't it just use the classic controller? I don't want wires nor do I want to drop another £20 on ANOTHER controller (wavebird yay inefficient wireless)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mateui on May 27, 2007, 09:22:34 pm
I personally hate wireless because you never know when your batteries are going to die on you. How much would it suck if they died right in the middle of a battle?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on May 27, 2007, 09:23:53 pm
I think it would suck a lot more if someone tripped over a wire in my now wire-unfriendly game room and smashed the Wii to bits.

But maybe that's just me.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: JohnnyCasil on May 27, 2007, 09:28:54 pm
I personally hate wireless because you never know when your batteries are going to die on you. How much would it suck if they died right in the middle of a battle?

Maybe I just imagined this, I can't remember, but I thought the Wii warns you when your Remote's batteries are low?  I thought this happened to me while playing Twilight Princess, but I honestly don't remember.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mateui on May 27, 2007, 09:33:13 pm
Maybe I just imagined this, I can't remember, but I thought the Wii warns you when your Remote's batteries are low?  I thought this happened to me while playing Twilight Princess, but I honestly don't remember.
Oh really? I never knew. If that's the case then I guess I'll have to take back my hate against wireless controllers.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on May 27, 2007, 10:30:51 pm
The WaveBird was wireless done right, imo.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on May 28, 2007, 12:28:40 am
It really was; even so, it was still kind of buggy. I had a lot of problems with having to unplug the reciever and plugging it back in to get the controller to work.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on May 28, 2007, 12:50:36 pm
Maybe I just imagined this, I can't remember, but I thought the Wii warns you when your Remote's batteries are low?  I thought this happened to me while playing Twilight Princess, but I honestly don't remember.
It most definitely does.

Anyway yeah this controller thing is pretty lame. I don't think I'd mind using the Wii controller+chuck if they made the controls OK. I'm sure I'd get used to it.
Even if they went with Wii controller on its side, or the classic controller attachment. Hmph.

Guess I'd better get another cheap GC controller.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on May 28, 2007, 01:37:41 pm
The WaveBird was wireless done right, imo.

I missed the Gamecube boat, so I'm just now getting to play Gamecube games, and I picked up a Wavebird.  I love that damn thing--first wireless controller (aside from the Wiimote that is) that I've ever liked using.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: maladroithim on May 30, 2007, 02:35:51 am
Oh really? I never knew. If that's the case then I guess I'll have to take back my hate against wireless controllers.

Dude, you need to play a console made in the 21st century.  Wireless controllers are amazing!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on May 30, 2007, 08:28:48 pm
Holy shit, turns out you can run and jump with the super scope (while firing!) in Brawl.  I don't know how they're going to make a sequel to Brawl because everything will already be perfect (don't fuck with perfection)!

They will find a way tho
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on May 31, 2007, 10:47:29 am
Phoenix Wright as a playable character would be enough for me to buy a Wii and go nuts.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on May 31, 2007, 11:02:35 am
OBJECTION!!! *SMACK*
Yeah that'd be tops.  :cool:

We also need some more pokemon, but DECENT ones this time, having something like a Squirtle or hell, even an Eevee would be pretty rockin' to play with!
Bulbasaur too
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on May 31, 2007, 04:18:04 pm
Phoenix Wright as a playable character would be enough for me to buy a Wii and go nuts.

This would probably be the best decision they could ever make to sell the Wii.

Why don't they release PW for the Wii?  I mean, it would have the same gameplay, but if it was on a console they could add some voice acting or something.  Or just keep it text only, why not????
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on May 31, 2007, 05:32:35 pm
Uh, is the Cracker Launcher taken from somewhere, or is it just some random fucking thing?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on May 31, 2007, 08:47:55 pm
Hrmm adding the expletive makes me think you don't like it...

I personally like it, I think it will make camera mode more fun (it was not that good in melee).


EDIT: Actually that reminds me: in Brawl they should make it so you can have the ability to take pictures whenever you hit pause because that's when all the priceless moments happen. I think having the ability to record matches would rock too. I doubt either feature will see the light of day in Brawl though :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on June 01, 2007, 02:25:13 am
This would probably be the best decision they could ever make to sell the Wii.

Why don't they release PW for the Wii?  I mean, it would have the same gameplay, but if it was on a console they could add some voice acting or something.  Or just keep it text only, why not????

How about unlockable cases that fully utilize the Wii Remote, like they did with the touch screen in Rise from the Ashes from Ace Attorney?

We also need some more pokemon, but DECENT ones this time, having something like a Squirtle or hell, even an Eevee would be pretty rockin' to play with!
Bulbasaur too

What about Blaziken, or Lucario? Any decent fighting Pokemon make good candidates for SSB, but then again, they're not exactly the mascots of Pokemon, so they may not see the light of day.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on June 08, 2007, 08:44:44 am
i just took some kind of dump on my floor

http://www.smashbros.com/en_us/gamemode/various/various01.html
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on June 08, 2007, 08:47:31 am
Shit. You beat me.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on June 08, 2007, 12:10:55 pm
Damn yeah! I KNEW that had to include a Wii+Nunchuck AT LEAST.

Oh and there were updates on June 5 ( http://www.smashbros.com/en_us/items/mball/mball02.html ) and June 6 ( http://www.smashbros.com/en_us/howto/basic/basic03.html ) and I almost posted them then but HEY a dude can't remember EVERYTHING.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on June 08, 2007, 04:50:12 pm
The Wii remote alone is going to be interesting when they describe its controls.  There has got to be some motion sensing in there somewhere ever though Sakurai stated it might get in the way of the game original.  Wii remote + nunchaku I expected as well...it makes sense seeing as it's a standard with the system as opposed to the Gamecube or Classic controllers.

I've got four of the Wii remote + nunchaku and Wavebirds so I have at least three options open to me anyway. :P
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on June 08, 2007, 07:42:40 pm
I think I'll stick with the gamecube controller option, I can't imagine the other options being as good as or better than it, but then that's just me.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on June 09, 2007, 01:46:23 am
You can count me in on that as well, Severus. The Gamecube controller is the way to go! Though, I wonder if they'd still be selling Gamecube controllers in the future? In stores, I mean.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on June 12, 2007, 11:25:02 am
b-dump yoshi's island looks hot shit
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on June 12, 2007, 12:02:46 pm
I agree with you there, a lot of it is a bit gimmicky though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on June 12, 2007, 02:42:11 pm
Yeah, it looks pretty good. Hopefully better than the Yoshi's Island in Melee, which was sort of boring.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on June 13, 2007, 03:44:24 pm
Ridley's theme in the latest update is awesome.  Not sure if it tops the one from Metroid Prime, but it comes close. ^_^
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kingpin on June 13, 2007, 07:52:59 pm
You know what would be awesome?

If they had you fight Ridely in Adventure mode and they played that music.

 :gwa:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on June 13, 2007, 08:59:35 pm
One way or another he's in Brawl.
Hopefully as a playable character, his size is not a problem, not least because he's compact.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on June 13, 2007, 10:17:19 pm
I would shit myself if Ridley was a playable character. He would be the largest playable character to date.

I don't know how it would work though because he can fly (o wait so can Pit and Metaknight...)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on June 13, 2007, 10:25:05 pm
I would shit myself if Ridley was a playable character. He would be the largest playable character to date.

I don't know how it would work though because he can fly (o wait so can Pit and Metaknight...)

I'm sure they can shrink him down for Smash Bros.  Even if he was around Bowser's size, that should be ok.

But yeah, if they put him as a playable, I will GO NUTS.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Borderline Academic on June 13, 2007, 10:29:49 pm
why.

it's just a character that never says anything in a series not very much known for its plot or anything.

it'd be cool to play as an ugly alien thing I guess but nothing to get excited over unless he had some superpower that I just don't know that would make him super cool in this game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on June 13, 2007, 10:48:54 pm
why.

it's just a character that never says anything in a series not very much known for its plot or anything.

it'd be cool to play as an ugly alien thing I guess but nothing to get excited over unless he had some superpower that I just don't know that would make him super cool in this game.
Yeah, guys, stop getting excited over characters in a fighting game unless they have detailed backstories and believable characterization. He's just a fire breathing pterodactyloid-dragony-alien-thingy and the second most frequently seen character from a wildly popular franchise. What's so cool about THAT?  :rolleyes:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on June 13, 2007, 10:51:21 pm
why.

it's just a character that never says anything in a series not very much known for its plot or anything.

it'd be cool to play as an ugly alien thing I guess but nothing to get excited over unless he had some superpower that I just don't know that would make him super cool in this game.

Other than like the Mario characters, who exactly has a backstory or plot?  I mean, what was the backstory for Mr. Game & Watch?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dark Angel on June 14, 2007, 01:05:08 am
why.

it's just a character that never says anything in a series not very much known for its plot or anything.

it'd be cool to play as an ugly alien thing I guess but nothing to get excited over unless he had some superpower that I just don't know that would make him super cool in this game.

 :emo: I agree with you. I don't know of anyone who got excited over Mr. G&W.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Borderline Academic on June 14, 2007, 01:20:42 am
Yeah, guys, stop getting excited over characters in a fighting game unless they have detailed backstories and believable characterization. He's just a fire breathing pterodactyloid-dragony-alien-thingy and the second most frequently seen character from a wildly popular franchise. What's so cool about THAT?  :rolleyes:

well uh there is a difference between "oh neato" when a character (isn't mother brain or a metroid more seen than Ridley) is in a game and saying I WOULD SHIT MYSELF and GO NUTS, especially when the character is not that interesting.

AN ALIEN DRAGON...BREATHES FIRE???? OMG I HOPE ITS IN THE GAME (NEED MORE ALIEN DRAGONS).

at least Game and Watch was really weird and different.

idk I just do not get so excited over characters that are not very interesting. I'd be more interested in PIKMIN ASTRONAUT because at least then you'd know his style of fighting would be neat.

seriously though is speculation about ALIEN MONSTER MAYBE IN GAME really something to lose your shit over? are you honestly that impressed? because I will make a fangame and reveal one by one characters out of the shadows and you can guess who they are oh wai

just sayin calm down. he's probably in the game though because it had BOSS BATTLE but it's not that unexpected or new or interesting to go into conniptions. unless Ridley is really this cult character you all love in which case you're pretty gay.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on June 14, 2007, 02:02:52 am
actually i think playing as ridley would be really stupid and not work that well but STEEL YOU KNOW NOTHING ROLLEYES

seriously though at least pitt and metaknight have another mode of transportation that isn't FLYING (hint: walking).  ridley has tiny bitch legs and giant wings.  he can't walk well and he can't just FLY everywhere because that would be stupid.  maybe it would be tight if he came out of a pokeball or something *crosses fingers for a ROLLEYES comment* but as a playable character that's just dumb.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Borderline Academic on June 14, 2007, 04:56:38 am
maybe he would just float back and forth a few cms above the ground. basically tier the character down like they usually do (does anyone actually believe that any of those characters could beat Samus Aran who is shooting ENERGY AND MISSILES UNLIMITED) I guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on June 14, 2007, 05:23:55 am
maybe he would just float back and forth a few cms above the ground. basically tier the character down like they usually do (does anyone actually believe that any of those characters could beat Samus Aran who is shooting ENERGY AND MISSILES UNLIMITED) I guess.
maybe just get past your disbelief and let a plumber fight a dinosaur and some spacemen in a Pokemon city ok
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on June 14, 2007, 10:25:25 am
actually i think playing as ridley would be really stupid and not work that well but STEEL YOU KNOW NOTHING ROLLEYES

seriously though at least pitt and metaknight have another mode of transportation that isn't FLYING (hint: walking).  ridley has tiny bitch legs and giant wings.  he can't walk well and he can't just FLY everywhere because that would be stupid.  maybe it would be tight if he came out of a pokeball or something *crosses fingers for a ROLLEYES comment* but as a playable character that's just dumb.
Where did you get the idea he can't move on land well? He moves pretty well when his wings burn off during the end of the Prime boss battle.
His legs aren't tiny either. Take a look at this screenshot (I know he looks even more massive there then normal but he is stretching)
(http://members.lycos.co.uk/astraydog/Screens/Metroid%20Prime/Meta%20Ridley/Roar02.gif)

He can be bowser sized and if him walking doesn't look right he can just hover slightly above the ground like Mewtwo did when moving.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on June 14, 2007, 10:51:32 am
Well, if you're going to take hints at the music, the list of composers hints at certain characters/games.

Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on June 14, 2007, 11:34:51 am
Well, if you're going to take hints at the music, the list of composers hints at certain characters/games.



Yeah but I don't see any characters from grasshopper manufacture inc.'s games in SSBB. Still, it's great to see Masafumi Takada and Jun Fukuda in there as they are amazing.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on June 14, 2007, 10:46:11 pm
Where did you get the idea he can't move on land well? He moves pretty well when his wings burn off during the end of the Prime boss battle.
His legs aren't tiny either. Take a look at this screenshot (I know he looks even more massive there then normal but he is stretching)

He can be bowser sized and if him walking doesn't look right he can just hover slightly above the ground like Mewtwo did when moving.

yeah i guess so but it still seems more practical to me to make him some kind of non-playable character that will SWOOP DOWN AND EAT YOU or some shit. 
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: hobo2 on June 15, 2007, 01:05:46 am
Has anyone seen the latest update? Barrels and crates now change appearance to fit the look of the level you're currently on. Crates slide down slopes now. You can now stand on crates (pikachu confirms), don't know about barrels, though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on June 15, 2007, 03:34:37 pm
Pretty neat. I wonder if Snake will play some part in those appearance changing crates?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Milkman on June 15, 2007, 04:05:14 pm
Woah, the guy who created Ristar is in on this? Will Ristar be in the actual game?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on June 15, 2007, 06:34:15 pm
As far as I know, just the composer (Tomoko Sasaki) is involved, but anything's possible.  I guess Sakurai will have to talk to Akira Nishino, as he was the director at the time.  Since Ristar is actually Sonic Team material, it could be more possible than if it were not.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ray_mkIII on June 15, 2007, 07:34:01 pm
I haven't been caught up with the Smash wagon since they released the first trailer...Seeing all this now is downright orgasmic.  This game will be one for the history books, I can see.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: big ass skelly on June 15, 2007, 08:42:12 pm
Woah, the guy who created Ristar is in on this? Will Ristar be in the actual game?
When I was a very young child in WHSmiths I saw a games magazine that had on the front cover SONIC'S DEAD; RISTAR'S COOL
I remember this made me really sad and angry. Just for this I hope that stupid star stays out of this game. RISTAR'S DEAD NOT SONIC FUCK YOU (sonic's dead :(​)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on June 16, 2007, 07:51:02 am
RISTAR'S DEAD NOT SONIC FUCK YOU (sonic's dead :(​)

Sega's dead.

OK, maybe not. But they're dead to me. :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on June 16, 2007, 07:53:34 am
It's really Sammy's fault, but that's for another topic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on June 16, 2007, 08:44:14 am
Has anyone seen the latest update? Barrels and crates now change appearance to fit the look of the level you're currently on. Crates slide down slopes now. You can now stand on crates (pikachu confirms), don't know about barrels, though.

(https://legacy.gamingw.net/etc/wiimedia.ign.com/wii/image/article/796/796498/super-smash-bros-brawl-20070614080929843.jpeg)   (https://legacy.gamingw.net/etc/wiimedia.ign.com/wii/image/article/796/796498/super-smash-bros-brawl-20070614080929359.jpeg)

Just thought I'd confirm  :)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on June 16, 2007, 11:20:31 am
When I was a very young child in WHSmiths I saw a games magazine that had on the front cover SONIC'S DEAD; RISTAR'S COOL
I remember this made me really sad and angry. Just for this I hope that stupid star stays out of this game. RISTAR'S DEAD NOT SONIC FUCK YOU (sonic's dead :(​)
ristar was actually built to be sega's mascot before sonic's final design was in place

then they decided to make it a hedgehog instead and renamed him sonic

so ristar is like SONIC BETA really. ristar is an awesome game, though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on June 16, 2007, 12:28:26 pm
AUGUST 25 (http://www.smashbros.com/en_us/releasej/k/index.html)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on June 16, 2007, 01:15:55 pm
404 Not Found
I see what you did there  :gwa:​
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on June 16, 2007, 01:47:50 pm
releasej/k

but you clicked it so :gwa:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on June 16, 2007, 05:55:51 pm
(https://legacy.gamingw.net/etc/wiimedia.ign.com/wii/image/article/796/796498/super-smash-bros-brawl-20070614080929843.jpeg)
Awesome. :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on June 16, 2007, 06:00:47 pm
this game needs to come out
like right now
RIGHT NOW
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on June 16, 2007, 06:06:47 pm
releasej/k

but you clicked it so :gwa:

i noticed that before you even pointed it out

way to go me
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on June 16, 2007, 06:13:28 pm
I just want them to announce a new and unexpected character to tide us over for awhile.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on June 17, 2007, 07:09:30 am
They'll probably have the dog from duck hunt or something bullshit and stupid like that...
Like what they did with gayme & watch and the ice climbers.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on June 17, 2007, 12:51:32 pm
i noticed that before you even pointed it out

way to go me
fuck you :(

I just want them to announce a new and unexpected character to tide us over for awhile.
yeah me too. what we know so far is cool, but I'm curious about the new characters (not necessarily third-party ones, but they'd be cool too).

of course it'd be best if it just got released soon.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on June 19, 2007, 01:08:12 pm
(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/characters/images/pikachu/pikachu_070619b-l.jpeg) (https://legacy.gamingw.net/etc/www.smashbros.com/en_us/characters/images/link/link_070618d-l.jpeg)
Some more information has been added to the site about the Smash Balls, it shows off Pikachu's Volt Tackle attack and Link's Triforce Slash, the item will definitely be a welcome addition, hopefully there won't be an unbalance between individual powers though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on June 19, 2007, 01:12:47 pm
It would be more interesting if they didn't show us screenshots of the same shit from the trailer (but with more fancy effects) and revealed some more characters or something.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on June 19, 2007, 01:13:29 pm
(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/characters/images/pikachu/pikachu_070619b-l.jpeg) (https://legacy.gamingw.net/etc/www.smashbros.com/en_us/characters/images/link/link_070618d-l.jpeg)
Some more information has been added to the site about the Smash Balls, it shows off Pikachu's Volt Tackle attack and Link's Triforce Slash, the item will definitely be a welcome addition, hopefully there won't be an unbalance between individual powers though.
this is a moot point, because the item will be banned in competitive play anyway, just like all the other items in the game.

casual play is unbalanced already, so it doesn't matter for that either.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on June 19, 2007, 02:21:38 pm
Can you send me a copy of the game plz so I can judge that for myself? :confused:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on June 19, 2007, 03:17:47 pm
this is a moot point, because the item will be banned in competitive play anyway, just like all the other items in the game.

casual play is unbalanced already, so it doesn't matter for that either.
Seems weird that items would be banned for purposes of balancing, when items probably do a better job of balancing the characters than just about anything else in Smash Brothers.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on June 19, 2007, 04:05:42 pm
Seems weird that items would be banned for purposes of balancing, when items probably do a better job of balancing the characters than just about anything else in Smash Brothers.
it's not because of balancing really. while it gives lower tier characters somewhat of an edge, it's also completely random, and random shit in fighting games is more of a curse than a blessing really. imagine playing street fighter and suddenly losing because your friend's fireball decided it would do 100% damage. or the stage kills you.

that's why ssb/ssbm competitive play is all about playing on flat stages with as little objects native to the level as possible (Final Destination, Kirby's Island, Fountain of Dreams, Battleground and Yoshi's Island are the stages usually kept for that) and no items. though the game IS unbalanced, the tier differences aren't that big either unless you master your character and mindgames in and out (and honestly, only Ken's Falco is at that level of mastering the game).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on June 20, 2007, 09:01:27 am
It would be more interesting if they didn't show us screenshots of the same shit from the trailer (but with more fancy effects) and revealed some more characters or something.
Well we now know a tiny amount about Wario. He's the latest update. But we already knew he was in this, we've seen him in the trailer, and the update doesn't really say much. :/
Still, I like that they chose the WarioWare costume.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on June 20, 2007, 10:42:26 am
Perhaps what they are doing right now is going over all the information we have seen, explaining how all the new characters work and what all the new features are.  Then, once everything from the trailer is out of the way we will see some new stuff.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on June 20, 2007, 08:45:02 pm
Well they've thrown in a few new tidbits of information, but yeah I want to see some full on new characters.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on June 21, 2007, 07:36:40 am
(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/characters/images/fox/fox_070621a-l.jpeg)

As a gimped assface loser Fox player, it's nice to see the reflector come back in what looks to be its' intact form.  Fox's moves are a touchy subject for me, as I'd like to see them come back relatively unchanged.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on June 21, 2007, 09:53:55 am
That could be a self destruct button...
That would also be pretty awesome.

Since I'm a fox player as well I want things to stay unchanged, but hopefully something new will come out of him.

Fox used Selfdestruct.
Fox's attack missed.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DDay on June 21, 2007, 11:31:21 am
they made Fox's gun weaker if you asked me not like i care I don't play him.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on June 21, 2007, 02:14:00 pm
Fox looks like a total stupid faggot now btw. Am I the only one who hates how he looks? I guess I'll get used to it eventually. I don't really play him anyway (I will play Falco though.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on June 21, 2007, 02:49:31 pm
Fox looks like a total stupid faggot now btw. Am I the only one who hates how he looks? I guess I'll get used to it eventually. I don't really play him anyway (I will play Falco though.)

I hate this version of Fox too. SSBM's version was so much better.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Borderline Academic on June 21, 2007, 03:10:18 pm
i like how this site still has engrish.

AH...PIKACHU, FLOATING YES?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on June 22, 2007, 07:54:20 am
Loving the Lylat Cruise stage in the latest update.  Second, third and last pics are mighty nice!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on June 22, 2007, 02:54:44 pm
Quote from: SB Dojo
How are they breathing? And why is there gravity? I suggest that you not worry about it too much.
Haha, this made my morning.  :laugh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kingpin on June 25, 2007, 05:48:04 pm
Well, Zelda's gonna be in Brawl.

I'm gald she's in, although I'm not overly excited like my friend is.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on June 26, 2007, 04:12:08 pm
Wow, love the Zelda mix.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on June 26, 2007, 05:45:48 pm
Same here, only I think an orchestrated version would be better. Also, don't know if this is true, but will all the vocals be in latin?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on June 26, 2007, 07:36:34 pm
The Ocarina of Time Medley sounds awesome!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on June 27, 2007, 12:33:42 pm
The Ocarina of Time Medley sounds awesome!

Yeah. Haven't tried out Wild Arms yet but it has those vibes.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on June 28, 2007, 01:17:16 am
wow, zelda is... h...hot.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Borderline Academic on June 28, 2007, 01:42:24 am
dude this site is so funny.

it's so fucking ENGRISH.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on June 28, 2007, 07:34:31 am
dude this site is so funny.

it's so fucking ENGRISH.
for the most part it seems to read ok

it's just a little... earnest.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on June 28, 2007, 07:46:30 am
OH GOD THE CONTROL SCHEME IS COMPLETELY CONFIGURABLE

Edit:  also racial slur ahoy

(http://www.gamingw.net/pubaccess/40301/racial_slur_ahoy.jpg)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on June 28, 2007, 12:43:41 pm
Maybe Mick Jagger plays SSB.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on June 28, 2007, 07:40:26 pm
i am more inclined to believe it is about irish people thankyouverymuch
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on June 29, 2007, 01:10:27 am
Holy fuck, it's like they are constantly going "you know what would make SSBB EVEN MORE FUCKING RAD? _____________!" and instead of not doing it they do it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on June 29, 2007, 03:50:00 am
The insertion of banana peels will make for a lot of fun, I can imagine a NOTHING BUT BANANAS match hitting every household at least once.

(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/items/images/item04/item04_070627d.jpeg)
EXTREME
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on June 29, 2007, 03:55:23 am
Holy fuck, it's like they are constantly going "you know what would make SSBB EVEN MORE FUCKING RAD? ___MEGAMAN___!" and instead of not doing it they do it.
I wish.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on June 29, 2007, 04:36:46 am
Another thing to note is that these screens are in English, which means that the game must be pretty close to completion.  Given other shit that's gone down regarding this game, I can see it going gold in September.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on June 29, 2007, 04:45:14 am
I'm not so sure of that. There's not a lot of room in those boxes for english names, unless the font shrinks with larger names. I suspect they just allow people playing the Japanese version to put in Romaji names. Character names are generally in the latin alphabet in fighting games anyway, except for special cases.

That said, though, I doubt there's going to be much text to translate in the first place.  I wouldn't be surprised at a simultaneous release in America and Japan. Maybe Europe, too, but it doesn't seem like it's ever a good idea to guess how Europe's going to go with game releases.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on June 29, 2007, 04:49:07 am
Melee's nameboxes had four letters per name.  We could assume differently here, but all the other text is in English too, which makes me hopeful.


This makes me think they are shooting for a (near-)simultaneous release.  Everything is localized.  That's usually a sign of near-gold status.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on June 29, 2007, 07:17:18 am
Fucking ace. They're really pulling out some cleaver new movesets. Wario plays nothing like any of the previous characters so far. This makes me excited to see what comes out of other new characters :)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on July 02, 2007, 08:21:41 am
Today's update brings about the idea of Assist Trophies (http://www.smashbros.com/en_us/items/assist/assist01.html), which apparently serve the purpose of satiating people who wanted to see their favorite characters (who weren't quite brawler material) in the game, like Samurai Goro (http://www.smashbros.com/en_us/items/assist/assist02.html), for instance.

I'd also like to note that since items are able to be turned off, and assist trophies and Smash Balls are items, basically everything new in the trailer is able to be turned off for tournament play.  An amusing, but not very important, read nonetheless.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on July 02, 2007, 09:09:16 am
reskinned pokeballs


But even so, I guess it would be a lot more fun to see STARMAN JR. or maybe LITTLE MAC fly out and start fuckin shit up instead of just a truckload of the new 4th generation pokemons!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on July 02, 2007, 02:14:19 pm
reskinned pokeballs


But even so, I guess it would be a lot more fun to see STARMAN JR. or maybe LITTLE MAC fly out and start fuckin shit up instead of just a truckload of the new 4th generation pokemons!

haha yea this was pretty much my take on it. theyre still pokeballs but with people from the video game universe instead of a bearachu or something.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on July 03, 2007, 04:32:02 am
I instantly though "an alternative for the pokeball" as well.

Honestly, I've been wanting Goro since Melee, so I was pretty disappointed by this. :/
I think he could have made just as good a character as the majority of the cast, but that's just me.

I guess I can still hope for Black Shadow...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on July 03, 2007, 07:01:51 am
Bowser is the new update.
Doesn't tell us all that much, but he IS pretty big.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 03, 2007, 12:15:10 pm
I've been waiting so long for some info on MetaKnight!!!
COME ON!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on July 03, 2007, 02:59:01 pm
Woohoo, at least Bowser still looks badass. He is so much fun to play in Melee, even though it is pretty much impossible to win with him. Whenever he lands a hit, it is just so satisfying.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on July 03, 2007, 03:02:56 pm
This game is just ..building up to be incredible.

Like, honestly. This sounds/looks so awesome.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dyne on July 03, 2007, 03:07:24 pm
Agreed, Esh, I'm thinking about getting a Wii with this being one of the main reasons! It looks very nice!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 03, 2007, 03:31:36 pm
Agreed, Esh, I'm thinking about getting a Wii with this being one of the main reasons! It looks very nice!

I remember when that was everyone's reason about 6 months ago when everyone thought SSBB was going to be one of the first lots of games to come out...
Nintendo was very smart to mention it to begin with because now all of these people own a Wii and are just sitting back and waiting, in the meantime they are buying other games to satisfy them...
Very smart indeed Nintendo.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on July 04, 2007, 04:09:37 am
One week till min-E3 guys.  Rumor has it that is when they announce the date for Brawl, Galaxies, and the new Mario Kart for Wii.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on July 04, 2007, 07:21:45 am
jesus christ

(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/characters/images/bowser/bowser_070704b-l.jpeg)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 04, 2007, 07:34:15 am
giggity giggity gigaty goo
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 04, 2007, 09:51:20 am
Let's just hope they really improve Bowser this time around. He looks fun to play as.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Warlin on July 04, 2007, 11:15:45 am
Who let bowser out again >=\!
Mario isn't doing his job very well, bowser got his hands on some shrooms again.
Brawl sounds fun, not the thing I'm looking forward to after playing RE4 but fun.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 04, 2007, 01:02:45 pm
I just read in a recent IGN article that SSBB will be playable online, I don't know if its been said previously or not but personally I see this as the best news about this game I've heard to date.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on July 04, 2007, 03:01:01 pm
It's been know since the start buddy!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on July 04, 2007, 03:07:00 pm
Yeah online play will be alright I guess. But nothing will ever beat the fun of playing Smash Bros with 3 other people in person, instead of random 13 year olds from TEH INTARWEB.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on July 04, 2007, 08:25:45 pm
I think you need that friend code shit that Nintendo has been pushing.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on July 04, 2007, 08:58:53 pm
I think you need that friend code shit that Nintendo has been pushing.
I hope they use a system like Pokemon Battle Revolution's. I mean the game itself is pretty severely lacking in a lot of ways, but they've done some stuff with the online that needs to be expanded upon and standardized. You can be randomly matched with other people looking for a match, like with a lot of Nintendo WFC titles, but the good part is that you can trade "Friend Cards" (which basically mean Friend Codes, but it also means you can battle computer-controlled teams with that friend's stats from the last time the card was updated) after a battle. If they do that with Smash, I will have NO PROBLEM with using Friend Codes, other than the silliness of making it per-game instead of per-system.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bisse on July 05, 2007, 01:20:41 am
I just read in a recent IGN article that SSBB will be playable online, I don't know if its been said previously or not but personally I see this as the best news about this game I've heard to date.
Dude this is why i've been looking forward to it for a year.

Get with the times, bud!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 05, 2007, 06:43:52 am
My knowledge of SSBB is only what has been added to that site since the re-opening, anything before it AFAIK was unconfirmed...
Also I'm too lazy to research something that I can't play yet.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on July 05, 2007, 12:29:10 pm
Jul. 05 Thu. 2007: Smash Attacks

They don't seem that hard to do, but still, it's cool to hear about them.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on July 05, 2007, 02:44:06 pm
It's interesting to know how exactly they'll get the control scheme working on just the Wii Remote.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 05, 2007, 03:17:53 pm
2 = A
1 = B
A ~ L/R (Dodge, Shield)
B ~ Z (Grab)
I'd assume anyway, they feel like a preferred control for me...


I guess the only thing that can't be implemented that the gamecube controller has, is the smash stick shortcut...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on July 05, 2007, 07:27:33 pm
Today's update basically says, "use the gc remote" because all those other button combinations seem kinda useless/gay.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chaos Emerl on July 05, 2007, 09:46:08 pm
The option's there at least, for those who want to try something new.  Nothing wrong with that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on July 05, 2007, 10:06:02 pm
Today's update basically says, "use the gc remote" because all those other button combinations seem kinda useless/gay.
..You have a choice for a reason.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on July 06, 2007, 07:11:55 am
The new level looks like it's missing some nex-gen polish. Then again, it looks pretty much identical to the Zelda area it's based off of. Meh. >_>
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on July 06, 2007, 07:12:26 am
New stage: Bridge of Eldin from LoZ: TP

looks pretty cool, I enjoyed that game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on July 07, 2007, 05:00:08 am
I like the bridge level, but I wonder how well you will be able to fight once the bridge goes missing, and how long it will take to fix.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 07, 2007, 10:52:14 am
They're focusing on aerial combat so maybe you should be able to jump it. I mean look at how far Mario recovered from in that how to play update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on July 07, 2007, 06:25:16 pm
They're focusing on aerial combat so maybe you should be able to jump it. I mean look at how far Mario recovered from in that how to play update.
rofl, I was wondering if I was the only one who noticed that. I'm wondering if he didn't actually make that jump and they took screenshots several different times to illustrate a point.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Eltee on July 07, 2007, 11:50:37 pm
The levels so far are disappointing, imo. No real cool design levels yet. But the rest of the news are pretty orgasmic to me so far.

Samurai Goroh.. Giga Bowser... mmm
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 09, 2007, 10:13:08 am
Although the information on my beloved Metaknight is tiny on this recent update, I really dig the button holding rapid attack he has...
I know it wasn't an update specifically for him but any minor bits of information on him are fine by me. :)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on July 10, 2007, 09:04:39 am
Just another Assist Trophy character today. For a second I though "holy crap a new playable character", but no luck. Check out who it is, though!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 10, 2007, 10:34:58 am
OH FUCK YES
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on July 10, 2007, 11:57:16 am
I hope they don't use Assist Trophies as an excuse to bombard us with them instead of more character updates, but... They are pretty cool! I got really excited at the Hammer Bros. guy, I think he'd actually be a fun character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Timothy Musclerash on July 10, 2007, 12:30:37 pm
holy shit YES
he was the only reason I played SimCity on the SNES this is fucking awesome
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on July 10, 2007, 04:09:40 pm
Awesome, but we need more playable character updates :(

I suppose when you're doing literally 5 updates a week, you need some filler content in there.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grogrog on July 10, 2007, 07:54:49 pm
Awesome, but we need more playable character updates :(

I suppose when you're doing literally 5 updates a week, you need some filler content in there.

I still find it dissapointing. The reason why I liked it was that they were giving us some good infromation frequently. Now it's kinda meh.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 10, 2007, 08:10:02 pm
Well at least now I can rest easy knowing how the standard combos work now.
</sarcasm>
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on July 10, 2007, 09:00:46 pm
Awesome, but we need more playable character updates :(

I suppose when you're doing literally 5 updates a week, you need some filler content in there.
Especially considering you need to leave enough to surprise the player when he actually gets the game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on July 10, 2007, 11:04:51 pm
I still find it dissapointing. The reason why I liked it was that they were giving us some good infromation frequently. Now it's kinda meh.
They are building up to an announcement of Megaman as a PC.  I can feel it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on July 10, 2007, 11:44:01 pm
You can't really expect them to be releasing the good information on the daily website updates mere days from Nintendo's E3 presentation, can you?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 11, 2007, 07:16:17 pm
Donkey Kong was briefly visible in the E3 footage so he's likely to be officially confirmed soon.

-EDIT-
(https://legacy.gamingw.net/etc/www.smashbros.com/en_uk/characters/images/donkeykong/donkeykong.jpeg)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sludgelord on July 11, 2007, 08:12:59 pm
(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/items/assist/images/assist03/assist03_070710a.jpeg)

Man, I was so pumped after seeing this guy. I thought he was an actual controllable character but it looks like he isn't. If he was, I would use absolutely nobody else.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 12, 2007, 12:12:28 am
I like that they're bringing bumpers back, those things were so much fun in the old game, despite the minimal amount of damage they did...
I hope to hear a lot of chnk chnk chnk chnk when I play this game...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on July 12, 2007, 01:11:33 am
I wish they included Simon, Trevor, Richter, Julius, Alucard or some other Castlevania character that has appeared on a Nintendo console. *Sigh*

If they DO, though, it'll most probably be Simon, and if it will be Simon (that is, if they make the desicion to include him) I hope they have him in his Chronicles outfit. He looks so cool in that.

EDIT: Also maybe a Castlevania themed level with the theme of the character decided playing in it...that, along with what I said above, would make me have orgasm.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sapsuker on July 12, 2007, 01:25:07 am
They should have both Simon and Alucard. And Dracula.

And then they could have a Castlevania level where you fight Dracula as a boss in adventure mode.

But I doubt it'll happen. ;(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on July 12, 2007, 01:30:38 am
They should have both Simon and Alucard. And Dracula.

And then they could have a Castlevania level where you fight Dracula as a boss in adventure mode.

But I doubt it'll happen. ;(

Holy fuck that would be INCREDIBLE. And if they included original music (Dance of Illusions, Theme of Simon etc.) and original voices (from SotN for the father and son) it would be even better.

But yeah, I doubt it as well.

EDIT:
Quote from: ' SSBB Dojo
Well' date=' I guess Super Smash Bros. Brawl is the kind of game where anyone can show up and anything can happen![/quote']

Ah man, I wish this was true for Castlevania as well!

And if they actually do include the stuff I want about Castlevania, then I WILL buy a WII just for that. Of course, I could always buy a GC version, but WII is better so...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on July 12, 2007, 05:22:43 am
It would be pretty great if some Castlevania characters like Simon or Alucard were playable, yeah. :|

Plus whoo! December 3rd. Joy of joys.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on July 12, 2007, 07:34:08 am
New fifteen-second gameplay video.  Not much, but I'm really glad they decided to give it a release date (please don't be indian givers, Nintendo.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on July 12, 2007, 09:05:46 am
Ffff, I want a release date for us lowly southerners. Well, at least we know SOMETHING about the release. The video is kind of cool, and now we no about Donkey Kong too--I almost missed that update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on July 12, 2007, 12:07:23 pm
Yeah, me too. I'm a little disappointed; I was hoping for a fall release so there wouldn't be a Christmas craze and such. Oh well. The video's great, though!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on July 13, 2007, 02:06:21 am
This is actually the first Smash game to make me excited about it. I'm really wanting to play it NOW. But that excitment (and desire to play it) will be quadrupled if my wishes come true!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 13, 2007, 07:21:03 am
Haha, latest update...
The new level is pretty lame but man, how many of us will be playing this game on Saturday at 8pm? :P
They're focusing more on level effects instead of focusing on the actual shape of the level itself which is a bit of a let-down...

Like, Fox's Ship from N64 and Hyrule from Melee were awesome levels because of how well they were designed, but now most of the levels we are seeing are just flat platforms with floating flat platforms...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on July 13, 2007, 11:36:28 am
I agree. Most stages aren't part of the scenery like in Melee. These stages are just platforms against the background.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on July 13, 2007, 09:04:19 pm
Anyhoo, apparently Mr. Miyamoto has stated that there will be one or two more third-party characters, excluding Snake. Now this really really excites me. I hope there will be two more third-party characters, and one of them a Cv character.

And, this is really stupid but, I just saw the E3 trailer today and I must say I am even more impressed than before! That part where Snake (or Snakkue) came out of the cardboard box while the MGS theme played pumped me so fucking much, I had an orgasm. SHOWTIME.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on July 16, 2007, 10:48:16 am
New song

Quote
And the word "armada" refers to a large fleet of ships, of course. Though I always chuckle when I hear it because it sounds like my colleague’s name, Mr. Amada.

what
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on July 16, 2007, 03:32:50 pm
Song's good, I like the Melee arrangement better though (much more epic).

Also, for awhile now I've been hoping that Brawl would include revamped versions of all the stages in the previous games (Melee included a few stages from the first game, but they weren't revamped). It'd be so cool if they did that!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on July 16, 2007, 03:49:05 pm
Song's good, I like the Melee arrangement better though (much more epic).

Also, for awhile now I've been hoping that Brawl would include revamped versions of all the stages in the previous games (Melee included a few stages from the first game, but they weren't revamped). It'd be so cool if they did that!
God, this would make me so fucking happy. The Wii discs have the space to do it too.  :ninja:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 17, 2007, 04:54:09 pm
(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/items/mball/images/mball03/mball03_070717d-l.jpeg)

Deoxys?
Psh, old...

Also that image is sooooo Independence Day
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on July 18, 2007, 12:21:24 am
God, this would make me so fucking happy. The Wii discs have the space to do it too.  :ninja:
Yeah, imagine if there was a "MELEE MODE" where you could play on all of the old stages from the rest of the games. :gwa: :incred:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Montai on July 18, 2007, 04:14:29 am
That would rock. Will this game use Wiiconnect24 in any way?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on July 18, 2007, 04:48:20 am
Yeah, imagine if there was a "MELEE MODE" where you could play on all of the old stages from the rest of the games. :gwa: :incred:
I say, old bean! I must express my astonishment of your claim! Is this fact, or a clever ruse? (http://img404.imageshack.us/img404/6278/orlyez6.png)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on July 18, 2007, 07:26:26 am
Today's update features Samus's Final Smash. Intense! After using it, her armor will fall off and she'll become Zero Suit Samus.

Kind of cool, but I'm hoping that there is a way to use Zero Suit without having to Final Smash.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on July 18, 2007, 08:40:56 am
Kind of cool, but I'm hoping that there is a way to use Zero Suit without having to Final Smash.

My thoughts exactly.  I was hoping it would have been a Zelda/Sheik situation.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on July 18, 2007, 09:24:49 am
hey wowow are they telling us that Zero Suit Samus is just a mode you go into from regular Samus

f
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 18, 2007, 10:22:11 am
Well that's quite possibly the worst decision so far, considering you require a rare smash orb to transform, have to get it before everyone else and are stuck as ZSS until presumably your next life. What was wrong with a separate character does everthing need to be gimmicky now?
This now means that people who wanted to play as power suit Samus must now miss out on Smash Orbs. And people who want to play as ZSS must play an item match and hope they get a smash orb. So I guess I won't be using Samus anymore.  -_-
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 18, 2007, 10:55:41 am
Slow down speculators...
I'd safely assume that they are still split as 2 selectable characters in the menu (similar to Link and Young Link you could say)...
Though the original trailer where ZSS is first introduced shows that exact process of 'transformation' so if there is any hope of separate selection, it doesn't look too promising.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on July 18, 2007, 11:57:22 am
It's possible that Zero Suit Samus's Final Smash has her gaining the power suit.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on July 18, 2007, 12:22:35 pm
It's possible that Zero Suit Samus's Final Smash has her gaining the power suit.
oh that'd be kind of cool actually
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on July 18, 2007, 04:20:01 pm
My thoughts exactly.  I was hoping it would have been a Zelda/Sheik situation.

I really hope not personally.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on July 18, 2007, 04:25:08 pm
My thoughts exactly.  I was hoping it would have been a Zelda/Sheik situation.
Speaking of Sheik there is no mention of her/him on the Zelda page. If they take Sheik out then THERE WILL BE HELL TO PAY  :argh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sapsuker on July 18, 2007, 10:59:29 pm
Considering it is the Twilight Princess Zelda...

...Was Sheik in Twilight Princess? I'm not too far in the game actually.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 18, 2007, 11:32:23 pm
It's possible that Zero Suit Samus's Final Smash has her gaining the power suit.
That really defeats the point of the transformation and requires 2 smash orbs...
One way or another Samus's final smash is disappointing to those who wanted to play as Samus/Zero Suit Samus seperately.

Considering it is the Twilight Princess Zelda...

...Was Sheik in Twilight Princess? I'm not too far in the game actually.
I personally don't think Twilight Princess Zelda will turn into Shiek since it doesn't really make sense but it would be stupid to take her out (and force samus to transform using a final smash  -_-)

If you really want to know:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on July 18, 2007, 11:36:51 pm
Severus I really don't see how that is a spoiler at all.

But anyway Sheik was one of the best characters (gameplay-wise) so unless like Zero-Suit plays like her (which I could actually imagine) THERE WILL BE HELL TO PAY :argh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on July 19, 2007, 07:10:20 am
Looks like Zero Suit Samus is NOT a new character, guys. Unless I missed something in today's update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on July 19, 2007, 07:49:47 am
So I was reading some threads on Smash Boards, and some of the members brought up a really neat idea that I think would fix the whole Zero Suit Samus issue. Just an idea, but what if we'll be able to select Zero Suit just by holding the A button (or whatever) before starting a match? This is probably the best path for Nintendo to take. Besides, after thinking it over, I've concluded that they'd have to be pretty stupid to stick entirely to the oh so unpopular Final Smash plan.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 19, 2007, 09:35:48 am
Severus I really don't see how that is a spoiler at all.

But anyway Sheik was one of the best characters (gameplay-wise) so unless like Zero-Suit plays like her (which I could actually imagine) THERE WILL BE HELL TO PAY :argh:
It's a minor spoiler at best, but better safe than sorry.
So I was reading some threads on Smash Boards, and some of the members brought up a really neat idea that I think would fix the whole Zero Suit Samus issue. Just an idea, but what if we'll be able to select Zero Suit just by holding the A button (or whatever) before starting a match? This is probably the best path for Nintendo to take. Besides, after thinking it over, I've concluded that they'd have to be pretty stupid to stick entirely to the oh so unpopular Final Smash plan.
I'm hoping for an alternative method of using ZSS for example that or as a separate character but that idea seems to be out the window at this stage,
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on July 19, 2007, 12:45:47 pm
Yeah, today's update gave us nothing new, and only further upset me that ZSS will only be available after a Final Smash.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DarkPriest on July 19, 2007, 03:03:58 pm
You guys really get riled up over the tiniest details, don't you?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on July 19, 2007, 05:12:42 pm
It's not that small of a detail, actually.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DDay on July 20, 2007, 09:04:11 am
on the new update almost all was old stuff from the opening movie trailer excepts the last pic what the hell is it.

Edit: And there is hidden text to

In this world, trophies fight.


They know nothing but fighting. Fighting is the sole reason for their existence.


Being turned back into a trophy, being unable to fight, is much like death.



Those are the rules of this world.



But...



When someone...or something...breaks those rules, the world will pay a terrible price...

(insert pic I never seen before)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on July 20, 2007, 10:01:04 am
It's not that small of a detail, actually.
Well, if there's no ZS Samus, then it's not like we lost a character, since she was never one in previous games. And with so many other cool things announced, I really don't care about it turning out differently to what we'd thought.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on July 20, 2007, 02:01:35 pm
Right, but it completely changes gameplay for Samus. Also what's in the last screen?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on July 21, 2007, 01:57:03 am
Right, but it completely changes gameplay for Samus. Also what's in the last screen?

I just want to play as Samus and have no interest in using Zero Suit. I mean maybe once to try it out, but Samus is my homegirl and I couldn't see using anyone who didn't have thousands of projectiles to shoot at people.

If Zero Suit Samus was a seperate character that'd be cool.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chaos Emerl on July 21, 2007, 11:15:45 pm
You people do realize that the Smash Orb is a really rare item that shows up once a match, and can most likely be turned off, right?  Samus doesn't turn into Zero Suit unless you get that smash orb and then activate your final smash.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on July 22, 2007, 12:00:24 am
Here's a question, though: If you don't want the game to change much from SSBM, why not just stick to SSBM? I mean if you're going to throw out new additions anyway, why bother buying the game?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WarV on July 22, 2007, 12:04:20 am
I don't know why people have problems with the smash orb. It looks pretty cool and its not like you can't win if you didn't get it in a match.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on July 22, 2007, 12:06:20 am
The problem is that they completely destroyed the chance for 99% of the players to use a character (who sounds like it would be my favorite play style).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 22, 2007, 12:25:33 am
You people do realize that the Smash Orb is a really rare item that shows up once a match, and can most likely be turned off, right?  Samus doesn't turn into Zero Suit unless you get that smash orb and then activate your final smash.
If you're talking about what I think you're talking about then I believe he was talking about using final smashes/smashorbs once per smash orb not once per match. Normally I'd point out that would be the sensible option but after this week...

I don't know why people have problems with the smash orb. It looks pretty cool and its not like you can't win if you didn't get it in a match.
Most people only have a problem with the Samus/ZZS samus Final smash which just plain sucks, people who wanted to play as Samus only (big hint was selecting it at the character selection screen sakurai) are now at a disadvantage in that they can't use a smash orb (unless they are good with two characters). Don't pick up the smash orb? Sure, except that allows your opponents to pick it up and use it on you which isn't really a good idea.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on July 22, 2007, 01:10:58 am
Most people only have a problem with the Samus/ZZS samus Final smash which just plain sucks, people who wanted to play as Samus only (big hint was selecting it at the character selection screen sakurai) are now at a disadvantage in that they can't use a smash orb (unless they are good with two characters). Don't pick up the smash orb? Sure, except that allows your opponents to pick it up and use it on you which isn't really a good idea.
Also the people who only wanted to use Zero Suit Samus (but that is probably me only).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 22, 2007, 01:15:25 am
Also the people who only wanted to use Zero Suit Samus (but that is probably me only).
Yeah, I intend to use her once or twice but I'll probably stick with regular Samus.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chaos Emerl on July 22, 2007, 01:19:15 am
They might pull a Shiek and let you hold A before a match to start off with ZSS.  But I'm pretty sure she's a downgrade from Samus.  As in not exactly someone you'd want to use, other than for her looks or her speed.  Or if she has a neat moveset, maybe.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on July 22, 2007, 01:27:07 am
As in not exactly someone you'd want to use, other than for her looks or her speed.  Or if she has a neat moveset, maybe.
That's what people thought of Sheik and then WOAH TOP TIER. But yea it is more likely to be a downgrade if she becomes usable after the final smash.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 22, 2007, 07:23:57 am
You should just be able to remove your suit similarly to how you transform into sheik, and of course from there you should be able to pick the pieces up and throw them, or pick the blaster up and use it similarly to that ray gun they introduced to Melee.

EDIT: Rumble falls looks pretty good, my favourite level so far in terms of graphics, but let's hope it's better than that ice climbers level.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 24, 2007, 10:36:23 am
Yoshi has finally been confirmed:
 
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on July 24, 2007, 12:03:07 pm
And finally his egg throw move will actually help us.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WarV on July 24, 2007, 09:31:49 pm
I think that rumor about them brining back most of the old character is correct.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on July 25, 2007, 01:38:47 am
I think that rumor about them brining back most of the old character is correct.

I hope (and think) that they will bring back Ganondorf. But instead of him being slow, they should actually make him somewhat fast. After all, he hasn't been "slow" since Ocarina of Time. In Wind Waker and Twilight Princess we have seen a large man with quick reflexes and speed - they should seriously take this into consideration.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on July 25, 2007, 02:51:25 am
If they DO bring back Ganondorf (I hope they will cause he's got potential to be awesome), he better not be a more-or-less copy of Captain Falcon. That was one big problem I had with Melee... They should definitely either drastically change or get rid of Falco, Ganondorf, Young Link, Pichu, Dr. Mario, and Roy/Marth. I mean, most of them are carbon copies except a few slight differences like blaster strength, speed, slight differences in damage and attacks, etc. I think they should keep Falco or replace him with Wolf or something, because they need another character from the Star Fox series (also Metroid), but... Seriously. This better not be the case in Brawl. I remember I loved the original because everyone was completely different and original.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on July 25, 2007, 03:02:04 am
I agree completely with both Cheesy Doritos and Liman. Ganondorf should definitely get an overhaul - there's just no excuse. We've seen 2 games since Melee which show off what Ganondorf is like in combat (I'm surprised none of his Ocarina moves showed up in Melee actually). Pichu should either be replaced with Raichu or made better, because he absolutely sucks - he's probably the least played character next to G&W. Dr. Mario... well, I'd actually prefer if they left him out of Brawl. There's not much else they can really do to him besides a clone so yeah. Falco is decent, but he should be better differentiated. Young Link should be removed or replaced with a realistic version of WW Link.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on July 25, 2007, 01:07:31 pm
Ganondorf's final smash being a temporary transformation into Ganon like Bowser/Giga Bowser would also be great but I don't want it going the way of Samus/ZSS
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on July 25, 2007, 01:43:55 pm
Also I hope they use Ganondorf's sword this time, it'd be much better!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DDay on July 26, 2007, 10:06:46 am
this update is nice it about Footstool jumps like Mario shit and it like and extra jump and can be done in mid air sending your enemy downwards.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on July 26, 2007, 12:54:26 pm
It reminds me of Mr. Blocko, how you can jump on other people. I know there'll be a couple dicks who will just keep jumping on you... Someone's losing a friendship over this!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on July 26, 2007, 08:28:05 pm
They've ruined Fox (and Falco I guess)! One of the reasons they are top tire is because they can "shine" enemies once they've been flown away from the map with their down+B move and instantly jump back to safety. Now every character can essentially do this by footstool jumping.

Oh well, all for the sake of balance I guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on July 27, 2007, 02:11:08 am
I hope they get Ganondorf in there. >​ AND Ness...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Warped655 on July 27, 2007, 03:01:20 am
off-topic-ish:
I know its been mentioned already,GENO would be a fucking awesome character for brawl. I'm currently playing through Super Mario RPG for the first time, and it is pretty good... for such a old game, considering I'm not much of an RPG lover, or even that huge of a Mario fan, nor do I get any nostalgic feelings for the game. It's just a plain GOOD game. I sorta hope even more that they make a true sequel of SMRPG with him in it though, since the original seems so short. I've only been playing it for total of about 2-3 hours and already have 4 of the star pieces (out of 7). I think I'm gunna be sad when this game ends for me.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on July 27, 2007, 07:48:50 am
Jesus Christ, I am getting fucking sick of seeing ASSIST TROPHY characters.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DarkPriest on July 27, 2007, 09:06:46 am
He’s... He’s strong. He’s been doing some extreme training, I think.

Christophomicus, you must realise that they are going to have to do more than 80 more updates. If they give away all the cool stuff right away you'll in for a lot of disappointment after that.

Also, they have done about 45 updates of which 3 have been assist trophy characters. That's not such a bad ratio, don't you think?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on July 27, 2007, 11:06:20 am
I suppose that's true, yeah, it just seemed like a lot more. I dunno, I guess it would just be nice if we saw something HOLY SHIT worthy, like, we've seen a bunch of stuff that's "ooh" and some "gr8", but nothing that's really been like YEAH BABY.

...I dunno.
I'm just talking crap again I guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on July 31, 2007, 07:34:53 am
Three Words:

All Pitfall Match.

Goddamn, this game is getting me excited.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Acid on July 31, 2007, 08:29:46 am
sexually
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on July 31, 2007, 06:46:37 pm
Goddamn, this game is getting me excited.

Yep, same here.

Anyway, I agree that Ganondorf should be included, in either his Ocarina form or his Twilight Princess form. Also, about that YEAH BABY and HOLY SHIT worthy thing that Christophomicus mentioned...I have something in mind which would make me say that...yeah...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on July 31, 2007, 09:52:02 pm
Ganondorf needs his sword from Wind Waker, whatever form they go with for him.

And yeah, they update Daily. I don't mind four mediocre updates and a good one each week....which has been more or less how they've averaged out.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 01, 2007, 10:12:46 am
A newcomer, Ike from Fire Emblem. I know this will make a lot of people happy.
(http://www.smashbros.com/en_uk/characters/images/ike/ike_070801a-l.jpg)

Also it seems his translators screwed up in a few places in that section. </grammar nazi>
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 01, 2007, 10:16:43 am
Finaly a new character!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on August 01, 2007, 10:31:17 am
God DAMN that is badass! And shit, that is a nice looking screenshot. I can't wait to see this game in action.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 01, 2007, 10:34:29 am
IKE!

YES

FUCK YOU ROY YOU SUCK.

<333333333333333333333
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 01, 2007, 10:46:44 am
That is pretty damn awesome. I'm not really a BoF fan, but it's a nice choice.

But the whole pitfall idea smells of bugs.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 01, 2007, 11:06:49 am
BoF?

Its FE.

<_<
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: RevLemming on August 01, 2007, 11:19:40 am
For the people who were talking about Ridley back on page two.
I seem to recall the rumors stemming from this tiny and vauge screenshot, which appeared on YTMND.com amid a buzz of excitement and hype. Be aware that this is fake. Zero Suit Samus does not appear in the character list. Go ahead and browse for yourself.

(https://legacy.gamingw.net/etc/content.ytmnd.com/content/e/8/9/e89eb3511432f446233568f988e48d08.jpeg)

I'm probably buying a Wii just for this game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on August 01, 2007, 02:10:39 pm
Finally, a new character announcement. I don't know who Ike is, but I wonder if he will replace Roy and Marth in the game, or if we'll see either of them again. Probably not!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 01, 2007, 02:36:15 pm
People keep saying he'll replace Roy and Marth, but Roy is prolly not coming back anyways (worse than Marth in every way) and Ike uses a two handed sword in one hand so he is slower but stronger.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 01, 2007, 02:41:00 pm
BoF?

Its FE.

<_<
:shh: I was testing you.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ræn on August 01, 2007, 03:25:12 pm
Awesome, a new character. And he seems to be the equivalent of Roy, which gets me excited, as Roy was my favorite character in Melee.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on August 01, 2007, 04:54:09 pm
Awesome, a new character. And he seems to be the equivalent of Roy, which gets me excited, as Roy was my favorite character in Melee.
Roy was worse than Marth in every way possible. Its like choosing Pichu (worst character in the game) over Pikachu (still pretty bad, but playable), except that Marth is god tier and Roy is like lower-mid, which is an even bigger difference.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 01, 2007, 05:14:28 pm
Why (when loading up my live bookmark), did the word 'Ike' make me first think of Kyle's little brother from Southpark?
And why did I suddenly get an image of 'kick the baby' go through my head?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ræn on August 01, 2007, 05:45:37 pm
Roy was worse than Marth in every way possible. Its like choosing Pichu (worst character in the game) over Pikachu (still pretty bad, but playable), except that Marth is god tier and Roy is like lower-mid, which is an even bigger difference.
It all depends on who is playing. With Roy, I always win, at least against friends(I don't play tournaments). But with Marth, I hardly even win. I suck as quick characters, and that is what Marth is. Roy, on the other hand, is slower, but much more powerful. I'm better at that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on August 01, 2007, 06:22:56 pm
Besides using Marth is easy. Just forward smash.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on August 01, 2007, 07:29:17 pm
This is awesome, I had no idea someone like this would come.

lol breath of fire

But seriously it's nice to see another sword user. I sure hope Marth/Roy will be returning. Or maybe it'd be nice if both could come back with different movesets from one another? I don't know.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on August 01, 2007, 08:24:01 pm
Ughh, when are they gonna show Ganondorf, Captain Falcon and Ness. T_T I hope they have Dr. Mario again too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 01, 2007, 09:19:53 pm
I wish they'd actually get around to a Snake/Meta Knight profile so it's out of the way.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 01, 2007, 10:48:32 pm
Same here. And they should show us the rest of Pit's moves.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on August 02, 2007, 04:00:28 am
Marth was my character of choice in Melee, so it's nice to know the adapting to Brawl will go over nicely.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 02, 2007, 04:08:56 am
"It all depends on who is playing. With Roy, I always win, at least against friends(I don't play tournaments). But with Marth, I hardly even win. I suck as quick characters, and that is what Marth is. Roy, on the other hand, is slower, but much more powerful. I'm better at that. "

No, tiers dont change on who is playing, Marth is still better than Roy in every way even when you play, you just don't know how to use Marth.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on August 02, 2007, 09:27:01 am
"It all depends on who is playing. With Roy, I always win, at least against friends(I don't play tournaments). But with Marth, I hardly even win. I suck as quick characters, and that is what Marth is. Roy, on the other hand, is slower, but much more powerful. I'm better at that. "

No, tiers dont change on who is playing, Marth is still better than Roy in every way even when you play, you just don't know how to use Marth.

Tiers don't change, but if you (or someone) is REALLY bad as Marth (or any high tier character), you can still lose to Roy (Or any low tier character).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 02, 2007, 09:56:08 am
Of course?

EDIT: And even if you are good at a top tier guy you can still lose to a lower tier guy if they have an advantage over you!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 02, 2007, 11:09:59 am
Hmm. The BoF castle looks pretty cool. :sly:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 02, 2007, 12:03:54 pm
Quote
It’s an enemy castle in the midst of battle – but it’s not set in a particular castle, nor is it from a particular game in the series..
That line sure will but to rest the numerous theories about which game it was from and who was in now (based on the flags and stuff)

It seems a lot of the stages revealed change in some way now, for better or for worse.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on August 02, 2007, 12:28:09 pm
:ninja:
I see what whoever that was before who said that most of the stages in this game are just floating platforms means now. I mean they could have made this stage be the actual castle wall but instead they decided to put you out on platforms in the middle of nowhere. I'm liking the inside of the castle area though

Also even though it has nothing to do with FE I'd laugh my ass off if the underground turns out to be an area based off of the underground from Super Mario Bros 1.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 02, 2007, 01:49:34 pm
When I saw the inside of the castle in the trailer, I thought it was a Kid Icarus stage...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WarV on August 03, 2007, 03:44:23 am
So it looks like Marth is being replaced by this Ike.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on August 03, 2007, 03:53:21 am
I think it's a little early to say that Marth's definitely not in it, but I suspect you're right. It'd be tough to have more than one Lord class character that didn't have the same moves, and they wanted to not have Clone characters.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on August 03, 2007, 07:35:41 am
Ooh, Adventure Mode is finally revealed!


...I bet it's mostly the same as Melee's.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on August 03, 2007, 07:46:33 am
The adventure mode is AWESOME! I'm totally dumb-founded. I can't wait to see the reactions of characters to each other (in the FMVs), especially Snake.

This game is gonna rock. So fucking much.

EDIT: Might I add that like some other guy who said in this topic, Brawl is my one and only reason for buying a Wii. When seeing Brawl I made the serious decision to buy it as fast as I can. 'Course there are some other neat games I'd like to buy for it, but Brawl is just...amazing...I hope I don't jinx it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on August 03, 2007, 07:56:57 am
Adventure Mode looks incredible. I am so excited. Like Nightmare I like to see how various characters react to the others in cutscenes and dialogue. That interests me. I also wonder if depending on which character you choose, you see a different story. For instance, using a bad guy may give you a different prespective? Perhaps you fight Mario and Kirby?

Basically Peach is revealed as of now.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 03, 2007, 08:02:14 am
The movie was pretty tight.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 03, 2007, 08:58:36 am
YES! I've always wanted this! And I hope that each character has their own different story and cutscenes.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 03, 2007, 03:47:41 pm
"The Adventure mode also emphasizes character development. You’ll see many famous characters persevering under the weight of their personal histories, shouldering their unique burdens... It’s really something you won’t see anywhere else."

Well, personally that's good enough for me

EDIT:
(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/gamemode/modea/images/modea02/modea02_070803l-l.jpeg)
Also tell me who/what that is at the front of the screenshot, if someone recognises it as a different character to the ones we've already seen then it'd be good to know... yesh?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 03, 2007, 04:13:04 pm
Thats probably Palutena, Goddess of Life from Kid Icarus.

Just a guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 03, 2007, 04:21:38 pm
Looks like Single player will be a lot more fun.
What's going on in the monitors in this screen (left hand side)? Looks like Snake is strangling someone (Gray Fox?)

(http://www.smashbros.com/en_uk/gamemode/modea/images/modea02/modea02_070803j-l.jpg)
You may have to zoom in though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 03, 2007, 05:05:30 pm
(http://content.ytmnd.com/content/2/b/0/2b0b82e7a00378960e3c35474e9cb119.jpg)
ZOMG!!!!!

Why didn't I see it before???

EDIT: Yep its Palutena, Goddess of Life from Kid Icarus. Confirm'd.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 03, 2007, 05:08:58 pm
OH MY GOD!! Sonic's going to be in this game one way or another.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on August 03, 2007, 05:15:58 pm
Man, that's a cool and sneaky way to "confirm" Sonic. I really hope this isn't just an easter egg and Nintendo's way to say "hey, we added sonic.. one way or another". Judging from Mario's partnership with Sonic in the Olympics game, it was fairly obvious that he would end up in Smash Bros.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on August 03, 2007, 05:17:29 pm
Thats really not very much of a suprise after the joint Mario/Sonic Olympics game.

Edit: dammit liman.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 03, 2007, 05:27:48 pm
BTW guys the image is fake apparentally according to some dudes on GF, but I dont know if that is true or not.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on August 03, 2007, 05:36:59 pm
Oh, yea it is. After looking closely at the screen Severus posted they are quite obviously different.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 03, 2007, 05:40:15 pm
Just spoted the difference. I really hoped it was true...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 03, 2007, 05:44:42 pm
Damn I really can't tell they both look the same but I'm too lazy to zoom in on the first one either or really check it out.

I still say Sonic will be in it tho.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 03, 2007, 05:46:28 pm
It's fake. Here's what really happens when you do that:

Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on August 03, 2007, 10:35:34 pm
Some crazy retards I know think that Sonic should not be included because "it will ruin the game". Pssht. Yeah right.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 04, 2007, 04:39:04 am
Also, it is becoming increasingly obvious to me that an Action Replay is a must for this game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on August 04, 2007, 06:49:41 am
Also, it is becoming increasingly obvious to me that an Action Replay is a must for this game.

Why?  Don't feel like unlocking everyone?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 04, 2007, 08:04:13 am
Brawl would probably be the only game I WOULDN'T like to AR, I remember the satisfaction I felt when I unlocked everything in Melee, now that there's more than before all it means for me is MORE satisfaction.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 04, 2007, 11:00:39 am
I only ever AR'd Melee to play as non playable characters like Giga Bowser or Master Hand or just to play around in the debug menu. Presumably we'd be able to do the same in Brawl.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 04, 2007, 03:26:28 pm
I only ever AR'd Melee to play as non playable characters like Giga Bowser or Master Hand or just to play around in the debug menu. Presumably we'd be able to do the same in Brawl.
Exactly. It looks like there's a ton of possibilities you could utilize if you had an AR and had access to the debug menu. This new adventure mode appears to have tons of levels and tons of strange characters.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on August 04, 2007, 03:27:34 pm
I hope they don't use Master Hand again as the final boss... can they at least try and come up with something new this time...?

I wonder if they can drink some Sobe Dragon.  :gwa: Sorry, bad joke!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 04, 2007, 04:53:12 pm
Master Hand is as much a part of nintendo as any of the other characters, he was so awesome in Mario Paint, by far the best character.
I think if they gave him a different moveset, or maybe a bit more of a personality (not as weird as crazy hand though), he'll be better.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grunthor on August 05, 2007, 10:42:44 pm
I hope (and think) that they will bring back Ganondorf. But instead of him being slow, they should actually make him somewhat fast. After all, he hasn't been "slow" since Ocarina of Time. In Wind Waker and Twilight Princess we have seen a large man with quick reflexes and speed - they should seriously take this into consideration.

It looks like Sheik and Ganondorf are pretty much confirmed.  I just wonder what version of Ganondorf we'll get in this game.

Eiji Aonuma interview. (http://www.gameinformer.com/News/Story/200708/N07.0802.1741.54921.htm)

Quote from: Gameinformer.com
GI: Have you been consulted at all for the usage of Link or Sheik or Ganondorf for Smash Bros. Brawl?

Aonuma: I’ve been working with Sakurai for a very long time with this new Smash Bros., because the Wii came out and when discussion for a new Smash Bros. took place nobody could think of anyone other than Sakurai working on it. He was kind of the default, and I was very happy to hear that he would be working on it. Actually, my designers did work on the designs for Sheik and Link and Ganondorf. So they submitted the initial designs, and so it would fit in the Smash Bros. Brawl environment, they’ve had to tweak some of the designs. But Sakurai has brought those altered designs to NCL. We’re working very closely with the team of Smash Bros. Brawl to make sure the characters look their best.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on August 05, 2007, 10:45:45 pm
Quote
It looks like Sheik and Ganondorf are pretty much confirmed.  I just wonder what version of Ganondorf we'll get in this game.

Woooooot!!!! *ahem* Anyway, yeah, it might be the Twilight Princess one, because since they used Zelda and Link from TP... I don't see why not...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on August 06, 2007, 12:20:49 am
I wonder if this means Sheik will be a fully separate character from Zelda now, then?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 06, 2007, 04:11:02 am
God, I hope so. It was pretty annoying fighting Sheik and Zelda, and when I was either of them, turning into the other accidentally.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on August 06, 2007, 04:17:37 am
God, I hope so. It was pretty annoying fighting Sheik and Zelda, and when I was either of them, turning into the other accidentally.
That is pretty hard to do. I mean 99% of Sheik's B moves are useless.

Also I wonder what Sheik will look like this time around, because according to the interview some design changes have been made.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on August 06, 2007, 05:17:28 am
That is pretty hard to do. I mean 99% of Sheik's B moves are useless.

Also I wonder what Sheik will look like this time around, because according to the interview some design changes have been made.
storing kunais >>>> you ok

only thing i wish is they keep the 84% dsmash for peach in this game too, then i don't have to learn a new character
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on August 06, 2007, 09:32:12 am
Woooooot!!!! *ahem* Anyway, yeah, it might be the Twilight Princess one, because since they used Zelda and Link from TP... I don't see why not...

Yeah I was thinking the same. I bet 99% that Ganondorf will have his TP design...at least that's what I hope since it would be kinda weird to give him his Ocarina or Wind Waker design, but maybe it's an entirely new design?

Also WOOOOOOOOOOOOOOOOOOOTX1000000 (I expressed my happiness).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 06, 2007, 12:26:55 pm
Smoke balls! This looks like a really awesome item, in my opinion. Especially the different colors, and the fact that you can carry them around. Those could make for some wacky fights.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 06, 2007, 12:53:32 pm
The only problem with that (and the Nintendog Assist Trophy) is that they presumably don't work on computer players.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on August 06, 2007, 01:09:56 pm
Also I wonder what Sheik will look like this time around, because according to the interview some design changes have been made.

I assume more details on Sheik's costume. Maybe darker. Both Link and Zelda are based on TP after all (and that game had a darker tone) so I bet they will try to make Sheik look like "he" was in that game as well.

While it's pretty much confirmed about Ganondorf, I won't jump around in joy until I actually see a screenshot!  :happy:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 06, 2007, 02:43:05 pm
The only problem with that (and the Nintendog Assist Trophy) is that they presumably don't work on computer players.

I'm sure the Nintendo people won't give the computers that advantage. They'll probably add something so that the computers move around more randomly, or something like that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on August 06, 2007, 02:47:02 pm
The only problem with that (and the Nintendog Assist Trophy) is that they presumably don't work on computer players.
the ai in ssb is functionally retarded anyway, so why would it matter?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on August 06, 2007, 09:22:00 pm
storing kunais >>>> you ok
Thats why I said 99% and not 100%.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 07, 2007, 05:40:19 am
Ugh I am hoping and praying to non-existant Nintendo dieties that Mr. Saturn is NOT in this game as an item.

Many a frustration I have encountered in SSBM was due to that tan little annoying fucker on Ness's adventure mode level.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 07, 2007, 01:44:23 pm
These moves are pretty cool. His Up-B seems to be a Kirby-esque move, but he doesn't get 'hit.' This is pretty cool but a huge advantage actually. If they do the same thing for Bowsers Down-B, assuming it's not changed, that'll make it a lot easier to use. And his B looks pretty cool too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Montai on August 08, 2007, 05:36:19 am
The non-flinching thing with Ike would certainly play into Peach's hands.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 08, 2007, 12:23:17 pm
Personally, I loved the old Kid Icarus theme, so i'm really excited to play with this in the background. Sounds cool!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on August 08, 2007, 02:12:16 pm
four months and counting.............
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 09, 2007, 08:36:20 pm
I like Pit's final smash. I was expecting something flashier though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 10, 2007, 10:33:00 am
Earthbound badges? Could this mean something on a bigger scale? Will Sam ever find true love with Rachel? Find out next week. (Or a few weeks after that.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 10, 2007, 04:30:43 pm
Well this kinda de-awesome-izes Fox's Down-B, and it's bad for people whose main attacks are projectiles, like Samus.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 10, 2007, 04:31:56 pm
But they would only last a certain amount of time, so it's not really that much of an issue.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on August 10, 2007, 05:28:08 pm
uh

if you think fox's down B is only good for projectiles, you should seriously stop playing smash

right now
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 10, 2007, 06:00:58 pm
I don't... I use Fox as my main character, of course I know what else it does. But for the most part it's a reflector, hinted by the fact that the name of the move is REFLECTOR. So, yeah.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 10, 2007, 06:37:15 pm
That's what it's intended for, yeah, but it's definitely not it's most useful feature.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 10, 2007, 07:46:24 pm
Well, it depends. I personally use Down B frequently to attack and push back other people, but I have friends who just use it for reflecting.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on August 10, 2007, 08:17:11 pm
<object width="425" height="350"><param name="movie" value="http://www.youtube.com/v/rctWAO7WnAY"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/rctWAO7WnAY" type="application/x-shockwave-flash" wmode="transparent" width="425" height="350"></embed></object>
imo
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 10, 2007, 08:21:46 pm
Yeah, that's how I use it... Except that guy is using C-stick.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on August 10, 2007, 08:30:44 pm
uh

if you think fox's down B is only good for projectiles, you should seriously stop playing smash

right now

quoted for toof
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on August 10, 2007, 08:34:20 pm
Yeah, that's how I use it... Except that guy is using C-stick.
uh, c stick is for smashes only, he's doing dair into wavedash into reflector, that's all there is to it

and why is "except" there, it's not like you're LESS GOOD because you use c-stick, actually, you're probably better/less retarded if you do!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 11, 2007, 07:13:31 am
C-stick is for aerials as well. Probably a lot more useful than using the directional stick + A because it allows you to space yourself better to avoid chaingrabs and get sweetspots in easier (Marth's tipper for example). The c-stick is also useful for aerial spikes for characters like Marth because it prevents you from accidentally fast falling if you're off the edge, making it easier to get back after spiking.

And you're not usually better if you use the c-stick. A lof of players switch off between the c-stick and the directional stick + A. It all depends on what you're more comfortable with. For smashes, the c-stick will probably give you a slight edge in speed, but for aerials, it's all just a matter of preferance.

God I can't wait until Brawl comes out. Or until I go to the next tourney on the 24th.

I just hope the online feature isn't too laggy. It'll be so fun playing against people from GW and smashboards. Finally being able to take down people who talk smack but who I can't play with because of the whole distance issue is so sexy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: big ass skelly on August 11, 2007, 11:08:32 am
Can't even keep reading this topic now for new characters since it's all TIERS AND WHIFF CANCELS and people getting angry because someone's not using Marios cape properly so fuck it
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 11, 2007, 12:00:25 pm
I want to see Waluigi in this game, they have every other fucking character after all!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 11, 2007, 03:39:43 pm
God, I forgot today was Saturday. I woke up early just to see the next update, and to my dismay... !
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 12, 2007, 07:21:22 am
I did that last night but instead I stayed up until 2 AM (the time the site is updated in my time zone). At 2:05 AM, I realized that it was the weekend. At 2:10 AM, I realized I had to wake up at 7:00 AM for a work meeting. Needless to say, I was sleeping at the meeting.

They really need to add weekend updates.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on August 13, 2007, 07:09:44 am
"No way! The Pokémon Trainer has finally arrived. And it looks like he doesn’t do his fighting directly.

Instead, he uses the three Pokémon with him—Squirtle, Ivysaur, and Charizard—to do the fighting for him."

Uh, wow.  That's actually pretty cool.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on August 13, 2007, 07:16:33 am
THIS IS FUCKING INSANE
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 13, 2007, 07:17:34 am
WHAT SORT OF TRIPPED OUT CHARACTER IS THIS!?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Rye Bread on August 13, 2007, 07:44:32 am
Oh god yes!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WarV on August 13, 2007, 08:03:08 am
The guy who had the idea for this character is either very creative or 8 years old.

I just..... can't figure that out right now.....
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 13, 2007, 10:37:09 am
Haha, that is both really amazing and really uncool at the same time, so I don't really know what to say apart from:

:shrug:

Nice idea to have him in the background though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 13, 2007, 11:46:17 am
I always expected a character like this. Amazing/weird...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 13, 2007, 11:52:34 am
HELLZ YES
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DarkPriest on August 13, 2007, 12:06:44 pm
Very cool. 3 for the price of one!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 13, 2007, 12:48:03 pm
Awesome! I'm not too enthused about the 'stamina' thing, but playing as Charizard will undoubtedly rock.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 13, 2007, 03:51:35 pm
Haha, awesome, at least they picked cool pokemon. Probably won't main as pokemon trainer but he'd be interesting to try out.

I wonder if this hints at the possibility of a female pokemon trainer  :hmm:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 13, 2007, 03:57:29 pm
There's probably going to be a female trainer (with 4th generation pokémon I think).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on August 13, 2007, 05:08:35 pm
The roster is growing nicely. I can't help but get excited and think "Who's next?". Oh and uh...yeah the new character is pretty cool I guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on August 13, 2007, 05:40:52 pm
Wow, this was a shocker.
I was hoping I could beat up the trainer too, heh.

The only thing that bugs me here is that a pokemon trainer can make it as a character, but Goroh can't. :/
(Well there's still hope for Black Shadow...)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 13, 2007, 07:33:18 pm
MAJOR SPOILERS!

Guys, I want you to take a close look at the characters featured in this Best Buy Ad.

http://cache.kotaku.com/assets/resources/2007/08/DSC00454.JPG

Then, get down on your knees and weep in pure joy.


EDIT:  Or maybe it's fake, and then I'll just feel like a big turd.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 13, 2007, 07:37:55 pm
Well, let's hope it's true.

Personally I don't believe it to be so but hey, stranger things have happened... today's update being a shining example.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on August 13, 2007, 07:53:25 pm
It looks really fake to me. Notice the sharpness of the Sonic compared to the other characters.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 13, 2007, 07:58:51 pm
Guys, I did some research and it looks like this ad might be real - depending on your definition of real.  It looks like it was made by some guy at Best Buy and maybe he just doesn't know what he's doing.  Even if Sonic is in the game, he already flubbed up by putting him in the ad.

There's a second ad out now too with:

Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 13, 2007, 08:10:12 pm
I was staring cluelessly at the finger before I realised he could be somewhere else in the picture.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 13, 2007, 08:21:36 pm
I was staring cluelessly at the finger before I realised he could be somewhere else in the picture.


This article mentions a specific EB games in Woodbridge, NJ that distributed the ad.

http://news.filefront.com/sonic-appearing-in-smash-bros-brawl/

The ad looks kind of fake, but it's interesting that they would mention a specific EB games.

So I had a thought - why don't I just fucking call and ask them?  I'll look like a huge geek but who cares?

...

So I called and they didn't seem to know anything about the ad and couldn't verify either way.  The ad might not have been in the hands of the clerks there, who knows.  Results are inconclusive, but it's pointing more towards "false".
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: General Robert E. Lee on August 13, 2007, 08:27:47 pm
Those Sonic images were taken from other sources and are not original like the pictured confirmed Melee characters.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 13, 2007, 08:33:50 pm
Those Sonic images were taken from other sources and are not original like the pictured confirmed Melee characters.

Even if this is true, that doesn't necessarily mean the ads are "fake".  It just means that they were made by taking pictures and slapping them together.  The articles are already reporting that these are mockups made by the store - not by Nintendo.  So without access to original Nintendo art, they wouldn't have any other choice but to take pictures from other sources.  Pre-orders are a huge deal.

So I'm still not convinced either way.

EDIT:  Okay, I think this article best explains what is going on here.  The ads are real, but they may not be accurate.  They're just careless Gamestop and Best Buy mockups.  It's not a confirmation, but it helps.

http://www.sonicstadium.org/sonicnews/315/
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: wilikeh on August 14, 2007, 03:35:59 am
man, reading the dojo page infuriates me. Couldn't they get someone with a better comprehension of English to update it for him? Its just irritating.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: SuperSpecialAwsm on August 14, 2007, 05:37:12 am
That's what makes the updates so much fun.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Acid on August 14, 2007, 05:56:10 am
Man

I like my wii.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on August 14, 2007, 08:50:30 am
I'll tell you this: that Brawl add from the EB is NOT an official piece of GameStop marketing.  Someone from the store either mocked that up, or found the image online and posted it in the store.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 14, 2007, 11:11:48 am
Well the next update's up...
Devil's definitely something that will fuck with our heads, I just wonder how it will work out on auto-scrolling levels.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on August 14, 2007, 11:15:20 am
Holy shit, Devil World is one of my favorite Nes games. This is probably the coolest addition to the game so far! Wohoo
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 14, 2007, 04:21:39 pm
I'll tell you this: that Brawl add from the EB is NOT an official piece of GameStop marketing.  Someone from the store either mocked that up, or found the image online and posted it in the store.

You're right.  It was originally fan made, but someone from EB took it (maybe thought it was official) and put it in the store as an ad for reservations.

However, this doesn't explain the Best Buy ad.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 14, 2007, 08:44:16 pm
Interesting... I just noticed Snake is not on the characters page (http://www.smashbros.com/en_us/characters/index.html). WHAT DOES THIS MEAN?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 14, 2007, 08:48:39 pm
Interesting... I just noticed Snake is not on the characters page (http://www.smashbros.com/en_us/characters/index.html). WHAT DOES THIS MEAN?
Neither is Meta Knight. It's just the order he's updating his site.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on August 14, 2007, 09:31:32 pm
Interesting... I just noticed Snake is not on the characters page (http://www.smashbros.com/en_us/characters/index.html). WHAT DOES THIS MEAN?

Neither is Meta Knight. It's just the order he's updating his site.

Yeah it's pretty normal. After all, Zero Suit Samus got added just weeks ago, but she was in both trailers. :\
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 14, 2007, 09:35:36 pm
Interesting... I just noticed Snake is not on the characters page (http://www.smashbros.com/en_us/characters/index.html). WHAT DOES THIS MEAN?
You have been following this right. You know they are update this every weekday with new characters and so on.

The shocking development is that they havent gotten round to unveiling Snake yet.

dun dun dun
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: big ass skelly on August 14, 2007, 10:39:32 pm
I'd love it if when the game finally comes out Snake doesn't feature at all and in his place is A snake because Miyamoto thought it would be cuter or something
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 14, 2007, 10:40:59 pm
I'd love it if when the game finally comes out Snake doesn't feature at all and in his place is A snake because Miyamoto thought it would be cuter or something
Mark, w-would you like to see my snake..?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: big ass skelly on August 14, 2007, 11:08:03 pm
See this is the kind of shit I'm talking about but nobody believes me

your mad gay
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on August 15, 2007, 03:19:31 am
read: yes
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 15, 2007, 10:57:46 am
Stickers?
More like GAY amirite?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 15, 2007, 11:55:17 am
You have to give the kids something to do. Admit it Carius, you'll be there, putting all your stickers on your characters and making copies.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on August 15, 2007, 12:10:38 pm
I love the stickers. End of discussion.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 15, 2007, 01:12:52 pm
You have to give the kids something to do. Admit it Carius, you'll be there, putting all your stickers on your characters and making copies.
Mai kirby will b prittiful :rolleyes:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on August 15, 2007, 01:56:24 pm
You have to give the kids something to do. Admit it Carius, you'll be there, putting all your stickers on your characters and making copies.

i must... collect princess peach..........
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 15, 2007, 02:57:29 pm
Haha, awesome. These are cooler than the trophies, by far.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on August 15, 2007, 10:44:20 pm
Man what is this shit. This isn't even an update.

I would be extremely hard-pressed to give two dicks and a dong about stickers in real life. Forget about in-game!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 16, 2007, 01:36:28 am
If you can add text and comic thought-bubbles and what-not then this could be mildly interesting. Either way, it looks like hardcore SSB fans are going to have a lot of sticker collecting to do.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on August 16, 2007, 02:28:31 am
The roster is growing nicely. I can't help but get excited and think "Who's next?". Oh and uh...yeah the new character is pretty cool I guess.
I really hope it's Megaman.

I mean, c'mon!  The Blue Bomber is iconic!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grogrog on August 16, 2007, 03:37:15 am
Man what is this shit. This isn't even an update.

I would be extremely hard-pressed to give two dicks and a dong about stickers in real life. Forget about in-game!

Thank god somebody fucking agrees. Trophies are actually cool to collect and you can look at them in 3D and view them all and shit. Stickers? OH BOY I'M PUMPED!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on August 16, 2007, 07:22:44 am
Stickers are the new Pokemon.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 16, 2007, 08:00:40 am
ZSS' recovery move is pretty cool...
I'm more pleased about it though because it pretty much (but not completely) confirms what Ivysaur's recovery move will be like.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 16, 2007, 04:05:35 pm
Haha, true that.

It looks like Zero Suit Samus has a lot in common with normal Samus.

EDIT (double posters suck): Since Charizard is a confirmed playable character, I wonder if this increases odds of us seeing Ridley. They could be creative with his flying and stuff - they have been thus far with lots of things. Maybe he would have stamina... as he is wounded more and more he could fly for a shorter period of time.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on August 17, 2007, 07:31:52 am
Guys, maybe Ridley is just a boss in The Subspace Emissiary?

I mean, uh, I don't it's that far fetched an idea.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on August 17, 2007, 10:13:00 am
Peach!

Raziel I bet you're happy as a dick.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 17, 2007, 11:14:06 am
Tether Recovery was just "You must recover!" update in disguise.
I don't see the point in the stickers but it's something else to waste time collecting lots of with is good I suppose.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on August 17, 2007, 01:40:54 pm
Wait a second. Am I the only person who saw that Peach got added?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 17, 2007, 01:44:44 pm
Nope, I just didn't find it worthy of a comment. *shrugs*
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 17, 2007, 01:47:23 pm
wait a character from an old game is  in this one too whoah??!?

they should really end the week on something cool rather than "oh yeah this old character is back see you on monday"
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 17, 2007, 08:52:22 pm
God I hope Peach can't still do her charged/crouch cancelled 80+% down smash. Bigger characters like Ike who have a no-flinching ability when performing certain moves (Ike's Aether for example) would get their ass kicked hard.

Still a good update for the last one of the week though, but characters usually are. The Peach model looks amazing.

So what is that, 18 confirmed characters now?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on August 17, 2007, 09:45:24 pm
16 are on the website, but they don't mention Snake or Meta Knight, so yeah, 18.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on August 17, 2007, 10:41:59 pm
off-topic-ish:
I know its been mentioned already,GENO would be a fucking awesome character for brawl. I'm currently playing through Super Mario RPG for the first time, and it is pretty good... for such a old game, considering I'm not much of an RPG lover, or even that huge of a Mario fan, nor do I get any nostalgic feelings for the game. It's just a plain GOOD game. I sorta hope even more that they make a true sequel of SMRPG with him in it though, since the original seems so short. I've only been playing it for total of about 2-3 hours and already have 4 of the star pieces (out of 7). I think I'm gunna be sad when this game ends for me.
One of the greatest games ever made. Make sure to play WITH VOLUME, too, because it has some of the best music ever made for a video game ever!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Master of None on August 19, 2007, 03:19:58 am
Am I the only one who thinks that Pokemon Trainer seems like a really odd character to add in? I mean, especially when you already have Pokeballs as items (well, I guess they aren't confirmed yet) and Pikachu as a playable character.

Still, I've kinda hoped they'd add more playable pokemon, and this kinda fits the bill. I just wonder about how the whole stamina thing is going to work.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 19, 2007, 04:23:52 pm
Pokeballs are confirmed actually. And it is kinda odd, but I think he'll fit in just fine.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 19, 2007, 04:37:38 pm
Yeah, that is kind of odd come to think of it. So Squirtle, Ivysaur, and Charizard can all pick up pokeballs and throw them? Other characters can throw pokeballs but the pokemon disappear... W... WH... GWHY IS IT NOT DIS WAY FO POKERMOMS TRAINER??

I WANT EXPLFAINATIONS MISTER  :shrug:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 19, 2007, 05:19:12 pm
You might as well ask the same question for why the already playable pokemon characters from Melee can do that...
And why they don't disappear...


Magic
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on August 19, 2007, 09:44:33 pm
You're trying to apply logic to a game where toys of characters from unrelated franchises come to life and beat each other up with dazzling powers and eventually fight a giant hand.

Don't.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on August 20, 2007, 11:41:05 am
:ninja:
So Link's moves veer more towards TP. I kinda expected this since he looks like the TP Link. Now this makes me wonder even more about how Zelda and Ganondorf's moves are gonna be (& especially Ganondorf's final smash, be cool if he transformed into his TP Ganon form).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 20, 2007, 11:44:58 am
"You're trying to apply logic to a game where toys of characters from unrelated franchises come to life and beat each other up with dazzling powers and eventually fight a giant hand."

That isn't canon tho. <.<

That was just the commercial.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 20, 2007, 12:00:54 pm
I definitely like the clawshot now, finally has a more 'usable use'.
I'm also liking how the spin attack can be charged, however it makes me wonder about whether it can be used to fly up higher.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on August 20, 2007, 03:12:56 pm
"You're trying to apply logic to a game where toys of characters from unrelated franchises come to life and beat each other up with dazzling powers and eventually fight a giant hand."

That isn't canon tho. <.<

That was just the commercial.
It was the opening demo for SSBM.

I think even using the term "canon" for SSBM is applying too much thought to the setting and story of the thing, which are essentially non-existent. The point is that this is not a game where consistency, internal logic, cohesive plot, or obeying physical laws are even matters of concern. It is entirely about having fun.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 20, 2007, 03:48:46 pm
The Spin attack being chargeable is definitely a cool addition, as well as the claw shot. Other than that and the boomerang, he isn't much different.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 20, 2007, 07:45:36 pm
I definitely like the clawshot now, finally has a more 'usable use'.
I'm also liking how the spin attack can be charged, however it makes me wonder about whether it can be used to fly up higher.

It will still be used as Link's Up+B recovery. It'll just work like Marth's or Roy's regular charged B attack.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 20, 2007, 08:20:35 pm
He means will it go higher if charged.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 20, 2007, 10:21:18 pm
Ah, my bad. I misread the question.

You'll probably only be able to charge it on the ground, and not in the air, which would mean that it would work just like the Melee one did. If they made it so you could charge it in the air, they'd run the risk of screwing over people who hold Up+B rather than just tapping and releasing it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 21, 2007, 06:03:14 am
I would really be excited if young link was a more realistic version of Wind Waker Link and would be based off that version of Link. Then we could see some variety between adult Link and young Link.

However, young Link could probably still work as an OoT version pretty well.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on August 21, 2007, 07:21:54 am
Haha, R.O.B. is back!

It looks like they are fleshing out more of a story or reasoning behind the games now.  So maybe we will see some Super Smash "canon" after all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 21, 2007, 10:51:37 am
You say R.O.B.... I say Petey!
Petey is so awesome, although I doubt he'll be a Playable Character (same goes for R.O.B.), I can't wait to see what exact purpose he has in the game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on August 21, 2007, 11:00:24 am
hahahahah R.O.B.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 21, 2007, 11:09:20 am
Pretty cool. Pretty big blow for people who use the girl characters: They are apparently still idiots!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baconboy935 on August 21, 2007, 02:01:45 pm
Anyone else notice he was flying at meta knight's ship?


If you can be meta knight, why not Petey?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 21, 2007, 03:37:44 pm
I think the general consensus was that Meta-Knight's ship (The Halberd?) has been stolen by the Ancient Minister.
I hope you can play as Petey though, he's been playable in a lot of recent games.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 21, 2007, 04:44:34 pm
There are a bunch of rumors that have been going around. One is that all of the "bad guys" that are in Brawl (Bowser, Metaknight, Ganondorf) are all going against the good guys, which could explain why Meta Knight's ship is attacking the "good guys." The other is what you mentioned, that his ship was stolen. I personally don't think it's the second one though. I remember seeing a video of Meta Knight on the Halberd just before he jumps off to attack some of the other characters.

Anyone else notice he was flying at meta knight's ship?


If you can be meta knight, why not Petey?

Because Bowser is already said to be the largest and heaviest character. Petey is a good ten feet taller than him and having him in would be like being able to play as Giga Bowser non-stop (rather than just the final smash, which lasts a few seconds). He'll be a boss and you'll be able to gameshark him, but nothing more.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 21, 2007, 07:25:05 pm
Here is a list of characters I can think of in Melee that were in the game, but unplayable:

Master Hand
Crazy Hand
Giga Bowser
Team Polygon, or whatever they were called in Melee

With that short list in mind, I wouldn't be surprised if R.O.B., Petey, and even Emissaries are playable in Brawl.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 21, 2007, 08:16:14 pm
How does that list indicate that Petey, R.O.B., and the Primids (I'm assuming that's what you meant by 'Emissaries') are going to be playable? If anything, it's indicative of them not being playable characters.

Characters that there are multiples of (Polygon team and their replacement in Brawl, Primids) are never playable, without a gameshark or AR. That also rules out R.O.B.s.

A character like Petey is far too large and powerful to be playable. His tongue is bigger than Peach and Zelda. He can hold two characters with ease, he shoots out giant balls of sludge, and he can petrify his opponents. I have a good feeling he's going to be a boss.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 21, 2007, 08:28:41 pm
I'm not exactly sure, but I think that's what Dapper meant - you could use an AR to play as them.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 21, 2007, 10:03:10 pm
How does that list indicate that Petey, R.O.B., and the Primids (I'm assuming that's what you meant by 'Emissaries') are going to be playable? If anything, it's indicative of them not being playable characters.

Characters that there are multiples of (Polygon team and their replacement in Brawl, Primids) are never playable, without a gameshark or AR. That also rules out R.O.B.s.

A character like Petey is far too large and powerful to be playable. His tongue is bigger than Peach and Zelda. He can hold two characters with ease, he shoots out giant balls of sludge, and he can petrify his opponents. I have a good feeling he's going to be a boss.

My point is that I've noticed Smash games have a tendency to get a lot of mileage out of the character models and animations that are created - think of all the clone characters and the way so many things were cleverly reused in Event matches (resizes, dark link, etc). 

This observation isn't an "indication" of anything, but it helps a little.  You've given some points about why they may not be playable.  I think it's possible that they will be playable, but I am far from making a bet on it.

Oh, and don't forget you can control Giga Bowser in Brawl.  He's pretty big. 
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 21, 2007, 10:06:41 pm
He even noted the Giga Bowser comparison in his other post, dude :/.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 21, 2007, 10:34:12 pm
My point is that I've noticed Smash games have a tendency to get a lot of mileage out of the character models and animations that are created - think of all the clone characters and the way so many things were cleverly reused in Event matches (resizes, dark link, etc). 

This observation isn't an "indication" of anything, but it helps a little.  You've given some points about why they may not be playable.  I think it's possible that they will be playable, but I am far from making a bet on it.

Oh, and don't forget you can control Giga Bowser in Brawl.  He's pretty big. 

Yeah, he's big, but that's a final smash. You get to control him for a few seconds and then it's back to regular tiny Bowser.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 21, 2007, 10:51:58 pm
Yeah, he's big, but that's a final smash. You get to control him for a few seconds and then it's back to regular tiny Bowser.

Yeah, true.  I see you did take him into account already.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on August 22, 2007, 01:17:00 am
:ninja:
I'm about 100% sure Petey won't be playable, but only because I'm expecting there to be quite alot of bosses in Emissary mode, some of which wouldn't work as playable characters (Wispy Woods, Andross, Kraid). Although it would be cool to play the ones that do work I'm not expecting them to do that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 22, 2007, 02:56:29 am
It's two totally different things; making boss AI and a model for certain moves and making a fully playable character with models for EVERYTHING, including interaction with all the other characters and every move, and costumes.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on August 22, 2007, 09:35:44 am
Haha, finally a new character... and a fun one too - Diddy Kong!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 22, 2007, 11:25:29 am
Now thats what I'm talking about. Diddy Kong!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on August 22, 2007, 11:54:33 am
hm. i guess diddy kong is the one i'll use if i've just made out with a man or something.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 22, 2007, 12:16:21 pm
He's back again! And about time too!
And this time.. he's in the mood!
He can fly real high with his jetpack on
and with his pistols out, he's one tough kong!
He'll make you smile when he plays his tune,
but Kremlins beware cos HE'S AFTER YOU, HUH!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 22, 2007, 02:46:41 pm
I want to see!  Why isn't the Smash Dojo loading today?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 22, 2007, 03:31:52 pm
(http://www.gamingw.net/pubaccess/41452/diddykong_070822a-l.jpg)

It seems to be working fine.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 22, 2007, 03:40:34 pm
Wow, I am really excited! I've wanted Diddy Kong as a playable character forever, and finally he is. Nice. He looks like a wacky character, too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 22, 2007, 03:43:36 pm

It seems to be working fine.

Crazy - even your linked screenshot just shows up as an X on my computer. 

Why?  Why does Diddy hate me?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 22, 2007, 03:45:15 pm
Way to quote the giant picture two posts above you.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 22, 2007, 03:58:53 pm
Fuck yes! That update is so awesome!

I'm definitely trying him out. He looks so badass. I wonder if he'll be any good though. I picture him being above average...something along the lines of Dr. Mario in Melee.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 22, 2007, 04:22:20 pm
(Okay, so I checked the update on my t-mobile sideick)

Sounds like he isn't a Donkey Kong clone either.  That's terrific.  Can't wait to see him in action.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 22, 2007, 05:19:54 pm
How would he be a DK clone? He's like 1/3 his size!

I'm guessing he'll be another fast light fighter, but not as fast/light as Pikachu. Like a cross between Pikachu and Mario.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 22, 2007, 05:35:48 pm
How would he be a DK clone? He's like 1/3 his size!

Just something I've heard in the past when speculating about Diddy as a character - he might be a smaller, lighter and faster version of Donkey.

But, from what Sakurai says, he is clearly not, so that's good.  Can't wait to see his attacks.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 22, 2007, 05:37:06 pm
I hope his jetpack and pistols make a return. I mean they're in his rap and everything (and shut up about dk's lack of coconut gun that fires in spurts :x).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on August 22, 2007, 05:38:29 pm
How does that list indicate that Petey, R.O.B., and the Primids (I'm assuming that's what you meant by 'Emissaries') are going to be playable? If anything, it's indicative of them not being playable characters.

Characters that there are multiples of (Polygon team and their replacement in Brawl, Primids) are never playable, without a gameshark or AR. That also rules out R.O.B.s.

A character like Petey is far too large and powerful to be playable. His tongue is bigger than Peach and Zelda. He can hold two characters with ease, he shoots out giant balls of sludge, and he can petrify his opponents. I have a good feeling he's going to be a boss.

Don't think that his size/obvious power potential should be a variable for whether he could be a character. Think about it. They put Mewtwo in Melee and he was the worst character!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 22, 2007, 08:18:00 pm
Don't think that his size/obvious power potential should be a variable for whether he could be a character. Think about it. They put Mewtwo in Melee and he was the worst character!

That's true I guess, but I just can't picture him being playable. Shields in Melee were all the same size, regardless of the size of the character using it (which is why bigger characters are easier to hit through their shields). If Petey was playable and if they keep shields the same way they did in SSB and SSBM, it wouldn't be useful at all.

I don't know though. It is a new game after all and things might be changed around a lot.

I hope his jetpack and pistols make a return. I mean they're in his rap and everything (and shut up about dk's lack of coconut gun that fires in spurts :x).

I haven't played the game this Diddy's from (I'm assuming it's the old N64 one), but isn't his jetpack the Rocketbarrel Boost and isn't his pistol the Peanut Pop Gun? Or are those two completely different things?

Diddy looks like he'll be a pretty tricky character, since he has that "whimsical" fighting style. I'm glad he's going to be somewhat different.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mateui on August 23, 2007, 01:43:48 am
*Crosses Fingers for Dixie.*

I'm glad Diddy is playable but I've always wanted to play as Dixie. I want to fly around using her spinning hair while attacking people. :P
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on August 23, 2007, 06:34:58 am
Diddy gives me hope for Banjo, but I'm glad Diddy/Dixie wasn't a combo character like some of the rumors suggested.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 23, 2007, 06:49:03 am
Oh dang I didn't even read his blurb, awesome.

However now the site is down and I hate SSB forever.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 23, 2007, 07:04:30 am
Damn! What a nice update. At first I saw the music and I was like "gay." But then I scrolled down and saw Yoshi's final smash. Looks freaking awesome.

And is it just me or do all of the songs they've shown so far seem to be pretty slow? They don't really sound like songs you could fight to.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on August 23, 2007, 07:06:33 am
Yoshi can fly! This harkens back to the days of Super Mario World, no doubt.

And yeah I noticed the slow songs too. wtf, needs moar speed metal or something IDK just something I can battle to  :rockout:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 23, 2007, 07:12:26 am
Hmm...never mind about the songs. After listening through them again, I can see how they would work with a game like smash. The Animal Crossing one is still somewhat weird though, especially the end, but I'm sure it'll be fine once I'm actually playing a match on Smashville. If not, then I will be sad, since that's my favorite stage so far.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 23, 2007, 07:12:39 am
I didn't know there was an Animal Crossing stage. I like the KK Slider performance in it :D​.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 23, 2007, 10:57:46 am
Seeing Yoshi's final smash makes me want to go back and play Super Mario World again.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 23, 2007, 01:57:26 pm
Yoshi with angel wings looks stupid imo. If it's called Super Dragon or whatever, at least give him dragon wings. But other than that, it doesn't seem to suit him. I'd been imagining he'd start machine gunning eggs or something, but this is a little weird.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 23, 2007, 02:11:39 pm
Like other people have said, it's a throwback to an older game where you could get an angel winged Yoshi.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 23, 2007, 02:14:02 pm
Yeah, I know. But still, to me it just seems kind of out of place.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 23, 2007, 02:41:33 pm
Yeah, I know. But still, to me it just seems kind of out of place.
How? It was in an old game, it's one of the Yoshi races canon abilities (albeit very underused for obvious reasons), and this is a game with Yoshi in it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 23, 2007, 02:56:36 pm
Yeah, I know. But still, to me it just seems kind of out of place.
Not really, I mean in some Mario games Koopa Troopas and Goombas have angel wings as well. It's surprisingly common. Let's not forget Mario's winged cap either.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 23, 2007, 05:27:18 pm
I know, I've played Mario games before. It's just, to ME anyway, it seems out of place in the SSB Yoshi world. I know Yoshi's can have wings, and all that, but in all the past games they've put so much emphasis on his eggs that I'd thought that's what the Final Smash would be.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 23, 2007, 06:45:04 pm
You're right Doritos, an angelic-winged, fire-breathing Yoshi just seems kind of odd.  But I'll give it a chance.

Cool Animal Crossing song.  What do you think the odds are of an Animal Crossing character in the game?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 23, 2007, 07:17:53 pm
You're right Doritos, an angelic-winged, fire-breathing Yoshi just seems kind of odd.  But I'll give it a chance.

Cool Animal Crossing song.  What do you think the odds are of an Animal Crossing character in the game?
Not very high seeing as all of them appear in the background of the Animal Crossing world.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on August 23, 2007, 07:25:55 pm
I can easily say that Smashville is the best stage so far.

Also yea, Animal Crossing guys wouldn't even be able to fight, unless like HITTING WITH NET counts or something.

Edit: I just thought of something interesting, what if Zelda uses her sword from Twilight Princess? Or her bow for that matter.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Rye Bread on August 23, 2007, 07:58:46 pm
How is that Yoshi odd?  Wings and Fireballs were two of his powers in his debut game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on August 23, 2007, 08:05:04 pm
Ok Im sorry but, I don't really care if Yoshi could grow wings in the games, this Final Smash looks mad ugly to me.

What I mean is, it would have looked alright if they would have given him wings that look like the ones on the winged cap. Something I guess more "Mario" like in appearance.

But that's just me.

Also where the hell is Captain Falcon >: [
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 23, 2007, 08:14:46 pm
Also where the hell is Captain Falcon >: [

He'll be there soon enough. They aren't going to drop a SSB veteran.

I can easily say that Smashville is the best stage so far.

Edit: I just thought of something interesting, what if Zelda uses her sword from Twilight Princess? Or her bow for that matter.

Smashville seems like the most plain and balanced stage right now. All of the others either break apart or change so I could picture it getting in the way. I equate some of the other stages to the Ice Climbers level. They seem to change too much.

I think Zelda will have most of her old moves, but maybe in place of Sheik, her down+B will be her sword or bow. It's pretty unlikely in my opinion, but it could happen.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on August 23, 2007, 08:15:54 pm
WTF? Pokemon trainer? How is he going to fight?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 23, 2007, 08:17:53 pm
WTF? Pokemon trainer? How is he going to fight?

With his pokemon. He just stands in the background and controls either Squirtle, Ivysaur, or Charizard. It's a pretty cool concept since it's basically three characters in one, kind of like how Zelda/Sheik were two in one. I just hope they don't half ass him and actually devote some time to make sure he's well balanced, rather than being some rushed character.

I'll definitely be trying him out though. Seems like he'll be pretty fun.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 23, 2007, 08:24:38 pm
Ok Im sorry but, I don't really care if Yoshi could grow wings in the games, this Final Smash looks mad ugly to me.

What I mean is, it would have looked alright if they would have given him wings that look like the ones on the winged cap. Something I guess more "Mario" like in appearance.

But that's just me.

Yeah, I agree completely.  I realize he did the wings and fireballs in previous games, but it looked different.  His Final Smash looks like he's auditioning to be the last boss in a Final Fantasy game or something.  Just sayin'.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Rye Bread on August 23, 2007, 08:26:46 pm
Also if I haven't mentioned it yet, I'm really pleased with most of the music so far.  The Zelda medley was really excellent.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on August 23, 2007, 08:57:42 pm
I think Zelda will have most of her old moves, but maybe in place of Sheik, her down+B will be her sword or bow. It's pretty unlikely in my opinion, but it could happen.
Well the reason I brought it up is because the only mention of magic in her character description is in that it augments her physical moves. I think this would be a pretty interesting concept to completely change around her playstyle, and it could even integrate her with Sheik more.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on August 23, 2007, 09:05:36 pm
Yea, I think Yoshi looks pretty retarded. But that's just my opinion. I know he had in it Super Mario World, but I don't remember being an angel warrior of darkness.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 23, 2007, 10:11:47 pm
Mario could fire fireballs too :)​.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on August 23, 2007, 11:34:01 pm
With his pokemon. He just stands in the background and controls either Squirtle, Ivysaur, or Charizard. It's a pretty cool concept since it's basically three characters in one, kind of like how Zelda/Sheik were two in one. I just hope they don't half ass him and actually devote some time to make sure he's well balanced, rather than being some rushed character.

I'll definitely be trying him out though. Seems like he'll be pretty fun.

That's a great idea!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: SuperSpecialAwsm on August 24, 2007, 12:08:10 am
Super Dragon Yoshi>Yoshi Stampede
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Montai on August 24, 2007, 02:43:16 am
It would be better if the wings were done in a different, more goofy style than almost realistic-like. I can actually see myself playing with every character, unlike ssb-melee.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 24, 2007, 03:47:25 am
It would be better if the wings were done in a different, more goofy style than almost realistic-like. I can actually see myself playing with every character, unlike ssb-melee.

I agree with you there. I think they're doing a great job making every character more appealing than they had before. I'm sure I'll find a character or two to main with, but at least I'll be giving everyone a try this time, rather than just sticking to the "good" characters like I had before.

What's up with everyone bashing on Yoshi? His FS looks pretty damn cool. I usually don't take Yoshi very seriously, but his FS is makes him look badass.

EDIT: Just checked the Dojo for tonight's update. Petey Piranha is a boss after all. The fact that you can choose to save either Zelda or Peach is pretty cool and should offer some replay value. Man, a little bit over three months to go...I can't take it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 24, 2007, 12:09:41 pm
Man, replay value? Didn't you play through SSBM with every character? And didn't that take like two days in all? :x

I like how they type about it like its some HUGE CHOICE but you can just save the other one in the next half-hour's playthough :D​.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on August 24, 2007, 12:33:45 pm
Quote from: SSB
The Adventure mode also emphasizes character development. You’ll see many famous characters persevering under the weight of their personal histories, shouldering their unique burdens... It’s really something you won’t see anywhere else.

Petey Piranha battle: You're not choosing which princess to save. You're deciding who should be depressed drunk taking drugs emo: Mario, or Link.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 24, 2007, 01:27:01 pm
Yeah, I'm guessing it just chooses who helps you out in a battle later on, Mario or Link. Or neither. It'd be cool if you could save neither.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 24, 2007, 02:56:12 pm
I am a little bummed that you HAVE to be Kirby, as he is not one of my better or favorite characters. Oh well. The Petey Pirhanna battle seems pretty fun.e
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Summoner on August 24, 2007, 04:24:45 pm
I don't think you have to be Kirby, he is just used as the example.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on August 24, 2007, 04:39:52 pm
Yeah, I'm guessing it just chooses who helps you out in a battle later on, Mario or Link. Or neither. It'd be cool if you could save neither.

That's a cool idea. But what if you chose Peach/Zelda for the one player mode? Do they still get caught?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on August 24, 2007, 05:34:47 pm
Maybe you don't get to chose a character but play a character's scenario?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 24, 2007, 05:47:18 pm
Dunno, I guess that or they replace the character. Yoshi if you play Peach and.. uh.. there aren't any other Zelda related characters announced yet so I dunno who could replace Zelda. Ooh, maybe they'll announce a new Zelda related character? :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 24, 2007, 08:24:21 pm
Man, replay value? Didn't you play through SSBM with every character? And didn't that take like two days in all? :x

I like how they type about it like its some HUGE CHOICE but you can just save the other one in the next half-hour's playthough :D​.

No, Melee didn't have much replay value, since it was the same story regardless of the character. Picking a different character didn't alter the story nor did the story present you with options on how you wanted to continue. This however, seems like it'll be different. The subspace emissary mode seems like it'll be longer than the previous 1P modes.

That's a cool idea. But what if you chose Peach/Zelda for the one player mode? Do they still get caught?

I don't think you have to be Kirby, he is just used as the example.

I am a little bummed that you HAVE to be Kirby, as he is not one of my better or favorite characters. Oh well. The Petey Pirhanna battle seems pretty fun.e

This is how I picture it. You'll start the game off and you won't be taken to a character select screen. Instead, you'll have to do Kirby's story. Once you defeat Petey and save either Peach or Zelda, you'll be able to use whoever you save plus Kirby for the next level. Let's say the next level is a Kid Icarus stage. After beating that stage, Pit will join your roster and you'll be able to use either Kirby, Pit, or Zelda/Peach for the third level.

The reasoning behind this? Sakurai said that Petey is the first boss. That means that if you were given the chance to pick your character, and you picked either Zelda, Peach, or Mario, you wouldn't end up fighting Petey, since those characters get shot away or put in cages. That means that for those characters, Petey wouldn't be the first boss. So it seems pretty likely that it'll be a predetermined order and the choices you make as you play will determine who you'll play with and what stages you go to next.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grogrog on August 24, 2007, 08:46:28 pm
That idea is actually pretty cool Sarhan, I never thought of that. But one thing as well, Smash Bros DID have replay value. Replay value means you have reason to replay it. I'm pretty sure everybody who played Smash Bros beat the game with every character (thats a lot of replay) and then there was trophy collecting, and doing the events, and all that stuff.

And the thing about Yoshi... it's okay, but it does seem out of place. And don't say that it has been in other games, because his wings in those games were small little angel wings, in a slightly different style as well. I think those would have been more suited for this game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Summoner on August 24, 2007, 10:59:59 pm
This is how I picture it. You'll start the game off and you won't be taken to a character select screen. Instead, you'll have to do Kirby's story. Once you defeat Petey and save either Peach or Zelda, you'll be able to use whoever you save plus Kirby for the next level. Let's say the next level is a Kid Icarus stage. After beating that stage, Pit will join your roster and you'll be able to use either Kirby, Pit, or Zelda/Peach for the third level.

The reasoning behind this? Sakurai said that Petey is the first boss. That means that if you were given the chance to pick your character, and you picked either Zelda, Peach, or Mario, you wouldn't end up fighting Petey, since those characters get shot away or put in cages. That means that for those characters, Petey wouldn't be the first boss. So it seems pretty likely that it'll be a predetermined order and the choices you make as you play will determine who you'll play with and what stages you go to next.

But you see, it wouldn't be to hard to put different characters in the cages.  There isn't much continuity there really, because Kirby has no relation to Peach or Zelda, so they could of very well put anyone in those cages.  Those maybe the deafault ones perhaps, but it dosen't mean that you couldn't use them.  A major factor in any SSB game is that you can really use any character.  I don't think they'd change that
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on August 24, 2007, 11:22:26 pm
It would kill singleplayer if it was always the same battles with the same people.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on August 25, 2007, 12:14:45 am
Maybe there will be certain scenarios in which you get to choose any character?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: syko on August 25, 2007, 12:24:19 am
But you see, it wouldn't be to hard to put different characters in the cages.  There isn't much continuity there really, because Kirby has no relation to Peach or Zelda, so they could of very well put anyone in those cages.  Those maybe the deafault ones perhaps, but it dosen't mean that you couldn't use them.  A major factor in any SSB game is that you can really use any character.  I don't think they'd change that

Kirby doesn't necessarily need to have any relation to Peach, nor to Zelda. Methinks Masahiro Sakurai is just trying to build a story with all the characters. Kirby's Adventure Mode couldn't include just Kirby characters. I am thinking that the story is preset in place, meaning that Peach and Zelda are the definite characters that will be caged. If other characters could easily be put in the cage instead, that would essentially mean that while you can pick anyone for Adventure Mode, every Adventure Mode would effectively be the same, aside from the specific characters in the story.

At any rate, what about the Subspace bomb that went off? I would've thought that Kirby would have been taken away into Subspace, but evidently you fight Petey Piranha, as per today's update.

I'm thinking you can start as at least Mario and Kirby. Mario was knocked away, so his Adventure Mode would start from there, whereas Kirby's would start right in the middle of the action. You might be able to pick other characters too, I am just theorizing based on the four shown in the video. Once Kirby saves Peach or Zelda, you would get that character for Adventure Mode as well, and get the opportunity to save the other later. I am betting that some characters have similar Adventure Modes, but for the most part, they will all be different, yet intertwining adventures.

I realize my theory has been stated numerous times over and over again though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 25, 2007, 05:10:32 am
But you see, it wouldn't be to hard to put different characters in the cages.  There isn't much continuity there really, because Kirby has no relation to Peach or Zelda, so they could of very well put anyone in those cages.  Those maybe the deafault ones perhaps, but it dosen't mean that you couldn't use them.  A major factor in any SSB game is that you can really use any character.  I don't think they'd change that

Well the thing is, the video we've seen with Kirby and Petey is actually a movie. It'd be a pain in the ass for the staff to make enough videos for every single possible combination of characters. Because of this, it's safe to say that it'll always be Kirby, Mario, Zelda, and Peach in the intro, which means that you're probably forced to use Kirby.

At any rate, what about the Subspace bomb that went off? I would've thought that Kirby would have been taken away into Subspace, but evidently you fight Petey Piranha, as per today's update.

The bomb probably doesn't go off until after you defeat Petey. Remember that it has a 3 minute timer?

That idea is actually pretty cool Sarhan, I never thought of that. But one thing as well, Smash Bros DID have replay value. Replay value means you have reason to replay it. I'm pretty sure everybody who played Smash Bros beat the game with every character (thats a lot of replay) and then there was trophy collecting, and doing the events, and all that stuff.

Yeah, you're right about the replay value I guess. It stopped being fun after beating it a few times though and the only reason to keep going was to unlock additional characters and stages.

It would kill singleplayer if it was always the same battles with the same people.

I'm sure you'll be able to pick characters for different scenarios as you acquire them, though you will probably be forced to do the first fight with Kirby.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: SuperSpecialAwsm on August 25, 2007, 05:13:10 pm
Sarhan's idea is mega-win.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 27, 2007, 08:45:57 am
Fine I'll bump it then...
The Superspicy Curry looks like a nice new addition...
Ummm...

Discuss
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 27, 2007, 09:31:31 am
Why, Carius? You obviously didn't want to post, and if anyone wanted to talk about it I'm sure they would've regardless of if you bumped this or not.

Um, yeah. It's an item. Woo.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 27, 2007, 11:23:14 am
Hmm, well I did think we were overdue for an item update.

I'm curious as to what kind of combos you can use the superspicy curry for but I'll have to wait and see.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 27, 2007, 12:58:22 pm
It looks pretty fun. I never used Fire Flower except to throw it, or in several specific situations. It'd be kinda cool if characters stay on fire for a couple seconds, like the Lips Stick item from Melee. (Flower stick.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 27, 2007, 04:09:39 pm
Is superspicy curry from a certain game?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 27, 2007, 04:36:57 pm
Probably. Almost everything is.

If you could actually do really good combos with it, then it'd be a nice new addition. It reminds me of Yoshi's FS.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 27, 2007, 04:45:16 pm
More likely not, but maybe Cooking Mama?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 27, 2007, 06:41:39 pm

Kirby's Warp Star appears in the update title for it as well so I guess that's pretty much a confirmation.
Lol, you can tell I'm bored.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on August 27, 2007, 07:00:35 pm
Thank you, Carius.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on August 28, 2007, 01:13:32 am
I wonder if the curry hurts you too. I mean, it's SUPER SPICY.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on August 28, 2007, 07:38:57 am
Hooray for boobies Metaknight updates!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 28, 2007, 09:38:49 am
Andross[/size]  :rockout:

..*coughs*
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 28, 2007, 03:57:09 pm
(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/items/assist/images/assist06/assist06_070828.jpeg)

So anyway, at first I read the Andross thing and I was like 'oh that's cool, I don't know if he's a regular item or an Assist Trophy...' and then I scrolled down and those sneaky bastards showed Meta knight's awesome moves! Very cool. Also 'hidden uses' and whatnot... They probably mean stuff like Fox's deflector doing damage and such. And apparently plenty of moves are chargeable now. Cool!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on August 28, 2007, 04:55:36 pm
Quote from: Cheesy Doritos
...and then I scrolled down and those sneaky bastards showed Meta knight's awesome moves! Very cool.
wtf when did that get there, thanks.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on August 28, 2007, 10:18:17 pm
Cool, two updates in one day. Also, you can see the Poke Arena in the Andross and Curry updates, even though it is an obvious stage.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 28, 2007, 10:56:32 pm
Meta Knight is looking more and more appealing. If he's semi decent, I think I may end up maining him. Either him, Pit, or Ike.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 29, 2007, 02:56:07 am
I'm definitely trying them all out, but Pit and Meta Knight seem AWESOME to me. Pit or Meta Knight seems my style, I may switch from Fox...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DarkPriest on August 29, 2007, 07:47:20 am
Have you guys realised that you can actually play and have fun with ALL the cool characters instead of just one?

You don't have to MAIN anyone sheesh

(sorry, my casual player mentality got the best of me again)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 29, 2007, 08:14:15 am
Nice to see all the Pokemon's moves.. are.. well.. pokemon moves.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: mkkmypet on August 29, 2007, 08:24:18 am
I'm definitely trying them all out, but Pit and Meta Knight seem AWESOME to me. Pit or Meta Knight seems my style, I may switch from Fox...

yeah same here. in melee, i was never really anyone specific besides like kirby but hes not very good obviously. eventually i started maining as fox, and i was thinking id be him in brawl too, but man... meta knight seems pretty awesome. (and fox looks all cutesy-fied in brawl D: ) pit seems pretty cool too, but he reminds me too much of link and i never liked link that much. still... man brawl is going to ROCK. :D
oh and another character i will definitely play as is POKEMON TRAINER. what an awesome idea for a smash character, heh.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on August 29, 2007, 10:42:50 am
Charizard should have Sunny Day and Ivysaur should have Solar Beam :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 29, 2007, 02:46:45 pm
Well, considering they only showed 2 out of each Pokemon's 3 special moves, it's possible! Although Squirtle will probably be Bubble Blast or whatever, Ivysaur will have Razor Leaf, and Charizard will have Fly I guess.

mkkmypet, I had the first same reaction to Pit, also. Although now that I watch him, he looks pretty different. His bow has a lot more emphasis and his sword attacks look faster, so stuff like that is pretty big.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 30, 2007, 12:27:35 am
Have you guys realised that you can actually play and have fun with ALL the cool characters instead of just one?

You don't have to MAIN anyone sheesh

(sorry, my casual player mentality got the best of me again)

All "main" refers to is the character you like to use the most or are best with. Unless you play with everyone the exact same amount, you are going to have a main or a few mains.

I like the Pokemon Trainer update. Very cool looking moves. I wonder if Ivysaur's bullets come down after being fired or if they just disappear. Waterfall looks like it could be very powerful.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: mkkmypet on August 30, 2007, 07:48:22 am
haha, charizard smashes a rock for his side b? xD does he just materialize rocks out of nowhere? hmm... *is looking forward to playing as pokemon trainer*
hmm, i wonder if squirtle's waterfall move will actually be an effective recovery... i guess so. hey, you can't switch pokemon in mid-air, can you?
i'm also thinking i might like playing as Ike, because he is a heavy character, but he also has a sword and doesn't appear to be too slow. so he's like... Ganondorf with a sword. ooooh... :D
i'll probably main as Fox, Meta Knight, and Pokemon Trainer when Brawl comes out. but hey, they'll probably surprise us again between now and December 3rd, so i cant be sure who i'll play as! :3
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DarkPriest on August 30, 2007, 09:16:17 am
All "main" refers to is the character you like to use the most or are best with. Unless you play with everyone the exact same amount, you are going to have a main or a few mains.

What if I main with "random"... :ninja:

Man gliding looks pretty badass. They... They’re really flying!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Rye Bread on August 30, 2007, 09:24:31 am
I main with random.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 30, 2007, 01:20:29 pm
Gliding certainly helps Ridley out, he's almost certainly going to be in the game (probably as a boss) I just hope he's playable. Still I guess we already knew about gliding from the very first trailer as Meta Knight did it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 30, 2007, 02:37:40 pm
I'm not sure how much i'll be using that much, as it seems like what Peach could do except you can't change directions but you can move your nose I guess. Seems useful in some situations, like recoveries and such. Unless you can attack while gliding, I guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on August 30, 2007, 07:22:35 pm
Or running away, depending on the speed. I'm assuming it'll be faster than running.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 30, 2007, 10:41:55 pm
There's been a lot of focus on moves this week, still there are a lot of new ways to recover this time around and aerial combat is improved.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 30, 2007, 11:46:32 pm
I hope you can't glide indefinitely, though. That would suck for anyone trying to knock those three characters off!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on August 31, 2007, 04:55:02 am
What if I main with "random"... :ninja:

Man gliding looks pretty badass. They... They’re really flying!

Wow. I never thought about that.

I...I guess you can really not have a main. I guess your best character could be considered your main though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on August 31, 2007, 07:56:09 am
What if I main with "random"... :ninja:

Jack of all trades, master of...uh...unpredictable choices?

Maybe using Random is alright, especially for special tournaments or just when you're bored with choosing.

BTW, WarioWare update looks manic, although personally, I think Brawl should at least have a STABLE stage(besides Smashville and maybe Battlefield, since the platforms won't change anyways).

See you Monday. Damn weekends.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: mkkmypet on August 31, 2007, 08:02:36 am
BTW, WarioWare update looks manic, although personally, I think Brawl should at least have a STABLE stage(besides Smashville and maybe Battlefield, since the platforms won't change anyways).

Agreed. Everything they've shown so far is pretty crazy. I mean that's cool and all, but for regular fights and for tournaments, it'd be good to have some more "normal" stages. They probably won't announce the really crazy or really normal stages though; those'll be saved for the release.

wow, only like 3 months left. :incred: I CAN'T WAIT~! :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on August 31, 2007, 08:17:45 am
wow, only like 3 months left. :incred: I CAN'T WAIT~! :D

Make that 65 updates...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on August 31, 2007, 10:51:12 am
WarioWare looks pretty rad. I liked the game a lot, so this sounds like a cool kind of stage. Hope there are more than just dodging "games" in it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on August 31, 2007, 11:04:11 am
Heh, that looks pretty extreme.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on August 31, 2007, 11:08:20 am
Reminds me strongly of the game and watch stage in Melee with the falling tools
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on August 31, 2007, 11:59:54 am
Agreed. Everything they've shown so far is pretty crazy. I mean that's cool and all, but for regular fights and for tournaments, it'd be good to have some more "normal" stages. They probably won't announce the really crazy or really normal stages though; those'll be saved for the release.

wow, only like 3 months left. :incred: I CAN'T WAIT~! :D
:ninja:
Yeah considering Melee had 29 stages & so far they've only confirmed 10 in Brawl (13 if you count the Pokemon Arena, Mario Kart Race Track & Metal Gear stage in the 2nd trailer) I'll say that there's probably still alot of stages under wraps.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on August 31, 2007, 02:34:40 pm
I...I guess you can really not have a main. I guess your best character could be considered your main though.

That's what I mean when I say 'main.' I use a bunch of characters, and random, a lot.

Also, this stage looks pretty cool! It doesn't look THAT insane, as these 'mini-games' seem to only last 3 to 5 seconds, similar to Mr. Game and Watch's stage with the wrenches and oil. I wonder what the prizes are? Items or something, most likely.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mateui on August 31, 2007, 02:58:23 pm
I like the WarioWare stage because on a whole, I like the gimmicky stages. They provide you with a nice change of pace and strategy.

Also, is it pretty much guaranteed that we'll see SSBB in a bundle with the Wii? (Because that's the only way I'll buy the Wii in the first place)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on August 31, 2007, 03:12:13 pm
:ninja:
Yeah considering Melee had 29 stages & so far they've only confirmed 10 in Brawl (13 if you count the Pokemon Arena, Mario Kart Race Track & Metal Gear stage in the 2nd trailer) I'll say that there's probably still alot of stages under wraps.
Plus, I doubt they're going to show the really prosaic stages like Final Destination. It might be a good stage to play on, but it's not the best stage to show off, y'know?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grogrog on August 31, 2007, 04:19:23 pm
Stages like this sound really fun, I really like that idea to be honest. Reminds of the ridiculousness of playing Pokefloats with my friends who are noobs. "Yeah man, probably not a good idea to stand on that."

But this stage seems to just be random goodness. =D Damnit I guess now I have to set aside some money for a wii. :/ Just for smash bros. Shit.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 03, 2007, 09:51:00 am
Let's say the next level is a Kid Icarus stage.

Subspace emissary update: Pit's up next. Lucky bastard.

Now I wonder when's the next character update...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 03, 2007, 10:19:14 am
Awesome video. It's almost too bad the gameplay is just SMASH HIT THINGS WITH BARRELS because the videos look like they belong to some super serious game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on September 03, 2007, 03:43:33 pm
palutena is hott
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 04, 2007, 12:12:58 am
Subspace emissary update: Pit's up next. Lucky bastard.

Now I wonder when's the next character update...

Yeah, that was pretty lucky. Or did I actually see the future?

The video makes Pit look much more badass than anything else has before. I want to play as him now.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grogrog on September 04, 2007, 11:52:24 am
Diddy Kongs special moves revealed... What happens if all your shit breaks? Like, if his gun breaks, can he still use it? And same with his boosters. Because that might get a little annoying, but I s'pose they would know what they are doing.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 04, 2007, 12:13:27 pm
.

It's a move. You can use it over and over again.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sludgelord on September 04, 2007, 02:18:11 pm
Actually Jester, you progressively age as you use moves so if you use too many you turn into Cranky Kong.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 04, 2007, 03:14:08 pm
that would be pretty badass

up+b - take it to the fridge
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on September 04, 2007, 04:48:29 pm
palutena is hott

Yes (and especially in Pit's smash).

The video makes Pit look much more badass than anything else has before. I want to play as him now.

Exactly.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grogrog on September 04, 2007, 11:22:08 pm
.

It's a move. You can use it over and over again.

Wario's bike move. If you get off the bike, you can't use it unless you refind your bike. Just wondering if they would have any other things like that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 04, 2007, 11:58:59 pm
I'm sure they might but I doubt Diddy would have no B or Up-B if either of those two things happen!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 05, 2007, 12:06:50 am
I'm sure they might but I doubt Diddy would have no B or Up-B if either of those two things happen!

Didn't your ice climber lose their up-b if the girl one died?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 05, 2007, 12:08:16 am
That's kind of different... It's harder to kill Nana than to press B too many times.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 05, 2007, 08:29:26 am
About time they really introduced Meta Knight. Unfortunately they gave 0 information but there you go.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on September 05, 2007, 09:12:18 am
About time they really introduced Meta Knight. Unfortunately they gave 0 information but there you go.
My thoughts exactly

Quote
It's Meta Knight, whose introduction was delayed for some reason.
:hmm: Would it kill him to say why?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 05, 2007, 09:13:50 am
He's just a figurehead he has no idea what's going on  :disdain:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 05, 2007, 01:07:33 pm
They probably just forgot to officially introduce him on the site since he was in the trailers and stuff already. :x
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadow Kirby on September 05, 2007, 05:16:24 pm
Cool, he just confirmed what everybody and their neighbours knew. :colb:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 05, 2007, 08:09:19 pm
I creamed my pants when I saw that awesome picture but then there was only a tiny bit of a bad description. His mask and cape exude coolness? Haha.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 05, 2007, 08:59:21 pm
How is that a bad description?

Exude: v. to come out gradually in drops, as sweat, through pores or small openings; ooze out.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 05, 2007, 09:43:11 pm
Yeah that word alone warrants a whole days update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 05, 2007, 09:46:01 pm
It wasn't really enough. Plus exuding coolness just sounds funny.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on September 06, 2007, 12:20:17 am
:ninja:
Yeah today's update was pretty much a confirmation of a character we already knew was in the game and since they've already explained his "B" button moves there wasn't much else to say. They could have atleast talked about his Final Smash. Well atleast I learned a word I never knew existed.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on September 06, 2007, 08:21:49 am
Mario looks rad, and the Flying Stage of Pkmn Stadium 2 looks like a lot of fun. I like the double updates.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on September 06, 2007, 10:57:51 am
http://www.amazon.com/dp/B000FQ9R4E/ref=s9_flash_asin_image_4/104-5311977-9407164?%5Fencoding=UTF8&coliid=IEZX1UCB6DHPD&colid=SK7BJUIH57FX&pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-6&pf_rd_r=1TBT166S6PFAB7DT657C&pf_rd_t=101&pf_rd_p=279439101&pf_rd_i=507846

^ With added boxart.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on September 06, 2007, 11:33:08 am
I wonder if that is the real one or not, because it does not have the Nintendo Wi-Fi Connection symbol on it, and I thought online play was all but confirmed...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on September 06, 2007, 12:57:59 pm
I wonder if that is the real one or not, because it does not have the Nintendo Wi-Fi Connection symbol on it, and I thought online play was all but confirmed...
Good point - didn't really catch that.

It looks real to me, it doesn't appear to be just artwork photoshopped onto a blank Wii case. I've never seen that shot before with those poses, so I'm going to say real.  :cool:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on September 06, 2007, 01:03:08 pm
It's possibly that there's a bit of uncertaincy around the Wi-Fi stuff, so they left it out for now? Who knows, tis early days.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 06, 2007, 01:15:57 pm
Man finally Mario's down special was horrible. I like the idea of an attack that doesn't do damage but moves your opponents around.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 06, 2007, 09:29:40 pm
Yeah, it looks pretty cool. Charging it while moving looks fun. Also the tornado is probably his down smash  or something like that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on September 06, 2007, 10:10:13 pm
The Pokemon stage is sweet. I can't wait to play on it. I wonder how it becomes when it turns into electric...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 06, 2007, 10:57:32 pm
Mario is going to be awesome.  Can you imagine how much fun it will be using FLUDD to keep people from recovering?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on September 06, 2007, 11:14:40 pm
Mario is going to be awesome.  Can you imagine how much fun it will be using FLUDD to keep people from recovering?

Haha yeah, I can imagine that perfectly. But I also can imagine a sore loser trashing his controller...or your face. :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on September 06, 2007, 11:41:42 pm
Awesome. There was a lot of speculation about the FLUDD making an appearance. But since this is Pokemon Stadium 2, does that mean the Melee version will make an appearance? I really hope we see ALL the old stages in the game, but I suppose that could be unlikely.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 07, 2007, 07:05:59 am
Yeah, it looks pretty cool. Charging it while moving looks fun. Also the tornado is probably his down smash  or something like that.

It's his aerial down A, replacing the drill kick. Those are my thoughts anyways.

Oh, and charging the down + B while shielding? This could mean a lot of moves can be charged while shielding. Imagine Link's up + B. You just shield as the enemy is coming towards you, start the charge, block the attack, let go of the shield and BAM! Instead of just having shield grabs, you can now have an effective counter attack.

Tonight's update is pretty cool. Allowing players to pick how often a song plays is pretty cool and a much better way to do it than Melee's method.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on September 07, 2007, 08:00:58 am
Holy fucking shit triple music update. Also I never knew Nobuo Uematsu composed the main theme...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on September 07, 2007, 08:13:57 am
The whole select your stage music's chance was an excellent way to do it, and three updates? Wow.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on September 07, 2007, 10:35:09 am
Well, thank god there was three updates, but this is a really boring week.

I also find it depressing that this is the only topic I come to view in the VG forum.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dyne on September 07, 2007, 12:03:05 pm
I know it's been said about other tracks, but the Pokemon Stadium track sounds WAY too slow to battle to. Oh well, I like what they did with the ending evolution music.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 07, 2007, 12:59:47 pm
Excellent idea with the whole music selection thing. Much better than Melee's. Three updates too!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on September 07, 2007, 01:15:54 pm
I would play every stage to OoT song if I could

but I can't


so this game sucks :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on September 07, 2007, 01:27:20 pm
Good god, this game is going to win game of the fucking century.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 07, 2007, 06:38:14 pm
Good god, this game is going to win game of the fucking century.

My thoughts exactly. December 3rd can't come soon enough.

I'm going to take off work from December 3rd until about the 14th. Finals are around that time (plus, I can brawl if I finish studying early). Man...three more months....three more long months...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 07, 2007, 07:42:56 pm
Pretty cool. The music selection is a cool idea, but the only time i'll probably use it is to make Kid Icarus' theme 100% all the time. The two songs are good, though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 07, 2007, 11:59:39 pm
Man, I love the SSBB main theme. Fucking epic.

I know it's been said about other tracks, but the Pokemon Stadium track sounds WAY too slow to battle to. Oh well, I like what they did with the ending evolution music.

Yeah, it sounds slow, but I bet it'll fit in fine when you play. There are some songs in Melee that sound slow as well but work fit during gameplay. I wouldn't be too worried about it. Even if it doesn't, you can still choose not to play it with their new feature, so no worries.

Holy fucking shit triple music update. Also I never knew Nobuo Uematsu composed the main theme...

Maybe Uematsu's involvement means a FF character/item/stage? He wasn't included on the original composer list though.

When Sakurai put up the list of composers, he said:

Quote
This is dangerous. It's a little risky.

A lot of people thought this meant that it could give people insight into which games characters, items, and stages would come from, which is why Sakurai was reluctant to put it up. Probably means nothing, but it'd be cool if it did.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 08, 2007, 03:29:17 am
Quote
Maybe Uematsu's involvement means a FF character/item/stage?

God please no.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 08, 2007, 04:34:10 am
They'd easily fit in more than some other third party characters would, Snake included. Probably not going to happen though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on September 08, 2007, 05:20:28 am
Man, I love the SSBB main theme. Fucking epic.

I couldn't agree more.

Maybe Uematsu's involvement means a FF character/item/stage? He wasn't included on the original composer list though.

When Sakurai put up the list of composers, he said:

(Quote)

A lot of people thought this meant that it could give people insight into which games characters, items, and stages would come from, which is why Sakurai was reluctant to put it up. Probably means nothing, but it'd be cool if it did.

If that were the case then we'd have a Chrono Trigger character, a character from one of the games Yuzo Koshiro worked on (Joe Musashi!) and etc. etc. Cool idea, but I don't know...as you said, probably means nothing, but it'd be cool if it did. ;o
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on September 08, 2007, 08:24:55 am
Man, I like that the composers are doing multiple songs. I can't wait to hear Jun Fukuda's and Masafumi Takada's.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bartholomew on September 08, 2007, 02:06:08 pm
Oh my, Meta Knight looks fucking beautiful. <3
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 08, 2007, 10:24:48 pm
I don't know the composers well, but since the squarenix composer is involved, isnt there a better chance that Geno is in the game? After all Geno tied in Sakurai's poll with Diddy and Ike, so I wouldnt be surprised if Square's composer means a square character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 09, 2007, 05:52:46 pm
Urgh, people. The composers prove nothing. They're doing remixes of old songs. Uematsu oversaw the remixing of the main theme, for example. His involvement doesn't imply that there will be Final Fantasy characters.

I'm not saying to give up on your hopes of these characters, because I still hold out the same hopes in a lot of instances, but the musicians don't really work as evidence they'll be there.

Also, I'm pretty sure Super Mario RPG was handled by Yoko Shimomura. Who is indeed involved, but I don't think of her as "the squarenix composer."
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on September 10, 2007, 06:06:36 am
guys i'm willing to bet that snake's the only non-nintendo character in the game

unless there are others i haven't heard of???
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 10, 2007, 06:08:41 am
You're probably right. Sakurai said he was doing one for certain and that he'd think about adding a second or a third, but that it wasn't a sure thing.

I do hope they toss in some other third party characters though. Sonic or Megaman would be pretty badass, but that's just a dream.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 10, 2007, 09:22:56 am
Haha, I love how the Animal Crossing characters in the background frown when Munchlax eats useful stuff. I wonder if that's all the time or was scripted for the screenshots.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 10, 2007, 09:32:30 am
Haha, I love how the Animal Crossing characters in the background frown when Munchlax eats useful stuff. I wonder if that's all the time or was scripted for the screenshots.

Maybe they're just pro-casual gameplay. Like they feel so bad for purists or something like that. Or they hate Pokemans. :P

But jokes aside, I sort of didn't like it, but maybe because if feels so...lacking. Monday's usually the bitchiest day of the week in my book, so anything that will make my day at home would be good for me. Today's update didn't do it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on September 10, 2007, 12:08:48 pm
I didn't know there was a pre-evolved version of Snorlax, but that's pretty cool.

Seems a pretty useless pokeball, but gives the game that little extra.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: RevLemming on September 10, 2007, 01:50:56 pm
Quote
We also need some more pokemon, but DECENT ones this time, having something like a Squirtle or hell, even an Eevee would be pretty rockin' to play with!
Bulbasaur too
Quote from earlier in this thread by Carius before the Trainer was announced.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 10, 2007, 04:45:54 pm
Holy shit I'm psychic!

-_-



Also I never seem to be very lucky with items so if there's something to take them off the screen for me I'm all for it. :)
Go Munchlax!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on September 10, 2007, 07:58:07 pm
booooooooooring

Hahaha also look guys! It's the Lip's Stick! The item from Melee that nobody ever cared about, used, or remembered.

I didn't even know what it was for the first year I owned the game. I would always be like "why the fuck doesn't this fire flower work"
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 10, 2007, 09:02:00 pm
guys i'm willing to bet that snake's the only non-nintendo character in the game

unless there are others i haven't heard of???

I'm pretty sure they said Snake wouldn't be the only one, but I dunno.

I tend to dislike any non-151-original Pokemon, but this is okay I guess. I was hoping they'd tone down the more useless pokeballs Maril but whatever. Hopefully something'll happen if he eats too many items.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 10, 2007, 10:13:52 pm
Some Pokemon have to be weak to balance out the Pokemon that are overpowered.  And if they were all the same level of effectiveness then the Pokeball wouldn't be unpredictable.

This goes for all the items when people complain that an item is "too powerful" (heart container, hammer) or "too weak or useless" (bunny hood, Lip's Stick).  You have to play with all the items at once to get the full balance.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 10, 2007, 11:03:01 pm
I like using the bunny hood and Lip's Stick... Ganondorf with the bunny hood is crazy awesome, and Lip's Stick is a pretty good throwing item and it does extra damage. It's just that this pokemon seems pretty useless in the overall scheme of the game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on September 11, 2007, 09:35:23 pm
Aww, Lyn would have made an AMAZING playable character. Too bad she is relegated to Assist Trophy status.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 12, 2007, 05:50:04 am
An assload of people on smashboards were disappointed about the Lyn update. They wanted her to be playable.

I wonder who the other FE character is going to be now. Marth or Black Knight would both be cool.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on September 12, 2007, 06:17:33 am
So yeah, what is the Lip's Stick from melee supposed to do?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Montai on September 12, 2007, 07:18:42 am
Think of it as a short term poison spell. One you could constantly hit your foe with. That the best I can describe it. :P
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 12, 2007, 09:20:54 am
Yay halberd stage.
We all knew it was there from all of the previous updates and so on but the thing I like most is how they kept the arm and laser cannon thing from Kirby Superstar in it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 12, 2007, 08:20:19 pm
So yeah, what is the Lip's Stick from melee supposed to do?

If someone gets hit with it, a small flower grows on their head. With time, the flower gets smaller and smaller. As the flower's shrinking, it does some damage to the person who got it. If you hit someone, say, 3 times in a row, the flower gets bigger and thus does more damage for longer than one hit with it. It's a pretty useful item, actually, although it's pretty underplayed.

The Halberd is cool, also. The arm cannon and laser is interesting, but from the pictures i'm not exactly sure how it'll work.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 12, 2007, 09:24:15 pm
Really sucks that this level won't be used in competitive play, as I like it the most.  :fogetshakefist:
I can't wait to see some more new characters though.  :resistins:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 12, 2007, 10:38:25 pm
These last few updates have been very meh. I need something new and exciting.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 12, 2007, 10:43:03 pm
I hope there's going to be a Kid Icarus orchestrated main theme. That'd be so cool.

About FF characters appearing, they might but maybe in the form of assist trophies.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 12, 2007, 11:06:15 pm
Really sucks that this level won't be used in competitive play, as I like it the most.  :fogetshakefist:
I can't wait to see some more new characters though.  :resistins:

It will be. It just said that it'll also play a big part in the 1-player mode.

Quote from: Ohlichris
I hope there's going to be a Kid Icarus orchestrated main theme. That'd be so cool.

There is a Kid Icarus song already on the site, i'm pretty sure. And if not, just check out Pit's movie.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on September 12, 2007, 11:12:35 pm
Well, if the other guy from Fire Emblem (?) makes it into the rooster, I don't see any reason why a Final Fantasy character can't. FF started with Nintendo after all and right now they are making tons of games to the DS. Nintendo should be happy that they got some of the franchise back. They should say 'thanks' and get at least some guy in there...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 12, 2007, 11:18:26 pm
It will be. It just said that it'll also play a big part in the 1-player mode.

I think he was talking about tournament play. This stage would be banned because it interferes with the battle.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 12, 2007, 11:20:04 pm
Well, if the other guy from Fire Emblem (?) makes it into the rooster, I don't see any reason why a Final Fantasy character can't. FF started with Nintendo after all and right now they are making tons of games to the DS. Nintendo should be happy that they got some of the franchise back. They should say 'thanks' and get at least some guy in there...

You understand that Fire Emblem characters are Nintendo characters right?  Or was your point that fire emblem characters are fantasy type character so FF's characters would fit in just fine as well in the game?  The rest of your argument is perfectly valid.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on September 12, 2007, 11:22:47 pm
You understand that Fire Emblem characters are Nintendo characters right?  Or was your point that fire emblem characters are fantasy type character so FF's characters would fit in just fine as well in the game?  The rest of your argument is perfectly valid.

Oh right. I recalled that there was some other company involved and Nintendo just published it, but I just checked it out and it was a company within Nintendo. My bad!  :happy:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on September 13, 2007, 04:00:39 am
Uh first of all, there will be one or two more third-party characters. Let me clear that.

And second, YES, Meta Knight's stage is my favorite as well! Also I want DeDeDe.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 13, 2007, 05:27:08 am
Uh first of all, there will be one or two more third-party characters. Let me clear that.

And second, YES, Meta Knight's stage is my favorite as well! Also I want DeDeDe.

Megaman and Sonic? I would shit myself if either one of them makes it in. If both do, I'd poop even harder.

Tonight's update is going to be either Megaman or Sonic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 13, 2007, 09:05:34 am
Nnnnope, just 'Special Brawl'
At least they made it more gimmicky and fun to screw with this time around.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 13, 2007, 09:25:01 am
Haha, SUPER ANGLED BRAWL.

That's pretty cool. Will add more multiplayer replay value at least.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 13, 2007, 12:01:27 pm
Next time...I'll be right next time.

I like how they did special mode this time around. It's a lot more customizable than melee's and it'll probably be a lot more fun too. 
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 13, 2007, 12:03:12 pm
Needs to let you put item effects up forever.

DOG ATTACKING YOUR SCREEN ALL MATCH
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on September 13, 2007, 02:22:18 pm
Sometimes I get the feeling that some of the staff members don't got anything to do and the director says 'hey guys, don't just sit there... make something for the game' and then they come up with something pretty tame and boring for the sake of it.

If there are thousands of options for the Special Brawl then I'm all for it but it looks like only a couple...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 13, 2007, 02:48:20 pm
A couple more than beforehand :rite:


Also, whether or not other people have picked up on it or not (mostly because it's blatantly obvious), go into your trophy gallery on Melee and take a look through, a lot of them are becoming assist trophies, so I think it'd be a more accurate thing to go off, even though we don't really care about them anyway, but also some of those trophies have become characters (metaknight, pit, wario), and well, I think it could be used to at least attempt to guess a few bosses as well (duuuh gee u so smrt carius).
Personally I want to see King K. Rool as a Boss, as well as King Dedede, they deserve their spot in there somewhere after all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 13, 2007, 04:58:26 pm
Okay guys, I know you are sick of the Sonic in Smash debate but I have some newly organized thoughts on the matter.  I'm now 90% sure he is in the game - just look at the FACTS!  These are facts you already know, but presented differently - oooh.

FACT:
Nintendo put up that reader poll in 2006 to find out who fans want in the game.  This demonstrates that Nintendo is open to fan suggestions.

FACT:
The top choice in that reader poll was Sonic.  Nintendo has admitted on various occasions that they are keenly aware that Sonic is at the top of this list.

FACT:
Nintendo has included third party character, Solid Snake, and have stated they are trying to get two or three more third party characters.  Combine this with fact one and two - of course they would go after Sonic, the character that readers submitted when asked for input.

FACT:
Sonic and Mario at the Olympic games.  This announcement sets a precedent that the two companies can share their characters in the same game.

When you look at it this way, it seems like a no-brainer.  The question is no longer why would Sonic be in Brawl, but why wouldn't he?  Sonic's road is wide open.  At this point, I would simply expect him to be in there unless someone came up with a really good reason that he wouldn't be.  And you can speculate some reasons why he wouldn't be, but nothing very strong that would counter these facts.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 13, 2007, 05:11:25 pm
Duh because he wasn't a trophy in Melee :P


Talking seriously though I agree completely with your closing statement, but the other fact that you forgot to mention that sways me a bit is that:

FACT:
Nintendo has disappointed us in the past, and based on past judgments they are likely to disappoint us again.
They know what we want but they don't give it to us.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on September 13, 2007, 05:35:01 pm
FACT: Uhh Sonic has like 2 attacks total dude.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on September 13, 2007, 06:05:33 pm
I think Sonic's illustrious history could offer at least four special moves.  Nintendo's been clever about how they make their move sets before, so why would Sonic be any different?  And a lot of the moves characters use are generic, anyway.  When was the last time you saw Captain Falcon use a Falcon Punch outside of Smash Brothers?

Whatever the case, I can only hope that Sonic's a part of the cast.  But, we'd better watch out, because a friend of mine said that if Sonic was a character and Knuckles WASN'T unlockable, he'd personally go break every disk in half.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 13, 2007, 06:24:21 pm
FACT: Uhh Sonic has like 2 attacks total dude.
How many attacks did Captian Falcon have before SSB?



Also, I would love to see Megaman in this game, if I were to include third party characters.  Megaman > Sonic & Solid Snake.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 13, 2007, 06:48:09 pm
FACT: Uhh Sonic has like 2 attacks total dude.
That's ridiculous, dude. Hardly anyone had any attacks before Smash Bros. They gave Shiek an arsenal, Mario extra moves, Zelda moves, Gannondorf extra moves, and basically made up entire movesets for Fox/Falco/Ice Climbers/Peach etc. I think it'd take them a total of 20 minutes to think up moves for Sonic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on September 13, 2007, 06:57:38 pm
That's ridiculous, dude. Hardly anyone had any attacks before Smash Bros. They gave Shiek an arsenal, Mario extra moves, Zelda moves, Gannondorf extra moves, and basically made up entire movesets for Fox/Falco/Ice Climbers/Peach etc. I think it'd take them a total of 20 minutes to think up moves for Sonic.
The thing with the other characters though (except Mario but most of his attacks were in other games as well) is that they had a lot of working room because they have never really fought before. Sonic, on the other hand, has basically been using the same 2 moves for his entire career.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 13, 2007, 07:14:23 pm
No more than Mario has been using JUMP and PUNCH for the last 20 years. Fuck, Marios Up+A (or B or whatever) is the POSE from the SMB1 case. It wouldn't be hard to make up some moves, believe me.

His Down+B would be awesome though :D​.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 13, 2007, 07:15:51 pm
What about the Sonic fighting game?  I think it was only released in Japan.  Does anyone know about that or what moves he had in that game?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 13, 2007, 07:23:56 pm
He had basic fighting moves + spins. He could punch, kick, throw, etc, plus jump into opponents and spinjump and spin and jump and spin-jump-spin and so forth.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on September 13, 2007, 07:34:44 pm
I will believe Sonic is in this game when they tell me Sonic is in this game.

Speculation is no.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 13, 2007, 07:54:06 pm
I'm with Esh.  and truthfully I just don't care if sonic is in it or not. it's going to be a great game whether or not he's in it.

I'm just terrified that if they put sonic in it they will put SHADOW in it too and SHADOW is such a disgusting waste of a character and he just fucking SHOVED KNUCKLES ASIDE AS THE COOL RIVAL CHARACTER and he does it SO MUCH WORSE

shadow is like a fucking character pulled from a ten year old girl's fanfiction RIGHT DOWN TO THE NAME

so yeah he has NO PLACE IN SUPERSMASH BROTHERS either SONIC or SONIC AND TAILS or SONIC AND TAILS AND KNUCKLES but none of those new faggoty sonic characters that were introduced when he went 3D.

also

I hope that with this you'll be able to choose MORE AMOUNTS FOR STAMINA. The stamina matches were such a cool idea but they were so lame when it was just a set number. free-for-alls with like 999stamina each would be so awesome.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 13, 2007, 09:09:32 pm
FACT: Uhh Sonic has like 2 attacks total dude.

You haven't played the new Sonic's have you? Just from the GBA and new console ones he has like 10 easy.

(I dont blame you for not playing them either)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 14, 2007, 01:35:47 am
I wish Sonic wouldn't be in it, but I just am not very comfortable with the series or character at all. I wish they'd take a more unlikely character, like a Belmont or, awesomely, Viewtiful Joe.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on September 14, 2007, 01:45:07 am
Dynamite Headdy would be the greatest character, ever, EVER in smash bros

god I could imagine that wonderful guy already, with his different heads...I'm sure someone agrees with me :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 14, 2007, 04:43:06 am
I just think both Sonic and Megaman would fit in really well with the smash bros style. Megaman would be like a heavier and faster Samus with a few different type of blasts. Sonic would just work really well. His basic attacks would be punches similar to Mario's, his down + B would be his trademark spin, and the rest could just be moves from other games or completely new moves. Viewtiful Joe would be a pretty awesome character also. I've never thought about the possibility of him being in Brawl.

Megaman and Sonic both just seem like they'd be easy to incorporate into the smash bros. style, unlike Snake.

Either way, I want a new character update soon.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 14, 2007, 05:00:57 am
You know, guys, the thing about Sonic and Megaman is....if they are going to be included, I just daresay we're not going to find out about it until someone gets the game and unlocks them.

That just seems to me the sort of thing these guys would do. And the unfortunate bit about that is that even if they're not included, there are going to be fake "secret ways of unlocking them" for YEARS after it's released.

So anyway, point is, I wouldn't be waiting for Smashbros.com to tell us about either of those characters, because they won't, at least not until after the gaming news outlets break the story themselves. Assuming there's a story to break.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 14, 2007, 07:08:47 am
Because of how popular Sonic is, and because of how high the demand is for him in this game, it would be a huge mistake for him to not be included, and an even bigger mistake for him to not be announced before the game is released. Undoubtedly, there will be people who buy the game because they are fans of sonic, not of smash bros. Imagine how much press this game will get when Sonic is announced.


Also: Ice Climbers are back, which is cool, because there were a lot of rumors that they and G&W were removed.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on September 14, 2007, 07:31:18 am
I am with Cheesy, I think it'd be freakin' sweet if Viewtiful Joe was in SSBB.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 14, 2007, 07:54:40 am
EDIT: Removed for reasons with the word "crap".
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on September 14, 2007, 09:03:34 am
You can't really expect A material all the time can you. He wants to save some stuff for when you play the game. Besides which at least this puts to rest those wierd rumours the Ice climbers would disappear. I never thought they would, especially considering they are unique and gimmicky which seems to be what he likes.

Pichu on the otherhand...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 14, 2007, 09:40:50 am
Yeah, nothing wrong with todays update? It shows a character that was possibly removed hasn't been. Which is good, as although I never play as them, it's fun to try and smash Nana off without killing the blue guy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 14, 2007, 10:16:41 am
You can't really expect A material all the time can you. He wants to save some stuff for when you play the game. Besides which at least this puts to rest those wierd rumours the Ice climbers would disappear. I never thought they would, especially considering they are unique and gimmicky which seems to be what he likes.

Pichu on the otherhand...

Guess I'm just better off at Joystiq or Kotaku, huh... Sucks though that Friday's update is just introducing confirming a Veteran Fighter, which I find not so exciting.

But what the hell. 55 updates to go.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on September 14, 2007, 01:38:27 pm
FACT: Uhh Sonic has like 2 attacks total dude.
:ninja:
Actually Sonic has probably had more attacks than any other platform game hero (except maybe Kirby).
Off the top of my head Sonic can...

-Spin when he jumps which is actually an attack (all his games)
-Spin Dash (almost all his games)
-Homing Attack (All the 3D Sonic games & Sonic Advance 2)
-Create blueish wind that hurts enemies in some way (From SA2 multiplayer, I forgot what it was called)
-Use Chaos Control to teleport (SA2)
-Use Chaos Control to stop time (SA2)
-Use Chaos Control to create spears of energy (SA2, actually Shadow does this but I assume he can too)
-Do a Megaman-ish slide attack (SA2 & Sonic Advance 1-3)
-Slam himself into the ground to bounce higher (SA2)
-Use Light Speed Attack to attack a group of enemies at an incredible speed (SA1)
-Use Light Speed Dash to follow a ring trail or dash to a single ring (it was used as an attack in Sonic Battle)
-Make a wave of blue energy during a jump (Sonic 3, Knuckles & Sonic Advance 1-3)
-Use the powers of various elemental shields (I.E. fire = flame dash) (Sonic 3 and Knuckles)
-Shoot a wave of blue energy (Sonic Battle)
-Throw various punches & kicks (Sonic Battle)
-Not to mention Sonic is super strong, probably even stronger than Mario.

And his Finale Smash is a no-brainer, he could transform into Super Sonic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 14, 2007, 02:03:23 pm
You can't really expect A material all the time can you. He wants to save some stuff for when you play the game. Besides which at least this puts to rest those wierd rumours the Ice climbers would disappear. I never thought they would, especially considering they are unique and gimmicky which seems to be what he likes.

Pichu on the otherhand...

Didn't he say that he planned on releasing everything (all characters, stages, items, etc.) before the game was released since he knew that people would know everything on the day it was released anyways? I'll try to find the quote later, but I'm 99.9% sure I've heard that before.

Ice Climbers coming back is pretty cool. As long as they still keep wavedashing in, Ice Climbers will still be able to kick some serious ass. I hope they made them stronger if the did decide to take wavedashing out though.

Oh, and Leric wins.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 14, 2007, 02:29:46 pm
Ice Climbers being here is cool, because 1. they're fun to be sometimes and 2. it dispels those annoying rumors! This makes me happy because there's a possibility of Game n' Watch making a return, which I like, because he kicks ass.

So Viewtiful Joe would definitely be fun to use, it seems like he'd fit in pretty perfectly. Sonic is NOT stronger than Mario, though. I mean... Mario fucking grabs Bowser by the tail and spins him around like a little bitch. Sonic SPINS into Eggman's machines.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on September 14, 2007, 02:42:25 pm
:ninja:
Yeah that's why I said maybe. I mean if you go by Sonic Adventure 2 (1st stage you can literally just run into cars & knock them for what could be considered a homerun) & the Shadow the Hedgehog game (I didn't play this much but I remember you could pick up metal boxes way bigger than you, flip over big ass metal slabs on the ground & even pick up a bus) he seems to be quite on the strong side but his true strength is very debatable.

But yeah at the same time Mario can probably pick up anything (imagine how heavy King Bob-bomb would be in real lfe) & breaks bricks with his hands so... yeah he's probably stronger (not to mention when he punches his hands become 4 or 5 times their normal size).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on September 14, 2007, 09:21:02 pm
This makes me happy because there's a possibility of Game n' Watch making a return, which I like, because he kicks ass.

Game and Watch fans unite! :woop:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on September 14, 2007, 09:35:43 pm
Quote
-Spin when he jumps which is actually an attack (all his games)
-Spin Dash (almost all his games)
-Homing Attack (All the 3D Sonic games & Sonic Advance 2)
-Slam himself into the ground to bounce higher (SA2)
Hi same move.

Quote
-Use Light Speed Attack to attack a group of enemies at an incredible speed (SA1)
-Use Light Speed Dash to follow a ring trail or dash to a single ring (it was used as an attack in Sonic Battle)
Hey look another same move

Quote
-Create blueish wind that hurts enemies in some way (From SA2 multiplayer, I forgot what it was called)
-Make a wave of blue energy during a jump (Sonic 3, Knuckles & Sonic Advance 1-3)
-Shoot a wave of blue energy (Sonic Battle)
Wait don't tell me... these are the same too??????

Quote
-Use Chaos Control to create spears of energy (SA2, actually Shadow does this but I assume he can too)
Don't assume, they are completely different (see: Shadow the Hedgehog)

Quote
-Throw various punches & kicks (Sonic Battle)
-Not to mention Sonic is super strong, probably even stronger than Mario.
-Do a Megaman-ish slide attack (SA2 & Sonic Advance 1-3)
Ok these aren't even moves in the first place.

Quote
-Use the powers of various elemental shields (I.E. fire = flame dash) (Sonic 3 and Knuckles)
-Use Chaos Control to teleport (SA2)
-Use Chaos Control to stop time (SA2)
This shit is too useless/impossible to impliment/wouldn't even be associated with Sonic for a 3rd party developer to use.

Quote
And his Finale Smash is a no-brainer, he could transform into Super Sonic.
Who is the exact same but golden and maybe faster VERY USEFUL.

Also to your other post: Cross apply that Shadow =/= Sonic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 15, 2007, 01:21:14 am
"Wait don't tell me... these are the same too??????"

They really aren't. The first one is a blue tornado, the others are just energy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: SuperSpecialAwsm on September 15, 2007, 01:21:20 am
Ice Climbers>You
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 15, 2007, 01:18:05 pm
Man, I think NP is just trolling now. Even if (and that's a big if) everything he said in that post was true, Sonic'd STILL have enough moves for a Smash character.

And punches and kicks .. not.. legitimate fighting moves? Come the fuck on. And.. you really can't imagine Super Sonic being a Smash? Jesus fucking Christ, I'm nearly demodding you RIGHT NOW for just being completely stupid.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Rye Bread on September 15, 2007, 01:19:13 pm
Especially when you are talking about a game when characters only have 4 special moves.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 15, 2007, 01:22:29 pm
Especially when you are talking about a game when characters only have 4 special moves.
and where their basic moves usually comprise of punches and kicks or using a basic weapon
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Rye Bread on September 15, 2007, 01:29:28 pm
and where their basic moves usually comprise of punches and kicks or using a basic weapon

but punches and kicks aren't legitimate fighting moves!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 15, 2007, 01:55:14 pm
Well, at least he didn't point out the fact that sonic can't swim...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on September 15, 2007, 06:41:16 pm
But if melee is anything to judge by, no one can.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 15, 2007, 07:59:03 pm
Actually you can swim for a bit in the DK level if you're fast enough  :rite:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 15, 2007, 08:13:16 pm
It would be cool if they threw Sonic in Brawlers just as a joke and made him an extremely weak Mario knockoff (Ryu and Ken?).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 15, 2007, 08:58:43 pm
It would be cool if they threw Sonic in Brawlers just as a joke and made him an extremely weak Mario knockoff (Ryu and Ken?).

Wait...were you implying that Ken is a weaker version of Ryu?

If they throw Sonic into the roster, I'll play as him regardless of how weak he is. I'll practice until I can take out top tiers. He'd just be way too cool. Probably like a faster version of Fox.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 15, 2007, 09:21:22 pm
A Sonic level with 360 loops that Sonic could actually use in his attacks would be cool.  Especially since Jigglypuff or Yoshi (in his egg roll) could use them too.  Other characters would only be able to climb them until it got too steep.  I could see this working.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 15, 2007, 09:37:02 pm
That's pretty bad actually! A level that only 3 characters could do well on? The stages are supposed to be fair to everyone. I always set the stage selection to 'Random,' and I only out of those three would pretty much ever use Jigglypuff, so... No.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 15, 2007, 10:38:20 pm
That's pretty bad actually! A level that only 3 characters could do well on? The stages are supposed to be fair to everyone. I always set the stage selection to 'Random,' and I only out of those three would pretty much ever use Jigglypuff, so... No.

Oh, come on.  Until someone makes me the game designer for Brawl, that's as much thought as I'm going to put into the idea.  I'm just here to toss out vague ideas at random, it's up to Sakurai to make them work effectively. :rite:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chaos Emerl on September 15, 2007, 10:50:04 pm
When was the last time you saw Captain Falcon use a Falcon Punch outside of Smash Brothers?
http://www.youtube.com/watch?v=FFtw7qW7Vcw
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on September 16, 2007, 03:14:07 am
Quote
Ninjapirate's post
Actually NONE of those are the same move (well except maybe the Light Speed Attack/Dash). I didn't explain the moves in great detail (or really any detail at all) but if you play any of those games you should see what I mean. But even if we say they are the same moves going by how you grouped them & add Nintendo or Sega's ability to make up new moves that's still enough moves for Sonic to be in Brawl.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 16, 2007, 03:35:18 am
http://www.youtube.com/watch?v=FFtw7qW7Vcw

Pure awesome.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: mkkmypet on September 16, 2007, 05:38:05 am
http://www.youtube.com/watch?v=FFtw7qW7Vcw

hehe i was going to post that. >​

ahmmm ice climbers... i guess that's good that they're back. they're pretty good if you know how to use them, so i'm sure some people will use them in brawl. i was pretty sure ice climbers were going to be gone in brawl though! this is unexpected...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 16, 2007, 09:47:33 am
http://www.youtube.com/watch?v=FFtw7qW7Vcw
Rofl, it tears through THE GALAXY.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on September 16, 2007, 01:02:53 pm
http://www.youtube.com/watch?v=FFtw7qW7Vcw

Wow, ok...I stand corrected.  Too bad it doesn't do all that in Smash Bros. (C. Falcon owns all?!)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Shadowy Guy on September 16, 2007, 04:02:08 pm
the list of composers gave me a raging hard-on. nobuo's new main theme is brilliant. also omg at the ocarina of time medley with naruke arranging. it's link in filgaia, no shit.

i'm just hoping they slow this game down a tad. a speed akin to the original would be much more desirable.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Psycho_Studios on September 16, 2007, 10:27:56 pm
Reserved it.  :woop:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: number1337 on September 16, 2007, 11:11:42 pm
I also think that Sonic and Mega Man should be in Brawl.

I mean, if Snake's a KONAMI character, it wouldn't be fair to not let other third-party characters join the fray.

And if by some miracle they do include Mega Man, it better be the classic version of him (and not that Battle Network bullshit).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on September 16, 2007, 11:16:23 pm
I mean, if Snake's a KONAMI character, it wouldn't be fair to not let other third-party characters join the fray.
Obviously you don't understand how these things work. It's not about "letting them in" it's more about "ok how much do we have to pay to gain the rights for this character in Smash." It's not like companies are lining up outside of Nintendo going "OH PLEEEEEASE LET OUR CHARACTER APPEAR IN SMASH BROS!"
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grunthor on September 16, 2007, 11:48:11 pm
It's not like companies are lining up outside of Nintendo going "OH PLEEEEEASE LET OUR CHARACTER APPEAR IN SMASH BROS!"

That's sort of funny, because that's actually how Snake got into the game.

Quote from: Joystiq
Kojima begged Sakurai to include Snake in the GameCube version of Smash Bros., but it was too late in the development cycle to add the character. When Brawl became a reality, Sakurai contacted Kojima and the decision was made to introduce Snake into the series. Solid Snake will use explosives ... and a cardboard box.


Snake is the only third party character confirmed for Brawl. Sakurai has confirmed that other third party characters are a definite possiblility. There was talk of Sonic...

Snake (http://www.joystiq.com/2006/05/10/super-smash-bros-brawl-revealed-for-wii-featuring-solid-snake/)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on September 17, 2007, 12:34:09 am
That's sort of funny, because that's actually how Snake got into the game.
Yea I know but I think that is an exception to the rule. Also Kojima is just a weird guy in the first place.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 17, 2007, 12:42:53 am
look no matter what ninjapirate is right ok
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 17, 2007, 12:44:16 am
I think the point is that BEING in Brawl is a huge boost for any character, because of its popularity. Sonic's new Wii game would get 10x more sales if he's in Brawl. I doubt Nintendo's paying much if any to include Snake.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on September 17, 2007, 12:50:26 am
look no matter what ninjapirate is right ok
Uhh dude that is basic copywrite law stuff right there. In the case of Kojima he probably viewed it as free advertising, and some other people probably do as well, but you can't just like take someone else's character and put them in your game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 17, 2007, 01:25:10 am
No shit but that wasn't the point Jester was making at all dude.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on September 17, 2007, 01:35:35 am
NinjaPirate for admin 2007

also, I really seriously want dynamite headdy
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 17, 2007, 02:07:04 am
i'm just hoping they slow this game down a tad. a speed akin to the original would be much more desirable.

I heard that Sakurai was planning on slowing down the pace of combat a bit. They didn't want it as slow as SSB64 but not as fast as SSBM either. I believe it too, because if you look at the gameplay videos, it does appear somewhat slower than Melee.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on September 17, 2007, 02:55:57 am
Man, that reminds me, the first time I played Melee I did a four player with my siblings and it was NUTS. We couldn't tell what the hell was going on, and most of us picked the quicker characters (sheik, fox, etc).

But yeah w/e as long as we still have wavedashing.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 17, 2007, 03:37:07 am
But yeah w/e as long as we still have wavedashing.

My thoughts exactly.

Tonight's update: Sonic or Megaman.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 17, 2007, 03:38:08 am
Tonight's update: new item.

Bet on it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 17, 2007, 04:29:28 am
More time-wasting speculation on Sonic...

I kind of feel like Mario and Sonic at the Olympics actually hurt Sonic's chances in Brawl.  The reason is that if Sonic was in Brawl, especially if Brawl comes out first (I'm not sure if it does - can't find release date for Olympics game) then the novelty of having Mario and Sonic in this Olympics game would severely diminish and lead to lower sales.  Smash Bros Brawl is going to sell well if Sonic is in it or not, but without Mario and Sonic in this Olympics game, would you care about it at all?  So maybe this is a good reason to keep Sonic out of Brawl.  Or just a reason to not to greatly advertise it at this point. 
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 17, 2007, 04:41:20 am
More time-wasting speculation on Sonic...

I kind of feel like Mario and Sonic at the Olympics actually hurt Sonic's chances in Brawl.  The reason is that if Sonic was in Brawl, especially if Brawl comes out first (I'm not sure if it does - can't find release date for Olympics game) then the novelty of having Mario and Sonic in this Olympics game would severely diminish and lead to lower sales.  Smash Bros Brawl is going to sell well if Sonic is in it or not, but without Mario and Sonic in this Olympics game, would you care about it at all?  So maybe this is a good reason to keep Sonic out of Brawl.  Or just a reason to not to greatly advertise it at this point. 

I think the exact opposite is true. They added Roy to Melee hoping to increase awareness and sales of the FE game he was in (not sure of the name). If the addition of Roy actually boosted the sales of the FE title and if they wanted to help their sales with Mario and Sonic at the Olympics, I bet they'd do the exact same thing and add him to Brawl. Now the cost of adding Sonic vs. the boost in sales is something they'd have to take into consideration, but I'm sure they've already looked into that if they were actually considering adding him.

Either way, I do believe they'll add him. Megaman is an unlikely addition in my opinion, but Sonic is very probable. I mean, they were considering adding him in Melee too, and with all the attention he's been getting from the Smash fanatics and because of his high placement in the character polls, he's a very likely candidate.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: number1337 on September 17, 2007, 05:28:31 am
Either way, I do believe they'll add him. Megaman is an unlikely addition in my opinion, but Sonic is very probable.

Supporting your analysis on Sonic, it would definitely be a good idea to put Mega Man in Brawl as well. His sales have been considerably low. I mean, when is the last time we've seen Mega Man on a console game? That was MMX8, and that was way back in 2003/2004. If I had to guess, I think his audience is getting a little smaller (with exception of his hardcore followers, like myself) and is finding a niche in the younger crowd with the Battle Network and Star Force franchises.

Actually, this article explains it all: http://www.1up.com/do/feature?cId=3159950

I think putting Mega Man in Brawl would give Capcom some decent cash they can loan to Keiji Inafune (Mega Man's creator) so that he could make a Mega Man Legends 3, since he basically said in the article that he needs "someone to throw money at him" for a next-gen Mega Man to happen. He ALSO said that it doesn't necessarily have to be someone from Capcom that gives him that money.

So yeah.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 17, 2007, 06:29:21 am
Uhh dude that is basic copywrite law stuff right there. In the case of Kojima he probably viewed it as free advertising, and some other people probably do as well, but you can't just like take someone else's character and put them in your game.
I don't think this argument works well against Sonic, since Sega and Nintendo have already shown willingness to share characters for games, in the form of Mario and Sonic at the Olympic Games. I'm not saying it's definite or anything, but there's no reason they couldn't have hammered out the two deals at the same time and for about the same price.

Plus, as has been pointed out, Sonic games have sucked lately, and could Sega could probably use the ego-boost of Sonic appearing in a good game. They're letting Bioware give it a go, after all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 17, 2007, 07:02:53 am
Boo. Crappy update.

Oh well. Sonic tomorrow then.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 17, 2007, 07:10:25 am
Tonight's update: new item.

Bet on it.

Told you.

Also the golden hammer is like Sonic, Sarhan. Just without the blue...and the spikes....and the speed...and well the Hedgehog...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on September 17, 2007, 09:04:13 am
Told you.

Also the golden hammer is like Sonic, Sarhan. Just without the blue...and the spikes....and the speed...and well the Hedgehog...

Haha man lucky guess! I think you can tell us all the updates now.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dead Phoenix on September 17, 2007, 09:16:32 am
Haha man lucky guess! I think you can tell us all the updates now.
yeah its real easy to predict the future when you can just edit your posts
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on September 17, 2007, 09:26:55 am
yeah its real easy to predict the future when you can just edit your posts

Yep. Let's all predict the updates now. [Space ][/Space].
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 17, 2007, 12:43:53 pm
Quote
ºoºO[Jayce]Oºoº - Sentimental Generation - says (7:07 PM):
http://www.smashbros.com/en_us/characters/sonic-j/k.html
*BREATHES HEAVILY*

Jeeves says (7:07 PM):
OMG!!!

Jeeves says (7:08 PM):
THIS IS SO AWESOME!

Jeeves says (7:08 PM):
FUCK!
The link doesn't work! :(

ºoºO[Jayce]Oºoº - Sentimental Generation - says (7:09 PM):
Hmm?
Keep trying, the site's getting pretty hammered since so many people are looking at it.

Jeeves says (7:09 PM):
Oh okay...

Jeeves says (7:15 PM):
GAH IT'S STILL NOT WORKING!

ºoºO[Jayce]Oºoº - Sentimental Generation - says (7:16 PM):
Heh.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 17, 2007, 01:13:31 pm
chatlogs :fogetrolleyes:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 17, 2007, 02:05:46 pm
Supporting your analysis on Sonic, it would definitely be a good idea to put Mega Man in Brawl as well. His sales have been considerably low. I mean, when is the last time we've seen Mega Man on a console game? That was MMX8, and that was way back in 2003/2004. If I had to guess, I think his audience is getting a little smaller (with exception of his hardcore followers, like myself) and is finding a niche in the younger crowd with the Battle Network and Star Force franchises.

Actually, this article explains it all: http://www.1up.com/do/feature?cId=3159950

I think putting Mega Man in Brawl would give Capcom some decent cash they can loan to Keiji Inafune (Mega Man's creator) so that he could make a Mega Man Legends 3, since he basically said in the article that he needs "someone to throw money at him" for a next-gen Mega Man to happen. He ALSO said that it doesn't necessarily have to be someone from Capcom that gives him that money.

So yeah.
When was the last time Kid Icarus was in a platformer?  I vaguely remember a GameBoy game starring Kid Icarus, but that's it.  (Kid Icarus is still awesome, though).

Mega Man would be awesome.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 17, 2007, 03:27:22 pm
[sarcasm] I hope they keep Game & Watch in the series, because his game sales are pretty low. [/sarcasm]   :shh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 17, 2007, 05:21:57 pm
When was the last time Kid Icarus was in a platformer?  I vaguely remember a GameBoy game starring Kid Icarus, but that's it.  (Kid Icarus is still awesome, though).

Kid Icarus is an actual Nintendo character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Master of None on September 17, 2007, 08:29:50 pm
Oddly, I was thinking of a few old characters that I've always thought ought to be honored with a spot in a Smash Bros. game:

Pacman - One of the oldest game characters, right up there in the venerable ranks of the Pong paddle and such. I'm thinking Super Pacman style too, rather than the old-school 2D pizza-shaped pacman, the one with eyes and a cape and all. Final Smash being the power pill, where everyone goes all "blue ghost" (looses the ability to attack for the duration of the smash, and their appearance changes to monochrome blue with white eyespots)

Megaman - Old-school, or X style. With all the different mega man powers through the years, Im thinking the ability to swap between suit-types and the plain B attack changing accordingly. As for a Final Smash, something along the lines of calling in Rush as a secondary fighter, or to bomb the heck out of the stage.

Chrono - They seem to have avoided RPG characters so far (unless you count FE), but Chrono is so nearly a fighting game character already, he would work well (not to mention, with the addition to the SSB lineup, Development of Chrono Break might be able to continue again). As far as a final smash, possibly calling in a cameo combo with other characters, or just Luminare.

Black Mage/Vivi - FF needs a representation in Smash Bros. being one of the oldest and largest RPG franchises that Nintendo ever started, and Vivi is one of the few developed characters that hearkens back to the very beginning of the series, yet is a developed character. for a Final Smash, I'm thinking Trance Mode MagicX for Vivi, or in the case of the Black Mage, Ultima.


P.S. ...and like parasols to simulate Peach's moves, Excitebikes should definitely be an item to simulate Wario's bike. Not to mention it'd be flipping sweet to mow people down with a piece of ancient Nintendo history.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 17, 2007, 11:04:36 pm
I agree that Excitebikes would be an awesome item... Most of those characters don't seem too good though, imo. I hope not, but in the end Sonic will probably end up being a character.  :fogetsad: Ah, well.

The new update isn't good, I think! The hammer was a very powerful item, and adding another one that's stronger isn't very good.

I'd like for this to be a slower game, like the original. I liked that pacing better.  :fogetcrazy:

Damn these foget things are awesome!  :fogetcool:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 18, 2007, 06:02:24 am
If Sonic is included, and I'm hoping he is, he's going to be need to be released soon, before the commercials/final trailers are released. I doubt such a climactic character would be included as a secret character when the games marketability will practically skyrocket if he is announced. I have no idea what events are coming up, but if theres an E3 or something of the sort between now and Dec 3rd, that'll either make or break him.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Montai on September 18, 2007, 07:17:14 am
Thank god for today's update. Now we know! :P
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dark Angel on September 18, 2007, 07:26:53 am
And now I'd be willing to bet the Wii will be taking the lead (or increasing the lead, I don't know the current numbers) and keeping it too. Wifi confirmed, and they didn't confine it to friend codes. And with Brawl paving the way for games no longer being confined to friend codes, well, I guess that will contribute to them taking and keeping the lead.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on September 18, 2007, 07:36:48 am
Man, that's a pretty sweet set-up.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Biggles on September 18, 2007, 07:47:55 am
I feel pretty relieved that brawl online is finally reconfirmed after all the talk of there being no Wi-Fi play. With all of the new stuff announced, online is just the icing on the cake for this game. I mean, the sheer volumes of stuff being announced for this had me thinking that it would be an awesome successor to melee whether it had online or not but now that it's confirmed, I'm pumped. The set-up looks really nice and the promise of new online features to be announced it exciting. Unfortunately, the more pumped I get about playing this game, the more frustrating waiting until march (supposedly) to play it is going to be painful. Especially the period of time within which I get to hear people from the US talk about playing the game and sit by myself cursing region locks.
 :fogetsad:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on September 18, 2007, 08:08:50 am
And now I'd be willing to bet the Wii will be taking the lead (or increasing the lead, I don't know the current numbers) and keeping it too. Wifi confirmed, and they didn't confine it to friend codes. And with Brawl paving the way for games no longer being confined to friend codes, well, I guess that will contribute to them taking and keeping the lead.

I'm not sure about Pokemon Battle Revolution, though as far as first party games go, Mario Strikers: Charged isn't confined to FCs either.  I'd cite EA's games but they're running on EA Nation, not Nintendo WFC.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 18, 2007, 08:09:37 am
*breathes heavily*

Aw crap. I'm from the Philippines, so I might be screwed with Nintendo WFC matches cross-Pacific. You Americans are lucky.  :fogetsad: Then again, local multiplayer isn't so bad either. Oh wait. I may be screwed again.  :fogetsad:

I think I wanna cry...and to think this update was actually good.

EDIT: Wait, I forgot that I don't have a wi-fi connection at home, so...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 18, 2007, 09:42:51 am
Lan adaptor :rite:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dark Angel on September 18, 2007, 10:34:33 am
I'm not sure about Pokemon Battle Revolution, though as far as first party games go, Mario Strikers: Charged isn't confined to FCs either.  I'd cite EA's games but they're running on EA Nation, not Nintendo WFC.

Oh. Didn't realize that with all the bitching against Wii using FC's only. Maybe I should stop listening to jester's rants concerning the Wii haha.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 18, 2007, 12:24:40 pm
Sweet! What an awesome update. +5 to my boner.

All the rumors that online play would be scrapped had me scared since I've always wanted to destroy all the people who are all "lolz i pwn ur mom noob." Now I know I'll get a chance to do this. The best part is knowing I can play my buddies living in Chicago right here from the suburbs. This is easily one of the best updates so far.

@Biggles: Man, that sucks for you. I thought waiting until December 3rd was tough. I feel your pain.

On a side note, does anyone else thing the character damage thing is a bit too bulky?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 18, 2007, 12:51:28 pm
Oh. Didn't realize that with all the bitching against Wii using FC's only. Maybe I should stop listening to jester's rants concerning the Wii haha.
Or maybe you should actually read them rather than skimming them haha.

I did mention Mario FC is one of the first (and so far one of the only) really online Nintendo games, and it's good that there will be more. It's still dumb that they aren't all plainly online, though, every other modern company are doing it and none of them have BURNED IN A HELLDEATH PIT OF FIRE yet.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 18, 2007, 02:08:04 pm
Lan adaptor :rite:

Enlighten me. PM is better though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on September 18, 2007, 02:17:52 pm
If Sonic is included, and I'm hoping he is, he's going to be need to be released soon, before the commercials/final trailers are released. I doubt such a climactic character would be included as a secret character when the games marketability will practically skyrocket if he is announced. I have no idea what events are coming up, but if theres an E3 or something of the sort between now and Dec 3rd, that'll either make or break him.
I think the Tokyo Game Show official starts Thursday.
That'd be a pretty good place to unveil something big I'd say.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on September 18, 2007, 02:29:25 pm
On a side note, does anyone else thing the character damage thing is a bit too bulky?

As long as it's not like Melee where sometimes you couldn't see your character because the percentages were covering up your person  :fogetshh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 18, 2007, 03:29:23 pm
I'm not sure about Pokemon Battle Revolution, though as far as first party games go, Mario Strikers: Charged isn't confined to FCs either.  I'd cite EA's games but they're running on EA Nation, not Nintendo WFC.
PBR doesn't require friend codes for random battles, either. And what's more, you can trade Friend Codes after a random match if you want, which is a feature that ought to be included in all Nintendo WFC things. They did cripple communication in random battles, though, so your opponent didn't see your Pokemon's nicknames(just the species name) or the custom messages you set up.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 18, 2007, 03:37:05 pm
PBR doesn't require friend codes for random battles, either. And what's more, you can trade Friend Codes after a random match if you want, which is a feature that ought to be included in all Nintendo WFC things. They did cripple communication in random battles, though, so your opponent didn't see your Pokemon's nicknames(just the species name) or the custom messages you set up.
you could call your pokemon "pooface" and destroy a child's innocence forever you see
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 18, 2007, 09:14:43 pm
you could call your pokemon "pooface" and destroy a child's innocence forever you see

Lol.  Yeah, I don't have a DS and am not accustomed to what appears to be Nintendo's strict babysitting online.  Sakurai seems to have proactively thought of any possible way strangers could communicate with each other and abolished it.  No naming your character, no writing your taunts.  I guess players will have to resort to some kind of Smash sign-language hybride to communicate.  I'll start - how about jump, mid-air special, duck, duck, shield means "fuck you".  Let it be known.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 18, 2007, 09:49:10 pm
Awesome. Now I can play with my cousin, my friends, and my brother in college even when they're far away. Sweet. I'm mixed on the no-rankings thing, but whatever. If I have to crush a few noobs to get a good battle, it's worth it.

Also, I REALLY agree with Sarhan. These things are huge, and I don't like them at all. Especially the pictures of the characters... I mean, the symbol and damage is enough! We don't need the picture and the name as well.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 18, 2007, 10:46:52 pm
you could call your pokemon "pooface" and destroy a child's innocence forever you see
I think the bigger problem would be that you might name your Pokemon "Shitcock" and a child's parents would be able to sue Nintendo because of it.

Doesn't matter that they'd lose, there'd still be legal fees.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dark Angel on September 18, 2007, 11:35:00 pm
I named my Dialga "BadAssNig" and my geodude "Hardass".
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Doppleganger on September 19, 2007, 12:55:37 am
Online play is more or less pointless with all of these restrictions. At least random online play, which, more or less, is just you playing against randomly leveled computer opponents. Personally, I'd rather play against a team of 3 level 9s vs me than play against some random opponent(s) that'll result in nothing of merit.

My guess is that somewhere there will be a repositiory of friend codes belonging to anybody worth their grain in salt in smash bros that you can find. One of biggest draws of the online play was to finally put an end to all the shit talking everybody on the internet did. Which is probably why this repository will eventually exist.

That's my two cents.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 19, 2007, 12:57:51 am
I think the bigger problem would be that you might name your Pokemon "Shitcock" and a child's parents would be able to sue Nintendo because of it.

Doesn't matter that they'd lose, there'd still be legal fees.
Pretty easy to just not allow swear words in names. Or even better, simply disallow them online. "Sorry, you named that Pokemon something stupid and now it cant be used, ha ha!". I'd take that over ridiculous safety measures any day.

Like I say, other companies seem to handle it pretty well so I don't get why Nintendo have this big aura of anti-online about them. Hopefully it's finally ending.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 19, 2007, 01:04:04 am
I think the bigger problem would be that you might name your Pokemon "Shitcock" and a child's parents would be able to sue Nintendo because of it.

Doesn't matter that they'd lose, there'd still be legal fees.

Doesn't matter, wouldn't be any for Nintendo. It wouldn't hold up in court at all and probably wouldn't get anywhere. It says on the front of every online playable game box "Game experiance may change online".
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 19, 2007, 01:42:04 am
Doesn't matter, wouldn't be any for Nintendo. It wouldn't hold up in court at all and probably wouldn't get anywhere. It says on the front of every online playable game box "Game experiance may change online".
Not all cases end with the judge awarding attorney fees to the winner of a case, even when it's cut-and-dry.

And it's not just legal issues. I don't know if you saw this, but a few months back Dateline (or one of those other TV news magazines) did some report on how people could use the DS's PictoChat to lure children into pedophiles' grasps. Nintendo may be being paranoid, but their family-friendly image is very important to them, and it's not unfounded paranoia. Even with nonsensical safety measures in place, the news media is going to find a way to do that sort of thing. And yes, I realize that it's mostly just ignorant people who pay any attention to television news, but Nintendo likes to get money from ignorant people as much as they do from anyone else.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 19, 2007, 04:06:27 am
Can't wait until Manhunt 2 is released I can take a broken bottle to the testicles of Nintendo's "family-friendly image".
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadow Kirby on September 19, 2007, 04:21:16 am
Can't wait until Manhunt 2 is released I can take a broken bottle to the testicles of Nintendo's "family-friendly image".

Nintendo was hit with a full glass of irony.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 19, 2007, 08:32:32 am
btw new update

enemies look.. uh.. ok. i'm not really sure i like the idea of having so much thought go into mindless cpu enemies but there you go.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 19, 2007, 10:49:14 am
To me, although jumping to rather 'out-there' conclusions... do all of these robots somewhat make you think that maybe they're of Eggman orientation?
As I said, a bit of a stretch, but if it be the case (which would likely suggest eggman be some sort of boss), then that would suggest that the blue wonder would be in it as well.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 19, 2007, 11:47:31 am
To me, although jumping to rather 'out-there' conclusions... do all of these robots somewhat make you think that maybe they're of Eggman orientation?
As I said, a bit of a stretch, but if it be the case (which would likely suggest eggman be some sort of boss), then that would suggest that the blue wonder would be in it as well.

Yeah blue wonder! I hope you're right.

Enemies look pretty cool and somewhat different from the style of Melee. I do like that they put in a lot of thought into enemies since that means they put in more effort into adventure mode overall, which means it'll be more interesting that the previous ones have been.

Overall, it's a pretty cool update. It's no Sonic or anything, but it doesn't matter since that'll be tomorrow.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 19, 2007, 01:05:46 pm
I can't really see why Nintendo is restrictive with online play either. I was thinking it was because of the "Halo/XBL Mentality," but I feel that it may further prove that Nintendo really sucks at online gameplay plans. Or the "family-friendly image in exchange for ample freedom in online play" theory for that matter.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 19, 2007, 03:43:37 pm
To me, although jumping to rather 'out-there' conclusions... do all of these robots somewhat make you think that maybe they're of Eggman orientation?
As I said, a bit of a stretch, but if it be the case (which would likely suggest eggman be some sort of boss), then that would suggest that the blue wonder would be in it as well.
Megaman?  (robots, dude)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 19, 2007, 04:58:48 pm
man you guys are getting so ahead of yourself. you want sonic and megaman so bad that you're associating everything with those character. just fucking drop it.

even if they will be in the game (sonic's possible, I really doubt megaman will be in it) it's not something they'd release right now in a regular update. it's either going to be pretty big news that makes a huge impact or it'll be a secret until the game is released
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on September 19, 2007, 05:13:47 pm
I'm really disappointed that we can't keep record of who we've pwned and such. A points system would be great where you can get an online rank depending on how many points you have (obviously friend battles wouldn't count towards your rank because you could fuck around then and exploit the system).

However, at the very least I do think it's nice that we'll get to do online matches. It will be a great chance to see how you compare to some of the other Brawlers out there. We'll HAVE to do a Brawl tournament here at GW.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 19, 2007, 05:33:22 pm
man you guys are getting so ahead of yourself. you want sonic and megaman so bad that you're associating everything with those character. just fucking drop it.

even if they will be in the game (sonic's possible, I really doubt megaman will be in it) it's not something they'd release right now in a regular update. it's either going to be pretty big news that makes a huge impact or it'll be a secret until the game is released
What's your problem?  This whole thread is about speculation and secrets revealed about Brawl.  If you can't stand it, don't visit the thread.

And even you just speculated about Megaman and Sonic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 19, 2007, 05:40:51 pm
there's nothing wrong with speculating but when you look at basic enemy designs and start seeing EGGMAN similarities I think you should take a step back and a few deep breaths.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 19, 2007, 05:49:18 pm
I'm not even sure what an eggman robot is.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 19, 2007, 06:21:07 pm
man you guys are getting so ahead of yourself. you want sonic and megaman so bad that you're associating everything with those character. just fucking drop it.

even if they will be in the game (sonic's possible, I really doubt megaman will be in it) it's not something they'd release right now in a regular update. it's either going to be pretty big news that makes a huge impact or it'll be a secret until the game is released

Wow, you really need to pull that stick out of your ass. I think it's making you a bit edgy.

Carius did say it was a stretch, so it's not like he's going "zomg! megaman confirmed lolz!"

On a side note, Sakurai said that since everyone will already know most of the secrets of Brawl the day after it comes out, he'd go ahead and reveal a ton of information before Brawl is released. So if Sonic is in the game, I doubt they'd have some special event just to announce him since it'd probably cost more than it'd be worth. Maybe they'll make a video to announce him or something along those lines (like they did with Snake in that one trailer), but they aren't going to go out of their way to announce a third party character. They didn't do it with Snake and they won't do it with Sonic. He'll most likely end up being a regular update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 19, 2007, 07:36:32 pm
I agree, but Sonic has a little more momentum than Snake. I expect some kind of video at an E3 or something. I wouldn't be surprised at all if Sonic baddies turn out to be a part of the adventure plot, as I wouldn't be surprised if Dede or K. Rool were. That being said, some of the baddies do suspiciously look like MM/Sonic influenced grunts, but in the same breath the whole Emissary thing reeks with the stench of Heartless.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 19, 2007, 08:16:07 pm
That's weird, despite how diehard Kingdom Hearts fans are I can't recall anyone ever suggesting Sora as a character...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 19, 2007, 09:21:04 pm
Because it'd never happen, and noone really likes Sora as a character, not even KH fans. I love the KH games but I really don't like Sora at all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 19, 2007, 09:27:27 pm
Well, I guess this as good of a reason as any for all you jerks to write in my Wii Number! A tournament sounds pretty awesome, but it'd have to go along with IRC or something to make sure everyone's doing the right thing.

This update isn't that big, but it's nice to know that thought is going into 1-player adventure mode, instead of just walking Goombas and such.

Also has the 1-player mode where you just have fight after fight been confirmed yet?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on September 19, 2007, 11:09:48 pm
Also has the 1-player mode where you just have fight after fight been confirmed yet?
No, but since this mode has been in every single fighting game since cavemen were beating each other with sticks, I think it's a given. :fogetbackflip:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on September 19, 2007, 11:19:51 pm
i think roxas would be cool
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 19, 2007, 11:36:44 pm
I agree, but Sonic has a little more momentum than Snake. I expect some kind of video at an E3 or something. I wouldn't be surprised at all if Sonic baddies turn out to be a part of the adventure plot, as I wouldn't be surprised if Dede or K. Rool were. That being said, some of the baddies do suspiciously look like MM/Sonic influenced grunts, but in the same breath the whole Emissary thing reeks with the stench of Heartless.

E3 already happened and there won't be another one until after Brawl is released. The only Brawl related announcement at E3 was the U.S. release date.

However, they did say that they'd host something for Smash shortly after E3.

Quote
"After we get back from E3, we'll look at the calendar and figure out the right time to do something very specific for Smash Bros. Brawl," added Llewelyn, who noted that there is no plan to release a new E3 2007 Brawl gameplay trailer, either.


Source: http://wii.ign.com/articles/804/804234p1.html

So yeah, they could potentially announce Sonic at that event if he ends up being included in the character roster.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 20, 2007, 02:16:53 am
Er....E3 is dead. TGS is the more likely place, these days and it starts tomorrow.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Psycho_Studios on September 20, 2007, 03:56:45 am
A few of the enemies are from Kirby games.

That would make sense, since it's Meta Knight as (what seems to be) the bad guy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 20, 2007, 06:14:40 am
A few of the enemies are from Kirby games.

That would make sense, since it's Meta Knight as (what seems to be) the bad guy.


Meta Knight isn't the bad guy actually, judging from Sakurai's little hints. For example, after revealing the Battleship Hallberd stage, he said:

Quote
It has arrived! The Battleship Halberd! It’s Meta Knight’s battleship...isn’t it?

That implies that it probably isn't under Meta Knight's control. Then after announcing Meta Knight as a playable character, he said:

Quote
It's Meta Knight, whose introduction was delayed for some reason. He's Kirby's...rival?


Which seems to imply that Meta Knight may not be Kirby's rival after all.

We'll HAVE to do a Brawl tournament here at GW.

I say a few weeks after getting Brawl and unlocking most of the stages/characters and after getting used to the game, we hold an official GW Brawl tourney. Yay or nay
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 20, 2007, 06:56:40 am
Er....E3 is dead. TGS is the more likely place, these days and it starts tomorrow.

Actually E3 still runs its just not as big, and TGS started when you posted because lol Japan ahead of us in timezones. <.<
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 20, 2007, 08:23:58 am
oh good another pokemon
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 20, 2007, 08:46:55 am
oh god another pokemon

Quoted for personal opinion (sucks at sarcasm detection).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 20, 2007, 01:43:32 pm
oh good another pokemon
v
v
v
man you guys are getting so ahead of yourself. you want sonic and megaman so bad that you're associating everything with those character. just fucking drop it.

Holy crap, sonic HAS TO BE in this game, look how blue the pokemon is...
Despain... seriously.


Anyway Piplup seems okay (term used loosely), but seriously from all the pokemon games we've seen surf should be a lot MIGHTIER than that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 20, 2007, 02:25:22 pm
It's funny how jaded and angry we've become following these updates.  "OH GOD ANOTHER FUCKING POKEMON ARRGHHH!!"  Yeah, I stayed up an extra hour to catch the update because I had a feeling in my gut that it was going to be big.  But then all I see is a fucking penguin staring back at me...

I guess it's okay though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on September 20, 2007, 02:38:42 pm
..You know they're going to slowly announce all of the pokemon in the pokeballs, right?

So I wouldn't really have it as a big issue at only the second.

Also, yesterdays update was pretty epic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 20, 2007, 02:57:58 pm
They've only got about 48 more updates until the release and they've only announced four new pokemon.  I don't even think they'll get to all the new pokemon (or stages, or items).  But I guess the update could continue after the release.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 20, 2007, 03:25:22 pm
rofl, what? the angriest response was mine and it was far, far from angry.

stop blowing shit out of proportion.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 20, 2007, 03:57:30 pm
Lighten up, I'm hardly being serious.  Nobody's really angry.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 20, 2007, 04:22:17 pm
Piplup's so cute. Why can't we have the evolved BADASS forms that seem like they'd actually have more of an affect on the battle. Like a fucking RAMPAGING TYRANITAR or something.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on September 20, 2007, 06:50:32 pm
Sonic Confirmed.  :fogetshh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 20, 2007, 06:52:27 pm
Sonic Confirmed.  :fogetshh:

Will be tonight.

Pokemon update = meh. Whatever though. Guess they have to get them out of the way.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dyne on September 20, 2007, 08:25:39 pm
im really not that big on sonic so i could care less if they confirm him or not. megaman would be excellent but doubtable. idk i just wanna see some new characters period.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 21, 2007, 01:10:26 am
Besides Snake, Pit, Ike, Metaknight, etc, etc...

I'd like to see some favorites confirmed, actually. Jigglypuff and THE CAPTAIN are almost a surefire, but Ness Game and Watch is really the one i'm waiting on. What. A. Badass.

Also this's kinda like Maril or whatever but watery.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on September 21, 2007, 01:24:35 am
The next update will be a new character....



... pokemón I tell you!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 21, 2007, 01:35:33 am
More likely a new stage or a confirmed character's special moves.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on September 21, 2007, 01:40:01 am
Maybe a Snake update tonight?  Namely because Kojima took it upon himself to show some new shots of Snake in Brawl during a special presentation of his.

http://www.famitsu.com/event/tgs/2007/1210689_1603.html
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 21, 2007, 02:24:24 am
So they keep showing new games every day of TGS right? I was looking at the TGS section of IGN and noticed Brawl wasn't on there. Does that mean it won't make an appearance at all during TGS or is there still a chance for it to show on the 21st, 22nd, or 23rd?

Oh, and I like the detail they've put into Snake.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 21, 2007, 03:58:53 am
EDIT: Triple update woo!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 21, 2007, 06:06:12 am
I reckon sonic will be shown on the last update before the release.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 21, 2007, 07:02:50 am
Smash World is dead set on the idea that Ness will be replaced by Lucas, who is the hero from the third Earthbound game. I hate the idea, I think Ness is a veteran and since there are no more Earthbound games coming out, it would be pointless to switch to a new character. What do you guys think?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 21, 2007, 07:04:48 am
Smash World is dead set on the idea that Ness will be replaced by Lucas, who is the hero from the third Earthbound game. I hate the idea, I think Ness is a veteran and since there are no more Earthbound games coming out, it would be pointless to switch to a new character. What do you guys think?

I'm pretty sure the original SS64 characters will all be making a return. That was the case in Melee and I believe it'll be the same in Brawl.

And a delayed update? They usually mean something pretty big and exciting. Last time I saw one of these, Ike was revealed. I think there was also another character they did the same thing for after Ike.

Could it be...Sonic?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 21, 2007, 07:20:59 am
no it could be me final smashing your face in

p.s.
its going to be a stage
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 21, 2007, 07:32:00 am
Damn! Good call Sarhan.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 21, 2007, 07:40:39 am
Damn! Good call Sarhan.

Kezay got this one.

Snake looks badass. His grab looks pretty sweet and so do all of his moves, especially the Remote Missile and the Hand Grenade. Looks like his recovery move gives him a ton of vertical distance.

What I find weird though is the fact that he seems to have 5 special moves (the missile, the mine, remote missile, hand grenade, and cypher recovery). Don't most characters only have 4? They have standard B, up B, down B, and side B.

20 characters so far...now the roster is looking pretty sweet. Now we have all of the known characters posted on the site. Characters posted from now on will all be completely new. Huzzah!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on September 21, 2007, 07:45:54 am
Jesus Christ.

SONICSONICSONICSONICSONICSONICSONICSONICSONICSONICSONIC seems to be the reaction in this thread atm. @_@ Honestly, I think that if he's in it, it will be one of the last updates if anything!

EDIT: Good lord, triple update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 21, 2007, 07:48:16 am
Jesus Christ.

SONICSONICSONICSONICSONICSONICSONICSONICSONICSONICSONIC seems to be the reaction in this thread atm. @_@ Honestly, I think that if he's in it, it will be one of the last updates if anything!

EDIT: Good lord, triple update.

I like to guess that he'll be the next update every day. That way when it does happen, I can say I called it. You're probably right about him being one of the last updates though, if he even makes it.

By the way, Sunday night's update is Sonic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: number1337 on September 21, 2007, 08:05:31 am
I like to guess that he'll be the next update every day. That way when it does happen, I can say I called it. You're probably right about him being one of the last updates though, if he even makes it.

By the way, Sunday night's update is Sonic.

Wrong it is teh Megaman. lol wut gtfo
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 21, 2007, 08:10:12 am
*starts pondering on Snake's FS*
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grunthor on September 21, 2007, 09:23:05 am
By the way, Sunday night's update is Sonic.

I'm betting Ness will be the next character to be confirmed. 
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 21, 2007, 10:17:41 am
*starts pondering on Snake's FS*
Summons a Metal Gear REX and goes to town imo.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on September 21, 2007, 12:04:24 pm
I'm kind of curious as to how that sex predator grab move he is giving to Ike will be animated against characters with bizarre body sizes and proportions like Kirby!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 21, 2007, 12:06:40 pm
That sex predator grab + samus.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 21, 2007, 02:01:13 pm
Yeah how would that work on Bowser. Or ICE CLIMBERS that would look so funny.

edit: or NESS oh dear
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 21, 2007, 04:37:19 pm
What I find weird though is the fact that he seems to have 5 special moves (the missile, the mine, remote missile, hand grenade, and cypher recovery). Don't most characters only have 4? They have standard B, up B, down B, and side B.

Two of the ones are his up and down smashes he said.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on September 21, 2007, 05:02:33 pm
Freakin' A...jawesome indeed. ^_^

They did well with his moveset though considering Sakurai didn't want to have to deal with his using more conventional firearms but stuff with big explosions and such.  I also think someone on Neogaf totally called the Cypher thing from the earlier Famitsu shots I posted before.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on September 21, 2007, 05:15:41 pm
SNAAAAAAAAAAAAAAAAAKE!!!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on September 21, 2007, 05:38:59 pm
the mgs4 brawl music is pretty cool
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 21, 2007, 05:39:08 pm
Don't most characters only have 4? They have standard B, up B, down B, and side B.

In Melee, Samus technically had 5 (Homing and Regular Missile). Of course you could go on and say that Ness had 5(Pk Thunder, and using Pk Thunder on Ness as an attack) as well as many other characters. :shh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Rye Bread on September 21, 2007, 06:19:02 pm
the mgs4 brawl music is pretty cool

Yeah, although I think the Zelda Medley is still the best music on the site so far.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 21, 2007, 09:43:51 pm
I like the Kid Icarus one best.

This update is pretty cool. Snake looks like a fun character, although I probably won't end up using him too much...

What do you guys think of those rumors going around that Ridley, Bowser Jr., and 'Celda' (Windwaker) Link will be playable characters?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 21, 2007, 09:44:03 pm
Whoops, sorry!  :fogetshrug:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 21, 2007, 09:46:22 pm
I've been saying for a long time that I would LOVE to have WW Link as a replacement for Young Link.

I doubt Ridley will be playable simply because he'd be so huge it would be wierd to fit him in- unless they scale him down and just have him about as large as Bowser. I'd love to see Ridley but doubt it would happen. He'll pretty much defnitely be a boss in the story mode, though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 21, 2007, 10:18:32 pm
I think WW Link will replace Young Link. It seems obvious.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 21, 2007, 10:28:23 pm
This game needs Captain N.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on September 21, 2007, 10:31:22 pm
This game needs Captain N.

Now thats a character I would buy a Wii and Brawl for! They've added weirdos like Pokemón trainer so why not?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 21, 2007, 10:58:55 pm
I'd love to see Ridley but doubt it would happen. He'll pretty much defnitely be a boss in the story mode, though.

This. They already posted the boss music on the Dojo. Maybe after beating him you can unlock him, but I don't think it'll happen.

I doubt Bowser Jr. and WW Link would be in. WW Link would be a more likely pick of the two though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 21, 2007, 11:06:35 pm
The reason I think WW Link should be in is that his character design (cel shaded Link) has appeared the most throughout the games, including the new DS LoZ game Phantom Hourglass.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 21, 2007, 11:38:20 pm
Well, according to how they promised to get rid of clones and such, the Links are pretty similar also. If they're having a third/fourth character from the Zelda series, I really hope it's not another Link.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 22, 2007, 02:44:01 am
Well, according to how they promised to get rid of clones and such, the Links are pretty similar also. If they're having a third/fourth character from the Zelda series, I really hope it's not another Link.


VAAAAAAAATI~!

I'm totally serious, too. Ever since I first heard the suggestion, I've thought Vaati would be an excellent addition.

I don't think he'll be there, mind you. I just wish he would.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: mkkmypet on September 22, 2007, 03:02:13 am
Well, according to how they promised to get rid of clones and such, the Links are pretty similar also. If they're having a third/fourth character from the Zelda series, I really hope it's not another Link.

oh man, they should put MIDNA in brawl!!! :D that would be soooo cool!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 22, 2007, 03:19:59 am
I actually had no clue who Vaati was but now that I looked him up he looks pretty cool!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on September 22, 2007, 03:56:46 am
The reason I think WW Link should be in is that his character design (cel shaded Link) has appeared the most throughout the games, including the new DS LoZ game Phantom Hourglass.

he was in phantom hourglass and WW, there are like, 10 other games without a celshaded link. jesus, have you ever played the other zeldas? or are you pulling it out of your ass.

and if you are talking 3D, OoT MM and TP all had a non-celshaded link, so 2/5 is not most

also Vaati would be the stupidest person to put into the games, he was like a filler boss for games that didnt have Ganondorf

I really hope they just leave Link and Zelda as the LoZ characters, everyone else...well other than ganondorf of course, would be pointless, especially LOL SMALLER VERSION OF LINK

as for the whole sonic/megaman stuff, megaman would be like 100000x cooler than sonic, actually Zero would be even better than megaman since he is such a cooler character....
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 22, 2007, 04:20:30 am
he was in phantom hourglass and WW, there are like, 10 other games without a celshaded link. jesus, have you ever played the other zeldas? or are you pulling it out of your ass.

and if you are talking 3D, OoT MM and TP all had a non-celshaded link, so 2/5 is not most

also Vaati would be the stupidest person to put into the games, he was like a filler boss for games that didnt have Ganondorf

I really hope they just leave Link and Zelda as the LoZ characters, everyone else...well other than ganondorf of course, would be pointless, especially LOL SMALLER VERSION OF LINK

as for the whole sonic/megaman stuff, megaman would be like 100000x cooler than sonic, actually Zero would be even better than megaman since he is such a cooler character....
Wow, you're getting a bit huffy over this. Plus you're misinformed.

WW-style Link has been in at least five games. Wind Waker, Phantom Hourglass, Four Swords, Four Swords Adventures and Minnish Cap. I think the port of LttP used WW Link, too. By contrast, the first Link was used twice, in Zelda 1 and 2. LttP Link was used four times, in LttP, Link's Awakening, and the Oracles games. Ocarina Link was used twice, in Ocarina and Majora's Mask, and TP Link has only been used in Twilight Princess. These are just the designs, not the incarnations, though, since WW, FS, FSA, and MC Links are all presumably different incarnations.

Vaati has been in three games, and even if you didn't like Four Swords or FSA, Minnish Cap is one of the best Zelda games around, and Vaati was great in it. And Vaati is an interesting villain with a nice design, and a breath of fresh air after so many games where Ganondorf has been the antagonist. Plus, both of them were in FSA.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on September 22, 2007, 04:28:54 am
I don't think you can count Four Swords and Four Swords Adventures as two different games...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 22, 2007, 05:16:32 am
I'm hoping that when Sakurai said there were no more clones, that he meant there is only 1 of each character. WW Link/Dr. Mario/YoungLink/DarkSamus/ZeroSuitSamus/etc... would all make great alt. costumes, sure, but there's no reason they couldn't use the slots for original characters, whether or not they be from the same franchise.

The original smash bros was cool because it was 12 characters coming from different games to duke it out. Melee was good, but it lost the "legends of nintendo" feeling, and became more of a way to please fans of certain games, for the most part, Mario and Zelda.

Mario's/Zelda's popularity aside, Brawl has the opportunity to regain some glory, but it won't if they decide to focuson cashing in on the bigger franchises' success.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on September 22, 2007, 06:38:44 am

The original smash bros was cool because it was 12 characters coming from different games to duke it out. Melee was good, but it lost the "legends of nintendo" feeling, and became more of a way to please fans of certain games, for the most part, Mario and Zelda.



I agree very much with this. The first smash had the best cast. Every character seemed equally important and nintendo legends (maybe not Ness though...)

Though I would love to see Banjo-Kazooie in Brawl. That would be a neat character I think.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on September 22, 2007, 10:31:35 am
Are you kidding?  Ness is HUGE in Japan!  Earthbound was never released in the US (at least, not the entire series), but Ness was a cult hit.  SSB was made for its Japanese audience before its American one.  And B-K would be neat, however the unlikeliness of their inclusion.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 22, 2007, 01:29:31 pm
Are you kidding?  Ness is HUGE in Japan!  Earthbound was never released in the US (at least, not the entire series), but Ness was a cult hit.  SSB was made for its Japanese audience before its American one.  And B-K would be neat, however the unlikeliness of their inclusion.

Thanks to the assholes at Microsoft who bought Rare and totally fucked up one of the best game developers out there.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on September 22, 2007, 01:31:56 pm
Wow, you're getting a bit huffy over this. Plus you're misinformed.

WW-style Link has been in at least five games. Wind Waker, Phantom Hourglass, Four Swords, Four Swords Adventures and Minnish Cap. I think the port of LttP used WW Link, too. By contrast, the first Link was used twice, in Zelda 1 and 2. LttP Link was used four times, in LttP, Link's Awakening, and the Oracles games. Ocarina Link was used twice, in Ocarina and Majora's Mask, and TP Link has only been used in Twilight Princess. These are just the designs, not the incarnations, though, since WW, FS, FSA, and MC Links are all presumably different incarnations.

Vaati has been in three games, and even if you didn't like Four Swords or FSA, Minnish Cap is one of the best Zelda games around, and Vaati was great in it. And Vaati is an interesting villain with a nice design, and a breath of fresh air after so many games where Ganondorf has been the antagonist. Plus, both of them were in FSA.

I completely forgot about four swords and minish cap, so I apologize :(

but I still think ww link is gay
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 22, 2007, 01:36:09 pm
Thanks to the assholes at Microsoft who bought Rare and totally fucked up one of the best game developers out there.

WTF WHERE DID THIS COME FROM

Rare had NOTHING to do with what you quoted at all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 22, 2007, 02:03:39 pm
..Banjo Kazooie?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 22, 2007, 02:16:54 pm
o ok. didn't know rare made Banjo Kazooie.

Banjo Kazooie was decent but I don't think they would of put them in SSB even if Rare didn't get bought though. i mean it was a popular series but idk.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on September 22, 2007, 02:20:48 pm
Snake grabbing Mario:

Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on September 22, 2007, 02:27:05 pm
Snake grabbing Mario:


Aha! So he picks them up... cool!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 22, 2007, 02:27:18 pm
snake needs to stop grabbing men and grab him some of dat Samus.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 22, 2007, 02:29:02 pm
Ahaha oh man that is going to look so, so wrong with Ness.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 22, 2007, 04:00:15 pm
Where was it officially stated that there would be no more clones?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chaos Emerl on September 22, 2007, 04:27:58 pm
I don't think you can count Four Swords and Four Swords Adventures as two different games...
Except that they are two different games, with two different stories.  That's like saying I don't think Ocarina of Time and Majora's Mask count as two different games.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 22, 2007, 05:13:20 pm
Snake grabbing Mario:


I don't understand how he's going to grab Bowser, Charizard, or Ivysaur. I can't imaging how that'd look.

Where was it officially stated that there would be no more clones?

I remember he did say this somewhere. That's not to say that clone characters won't necessarily come back. If they do (Ganondorf for example), they'll most likely have different move sets.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 22, 2007, 05:57:44 pm
I agree with Sarhan. The characters will be back, but with different moves. Let's just hope Ganondorf uses his sword for combat other than for show.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on September 24, 2007, 12:30:37 am
I really just want to see Geno. Or Mallow even. :'( At least an ITEM referencing one of the greatest Mario games/RPG's ever made.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 24, 2007, 02:00:45 am
Well people like Roy, Marth, Dr. Mario, Falco, and all the other more-or-less carbon copies are getting either trashed or completely redone most likely.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on September 24, 2007, 02:05:42 am
I imagine Ike has taken the place of Marth/Roy, and I don't see them keeping around Dr. Mario.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 24, 2007, 02:51:34 am
o ok. didn't know rare made Banjo Kazooie.

Banjo Kazooie was decent but I don't think they would of put them in SSB even if Rare didn't get bought though. i mean it was a popular series but idk.



by decent i'm pretty sure you mean BEST GAME SERIES EVER MADE SECOND ONLY TO POKEMON AND MAYBE A TIE

right
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 24, 2007, 03:49:53 am
I imagine Ike has taken the place of Marth/Roy, and I don't see them keeping around Dr. Mario.

I hope they keep Dr. Mario so I can show you guys how Dr. Mario should be played. Hopefully Marth will be back too. Don't care much for Roy, but Marth is one of the most commonly used characters and definitely one of the toughest to master, as well as one of my best, so I'd love it if he'd come back so I could use him for our GW tourney. I just hope WDing stays in.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on September 24, 2007, 05:07:48 am
It would be nice to see another FE character, I suppose from the currently localized FE games since most of the world has gotten their hands on it. (though I'd personally like to see Sothe to help induct the release of Radiant Dawn)

I wonder if we'll get Snake's stage tonight though?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 24, 2007, 06:15:50 am
I wonder if we'll get Snake's stage tonight though?

That's a pretty good guess. It's coming up soon, that's for sure.

EDIT: Just saw the update. Lame +1. Tomorrow's update will be Sonic in order to make up for tonight's crappy one. And with that, I go to sleep.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on September 24, 2007, 10:24:53 am
Sakurai can't shit gold everyday, you know.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on September 24, 2007, 10:40:13 am
I'm pretty sure that if Sonic is in the game and information about him will be released it would be just before the game comes out, not to make up for a 'bad' update. After 'You must recover!' we just got a profile for Pikachu.

At least this update clears away those rumours that Trophies would be taken out for some reason, which didn't even make sense.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on September 24, 2007, 11:20:00 am
EDIT: Just saw the update. Lame +1. Tomorrow's update will be Sonic in order to make up for tonight's crappy one. And with that, I go to sleep.
I don't know if I'd call it lame considering I thought the stickers were gonna replace trophies & I'm glad to see them make a return.

Man, between trophies, stickers, CDs & just unlocking the stages & characters it seems I'll be playing this game for quite a while.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 24, 2007, 01:14:07 pm
Yeah I liked this update. It's cool that you can do so much more with the trophies other than just scroll through them. Sure POSITIONING TROPHIES will get boring after like a day but it's something extra and that's always welcome. :-)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on September 24, 2007, 01:14:15 pm
has every post in this topic just become OH WELL, SONIC IS TOMORROW
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 24, 2007, 02:16:36 pm
Sakurai can't shit gold everyday, you know.

He should learn to do it.

has every post in this topic just become OH WELL, SONIC IS TOMORROW

Like I said before, I say that every day so I can finally be right when (or if) he comes out. So no, not every post, but roughly every 10th one, give or take a few.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 24, 2007, 04:49:16 pm
Just put it in your sig and stop being annoying about it then! :fogetrite:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on September 24, 2007, 05:22:39 pm
Less Sonic more Phoenix Wright.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 24, 2007, 07:24:52 pm
Ya never know...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 24, 2007, 07:28:59 pm
After playing Justice for All again (Pheonix Wright) I noticed that underneath the CAPCOM logo, it says "Licensed by Nintendo". Does this mean Pheonix Wright isn't a technically a third party character? Cause if he's not, I'd put money down on him being included right now, seeing the games' success in Japan, and the growing popularity in US/Europe.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on September 24, 2007, 07:43:44 pm
no, all games on a system are 'licensed' by the system property's owner. sort of like how all ps2 games are licensed by sony but aren't sony's property. it's just a seal of approval to say that the game isn't homebrew really.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 24, 2007, 10:27:45 pm
After playing Justice for All again (Pheonix Wright) I noticed that underneath the CAPCOM logo, it says "Licensed by Nintendo". Does this mean Pheonix Wright isn't a technically a third party character? Cause if he's not, I'd put money down on him being included right now, seeing the games' success in Japan, and the growing popularity in US/Europe.

I'm willing to bet everything I have on Pheonix Wright not being in Brawl. There's a better chance for an FF character to appear, and that chance is pretty close to 0, so yeah, the odds don't look so good.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 24, 2007, 10:44:43 pm
I hope they keep Dr. Mario so I can show you guys how Dr. Mario should be played. Hopefully Marth will be back too. Don't care much for Roy, but Marth is one of the most commonly used characters and definitely one of the toughest to master, as well as one of my best, so I'd love it if he'd come back so I could use him for our GW tourney. I just hope WDing stays in.

Ugh. Dr. Mario and Marth were more or less clones, although I usually argue that Roy is the clone. I think Ike's taking Marth's place, due to them being near-identical except for a move or two and some stat differences (weight and strength and maybe speed).

Dr. Mario could NOT be different from Mario really! I think a Dr. Mario costume would be cool to include, like a Raichu-scheme costume for the Pikamaster or something. Alternate colors are cool but if they pull a Peach (her different colors also included different necklaces and brooches and stuff), that'd be even cooler.

Also I hope they get rid of Mario's Side-B cape, because I know plenty of people love it but to me it's not Mario at all!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 24, 2007, 11:17:36 pm
Ugh. Dr. Mario and Marth were more or less clones, although I usually argue that Roy is the clone. I think Ike's taking Marth's place, due to them being near-identical except for a move or two and some stat differences (weight and strength and maybe speed).

Dr. Mario could NOT be different from Mario really! I think a Dr. Mario costume would be cool to include, like a Raichu-scheme costume for the Pikamaster or something. Alternate colors are cool but if they pull a Peach (her different colors also included different necklaces and brooches and stuff), that'd be even cooler.

Also I hope they get rid of Mario's Side-B cape, because I know plenty of people love it but to me it's not Mario at all!

Yeah, Roy is the clone. I'd say there's a 50-50 chance of Marth coming back, but I hope he does. Ike looks like he'll be a much slower character, but if he maintains Marth's speed and just has a slightly different moveset, then I guess I'd be happy. Regardless, if Marth goes, I'll need a new main, and if Dr. Mario goes, I'll need a new show off character. Probably Samus since I've started working on my Samus tricks lately. SWD towards an unsuspecting opponent into a downsmash is too much fun.

And how could you hate the cape? It actually comes from Super Mario World, although in that game it only did damage instead of dealing damage and turning the person around. It's also one of his most useful abilities and a Mario without the cape would be severely handicapped in my opinion.

I could understand how it'd be cool if they made clones into costumes, but you lose a lot by doing so. Dr. Mario wouldn't be Dr. Mario anymore since there's a difference between him and regular Mario. I would love to see costumes though. It was pretty cool with Jigglypuff and Pikachu, and it'd be awesome if they did it with everyone. It'd be hard to come up with 4 different costumes for every single character they plan on adding though, so I don't think costumes are very likely.

I'm pretty confident Dr. Mario is not coming back as a stand-alone character (I still think Marth might), but I just felt like sharing my thoughts.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 25, 2007, 01:51:25 am
Extra "hidden" characters as alternate costumes is a really great Idea- it's something that I wanted for a long time, since they first did it with Wario Mario in the original SSB.

I mean, the pokemon are easy. Pikachu could be pichu or raichu- even minun, plusle or pachirisu really. Jigglypuff could easily have alternate costumes as igglybuff or wigglytuff- possbily others like clefairy or togetic too.

Ness could pretty much become one of the twins from the new Earthbound game right? haven't played it myself but they look pretty similar.

Fox and Falco could be the same character, too. Mario and Dr. Mario, as said. And the list goes on.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 25, 2007, 04:16:09 am
Can someone explain to me how alternate costumes are better than clones?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 25, 2007, 04:20:31 am
clones arent exactly the same per se but enough to be the same (see: Roy & Marth), while alternate costumes would be like exactly the same but using up less room! (since there would be much more space on the character select for MOAR characters if they wanted)

I guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 25, 2007, 05:34:11 am
Extra "hidden" characters as alternate costumes is a really great Idea- it's something that I wanted for a long time, since they first did it with Wario Mario in the original SSB.

I mean, the pokemon are easy. Pikachu could be pichu or raichu- even minun, plusle or pachirisu really. Jigglypuff could easily have alternate costumes as igglybuff or wigglytuff- possbily others like clefairy or togetic too.

Ness could pretty much become one of the twins from the new Earthbound game right? haven't played it myself but they look pretty similar.

Fox and Falco could be the same character, too. Mario and Dr. Mario, as said. And the list goes on.

Some of the costumes wouldn't work. You'd figure some of them should be stronger/weaker (like Raichu or Pichu) and some should be faster/slower (like Falco), so they really wouldn't fit. I think costumes should be just that...costumes. They shouldn't be different characters. Falco shouldn't be a different character for Fox, but Fox could have costumes that vary from game to game.

I'm pretty sure they'll keep the old color system they did in SSB64 and SSBM though.

Oh, and I finally changed my sig to include Sonic, so that should help some of you who were annoyed at my constant Sonic predictions, but I have to do it one last time, for good measure. Tonight's smash bros. dojo update will be Sonic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 25, 2007, 07:15:01 am
Diddy's final smash seems pretty out of control zany and is probably really fun.

Some of the costumes wouldn't work. You'd figure some of them should be stronger/weaker (like Raichu or Pichu) and some should be faster/slower (like Falco), so they really wouldn't fit. I think costumes should be just that...costumes. They shouldn't be different characters. Falco shouldn't be a different character for Fox, but Fox could have costumes that vary from game to game.

I'm pretty sure they'll keep the old color system they did in SSB64 and SSBM though.

I'm saying that if they're eliminating clones altogether an alternative route to keeping the characters would be to add them as alternate costumes. Falco doesn't HAVE TO be faster or slower. He could really be an EXACT CLONE of Fox and if it's done that way it could easily be added as an alternate costume- just replace Fox's model with a Falco one. Raichu and Pichu don't have to be any different from Pikachu at all- say the Raichu's on level 25, the Pikachu's on level 50 and the Pichu's on level 100. Sort of a stupid explanation but the idea is if they want to get rid of clones this is a neat workaround to save game space and conserve characters while secretly including them.

Exactly like how Daisy was in SSBM even though she really wasn't.

And of course they would keep the regular color system too. I'm thinking these would be neat unlockable "extra costumes".

This really won't happen but neither will Megaman and this kind of stuff is a lot more fun to speculate about.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 25, 2007, 07:24:39 am
Looks like maybe the Dojo could be doing character updates on fridays now. I hope at least, since we've gone weeks before without anything but stages and items to tide us over. C'mon Cpt. Falcon n Ness.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 25, 2007, 12:22:16 pm
This really won't happen but neither will Megaman and this kind of stuff is a lot more fun to speculate about.

I don't know about that. I think it's a lot more feasible to have a character or two added than to do several different models for each character. Although I would love to see Marth and Roy costumes for Ike.

Looks like maybe the Dojo could be doing character updates on fridays now. I hope at least, since we've gone weeks before without anything but stages and items to tide us over. C'mon Cpt. Falcon n Ness.

You don't even have to worry about them. There's no way they'd take two classic characters out of the series.

Diddy's FS is pretty cool, minus the peanuts on the ground. Kinda lame if your opponents can recover the damage you just dealt to them. Hopefully the FS will either kill them or knock them away far enough so Diddy has an advantage in picking them up.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 25, 2007, 12:38:28 pm
The peanuts probably recover like 1%.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 25, 2007, 12:54:16 pm
has every post in this topic just become OH WELL, SONIC IS TOMORROW
every one except for those that say OH WERLL MEGAMAN NEXT

Diddy's FS seems weak sounding compared to the others we've seen.


p.s. megaman tomorrow
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 25, 2007, 03:22:16 pm
Diddy's FS seems weak sounding compared to the others we've seen.

I don't think it'll be any weaker. I mean...you're flying above enemies and shooting down a barrage of peanuts, so as long as they do decent damage, which I'm assuming they will since it is a FS, it shouldn't be weak. It does seem much less flashy than all of the other FSs we've seen so far though.

I'd really love to see Ike's final smash. Meta Knight's, Snake's, Pokemon Trainer's, Fox's, and Ice Climbers' final smashes would probably be pretty cool as well, but I'm really excited for Ike, since I plan on maining him if he's any good.

p.s. megaman tomorrow

I agree. or sonic
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 25, 2007, 03:50:23 pm
Diddy's final smash looks cool, but it's a little too similar to Yoshi's.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 25, 2007, 04:45:14 pm
Let me get this straight... you people want to REMOVE CHARACTERS from the game because they are "clones".  Then you want the clones to be alternate costumes...even when they aren't costumes at all but different characters.  So you would take out an awesome character like Falco.  Change his stats so that he now plays EXACTLY like Fox.  And now Falco isn't even a character, but a "costume" of Fox.  So now when you select the Falco costume for the Fox character, the announcer yells "Fox!" even though it is clearly Falco.  Nice work, that's so much better now.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 25, 2007, 07:17:33 pm
Let me get this straight... you people want to REMOVE CHARACTERS from the game because they are "clones".  Then you want the clones to be alternate costumes...even when they aren't costumes at all but different characters.  So you would take out an awesome character like Falco.  Change his stats so that he now plays EXACTLY like Fox.  And now Falco isn't even a character, but a "costume" of Fox.  So now when you select the Falco costume for the Fox character, the announcer yells "Fox!" even though it is clearly Falco.  Nice work, that's so much better now.

That's not what I said at all. I would MUCH RATHER keep the clone characters. But IF NINTENDO IS DEAD SET ON REMOVING THEM keeping them in SOME FORM OR ANOTHER is better alternative than NOTHING AT ALL. Way to go, sport *tussles hair*

Also I hope that the Pokemon Trainer has a really badass final smash. Most likely they're just going to give each of the pokemon a special move that is similar to the three of them just with a different animation- but it'd be so much cooler if like the three legendary birds did like a DIVE BOMBING on the entire field.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 25, 2007, 07:18:04 pm
Let me get this straight... you people want to REMOVE CHARACTERS from the game because they are "clones".  Then you want the clones to be alternate costumes...even when they aren't costumes at all but different characters.  So you would take out an awesome character like Falco.  Change his stats so that he now plays EXACTLY like Fox.  And now Falco isn't even a character, but a "costume" of Fox.  So now when you select the Falco costume for the Fox character, the announcer yells "Fox!" even though it is clearly Falco.  Nice work, that's so much better now.

Talk about overreacting.

You clearly don't even understand the point of getting rid of clones and adding in costumes. Falco being awesome is also a matter of opinion. I personally hate the bastard, but I know a lot of people love him since he can just SHL towards you and then spike your ass.

I did think about the whole naming thing and one of the reasons I dislike costumes is the fact that the character's name would remain the same, unless they decided to change that as well, but then that would make it seem as if the costume is a character of his own. Personally, I'd just like it if they gave the clones new moves instead of getting rid of them altogether. Sure there are some that should go, but Ganondorf should stay (TP) and I'd like it if Dr. Mario did as well. Falco should get a new moveset or maybe get replaced by another SF character. I don't think character costumes will work. If two players wanted to play as the same character, one would have to pick an alternative costume, even though they might not want to.

The whole point of getting rid of clones though is to make room for new character with different moves. I'd personally like to see some of the clones back with new moves and instead of doing costumes, I'd like it if they used the original color system. We won't know what they plan on doing for sure until they show a screenshot with two of the same character in one match.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 25, 2007, 07:24:54 pm
Altering the clones' movesets would definetly be the best option. More diversity!

By the way, anyone want to guess who the next new Nintendo character's going to be? King Dedede? Captain Olimar? A Punch-Out!! character? Or maybe even a Custom Robo character? Guess!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 25, 2007, 07:51:58 pm
Despain

Nintendo is not dead set on removing the clones (find me a primary source that confirms otherwise).  But the fans seem to be.  They keep insisting "they suck, take them out, get rid of them" - and this completely baffles and angers me.  Why remove any character - clone or not?  Apparently, we're in agreement on this, so you're not the guy I should be arguing with.

Sarhan

If it's true that for every clone that is removed we get a completely new and unique character, then I'm all for firing every one of them.  But where the hell did people come up with this rule?  Why do you feel that there isn't "room" for more characters and so the clones are taking up this "room".  Are you talking about memory space or room on the display or what?

Ohlichris

Of course, giving the characters considered to be clones entirely new and uniques moves would be the ideal.  But if that can't be done, then leave them as they are. 
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 25, 2007, 07:59:21 pm
If it's true that for every clone that is removed we get a completely new and unique character, then I'm all for firing every one of them. But where the hell did people come up with this rule? Why do you feel that there isn't "room" for more characters and so the clones are taking up this "room". Are you talking about memory space or room on the display or what?

It makes sense if you think about it. If they don't have a clone to deal with, then that means they'd bring in a brand new character. If a clone isn't coming back, then a new character will. And yes, I am talking about room on the display/memory space/time, with time being the biggest factor.

Altering the clones' movesets would definetly be the best option. More diversity!

By the way, anyone want to guess who the next new Nintendo character's going to be? King Dedede? Captain Olimar? A Punch-Out!! character? Or maybe even a Custom Robo character? Guess!

Hmm...my first guess would be sonic one of the veterans. I'm guessing either Ness, Captain Falcon, or Ganondorf. It's pretty exciting at this point because they've already covered all of the characters we knew were going to be in for sure. Anyone else from now on is a surprise and I can't wait until they show the next character update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 25, 2007, 08:13:59 pm
It makes sense if you think about it. If they don't have a clone to deal with, then that means they'd bring in a brand new character. If a clone isn't coming back, then a new character will. And yes, I am talking about room on the display/memore space/time, with time being the biggest factor.

Nope, it's not making sense.  You'll have to have more details here.

So far you've listed display, memory, time.

Display?  Is that a serious concern?  There isn't physical room to show all the characters on the screen?  Has science not advanced to the point where mankind can figure out a way to fit more than 25 character profiles on a single display? 

Memory?  That's dubious.  It's just a few character models, all the animations are just reused from the character they are cloned from.

Time?  So you just copy Pichu from Melee and you import that fucker into Brawl.  Then just slap a higher resolution texture on him and you're done.  The handful of people who want him around are happy, myself included.  How long does that take?

So I'm not convinced yet that the existence of clones is somehow burdening resources to the point that the possibility of all new characters is being hindered.  New characters are tough to add, but clones are easy - that's why clones existed in the first place. 

We'll just be talking circles on this issue until we know exactly what we can get as a tradeoff by eliminating clones.  I think people are vastly overestimating what we can get in exchange (and some people just want them gone without anything else added, and those people anger and baffle me).

Hypothetically, I would be interested in sacrificing 4 or 5 cloned characters for 1 all new and unique character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 25, 2007, 08:20:39 pm
Despain

Nintendo is not dead set on removing the clones (find me a primary source that confirms otherwise).  But the fans seem to be.  They keep insisting "they suck, take them out, get rid of them" - and this completely baffles and angers me.  Why remove any character - clone or not?  Apparently, we're in agreement on this, so you're not the guy I should be arguing with.

What. Why the fuck are you trying to turn this into some lame argument. I never said Nintendo was dead set on removing clones. I said IF they were dead set on removing clones. Which is based on fan speculation.

Congratulations AGAIN on misreading posts that I PUT IN CAPITAL LETTERS to make it EASY for you to read but you still have a hard time understanding. You're so cute champ.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 25, 2007, 08:30:34 pm
Chill out.  You said "IF Nintendo is set on removing them" and I said "Nintendo is not".  So what?  The conjunction "if" does not alone reveal to me if you believe this is Nintendo's stance or if you are just being purely hypothetical.  The point is, I'm not arguing with you specifically but againt a particular opinion.  And if you don't have that opinion, then you're off the hook - it's not all about you. 
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 25, 2007, 09:01:13 pm
Um... Wow!

We don't all want Brawl to become Budokai. 100 characters... Man. A number in between Melee and the original is good. I mean, plenty of Melee's roster WAS clones. Falco, I dislike. I mean, a lot of people are omigod<33 with him, but to me he's a Fox ripoff who jumps higher and has a different ray gun. People like Roy and Marth are so similar there isn't a need for a different character. Get used to one of them, since they're both nearly identical, and play with him. That's why there's Ike. A new character, but similar to both Roy AND Marth so that fans won't cry.

Secondly no one likes Pichu except to mess around. He HURTS himself! What the hell!

Also by costumes I just meant SLIGHTLY CHANGED CHARACTER MODELS. Fox into Falco is too much of a stretch, but paint Mario white and give him a coat - not a big deal. Maybe give Ike red hair for Roy fans, or give Pikachu different ear patterns or something for those Pichu people.

Also; Diddy Kong's looks okay. Personally these Final Smashes are starting to look like the SPECIAL POWER MOVES from the newest Mario Tennis - pretty overpowered.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 25, 2007, 09:05:14 pm
Altering the clones' movesets would definetly be the best option. More diversity!

By the way, anyone want to guess who the next new Nintendo character's going to be? King Dedede? Captain Olimar? A Punch-Out!! character? Or maybe even a Custom Robo character? Guess!

Captain N!  or Master Higgins!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 25, 2007, 09:11:30 pm
Um... Wow!

We don't all want Brawl to become Budokai. 100 characters... Man.

Yeah, so this is the particular opinion that baffles me.  Why not 100 characters?  Sounds awesome to me.  Unless the addition of so many characters makes them all crappy because none are refined.  But if additions don't take away anything, then bring them on.

To reiterate.

Adding something without losing something is good.

Removing something without gaining something is bad.

Are there really people who would disagree with those statements?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 25, 2007, 09:26:55 pm
I say the guy from Ghosts n' Ghouls will be introduced soon. :gwa:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 25, 2007, 10:04:55 pm
Dude... Too many characters IS a bad thing and a major turn-off!

I like a small set of cool characters who are completely unique from one another, not MINOR DIFFERENCES and SUBTLE CHANGES.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on September 25, 2007, 10:21:25 pm
I say Tamagon, the dragon from Devil World should be added as playable characters since they've added the devil himself! Now that would be some cool guy. He has fire, bibels and a cross at his disposal. He was a trophy in the previous game so why not?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 25, 2007, 10:28:44 pm
Also; Diddy Kong's looks okay. Personally these Final Smashes are starting to look like the SPECIAL POWER MOVES from the newest Mario Tennis - pretty overpowered.

I think you're only allowed to do them once per match, so it all balances out.
 
Nope, it's not making sense.  You'll have to have more details here.

So far you've listed display, memory, time.

Display?  Is that a serious concern?  There isn't physical room to show all the characters on the screen?  Has science not advanced to the point where mankind can figure out a way to fit more than 25 character profiles on a single display? 

Memory?  That's dubious.  It's just a few character models, all the animations are just reused from the character they are cloned from.

Time?  So you just copy Pichu from Melee and you import that fucker into Brawl.  Then just slap a higher resolution texture on him and you're done.  The handful of people who want him around are happy, myself included.  How long does that take?

So I'm not convinced yet that the existence of clones is somehow burdening resources to the point that the possibility of all new characters is being hindered.  New characters are tough to add, but clones are easy - that's why clones existed in the first place. 

We'll just be talking circles on this issue until we know exactly what we can get as a tradeoff by eliminating clones.  I think people are vastly overestimating what we can get in exchange (and some people just want them gone without anything else added, and those people anger and baffle me).

Hypothetically, I would be interested in sacrificing 4 or 5 cloned characters for 1 all new and unique character.

Okay, first of all, the game is supposed to have around 40 characters from all the rumors that are flying around. Now, with that said, I want new characters. Not clones. Taking out clones means new characters take their place. Is that simple enough?

Second, you don't just copy and paste a character from Melee into Brawl. That's not how it works. This isn't RPG Maker. It's using a different console with a different physics engine and who knows what else. Copying and pasting does not work. Creating a character takes time. Have you ever tried to create a character in something as simple as MUGEN? That takes a ton of time and it's much more simple than the shit real developers have to deal with.

Adding a character, clone or not, is not a simple process. If it was, we would already be playing Brawl.

Yeah, so this is the particular opinion that baffles me. Why not 100 characters? Sounds awesome to me. Unless the addition of so many characters makes them all crappy because none are refined. But if additions don't take away anything, then bring them on.

To reiterate.

Adding something without losing something is good.

Removing something without gaining something is bad.

Are there really people who would disagree with those statements?

I disagree. There are only so many characters you can add before they all start becoming copies of each other, having similar moves with a few minor differences. After a certain point, it becomes excessive.

You also have to look at this from a business perspective from Nintendo. In business, there's something called the law of diminishing marginal returns. What this basically means is that beyond a certain point, adding more units of input (characters) will give you less and less output (players in this case). So while adding an extra character to a roster of 20 might give Nintendo 100,000 additional players, adding an extra character to a roster of 30 would yield only 60,000 additional players, and adding another one at 30 characters would only produce 35,000 more.

So basically, beyond a certain point, adding more characters serves Nintendo no benefit at all and may even actually cost them money, if the addition of that new character would cost more than the potential revenue earned from the amount of additional players gained from the addition of that character. Which means if a clone is taken out, Nintendo has more resources available for creating a new character, which means happy fun time for everyone.

Now do you understand why clones are a hindrance to the addition of new characters?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 25, 2007, 10:32:03 pm
man i never even thought about Arthur being in this i hope he is but i doubt he will be
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 25, 2007, 10:47:48 pm
Who is arthur?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mateui on September 25, 2007, 10:50:43 pm
Who is arthur?
The protagonist of Ghosts n' Goblins.
(http://img168.imageshack.us/img168/2858/008c000000367330nn7.jpg)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 25, 2007, 10:52:47 pm
he definitely has the movesets and capcom are a nintendo-friendly company (albeit not exclusive) so.. yeah, well we'll see. he would totally fit, though!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 25, 2007, 10:59:01 pm
Arthur would be fun to see. I'll be glad if they don't overload the game with sword users though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 25, 2007, 11:27:30 pm
I know what you mean. Melee had only 4 sword users, the first Brawler character update alone added three new ones(Metaknight, Pit, Zero Suit Samus). I can't really think of any other characters they might implement that would use swords though (besides Zero)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 25, 2007, 11:28:22 pm
Arthur would be fun to see. I'll be glad if they don't overload the game with sword users though.
He doesn't use a sword?

edit: ZS Samus uses a sword? I saw her energy whip thing but that isn't really a sword.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 25, 2007, 11:37:24 pm
Yep, it's a whip.

Also Arthur would more likely use a lance as his main attacks...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 25, 2007, 11:40:39 pm
I think he was just going off-topic about the sword thing. Hmm, It looked like the ZS Samus did use the beam as a whip, but I can't help but feel when I saw her attack that it looked like a sword, I guess it would be considered a whip.

EDIT: I think Arthur would use a Lance as his A Attacks, and use his pickup items as B attacks. Like his White Flame Bomb, or even his Armor( Lowers knockback anyone?). Anywho, hope they decided to put him in, probably won't though :(​.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 25, 2007, 11:43:13 pm
I think he was just going off-topic about the sword thing. Hmm, It looked like the ZS Samus did use the beam as a whip, but I can't help but feel when I saw her attack that it looked like a sword, I guess it would be considered a whip.

..would be considered? It is (http://www.smashbros.com/en_us/characters/zerosuit_samus.html) a whip. Well, first it's a gun, then it's a whip.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 25, 2007, 11:43:54 pm
Well considering they say that she can turn her gun into a whip... I understand the confusion, though. It does seem that way.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 25, 2007, 11:47:04 pm
Hmm, alright, point made.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 26, 2007, 01:24:52 am
Okay, first of all, the game is supposed to have around 40 characters from all the rumors that are flying around. Now, with that said, I want new characters. Not clones. Taking out clones means new characters take their place. Is that simple enough?

Oh that makes perfect sense.  If we're sure we're going to get 40 characters, then every clone we get on that list is going to take the spot of a new character.  I'm totally with you here.  But... oh oh, wait a tick.  This 40 character list you've just told me is total speculation and rumor, not fact.  Damn.  Therefore, there's no reason to assume that clones would be taking up new character spots.  If you're going to operate under that assumption, then there's no disagreement here - obviously a new character is better than a clone.  But it's a rumor.  We're going in circles.

Quote
Second, you don't just copy and paste a character from Melee into Brawl. That's not how it works. This isn't RPG Maker. It's using a different console with a different physics engine and who knows what else. Copying and pasting does not work. Creating a character takes time. Have you ever tried to create a character in something as simple as MUGEN? That takes a ton of time and it's much more simple than the shit real developers have to deal with.

Adding a character, clone or not, is not a simple process. If it was, we would already be playing Brawl.

Nah, I still disagree.  I think it is relatively easy to port an existing character from Melee into Brawl.  But I don't want to argue this.  Even if I was working on the game myself and knew precisely what it took, it is still my opinion whether or not it is "simple".

Quote
You also have to look at this from a business perspective from Nintendo. In business, there's something called the law of diminishing marginal returns. What this basically means is that beyond a certain point, adding more units of input (characters) will give you less and less output (players in this case). So while adding an extra character to a roster of 20 might give Nintendo 100,000 additional players, adding an extra character to a roster of 30 would yield only 60,000 additional players, and adding another one at 30 characters would only produce 35,000 more.

So basically, beyond a certain point, adding more characters serves Nintendo no benefit at all and may even actually cost them money, if the addition of that new character would cost more than the potential revenue earned from the amount of additional players gained from the addition of that character.

This is obvious.  Unless I am misunderstanding you.  This is why games don't have thousands and thousands of characters.  You don't have to explain this to me.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 26, 2007, 01:47:41 am
Nah, I still disagree.  I think it is relatively easy to port an existing character from Melee into Brawl.  But I don't want to argue this.  Even if I was working on the game myself and knew precisely what it took, it is still my opinion whether or not it is "simple".
Er....the majority of the work would be in the creation of the graphics, choreographing the animations, and stitching those all into the engine. And adding an old character is no easier than adding a new character, graphically speaking, other than that they already know what sort of actions the model should perform.

If it were just a matter of adding stats and saying how powerful a move is, it wouldn't take years to make a game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 26, 2007, 01:49:31 am
Games ALSO don't have thousands and thousands of characters because that is possibly the biggest turn-off for a fighting game. Man, once I get this, i'm trying out every character and getting all the secret ones immediately. So, obviously I don't want to test out 30 clones in between the 15 original characters, or something! Clones. Suck.

They're CLONES. They have tiny changes that, with some adjustment, people wouldn't even notice if they played with the original characters. Dr. Mario and Mario, for example. Visually different, but conceptually identical except for cape length, pill patterns, and maybe a couple other small details. But the point is, someone could use Mario when they usually main with Dr. Mario and have no trouble at all. They might as well not be there; they take up space. They look ugly in the character selection screen and they're damn near useless. Why have them? It's not cramming as many characters as you can into a game, that's stupid.

Every character should be unique, original, easy to pick up, and play an important part in the 'ecosystem' of the game.

EDIT: To Dapper, obviously.   :fogetshifty:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 26, 2007, 01:50:41 am
Games ALSO don't have thousands and thousands of characters because that is possibly the biggest turn-off for a fighting game.
Tell that to Marvel vs. Capcom 2!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 26, 2007, 01:51:38 am
Heh, compared to Budokai Tenkaichi 3, that's light weight. But you get the picture, right? It's bad.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dead Phoenix on September 26, 2007, 01:52:45 am
Dapper: Taking the time to create a clone character, is time better spent making character who actually plays differently then the others.  If they want to make Falco with his own set of skills and a few similar moves to Fox, thats cool, but if all they are doing is making him a slightly faster version of Fox with a gun that has different knock back and damage, I'd much rather see them working on a way to include Geno or Sonic into the game(or whatever characters people want).  Also, copy and pasting a character isn't that easy, espically if the games are not running on the same engine and if it is, then thats just being lazy(like making clone characters).  Personally, I think we should expect more from a game with the Nintendo Seal of Approval.

Bit late now, but whatever...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 26, 2007, 01:56:44 am
Tell that to Marvel vs. Capcom 2!

so true

though really marvel vs capcom 2 only really has like 6 characters (Storm, Cable, Psylocke, Magneto, Cyclops and Sentinel.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 26, 2007, 02:58:41 am
EDIT:  DELETED.  Nevermind, this has gotten out of hand.  I don't see much value in this argument.

Let me just ask an opinion question since I am curious.  Obviously, unique characters are better than clones.  But clones have some value right?  In your opinion, what is the quality ratio between clones and uniques.  For example, I would prefer six clones over one unique - how about you?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 26, 2007, 03:23:19 am
Wow this topic got hostile and unappealing real quick.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 26, 2007, 03:40:00 am
This is obvious.  Unless I am misunderstanding you.  This is why games don't have thousands and thousands of characters.  You don't have to explain this to me.

This in itself is the primary reason clones shouldn't be added. Either change their moves up and add them as a "new" character, or toss them out and make room for a different character. Nintendo only has so much time and money. Why not invest it into new characters?

Doesn't matter what either of us says though. Doesn't seem like we're going to be able to change each other's minds.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 26, 2007, 03:56:50 am
Nintendo only has so much time and money. Why not invest it into new characters?

Doesn't matter what either of us says though. Doesn't seem like we're going to be able to change each other's minds.

We're just in disagreement about how much resources adding clones consumes compared to adding new characters.  But I am interested in your opinion on the hypothetical question I posed in my previous post.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 26, 2007, 04:00:22 am
Depends on the character. If it was Dr. Mario (with the same moves and everything, no Fludd) then I'd trade one new character for him. But for characters like Roy, Falco, or Pichu, probably more. Maybe one for every 5 clones.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on September 26, 2007, 07:42:35 am
well i can definitely see myself turning off that assist trophy
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 26, 2007, 08:34:16 am
why it is like nintendogs but much better
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 26, 2007, 11:36:29 am
Ristar should be in brawl...

I just feel like saying it for the hell of saying it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 26, 2007, 11:40:19 am
What a crappy update.

That's all I have to say.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: tsimehC on September 26, 2007, 11:42:30 am
Just make sure to save your game or else...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 26, 2007, 01:17:58 pm
What are you guys talking about? Mr. Resetti looks FUCKING HILARIOUS.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on September 26, 2007, 01:20:16 pm
What a crappy update.

That's all I have to say.
What? Please don't ever post in this topic again. You will do the rest of this community a favor.

This new assist trophy looks absolutely nostalgic. The people at HAL really know what they're doing with this game. It's going to be nuts.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on September 26, 2007, 01:23:38 pm
Mr. Resetti has to be the best update so far. That is amazing.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on September 26, 2007, 03:09:43 pm
(https://legacy.gamingw.net/etc/www.moogle.net/games/devmoogle/resetti.jpeg)

Yeah!  Y'all best SHUT UP 'bout me bein' in BRAWL!  I tell ya... :words:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on September 26, 2007, 03:54:38 pm
Why have I not heard of Mr Resetti before? He is incredible.

Quote
Henry's woken me up on more than one Saturday morning crying "Dad. It's that damn Resetti."
http://mena.vox.com/library/post/damn-you-mr-resetti.html
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 26, 2007, 04:30:27 pm
What? Please don't ever post in this topic again. You will do the rest of this community a favor.

This new assist trophy looks absolutely nostalgic. The people at HAL really know what they're doing with this game. It's going to be nuts.

Eh...no. This update sucks.

Sure, it may have some "nostalgic" value for the people who've played AC before, but what else does it offer? Absolutely nothing. He's the Goldeen of the Assist Trophies. Absolutely useless. I'd like him 10 times more if he did something or interfered somehow. I've never played AC, but even if I did I'd probably still dislike this update. I'd rather have someone useful come out of the AT if I'm getting my ass kicked instead of some useless, rambling character, whether or not he offered any nostalgic value. And besides, you aren't going to get the same feeling of nostalgia every single time you use him. A few times, sure, but eventually it'll wear thin.

I need something interactive and this isn't it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 26, 2007, 04:54:15 pm
Sarhan you shouldn't have to rely on assist trophies to win. I think you're forgetting that it will just be FUN and FUNNY to see this guy come out and everyone is laughing and trying to read what he is saying while they are fighting.

Unless you don't play with friends in which case I sort of see what you mean but he could be a real riot in multiplayer.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 26, 2007, 05:25:47 pm
Eh...no. This update sucks.

Sure, it may have some "nostalgic" value for the people who've played AC before, but what else does it offer? Absolutely nothing. He's the Goldeen of the Assist Trophies. Absolutely useless. I'd like him 10 times more if he did something or interfered somehow. I've never played AC, but even if I did I'd probably still dislike this update. I'd rather have someone useful come out of the AT if I'm getting my ass kicked instead of some useless, rambling character, whether or not he offered any nostalgic value. And besides, you aren't going to get the same feeling of nostalgia every single time you use him. A few times, sure, but eventually it'll wear thin.

I need something interactive and this isn't it.
You might also notice that it zooms in on him and that his text and even his model cover a decent patch of screen. He works more like the Nintendogs item than the Goldeen Pokeball. But it looks like it might last longer.

Also, I love him.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 26, 2007, 05:39:04 pm
Yeah I wonder how this and Nintendogs will work against CPU players. Seeing as they.. don't need sight or anything.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 26, 2007, 06:04:43 pm
You might also notice that it zooms in on him and that his text and even his model cover a decent patch of screen. He works more like the Nintendogs item than the Goldeen Pokeball. But it looks like it might last longer.

Also, I love him.

He'll last longer. No doubt about that. But I don't think it zooms in automatically. I think they just took screenshots up close to show what he looks like. Maybe I'm wrong though. If they did make the screen zoom in, you wouldn't be able to see your characters (judging by the screenshots).

Sarhan you shouldn't have to rely on assist trophies to win. I think you're forgetting that it will just be FUN and FUNNY to see this guy come out and everyone is laughing and trying to read what he is saying while they are fighting.

Unless you don't play with friends in which case I sort of see what you mean but he could be a real riot in multiplayer.

I guess you're right. He could offer some decent comedic value. Hopefully he'll actually be able to distract people enough so I could go up to them and smack them while they're trying to read.

And yeah, nobody should have to rely on items to win (and I rarely do since I rarely play with items, even in 4 player). But it's always nice when you're down and the other person thinks they've pretty much won, but then you get some item that turns it all around.

I guess he's an okay update. Still probably one of my least favorite ATs, but maybe it's because I haven't played AC. I guess I was just disappointed because it wasn't a stage, a character, or a character's moves, which are my favorite updates.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 26, 2007, 06:07:23 pm
If they did make the screen zoom in, you wouldn't be able to see your characters (judging by the screenshots).
dude thats the whole fucking point of him
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Psycho_Studios on September 26, 2007, 06:11:09 pm
I guess I was just disappointed because it wasn't a stage, a character, or a character's moves, which are my favorite updates.

You mean you're disappointed it wasn't Sonic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 26, 2007, 06:14:44 pm
dude thats the whole fucking point of him

Dude, if that was the "whole fucking point of him," they would have mentioned it in the update. They wouldn't leave something like that out. They said that he lectures you and I'm pretty confident that that's all he does. The Devil AT affects the screen and they made sure to mention it, so why would they not do the same for Mr. Resetti?

My whole point was that you can't assume that the screen zooms in on him just because it looks like that in the screenshot. If that was the case, then you could also assume the same thing happens for Diddy's FS, Snake's grab, Wario's down B, or any of the other 90% of screenshots where it's zoomed in on a particular character or item.

You mean you're disappointed it wasn't Sonic.

Of course. That's pretty much a given.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 26, 2007, 06:39:51 pm
but it doesnt mention the screen doesnt zoom in........
edit: holy shit relooking at the screens, not only is it obvious the zoom is part of the trophy but he also makes people fall asleep. that's awesome!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 26, 2007, 06:51:03 pm
but it doesnt mention the screen doesnt zoom in........
edit: holy shit relooking at the screens, not only is it obvious the zoom is part of the trophy but he also makes people fall asleep. that's awesome!

It doesn't mention that the screen doesn't zoom in for any of the other zoomed in screenshots, so with your logic, that means that all of those other screens are going to be like that during gameplay. It'd be somewhat redundant if they had to let you know that every single zoomed in screenshot (which is like...90% of them) isn't actually going to look like that in-game. So how exactly is it obvious?

And I doubt he puts you to sleep. It's probably something Sakurai did to show that he rambles on non-stop and it was most likely added in for an aesthetic effect, just like the screenshot of Mario flying back when Snake gets out of the box.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on September 26, 2007, 06:53:43 pm
yeah uh it zooms in a lot and then slowly zooms out, that seemed obvious. idk if people fall asleep, that might have just been for FUN SCREEN SHOTS.

It doesn't mention that the screen doesn't zoom in for any of the other zoomed in screenshots, so with your logic, that means that all of those other screens are going to be like that during gameplay. It'd be somewhat redundant if they had to let you know that every single zoomed in screenshot (which is like...90% of them) isn't actually going to look like that in-game. So how exactly is it obvious?

HIS TEXT IS TIERED DOWN do you not have eyes or something? I never played AC but I guess when this dude pops up it zooms in on him.

but uh yeah, notice how the text isn't ZOOMED IN, it is aliased or whatever for that zoom size jesus man are you dumb or what.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 26, 2007, 07:02:14 pm
yeah uh it zooms in a lot and then slowly zooms out, that seemed obvious. idk if people fall asleep, that might have just been for FUN SCREEN SHOTS.
but uh yeah, notice how the text isn't ZOOMED IN, it is aliased or whatever for that zoom size jesus man are you dumb or what.
i dunno, he might just randomly name two people like that and they fall asleep. i think your guy falls asleep one time in ac:ww and he gets pissed off.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 26, 2007, 07:04:57 pm
Two random people falling asleep would be a nice touch indeed.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 26, 2007, 07:28:49 pm
I think it's just as likely that those people fell asleep because of Jigglypuff, though. I wouldn't just assume it's a Mr. Resetti thing just yet, though it would be pretty neat.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on September 26, 2007, 07:38:32 pm
jester has a point though, he says those names and they are asleep!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 26, 2007, 08:16:57 pm
Yeah, I'm not quite sure I understand how Mr. Resetti is supposed to work.  Does he just crowd the screen like a Nintendog?  Does he put people to sleep?  I don't know.

But the image of him commenting about Pikachu and Kirby made me think that it would be great if he had some kind of conversation logic that allowed him to say different things about the match.  Commenting on who was winning, who was losing, or who was using the most items, or whatever else an AI could easily notice.  And then it was just interesting to read what he had to say.  So interesting, that he actually became a distraction to the fight because you want to read what he's saying. 
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 26, 2007, 08:24:54 pm
But the image of him commenting about Pikachu and Kirby made me think that it would be great if he had some kind of conversation logic that allowed him to say different things about the match.  Commenting on who was winning, who was losing, or who was using the most items, or whatever else an AI could easily notice.  And then it was just interesting to read what he had to say.  So interesting, that he actually became a distraction to the fight because you want to read what he's saying. 

Yeah I was thinking of something like that too. I mean the scoreboard in Pokemon Stadium displays the scores so there's no reason Mr. Resetti can't make comments. Also he could laugh and shit and make fun of them if someone dies or something.

If that's the case I would hope that once you open his trophy he stays around for the remainder of the match and just comments on everything.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 26, 2007, 08:31:17 pm
Quote
What? Please don't ever post in this topic again. You will do the rest of this community a favor.

Technically, he is right though. It is a pretty useless update for the competitive Smash community since these trophy deals are random, and therefore banned in competitive smash anyways.

but on the non-competitive side it looks pretty awesome!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 26, 2007, 08:38:08 pm
those poor poor competetive souls.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 26, 2007, 08:39:40 pm
Yeah I was thinking of something like that too. I mean the scoreboard in Pokemon Stadium displays the scores so there's no reason Mr. Resetti can't make comments. Also he could laugh and shit and make fun of them if someone dies or something.

Remember in Melee, after you complete a versus battle and all the players get weird titles and point modifiers based on things they did?  Like Smash King, Marathon Man, Dead-Weight KO, Pacifist, and about 250 more.  Just have each of these titles translate to an interesting comment by Resetti that he can make when he's called upon.

For example, if someone is currently earning the title "Stalker" (Always attacked a particular player), then Resetti can have some stock Stalker comment to make.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on September 26, 2007, 09:05:19 pm
Remember in Melee, after you complete a versus battle and all the players get weird titles and point modifiers based on things they did?  Like Smash King, Marathon Man, Dead-Weight KO, Pacifist, and about 250 more.  Just have each of these titles translate to an interesting comment by Resetti that he can make when he's called upon.

For example, if someone is currently earning the title "Stalker" (Always attacked a particular player), then Resetti can have some stock Stalker comment to make.

that would actually be really awesome
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 26, 2007, 09:35:09 pm
Making fun of a character who dies? That'd be pure dead awesome!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 26, 2007, 10:12:28 pm
yeah uh it zooms in a lot and then slowly zooms out, that seemed obvious. idk if people fall asleep, that might have just been for FUN SCREEN SHOTS.

HIS TEXT IS TIERED DOWN do you not have eyes or something?

I've thought about that. Think about Melee. If you're fighting someone (with names on) and you get close to them, causing the game to zoom in on you, your name still remains the same size as it did when the camera was zoomed out. I'm assuming the same thing happens here. When he speaks, the text box remains the same size regardless of how much the camera is zoomed in, so when you and your opponent are closer together, the text box automatically adjusts itself.

A lot of other games do things like this all the time. MMOs come to mind, and although they aren't the same type of game, I'm merely pointing it out to show that just because the text is adjusted to fit the screen doesn't necessarily mean that it's going to be a forced zoom. Sakurai most likely did it to show detail, just like he does in all of the other screenshots. If it was something that happened every time Mr. Resetti was used, I'm sure he would have mentioned it. Why leave out a big detail like that?

I'm done talking about it though. I'm stubborn and so are the people I'm trying to argue with, so it's best to just stop. We'll know what he does for sure on December 3rd.

@Despain and Dapper Swindler: If he did any of the things you guys suggested, he'd definitely be a pretty badass AT. I just figured he'd have the same dialogue every time he was called, but I never noticed him saying Kirby and Pikachu's names. Thinking about it now, it seems pretty obvious that he'll have a bunch of different things to say, making him much more appealing.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 26, 2007, 10:20:28 pm
Let me just ask an opinion question since I am curious.  Obviously, unique characters are better than clones.  But clones have some value right?  In your opinion, what is the quality ratio between clones and uniques.  For example, I would prefer six clones over one unique - how about you?

Unique characters are ALWAYS better. I would keep all the unique characters and not let any clones into the game if I had it my way.

Also this guy is awesome. I'm not sure if it zooms; it probably does but that's when he's introduced, so... Also it DOES look like he puts them to sleep. Cool  :fogetcool:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 26, 2007, 11:03:14 pm
Anyone else notice that the Japanese website has different images?

It also seems like the dialogue box gets in the way and obstructs your view somewhat. I like the fact that he does this.


Also, with an AC stage and an AC assist trophy, do you guys think they'll be adding an AC character as well? They're limited to whom they could add though. K.K. Slider, Tom Nook, and Mr. Resetti are all out of the picture. I do think AC will get a playable representative, but who else could they make into a character?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 26, 2007, 11:09:31 pm
A police guy, one of the visitors, etc. I don't think they will, though. Animal Crossing is about as unviolent as you can get.

Also that shot is after tt zooms back out, notice how it still isn't all the way zoomed out :)​.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 26, 2007, 11:11:22 pm
Is Luigi a clone of Mario?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 26, 2007, 11:31:49 pm
Is Luigi a clone of Mario?

Not since the original. He has some similar basic moves but they've been working to distance him from Mario since the N64 version.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 26, 2007, 11:32:06 pm
Haha, he basically was. Slightly different moves, but no moreso than Falco/Fox or Falcon/Gannondorf.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 27, 2007, 12:06:58 am
It's semantics.  It depends on the definition of "clone" whether or not Luigi was a clone.  A lot of his moves and animations were similar to Mario, and some were different.  But the difference between Mario and Luigi is much greater than, say, the difference between Fox and Falco.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: number1337 on September 27, 2007, 12:17:31 am
Sonic update tomorrow, Sarhan
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 27, 2007, 01:59:12 am
Is Luigi a clone of Mario?

Not at all. I don't remember what his moves were like in the original, but in Melee, he's completely different.

Sonic update tomorrow, Sarhan

Damn straight! Love your sig by the way.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 27, 2007, 02:20:03 am
In 64, most of Luigi's attacks were different (though some were only slightly different). Anyone think Waluigi will be added, or Boo? :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 27, 2007, 02:21:42 am
Even in the original, he jumped higher and was slower.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: number1337 on September 27, 2007, 05:15:40 am
Damn straight! Love your sig by the way.

Thanks! Only I would prefer a Mega Man update moreso than a Sonic update!  :gwa:

Everyone should equip this sig so that they'll actually add these two. Strength in numbers!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 27, 2007, 05:55:46 am
Animal Crossing Playable Character

Someone at Smash world figured out that each of the playables has an icon next to their title on the character pages.
Each of the icons has this url: http://www.smashbros.com/en_us/images/icon/world_b_XX.gif
Replace the XX with a two digit number, between 01 and 18, and each of the numbers represents a franchise, one of these being Animal Crossing. That's why a lot of people agree that an AC character is probably included.

Also, here's a link to a topic in SMash World forums, where they have a translated Japanese interview with the AC creator, where he confesses to an AC character in the game, and his descriptions make it sound a lot like the protagonist from said games.
http://smashboards.com/showthread.php?t=118258

Edit: God, I am way too far into this.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on September 27, 2007, 06:22:57 am
An Animal Crossing character would be the LAMEST character in all of SSB.  What moves would he do?  Be your bitch?  Move objects to kill cockroaches?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 27, 2007, 07:16:29 am
Well, after seeing that last update, I'm pretty disappointed.  PT had a lot of potential, but his smash is exactly what I would've expected.

I do like, however, that they added that little "it's super effective!" in there.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 27, 2007, 07:21:47 am
Animal Crossing Playable Character

Someone at Smash world figured out that each of the playables has an icon next to their title on the character pages.
Each of the icons has this url: http://www.smashbros.com/en_us/images/icon/world_b_XX.gif
Replace the XX with a two digit number, between 01 and 18, and each of the numbers represents a franchise, one of these being Animal Crossing. That's why a lot of people agree that an AC character is probably included.

Also, here's a link to a topic in SMash World forums, where they have a translated Japanese interview with the AC creator, where he confesses to an AC character in the game, and his descriptions make it sound a lot like the protagonist from said games.
http://smashboards.com/showthread.php?t=118258

Edit: God, I am way too far into this.

Didn't they prove that the interview was a fake? I remember reading that somewhere on smash boards.

Regardless, I'll post the actual interview here for the lazy people:


Also, if anyone can read Japanese, check this out and see if it matches the quote posted above:

http://img264.imageshack.us/my.php?image=p1010150xi8.jpg

An Animal Crossing character would be the LAMEST character in all of SSB. What moves would he do? Be your bitch? Move objects to kill cockroaches?

To answer your question, here's a quote from the interview:

Quote
The Animal Crossing character is very much like the one in the games. You know, he will use his axe, fishing rod, bug catching net, and everything else from the games.

About tonight's update, Pokemon Trainer's Final Smash:

This is pretty much exactly what I thought would happen. It looks like a pretty cool FS and the addition of the "it's super effective" is a nice touch and it brings back memories. I'm sad though, because seeing the smaller version of that third screenshot made Meta Knight look like Sonic. I need help guys...I'm starting to lose my mind.

Interesting side note...while I was typing this a random porn add popped up. Just felt like sharing.

EDIT: I know I said I'd drop the whole Mr. Resetti changing the camera zoom thing, but I just noticed something. See the third and fourth screenshots of PT's FS? Notice how the dialogue box stays the same size even though the third screenshot is zoomed out further? Gives my theory about auto adjusting text boxes some leverage, since final smashes aren't cinematic events themselves and don't directly influence how the camera acts.

Anyways, that is all. I'm done now. Please don't flame me. I hate fire.

I also hate doing homework at 2:30 AM, but I guess I'll go do that now. Stupid accounting.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 27, 2007, 07:39:56 am
Regardless, the icon thing is still there, which is convincing enough for me, since the other games with trophies and items don't have their own icons.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 27, 2007, 07:45:14 am
Regardless, the icon thing is still there, which is convincing enough for me, since the other games with trophies and items don't have their own icons.

Oh yeah, I believe that as well. That's exactly why I'm 99% sure that Captain Falcon and Ness are going to be back. I was just talking about the interview.

With all the attention AC has been getting, I'm sure we'll be seeing a character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 27, 2007, 08:09:57 am
i was really hoping PT's final smash would be summoning that god pokemon from diamond/pearl or something rather than just ULTIMATE ATTACKS but oh well
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 27, 2007, 08:34:35 am
i was really hoping PT's final smash would be summoning that god pokemon from diamond/pearl or something rather than just ULTIMATE ATTACKS but oh well

I agree, PT would've been one of the best characters in the game if he had summoned a fourth pokemon for his final smash. I had Aerodactyl stuck in mind for some reason, but I was secretly praying for Dragonite, Rayquayza or something.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 27, 2007, 08:48:37 am
Ohhh I hope fox can deflect that :3
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 27, 2007, 12:56:44 pm
I wonder if Squirtle and Charizard miss 30% of the time with their final smash? And if Ivysaur has to sit there charging energy before he can use his.

Seriously man they should have at least chosen the best moves in the type for the final smash (but of source Surf etc are already used in normal attacks).

The three tutor moves would be cool though- Blast Burn, Hydro Cannon, Frenzy Plant.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on September 27, 2007, 12:57:57 pm
The more I think about this game the more I am blown away by the sheer SCOPE of this game. Good god, this game will probably have better replay value than Halo 3. There's just so much to it and so much to do. I was addicted to Melee on and off from launch up until this year.

PT's final smash isn't fantastic... it would have been better (like Eric mentioned) if he would throw a master ball and out pops Rayquaza! Regardless, it doesn't look terrible so.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 27, 2007, 01:01:58 pm
Good god, this game will probably have better replay value than Halo 3.

Of course it will. You say that as if SSBM didn't have better replay value than the other Halos.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 27, 2007, 01:05:54 pm
Seriously man they should have at least chosen the best moves in the type for the final smash (but of source Surf etc are already used in normal attacks).
Uh, they did. Back in Red/Blue, Hydro/Fire Blast/Solarbeam were kind of the SIGNATURE MOVES of the three types, so they were well chosen imo. Kind of how HYPER BEAM was the notype (or was it dragon?) signature move, etc.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 27, 2007, 01:11:52 pm
Uh, they did. Back in Red/Blue, Hydro/Fire Blast/Solarbeam were kind of the SIGNATURE MOVES of the three types, so they were well chosen imo. Kind of how HYPER BEAM was the notype (or was it dragon?) signature move, etc.

Um that's not true! The best moves for the types are flamethrower or surf. For grass the best move is actually like LEECH SEED but it's not a direct attack though so. The horrible accuracy of the HIGH POWER moves like hydro pump and fire blast aren't worth the gains in power if you can have a consistent attack that's still pretty strong even if it's not hyperpowerful. And hyper beam sucks it gives opponents a free turn.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 27, 2007, 01:55:23 pm
The more I think about this game the more I am blown away by the sheer SCOPE of this game. Good god, this game will probably have better replay value than Halo 3. There's just so much to it and so much to do. I was addicted to Melee on and off from launch up until this year.
I still play the original SSB.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 27, 2007, 02:16:07 pm
Um that's not true! The best moves for the types are flamethrower or surf. For grass the best move is actually like LEECH SEED but it's not a direct attack though so. The horrible accuracy of the HIGH POWER moves like hydro pump and fire blast aren't worth the gains in power if you can have a consistent attack that's still pretty strong even if it's not hyperpowerful. And hyper beam sucks it gives opponents a free turn.
I didn't say they really were the literally most powerful, but you aren't arguing they are the signature/most known moves of that era, right?

Like, everyone had them, and they were used in the anime every other episode, etc.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on September 27, 2007, 02:40:08 pm
The textbox at the bottom is a nice touch, it would be cool if it said something like "Meta Knight Fainted!" or something when it scores a KO.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 27, 2007, 05:06:59 pm
Who knows, with a bit of luck, it will happen.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 27, 2007, 05:10:50 pm
Pokemon Trainer should have a move where he throws pokeballs at other players in an attempt to capture them as "pokemon".  Then, maybe he could throw them back - preferrably over a ledge or something so they would die.  It would be the same idea as DK's ability to pick up characters and throw them off ledges.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 27, 2007, 06:59:29 pm
Pokemon Trainer should have a move where he throws pokeballs at other players in an attempt to capture them as "pokemon".  Then, maybe he could throw them back - preferrably over a ledge or something so they would die.  It would be the same idea as DK's ability to pick up characters and throw them off ledges.

That'd work if you actually played as the trainer himself, but you're playing as his Pokemon instead, and they can't throw pokeballs.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 27, 2007, 07:16:12 pm
When you press down+b to switch pokemon, you're technically playing as the trainer.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 27, 2007, 07:48:30 pm
I didn't say they really were the literally most powerful, but you aren't arguing they are the signature/most known moves of that era, right?

Like, everyone had them, and they were used in the anime every other episode, etc.

You have a point but it would have been cooler if Nintendo stuck to the games moreso than "whatever the random public knows". I mean they've been sticking to that sort of cool detail for other games- little things than make fans all giddy when a tiny little thing is included.

I guess it can be blamed on the popularity of that shitty cartoon that gave a bad name to the best game series ever.  :fogetcry:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 27, 2007, 07:58:19 pm
You have a point but it would have been cooler if Nintendo stuck to the games moreso than "whatever the random public knows". I mean they've been sticking to that sort of cool detail for other games- little things than make fans all giddy when a tiny little thing is included.

I guess it can be blamed on the popularity of that shitty cartoon that gave a bad name to the best game series ever.  :fogetcry:

I see what you're getting at, but at the same time, a lot of the older fans remember the earliest part of the series and that's what gives them that "giddy" feeling you're talking about. A friend of mine who still plays Pokemon agrees with me about the whole move list and he'd rather see the older moves than the newer updated ones mentioned above.

I used to play it back in the day, but I gave up once the series went past the original 151. A lot of the older fans did too, including most of my friends whom I smash with. I'd much rather have the three classic signature moves than the new ones, but I guess it's because I'm somewhat biased.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 27, 2007, 08:19:15 pm
The new ones that I mentioned were all in the originals and even back then they were still better moves.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 27, 2007, 08:52:02 pm
I hope they add like a 1% chance that when the PT throws a pokeball it comes out as magicarp or something. And maybe the mushroom item could evolve the pokemon instead of making it bigger, and poison mushroom could de-evolve it? :O
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 27, 2007, 09:02:18 pm
They weren't the moves the Pokemon naturally learned at high levels, though. That's obviously what they were going for. Fire Blast/Hydro Pump/Solarbeam were the moves you got on your starter and then went and battled your neighbor immediately only to find he just got the other one and you are all OH MAN

so yeah they are the better moves to put in, sorry
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on September 27, 2007, 09:09:10 pm
I hope they add like a 1% chance that when the PT throws a pokeball it comes out as magicarp or something. And maybe the mushroom item could evolve the pokemon instead of making it bigger, and poison mushroom could de-evolve it? :O

yeah cause i have seen charizard evolve

edit: or even squirtle devolve

or even a pokemon EVER devolve
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 27, 2007, 09:26:01 pm
How about whenever you switch pokemon, you lose whatever status condition that was afflicting your pokemon (star, flower, tiny, big), since your bringing out a new pokemon.  That would add a little strategic interest.    Actually, I'd be surprised if it did not work like this.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 27, 2007, 10:34:36 pm
It probably will, but when you switch back to that Pokemon it'll most likely still have that condition. Very cool.

I love this Final Smash, personally. Simple, easy to use and understand. It's like Samus', or Mario's. One big freaking blast of holy crap. These were the moves that are GIANT POWER BLASTS, not necessarily the best. Jester is straight-on with that.

Also Dapper it's called Pokemon trainer because they weren't gonna name it Squirtle/Ivysaur/Charizard.

ALSO also apparently PT will have a 'stamina system' for each Pokemon? What the hell, I wanted to try and play as Charizard for an entire match and kick serious ass.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on September 27, 2007, 10:38:47 pm
on second thought they should have digimon characters

cause you know digimon is just as cool as megaman and sonic and pokemon

it even has mon
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on September 27, 2007, 11:05:57 pm
i second the digimon motion
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 27, 2007, 11:10:15 pm
The textbox at the bottom is a nice touch, it would be cool if it said something like "Meta Knight Fainted!" or something when it scores a KO.

Meta Knight fainted! You gained 500 Exp! You gained 1200 GP! You gained 6 pie points! You recieved "Left Shoe of Darkness." You recieved "Warm Fuzzy Feeling of Accomplishment." You recieved "my phone number <3!"

Sorry, I just had flashbacks to that Kirby Super Star boss fight against the Dragon Quest monsters thingy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 27, 2007, 11:11:16 pm
It probably will, but when you switch back to that Pokemon it'll most likely still have that condition. Very cool.

I love this Final Smash, personally. Simple, easy to use and understand. It's like Samus', or Mario's. One big freaking blast of holy crap. These were the moves that are GIANT POWER BLASTS, not necessarily the best. Jester is straight-on with that.

Also Dapper it's called Pokemon trainer because they weren't gonna name it Squirtle/Ivysaur/Charizard.

ALSO also apparently PT will have a 'stamina system' for each Pokemon? What the hell, I wanted to try and play as Charizard for an entire match and kick serious ass.
Yeah, it's written somewhere that using one Pokemon the whole match will tire it out and make it less effective. We don't know how, exactly, it could just be less % dealt or more % gained or it could be literally speed/jump strength/etc.

Also switiching erratically is supposed to be bad as well, but we'll see when the game gets here.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 27, 2007, 11:21:24 pm
so a guy at SRK went to a media training deal where a bunch of game companies show stuff off and apparentally a Nintendo rep was there and confirmed that there will be for sure more than one outside-of-Nintendo character in Brawl. (reference: http://forums.shoryuken.com/showthread.php?t=139687)

obviously, you guys might be like FAKE or something but its a well known poster over there and hes most likely not lying.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 27, 2007, 11:25:55 pm
I think they've been saying since Snake was first introduced that he wasn't going to be the only one. It'd be sort of weird if he were, to be honest. He's not particularly Nintendo-like nor particularly iconic.

I mean don't take that as me saying "Arghh, no Snake!" Snake fans, I'm just saying that Snake is far from the first character I would think of if I were picking which character would be the only one to break the Company Barrier.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 27, 2007, 11:27:55 pm
no they said there MIGHT be this is possible confirmation for sure that there will be.

edit; yeah seems like its legit he works at best buy and post'd the pix. woo!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 28, 2007, 12:40:44 am
so a guy at SRK went to a media training deal where a bunch of game companies show stuff off and apparentally a Nintendo rep was there and confirmed that there will be for sure more than one outside-of-Nintendo character in Brawl. (reference: http://forums.shoryuken.com/showthread.php?t=139687)

obviously, you guys might be like FAKE or something but its a well known poster over there and hes most likely not lying.

Ordinarily I wouldn't doubt this, but in his post he's talking about footage of Silent Hill 5.  And nothing like that has been released anywhere else, not even TGS.   So, if he's telling the truth, I would sure like to see this footage.

EDIT:  Looks like I was wrong, there is Silent Hill 5 footage out.  Somehow I (and IGN) missed it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 28, 2007, 04:39:39 am
so a guy at SRK went to a media training deal where a bunch of game companies show stuff off and apparentally a Nintendo rep was there and confirmed that there will be for sure more than one outside-of-Nintendo character in Brawl. (reference: http://forums.shoryuken.com/showthread.php?t=139687)

obviously, you guys might be like FAKE or something but its a well known poster over there and hes most likely not lying.

DarkNecrid, you've always struck me as someone who knows his stuff when it comes to Smash. As a matter of fact, out of all of the people who post here, I believe you will be one of the best and I look forward to playing you in Brawl once it comes out.

But man, this time you've outdone yourself. This news is incredible and seems to be 100% legit. It's probably the best thing I've heard of since the addition of wi-fi. For this, I love you dearly.

Oh, and by the way, you and I are definitely playing online once Brawl comes out.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 28, 2007, 04:47:36 am
sadly, i'd have to get a wii first.

but whenever i do sure thing

edit; also i know of competitive smash, and i know the basics and advanced stuff (wd, l-cancel, etc) but i do not own the other SSB's nor their consoles so I had to rely on friends. so while i know the competitive stuffs I dont actually know know them.

edit #2: looking forward to finding stupid bugs like Mewtwo's Soul Smash and the blackhole bug and shit too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 28, 2007, 04:51:53 am
sadly, i'd have to get a wii first.

but whenever i do sure thing

Yeah, you should really buy it tomorrow. It's pretty damn urgent.

Oh, and now that I think about it, this news boosts Sonic's chance of being in Brawl by an assload (an assload a real unit equal to 50%). Today has been such a good day for me. I got a perfect on my Management 340 midterm, my stock prices are soaring, and now this. Man...having a cool update tonight would make this the most amazing day ever (I'm easily satisfied).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 28, 2007, 05:04:55 am
sure ill buy it tomorrow, send me the 250$.

edit; todays update is going to be a stage, i just can feel it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 28, 2007, 05:12:17 am
That news topic is awesome. Makes me happy just reading that much.
I don't have a wii either, I plan on buying one later this year, because frankly, I believe SB will be good enough for a 300$ purchase alone.
I'm not buying it if Sonic's not in it, I'm so sure he will be.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 28, 2007, 05:16:36 am
sure ill buy it tomorrow, send me the 250$.

edit; todays update is going to be a stage, i just can feel it.

As long as you get it before Brawl comes out. I need somebody good to play online.

That news topic is awesome. Makes me happy just reading that much.
I don't have a wii either, I plan on buying one later this year, because frankly, I believe SB will be good enough for a 300$ purchase alone.
I'm not buying it if Sonic's not in it, I'm so sure he will be.

Sweet, now I know of two Sonic supporters besides myself (you and RyanThunder). Oh, and I only bought my Wii for Brawl. Sure the other games are a nice addition, but if Nintendo only released Brawl and nothing else, I'd be happy.

Also, doesn't the Wii cost $250? I think that's how much I got mine for, but I might just be retarded since it's kinda late.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 28, 2007, 05:27:13 am
im a sonic supporter


fuck megaman though he wouldnt work too well in ssb tbh


but sonic sure

also idk if you can say im good...half the shit i know prolly wont even apply to SSBB (L-Cancel maybe???)

edit: still banking on it being a stage
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 28, 2007, 05:33:51 am
im a sonic supporter


fuck megaman though he wouldnt work too well in ssb tbh


but sonic sure

also idk if you can say im good...half the shit i know prolly wont even apply to SSBB (L-Cancel maybe???)

edit: still banking on it being a stage

What kind of stuff are you talking about?

I'm sure l-cancelling will stay. They've kept it in both of the games, so it'll probably be the same in Brawl. WDing will most likely stay too, unless they happen to add a slight delay between jumping and airdodging, making it impossible to pull off low to the ground. I hope they don't take it out though. WDing is just way too fun in my opinion, aside from the advantages it offers. But yeah, if you can WD, L-cancel, and SHFFL in Melee, I'd love to play you in Brawl.

Sonic supporters +1 (4 total).

About Megaman: How can you say no to someone so cool?


But seriously, I think he'd fit in pretty well with the rest of the Smash crew. He'd be like a heavier and somewhat faster Samus, although not as versatile. I still doubt we'll see him though, but if he does make it, I'm going to cream my pants.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 28, 2007, 06:00:30 am
thats the problem megaman has to be versatile, he has sooooooo many moves in each of the mega man games when he beats up bots, rush or w/e the dogs name is, the whirlwind attack from MvC, etc. Its crazy!

Also I know what they are but I havent played melee in ages and back when i did it just came out so none of that stuff was really discovered.

So yeah.

i'll still play you and kick your ass with Snake even though he's going to be low tier.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 28, 2007, 06:06:41 am
i'll still play you and kick your ass with Snake even though he's going to be low tier.

Haha, them's fightin' words.

I like the sound of that. We can do some Snake dittos. That should get rid of the tier problem (something tells me he's going to be mid-tier though).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 28, 2007, 06:36:00 am
mirror matches are rad, but i'd take down shit with low tier anyday.

anyways hes probably going to be low, because his missle is basically a worse PK thunder, his nades are meh, etc.

His FS better be good though.

EDIT: Update is cool but unless you can turn off items + prevent certain stages from being picked itll be useless for competitive guys :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 28, 2007, 07:22:21 am
mirror matches are rad, but i'd take down shit with low tier anyday.

anyways hes probably going to be low, because his missle is basically a worse PK thunder, his nades are meh, etc.

His FS better be good though.

EDIT: Update is cool but unless you can turn off items + prevent certain stages from being picked itll be useless for competitive guys :(

Most competitive smashers don't use the built in tourney mode since it'd take too long to do a large tourney on one setup. Either way though, if you look at one of the screenshots, it shows and item switch and stage choice option. So it looks like the same thing from Melee. Cool update, but meh at the same time.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on September 28, 2007, 08:09:46 am
Meh, not many good updates this week, huh?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 28, 2007, 08:25:26 am
haha why do they always give such crappy updates on fridays
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on September 28, 2007, 10:23:17 am
DN only knows half the shit he does because of me :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: spacelion on September 28, 2007, 11:35:50 am
DN only knows half the shit he does because of me :(

so he's as much as a fighting game poser as ninjapirate?



the other non-nintendo character better be viewtiful joe :(​(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on September 28, 2007, 01:12:14 pm
Tournament mode... which we had assumed was going to be in there from the beginning. GJ!

It would have been nice if they would have confirmed an online tournament mode. THAT would be an update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on September 28, 2007, 01:17:30 pm
shit i was hoping it would have been pyramid head

oh well maybe next week right guys
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 28, 2007, 01:27:57 pm
fuck megaman though he wouldnt work too well in ssb tbh
!!!
Are you serious?  The blue bomber was built as a killing machine!  And he is as iconic as Kid Icarus or Samus.  Did you not own an NES? :fogetnah: :fogetnah: :fogetnah:

Edit:
Also, Megaman was on Captain N.

PS. Megaman Monday (megamonday)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 28, 2007, 02:59:15 pm
shit i was hoping it would have been pyramid head

oh well maybe next week right guys

Hell yeah.

PS. Megaman Monday (megamonday)

Megadiesel

Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 28, 2007, 03:39:23 pm
i think a herd of pikmin controller by olimar in the background would be cool. kind of like the pokemon trainer, only its a whole herd of pikmin and they dont change.

only problem is they are tiny. oh well.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 28, 2007, 04:07:33 pm
I want to actually play in a SSB tourney this time around...
I was never up to date with all the hype in the past... BUT NOW I'M OLDER, WISER, STRONGER... lame.

Discuss my issues, or the update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on September 28, 2007, 04:29:22 pm
i think a herd of pikmin controller by olimar in the background would be cool. kind of like the pokemon trainer, only its a whole herd of pikmin and they dont change.

only problem is they are tiny. oh well.
That would be a great stage.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 28, 2007, 04:30:26 pm
Quote
Still, we’re working seriously to make this mode fun for even those people.

I take that as meaning they are working to incorporate the online play into the tournament mode.

This update is bigger than you guys probably think- I mean the screenshots reveal neat interface stuff. :)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on September 28, 2007, 04:33:02 pm
i have it on good authority that sonic wont be in the game but tails will...as a skin for kirby.

take that as you will...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on September 28, 2007, 04:38:04 pm
Edit:
Also, Megaman was on Captain N.
I vote for Simon Belmont and Captain N himself.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 28, 2007, 04:46:15 pm
Pyramid Head... imagine his grab.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 28, 2007, 04:59:16 pm
Quote
Still, we’re working seriously to make this mode fun for even those people.

I take that as meaning they are working to incorporate the online play into the tournament mode.

This update is bigger than you guys probably think- I mean the screenshots reveal neat interface stuff. :)

See, I saw the same quote as though they're trying to make it fun for people with no friends...
THOSE people.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 28, 2007, 05:00:44 pm
I vote for Simon Belmont and Captain N himself.
I third this.  (mentioned capt N pages ago)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 28, 2007, 06:04:25 pm
i have it on good authority that sonic wont be in the game but tails will...as a skin for kirby.

take that as you will...

Right...

I take that as meaning they are working to incorporate the online play into the tournament mode.

This update is bigger than you guys probably think- I mean the screenshots reveal neat interface stuff. :)

I kind of assumed they were talking about players being able to play computer opponents in the tournament mode. What you posted makes sense too though. Hopefully you're right. It'd be nice to see something like this online, and even though I'm not a fan of the standard tournament mode (I like best two out of three), I'd gladly welcome the new feature.

If it does get implemented though, that'd make arranging a GW tourney much easier.

Oh, and has anyone else noticed how they increased the maximum name size from 4 to 5 letters? That makes me pretty happy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 28, 2007, 06:13:04 pm
Pyramid Head... imagine his grab.

AWESOME!

He grabs you by the tits and rips your skin off, while Mario, Kirby and the others run screaming into the church!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on September 28, 2007, 06:22:48 pm
i have it on good authority that sonic wont be in the game but tails will...as a skin for kirby.

take that as you will...

Miles Tails Prower for Brawl.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 28, 2007, 08:15:55 pm
I agree with Miles, Joe would be freakin' sweet. Also Megaman would be cooler than Sonic imo, and Simon Belmont also.

Today's update was just meh. Nothing big.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: spacelion on September 28, 2007, 08:28:26 pm
I agree with Miles, Joe would be freakin' sweet. Also Megaman would be cooler than Sonic imo, and Simon Belmont also.

Today's update was just meh. Nothing big.

I'd imagine his slow/speed/ would only be specific to himself, like slowing his rate of fall to avoid being hit by a projectile or something
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 28, 2007, 08:30:40 pm
Yeah, exactly. I think he might have a Down-B similar to Marth's or Ike's or something, where he momentarily dodges, though, instead of countering. That'd be pretty cool. Also obviously he should have a 'close-up' move or something like that, as a powerful attack maybe? I dunno, but he sure would be an interesting character!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: number1337 on September 28, 2007, 10:10:33 pm
Did anyone see a Mega Man or Sonic head in that one Tourney screenshot? Eh?

Also, I wouldn't be surprised if they added Captain N as a trophy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 28, 2007, 10:22:43 pm
Did anyone see a Mega Man or Sonic head in that one Tourney screenshot? Eh?

I looked at all of them, and sadly, no.

According to Japanese wholesale retailers (who are supposedly right on with info like this), Nintendo is having some sort of conference in Tokyo on October 10th (http://gonintendo.com/?p=25103#comments) where they are supposed to give out info on their upcoming lineup. They're also signed up for E for All (which takes place October 18-21) as a "primary exhibitor" where participants will be able to sample a large variety of games and buy them at the event (http://wii.ign.com/articles/776/776889p1.html). We're bound to see some Brawl info in at least one of these events.

I can't wait to see a video of a real-time Brawl match and hopefully, within the next 20 days, I'll be able to do so.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: tuxedo marx on September 28, 2007, 10:31:29 pm
Quote
Are you serious?  The blue bomber was built as a killing machine!
Actually he was created as a lab assistant, but well done for trying.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on September 28, 2007, 11:01:28 pm
Actually he was created as a lab assistant, but well done for trying.
Perhaps for a lab assistant, but no robot with a powerfully destructive arm cannon can be construed as anything but a killing machine.  Thanks, Cocaineman.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on September 28, 2007, 11:11:05 pm
I looked at all of them, and sadly, no.

According to Japanese wholesale retailers (who are supposedly right on with info like this), Nintendo is having some sort of conference in Tokyo on October 10th (http://gonintendo.com/?p=25103#comments) where they are supposed to give out info on their upcoming lineup. They're also signed up for E for All (which takes place October 18-21) as a "primary exhibitor" where participants will be able to sample a large variety of games and buy them at the event (http://wii.ign.com/articles/776/776889p1.html). We're bound to see some Brawl info in at least one of these events.

I can't wait to see a video of a real-time Brawl match and hopefully, within the next 20 days, I'll be able to do so.


As i said before with my linkage, they are having playable Brawl at that conference on Oct. 10th, and probably at EfA.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 29, 2007, 12:04:13 am
Perhaps for a lab assistant, but no robot with a powerfully destructive arm cannon can be construed as anything but a killing machine.  Thanks, Cocaineman.
No, no, they're right. Rock was created as a lab assistant. He was later converted to a fighting robot.

For that matter, most of his enemies weren't war robots either. They're corrupted utility robots designed to operate in dangerous environments and perform useful tasks. Gutsman was created for construction, Bomb Man (plus the ubiquitous Mets) was created for mining, and most of the others have reasonable enough origins as non-military robots.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Psycho_Studios on September 29, 2007, 12:29:22 am
Hmm. I'm thinking an RE character would work well in Smash. Since, you know, RE was "Nintendo Exclusive" for a while.

Throw in Jill, Chris, or Leon and whoo! I have another character besides Link and Snake!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: number1337 on September 29, 2007, 01:54:40 am
Sonic update next Saturday.

Super Speed Sonic Smash Saturday.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 29, 2007, 02:22:38 am
3rd party Characters in Brawl might lead to 3rd party stages too. Katamari Damacy stage anyone? :gwa:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: tuxedo marx on September 29, 2007, 02:47:32 am
Perhaps for a lab assistant, but no robot with a powerfully destructive arm cannon can be construed as anything but a killing machine.  Thanks, Cocaineman.
are you challenging the member called "Rockman." on his rockman knowledge?

(https://legacy.gamingw.net/etc/upload.wikimedia.org/wikipedia/en/6/63/Rock_before_transforming_to_Mega_Man.png)

this is not a killing machine, this is a robot in pants
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 29, 2007, 02:50:07 am
are you challenging the member called "Rockman." on his rockman knowledge?

(https://legacy.gamingw.net/etc/upload.wikimedia.org/wikipedia/en/6/63/Rock_before_transforming_to_Mega_Man.png)

this is not a killing machine

It is cute though.

Megaman for Brawl.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 29, 2007, 03:09:32 am
Okay guys, the xyz sonic megaman for Brawl is getting old. You have it in your signature, just...

Also yeah Megaman was originally built as a lab assistant but I mean they pretty much rebuilt him for fighting Dr. Wily.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Revolutionist on September 29, 2007, 03:42:01 am
YES MEGAMAN.. Mario will always be the character I'm best with though since the first game.. I mean it took me an hour at most to master him and now I don't ever lose with him because he essentially has the same moves from the very first game.

Can anyone compile a complete list of all of the characters confirmed thus far?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 29, 2007, 03:56:04 am
Okay guys, the xyz sonic megaman for Brawl is getting old. You have it in your signature, just...

Also yeah Megaman was originally built as a lab assistant but I mean they pretty much rebuilt him for fighting Dr. Wily.

Sorry.

YES MEGAMAN.. Mario will always be the character I'm best with though since the first game.. I mean it took me an hour at most to master him and now I don't ever lose with him because he essentially has the same moves from the very first game.

Can anyone compile a complete list of all of the characters confirmed thus far?

Pit
Wario
Zero Suit Samus
Ike
Pokemon Trainer
Diddy Kong
Meta Knight
Snake
Mario
Link
Kirby
Pikachu
Fox
Samus
Zelda
Bowser
Donkey Kong
Yoshi
Peach
Ice Climbers

http://www.smashbros.com/en_us/characters/index.html has the list.

Sonic for Brawl. Megaman for Brawl.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 29, 2007, 08:49:13 am
I hate to be a bad-news-betsy, but if Amazon's Brawl boxart is accurate, Sonic is probably not in the game.
I think we can all agree that Sonic is a big enough character to make it onto the box, especially for marketing purposes. That said, either the boxart being used for preoders is temporary, sonic is not in the game, or sonic is a hidden character.
I highly doubt Sonic is a hidden character, as much as I doubt Sonic would be included without being on the cover, but god almighty let's hope.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 29, 2007, 12:07:58 pm
I hate to be a bad-news-betsy, but if Amazon's Brawl boxart is accurate, Sonic is probably not in the game.
I think we can all agree that Sonic is a big enough character to make it onto the box, especially for marketing purposes. That said, either the boxart being used for preoders is temporary, sonic is not in the game, or sonic is a hidden character.
I highly doubt Sonic is a hidden character, as much as I doubt Sonic would be included without being on the cover, but god almighty let's hope.

Oh...
Damn...
:(

EARTH WORM JIM FOR BRAWL


Btw Bowser and DK aren't on the "Box" either... Same with Snake and Zelda, and Diddy Kong...
You see where I'm going with this.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on September 29, 2007, 12:15:27 pm
We need to build a super computer and hook it up to the internet with 900,000 connections so it can collect as much useless trivia as possible, and have it make a game called The Ultimate Showdown of Ultimate Destiny.  It would have every character from everything, and be set up just like Smash Bros.  Then, we would need to destroy that computer, because it would easily take over the world after this feat.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 29, 2007, 06:46:29 pm
I hate to be a bad-news-betsy, but if Amazon's Brawl boxart is accurate, Sonic is probably not in the game.
I think we can all agree that Sonic is a big enough character to make it onto the box, especially for marketing purposes. That said, either the boxart being used for preoders is temporary, sonic is not in the game, or sonic is a hidden character.
I highly doubt Sonic is a hidden character, as much as I doubt Sonic would be included without being on the cover, but god almighty let's hope.

You're right - but who knows for sure.  It might not be the final box art.

If Sonic isn't included, I think it will be because of Mario and Sonic at the Olympic games.  That game is riding purely on the Mario vs Sonic gimmick.  Having Sonic in Smash would significantly diminish the novelty of that gimmick.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Eltee on September 29, 2007, 06:51:42 pm
This thread gives me a ton of brain damage.

Stop it, seriously. Let it go.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on September 29, 2007, 07:32:41 pm
This thread gives me a ton of brain damage.

Stop it, seriously. Let it go.

No freakin' way, Smash is god... (technically speaking of course.) Its gonna be Halo vs Smash... my votes on Smash. Can't wait to see what stuff Smash shows next, they need more Earthbound characters... like Flint, or Jeff. :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 29, 2007, 07:46:11 pm
Btw Bowser and DK aren't on the "Box" either... Same with Snake and Zelda, and Diddy Kong...
You see where I'm going with this.

DK, Bowser, Snake, Zelda, or Diddy Kong aren't big enough characters that would sell more of the game if they were on the box. If Sonic is in the game, not putting him on the box would be a huge mistake, just because so many people will randomly see the box and say "ooohhh Sonic is in it? I'll buy it."


I thought the same thing about Sonic & Mario olympics, and I'm doing my best to ignore that game, but I'm hoping we can count on Saukrai to include the #1 most demanded character in his fan polls. I'll be really upset if we get characters like Geno or Ridley and not Sonic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 29, 2007, 07:50:28 pm
The official boxart hasn't been released yet, or at least it hasn't been announced on any of the usual gaming sites that it has. I'm 99% certain whatever art Amazon's got up is, like the art they put up on BestBuy and GameStop, a placeholder that they are using until the boxart is released.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 29, 2007, 11:16:15 pm
Snake isn't a big enough character?! :gwa:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on September 29, 2007, 11:59:53 pm
If you went around asking random people who they knew and simply said Snake or Sonic, Sonic would probably win by a landslide.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Stranglehanz on September 30, 2007, 12:00:23 am
wtf Pokemon Trainer > Sonic or Megaman? c'mon now...It's not even Ash, it's just Generic Pokemon Trainer
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on September 30, 2007, 01:03:03 am
Yeah ok but Charizard / Ivysaur / Squirtle > Sonic or Megaman, and that's who you're actually playing as, so yeah!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 30, 2007, 03:52:15 am
I hate to be a bad-news-betsy, but if Amazon's Brawl boxart is accurate, Sonic is probably not in the game.
I think we can all agree that Sonic is a big enough character to make it onto the box, especially for marketing purposes. That said, either the boxart being used for preoders is temporary, sonic is not in the game, or sonic is a hidden character.
I highly doubt Sonic is a hidden character, as much as I doubt Sonic would be included without being on the cover, but god almighty let's hope.

They don't put unlockable characters on the box art though, nor is the box art official. If Sonic is in the game, my guess is he'd be unlockable.

And another thing about the Mario and Sonic at the Olympics thing. I think it increases his chances of being in Brawl in anything, for two reasons. More people are going to buy Brawl than MaSatO. That's a fact. So if Nintendo wanted to increase their sales of MaSatO, adding Sonic would be a pretty good idea. People play Brawl, they see Sonic, they see that he's in MaSatO, and they decide to buy that. Kind of like how I'm going to buy FE: Path of Radiance and the Wii FE title just because of Ike. They've done this same kind of thing before with Roy to boost sales of the FE game he was in. They could do the same with Sonic for MaSatO.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on September 30, 2007, 04:16:06 am
Yeah, actually, I'm pretty sure that they've already stated that any characters that don't belong to Nintendo would be unlockable if they appeared.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on September 30, 2007, 07:13:01 am
They don't put unlockable characters on the box art though, nor is the box art official. If Sonic is in the game, my guess is he'd be unlockable.

And another thing about the Mario and Sonic at the Olympics thing. I think it increases his chances of being in Brawl in anything, for two reasons. More people are going to buy Brawl than MaSatO. That's a fact. So if Nintendo wanted to increase their sales of MaSatO, adding Sonic would be a pretty good idea. People play Brawl, they see Sonic, they see that he's in MaSatO, and they decide to buy that. Kind of like how I'm going to buy FE: Path of Radiance and the Wii FE title just because of Ike. They've done this same kind of thing before with Roy to boost sales of the FE game he was in. They could do the same with Sonic for MaSatO.

If I understand you, you're saying that Sonic in Brawl is advertising for Sonic so more people will be interested in MaSatO - and that is analogous to FE characters in Melee. 

But the difference is that FE was unknown, Sonic is known.  People already know who Sonic is and people have long fantasized about seeing him fight Mario in a game.  So if it happens in Brawl, no one will care about MaSatO.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on September 30, 2007, 09:42:42 am
Also, if they're going to promote that Sonic is in the game, or even announce it, basic marketing knowledge implies the importance of him being on the cover.

Also, I'm going to put my bets on the idea that this is a temporary image. Turns out Mario Galaxy and a few other games were using temp. official images too. I don't know anything about the subject, but I'm assuming this is a common, to allow the developers more time on boxart while preorders can begin.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on September 30, 2007, 11:20:36 am
But the difference is that FE was unknown, Sonic is known.  People already know who Sonic is and people have long fantasized about seeing him fight Mario in a game.  So if it happens in Brawl, no one will care about MaSatO.

Roy was featured in Melee since FE: Sword of Seals (featuring Roy as the main character) was going to be released soon in Japan, where FE is known as Nintendo's Strategy RPG franchise. FE was only unknown to western players.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on September 30, 2007, 03:32:46 pm
DK, Bowser, Snake, Zelda, or Diddy Kong aren't big enough characters that would sell more of the game if they were on the box. If Sonic is in the game, not putting him on the box would be a huge mistake, just because so many people will randomly see the box and say "ooohhh Sonic is in it? I'll buy it."

They were on the Melee box fyi (well, aside from the newcomers).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 30, 2007, 05:52:31 pm
wtf Pokemon Trainer > Sonic or Megaman? c'mon now...It's not even Ash, it's just Generic Pokemon Trainer

Actually it IS Ash/Red but he doesn't have a name since you can name him yourself in the games. It's the character from FireRed/LeafGreen.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on September 30, 2007, 06:01:22 pm
ya, hes ash from the games rather than ash from the anime, which makes more sense really.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 30, 2007, 09:47:41 pm
Hmm, about the online aspect of the game. I don't think it will fare well what with lag and all, especially when timing has to be precise.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on September 30, 2007, 10:12:42 pm
Hmm, about the online aspect of the game. I don't think it will fare well what with lag and all, especially when timing has to be precise.

Then don't lag.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on September 30, 2007, 10:13:20 pm
It'll be fine. And either way, it's better than playing a computer when you're alone and bored.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on September 30, 2007, 11:38:59 pm
.?LagOff, there's always going to be some lag that'll throw off the game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on October 01, 2007, 01:29:38 am
.?LagOff, there's always going to be some lag that'll throw off the game.
Thats an issue with ANY fighting game (moreso actually due to smash's more simplistic fighting engine) you just learn to work through it, and minor lag doesn't effect the game very much at all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on October 01, 2007, 04:03:32 am
I played a game of Strikers online a few days ago, and it was very, very laggy.  I'm not sure if it was because I was using WiFi or what, but it was not pleasant.  Either way, I kicked that 4 year olds ass, but if that's the same for Brawl, I will stick to offline only.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 01, 2007, 05:36:28 am
Cpt. Falcon in 90 minutes.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 01, 2007, 07:07:19 am
OH MY FUCKING GOD YES
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WyldChyld on October 01, 2007, 07:11:51 am
This update makes me happy ^_^
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on October 01, 2007, 07:15:36 am
ahahaha holy fuck

edit:  we will be seeing Mother 3 here now.  There is no doubt in my mind.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 01, 2007, 07:28:27 am
Holy shit. Wow. All of those Lucas fans on smashboards have got to be happy about this. I've never played Mother 3, but Lucas looks pretty cool. I was never a big fan of Ness, but new characters are always awesome. And Pasty, you're probably right about the U.S. release of Mother 3 as well.

Do you guys think this means Ness is gone? I'd say no just because of the last thing Sakurai said. And the fact that he's a vet.

EDIT: Is that a new stage in the first screenshot?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 01, 2007, 07:33:10 am
yay


hopefully he isn't a ness replacement though. But I doubt that'll happen.

EDIT:

naw the stage in the first screen is pokestadium
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 01, 2007, 07:37:04 am
If Lucas is replacing Ness, he had damn well better have the best move in the game: PK Thunder.

2 characters for such a small series seems too much for me. I'll probably end up the only person that doesn't like Lucas.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 01, 2007, 07:38:12 am
Just found something out. On the Japanese Melee site, they said that Ness was supposed to be replaced by Lucas but he wasn't because Melee came out before Mother 3. Now that Mother 3 is out, do you think they'll drop him like they originally planned?

Now that I think about it, he may be gone. Two characters from the same small series does seem like too much, especially since they have similar moves/fighting styles.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 01, 2007, 07:41:47 am
pretty sure ness will be in since all the original characters are in the game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 01, 2007, 07:45:09 am
I would have assumed Ness is still included, based on the update, but I hope that's not the case.
Sakurai specifically named Ness in the update, whereas, if I were replacing a veteran character, I probably wouldn't flaunt it.


R.I.P. Ness.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on October 01, 2007, 07:54:40 am
looks mad gay :/
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on October 01, 2007, 08:53:22 am
Yeah, I am a little dissapointed that this means the probably no-show for Ness, but we will probably get a Mother 3 release in the states now.  That's how it went with Fire Emblem.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 01, 2007, 09:32:09 am
Yeah, I am a little dissapointed that this means the probably no-show for Ness, but we will probably get a Mother 3 release in the states now.  That's how it went with Fire Emblem.

every original character is in brawl....
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 01, 2007, 09:36:07 am
Lucas' Final Smash: PK LOVE
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dead Phoenix on October 01, 2007, 09:38:04 am
Which US released FE game were Marth and/or Roy in?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 01, 2007, 09:53:40 am
Which US released FE game were Marth and/or Roy in?

None. Marth was in FE1 and 3, while Roy was in FE6. None of these games had a US release. So yeah, they technically introduced the Fire Emblem series in SSBM.

Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dyne on October 01, 2007, 12:19:02 pm
boring update for me.

now we won't see a new character for like two weeks. :fogetcry:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 01, 2007, 02:04:22 pm
Dude Lucas is the shit. What were you expecting, Sonic?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 01, 2007, 02:14:03 pm
I wish I could be happy about this character, but until Ness is also confirmed then I will just be worrying about it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 01, 2007, 02:14:34 pm
The first thing I thought when I saw this update (aside from laughing) is that Marcus would be pleased.

Anyway, a new character update and still people are complaining about it being a boring update? Jesus.

EDIT:

Quote
While he is timid in nature, he fights splendidly. Is it possible he can surpass even Ness?!
That doesn't really sound anti-Ness, guys.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 01, 2007, 02:18:12 pm
If you went around asking random people who they knew and simply said Snake or Sonic, Sonic would probably win by a landslide.
Unless they watched a lot of simpsons.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 01, 2007, 02:21:01 pm
The first thing I thought when I saw this update (aside from laughing) is that Marcus would be pleased.

Anyway, a new character update and still people are complaining about it being a boring update? Jesus.

EDIT:
That doesn't really sound anti-Ness, guys.

People complain about the update because they don't care much for Lucas and this just means there won't be a new character update for a while. And yeah, I thought about Marcus as soon as I saw this also. Too bad he doesn't play smash.

The way I saw that quote was along the lines of "can he beat Ness," meaning "Ness will be making an appearance, but can Lucas beat him?"

@kentona: lol
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 01, 2007, 03:18:07 pm
Wahahaha. I said it'd be Lucas rather than Ness this time! This is wonderful news.

For one thing, it means that Lucas is going to be getting extra attention, which will make NoA have to give more serious thought to bringing Mother 3 over. Lucas could do for Mother 3 what Marth and Roy did for Fire Emblem!

And I expect he'll play the same as Ness anyway. The screenshots of him already show him using what looks like PK Fire, PSI Magnet and what might be part of PK Thunder. If those *are* his moves, I wouldn't expect Ness to show up just because we already know about the new no-clone policy.

It wouldn't be hard to make Ness an alternate costume for Lucas, though. All you'd have to do is darken his hair and put him in a hat, really.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 01, 2007, 03:29:09 pm
Is anyone familiar enough with Mother 3 to describe some abilities of Lucas that are different than Ness?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 01, 2007, 04:30:04 pm
Lucas looks pretty cool in my opinion. I read on a fan translation site of Mother 3 that Smash will spoil a lot of Mother 3, so it kinda hinted to me at that point that Lucas would be confirmed. They are actually rushing to finish the english translation before Dec. 3rd.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Stranglehanz on October 01, 2007, 04:37:10 pm
Why can't they be cool like every other fighting game that makes sequels and keep the characters from the last game, bigger roster of characters makes for a more diverse fighting game.  How do you take a character like Ness away from the series?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 01, 2007, 04:45:34 pm
Why can't they be cool like every other fighting game that makes sequels and keep the characters from the last game, bigger roster of characters makes for a more diverse fighting game.  How do you take a character like Ness away from the series?

They might be.  They didn't drop anyone between the original and melee.  And there isn't any confirmation that anyone will be dropped from Melee to Brawl.  Not even Pichu is confirmed dead.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 01, 2007, 04:51:45 pm
Why can't they be cool like every other fighting game that makes sequels and keep the characters from the last game, bigger roster of characters makes for a more diverse fighting game.  How do you take a character like Ness away from the series?
/* Ness */
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 01, 2007, 04:58:54 pm
Yeah the first thing that came to my head was Marcus. We should alter the thread's name just to catch his attention.

Anyway this is a fantastic update! Lucas is in Brawl! Mother 3 has a bigger chance!

... Ness still needs to be in Brawl though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 01, 2007, 05:02:37 pm
u no guys...that ,lucas  guy. that sa typo for sonic. and megaman

jus tso u know........thats what it is.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on October 01, 2007, 05:28:00 pm
Skipping past all of the Sonic ramble and whatnot, this caught my attention...
And I agree...

Anyways, I don't know much about this Lucas guy, but he seems alright.
As long as Ness still shows up. (2 Mother characters sounds fine to me)

And of course, where is Capt. Falcon :/
They have been taunting me with the heart breaking Goroh update, the Red Gazelle in the sticker update, and Dr. Stewart with the Golden Fox on the Trophy update, JEEESHHH~!

Alright I'm done here...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 01, 2007, 06:04:41 pm
They might be.  They didn't drop anyone between the original and melee.  And there isn't any confirmation that anyone will be dropped from Melee to Brawl.  Not even Pichu is confirmed dead.

They did say something about not everyone making it back. I'm not sure if they were talking about clones only or just anyone in general. I'll try to find a source when I get back home. I have a midterm in a few minutes so I have to study right now.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 01, 2007, 06:46:19 pm
Oh, don't start the whole clone-costume debate again.  Just be happy we have someone new to try out.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 01, 2007, 07:39:58 pm
I'm doubtful that Pichu will make it back. Marth too. If either of the Melee FE characters will make it back, it'll be Roy, because Marth looks crazy (fag) similar to Ike.

But then again, Lucas looks crazy (fag) similar to Ness, so if Ness is in, why not Marth.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 01, 2007, 07:47:38 pm
Probably replaced Marth with Ike and Ness with Lucas to promote the new games. Lucas looks like he has at least one different move, judging from the screenshots.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 01, 2007, 07:55:53 pm
I'm doubtful that Pichu will make it back. Marth too. If either of the Melee FE characters will make it back, it'll be Roy, because Marth looks THERE IS NO FUCKING E IN RIDICULOUSly similar to Ike.

But then again, Lucas looks THERE IS NO FUCKING E IN RIDICULOUSly similar to Ness, so if Ness is in, why not Marth.

Roy was there to promote FE. That game has already hit its peak sales and has dropped off since. Marth on the other hand was THE first FE Lord. He's an icon in the FE series. He'd have a much better chance at coming back than Roy.

Mario looks like Luigi. Luigi will end up coming back. Kirby looks like Jigglypuff. They're both still in the game. Pichu looked like Pikachu, but he was in Melee. Fox looked like Falco. He was in. Dr. Mario looked like Mario. He was in Melee. Marth looked like Roy. They were in Melee.

The look-a-like argument isn't that good or convincing. Besides, if the original 64 cast comes back, that means Ness will look exactly like Lucas, so a character like Marth shouldn't have trouble coming back even if he does resemble Ike.

On a side note, all the FE male characters look the same. The main ones anyways.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 01, 2007, 08:18:17 pm
I liked doing Pichu's taunt where he would just lie down and have a seizure.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 01, 2007, 08:31:57 pm
I like Ness, although not fighting with him... Lucas will probably replace him, though. Also Sarhan those are all clones, which Melee was full of, so... Bad argument kind of!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Stranglehanz on October 01, 2007, 08:43:19 pm
Mr. Game & Watch FTW, partly because he's just so awesomely akward in melee, but mainly because I think his bacon attack looks a little like sperm or "skeet", which was the popular term at the time.  "Skeet Skeet Skeet"
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 01, 2007, 08:47:58 pm
...yyyyyeah. I want him 'cause he was original, fun, AND a pretty physically strong character, but... That's good too?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 01, 2007, 10:03:35 pm
I like Ness, although not fighting with him... Lucas will probably replace him, though. Also Sarhan those are all clones, which Melee was full of, so... Bad argument kind of!

That may be, but there's still the fact that Mario and Luigi look similar. So do Jigglypuff and Kirby. And so will Ness and Lucas if they make it in to Brawl. The whole point I'm trying to make is that they're different characters, and just because they look the same doesn't mean they'll necessarily get the boot.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 01, 2007, 10:07:11 pm
Um... What? I was talking to Craig.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 01, 2007, 10:12:12 pm
Yeah, I quoted the wrong thing. A little bit of editing takes care of my stupidity.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 01, 2007, 10:15:16 pm
Oh, ok. I wasn't talking about the look-alike characters, but the clones. Most look-alikes were really clones, though. Roy, Marth, Doctor Mario, Kid Link... Kirby and Jigglypuff, and Mario and Luigi, can very easily be told apart. Mario and Luigi aren't very similar apart from their clothes and they both have mustaches, and Jigglypuff and Kirby are pretty different too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: mkkmypet on October 01, 2007, 10:54:25 pm
woooooooo Lucas! awesome! i'm glad he's in; i'm a huge fan of the Mother series. i hiiiiighly doubt Ness will be in it as a seperate character, though he will probably be an alternate costume for Lucas (all you need to do i change the colors and give him a hat). this of course means that we will mostlikely be getting Mother 3 officially translated, woohoo!
heh that'd be kinda cool if they included another mother character series besides Lucas/Ness(?). i don't know much about mother 3 since i havent played the japanese version and its not translated, so... yeah. i would kinda like to see Poo/Paula/Jeff in it from Mother 2/Earthbound. but i don't know if they would put in an Earthbound character, as awesome as Earthbound was.

Oh, ok. I wasn't talking about the look-alike characters, but the clones. Most look-alikes were really clones, though. Roy, Marth, Doctor Mario, Kid Link... Kirby and Jigglypuff, and Mario and Luigi, can very easily be told apart. Mario and Luigi aren't very similar apart from their clothes and they both have mustaches, and Jigglypuff and Kirby are pretty different too.

jiggly isn't a kirby clone though, is she...? she was in the original smash game, and none of them were really clones. kirby and jigglypuff have always had totally different moves, too, and the clones are technically the ones that are similar in moveset and appearance (Falcon & Ganondorf, Link & Young Link, Pikachu & Pichu, etc...). i don't think they'd make Ness as a character of his own in Brawl since he would mostlikely just be a clone, and they said they weren't going to have so many clones or whatever. i'm fairly sure that he'll be a costume for Lucas, just like Daisy was with Peach (though they'll probably call him Ness even though he's Lucas, just because he was in SSB and SSBM and is well-known for those).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 02, 2007, 12:19:42 am
Why would they call him Ness if they've already officially announced him as Lucas. And judging from the screenshots it looks like his moveset will be different from Ness.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: ChocoKinesis on October 02, 2007, 01:05:57 am
Just a theory, but I'm thinking Ness will be a more physical fighter than Lucas, armed with his moves from SSBM, while Lucas will probably have a more similar moveset to what's in the game. Lifeup, even? I could imagine just holding B-Down or something and very slowly recovering damage, though that's just a wild shot in the air. Final smashes would have to be Rockin' and Love for Ness and Lucas respectively.

All assuming Ness returns, of course.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 02, 2007, 01:12:28 am
Heh, LifeUp, Rockin' and Hypnosis would rock.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 02, 2007, 01:18:43 am
rediculously thank god that filter is still there.

that was the best thing I ever did as admin.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dyne on October 02, 2007, 02:31:23 am
Dude Lucas is the shit. What were you expecting, Sonic?

no, but

People complain about the update because they don't care much for Lucas and this just means there won't be a new character update for a while.

this is correct for me
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 02, 2007, 02:35:38 am
Poo better be in this game but lulzz asister tropy more likely.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 02, 2007, 07:13:39 am
Snake stage and a Snake video. Awesome update.

I wonder if the communication thing will pop up in the middle of a fight if you're using Snake. It'd be kind of annoying if it did. Still a cool update though. Shadow Moses Island looks fun.

"Mei Ling, Samus took her clothes off! You know, I bet if i took off all this heavy gear, I could catch her..."
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on October 02, 2007, 07:15:04 am
Yeah, snake is looking more appealing after this video.  He looks like he'll be similar to Captain Falcon.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 02, 2007, 07:21:00 am
I finally managed to see that first movie (took a while with all of the people watching it) and holy shit! Fuck, Snake looks awesome. His grabs and throws (he does a suplex on Mario...a freaking suplex) look amazing and this clip featured brand new gameplay, which gives me a huge stiffy. I've been waiting to see something like this in a long ass time.

Best update since Ike and wi-fi.

EDIT: Snake tosses a hand grenade at Wario and it looks like Wario eats it. A new move? It's a pretty cool idea if it is.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on October 02, 2007, 08:01:01 am
I really like how they are handling the Shadow Moses Island stage.  I figured Rex would be there, but both Ray and another model?  Wow.

And yeah, word going around is that Snake's opening cinematic where he says "Kept you waiting?" is a hint that character introductions before battle (like in the N64 game) are making a return.

And yeah, I can't decide which of the codec convos were best - though I'm leaning towards Wario simply for the disgust Snake has in his voice when speaking about him. :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on October 02, 2007, 09:15:30 am
Hm.. for some reason the European pages don't have the extra three codec videos at the bottom (yet?) about Yoshi, Zero Suit Samus and Wario. Still this is a great update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 02, 2007, 09:24:37 am
Amazing update.
I was praying for more stages with either non-passable walls or ceilings. I guess breakable walls is good enough, though I hope that Zelda's castle stage comes back with that underground ceiling.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 02, 2007, 09:47:13 am
I wonder what his Final Smash will be. It can't be something involving Metal Gears now that they appear in the background. Hmm.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Psycho_Studios on October 02, 2007, 10:28:20 am
I love all of the dialogue. It's like playing MGS all over again...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 02, 2007, 03:04:44 pm
Radio in a helicopter strike?

Keep the details coming, people - the Dojo is blocked at work (but gamingw.net isn't, for some reason).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 02, 2007, 05:43:31 pm
I finally managed to see that first movie (took a while with all of the people watching it) and holy shit! Fuck, Snake looks awesome. His grabs and throws (he does a suplex on Mario...a freaking suplex) look amazing and this clip featured brand new gameplay, which gives me a huge stiffy. I've been waiting to see something like this in a long ass time.

Best update since Ike and wi-fi.

EDIT: Snake tosses a hand grenade at Wario and it looks like Wario eats it. A new move? It's a pretty cool idea if it is.

Doesn't Kirby do a suplex? Snake's is cooler though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 02, 2007, 05:49:39 pm
Shadow Moses looks great. When the spotlight hits the character is a nice touch.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 02, 2007, 06:59:48 pm
And yeah, word going around is that Snake's opening cinematic where he says "Kept you waiting?" is a hint that character introductions before battle (like in the N64 game) are making a return.

I noticed that also. They're probably back, unless that scene they showed with Snake was from the subspace emissary. Doubt it though. It looks like they're back and they're going to be better than before.

Why the hell did they get rid of them in Melee anyways? They were awesome in 64.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 02, 2007, 07:25:12 pm
Doesn't Kirby do a suplex? Snake's is cooler though.

Kirby does an Izuna Drop. It's basically a throw associated with ninjas (Ninja Kirby does it).

Also man the videos are awesome. "...Her loss" Hahahaha.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 02, 2007, 07:31:28 pm
There was a Suplex Kirby (or some such) in Superstar that did all sorts of throws.  I'm pretty sure Kirby is using a move from that moveset as his suplex move.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 02, 2007, 07:37:27 pm
I noticed that also. They're probably back, unless that scene they showed with Snake was from the subspace emissary. Doubt it though. It looks like they're back and they're going to be better than before.
Unless it's something to do with the single player quest.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 02, 2007, 07:57:14 pm
I noticed that also. They're probably back, unless that scene they showed with Snake was from the subspace emissary. Doubt it though. It looks like they're back and they're going to be better than before.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 02, 2007, 09:03:26 pm
Looks like they're having a lot of fun with Snake in the game.  What a surreal moment to have him discussing Yoshi in combat.  Kind of like having Donald Duck talking to Aeris Gainsborough in Kingdom Hearts.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 02, 2007, 10:02:44 pm
Or Peter Griffin in a Donald Duck sailor suit.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 02, 2007, 11:20:42 pm
Snake looks a lot more fun, now! I hope those cinematics are making a return; those we a lot of fun.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on October 03, 2007, 12:19:53 am
I can't remember the character openings in the first Smash Bros.  Is there anything on YouTube or the such?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 03, 2007, 01:29:06 am
Um... I'm not sure. But it was like, Fox would fly in on his ship, C. Falcon would drive onto the stage, Mario and Luigi would come out of pipes, Pikachu and Jigglypuff would come out of pokeballs, etc.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on October 03, 2007, 02:35:28 am
I found something on YouTube.  I thought it was a little more elaborate from what you guys were saying.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 03, 2007, 04:10:16 am
I found something on YouTube. I thought it was a little more elaborate from what you guys were saying.

There's a sense of nostalgia you get with those intros. They didn't have them in Melee and it made no sense, especially since they're not that tough to do. Brawl's character intros are going to be a lot more detailed judging from the clip of Snake (if indeed that is an intro).

Somewhat off-topic...I've heard rumors that they might be releasing SSB 64 on the VC a few weeks before Brawl comes out. They did it right before Metroid was released, so hopefully they'll do the same for Smash. It'd be nice to be able to play all three games on the same console.

My fingers are crossed and I really hope this actually happens.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 03, 2007, 05:17:52 am
Somewhat off-topic...I've heard rumors that they might be releasing SSB 64 on the VC a few weeks before Brawl comes out. They did it right before Metroid was released, so hopefully they'll do the same for Smash. It'd be nice to be able to play all three games on the same console.

My fingers are crossed and I really hope this actually happens.


Now THAT would be awesome.

I can't wait to play Snake. He seem so surreal and out of place in Brawl, but I think he'll begin to fit right in. He looks like a blast.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 03, 2007, 06:03:03 am
This has already been the best week of updates we've had in a long while, but I wouldn't be surprised if it got better.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 03, 2007, 07:09:31 am
:D​!

:D

:o ...

This is a very strange update. I wonder why they didn't go ahead and make everything 3D? It seems somewhat out of place.

I do love Excitebike though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on October 03, 2007, 07:25:37 am
dude there seems to be a shitload of assist trophies and stuff i hope this shit isn't overwhelming
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 03, 2007, 07:28:45 am
I was really hoping excitebike would be an item, like Wario's bike.

Oh well, I just hope these 2-d trophies aren't just laziness. Half of the ones we've seen already are 2-d.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on October 03, 2007, 09:49:57 am
Fuck Excite Bike...

Lakitu man!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 03, 2007, 10:05:04 am
I was really hoping excitebike would be an item, like Wario's bike.

Oh well, I just hope these 2-d trophies aren't just laziness. Half of the ones we've seen already are 2-d.

This is a very strange update. I wonder why they didn't go ahead and make everything 3D? It seems somewhat out of place.

I think they're trying to keep the original look of each of the assist trophies. They're trying to keep them the same as they were in their games of origin. Personally, I like that they're doing that instead of making them 3D or more detailed.

I'm not too excited about the Excitebike assist trophy (I've never played Excitebike before) although it does look like a pretty good AT, but Lakitu is awesome. He's a classic Mario character and I'm surprised he hasn't made an appearance in Smash up until now. If he's as annoying as he was in Mario games, then he's going to be a useful AT. Hopefully he can't harm the user.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 03, 2007, 10:16:28 am
holy shit yes

This is yet another excellent update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 03, 2007, 10:40:00 am
Somewhat off-topic...I've heard rumors that they might be releasing SSB 64 on the VC a few weeks before Brawl comes out. They did it right before Metroid was released, so hopefully they'll do the same for Smash. It'd be nice to be able to play all three games on the same console.

My fingers are crossed and I really hope this actually happens.

If that happened it would be treated like Metroid. On VC.

Anyways, updates are getting better. Keep 'em rolling...oh wait.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 03, 2007, 11:02:43 am
Uh.. well, Melee was a huge success and 99% of people who enjoyed SSB enjoyed SSBM, so.. uh.. I don't see what the point of your post is there. No one is even talking about Melee, Sarhan mentioned the original SSB but that's all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 03, 2007, 11:28:25 am
Uh.. well, Melee was a huge success and 99% of people who enjoyed SSB enjoyed SSBM, so.. uh.. I don't see what the point of your post is there. No one is even talking about Melee, Sarhan mentioned the original SSB but that's all.

I am very, very sorry that I slipped up again... :emo:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 03, 2007, 12:35:02 pm
There was a Suplex Kirby (or some such) in Superstar that did all sorts of throws.  I'm pretty sure Kirby is using a move from that moveset as his suplex move.

No it's not suplex. I'm 100% sure that it's the Izuna Drop and no matter which FAQ and which fanboy tells you it's suplex, it's not. I know this because it is the throw associated with ninjas and every ninja in every video game uses it, whether they are Spanish Ninjas or some other ninja. It's actually a cliche for ninjas. I can give you a whole list of ninjas that use this move and you can go see for yourself.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on October 03, 2007, 12:38:35 pm
Hahaha, holy smokes... Excitebike and in 8-bit too! That's awesome!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 03, 2007, 02:30:18 pm
Man, awesome. I was excited (get it) for the excite bike AT but then the lakitu showed up and I was  like YES.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 03, 2007, 02:32:19 pm
EDIT: how did this happen  :fogetshrug:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 03, 2007, 02:54:37 pm
No it's not suplex. I'm 100% sure that it's the Izuna Drop and no matter which FAQ and which fanboy tells you it's suplex, it's not. I know this because it is the throw associated with ninjas and every ninja in every video game uses it, whether they are Spanish Ninjas or some other ninja. It's actually a cliche for ninjas. I can give you a whole list of ninjas that use this move and you can go see for yourself.
I never checked any FAQ or fancy whatever - I just played a lot of SSB and Kirby Superstar back in the day.  I did just watch a youtube video of Suplex Kirby, and he did the move from SSB.

...wait....I think we're talking about two different throws here.  Kirby's back throw is definately from Suplex Kirby.

(I can't see the dojo from work, it's blocked.  So if this throw discussion started from something seen on the dojo, I wouldn't know about it.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 03, 2007, 02:55:52 pm
No, it didn't. All on the Dojo today is an Excite Bike AT that summons a lot of little exitebikes and a Lakitu AT that summons a Latiku that throws Spineys. Both are in their original 8bit form.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 03, 2007, 03:04:53 pm
I never checked any FAQ or fancy whatever - I just played a lot of SSB and Kirby Superstar back in the day.  I did just watch a youtube video of Suplex Kirby, and he did the move from SSB.

...wait....I think we're talking about two different throws here.  Kirby's back throw is definately from Suplex Kirby.

(I can't see the dojo from work, it's blocked.  So if this throw discussion started from something seen on the dojo, I wouldn't know about it.)

The suplex discussion started because of the video they showed of Snake fighting Mario. If you haven't watched it yet, you definitely should. It shows some actual gameplay and it looks badass.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on October 03, 2007, 04:32:16 pm
Hell yeah the Excitebike rider!
I knew he was going to show up somehow.

...Lakitu, well good for him, that isn't much of a shocker for me.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 03, 2007, 11:29:33 pm
...wait....I think we're talking about two different throws here.  Kirby's back throw is definately from Suplex Kirby.

Well yeah, my bad, I forgot to tell you that his throw in the original SSB and his up throw in Melee is the Izuna Drop. The rest of his throws in Melee are the throws that Suplex Kirby uses.

EDIT: I'm loving Snake's stage, it's so awesome. Also, do you think the Metal Gears just look at you and go or do they attack as well?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 03, 2007, 11:42:34 pm
Man I just watched the Snake video and um...is his voice that lame sounding in the MGS games? I've never played one but it really sounds like he is grumbling his throat in an attempt to sound badass but he sounds like a pedophile chocking on sand.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 04, 2007, 12:37:46 am
Man I just watched the Snake video and um...is his voice that lame sounding in the MGS games? I've never played one but it really sounds like he is grumbling his throat in an attempt to sound badass but he sounds like a pedophile chocking on sand.

I think he just put more effort into the MGS series than Brawl. It's the same voice, but MGS sounds a lot better. The voice clips they've posted so far don't sound like he's trying as hard. As long as the actual fighting sounds are cool, it'll be fine (since we'll be hearing those 99% of the time).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 04, 2007, 07:25:25 am
Woo for Fox's smash.

The shields were a given a few days ago, but the dodge things I think are going to change the game, big time.

I really hope they haven't blown it. Melee was near perfect IMO, and if they change too much I think it'll go in the wrong direction.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 04, 2007, 08:17:25 am
Weren't the dodges always in? Well, the foward roll dodge anyway.

ANd yeah, the Landmaster looks cool. Will be interesting to see how it turns around, though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on October 04, 2007, 11:56:13 am
:fogetninja:
All the dodges were always in. Atleast I know they were in Melee, I haven't played the original like since before the Gamecube came out so I'm not sure there but I think they were in it too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 04, 2007, 12:23:18 pm
Nice updates. I thought maybe we were going to see air dodges, but we didn't, which means still no confirmation of WDing (although Zamus does look like she's in the air in the regular dodging screenshot). Hopefully air dodging is still in. Fox's FS looks cool though. That landmaster is huge. If you play on smaller stages, that thing is going to take up the whole level. All you have to do to beat your enemies is just hover and roll.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 04, 2007, 06:29:21 pm
I like this Final Smash because it wasn't predictable (unlike Pokemon Trainer's predictable Final Smash).  The prediction being that Fox summons an Arwing that blasts everyone.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on October 04, 2007, 09:03:52 pm
The shields were a given a few days ago, but the dodge things I think are going to change the game, big time.

you must not play super smash bros that much do you

edit:  unless of course by dodge you meant the air dodge and not the rolling dodge in which case i could understand if you didn't know about it
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 04, 2007, 09:44:11 pm
Shielding has been around since ssb64. Air Dodges were added in Melee, as well as Shield Dodges (pressing Down while Shielding).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 04, 2007, 09:44:36 pm
Woo for Fox's smash.

The shields were a given a few days ago, but the dodge things I think are going to change the game, big time.

I really hope they haven't blown it. Melee was near perfect IMO, and if they change too much I think it'll go in the wrong direction.

Dodges have been in SINCE THE ORIGINAL, so...  :fogetsmile:

Also Fox's Smash looks cool, but hard to avoid! It seems a little cheap, but then again, Final Smashes are in a way so...  :fogetrolleyes:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 04, 2007, 10:31:43 pm
There better be air dodging, it's the most effective dodge IMO.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on October 04, 2007, 11:07:12 pm
(although Zamus does look like she's in the air in the regular dodging screenshot).

oh my fucking jesus god christ

if there is any goodness left on this planet, the term "zamus" must never ever come into popular usage.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 05, 2007, 01:16:08 am
Dodges have been in SINCE THE ORIGINAL, so...  :fogetsmile:

Also Fox's Smash looks cool, but hard to avoid! It seems a little cheap, but then again, Final Smashes are in a way so...  :fogetrolleyes:

Actually, there was no dodging in SSB 64. It was only added in Melee.

oh my fucking jesus god christ

if there is any goodness left on this planet, the term "zamus" must never ever come into popular usage.

Too late. That term is used often on SWF, the biggest online smash bros. community.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 05, 2007, 01:42:38 am
Well um Smashboards sucks ass and if you post there I just lost a little respect for you.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 05, 2007, 01:45:12 am
Well um Smashboards sucks ass and if you post there I just lost a little respect for you.

Oh noes! I'm gonna cry...

Yeah, the forums there are filled with little kids, but they usually have info before any other site, so I go there to read up. Plus have a regional tournament section that I used back when I would go to tourneys. You are right though...that place sucks.

...I think I lost a little respect for myself...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 05, 2007, 01:52:30 am
Yeah it's only good for the tournament boards. I have some friends that go to tournaments in the area and are pretty hardcore but I don't have the time for that shit. :<

I mostly find the site a total joke because you have to PAY MONEY TO USE AVATARS and it is so overloaded with ads it makes browsing annoying.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 05, 2007, 01:52:42 am
Well um Smashboards sucks ass and if you post there I just lost a little respect for you.

if you belong to the secret hidden forum that only the good players get into its actually pretty nice.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on October 05, 2007, 02:07:31 am
Too late. That term is used often on SWF, the biggest online smash bros. community.

Since I can't say this using your newest post I will return to using this one since gw wouldnt let me post before.

If you bring/attempt to bring this term "Zamus" into GW I will start a personal vendetta against you and all who use that term


on a brighter note yay fox :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 05, 2007, 02:28:47 am
What are you talking about? Zamus is great. Why would you take the time to spell out/say Zero Suit Samus when you could cut it down to Zamus? I love Zamus. Zamus, Zamus, Zamus. Seriously, what else would you call her? Maybe ZSS?

I think I'll main Zamus. Do you guys think Zamus will be playable without having to transform into her with Samus's FS?

Ignoring the annoying-ness-ness of that statement, do you actually think you'll be able to pick Zero Suit right away or if you'll have to use the FS to turn into her? Maybe it'll be like Sheik where you can hold A at the start of the fight to start off as her. Zero Suit looks like she'll be pretty good, but it'd be gay if you have to use the FS just to play as her.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 05, 2007, 02:28:59 am
Actually, there was no dodging in SSB 64. It was only added in Melee.

Nope, sorry. The original had dodging. In fact I just played it again to make sure on P64, so...

Quote from: Wikipedia
The stages are three dimensional (although players cannot move with depth, save for a few types of dodges)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 05, 2007, 02:36:43 am
Nope, sorry. The original had dodging. In fact I just played it again to make sure on P64, so...


It had rolling, but it didn't have spot dodging or air dodging.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 05, 2007, 05:42:40 am
Wow, I'm retarded.
I totally missed the "while holding the shield button." part of that post.

I'm thinking "damn, all I gotta do is tap to the side a bit and I'll avoid all damage? Sounds cheap."

Yea, but obviously, I wouldn't really be much of a smash bros player if I didn't even know how to dodge, I guess.


ANYWAYS, I'm really hoping ZSS is only accessable after a smash, or like you said, holding the 'a' down at start of a match.
I just really think the game will lose SO much, if we have 2 types of marios, 2 types of links, 2 types of samus', and 1 type of donkey kong/any other character. I know it's a little late for the idea, but the game would be a lot cooler IMO, if it was only the main character from each game. There are SO many Nintendo games, yet we'll probly never see them, because we have the ever popular Luigi/Peach/Bowser/Yoshi/Wario/Dr. Mario.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 05, 2007, 07:12:29 am
Great news, Subspace Emissary will allow for co-op play. I suppose the gameplay seems to resemble Kirby Super Star for the Super Nintendo.

All I can say is, well, they did the right thing. I'm a bit relieved, actually. If they didn't add co-op into this I would have exploded with anger! But they did add it so everything is okay.

And looking back, this week had excellent updates. Here comes the weekend though. :'(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 05, 2007, 08:24:16 am
Looks a lot like Sonic and Tails, which is awesome imo. I just wish they would've like blocked the two players from separating, as opposed to the warp thing for player 2.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 05, 2007, 09:48:03 am
Looks a lot like Sonic and Tails, which is awesome imo. I just wish they would've like blocked the two players from separating, as opposed to the warp thing for player 2.
Yeah, they should push the sides of the screen like Toejam & Earl 2.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 05, 2007, 12:04:25 pm
Looks a lot like Sonic and Tails, which is awesome imo. I just wish they would've like blocked the two players from separating, as opposed to the warp thing for player 2.
It's very Kirby Superstarish.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Moni on October 05, 2007, 12:19:45 pm
This game looks so awesome. Online play is the only thing that was missing in Melee, now it's just perfect.

If you have the game, wich controller type would you choose to play? I would play with the classic controller, I think it fits better this kind of game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 05, 2007, 02:02:11 pm
Classic controller would be the best choice in my opinion. I can't see how the wii mote and nunchuk would be accurate, so unless I just feel like screwing around, I'd stick to the classic. I like to win.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 05, 2007, 02:16:08 pm
I would hate having to relearn how to actually play on the Wii mote, not to mention all those fancy techniques.

EDIT: Although, it might actually make wavedashing easier. If they have it so you have to move the Wii mote up to jump, and hold down like "Z" or something and move it to air dodge. Then you might can just do a little fast circular motion to wavedash.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 05, 2007, 02:17:49 pm
Actually, there was no dodging in SSB 64. It was only added in Melee.
Have you even played that game?  You could dodge and roll like crazy.

EDIT:
Just so we're clear:

dodge      [doj]
 verb, dodged, dodg·ing, noun
–verb (used with object)
1.   to elude or evade by a sudden shift of position or by strategy
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 05, 2007, 02:21:27 pm
He means there were no Invincible dodging, such as Air dodging, and pressing down while shielding. I call shielding while press left or right, rolling.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 05, 2007, 02:25:30 pm
Have you even played that game?  You could dodge and roll like crazy.

EDIT:
Just so we're clear:

dodge      [doj]
 verb, dodged, dodg·ing, noun
–verb (used with object)
1.   to elude or evade by a sudden shift of position or by strategy

Okay, first of all, I'm not retarded. I know what a dodge is. And yes I've played the game. I don't care what the dictionary definition of dodging is. What you're talking about is called rolling, not dodging. While it can technically be labeled a "dodge", it is actually called a "roll". Dodging in smash is dodging in place, which is also called spot dodging, which SSB64 didn't have (in addition to air dodging), which is what I've been trying to say this whole time.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 05, 2007, 02:32:10 pm
No, you said there is no dodging in SSB64.  Which is wrong.  There is dodging, achieved by rolling out of harms way.  After reading a bit, I see now that you have corrected your statement to specify spot dodging and air dodging. 

The method used to dodge in SSB64 seems irrelevant here (rolling), since it is the ONLY dodging in that game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 05, 2007, 02:38:55 pm
oh fucking wow are you idiots actually trying to discuss this here

hint: dont
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 05, 2007, 02:43:04 pm
Oh yes, massah.

I'm such an idiot. Discussing smash in a smash-related topic. Damn it! I'm so stupid!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 05, 2007, 03:10:10 pm
I roll dodged that comment.

Anywho, what's spot dodging and air dodging and how is it done?  (Never played Melee.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 05, 2007, 03:16:38 pm
It's the same as rolling except you don't move, and air dodging you do in the air. All it does is grant the second of invulnerability without you moving.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 05, 2007, 03:21:02 pm
In other news, today's update is pretty awesome. I can imagine hitting up lots of co-op with my siblings/friends.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 05, 2007, 03:29:58 pm
I roll dodged that comment.

Anywho, what's spot dodging and air dodging and how is it done?  (Never played Melee.)

What? Are you serious? Dude...if you liked SSB 64, you'd love Melee. It's such a great game.

To answer your question:

You know how you can roll if you shield and hit left or right? Well in Melee you can shield and hit down, causing you to dodge in place, after which you can follow up with an attack, grab, or whatever. Air dodging is simply hitting the shield button in the air, causing you do dodge an attack in midair. After airdodging, you are unable to attack, jump, or anything else until you land on the ground. They're both great additions to rolling.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 05, 2007, 03:34:07 pm
Yeah, never owned a Gamecube, and I wasn't going to buy one for just one game (SSBM).  If I get a Wii, I might buy SSBM for kicks.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 05, 2007, 03:35:27 pm
After air dodging most characters can't do anything, but if you air dodge with Link or Samus you can use their grab attack in the air right after you finish air dodging to grab onto edge of the platform.

Ken: watch some youtube Ssbm tourney videos and see all the crazy stuff you can do in Melee. :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 05, 2007, 05:43:44 pm
I'd get a Wii just to play SSBB, really. :laugh: The problem, though, is that I can't find Wii consoles anywhere.
 
And on the subject of controller types, I personally can't imagine playing on anything other than the Gamecube controller. I've just gotten so used to it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 05, 2007, 05:48:19 pm
In other news, today's update is pretty awesome. I can imagine hitting up lots of co-op with my siblings/friends.

Yeah same here, except that I won't be playing with any of my friends because it's safer to tell them I DO NOT HAEV A WEE. Don't ask why. Aaaaanyway, I was searching for some info on Sakurai when I bumped into this (http://smashboards.com/blog/2006/06/23/what-sakurai-didnt-want-you-to-find-out/). I know it's old, but I never even knew it existed. And it also gives me more hope than ever!

On an unrelated side-note, I wouldn't be surprised if the other third-party characters were Sonic, Simon and/or Megaman. You want to know who I would be surprised to see? 47, Iori, Duke Nukem. Yeah...

Also, I was hoping for Brawl to be like, really really balanced so proscene fags wouldn't whine about how unbalanced it is, and it seems that they are doing the exact same thing: making the game "with balance in mind". Cool! (I read this piece on the topic of the guy who translates Sakurai's blog on the Smashboards, also found by searching).

I'd get a Wii just to play SSBB, really. :laugh:

Haha, I got a Wii for the same reason, just because of Brawl. And about controllers, I'd have to say I'd use either GC or Classic ones. Idk but I don't think the Wiimote is accurate all by itself, and the Wiimote + Nunchuck combo seems awkward to me. Also, Sakurai has mentioned that they're going to implement a gimmicky use for the Wiimote's motion sensing capabilities, I think it would be something like Snake hitting Mr. Saturn or idk.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadow Kirby on October 05, 2007, 06:15:12 pm
Is it me or the adventure mode starts to looks a lot like those old time side scrolling beat-em-up from the snes era? :fogetmmh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 05, 2007, 06:20:45 pm
Quote
The speed of the game will be “moderated,” and it was also mentioned in another update that “easiness” will be stressed in Brawl over the “finer details of combat.” What does this mean for us? Well, that the game will probably be a little easier to play.

Gay. I don't mind the moderation in speed or whatever, but if they're going to make the game less of a fighter just so some retarded 5 year-old can have fun playing, it's going to be pretty shitty. Why would you make a great game (SSB64), then make it even better and more in-depth (SSBM), and then go a step back? I like the "finer details of combat." Melee was good because it looks like a simple game at first, but once you start playing, you realize that it offers a lot more. Behind the simple appearance is a deep fighting game.

I really hope I'm just misinterpreting the whole thing, but the way that quote is worded makes me think it'll be made more "kid-friendly." I want an in-depth fighter, just like SSB64 and Melee. I hope they don't change it just because Nintendo's trying to target the casual gamer audience.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 05, 2007, 06:24:08 pm
I hope they don't change it just because Nintendo's trying to target the casual gamer audience.

That's why they released the Wii, to target casual gamers, not hardcore gamers. Hopefully they won't shit all over the ssbb fighting engine. -_-
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 05, 2007, 06:29:34 pm
Is it me or the adventure mode starts to looks a lot like those old time side scrolling beat-em-up from the snes era? :fogetmmh:
...which would be totally awesome.

And I doubt that SSBB will be nerfed.  SSB is probably as straightforward as you can get in a fighting game nowadays.  You can have a system target casual gamers and still have some "harder"core games.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 05, 2007, 07:04:47 pm
I really hope I'm just misinterpreting the whole thing, but the way that quote is worded makes me think it'll be made more "kid-friendly." I want an in-depth fighter, just like SSB64 and Melee. I hope they don't change it just because Nintendo's trying to target the casual gamer audience.

I think you're misinterpreting it. When Sakurai made the first Kirby game, he wanted it to be appealing to both casual gamers and hardcore gamers, so I think he wants to make SSBB like his first Kirby game. I don't think he wants to make SSBB kid-friendly, I think he just wants to make it so that, for example, when a noob plays the game, they wouldn't get turned off because it would be too complicated. Maybe something along the lines of...easy to learn, hard to master.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 05, 2007, 08:01:20 pm
...Rolling is dodging...

I like that the pacing is probably slower, though. I liked SSB's pacing more than SSBM's super-speed lightning fast stuff. Also I'd probably just use the Wiimote, with a nunchuck or not. The GC controller would add much of a new experience, and i'm not buying classic controllers for all my friends to use when they come over just for this game, so...

Also! Question? If Mario gets FLUDD, what are the odds of Luigi getting the Ghost Vacuum?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 05, 2007, 08:14:22 pm
Quote
Wiimote + Nunchuck combo seems awkward to me.

I'm looking forwad to that combination the most. There's plenty of buttons if you think about it- the two trigger buttons on the nunchuck and two buttons on the wiimote that are easily in reach are plenty for smash when you think about, plut the directional pad and the 1 and 2 buttons.

With the nunchuck it feels like a gamecube controller that is split in half- which feels FUCKING INCREDIBLE. If you've played Twilight Princess you know what I mean- you don't have to force your hands together on this tiny little controller but can relax with your arms at your sides and play with the same feel of control.

Also fore the HARDCORE versus CASUAL debate fuck you all. Videogames are just videogames.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 05, 2007, 08:17:10 pm
Also fore the HARDCORE versus CASUAL debate fuck you all. Videogames are just videogames.

No, this isn't how it should be. I don't want to play a shallow fighting game and I'm sure most people wouldn't want to either. I'm not saying it should be aimed at hardcore gamers, but a fighting game needs to have depth to it. Nightmare said it better than I ever could.

Maybe something along the lines of...easy to learn, hard to master.

This is exactly what a great game should be, fighting or not. Melee was like this in my opinion. Hopefully you're right and this is what they're actually trying to accomplish.

@Cheesy: Personally, I loved Melee's fast paced fights. I thought I'd hate Brawl's speed, but after seeing some gameplay clips, I like it. They've slowed it down slightly (or so it seems) but it still looks like it'll be fast enough. It's a great balance between SSB64 and SSBM's speed.

Luigi with the Vacuum is very likely. They're trying to make everyone more up-to-date with the latest games, so I wouldn't be surprised if we saw it in Brawl. Besides, even though he isn't the clone that he was in SSB64, Luigi is still somewhat similar to Mario. He should get a new moveset anyways, and the Ghost Vacuum would be a great addition.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 05, 2007, 08:18:28 pm
Was Toad in SSBM?  Mario, Luigi and the Princess were, so...

Toad would be awesome.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 05, 2007, 08:25:26 pm
Toad was, and I think still is, Peach's horrible B move. Toad WOULD be kickass, though... Man, now that I think of it, Toad being a playable character would be so cool.

Also I don't think that the Wiimote or Wiimote/Nunchuck combinations will be utilizing movement and such... That'd be overly complex and just stupid, imo.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 05, 2007, 08:40:44 pm
No, this isn't how it should be. I don't want to play a shallow fighting game and I'm sure most people wouldn't want to either. I'm not saying it should be aimed at hardcore gamers, but a fighting game needs to have depth to it. Nightmare said it better than I ever could.

This is exactly what a great game should be, fighting or not. Melee was like this in my opinion. Hopefully you're right and this is what they're actually trying to accomplish.

That's what I was saying. Games can be easy to learn and hard to master without a bunch of losers pulling the "lol hardcore gamer u suck b/c ure cascual" bullshit. I find the entire concept of "gamer" totally fucking annoying. Ten years ago it was just people who play video games.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 05, 2007, 08:41:16 pm
Also! Question? If Mario gets FLUDD, what are the odds of Luigi getting the Ghost Vacuum?

I was thinking this the other day. I thought that, instead of the Luigi Missle or Luigi Tornado or WTF they should add this, and maybe even give him a separate movelist. The odds are high, I say.

With the nunchuck it feels like a gamecube controller that is split in half- which feels FUCKING INCREDIBLE. If you've played Twilight Princess you know what I mean- you don't have to force your hands together on this tiny little controller but can relax with your arms at your sides and play with the same feel of control.

Yes, for other games it feels awesome for me too but for Brawl it seems awkward.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 05, 2007, 09:55:15 pm
How can you say that when you haven't played it yet.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 06, 2007, 12:22:22 am
That's what I was saying. Games can be easy to learn and hard to master without a bunch of losers pulling the "lol hardcore gamer u suck b/c ure cascual" bullshit. I find the entire concept of "gamer" totally fucking annoying. Ten years ago it was just people who play video games.

I never said anything about "lol causal gamers sux." My whole point was that they shouldn't just focus on the casual gamer, which is what that quote made it seem like they were doing. I can see it happening too. I mean, the first SSB didn't have hookshot/grapple recoveries. Melee had them (in addition to your standard up+B) but you had to time them well and hit the edge of the stage. Now in Brawl, they're automatic. All you have to do is just hit Z and bam, as long as you're within range, your safe. It's like making your up+B automatically propel you onto the stage.

Automatic tether recoveries aren't a big deal, since it isn't even that hard to pull them off in Melee (although it is fun when someone misses the ledge), but I don't want to see more things like this simplified just so the casual gamer can feel good about himself.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 06, 2007, 08:09:31 am
I def. don't want Sakurai to make SSBB into what the Wii is making its other games.
Yesterday I was at target, in the game section, and this 5 year old kid was getting his dad to buy him a wii. I thought to myself, "Wow, you'd never see that with PS3."

Maybe I'm a prime example of what you guys are saying is bad, but I don't want Brawl to be a game that 5 year olds can play. Of course excluding prodigies and the like.
Smash bros has the potential to be the only wii game that can capture the attention of my own generation, the generation that grew up with an NES attached to their tv. Of course everyone has their own preferences, but most people over a certain age, or level of maturity, are playing Halo, Call of Duty, Madden 2008... Games that aren't available on wii.

I guess IMO, Smash bros is leagues above Wii Sports, and other games aimed at teaching the next generation of gamers to stick with Nintendo. Though I'm positive Brawl will be the #1 Wii game for a long while, it could in fact stand up and rank with big games on consoles for the gamers that buy with their own money. Assuming this game isn't dumbed down for kids.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on October 06, 2007, 08:24:35 am
the only character i want to see now is goomba
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 06, 2007, 09:31:36 am
Ten years ago it was just people who play video games.
man no it fucking wasnt, it was nerds and friends of nerds and you know it
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dark Angel on October 06, 2007, 10:15:33 am
man no it fucking wasnt, it was nerds and friends of nerds and you know it

Is that a joke or are you basing that off the country you live in? Ten years ago the 64 came out. Where I lived games were not part of the nerd cluster and I don't imagine it was different in much of the USA. Except maybe down south...  :fogetmmh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Gelatinous Cube on October 06, 2007, 10:31:16 am
Is that a joke or are you basing that off the country you live in? Ten years ago the 64 came out. Where I lived games were not part of the nerd cluster and I don't imagine it was different in much of the USA. Except maybe down south...  :fogetmmh:

England is not the same as USA, bud.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 06, 2007, 10:37:49 am
ok so maybe 10 years ago it wasnt as obvious but it was still not as mainstream as it is now. how many ddr games were out 10 years go? those were the first mainstream games imo.

maybe NERDS is not the right word but it definitely wasnt the COOL CATS thing to do.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dark Angel on October 06, 2007, 10:50:11 am
England is not the same as USA, bud.

Yeah. I wonder why I asked him if he was basing it off his country then? :fogetshrug:

Yeah, it's pretty undeniable that games are way more mainstream now then they were then, I don't and can't disagree with that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on October 06, 2007, 01:51:52 pm
anyone else not getting the rss feed?

oh and this is probably somebody speaking who will never be satisfied with what they eventually get but i would like to see online co-op because i have friends with an affinity for it, no matter what the game
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 06, 2007, 02:47:07 pm
Quote
Yesterday I was at target, in the game section, and this 5 year old kid was getting his dad to buy him a wii. I thought to myself, "Wow, you'd never see that with PS3."

maybe that's why the PS3's sales suck and the Wii is doing incredible!!

man no it fucking wasnt, it was nerds and friends of nerds and you know it

that's what i mean champ. i'm talking about terminology.  it wasn't GAMERS it was just nerdy kids played videogames. nowadays it's people who calls themselves GAMERS (which is one of the stupidest terms right up there with blogger) as some false sense of elitism. if you call yourself a HARDCORE GAMER that means in your own little world that you are superior to the casual gamer who just plays games for fun once in a while. which is total bullshit

pfff im going offtopic but come on don't some of you guyts see how fucking stupid you look. i don't consider myself a hardcore gamer but i sure as hell don't want ssbb to be playable by five year olds either.

i mean someone posted a pretty good example of this earlier in the thread. something about smashboards being okay if you are "one of the GOOD players to access the secret forum" well just so you know i would rather not be so good at the game and not have access to your secret subforum have fun high-fiving each other over your wavedashing.

this is like my roomate who was insulting my other roomates and saying that they arent REAL GAMERS for playing online. but they looked like they really didn't give a shit if they were REAL GAMERS or not they were having fun playing some skateboarding game with eachother.

moral of the story: video games are just about having fun so who really gives a shit!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 06, 2007, 02:57:22 pm
man being a hardcore anything looks dumb to someone who isnt a hardcore anything. i consider myself a hardcore game purely because i PLAY A LOT OF GAMES and know what i like (note: not most of what the wii currently has)

i think youre kinda going off on some kind of ANTI-LABEL rant which is fine but labels are handy as it does make it easier to tell other people what you are. i dont think i am better PEOPLE than "casual gamers" but i do believe i know what i want more than them and have far more experience to back up my points.

i mean yeah you have HARDCORE GAMERS (which to me are just casual gamers who have been playing for a lot longer) and then you have ELITIST GAMERS which are the big morons who hang out on secret forums and dont play anyone below a 1.2 point ratio average winsvlose ratio.com. if you are talking about those, i agree fully, they are idiots.

so um yeah, theres a difference between hardcore vs casual and elitist idiots vs everyone. catering purely to the casual crowd hurts everyone else, as does catering to the elitist idiot crowd. catering to the middleground (me) means casual gamers would enjoy it if they just tried a bit harder and elitist idiots can go fuck themselves i dont care about them.

so yeah f off noob......

edit: also yes, the wii is selling a lot more. they are making a TON of moneys by catering 90% to the casual crowd and 10% to everyone else, and it was a great market move. sucks for me, though.

also im not getting into a wii casual vs hardcore arguement again so i will only be responding to despain and probably not even for long.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 06, 2007, 03:03:48 pm
i mean yeah you have HARDCORE GAMERS (which to me are just casual gamers who have been playing for a lot longer) and then you have ELITIST GAMERS which are the big morons who hang out on secret forums and dont play anyone below a 1.2 point ratio average winsvlose ratio.com. if you are talking about those, i agree fully, they are idiots.

that is who I am talking about. so we are on the same page! :)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 06, 2007, 03:29:28 pm
and that was how the new era of peace on gw was born.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 06, 2007, 08:59:20 pm
Hardcore gamer is just a word that nerds use to retain dignity. Obviously a nerd isn't going to be cool shit at a basketball game, so a basketball player won't be cool shit in a game of halo 3.
Wii is taking that away though, anyone can be good at wii (even a lego robot).
I'd imagine basketball wouldn't be near as popular if someone came out with this revolutionary way to make nerds really good at it.
That's my idea anyways. There's obviously a reason we (nerds) don't like the wii, and I understand completely why someone wouldn't want Brawl to be in that group of games with DDR. I guess it's just like one of your favorite underground bands getting mainstream.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 06, 2007, 10:41:48 pm
^ Gamers play basketball and basketball players play video games. Almost everyone at my old High School, athlete or not, played video games. Is their even such a thing as "nerd" anymore? I don't see many people with black-rimmed glasses and pocket protectors druling over quantum math physics. Most of the gamers today are just everyday people.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 06, 2007, 10:52:56 pm
I guess it's just like one of your favorite underground bands getting mainstream.

Wouldn't I be happy for the for achieving success?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 06, 2007, 10:59:21 pm
^ Gamers play basketball and basketball players play video games. Almost everyone at my old High School, athlete or not, played video games. Is their even such a thing as "nerd" anymore? I don't see many people with black-rimmed glasses and pocket protectors druling over quantum math physics. Most of the gamers today are just everyday people.

Exactly. Almost every guy at any school (or any young guy) over here plays games and probably owns a PS2. Lot's of girls too (from what I heard loads of girls at my school play Counterstrike). Someone's only called a nerd if they don't get out much.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 06, 2007, 11:04:42 pm
man being a hardcore anything looks dumb to someone who isnt a hardcore anything. i consider myself a hardcore game purely because i PLAY A LOT OF GAMES and know what i like (note: not most of what the wii currently has)

i mean yeah you have HARDCORE GAMERS (which to me are just casual gamers who have been playing for a lot longer) and then you have ELITIST GAMERS which are the big morons who hang out on secret forums and dont play anyone below a 1.2 point ratio average winsvlose ratio.com. if you are talking about those, i agree fully, they are idiots.

so um yeah, theres a difference between hardcore vs casual and elitist idiots vs everyone. catering purely to the casual crowd hurts everyone else, as does catering to the elitist idiot crowd. catering to the middleground (me) means casual gamers would enjoy it if they just tried a bit harder and elitist idiots can go fuck themselves i dont care about them.

That's exactly what I consider myself: hardcore because I play a lot of games.

And on the context of elitist idiots, I agree, they should go fuck themselves and stop acting the goat. Wait is that correct...

EDIT: I don't want to point at anybody or offend anybody but...there are a few of those elitist guys here on GW...and sometimes I just want to punch them in the face...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 07, 2007, 12:49:39 am
not really, most of the ones who are MORE HARDCORE THAN ME almost fall into the PROFESSIONAL GAMER bracket (ie raziel)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on October 07, 2007, 05:22:20 am
I'm looking forwad to that combination the most. There's plenty of buttons if you think about it- the two trigger buttons on the nunchuck and two buttons on the wiimote that are easily in reach are plenty for smash when you think about, plut the directional pad and the 1 and 2 buttons.

With the nunchuck it feels like a gamecube controller that is split in half- which feels FUCKING INCREDIBLE. If you've played Twilight Princess you know what I mean- you don't have to force your hands together on this tiny little controller but can relax with your arms at your sides and play with the same feel of control.

My idea of how the Nunchucku + Wii remote controls should be set up....
Analog = Move, Jump, Duck
A = Normal Attacks
B = Special Attacks
Z = Grab, Block, (with analog) Roll & Evade
C = Activate Final Smash?
Control Pad = Taunt
Plus = Pause

Hmm I never realized how few buttons were used in SSB games. Actually the Nunchucku + Wii remote control style could work as long as they chill on the motion sensing but I s'pose flicking the Wii Remote in a direction could substitute for the GameCube Controller's C stick auto smashes :hmm:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on October 07, 2007, 09:32:45 am
anyone else not getting the rss feed?

ME!

Anyone else?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 07, 2007, 04:31:01 pm
Hmm I never realized how few buttons were used in SSB games. Actually the Nunchucku + Wii remote control style could work as long as they chill on the motion sensing but I s'pose flicking the Wii Remote in a direction could substitute for the GameCube Controller's C stick auto smashes :hmm:

I hope to god there are no motion sensing controls for this game. They would ruin it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 07, 2007, 04:33:43 pm
Uh we already know there is motion sensing controls. You can control mr. angel with the bow faggot guy's arrows with the wiimote by moving it, etc.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 07, 2007, 07:14:29 pm
Uh we already know there is motion sensing controls. You can control mr. angel with the bow faggot guy's arrows with the wiimote by moving it, etc.

And where did you come up with THAT?

Sakurai has stated that they will only and ONLY implement gimmicky motion sensing capabilities, because he thinks too much motion sensing would get in the way of the game or something. Long story short: The game will be played with buttons but you can use the motion sensing capabilities for gimmicky shit. I think the link I posted earlier says it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 07, 2007, 07:16:29 pm
I think it just depends on how you read the updates. The arrows path and shit CAN be controlled, but I'm pretty sure he doesn't say exactly what by. Maybe they can be controlled by the Wiimote or one of the sticks? Who knows.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 07, 2007, 08:41:02 pm
Yeah...

Quote from: Dojo
Steering up and down will bend the trajectory.

It's probably like a combination of Snake's missile and Link's arrow... Nothing to do with motion sensing. It'll most likely be only for TINY mini-games, like the punching bag. If that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadow Kirby on October 07, 2007, 09:59:17 pm
Yeah...

It's probably like a combination of Snake's missile and Link's arrow... Nothing to do with motion sensing. It'll most likely be only for TINY mini-games, like the punching bag. If that.

You could bend the trajectory of Samus missile in SSBM so it's nothing really new.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 07, 2007, 10:06:12 pm
I thought Samus' SSBM missiles were homing depending on how you fired them.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 08, 2007, 01:31:49 am
I thought Samus' SSBM missiles were homing depending on how you fired them.

Yup, you're right. Homing or smash missiles.

The gamecube controller will always have an advantage, unless someone can actually get used to the way the other setups play. It'd be tough though, since you can't rely on it all the time. Motion sensor stuff tends to mess up often, at least for me, and I can't imagine it being too reliable, especially in a game like Smash Bros. where accuracy and timing is key. I'd much rather just affect Pit's trajectory with up/down on the GC controller than using the wii-mote/nunchuk.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 08, 2007, 02:15:28 am
You could bend the trajectory of Samus missile in SSBM so it's nothing really new.

Um... What? Yeah, I was pointing out how it didn't say that bending the arrow's path probably wouldn't be motion sensing. Also Samus' missiles were either homing or strong and straight, depending on how you fired them.

Sarhan... I don't know. It will feel more comfortable at first, but I think the Wiimote with or without the nunchuck won't be bad either.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 08, 2007, 02:31:47 am
I think the Gamecube controller's really only going to have much of an advantage with people who don't use the Wii for anything but Smash and maybe Virtual Console.

I doubt people who actually play a lot of Wii games and have already grown fond of the Wiimote and nunchuck are going to want to go back to the Cube controller when they don't have to. Also, the fact that it's wireless is a pretty big convenience. Unless you've got a wavebird, the Gamecube controller just can't compete with that aspect.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ray_mkIII on October 08, 2007, 02:58:06 am
Quote
"He also attacks by farting.  He can fart to fly around, too."

"By...farting?  You've got to be kidding me!"

"Sadly, no, I am not kidding."


Best videos ever.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 08, 2007, 04:01:43 am
I think the Gamecube controller's really only going to have much of an advantage with people who don't use the Wii for anything but Smash and maybe Virtual Console.

I doubt people who actually play a lot of Wii games and have already grown fond of the Wiimote and nunchuck are going to want to go back to the Cube controller when they don't have to. Also, the fact that it's wireless is a pretty big convenience. Unless you've got a wavebird, the Gamecube controller just can't compete with that aspect.

Like I said before, how accurate the controllers (and players) are will make a big impact on the wii mote and nunchuck's effectiveness. For the GC contoller, all you have to do is hit the right buttons and you do the right moves. For the wii mote and nunchuck, you have to pull off the same motion each time you want to do a move and slight differences *could* result in a different move. Kind of like how if you don't hit exactly up + B on the GC controller, the game may register it as a side + B (ex. dying with Sheik's chain). Those are the kinds of things I see happening more often with the wii-mote and nunchuck than a standard GC controller.

The wii mote and nunchuck setup will be fun though. I can imagine actually getting tired from a game of Brawl. Plus it'd be fun to have to actually move around while playing (and probably even more fun to watch). I'll definitely give it a try, but if I'm playing to win, the GC controller will be my main choice, just because it'll have less room for error.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 08, 2007, 04:13:56 am
Sarhan read the posts above you. Someone said how they most likely aren't implementing motion-sensing for the actual game. That means that for the Wiimote, all you have to do is hit the right buttons, too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 08, 2007, 04:46:54 am
Boo! That's kind of gay. That makes the whole setup even less fun. I was kind of looking forward to having to move around like a maniac while fighting.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 08, 2007, 06:57:17 am
man no it fucking wasnt, it was nerds and friends of nerds and you know it

My mom played Dr. Mario. My dad liked Super Mario bros, so did my whole family.  We all played Duck Hunt. They aren't "hardcore" video games nerds at all. Why do you get this chubby being a "hardcore gamer."

The update was on Zero Suit. Cool I guess. Is it me or does it seem like they are way over sexualizing Samus in this game? The whole Snake talk with "Samus just took her clothes off" had some sexual undertones.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 08, 2007, 09:04:11 am
My mom played Dr. Mario. My dad liked Super Mario bros, so did my whole family.  We all played Duck Hunt. They aren't "hardcore" video games nerds at all. Why do you get this chubby being a "hardcore gamer."

The update was on Zero Suit. Cool I guess. Is it me or does it seem like they are way over sexualizing Samus in this game? The whole Snake talk with "Samus just took her clothes off" had some sexual undertones.
great man that is exactly what i was talking about good job at RAISING THE DEAD

just because everyone in your family played one game does not mean the gaming market was not NERD CENTRAL between 1980 and the early 2000s. if you bothered to get off your stupid people-hating ass and read the other posts in this topic you would have seen we finished this conversation before you even got in here.

btw there were like a zillion games for the mega drive/snes. your family played three of them??? damn i guess i was wrong gaming was 10000% as mainstream then as it is today.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 08, 2007, 09:09:32 am
ZSS has some cool special moves.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on October 08, 2007, 10:06:26 am
The update was on Zero Suit. Cool I guess. Is it me or does it seem like they are way over sexualizing Samus in this game? The whole Snake talk with "Samus just took her clothes off" had some sexual undertones.

I just want to comment that I think it is pretty hilarious how they set up Samus to be a strong female role model in the original NES game, but then gradually turned her into this huge-titted blonde in a latex suit with a whip who progressively takes off more clothes the faster you beat the games she is featured in
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 08, 2007, 10:20:55 am
I just want to comment that I think it is pretty hilarious how they set up Samus to be a strong female role model in the original NES game, but then gradually turned her into this huge-titted blonde in a latex suit with a whip who progressively takes off more clothes the faster you beat the games she is featured in
blame erave his dad plays these games they're marketing to him
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on October 08, 2007, 11:15:28 am
Notice they don't mention Zamus' down+B move.  Perhaps it will transform her back into Samus, and they don't want us to know yet.  Or they could just not have figured it out yet, as I see a lot of characters without their full special moveset listed.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 08, 2007, 01:04:23 pm
petition to seriously make Zamus a warnable word.

or filter it to "Zero Suit Samus (I USE RETARDED PORTMANTEAUS)"
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 08, 2007, 01:08:57 pm
Quote from: Wackfiend
Notice they don't mention Zamus' down+B move.  Perhaps it will transform her back into Samus, and they don't want us to know yet.  Or they could just not have figured it out yet, as I see a lot of characters without their full special moveset listed.

Agh, do you know anything about the game design process? It's not like RM2K games where you make shit up as you go, they pretty much had their entire character roster planned as well as all the moves to go with them well before the actual game creation began. If they didn't do it this way, the game would take FOREVER to complete and would be simply too unorganized to effectively work on.

Nothing against you at all, but your statement reeked of ignorance and just wanted to let you know :)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 08, 2007, 01:30:24 pm
or filter it to "Zero Suit Samus (I USE RETARDED PORTMANTEAUS)"

this please. like THERE IS NO E IN RIDICULOUS which is quite possibly the best filter on any forum ever

also yes it is sort of disappointing that samus is becoming all sexualized in lots of these games etc. she wasn't really like that in the Metroid Prime series though so.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 08, 2007, 02:28:23 pm
I just want to comment that I think it is pretty hilarious how they set up Samus to be a strong female role model in the original NES game, but then gradually turned her into this huge-titted blonde in a latex suit with a whip who progressively takes off more clothes the faster you beat the games she is featured in
She did that in the first game. Okay, no whip, but stripped down to a leotard in the first one, and plays through the game that way.

Admittedly not all that sexy given the resolution, but I don't get where this "Takes off progressively more clothes" thing comes from.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 08, 2007, 03:27:20 pm
Boo! That's kind of gay. That makes the whole setup even less fun. I was kind of looking forward to having to move around like a maniac while fighting.

Ugh. That wouldn't be fun at all. So the only way you'd be able to play easily would be with the GC controller? No thanks.

Zero Suit Samus looks pretty cool, but I still wonder how they're handling her. I love Samus, but Zero Suit is TOTALLY different it looks like... I dunno how I feel about that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 08, 2007, 03:58:41 pm
I love Samus, but Zero Suit is TOTALLY different it looks like... I dunno how I feel about that.

I'd rather have a totally different Samus than have a Dark Samus clone (or would I?) :naughty:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on October 08, 2007, 04:01:44 pm
I love Samus, but Zero Suit is TOTALLY different it looks like... I dunno how I feel about that.

because I would totally want her to be exactly like the normal samus, yay lets make a new character but make them like the old one in every respect

edit: thx
petition to seriously make Zamus a banable word.

or filter it to "Zero Suit Samus (I USE RETARDED PORTMANTEAUS)"

this
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 08, 2007, 04:03:21 pm
blame erave his dad plays these games they're marketing to him

cool  :cool: spot

I get mad about videogames.

I guess Samus was always marketted as this way, but atleast before you had to beat the game in a fast time to see her in a pixellated bikini.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 08, 2007, 04:26:12 pm
because I would totally want her to be exactly like the normal samus, yay lets make a new character but make them like the old one in every respect

I actually meant i'd rather not play as ZSS when I don't want to i.e. Final Smash but thanks for the misinterpretation.  :fogetbackflip:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on October 08, 2007, 04:30:21 pm
I actually meant i'd rather not play as ZSS when I don't want to i.e. Final Smash but thanks for the misinterpretation.  :fogetbackflip:

thanks for not being clear
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 08, 2007, 04:38:01 pm
ZS Samus Up Special Move looks pretty cool, pulling people towards you. Ugh, she better have some A or B attacks that don't use her gun/whip.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 08, 2007, 07:33:08 pm
Unless ZSS is only a suit for Samus, I Don't think I'll use her even once. There's no reason to have 2 of the same character when they could be 1 character like Sheik/Zelda.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 08, 2007, 08:10:21 pm
is it really saving that much time using an acronym for Zero Suit Samus?

we're not text messaging here, and it's not like they are long words you are abbreviating, like ATM or NASA, or a long sequence, like NaNoWriMo or WYSIWYG.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 08, 2007, 08:35:10 pm
Still... ZSS is easier to write than Zero Suit Samus, especially if you're referring to the character multiple times.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on October 08, 2007, 08:46:34 pm
Still... ZSS is easier to write than Zero Suit Samus, especially if you're referring to the character multiple times.

say it once and use copy and paste

JICBHLYFA

there I made an acronym for my sentence im like everyone else
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 08, 2007, 09:23:20 pm
Or I could just use those three letters...? At least i'm not saying Zamus.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 08, 2007, 09:58:48 pm
is it really saving that much time using an acronym for Zero Suit Samus?

we're not text messaging here, and it's not like they are long words you are abbreviating, like ATM or NASA, or a long sequence, like NaNoWriMo or WYSIWYG.

Shut up. You abbreviate RPG Maker 2003 and Gaming World all the time and they're both shorter than Zero Suit Samus. Besides, you type like a child, so who the hell are you to be making up all of these rules?

JICBHLYFA

there I made an acronym for my sentence im like everyone else

Har, har, har. Nice try at being funny. Your retarded little example proves nothing other than the fact that you don't understand what acronyms are used for.

Back on topic, ZSS has some pretty cool moves. I like her regular B (the paralyzer) but I don't like how her down + B is just the paralyzer but in a different direction. Her Up + B might be cool for an offensive purpose, but you know people are going to avoid getting directly over her like the plague since they'll know what's coming. If it has a large delay afterwards (like a lot of up + B moves do), it could make her very vulnerable. The plasma whip looks really cool though. Kind of like Sheik's whip but not pointless.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dragonx on October 08, 2007, 10:05:07 pm
you are insulting me yet bolded ZSS

shows maturity thanks a lot

edit:
also, I really do like Zero Suit Samus' attacks, and I am wondering how far her tether return can be done from...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 08, 2007, 10:18:16 pm
Sarhan +1

They didn't show us her Down+B special move, The caption above the pic with the Paralyzer pointing down is her down smash attack. Since they didn't show her Down+B special move, I'm going to assume that she changes into Dark Samus (or possibly loses more clothes?).  :gwa:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 08, 2007, 10:57:23 pm
Yeah, you're right. I didn't even notice that. She probably only fires right in front of her, which makes her down smash somewhat situational. Remember how Mewtwo's down smash only hit right in front of him? It was strong when it hit, but it was slow and very unreliable. Down smashes are meant to hit both sides around you and are usually used when your enemy is rolling around a lot. Mewtwo's down smash was just like an extra forward smash, and it was pretty useless in my opinion. Hopefully it won't be the same case with ZSS.

Oh, and let's hope you're right about her down + B.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on October 08, 2007, 11:17:15 pm
I can see her downward paralyzer becoming the ultimate anti-ledge-grab move.

Also I kind of hope they make Zero Suit Samus a seperate character as well as a result of the final smash, unless Sheik is returning of course.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 08, 2007, 11:26:33 pm
Actually, while down smashes are useful against rolling enemies, they're even more useful for tripping people who are shielding in general.  The moves hit below where the shield protects, so they can't be blocked very easily.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 08, 2007, 11:47:42 pm
Good point.

Mewtwo's Down smash attack is about the same speed at his forward smash attack, and it does more damage, and has a wider range (I guess that's why the the Mewtwo tourney guy uses it).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 09, 2007, 01:07:31 am
the people who say they want ZSS as a normal character...

you guys make no sense.

There is a difference between Zelda/Shiek and that neither is SUPER OVERPOWERED or anything they are both normal characters, but there is probably a good chance that ZSS is overpowered because she comes out from a fucking super pretty much, you have to do something to earn her power not just do a button combo.

soooo I think its not very likely.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 09, 2007, 01:21:19 am
I think we'll see her as a separate playable character. Either that or you'll be able to start as her from the beginning of a match like you can with Sheik, although you won't be able to transform back. I don't think they'd limit her to being usable only when the Smash Ball item is turned on.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 09, 2007, 04:04:49 am
the people who say they want ZSS as a normal character...

you guys make no sense.

There is a difference between Zelda/Shiek and that neither is SUPER OVERPOWERED or anything they are both normal characters, but there is probably a good chance that ZSS is overpowered because she comes out from a fucking super pretty much, you have to do something to earn her power not just do a button combo.

soooo I think its not very likely.
So we're just ignoring that the official sources have already said that the Zero Suit means a loss of power?

She'll be fast, but she probably won't deal as much damage or take a hit as well as Samus, going by what they've said. Her speed might bump her into a higher tier, but I doubt she's going to be broken or anything.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 09, 2007, 04:11:45 am
Quote
So we're just ignoring that the official sources have already said that the Zero Suit means a loss of power?

She'll be fast, but she probably won't deal as much damage or take a hit as well as Samus, going by what they've said. Her speed might bump her into a higher tier, but I doubt she's going to be broken or anything.

loss of power probably just means damage wise per move, but I am sure she is a character who will have a finese for weird combos given her Up move etc. Whip in King of Fighters is the same way, she is incredibly fast (which is a godsend in Smash anyways) and her actual moves dont do too much damage by themselves, but when used together they are devastatingz
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 09, 2007, 07:05:55 am
Awesome update. Kirby's Final Smash is better than I expected, I mean, I thought you could cook only one enemy. As a Kirby fan, I just creamed my pants.

Oh and the Wario theme is nice I guess, though I haven't played any of the Wario games but still nice tune.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 09, 2007, 07:15:26 am
Kirby's smash seemsly extraordinarily accurate compared to the other smashes. It doesn't look like you can control kirby while the smash is in action. I just wonder whether all the other players are automatically thrown into the pot or not. If so, it def. has an advantage over smashes like Samus' or Mario's.

P.S. who is this ashley chick from warioware? the song reminds me of evil dead the music.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on October 09, 2007, 07:17:06 am
Heh, how odd, earlier yesterday I said "Uff, Zero Suit Samus... what about Kirby, I haven't hear of him in a while... wonder how his final smash works?" (Something like that)

How about that, I wonder if it has a vacuum effect.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on October 09, 2007, 07:35:44 am
P.S. who is this ashley chick from warioware? the song reminds me of evil dead the music.
she's a teenage witch. her set of games in Smooth Moves is DOOOPE.

anyway today's update is funny.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Magi on October 09, 2007, 07:47:17 am
WHO'S THE GIRL NEXT DOOR LIVING IN THE HAUNTED MANSION

YOU'D BETTER LEARN MY NAME CAUSE IT'S AAASHLEY
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 09, 2007, 09:08:41 am
DON'T LET YOURSELF BE FOOLED BY HER INNOCENT DEMEANOR

YOU'D BETTER BE AFRIAD OF THE GREAT AAASHLEY
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on October 09, 2007, 10:02:56 am
Heh, how odd, earlier yesterday I said "Uff, Zero Suit Samus... what about Kirby, I haven't hear of him in a while... wonder how his final smash works?" (Something like that)

How about that, I wonder if it has a vacuum effect.

Play Kirby Superstar, SSBB seems to be taking a lot of the material for kirby and other features from there.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 09, 2007, 12:41:43 pm
Shut up. You abbreviate RPG Maker 2003 and Gaming World all the time and they're both shorter than Zero Suit Samus. Besides, you type like a child, so who the hell are you to be making up all of these rules?

haahahahahahhahaahahahaahaahhahahahahahahhahahahahahahahahaha.

IS A MAN NOT ENTITLED TO THE SWEAT OF HIS BROW?

NO! SAYS THE DANGEROUS NED. IT BELONGS TO THE INTERNET.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 09, 2007, 12:59:55 pm
would you kindly take this to pm, thanks
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 09, 2007, 01:07:19 pm
would you kindly take this to pm, thanks

I won't (in that I'm not interested in continuing a grammar fight over MARIO PUNCH) but thats a good follow up reference :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on October 09, 2007, 02:05:21 pm
Play Kirby Superstar, SSBB seems to be taking a lot of the material for kirby and other features from there.
I have played it actually. And I did notice this once I saw the space jump and whatnot.

I don't think I've ever gotten the chef power though, heh.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Magi on October 09, 2007, 02:13:41 pm
I have played it actually. And I did notice this once I saw the space jump and whatnot.

I don't think I've ever gotten the chef power though, heh.
Really? Well, it was pretty rare I suppose. Of course in Super Star the chef power didn't launch enemies into the air after boiling them alive, but other than that it's very true to the game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: bonermobile on October 09, 2007, 03:35:02 pm
You can only get the Chef power-up from the little Chef mini-bosses.

Anyway, I thought Star Fox's Final Smash pretty over the top, I mean summoning a fucking tank?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 09, 2007, 03:58:00 pm
You get the Chef power in the first Dyna-Blade stage, at the very end, and there are a lot of enemies after the Chef point for you to test your power. One time use only, though. But anyway, it's a really awesome Final Smash!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ralph on October 09, 2007, 04:15:50 pm
Chef Power was awesome. So is this Final Smash.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 09, 2007, 04:42:51 pm
Where is it written that sexy chicks with nice racks can't be strong?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 09, 2007, 05:30:52 pm
in the book of real life
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 09, 2007, 06:27:55 pm
in the book of real life
gwhere do i purchas dis book i haev pays pal  :fogetshifty:
plz i offer 20 ducatz is VEEARY NICEEe *borat* offer
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 09, 2007, 06:51:55 pm
Does anyone know who this Ashley is?

I never played Warioware.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 09, 2007, 06:56:02 pm
Google. (http://images.google.co.uk/images?q=warioware+ashley&ie=UTF-8&oe=UTF-8&rls=org.mozilla:en-GB:official&client=firefox-a&um=1&sa=N&tab=wi)
She's a little goth girl in the Warioware games, her stages contain gothic imagery and other COOL STUFF etc.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 09, 2007, 08:03:31 pm
I know we've talked about the possibility of a playable Brawl demo in October, but Nintendo has just come out with some actual info about it:

http://gonintendo.com/?p=26847#more-26847

On October 18th (the start of E for All), Brawl will be playable. They're also showing an assload of other games. The updates during E for All are going to be pretty crazy. I imagine a bunch of double and triple updates.

Oh, and if you live in California, I hate you.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 09, 2007, 09:57:15 pm
Okay post. Kirby's is pretty cool I suppose! The song i'm not interested in, honestly.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on October 10, 2007, 01:02:36 am
Google. (http://images.google.co.uk/images?q=warioware+ashley&ie=UTF-8&oe=UTF-8&rls=org.mozilla:en-GB:official&client=firefox-a&um=1&sa=N&tab=wi)
She's a little goth girl in the Warioware games, her stages contain gothic imagery and other COOL STUFF etc.

Heh, she's also the character whose theme in Warioware Touched caused something of a stir because of the "hidden message" when you play through the record quickly. :P

And her theme in Brawl is jawesome.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 10, 2007, 01:18:20 am
Heh, she's also the character whose theme in Warioware Touched caused something of a stir because of the "hidden message" when you play through the record quickly. :P

And her theme in Brawl is jawesome.
:fogetgasp: (ya, I youtubed it)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 10, 2007, 02:30:30 am
I wonder what the chances of Ashley joining the cast are? Normally I'd consider it baseless speculation....but I know there's been some talk about how skewed the gender ratio is, and it's not like Nintendo has a ton of (fairly) popular female characters to draw from, short of just filling the thing with chicks from Zelda and Fire Emblem.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 10, 2007, 02:39:05 am
http://www.kotaku.com/gaming/smash-bros'-for-the-people/

If you live there you get to play Brawl!!!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 10, 2007, 05:39:54 am
SONIC IS CONFIRMED FOR BRAWL:
http://wii.ign.com/articles/826/826130p1.html

EDIT: fuck i double posted

could a mod merge my posts or something
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 05:40:19 am
Sonic confirmed and the Japanese release date set to January 24th:

Quote
14:24: Smash Bros. has been delayed in Japan until January 24, 2008.

Nintendo shows a new trailer. Sonic is going to be a playable character! The trailer shows him transforming into Super Sonic.

The game will include online fights. In addition, it will have online cooperative play of some form.

Link (live bloggage of the conference going on): http://wii.ign.com/articles/826/826130p1.html

You can probably expect Sonic for tonight's update.

EDIT: I hate you DN. But Sonic makes me happy, so I love you again.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 10, 2007, 05:42:00 am
Group hug everyone!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 10, 2007, 05:42:36 am
I love you too Sarhan.

Now get on IRC

Also who didnt see Sonic's Final Smash being transform into Super Sonic...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 05:43:49 am
I love you too Sarhan.

Now get on IRC

Also who didnt see Sonic's Final Smash being transform into Super Sonic...

No!

Seriously, no. I'm doing an outline for my Finance paper right now. And no, you didn't miss me earlier today either. I ended up getting called in to work.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 10, 2007, 05:45:13 am
Alright, I'll be on for like another 5 hours if you want to catch me.


I do wonder though how Sonic is going to play. I can't think of what his Up move will be.

edit; now they just need to confirm megaman  :fogetangry:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 05:51:10 am
Does the whole January 24th Japanese release date mean a delay for the U.S.? They didn't have a Japanese release date before the conference so I don't know what to make of this.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 10, 2007, 06:01:21 am
Does the whole January 24th Japanese release date mean a delay for the U.S.? They didn't have a Japanese release date before the conference so I don't know what to make of this.

I'd say it would be pretty brutal for Nintendo to delay it past Christmas in the US, that would really hurt potential sales for this game and Wiis in general.  They could get away with that in Japan though.  So I don't think it will be delayed here unless there was a very good reason - in which case, it will be for the best.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on October 10, 2007, 06:01:39 am
wow yes
yes.

its 2 am, theres a girl in my bed and i am ridiculously excited about sonic being confirmed.
like i want to tell someone about this strong surge of happiness but anyone i told would just call me gay for getting this excited.
fuck. yes.
fuck.

i cant wait for this to come out. i am eagerly awaiting tomorrow's update.

p.s.

YES!!!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 06:05:16 am
Haha, I know exactly what you mean. If this whole release date thing wasn't scaring the piss out of me, I'd be jumping up and down like a little girl about Sonic.

I agree with your logic Dapper (and, God, do I hope it's true), but somehow I think they only showed Sonic so fans wouldn't be too ticked off about the delay.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on October 10, 2007, 06:09:18 am
wait when was sonic confirmed
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 10, 2007, 06:11:36 am
http://wii.ign.com/articles/826/826130p1.html

Nintendo shows a new trailer. Sonic is going to be a playable character! The trailer shows him transforming into Super Sonic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 10, 2007, 06:12:20 am
like i want to tell someone about this strong surge of happiness but anyone i told would just call me gay for getting this excited.

Yep, I'm in the exact same boat.  Well, at least we can share the excitement with people on this forum.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on October 10, 2007, 06:13:57 am
Wait, can we actually see this new trailer?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 06:14:47 am
Man, I can't wait to see a playable video of Sonic. I wonder if he's going to live up to his name and actually be faster than everyone else. Man, I feel like I'm going to shit my pants...but that might be because of the sandwich I just ate.

Uh oh...I think I have to poop...

EDIT: Yup, it's go time.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on October 10, 2007, 06:24:54 am
dude fuck that.  it would have been so much more awesome if they had kept him a secret until the game came out.

OH WELL
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Magi on October 10, 2007, 06:25:23 am
Sonic. Feh! Should've been Mega Man. Or A-Ashley...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Neophyte on October 10, 2007, 06:53:38 am
Holy shit SONIC IS PLAYABLE!??!
 :fogetbackflip: :fogetbackflip: :fogetbackflip: :fogetbackflip: :fogetbackflip:

I am so damn happy right now. And yeah, Mega Man would be cool too.
Oh my god I need to see this trailer NOW.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 06:58:34 am
Yup, Sonic update. German site is updated but the English isn't. Still waiting on it...

And shit...two videos? Awesome!

EDIT: OH MY GOD! Amazing videos. I just shit myself again...

EDIT 2: Just saw the Sonic video...I creamed my pants.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 10, 2007, 07:02:59 am
I was totally hoping it would be Captain Falcon, just to drive us crazy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: ChocoKinesis on October 10, 2007, 07:15:42 am
Oh my God oh my God oh my God holy shit this is just amazing

Who do I play

There are too many awesome characters

Snake Sonic Lucas Mario Ike oh my God WHO DO I PLAY

Goddammit.

This update has rendered me temporarily insane.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Magi on October 10, 2007, 07:23:59 am
Wow, release date really has been changed to "TBD". I'm pretty pissed off about that because this game has already been delayed over a year!

e: here's hoping for a christmas miracle
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 10, 2007, 07:26:27 am
The thing I'm most concerned about with SSBB at this point is speed.

In melee I felt Captain Falcon should've been way faster than Fox/Falco and Sheik, being that he's a racer.
I don't know how I feel about comparing him with Sonic though. I guess I still want Falcon to be the fastest.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 10, 2007, 07:26:56 am
Didn't someone ask what his up+B would be?

I think I've figured it out from watching the video.  He makes one of those spring things from his games appear under him.  If you listen closely you can hear the sproing sound and see him shoot straight up.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 07:27:52 am
Didn't someone ask what his up+B would be?

I think I've figured it out from watching the video.  He makes one of those spring things from his games appear under him.  If you listen closely you can hear the sproing sound and see him shoot straight up.

Yeah. You can see it also if you pause at the right time.

Fuck at the release date change. Fucking gay! GAAAAAAAAAAAYYYYYYYYYYYY!!!!!!!!!!!!!

EDIT: FUCCCCCCCCCCCCCCCKKKKKKKKK!!!!!!!!!!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: ChocoKinesis on October 10, 2007, 07:30:00 am
The TBD does irk me a little though with all the awesome we're getting I can hardly complain.

Jesus.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 10, 2007, 07:31:44 am
OH SHIT
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on October 10, 2007, 07:32:28 am
*shrug* Sonic seems cool enough, I guess!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Neophyte on October 10, 2007, 07:33:10 am
OH MY GOD I just watched the video.
Sonic is going to kick ass. He looks REALLY fast.

oogmggm IT BETTER BE OUT BEFORE CHRISTMAS!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 10, 2007, 07:34:03 am
Did anyone notice that the character icons on the bottom disappear when the players walk through them?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 10, 2007, 07:34:53 am
In melee I felt Captain Falcon should've been way faster than Fox/Falco and Sheik, being that he's a racer.

Captain Falcon races CARS (hovercrafts whatever) he doesnt RUN.

EDIT:
Man the Kyogre in that video got me more excited than Sonic. :x

EDIT AGAIN:
Sonic's head looks fucking huge.

He looks like he plays like his 2D version which KICKS ASS because all sonic 3D games sucked so fucking hard and ruined the character.
if Shadow is mentioned in the game at all I am going to throw a hissy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 07:35:18 am
Quote
"There’s still a little more development to be done... I’m hoping to complete it without incident."

Hopefully this means it won't be pushed back too far. With the Japanese date set at January 24th, that quote might mean jack shit though.

Oh, and concerning the TBD:


EDIT:
Did anyone notice that the character icons on the bottom disappear when the players walk through them?

No, but nice freaking find. That's awesome. Man, they've thought of everything.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: ChocoKinesis on October 10, 2007, 07:43:32 am
There's a lot of subtle stuff in that trailer.

It's not so much subtle so much as everyone's so excited for Sonic it's hard to notice.

New Pokemon, stages, moves, a bunch of things.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on October 10, 2007, 07:48:30 am
Epic win...

EPIC!

They even got his edge teetering animation down to a "T."
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on October 10, 2007, 07:52:48 am
todays update is g*y (gay)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jeq5 on October 10, 2007, 07:54:15 am
Anyone notice the lava level in the second video? (not the sonic one) Maybe a Metroid level? What do you guys think? (it is before the middle of the video, with Wario in the center of the screen.)

Anyway, yea, sonic, good stuff.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 07:58:31 am
Yeah, it's a Metroid level. If you look off in the background it looks very similar to the Melee one. It has those little things that you could destroy to split the level up.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 10, 2007, 08:37:31 am
Ah, man, best update by far. Not only do Sonic's moves all look excellent, they took his music from SA2B (which is the only 3D Sonic that has music I can listen to) and his final is Super Sonic!

So excellent.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: ChocoKinesis on October 10, 2007, 08:48:57 am
I'm pretty sure that Metroid level is the Phazon mines.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DDay on October 10, 2007, 09:00:22 am
Right now I'm using my PS3 to type this but all I need to say is fucking yes all it needs in it is mega man(X Ver.) and this will be the best thing ever in my book.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: ChocoKinesis on October 10, 2007, 09:03:27 am
If we do get Megaman, I hope it's classic.

It just wouldn't feel right any other way.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on October 10, 2007, 09:46:54 am
It's... it's almost like...
It's almost like the perfect game has been made...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 10, 2007, 11:04:33 am
You know, I did come home late (SSB Dojo updates like, 4, 5 PM at GMT +8 hours), and my little brother just checked the update when I arrived. We're both hyped. And he wants to main Sonic.

Message: The kids are fucking sold.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on October 10, 2007, 11:27:23 am
:fogetninja:
I just woke up... how do I convince myself that I'm not still asleep & this isn't just a dream.
Sonic announced in Brawl? The game possibly delayed?
I MUST be still alseep...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 10, 2007, 11:45:02 am
Just keep his really lame voice from the game and he'll be great.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on October 10, 2007, 11:55:42 am
Holy shit....this was earlier than expected.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on October 10, 2007, 12:23:12 pm
Fuckin' oath, the GameFAQs boards are a travesty. I'd hate to see the official Brawl ones or Smashboards or w/e they are.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 10, 2007, 12:44:35 pm
It's... it's almost like...
It's almost like the perfect game has been made...

Exactly...

Also, hahaha holy shit, Sonic confirmed! I have the sudden urge to send an "IN YOUR FACE" PM to the guys who were arguing that Sonic can't be included.

The other video is awesome too, and it shows Snorlax. I wonder...if Snorlax is included, will the other older Pokemons be included too? Here's hoping Onix is still in. He would look so awesome in this game.

Also I hope there is space for either one or two more characters...that way we can get both Mega Man and Simon.

Ah, man, best update by far. Not only do Sonic's moves all look excellent, they took his music from SA2B (which is the only 3D Sonic that has music I can listen to) and his final is Super Sonic!

So excellent.

Yeah, Sonic looks awesome. The music is also a favorite of mine (BTW it was included in the original SA2 as well). I really want to play as him right now man. Right fucking now. Also too bad the release date is raped. :( I was hoping to get it in December.  :fogetcry:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Liman on October 10, 2007, 01:02:41 pm
This was a great, great update!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DarkPriest on October 10, 2007, 01:27:39 pm
This will be the greatest game ever.

I might get a Wii just for this. Just for this.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 10, 2007, 01:27:42 pm
Oh man.... OH MAN...

This update is made of victory. This game is giving my Wii a massive hard-on.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 10, 2007, 01:56:50 pm
Hey Sarhan, you predicted it!  (Eventually).

Maybe Megaman classic's Final Smash makes him into Megaman X?

PS. Megaman sometime next week.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 10, 2007, 02:02:01 pm
Great, now that Sonic is in, they'll add his lame-ass clones like Shadow and that Psychic one. -_-

Just keep his really lame voice from the game and he'll be great.

Too late.

EDIT: I hope they add Casino Zone as a stage.

EDIT 2: Is it just me or does it seem like they messed with the damage percentages.

EDIT 3: Um, did anyone else notice another character from Fire Emblem in the video below Sonics (The girl from the first gba Fire Emblem)?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 10, 2007, 02:16:12 pm
YES!!!! SONIC'S IN!!!!
I am so glad he's in the game!! His moves look so awesome!!

The Brawl gameplay video is also real cool. It confirmed quite a lot of things (we saw one of Lucas's moves in action).

@Aztec - That's Lyn. She's actually a support trophy. You can see her update (not really an update now) at the items section.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 10, 2007, 02:27:21 pm
Oh man, I am so ecstatic. Not only for Sonic, but I am also probably the only person alive who is actually HAPPY about the release date change. I was going to be out of the country from November through early January and would have missed the 3 December release. I only hope that the new date will be after I get back.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 10, 2007, 02:32:01 pm
Belross fault it was pushed back, GET HIM! Sonic does look pretty badass when fighting I have to admit.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 10, 2007, 02:34:31 pm
who cares about sonic looooool
thats right dangerous ned droppin some reality on you........

in all seriousness that's cool I guess! Nintendo really seems to be on the ball for once. even though like...NO ONE other than Jester probably even cares about Sonic, this is pretty much was THE BIG DREAM for nerds everywhere back in the day.

so yeah good job pullin that down Nintendo. if you actually got Megaman that would just be nerd explosion though because who else is honestly left as far as classics go?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on October 10, 2007, 02:36:35 pm
Fucking nice... now if they get Megaman in there, the game is the greatest game ever made, even better then FF6.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Silvennar on October 10, 2007, 02:41:46 pm
Someone fetch me a tissue, I think I just came.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on October 10, 2007, 02:47:35 pm
You know, I found this fake image circulating around and found it amusing enough.

(https://legacy.gamingw.net/etc/img.photobucket.com/albums/v600/FallenTabris/bomberman.webp)

Quite well done, minus the font.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 10, 2007, 02:49:09 pm
three updates what this is madness

I hope the release date isn't pushed back too much, though. I have Winter Break around that time, man. I mean what am I supposed to do all day but think of how awesome Brawl will be when it comes out?!  :fogetcry:

And wow that's a pretty amazing Bomberman image.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Orange00 on October 10, 2007, 03:10:31 pm
fuck!  :fogetgasp:

With these news Nintendo just got one more Wii sold.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 10, 2007, 03:19:07 pm
so yeah good job pullin that down Nintendo. if you actually got Megaman that would just be nerd explosion though because who else is honestly left as far as classics go?
Simon Belmont, I suppose.  And Bomberman.  Master Higgins, too, -ish.

There are probably more, but my memory fails me.

EDIT:

Does Captain N count?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 10, 2007, 03:32:20 pm
Oh, good.  I was worried Sarhan's head might've exploded, but he's still posting.

I would just like to take this opportunity to thank all the people who said that Sonic would not be in Brawl.  If it weren't for your pessimistic doubts, this would not feel like such a victory.  Thank you, thank you all!!!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 10, 2007, 03:32:48 pm
in all seriousness that's cool I guess! Nintendo really seems to be on the ball for once. even though like...NO ONE other than Jester probably even cares about Sonic, this is pretty much was THE BIG DREAM for nerds everywhere back in the day.

Who says only Jester cares about Sonic? I grew up with Sonic as much as Jester did though he's older than me but anyway, yeah.

so yeah good job pullin that down Nintendo. if you actually got Megaman that would just be nerd explosion though because who else is honestly left as far as classics go?

Simon Belmont, I suppose.  And Bomberman.  Master Higgins, too, -ish.

There are probably more, but my memory fails me.

Bomberman would be a stupid, stupid character though. I'd hate to see him instead of say, Simon. Simon deserves the last spot (if there is any last spot). Which makes me think...Snake, Sonic, Simon, the badass triple S'. Oh and also:

Quote from: Smash
Next, any more non-Nintendo characters that will appear in the game (such as Solid Snake) MUST have appeared on a Nintendo platform before. So for those who want Master Chief in the game, sorry. Also, there will only be 1 or 2 more third party additions to the game, as Sakurai wants the roster to still be mostly Nintendo characters. However, when he said “1 to 2″ more non-Nintendo characters, he worded it as a question, so that number could go up a little. But now we know around how much third party penetration Brawl will have. Additionally, no manga characters (such as Dragonball Z characters, or Naruto) will appear in the game.

This is from the link I posted a few pages ago. First of all, I want to grin sinisterly at the people who wanted Master Chief and anime characters. Second, I hope the number DOES go up a little bit. That means we will most probably have both Simon AND Mega Man.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 10, 2007, 03:43:01 pm
no I mean like CURRENTLY Sonic doesn't register on anyone's radar except Jester's really and he hates the new games but yeah I just remember him being the only one who still even thinks about Sonic!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 10, 2007, 04:05:38 pm
Bomberman would be really amazing. His general look and style really would fit with Super Smash Brothers.

Unlike Simon etc. Then again they had Snake. And yeah I really fucking hope Megaman isn't in it. He just annoys me so much.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 10, 2007, 04:26:14 pm
who cares about sonic looooool
thats right dangerous ned droppin some reality on you........

in all seriousness that's cool I guess! Nintendo really seems to be on the ball for once. even though like...NO ONE other than Jester probably even cares about Sonic, this is pretty much was THE BIG DREAM for nerds everywhere back in the day.

so yeah good job pullin that down Nintendo. if you actually got Megaman that would just be nerd explosion though because who else is honestly left as far as classics go?
rofl what? unfortunately there are tons of people who LIKE the recent sonic games

i am probably the biggest SONIC AS A CHARACTER fan but yeah there are tons of people who probably CRIED to that video (not that i did.. well not except for the super sonic bit anyway)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 10, 2007, 04:28:44 pm
Quote
rofl what? unfortunately there are tons of people who LIKE the recent sonic games

We should round them up and have ourselves a good old-fashioned massmurder.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 10, 2007, 04:43:10 pm
And yeah I really fucking hope Megaman isn't in it. He just annoys me so much.
You suck.

Sonic is a total "meh." character for me.  I've only played the games because I bought the Sonic Game Pak (or whatever it's called) with the original games on it for xbox.  The games are fun, but sometimes the physics bother me.  I mean, who honestly can't jump vertically while standing on a slight incline?

But it will be fun beating the crap out of Sonic using Mario.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 10, 2007, 05:01:18 pm
Hope they add Young Link back.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 10, 2007, 05:02:22 pm
I'd rather they made Young Link his WW form.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadow Kirby on October 10, 2007, 05:06:51 pm
The internet exploded.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 10, 2007, 05:07:46 pm
Cell shaded Link fighting with Sword and Wand in hand. Meh.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 10, 2007, 05:08:19 pm
You suck.

Tell that to the thousands of ten year old kids who make shitty sprite comics with Megaman sprites that totally ruined any chance of me ever taking the character seriously.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on October 10, 2007, 05:48:09 pm
wait what are you guys talking about the music in the sonic video sucks

LIVE AND LEARN

jesus christ
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 05:55:16 pm
Oh, good.  I was worried Sarhan's head might've exploded, but he's still posting.

Nope, only my arm exploded. Head's fine.

Hey Sarhan, you predicted it!  (Eventually).

I knew one of my thousands of guesses would have to be right. (You quoted grandpa meat...awesome)

Now what's this about how only Jester cares about Sonic? *points at signature* I feel ignored...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 10, 2007, 05:58:16 pm
Tell that to the thousands of ten year old kids who make shitty sprite comics with Megaman sprites that totally ruined any chance of me ever taking the character seriously.
Why were you reading those?

PS. avoid shit like that.  Any popular character in any medium is subject to fanfic, and 99.99% of it is shit. (true fact).  It's elementary, my dear Despain.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Magi on October 10, 2007, 06:03:20 pm
I would just like to take this opportunity to thank all the people who said that Sonic would not be in Brawl.  If it weren't for your pessimistic doubts, this would not feel like such a victory.  Thank you, thank you all!!!
In reality everybody knew Sonic would be in the game though, it was just a matter of when. Now thanks to Sonic now there are virtually no chances of any other third party characters appearing.  :cry:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 10, 2007, 06:07:23 pm
That's a little pessimistic no?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Psycho_Studios on October 10, 2007, 06:10:06 pm
I still have my fingers crossed for a Resident Evil character.

And I think Bomberman would be badass.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 10, 2007, 06:10:44 pm
Online play and Sonic are in the game.  I can breathe a sigh of relief.  Any surprises beyond this point will be what I call "gravy".
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 10, 2007, 06:12:53 pm
Master Chief next update.

Anything is possible now.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 10, 2007, 06:19:17 pm
Bomberman would be really amazing. His general look and style really would fit with Super Smash Brothers.

Unlike Simon etc. Then again they had Snake. And yeah I really fucking hope Megaman isn't in it. He just annoys me so much.

I don't get it. How can Bomberman NOT be a boring character and fit right in? Explain please.

Also Simon has Theme of Simon and that beats everything.

EDIT: Oh God what did I just do...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Magi on October 10, 2007, 06:21:00 pm
That's a little pessimistic no?
Not at all. I believe that there was mention some time ago that as far as third party franchises go, the absolute maximum we would hope to see is three. Sonic was the character that people were really pushing to include, and was the most requested. With the announcement at the press conference and considering the game is so late in development, there's really no way we would see somebody new. If there is another third party character, we have a little more than a month to see it as December likely won't see any huge surprises considering plans for the original release date.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 10, 2007, 06:23:44 pm
I'm curious, does anyone know who was next on the reader poll for requested characters?  Mega Man?  Who after that?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 06:28:46 pm
In reality everybody knew Sonic would be in the game though, it was just a matter of when. Now thanks to Sonic now there are virtually no chances of any other third party characters appearing. :cry:

The dude at SRK who was told there would be a Nintendo conference in and playable demo for October said the person he talked to told him there would be three third party characters. There's still hope for another one.

With the announcement at the press conference and considering the game is so late in development, there's really no way we would see somebody new.

The characters are pretty much done already, as is the game itself. All they really have to do is fix up a few minor details and they'll be set. The fact that it's close to launch doesn't mean there won't be a new character. It just means they haven't revealed him yet. Sakurai also said there would be things he wouldn't add to the Dojo because he wanted players to discover them while playing. There's a good chance for another third party. The only problem is figuring out who.

On a side note, there are 18 different game series included in Brawl (we know this by the number of icons there are). Icons 13 and 19 are missing, which means there are at least two more series from which there will be characters. Go to: http://www.smashbros.com/en_us/images/icon/world_b_18.gif and replace the 18 with a number from 1-20. You'll see what I mean. Sonic being announced filled in the 20 spot.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 10, 2007, 06:30:38 pm
I'm curious, does anyone know who was next on the reader poll for requested characters?  Mega Man?  Who after that?

I think it was a general "who do you want in this game" poll and if I remember well, I read somewhere that Ridley was the second most requested character. I don't know if it's true, but here's hoping it is.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 10, 2007, 06:54:19 pm
On a side note, there are 18 different game series included in Brawl (we know this by the number of icons there are). Icons 13 and 19 are missing, which means there are at least two more series from which there will be characters. Go to: http://www.smashbros.com/en_us/images/icon/world_b_18.gif and replace the 18 with a number from 1-20. You'll see what I mean. Sonic being announced filled in the 20 spot.

You are awesome for figuring this out.

This one is for F-Zero. It is in the Samurai Goroh assist trophy update.
http://www.smashbros.com/en_us/images/icon/world_b_05.gif 

And here is animal crossing
http://www.smashbros.com/en_us/images/icon/world_b_15.gif

If Mr. Game and Watch is returning.  One of the missing two could be his.

As for the last one, there isn't another possible veteran fighter who would need a new series symbol.  So that means there must be yet another series.

EDIT: 
To summarize, you can expect:

Captain Falcon
An animal crossing character
Maybe game and watch
Another new fighter not from a new series.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on October 10, 2007, 06:57:56 pm
god damnit

don't delay it

>​

EDIT:  also apparently Sonic's theme from Sonic Adventure 2 is his actual theme.

:/
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: SuperSpecialAwsm on October 10, 2007, 07:16:32 pm
The internet exploded..

I lost my right hand in the accident. Sucks.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DDay on October 10, 2007, 07:20:29 pm
It's been pushed back in facted the JP ver say 1\24\08

http://www.smashbros.com/jp/index.html
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chyld989 on October 10, 2007, 07:22:23 pm
This update makes me sad.  The only way I'll be okay with Sonic being in the game is if Megaman is in too.  Otherwise I maintain Megaman's spot was stolen by that blue piece of shit.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 10, 2007, 07:33:55 pm
I agree, but Sonic has a little more momentum than Snake. I expect some kind of video at an E3 or something. I wouldn't be surprised at all if Sonic baddies turn out to be a part of the adventure plot, as I wouldn't be surprised if Dede or K. Rool were. That being said, some of the baddies do suspiciously look like MM/Sonic influenced grunts, but in the same breath the whole Emissary thing reeks with the stench of Heartless.


Just need to say I totally called that.

Also, I think the pushed release date is a good thing. It gives us guys who are only buying a wii for Smash more time to collect the money and find a console in time.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 10, 2007, 07:34:19 pm
Am I the only one that's kinda "meh" about Sonic? His big entrance video was so gay, "Sonic's my name, speed's my game." My roommate and I have been joking that the day Sonic was confirmed he'd jump into Mario or something and give his big thumbs up.  Guess we were sorta right.

I heard on Smash Boards there was this guy with tons of info on Nintendo who talked about E for All before it happened and then swore that Sonic would be confirmed today. For that reason I stayed up because I knew in my gut it was goona be true.

The video of the gameplay pumped me up though. A LOT.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 10, 2007, 07:39:11 pm
Why were you reading those?

PS. avoid shit like that.  Any popular character in any medium is subject to fanfic, and 99.99% of it is shit. (true fact).  It's elementary, my dear Despain.

Anybody on the internet knows that it is impossible to not have seen that shit at some point or another. And most megaman fans I know are like 11year old kids. I never really got into him since I was plaing Sonic and Rocket Knight Adventures (Sparkster would be badass) on the Genesis and fuck the snes. By the time I really knew anything about Megaman it was skewed horribly by the way he is portrayed by the general INTERNET PUBLIC which is a bad thing.


Quote
Just need to say I totally called that.

Good job being the only person to guess that Sonic would be in the game.

Quote
You are awesome for figuring this out.

He didn't figure it out he grabbed it from that forum where you have to pay to use an avatar.

EDIT:
Quote
I don't get it. How can Bomberman NOT be a boring character and fit right in? Explain please.

Bomberman is a pretty cartoony and wacky character like Mario, Pikachu, Ice Climbers, etc nd seems to fit the whole comic violence/mischeif thing moreso than snake
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 10, 2007, 07:49:13 pm
jesus christ did anyone seriously NO SONIC WON'T BE IN THE GAME.

don't pat yourself on the back for having no doubts especially considering this topic is like fucking 20 pages of SONIC TOMORROW? SONIC? SONIC? SONIC?

that being said if there is a third party character, as NEAT as Megaman would be, I am pulling for Dr. Frasier Crane.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 10, 2007, 07:56:45 pm
Am I the only one that's kinda "meh" about Sonic? His big entrance video was so gay, "Sonic's my name, speed's my game." My roommate and I have been joking that the day Sonic was confirmed he'd jump into Mario or something and give his big thumbs up.  Guess we were sorta right.
No.

Sonic is a total "meh." character for me.  I've only played the games because I bought the Sonic Game Pak (or whatever it's called) with the original games on it for xbox.  The games are fun, but sometimes the physics bother me.  I mean, who honestly can't jump vertically while standing on a slight incline?

But it will be fun beating the crap out of Sonic using Mario.



Also, Megaman came out years before Sonic did, on the previous generation's system.  You know, back when he was cool.  That's the Megaman I remember.

Edit:
http://en.wikipedia.org/wiki/Sonic_the_Hedgehog_(character)
lol.  Pic is from Brawl (already).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Magi on October 10, 2007, 08:10:55 pm
The characters are pretty much done already, as is the game itself. All they really have to do is fix up a few minor details and they'll be set. The fact that it's close to launch doesn't mean there won't be a new character. It just means they haven't revealed him yet. Sakurai also said there would be things he wouldn't add to the Dojo because he wanted players to discover them while playing. There's a good chance for another third party. The only problem is figuring out who.
I already know this. Let me re-iterate what I said above: The game is essentially complete, as are the characters. If there is another third party player, we have maybe a month and a half for it to be revealed. Why? Well, my reasoning is if there is another third party character I don't that Sakurai would wait until after the launch to reveal it. These kind of negotiations between businesses to include characters like this are pretty big. There definitely would be some press on it.

Quote
Am I the only one that's kinda "meh" about Sonic?
Yeah, Sonic just doesn't do anything for me. The new gameplay videos were much more exciting than the new character announcement. I'm glad others seem to be enjoying the news though!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 10, 2007, 08:33:59 pm
i am probably the biggest SONIC AS A CHARACTER fan

that's pretty much what I meant!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: mkkmypet on October 10, 2007, 08:43:01 pm
yeah if they have megaman in brawl, he better not be like this (http://chrono.lunar-net.com/cd/art/megaman-exe.jpg) or this (http://www.thumbbandits.com/forum/uploads/NewsGirl/Megaman_ZX_01.jpg).

also SONIC???!!!?!?! YESSSSSSSSS
YESSSS
 YEsTADS lgaSTYES YESSSSETT YSESSSSSSSS
fff this si so rad. ahhhhhhhh zomg heck yes

uh yeah i will be maining as Sonic for sure. and yeah i dont think shadow will be in it as a separate character, but i wouldnt be surprised if he was an alternate costume for sonic, in the same way that i think ness will be a costume for lucas. and i think they would be called "shadow" and "ness" just because thats what they're known as.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 10, 2007, 08:49:11 pm
I wasn't meh about Sonic at all. I loved SA and SA2, and the music for those games was mostly alright too! So the Live and Learn song doesn't bug me as I actually really liked it back in the day.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on October 10, 2007, 08:52:07 pm
Wow after seeing the Sonic video he actually looks pretty sweet.

I'm not like a HUGE SONIC FAN or anything but he looks pretty solid. Also what would being Super/Gold Sonic do, besides make him faster/do more damage?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on October 10, 2007, 08:52:50 pm
In all honesty, he doesn't look too bad and his moveset looks cool.  Plus, I am looking forward to a Super Sonic I can actually initiate, instead of one that comes by due to story progression (they would be fucking stupid to not have that as a final smash).

The delay just left a sour taste in my mouth.  I was really looking forward to playing this over Christmas break since I'm not going to be able to go home to my family.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 10, 2007, 09:06:31 pm
His moves actually do look pretty slick.

The only problem is that when Brawl comes out there's going to be 1000 you tube 'Sonic VS Mario' videos with a terrible Green Day song in the background.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: BlindMind on October 10, 2007, 09:06:43 pm
While I'm quite excited about this, I don't see it as significant enough to diminish my bitterness toward the supposed delay!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 10, 2007, 09:08:01 pm
fuck

Haha, wow. I'm all tingly. I'm not exactly ANTI-SONIC but I hoped he wouldn't be in Brawl... I'm not a huge fan of his character or really any of his games. Though, I like that music a lot, and his game play seemed actually really good and interesting. That video of Sonic doing imo pretty cool moves, along with the HUGE video of just plain goddamn fucking awesomefuckfuckfuck game play... Wow.

They're definitely trying to make up for the delay, though. I'm upset that I can't play 24/7 over the winter break, or anything,  but... Jesus Christ. Those two videos... Fuck, man. Also 2 pages over one update holy shit!

Also classic Megaman would be okay. I like Megaman but I can't see him being that different from say Samus or anything. Although imagining him in Brawl is cool... Also Bomberman is a cool idea.

 :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp:


EDIT: yeah so on the icon pages whats #16 (the one with the leaf)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 10, 2007, 09:15:53 pm
Wow after seeing the Sonic video he actually looks pretty sweet.

I'm not like a HUGE SONIC FAN or anything but he looks pretty solid. Also what would being Super/Gold Sonic do, besides make him faster/do more damage?
I expect it'll pretty much be like Yoshi's but without the projectiles. In the games Super Sonic could just run REALLY REALLY FAST and not take any damage from anything (except crush and screen edge) and can apparently fly (although he was Hyper Sonic when he flew in S3+K, and he was in space when he flew as SS in SA2, but yeah I assume he'll be able to fly). He could also fly as SS in the official UK comics and and his TOP SPEED sprite in the games was a kind of hovering flight, he just didn't move his legs at all. So yeah flying isn't too unlikely an event.

So yeah, flying around and pummeling guys into oblivion seems like a pretty good bet.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Lifexplosion on October 10, 2007, 09:29:01 pm
yeah if they have megaman in brawl, he better not be like this (http://chrono.lunar-net.com/cd/art/megaman-exe.jpg) or this (http://www.thumbbandits.com/forum/uploads/NewsGirl/Megaman_ZX_01.jpg).
I'm hoping they base it off of the box art for the american Megaman for the nes.
(http://www.gamingw.net/pubaccess/50401/MEGA.png)
Now that'd be awesome.

Sonic looks pretty swell. He doesn't look out of place which is surprising, even though snake looks out of place in my opinion. He looks the most badass though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 10, 2007, 09:34:11 pm
EDIT: yeah so on the icon pages whats #16 (the one with the leaf)

Animal Crossing
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 10, 2007, 09:49:47 pm
Huh. What animal crossing character is there?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 10, 2007, 09:53:18 pm
You are awesome for figuring this out.

This one is for F-Zero. It is in the Samurai Goroh assist trophy update.
http://www.smashbros.com/en_us/images/icon/world_b_05.gif 

And here is animal crossing
http://www.smashbros.com/en_us/images/icon/world_b_15.gif

If Mr. Game and Watch is returning.  One of the missing two could be his.

As for the last one, there isn't another possible veteran fighter who would need a new series symbol.  So that means there must be yet another series.

EDIT: 
To summarize, you can expect:

Captain Falcon
An animal crossing character
Maybe game and watch
Another new fighter not from a new series.

Yeah, I didn't figure it out. It's from Smashboards. Animal Crossing character is guaranteed since they have the icon for it already.

Huh. What animal crossing character is there?

EDIT: No character yet, but only characters have icons that represent their series. That icon was used for the AC stage as well. Every other game that doesn't have a character but has a stage/item in Brawl has that standard smash icon (01 on that website).

I already know this. Let me re-iterate what I said above: The game is essentially complete, as are the characters. If there is another third party player, we have maybe a month and a half for it to be revealed. Why? Well, my reasoning is if there is another third party character I don't that Sakurai would wait until after the launch to reveal it. These kind of negotiations between businesses to include characters like this are pretty big. There definitely would be some press on it.
Yeah, Sonic just doesn't do anything for me. The new gameplay videos were much more exciting than the new character announcement. I'm glad others seem to be enjoying the news though!

They have more than a month and a half now. It doesn't come out until January 24th in Japan, so were probably not going to see it before then, unless we get lucky and Nintendo decides to sell it before Christmas.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 10, 2007, 09:54:07 pm
Noone, Cheesy. But there are a bunch of AC items and an AC stage that are using the icon.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 10, 2007, 09:54:25 pm
Huh. What animal crossing character is there?

Check out Smashville or Mr. Resetti to see the Animal Crossing logo.  A specific logo for Animal Crossing may indicate there will be a playable Animal Crossing character as someone on this board already deduced.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Safi on October 10, 2007, 09:58:45 pm
It's official, Sega has become Nintendo's bitch.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 10, 2007, 10:00:41 pm
Sega was always nintendo's bitch. OHHHHHH
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Safi on October 10, 2007, 10:03:37 pm
Sega was always nintendo's bitch. OHHHHHH
I guess your right. LOL.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 10, 2007, 11:43:32 pm
I can't get over how great his moves look.  His spin dash isn't slow, clunky, and unpredictable like Yoshi's egg or Jiggylpuff's roll.  See how he spin dashes into Mario, then spin dashes him AGAIN in the air?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 11, 2007, 12:38:00 am
I guess your right. LOL.
welcome to gaming world: stop making shitty posts or you won't be staying long
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 01:08:59 am
I expect it'll pretty much be like Yoshi's but without the projectiles. In the games Super Sonic could just run REALLY REALLY FAST and not take any damage from anything (except crush and screen edge) and can apparently fly (although he was Hyper Sonic when he flew in S3+K, and he was in space when he flew as SS in SA2, but yeah I assume he'll be able to fly). He could also fly as SS in the official UK comics and and his TOP SPEED sprite in the games was a kind of hovering flight, he just didn't move his legs at all. So yeah flying isn't too unlikely an event.

So yeah, flying around and pummeling guys into oblivion seems like a pretty good bet.

I bet his moveset will either vamoose or change for the time he is Super.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: IceManual5580 on October 11, 2007, 01:14:58 am
Why the fucking shit would you want sonic in a fucking smash brothers game. This fucks up fox's agility and speed, new fastest character. The fuckin hedgehod was in 2 games on the god damned gamecube.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 11, 2007, 01:20:17 am
Why the fucking shit would you want sonic in a fucking smash brothers game. This fucks up fox's agility and speed, new fastest character. The fuckin hedgehod was in 2 games on the god damned gamecube.
Same to you, welcome to GW and all but make more substantial posts (or at least NOT FUCKING FUCK SWEAR FUCKING SWEARING EVERY FUCK FUCKING FUCK WORD).

I bet his moveset will either vamoose or change for the time he is Super.
..ya, I'm pretty sure all of the characters change when in final smash mode. Like I said, Sonic's controls will more than likely contain flying and hitting things really hard.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 11, 2007, 01:24:59 am
I have a theory that people who are against or indifferent towards this Sonic news are under 20 years old.  But for old timers like me, we have been waiting for something like this since 1991. (don't bring us down)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 11, 2007, 01:31:08 am
What special moves could Sonic have besides the Spin Dash and turning Super Sonic, perhaps some Down+B could be the shield from the original games? It would be cool if Sonic could collect rings or something, and once he reached 50 he could go Super Sonic.  :naughty:

I have a theory that people who are against or indifferent towards this Sonic news are under 20 years old.  But for old timers like me, we have been waiting for something like this since 1991. (don't bring us down)

You've been waiting for Sonic to appear in Ssb since '91? :gwa: I liked Sonic back when he first came out, but after all the recent games, not so much. I especially don't like his voice and "attitude".
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 11, 2007, 01:39:13 am
You've been waiting for Sonic to appear in Ssb since '91? :gwa: I liked Sonic back when he first came out, but after all the recent games, not so much. I especially don't like his voice and "attitude".

No, I said "something like this".  Actually, I'm probably not familiar enough with his new games or I might feel the same way as you.  I just remember the old days.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on October 11, 2007, 01:45:16 am
I have a theory that people who are against or indifferent towards this Sonic news are under 20 years old.  But for old timers like me, we have been waiting for something like this since 1991. (don't bring us down)

Ugh, don't start this age disparity argument.  Sonic has been in too many bad and uncontrollable titles and has come too far from his roots for him to be a respectable game icon anymore.  The Rush titles are two gold watches in a sea of shit, and they need to come out with a phenomenal 3D title to get that respect back.  If anything, I'd think people under 20 would be ecstatic because they haven't played the classics, and this type of Sonic gameplay is something they're accustomed to (e.g. they would likely complain that the old Sonic series doesn't 'contain enough variety.')
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 11, 2007, 01:47:16 am
Why the fucking shit would you want sonic in a fucking smash brothers game. This fucks up fox's agility and speed, new fastest character. The fuckin hedgehod was in 2 games on the god damned gamecube.

Oh, is someone angry that their character isn't the fastest anymore? Well gee Nintendo, why would you do this to IceManual?

Fox sucks anyways. And Snake was in 1 game on the gamecube and he's in smash. G&W and ICs weren't in any, I believe. And Marth. And Roy. And Sheik. And Ness. And Dr. Mario. Your logic fails.

I don't see how some people think Sonic doesn't fit in but Snake does. That just blows my mind. A cartoony character doesn't fit in with a cartoony game, but a serious, realistic character does?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 11, 2007, 01:49:16 am
I hope there's no AC character, personally...

Also IceManual, you're wrong. Fox was never the fastest character.

EDIT: Sarhan actually Fox is very good, thanks!

EDITEDIT: Sonic's moveset is cool, it seems he can spin or whatever in midair, as seen in the Adventure Mode tunnel thing. Cool.  :fogetcool:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 01:51:06 am
I have a theory that people who are against or indifferent towards this Sonic news are under 20 years old.  But for old timers like me, we have been waiting for something like this since 1991. (don't bring us down)

I am under 20 years old but as I said earlier in this topic, I actually grew up with Sonic, watched the Sonic cartoons, read Sonic comics and all that. I don't think I'm old timer but if I was over 20 hell yeah I would be one, but right now I am a hardcore guy (using Jester's definition of hardcore of course).

I liked Sonic back when he first came out, but after all the recent games, not so much. I especially don't like his voice and "attitude".

I liked the SA games, the GBA games and the Rush ones. Heroes was meh, Shadow was garbage and Sonic 2006 (the one released for PS3 and 360) was total shit. Secret Rings is pretty good IMO. His voice, I think, is actually what fits his character and attitude. And speaking of attitude, he always had one from way back in '91, he just didn't have a voice to accompany it. Hence that idle animation of his where he grows impatient and looks at the player and then telling them to go forward by pointing his fingers.

Also idk man but there are still a lot of stages, tracks, items, Assists and Pokemons to cover, maybe even characters. I guess they delayed the game for that reason, to show us the rest of the stuff, but I think they are also fine tuning aspects of it. You never know.

On the context of AC characters, in that link I posted (I sure talk about that link a lot) Sakurai himself mentioned that he wouldn't find it interesting and fitting to see AC characters fighting (actually he said Tom Nook but I guess he doesn't like the idea of other AC characters fighting as well).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 11, 2007, 01:55:57 am
I liked the SA games, the GBA games and the Rush ones. Heroes was meh, Shadow was garbage and Sonic 2006 (the one released for PS3 and 360) was total shit. Secret Rings is pretty good IMO. His voice, I think, is actually what fits his character and attitude. And speaking of attitude, he always had one from way back in '91, he just didn't have a voice to accompany it. Hence that idle animation of his where he grows impatient and looks at the player and then telling them to go forward by pointing his fingers.

Also idk man but there are still a lot of stages, tracks, items, Assists and Pokemons to cover, maybe even characters. I guess they delayed the game for that reason, to show us the rest of the stuff, but I think they are also fine tuning aspects of it. You never know.

On the context of AC characters, in that link I posted (I sure talk about that link a lot) Sakurai himself mentioned that he wouldn't find it interesting and fitting to see AC characters fighting (actually he said Tom Nook but I guess he doesn't like the idea of other AC characters fighting as well).

His voice is the exact same from the old 90s cartoon, all nasally and whiney. His attitude was great in the beginning, but like Pasty said, he's gone too far from his roots.

Fun Fact: Jaleel White did the voice for Sonic in the old cartoon. Of course, we all remember him as Urkel, from Family Matters.

Now how would you feel about Urkel replacing Sonic in Ssbb, because that it how I see Sonic now-a-days.  :naughty:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 02:00:07 am
His voice is the exact same from the old 90s cartoon, all nasally and whiney. His attitude was great in the beginning, but like Pasty said, he's gone too far from his roots.

Fun Fact: Jaleel White did the voice for Sonic in the old cartoon. Of course, we all remember him as Urkel, from Family Matters.

I guess you're right. But I still like his voice!

Also Jaleel White did the voice for Sonic in all three Sonic cartoons. That means the first one, Adventures of Sonic the Hedgehog, the other one which was based off of the comic and Sonic Underground. In Underground, he did the voice of all three hedgehogs, Sonic and his "siblings".

P.S: Underground sucks.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 11, 2007, 02:06:15 am
Ugh, don't start this age disparity argument.  Sonic has been in too many bad and uncontrollable titles and has come too far from his roots for him to be a respectable game icon anymore.  The Rush titles are two gold watches in a sea of shit, and they need to come out with a phenomenal 3D title to get that respect back.  If anything, I'd think people under 20 would be ecstatic because they haven't played the classics, and this type of Sonic gameplay is something they're accustomed to (e.g. they would likely complain that the old Sonic series doesn't 'contain enough variety.')

Yeah, I never played any of those 3D games.  I don't think I've played a Sonic game since Sonic 2 or 3.  So my ignorance of Sonic's tarnished reputation as an icon allows me to appreciate this update as if he still was a gaming icon.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 02:11:55 am
Yeah, I never played any of those 3D games.  I don't think I've played a Sonic game since Sonic 2 or 3.  So my ignorance of Sonic's tarnished reputation as an icon allows me to appreciate this update as if he still was a gaming icon.

I still appreciate him...

In other words, I just logged in to say that I noticed something. Notice how Sonic grabs an item and goes YAHOO or something in the Shadow Moses Island stage and crashes into the wall? That looks awfully like a Warp Star from Kirby if I'm not mistaken. If so then YES!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 11, 2007, 02:31:06 am
Yeah, that was definitely a warp star.  And, as far as Sonic's reputation goes, I pretty much just ignnore the new stuff and remember the glory days.  Sonic Adventure seemed like an okay game, but after that...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Magi on October 11, 2007, 02:31:17 am
I have a theory that people who are against or indifferent towards this Sonic news are under 20 years old. But for old timers like me, we have been waiting for something like this since 1991.
Wrong bro (I'm 20+) and the Sonic games were all pretty fun (if you are a masochist).

Only if Sonic's taunt involves chili dogs, might he be tolerable. Otherwise he is just going to end up my personal bitch.  :fogetguns:

With that, I guess I really don't have anything else to say on the matter! So how about those gameplay videos, eh?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 02:42:35 am
With that, I guess I really don't have anything else to say on the matter! So how about those gameplay videos, eh?

I like the part where Peach dances in that gameplay video, it's cute... >_>
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mateui on October 11, 2007, 02:51:43 am
Yay Sonic!

I haven't actually played any Sonic games outside of the Sega Genesis back in the days of my youth, so Sonic has never been tainted to me with all these garbage games he's in apparently.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 11, 2007, 03:34:58 am
Sonic just brings up embarrassing memories from my youth...


*sniffle*
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 11, 2007, 03:37:54 am
Brawl demo character select screen shown (for E for All):

(http://www.gamingw.net/pubaccess/50675/Brawl%20Demo%20Screen.jpg)

Quote
While this is definitely not the final character select screen, at least we probably know now who is playable for the demo next week!

Translation of article: Basically, this guy says he thinks Brawl feels very similar to Melee. You can pick up one of the veterans and be able to play them immediately. He also says that the smash ball comes out just like a normal item comes out, and that for the wiimote + nunchuck setup, the jump button is the up key on the D pad (thank god for customizable controls).
Link: http://smashboards.com/showthread.php?t=119903
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 03:46:13 am
It seems hard for me to recognize the character that P1 chose. Who is he?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 11, 2007, 03:46:36 am
Kid ICarus, it looks like
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 03:49:07 am
Kid ICarus, it looks like

Yeah you're right, now that I take a closer look, P1's cursor seems to be on Pit.

Also is that Kojima playing or just some Japanese guy?

EDIT: Sarhan, what do you mean by "for E for all"?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 11, 2007, 04:12:20 am
E for All, its in LA, its like E3 except for everyone kind of. Costs 75$ to get in and you get to play shit like Brawl.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on October 11, 2007, 04:24:09 am
Looking at the char. select screen I'm guessing Snake wasn't available to be used?  Though I do like that Sonic was so hopefully some impressions on how he controls.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 11, 2007, 04:51:10 am
Pretty sure Snake is bottom row, very middle.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 11, 2007, 04:53:12 am
Sonic just brings up embarrassing memories from my youth...


*sniffle*

holy shit dude this is awesome and funny as hell!

you are my favorite member that I have never noticed before.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 11, 2007, 05:01:21 am
Pretty sure Snake is bottom row, very middle.
I think that's Bowser.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dead Phoenix on October 11, 2007, 05:06:30 am
Awesome news, so awesome I missed the news right above it about Monster Hunter 3 going to the Wii exclusively(use to be PS3 only).  The Wii is actually getting to the point to where it has enough games that I may actually buy it.  If it wasn't for the crappiness of the Friend Codes system for online, I may have already picked one up.

Snake is between Bowser and Samus btw.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 11, 2007, 05:11:53 am
Sonic just brings up embarrassing memories from my youth...


*sniffle*

That is by far the nerdiest coolest thing I've ever seen. I wish we were friends.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 11, 2007, 05:35:44 am
No DeadPhoenix, that is Ike in between Bowser and Samus, I am pretty sure (Blue hair)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 11, 2007, 06:09:30 am
To straighten things out...characters in the picture above:

Top Row: Mario, DK, Link, Samus, Fox, Pikachu
Middle Row: Diddy Kong, Pit, Meta Knight, Ike, Peach, Yoshi
Bottom Row: Sonic, Bowser, and either random or a locked character
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 07:00:22 am
Man Sonic's special moves are awesome. Just awesome. I can see how his Spin Dash will be abused by many now!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 11, 2007, 07:04:45 am
Agreed. He seems to have amazing horizontal recovery, and that's without his recovery move. He seems like he has such little delay between his moves. It's pretty damn amazing.

The third screenshot they show looks like it's his aerial side A.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jeq5 on October 11, 2007, 07:21:41 am
Those two moves seem too similar though, I was hoping for a little more variety. Hopefully his regular 'B' attack won't involve him rolling into a ball. And hopefully they will keep him from being able to spam. Looks good besides that though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 11, 2007, 08:53:32 am
Man Sonic is supposed to be all about curling into a ball and smacking things in the face so it is excellent to see that is the route they have taken. And the recovery move is also amazing.

Hmm I wonder who I will be playing as mostly!!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 11, 2007, 08:56:09 am
Man, Sonic's side special move is pretty much a more badass Shoryuken when he hops, and then he gets to follow up with an attack?


Yeah, I wonder who I am gonna be maining too....
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 11, 2007, 01:15:03 pm
Those two moves seem too similar though, I was hoping for a little more variety. Hopefully his regular 'B' attack won't involve him rolling into a ball. And hopefully they will keep him from being able to spam. Looks good besides that though.

have you ever even played a sonic game

ps. fuck you
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 11, 2007, 01:37:59 pm
I better be seeing golden rings pop out from Sonic every time I punch him.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 11, 2007, 03:13:01 pm
Does Mario shink when he gets hit?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on October 11, 2007, 03:38:27 pm
Does Mario shink when he gets hit?
Yes, mid-taunt.  :gwa:

If Sonic uses that spring in mid air would the spring stay there, or fall (and hit someone underneath?).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 11, 2007, 03:42:30 pm
spring only lasts on ground, disappears in air.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 11, 2007, 04:15:13 pm
I'm sensing lots of glitches involving Sonic coming out of this...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 11, 2007, 04:26:38 pm
Another Sonic update? I know it's pretty hard to follow with Sonic, but another update covering the same sort of information that you saw in the video isn't really that interesting.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 11, 2007, 04:42:19 pm
I love Sonic, but I have to admit, from where we stand, it's VERY hard to determine the negatives that are going to balance him out. He looks pretty much unstopable in those videos, as all we see him doing is kicking ass.
His moves are unnecessarily similar too. Actually, what's the difference?
Both are spin moves, both charge, so the difference is that one can jump into the air? I'm guessing the down B move is the one that looks so fast in the trailer.

Hopefully when Falcon shows up they'll make a video of him kicking Sonic's ass.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WIP on October 11, 2007, 04:54:08 pm
Delayed until February 10th.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 11, 2007, 05:06:14 pm
OUCH.  Oh well, if that's the difference between a great game and an awesome game, whatever.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 11, 2007, 05:37:04 pm
Delayed until February 10th.
Probably to put in megaman.  :fogetshh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 11, 2007, 05:42:15 pm
Let's hope so. He'd be a very obvious addition.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chyld989 on October 11, 2007, 05:46:31 pm
The delay makes me sad, but it'll make the game better.  Hopefully they'll work on fleshing out/improving the online aspects of the game...and maybe adding Megaman ^_^
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on October 11, 2007, 05:52:22 pm
agh! february... this hurts.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jeq5 on October 11, 2007, 05:57:37 pm
have you ever even played a sonic game

ps. fuck you

Why do they have to recycle the same move twice? Or is there a difference besides one charges up/may do more damage and the other can jump? If so, let me know please Yes I know that is Sonics trademark, but that is not all he is limited to. (ex: some sort of a ring attack, or some of the attacks from Sonic Battle or Adventure series)

But I do think he will be a great character and I am very glad they added him in, regardless of what his move set may be.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 11, 2007, 06:00:09 pm
...dude it says in the freaking update how they are different.


*_*
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 11, 2007, 06:02:43 pm
there goes all the christmas sales!

not a smart move. i doubt they would have done this unless they really had to.

Quote
Why do they have to recycle the same move twice? Or is there a difference besides one charges up/may do more damage and the other can jump? If so, let me know please Yes I know that is Sonics trademark, but that is not all he is limited to. (ex: some sort of a ring attack, or some of the attacks from Sonic Battle or Adventure series)

There's no such thing as the Sonic Battle or Adventure series.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 11, 2007, 06:06:00 pm
They should have announced the delay first and Sonic second.

For some reason, I feel like this delay was really unanticipated by Nintendo.  Unlike all those fake delays for Twilight Princess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jeq5 on October 11, 2007, 06:08:10 pm
Quote
There's no such thing as the Sonic Battle or Adventure series.

Haha fair enough.

Quote
...dude it says in the freaking update how they are different

All it says is that there is a "pop" on 'down B'. And that the 'down B' Attack charges the 'side B', I believe.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 11, 2007, 06:13:16 pm
No, thats not what it says.

The side one has no charge unless you want to charge it, you can hop from it and then attack someone, and then move back into it (since you dont have to charge it), the down one hits people all around you and you can charge it, but you presumably cant hop out of it, and you prolly cant use it in the air to recover yourself.

EDIT: I'm still kind of iffy on the spring jump...yeah its awesome etc, but I was sold on up+b being Peel Out from Sonic CD. :<
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jeq5 on October 11, 2007, 06:21:03 pm
From the website IGN:

Quote
...his Up + B, which summons a spring to send him bouncing high into the sky, and his Spin Dash technique, which can be charged with Down + B or sent flying more quickly with Side + B. No word yet on what his Neutral B will be, but with Sonic playable in the new Smash demo we might find out soon, separate from the SmashBros.com blog.

http://wii.ign.com/articles/809/809868p1.html
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 11, 2007, 06:22:15 pm
...yeah I just told you that. Down+B is the charged version, and instant version is side+b.

Thanks for repeating what I just said @A@.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jeq5 on October 11, 2007, 06:35:10 pm
Which is what I said two posts up and you said it wasn't...

I'm sorry, I don't mean to be arguing. I do apologize. 

Anyway, I am sad for the delay, I was looking forward to it for Christmas, but if it will make the game better, I am all for it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 11, 2007, 07:03:26 pm
IGN has a hands-on up.  They reveal a couple new things.  They say MetaKnight is fun to play - I had a feeling he would be.

http://wii.ign.com/articles/826/826602p1.html
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on October 11, 2007, 07:07:52 pm
Delayed. :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 11, 2007, 07:40:49 pm
heeeeey.

i just realized the final smash is just a one item powerstone!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 11, 2007, 08:18:10 pm
Does the delay mean more Smash updates?  :fogetmmh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 11, 2007, 08:23:30 pm
When will my dreams be answered and Phoenix Wright put into the game?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 11, 2007, 08:27:53 pm
Does the delay mean more Smash updates?  :fogetmmh:
They decided to delay because they had more updates than days left.  Logically, they had to extend the release date to accomodate this.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 11, 2007, 08:50:49 pm
They decided to delay because they had more updates than days left.  Logically, they had to extend the release date to accomodate this.

Are...you being serious?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DarkPriest on October 11, 2007, 09:10:25 pm
He looks pretty much unstopable in those videos, as all we see him doing is kicking ass.

Would you have preferred an intro video where Sonic gets his ass kicked?

... yeah, thought so. :fogetnah:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 09:12:43 pm
They decided to delay because they had more updates than days left.  Logically, they had to extend the release date to accomodate this.

That's what I think as well.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 11, 2007, 09:25:33 pm
That's what I think as well.

Okay.. let me make sure I'm understanding this.  By "updates" you mean blog entries in the Smash Dojo?  And they made too many of these blog entries?  And they can only post one entry a day?  And they have to have the game released on the day when the blog entries run out?  And this is logical?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 11, 2007, 09:36:06 pm
Of course.  In time you will see the light.  Open your mind...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Montai on October 11, 2007, 09:45:44 pm
Are...you being serious?

They could always to gives us triple updates, every  day to fix that. :shrug:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 11, 2007, 09:46:33 pm
Haha.

So yeah, i'm not too fond on Sonic's Up B, and his Side and Down B's are very similar... I wonder what his regular B is? Also, like other people said: since his Side B can be done mid-air and followed by an attack and such, it looks REALLY powerful and annoying if you're on the wrong end of it. Hopefully there's a downside!

Also yay for Metaknight.


ALSO boo to the update. Well... I guess i'll be playing February break!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: mkkmypet on October 11, 2007, 10:02:53 pm
hmm i not a fan of his Up B... creating an item like that is kinda weird. they didnt really have that in melee, except for peach's radishes and toad. but those were excusable because they actually came from somewhere (underground and panties, respectively).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 11, 2007, 10:14:50 pm
Bombs, arrows, fireballs... Plenty of people 'create' items. But I agree, this is a much more passive one which seems pretty ugh.

How many people have seen the two IGN gameplay videos? You see character selection with changing colors, stages, and like a 2 minute battle between Metaknight, Diddy kong, Mario, and Yoshi. It's really cool, and Metaknight looks so badass. Diddy looks fun too, and FLUDD looks cool to mess around with.

EDIT: yeah and 'intros' are confirmed so  :fogetcool:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 11, 2007, 10:53:03 pm
The gameplay looks awesome, and promising. Here's where I watched the videos: http://www.1up.com/do/gameOverview?cId=3141681&type=game&sec=VIDEOS

Two more videos can be found here, too:
http://media.wii.ign.com/media/748/748545/vids_1.html

Edit: MORE VIDEOS JESUS CHRIST
http://multiplayerblog.mtv.com/2007/10/11/watch-how-to-play-super-smash-bros-brawl-using-the-wii-mote/
http://www.gamespot.com/video/928518/6180852/super-smash-bros-brawl-gameplay-demo (extended version of previous videos)

Delayed until February 10th, but oh well... there is some relief in knowing that it won't suck.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 11, 2007, 10:58:56 pm
Yeah those IGN videos are pretty insightful. Metaknight's up+b looks even more annoying than Link's, though.

Man I cannot fucking WAIT for this game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 11, 2007, 10:59:41 pm
man after watching the videos it kinda hit me how this really is just ssb with new characters/items etc

i also dont like that LOL SCREEN RUSH effect at all it looks cheap
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 11, 2007, 11:17:42 pm
man after watching the videos it kinda hit me how this really is just ssb with new characters/items etc

i also dont like that LOL SCREEN RUSH effect at all it looks cheap
You expected something different? I'm pretty sure that this is exactly what most people want. After all, Melee was virtually perfect in every way, IMO. I would be extremely upset if they changed the formula more than a tiny bit.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 11, 2007, 11:37:41 pm
Down+B and Forward+B are indeed too similar. I kind of wish they'd replace his Up+B spring with Tails appearing and flying Sonic around.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 11, 2007, 11:40:01 pm
Haha, Snake style? that'd be funny. I was wishing his Up B would be Samus-esque, but whatever. Those one-up videos are cool, too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 11:42:49 pm
I'd prefer not to read anything about the game and discovering everything myself when I buy the game (i.e. that Meta Knight thing). That way it's much more exciting! I also prefer watching officially released videos. Call me stupid but w/e.

EDIT: Also man his recovery move is excellent. It gives him so much height. I love the spring.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 11, 2007, 11:47:13 pm
Then why go to the Smash dojo at all...?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 11, 2007, 11:50:20 pm
Then why go to the Smash dojo at all...?

(i.e. that Meta Knight thing).

You know in that IGN thing they talked about how the game played and shit? It's THAT kind of stuff I don't want to know, reading about the gameplay and shit in detail.

EDIT: I can't really describe what I mean so I hope you understand.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 11, 2007, 11:54:36 pm
Oh, right. I got it, I think. Although, they don't go into much detail at all with Metaknight, besides describing a few of his moves. I can see what you're talking about, though. Personally, for me, I find all this stuff is really REALLY hyping my up to the point of damnit I would just about do anything to get this now. All this info is like fuel to the fire and those gameplay videos just prove its without doubt gonna be one of the best games of all time. Imo.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 12, 2007, 12:04:35 am
Oh, right. I got it, I think. Although, they don't go into much detail at all with Metaknight, besides describing a few of his moves. I can see what you're talking about, though. Personally, for me, I find all this stuff is really REALLY hyping my up to the point of damnit I would just about do anything to get this now. All this info is like fuel to the fire and those gameplay videos just prove its without doubt gonna be one of the best games of all time. Imo.

Yeah it would most def. hype me up too. It's like pouring salt into the mouth of a guy who already has a dry mouth from thirst! But I did this once with another game and it kinda ruined the game for me (though I did get hyped before I played it) so I promised myself I wouldn't do such a thing again. Though it is tempting...but I must resist...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 12, 2007, 12:04:43 am
You expected something different? I'm pretty sure that this is exactly what most people want. After all, Melee was virtually perfect in every way, IMO. I would be extremely upset if they changed the formula more than a tiny bit.
i know, its just i was all HYPED UP about this and now i realise i can just go play ssbm and it will be like i am playing ssbb.

so yeah my hype just died thats all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 12, 2007, 12:09:56 am
Not really, I don't think! There are plenty of similarities between the games in the series, but so much improvement as well. No more clones, new original characters, nicer graphics, better moves, places, and items... Final Smashes, Assist Trophies, new modes of playing, including a what seems to be awesome 1-player/co-op mode... So much stuff has been added or changed, and it looks much better. I'm not sure why your hype died from realizing that all the games in one series of fighting games have strong similarities.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 12, 2007, 12:24:48 am
Man, after watching those videos the game looks so incomplete.  They better delay it for a couple more years.

....SARCASMO!  But seriously, why do you think the game was delayed?  There are hints that they are working on adding some other big surprise.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 12, 2007, 12:43:52 am
Not really, I don't think! There are plenty of similarities between the games in the series, but so much improvement as well. No more clones, new original characters, nicer graphics, better moves, places, and items... Final Smashes, Assist Trophies, new modes of playing, including a what seems to be awesome 1-player/co-op mode... So much stuff has been added or changed, and it looks much better. I'm not sure why your hype died from realizing that all the games in one series of fighting games have strong similarities.
Did you watch the video? It just looks like SSBB.

Like, just that sentence. The video looks like SSBB in a different stage with new characters.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 12, 2007, 12:45:09 am
I'm betting that everything, or most things at least, were planned out in the beginning. They probably just ran out of time for finishing touches, or something...? Maybe not. Two months is a bit long for finishing touches. I'm not sure...

EDIT: ...What? You lost me.  :fogetmmh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 12, 2007, 12:52:07 am
Whoops, replace SSBB with SSBM in my post there.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 12, 2007, 12:54:36 am
Haha, oh. I figured something like that. I think it looks totally different, cosmetically and otherwise. Different strokes, I guess!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 12, 2007, 12:55:31 am
Did you watch the video? It just looks like SSBB.

Like, just that sentence. The video looks like SSBB in a different stage with new characters.

That's pretty much what we expected.  But I will give you that the difference between Melee and Brawl seems much smaller than the difference beween Melee and the original.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 12, 2007, 12:59:55 am
What? No, it's not LOL DIFFERENT STROKES in this case. It looks like 4 people playing a game of SSBM with Wii controllers. What exactly looks SO DIFFERENT?

I mean, all the trailers we've been shown so far have pretty much features 100% THE NEW STUFF, ie the Sonic trailer was 100% either the single player (which does look different in that the levels do not look thrown together in 5 minutes) or SONIC SMASHING WALLS AND FLOORS which is a new feature.

But when it boils down to it, the only true gameplay videos we have so far (the IGN ones) do really look like a game of SSBM. What looks so "totally different"?

Note that I'm not saying this is a bad thing, I'm just saying my hype is now gone because I guess I was expecting a BRAND NEW GAME somehow although I don't think I ever expected that to happen at all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 12, 2007, 01:33:57 am
This game looks awesome.  :fogetbackflip:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 12, 2007, 01:42:40 am
I for one am happy that Brawl hasn't changed much from Melee. Relieved, actually. I was mostly worried about the possibility of Brawl sucking (i.e, not being like Melee, which is a game that I find to be pretty damn close to being perfect). I mean, what else could we expect? It doesn't have to be a completely different game. And certainly there are still things to look forward to other than the the new characters and stages. Take Wi-Fi battles as an example. Wouldn't a GW Brawl tournament be fun to have?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 12, 2007, 01:52:40 am
I for one am happy that Brawl hasn't changed much from Melee. Relieved, actually. I was mostly worried about the possibility of Brawl sucking (i.e, not being like Melee, which is a game that I find to be pretty damn close to being perfect). I mean, what else could we expect? It doesn't have to be a completely different game. And certainly there are still things to look forward to other than the the new characters and stages. Take Wi-Fi battles as an example. Wouldn't a GW Brawl tournament be fun to have?

I agree with this.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 12, 2007, 01:54:49 am
Wouldn't a GW Brawl tournament be fun to have?

I am definitely looking forward to fighting all of you guys.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 12, 2007, 02:04:36 am
What? No, it's not LOL DIFFERENT STROKES in this case. It looks like 4 people playing a game of SSBM with Wii controllers. What exactly looks SO DIFFERENT?

I mean, all the trailers we've been shown so far have pretty much features 100% THE NEW STUFF, ie the Sonic trailer was 100% either the single player (which does look different in that the levels do not look thrown together in 5 minutes) or SONIC SMASHING WALLS AND FLOORS which is a new feature.

But when it boils down to it, the only true gameplay videos we have so far (the IGN ones) do really look like a game of SSBM. What looks so "totally different"?

Note that I'm not saying this is a bad thing, I'm just saying my hype is now gone because I guess I was expecting a BRAND NEW GAME somehow although I don't think I ever expected that to happen at all.

Like Tat said, why should it be that different anyway?

And anyway, I think it is either LOL DIFFERENT STROKES or you're just being a little biased, maybe?, because it looks pretty damn different. Nevermind much better graphics, the way you play the game is different. Holding down the attack button for fast attacks, gliding, etc. All those small things that add on. It couldn't be TOO different of a game, I mean... Come on. How much more could they change it, really? If you gave the original SSB game Melee's graphics, it would more or less look identical albeit some different characters. Fighting games usually don't change that much between series, and why should they? If Melee worked, they just reworked it and made it better. Why should it be a BRAND NEW GAME in your sense? In mine, it is. Just the fact of having different characters, with less overall, makes it different.


Also! On the note of the tournament: I have most of y'all in my Friend Codes, but only one or two of you added me, so... I suggest we all go to the Wii Number topic and add everything in. A Brawl tourny is definitely something to look forward to.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 12, 2007, 02:42:17 am
Man I am really glad that it looks similar to SSBM. In those videos you could really see how Samus and Link have pretty much the exact same moves (like the basic a moves) which is good I think, I'm glad they didn't radically change anything but are really just adding more to it.

Also the graphics and stuff are delicious. I normally don't give a shit about graphics but in this case it just totally looks like a seriously upgraded version of SSBM which is really what most people want. It's an actual sequel and not some new game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 12, 2007, 05:54:42 am
The reason they postponed the game is that when they announced Sonic, someone finally asked him where Captain Falcon was, he realized that he had completely forgotten to include him! So they rushed back into development to add Captain Falcon.

This was said in an interview by Sakurai himself.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 12, 2007, 05:57:52 am
What's with all the silly theories? It's Nintendo. They never make the first date they project on a title. I mean sure, I held out hopes about this one, but you can't be that surprised, right?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 12, 2007, 06:10:39 am
Sorry, that wasn't serious.

My bad.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 12, 2007, 06:27:17 am
Wouldn't a GW Brawl tournament be fun to have?

We are definitely doing this. I was actually thinking of organizing one a month or so after Brawl is released so people could unlock their characters and get used to the game. We could all agree on a good date (sometime over the weekend probably) and kick the shit out of each other. I'm just pissed off about the release date. What the shit am I supposed to do over winter break now? Work on an RPG? Pftt...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 12, 2007, 06:48:16 am
In reference to the argument that it looks a lot like Melee.

Here is the negative spin:  It's like melee, the same game but with better graphics and more crap added.  Cop out!

Here is the positive spin.  If it ain't broke, don't fix it.  Let's keep what made Melee so awesome and add to it.

All on the same page now, yes?   Great.  Now there's an update in 7 minutes.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Lars on October 12, 2007, 06:51:08 am
Melee with online is worth the admission price.

Anything else is a bonus.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 12, 2007, 06:58:53 am
Boo crappy update. Boo! Stuff we already knew or is pointless. I can imagine my brother pausing every ten seconds and saving screenshots. Could get annoying.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on October 12, 2007, 07:17:29 am
Sorry, that wasn't serious.

My bad.

it would have been awesome if it was
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 12, 2007, 08:45:49 am
Panty shot of Zelda if you know what I'm saying.  :fogetlaugh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on October 12, 2007, 09:55:48 am
Boo crappy update. Boo! Stuff we already knew or is pointless.
What? You got your wish this week, this update is great because most people have always wanted to pause and screenshot in game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 12, 2007, 10:08:08 am
With the release for TEH AMERICAS LOL delayed, expect MORE crappy updates.

Boo crappy update. Boo! Stuff we already knew or is pointless. I can imagine my brother pausing every ten seconds and saving screenshots. Could get annoying.

Restrain him, then* (http://pressstarttoplay.net/comics.php?date=060421)

*Not applicable in real life

EDIT: February 10, huh...Ah, screw it. My birthday isn't so important anyway.

EDIT EDIT: I saw the pic of Link stalking Zelda, and I thought, why can't they make a Zelda game where Link kidnaps Zelda and it's up to Ganondorf to save the day? It would be cool, albeit kinda brain-dead.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on October 12, 2007, 12:26:52 pm
All evidence would suggest the opposite, but I really hope they keep Roy in the game.

Like, I guess they could give Ike a dumb crowd chant that goes "WE LIKE IKE! WE LIKE IKE!", but I still don't think that would stack up to "ROY'S OUR BOY". That was the fucking best. If I had a friend named Roy, he would hate me because I would follow him around and chant that all day long. I would also probably call his house at 2 AM in the morning and play the sound test of the announcer shouting "ROY!" into the phone with my TV at full volume and then hang up, but that is something else
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 12, 2007, 12:50:18 pm
They've been giving us a lot of awesome updates, so I guess they just HAD TO squeeze a crappy one in there. I don't think it's crappy though, but I can imagine my brother taking pictures as well. :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 12, 2007, 01:10:22 pm
All evidence would suggest the opposite, but I really hope they keep Roy in the game.

Like, I guess they could give Ike a dumb crowd chant that goes "WE LIKE IKE! WE LIKE IKE!", but I still don't think that would stack up to "ROY'S OUR BOY". That was the fucking best. If I had a friend named Roy, he would hate me because I would follow him around and chant that all day long. I would also probably call his house at 2 AM in the morning and play the sound test of the announcer shouting "ROY!" into the phone with my TV at full volume and then hang up, but that is something else
ROFL, he would hate your guts  :fogetlaugh:

I like today's update, I was kind of hoping that when they announced melee would have a snapshot feature that you could just take pictures anytime you pause. That wasn't the case and I was saddened.

They fixed it now though!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 12, 2007, 01:22:11 pm
Man, Sonic's Final Smash is SO FUCKING COOL. I loved seeing it in action.

Same goes for Samus's Final Smash....and ZSS definately doesn't look weak at all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 12, 2007, 01:28:57 pm
I like the new update. The blurred out part gives us something to speculate on over the weekend. :p

Even though I think it might be obvious that it is Send Snapshot to Email.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 12, 2007, 02:28:05 pm
Boo crappy update. Boo! Stuff we already knew or is pointless. I can imagine my brother pausing every ten seconds and saving screenshots. Could get annoying.
Boo is in this update??!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 12, 2007, 02:31:23 pm
I like the new update. The blurred out part gives us something to speculate on over the weekend. :p

Even though I think it might be obvious that it is Send Snapshot to Email.
Or a dumb "upload" feature like in some 360 racing/skateboard games.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 12, 2007, 02:33:15 pm
After looking at Sonics FS again, it looks like it might be really hard to control, but then again he is flying around the entire fucking level wtfpwning people so....does massive damage too o_o
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 12, 2007, 07:45:18 pm
If there's one thing I hated in melee, it's the guys who sat and paused the game every minute, trying to get a cool pose, which would then just disappear when he pushed paused again.

Maybe now we can keep that down to a minimum.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dark Angel on October 12, 2007, 07:58:12 pm
I really hate pause in fighting games. In melee I always tried sneaking the "turn off pause" option if I knew I was playing with a pauser.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 12, 2007, 08:11:34 pm
Yeah... I pause often, sometimes, but my cousin will undoubtedly abuse this to no end. Nothing else new, though... And for the blurred out one, I was actually thinking 'Edit'. Maybe? I dunno.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 12, 2007, 08:15:39 pm
You mean like putting the stickers over the screenshots? That actually sounds like something they could implement and actually might. He seems to really like totally useless but fun features like that (I do too).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 12, 2007, 10:05:08 pm
And for the blurred out one, I was actually thinking 'Edit'. Maybe? I dunno.

Yeah I think it's edit too, either the way Despain said or you could edit it with your Wiimote (draw/color stuff etc.) or maybe both! Idk tho, but it would be cool if it was both!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 13, 2007, 04:05:01 am
Yeah, Stickers and the idea behind WiiPictures or whatever... I dunno. It'll be something fun and snazzy, knowing Nintendo.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 13, 2007, 07:04:58 pm
Yeah I think it's edit too, either the way Despain said or you could edit it with your Wiimote (draw/color stuff etc.) or maybe both! Idk tho, but it would be cool if it was both!

This is the reason for the delay.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: number1337 on October 13, 2007, 09:07:53 pm
Delay = Mega Man
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 14, 2007, 02:43:46 am
Hey guys... Don't you think the Brawl demo that they showed in California or wherever should be on the WiiShop WiiWare channel, just like Metroid Prime 3? I mean, they had a playable demo for Metroid Prime 3 on that channel to download, and if they put up a demo of Brawl I personally wouldn't be that much pissed towards the delay! I think it'd be a smart move for Nintendo.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: General Robert E. Lee on October 14, 2007, 02:54:26 am
Hey guys... Don't you think the Brawl demo that they showed in California or wherever should be on the WiiShop WiiWare channel, just like Metroid Prime 3? I mean, they had a playable demo for Metroid Prime 3 on that channel to download, and if they put up a demo of Brawl I personally wouldn't be that much pissed towards the delay! I think it'd be a smart move for Nintendo.

That Metroid Prime 3 thing was just streaming videos, man.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 14, 2007, 03:03:26 am
What. That sucks.

Well... There goes that example. But still, a Brawl demo to play without going to California and back in time would be excellent.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 14, 2007, 04:24:33 am
A playable demo with SMG or some other game would be pretty awesome. I'd dish out the money just for the demo.

Not sure if these have been poster here but I decided to include some video links for you guys.

Samus vs. Mario and Link vs. Sonic (good quality): http://www.gamespot.com/video/928518/6180852/super-smash-bros-brawl-gameplay-demo
Samus (ZSS) vs. Sonic and Pit vs. Yoshi (good quality): http://www.gamespot.com/video/928518/6180868/super-smash-bros-brawl-nintendo-media-summit-2007-interview
Sonic, DK, Yoshi, Meta Knight: (check out DK's down B damage/Sonic attacks after doing Up B) http://www.gametrailers.com/player/usermovies/116759.html
Samus vs. Diddy: http://multiplayerblog.mtv.com/2007/10/11/watch-how-to-play-%e2%80%9csuper-smash-bros-brawl%e2%80%9d-using-the-classic-controller/
Link vs. Sonic: http://multiplayerblog.mtv.com/2007/10/11/watch-how-to-play-super-smash-bros-brawl-using-the-wii-mote/
Diddy, Mario, Peach, Meta Knight: http://www.destructoid.com/smash-bros-brawl-is-delayed-here-s-some-new-videos-of-brawl-in-action-at-least-48692.phtml

High Quality Downloadable videos (5 in one zip file-261 MB): http://files.filefront.com/brawlHDzip/;8776953;/fileinfo.html
 
Link with a bunch of new info. You can now jump after you airdodge. Talks about items, assist trophies, and pokemon. It also talks about Ike's, Meta Knight's, Peach's, ZSS, and Pikachu's FSs: http://www.destructoid.com/hands-on-with-super-smash-bros-brawl-48983.phtml#comments

And finally, a link to an online petition for a playable demo (either downloadable or a demo disc with some other Wii title). More likely than not, it will achieve nothing, but I signed it anyways. Can't hurt. They were initially going to send it in after 1000 signatures but it has gotten around 2500 in 2 days: http://www.petitionspot.com/petitions/SSBBDemo
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 14, 2007, 04:35:07 am
Excellent, excellent...

I've seen most of those videos, but that site is interesting. Thanks!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 14, 2007, 11:52:41 am
I was watching some of the Brawl videos and noticed something. Maybe it's just me, but I think I heard Metaknight talking. And a rock remix of the Kirby victory theme.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on October 14, 2007, 12:13:09 pm
Metaknight talked in every video where it showed his victory scene, I didn't find it that strange
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on October 14, 2007, 12:50:18 pm
the fire emblem stage looks really really bad.

Like, the way they described it on the site, I thought you'd be fighting on top of the castle, then a ceiling would collapse and you'd fall into the main room, and then it would happen again when you fall into the basement. But in these videos it's just like WHOOSH *ANIME LINES* YOUR IN A DIFFERENT ROOM WOW.

It looks stupid and I hope what they're showing is just a preliminary version of the stage!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Lars on October 14, 2007, 02:05:37 pm
I just realised... Smash online is useless due to lag.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on October 14, 2007, 02:55:04 pm
I just realised... Smash online is useless due to lag.
99% of fighting games now are nearly lagless online (P2P Kaillera, IaMP/MBAC's Caster, Monster and the now defunct Poporu all had nearly lagless connections) so unless Nintendo are huge retards about online play, it should be nearly lagless in 1v1 games at least.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 14, 2007, 07:07:51 pm
I really hope they work on the Fire Emblem stage. It looks unfinished. On the plus side the music is great!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 15, 2007, 02:55:43 am
Megaman this wenesday. I'm calling it.

Wouldn't it be cool if Megaman was in and B Down changed his gun selections. He could cycle through several gun types. Or maybe his costume could affect what type of gun he used.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 15, 2007, 03:57:22 am
A lot of people are guessing Megaman is going to be in this Wednesday (a day before E for All). There's a cryptic message posted on Capcom's website that reads:

Quote
??? ???? ????????????? ???? ??? ????????? ? ????? ? ??????.

??????? ???????? ??? ? ?????!

http://blogs.capcomusa.com/blogs/news.php/2007/10/10/prepare_yourself

A bunch of people are guessing the second line says "prepare yourself for a fight" or "prepare yourself for a brawl" which makes sense if you think about the title. Probably has nothing to do with Megaman, but we can always hope. There's supposed to be a Capcom conference this Wednesday I believe. Maybe we'll hear something then.

EDIT: Also found a timer to go with this: http://www.capcom-unity.com/
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 15, 2007, 06:08:25 am
A lot of people are guessing Megaman is going to be in this Wednesday (a day before E for All). There's a cryptic message posted on Capcom's website that reads:

http://blogs.capcomusa.com/blogs/news.php/2007/10/10/prepare_yourself

A bunch of people are guessing the second line says "prepare yourself for a fight" or "prepare yourself for a brawl" which makes sense if you think about the title. Probably has nothing to do with Megaman, but we can always hope. There's supposed to be a Capcom conference this Wednesday I believe. Maybe we'll hear something then.

EDIT: Also found a timer to go with this: http://www.capcom-unity.com/

No way in hell.
I'll be plum surprised if Megaman is included before December, if at all. I'd love to see him, but it seems strange that Sonic, an obviously more popular character, would be announced first, if both are going to be at E for All.
Also, that timer looks very un-brawl. But I have to admit, my fingers are crossed.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 15, 2007, 06:19:52 am
I definitely agree with you and I highly doubt it has anything to do with Smash. It's more likely some PS3 game since Capcom was saying how they're losing their PS3 fanbase. One of their comments was something along the lines of, "just wait until next week" and I think it's referring to some PS3 game (something about planets or space or some crap, I can't remember...which would explain the planet background on the countdown).

Still, I'm hoping Mega makes it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 15, 2007, 06:22:32 am
I definitely agree with you and I highly doubt it has anything to do with Smash. It's more likely some PS3 game since Capcom was saying how they're losing their PS3 fanbase. One of their comments was something along the lines of, "just wait until next week" and I think it's referring to some PS3 game (something about planets or space or some crap, I can't remember...which would explain the planet background on the countdown).

Still, I'm hoping Mega makes it.

Yeah its .
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 15, 2007, 06:33:12 am
Lost Planet...that's the name of the game I was thinking of.

Quote
Mysterious countdown fueled by a company comment may suggest a PS3 exclusive to be revealed next week.

Okay so maybe that title was a tad exaggerated. But if you were to view the official Capcom-Unity website you would see a large earth-like sphere under the title "PREPARE YOURSELF," accompanied by a countdown which is set to run out early next week.

While pure speculation at this point, the large planet in the background may suggest a sequel to this year's Lost Planet for the Xbox 360 and PC. There's obviously something going on in the Capcom planning room, as the Senior Director of Strategic Planning & Research (try typing a time or two) replied to a post on its official forums concerning Monster Hunter 3 for the Wii: "Capcom is losing fans. They obviously don't care for their PS3-owner fans." Svensson replied, "Let's see how they [PS3 owners] feel at the end of next week about us."
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 15, 2007, 06:40:04 am
Anyone else kind of less interested with the dojo now? I think I was kind of just waiting for Sonic, and now that we have him, I almost didn't stay up for an update.

I am happy everytime one of the dumber character suggestions gets deconfirmed though. I was really happy to find out Advance Wars and Gardevoir from pokemon were assists.
It's too bad about Lil Mac though, he would've made an awesome character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 15, 2007, 06:42:54 am
if lil mac was playable, the game would be so amazing just gazing at it for a split second would kill you
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 15, 2007, 06:46:17 am
Yeah, I'm slightly less interested. I don't think we'll be seeing any good updates for a while. I'm guessing they'll just post all of the stuff we've seen from the videos (ATs, items, Pokemon, Norfair, Final Smashes) so I anticipate the next few updates being pretty boring.

I'm waiting until October 18th for E for All. A bunch of pro smashers from L.A. are going and by this Thursday, I'll know if wavedashing and l-cancelling are still in Brawl. There are rumors going around that l-cancelling is now automatic (Bowser recovers very quickly from his aerial attacks) and that wavedashing has been removed (stated by some guy who works for Jeux-France...not sure how good he is at WDing in the first place) so I'm somewhat disappointed, but I'll wait until the professional players give their reports.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 15, 2007, 06:52:40 am
Yeah, I'm slightly less interested. I don't think we'll be seeing any good updates for a while. I'm guessing they'll just post all of the stuff we've seen from the videos (ATs, items, Pokemon, Norfair, Final Smashes) so I anticipate the next few updates being pretty boring.

I'm waiting until October 18th for E for All. A bunch of pro smashers from L.A. are going and by this Thursday, I'll know if wavedashing and l-cancelling are still in Brawl. There are rumors going around that l-cancelling is now automatic (Bowser recovers very quickly from his aerial attacks) and that wavedashing has been removed (stated by some guy who works for Jeux-France...not sure how good he is at WDing in the first place) so I'm somewhat disappointed, but I'll wait until the professional players give their reports.

I'm pretty sure Wavedash is still in (someone on SRK said so, mind you this is a guy "in the know) and L-Cancel isnt because of what you said.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 15, 2007, 07:02:20 am
I don't really like the MOTHER/Earthbound games, but a stage as huge as this one surely is cool!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 15, 2007, 07:04:02 am
New Pork City looks good, I'm glad we finally have a really big stage.
The chimera is a killjoy though, it looked like a tournament passable stage for a minute.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 15, 2007, 07:07:27 am
New Pork City looks good, I'm glad we finally have a really big stage.
The chimera is a killjoy though, it looked like a tournament passable stage for a minute.

it is too early to start banning stuff dude, brawl is a whole new game don't apply Melee rules to it already
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 15, 2007, 07:15:26 am
I'm pretty sure Wavedash is still in (someone on SRK said so, mind you this is a guy "in the know) and L-Cancel isnt because of what you said.

Here's the link to the article about the one dude I was talking about: http://www.nsider2.com/forums/index.php?showtopic=22192

Do you happen to have the SRK link? I'd love to read exactly what the guy said.

Oh, and this new stage is meh. I was never a fan of Hyrule Temple in Melee and this one is supposed to be just as big. It looks a bit better in terms of layout but the colors make it a pain on the eyes. It's like the Fountain of Dreams for Brawl.

I think Eric's right about the banning thing. No way would they allow a stage that can randomly kill you regardless of your damage. I'm hoping Brawl will let you take out random things like this but that probably won't happen.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 15, 2007, 07:20:56 am
Quote
I think Eric's right about the banning thing. No way would they allow a stage that can randomly kill you regardless of your damage. I'm hoping Brawl will let you take out random things like this but that probably won't happen.

No he isn't, the game hasn't even had a public beta and you are already thinking of banning stuff? Melee=/=Brawl. They are more then likely working on items being more balanced (hello mr. exploding random crate of doom that pretty much got items banned) so that Final Smashes can be used...since they seem to be pretty NEW and innovate the gameplay. The only reason a stage should ever be banned is because you can go around in a circle in it forever, I think that if you can't play on a stage cause you are not aware of your environment it is because you do not have enough skill to overcome the environment. That chimera is fucking huge, probably slow, and very obvious. If you get killed by it, you more than likely deserved it.

Hell, half the stages in Melee that arent banned aren't even neutral stages and favor characters, its not like they just ban stages for some random / favorable elements.

Regardless, how about you wait til more than like....50 people play the game before you start calling bans.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 15, 2007, 07:28:52 am
Trust me, anything that has a random element to it will get banned. I understand items were mostly banned due to the exploding crates/barrels and whatever else, but stages are not affected by items so it's safe to say that stages with random elements will be banned (this new Mother stage, Halberd with the giant laser, and whatever else there may be). And although the stages in melee aren't neutral and may favor certain characters, counterpicking prevents giving one player an advantage over another. There's nothing that can prevent you from getting your ass kicked by some random obstacle in a stage though, so unless people happen to change how they feel about random things screwing up gameplay, they will be banned.

You don't need to play the game to see how something random could completely screw a better player over.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 15, 2007, 07:32:16 am
A better player is aware of his environment and makes the random not so random.

The problem is, the smash community is so dumb, they just ban random stuff no matter what.

Super Turbo is one of the greatest competitve fighting games, and it is the mother of all fucking random games too. Almost everything does random damage, you get randomly dizzied, throws do random damage, etc. Yet it is the greatest competitve fighting game pretty much (still gets tournaments after nearly 20 years (i think its 18 or so for ST)) and why is that? Because the ST players can actually pay attention to their fucking environment and don't let random shit fuck them over.

edit: oh yeah nice to know you can see into the future too Sarhan. Items weren't banned in Melee at first because they wanted to see how they went. It took several several player hosted tournaments, a mix of West and East coast rules before they even became banned. What makes you think they're just gonna go WTF BAN at the start? Only dumb people apply previous game knowledge on a completely new game when it comes to fighting games. THEN AGAIN IT IS SMASH COMMUNITY SO

The entire Smash community goes against everything dude. They banned a couple stages just cause some characters were too good on them (go read Playing to Win motherfuckers), items I can kind of understand just cause of the way the exploding shit worked, but that isn't in Brawl at all, so why not give them a chance? We don't even know much about how these stages are going to affect play so why are you even thinking about banning them when you haven't even played the fucking game and learned how its going to play.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 15, 2007, 07:39:42 am
A better player is aware of his environment and makes the random not so random.

I agree with you there to some degree, but it still won't change things. If that wasn't the case for Melee, it won't be for Brawl and I'm glad that it's going to be that way.

I may fall into the "dumb smasher" category, but I'd personally much rather focus on the fight instead of having to worry about dodging random obstacles. It's not hard to avoid them but I still like to concentrate on the fight.

EDIT: Oh, and FUCKING SHIT PISS BALLS. I wanted to swear and show my anger online too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 15, 2007, 07:44:33 am
You're not a dumb Smasher, you just need to learn to focus on more than a paultry fight. A fight in a fighting game is never just about the fight. You have to deal with your opponent on a physical level as well, mind games, footsies, etc while all part of the fight require to think on stuff besides the fight like your environment and what the other guy is thinking.

There is the fight, and then there is the stuff that controls the fight, and it is generally a good idea to have your eye on both.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 15, 2007, 08:07:04 am
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 15, 2007, 08:29:39 am
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 15, 2007, 09:15:36 am
If the Chimera is really a killjoy why can't you just go away from it? I mean, didn't Sakurai say that there's a lot of freedom in New Pork City? Then that means that there's other places to fight in, not just where the Chimera will go.

I'm not sure, but maybe you should remember dodging. Nevertheless, we'll see when the game comes out. Otherwise, I like the update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: ChocoKinesis on October 15, 2007, 09:33:30 am
The Chimera is probably to keep people away from one area. Besides, tournament rules are stupid. If you're smart, you could avoid pretty much anything. Not even the exploding crates argument makes much sense when you can toss them far away or, you know, avoid one being flung at you.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 15, 2007, 09:52:28 am
The Chimera is probably to keep people away from one area. Besides, tournament rules are stupid. If you're smart, you could avoid pretty much anything. Not even the exploding crates argument makes much sense when you can toss them far away or, you know, avoid one being flung at you.

tournament rules are not stupid, they are how you play at the expert level, sometimes the idea behind them can be stupid but thats about it.


also the whole deal with the exploding crates was that they did too much damage for little to no effort and were too powerful (gdlk actually) pretty much
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Rye Bread on October 15, 2007, 10:36:54 am
the other thing about exploding crates and bombs is that they could also simply spawn next to you during an attack with there being no way to stop if from hitting you.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on October 15, 2007, 11:04:46 am
i can't wait for brawl to come out so i can only play on a perfectly flat stage with 90% of the game's content disabled
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 15, 2007, 11:08:13 am
i can't wait for brawl to come out so i can only play on a perfectly flat stage with 90% of the game's content disabled

the only things disabled in melee is ~ half the stages, and items. If they would of let you disabled the fucking explosives in Melee then items would probably be allowed but noooo
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 15, 2007, 11:17:49 am
A lot of people are guessing Megaman is going to be in this Wednesday (a day before E for All). There's a cryptic message posted on Capcom's website that reads:

http://blogs.capcomusa.com/blogs/news.php/2007/10/10/prepare_yourself

A bunch of people are guessing the second line says "prepare yourself for a fight" or "prepare yourself for a brawl" which makes sense if you think about the title. Probably has nothing to do with Megaman, but we can always hope. There's supposed to be a Capcom conference this Wednesday I believe. Maybe we'll hear something then.

EDIT: Also found a timer to go with this: http://www.capcom-unity.com/
Man, Capcom suck. At least Blizzard made an effort to release something big.

Well, whatever it is, a new game, Megaman/Phoenix Wright joining Brawl.

Who knows, but a new game would sounds the more obvious choice.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DarkPriest on October 15, 2007, 11:40:50 am
Phoenix Wright joining Brawl.

Holy shit that just might be more awesome than Megaman!

What would his Final Smash be? DECISIVE EVIDENCE?

I can already see him spouting a huge "OBJECTION" buble out which damages everyone it hits. Also finger point is a one hit kill if it hits.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on October 15, 2007, 12:00:28 pm
He'd be an assist trophy at best IMO
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 15, 2007, 02:56:35 pm
You'd be an assist trophy at best.  :blarg:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 15, 2007, 03:14:30 pm
New Challenger: RTP Alex

Next Update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ralph on October 15, 2007, 03:53:05 pm
Also finger point is a one hit kill if it hits.

Fingerpoint should be side-B. Imagine Phoenix hitting Jigglypuff (who has 300 % damage at the time) with Finger Point, launching Jiggly all the way to a nice big explosion. That'd be awesome.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 15, 2007, 11:05:56 pm
the other thing about exploding crates and bombs is that they could also simply spawn next to you during an attack with there being no way to stop if from hitting you.

Man, you have no idea how many times a crate spawned exactly where I was standing / moving. Not even exploding crates. I would just jump into the air and a second later, just have 600% damage and flying off to the side. It sucked.

I like this update. I agree they might wind down a little, but still... Good to know there are going to be big stages too. I like this one, actually. The Chimera seems avoidable, but meh. It looks fun.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 16, 2007, 07:14:43 am
Home run contest...never was a fan, but the new features look cool.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on October 16, 2007, 07:25:00 am
Heh, the co-op home run thing sounds pretty cool.  Imagine two Yoshis doing their air-down+A move together.  Talk about racking up damage percentage.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 16, 2007, 07:29:17 am
I was pissed when I saw the Homerun Contest titlebar, but after reading, it looks awesome!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: number1337 on October 16, 2007, 07:48:26 am
Man this game will be perfection once I see a Mega Man update.

Sarhan that Capcom countdown thingy is pretty exciting, but I guarantee it is for a next-gen such as a sequel to Dead Rising or just some random game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 16, 2007, 07:53:37 am
I did some research earlier today. It's either some game called Dark Void for the Wii (for which Capcom recently filed a trademark but has mentioned nothing about) or Bionic Commando which I guess was confirmed to be in development today for the 360, PS3, and PC.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 16, 2007, 08:05:45 am
Ahaha that update is fucking awesome. I really like the direction they're taking Brawl- everything from Melee, BUT BETTER.

Twoplayer sandbag contest is badass. And competitions with friends is awesome too. Man I'm probbly getting more excited about the sandbag update than Sonic. I'm a big minigame fag.

And what does this mean for break the targets? Might there be co-op modes for that as well?

Also the update says STADIUM: Sand bag. As in a prefix. Which means that stadium probably has a bunch of other cool minigames with it too. I mean break the targets and sand bag on their own wouldn't warrant a cool prefix, right?

Here's to lots of minigames!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jayce on October 16, 2007, 09:53:37 am
Yeah, they'll just add board the platforms and say "Good things come in 3s" when everyone knows that it's actually "Bad things come in 3s" but in any case, it was called Stadium in Melee if I recall...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 16, 2007, 12:24:57 pm
I did some research earlier today. It's either some game called Dark Void for the Wii (for which Capcom recently filed a trademark but has mentioned nothing about) or Bionic Commando which I guess was confirmed to be in development today for the 360, PS3, and PC.

there is an announcement every day of this week dude  :fogetsmile:

the timer is for a really reallly mindblowing one though

p.s. i already know what it is

p.p.s. you're right on one of them being Dark Void though
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 16, 2007, 02:32:39 pm
Wow, they sure are adding whatever they can to Wi-Fi, huh? ;D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Psycho_Studios on October 16, 2007, 04:30:21 pm
I'd be ecstatic with Leon Kennedy, happy with Phoenix Wright, but I really think they should add Viewtiful Joe.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 16, 2007, 07:35:10 pm
Capcom should hurry up and get Megaman lined up for tomorrow, cause whatever it is, unless it's a new street fighter of course, it's destined to fail.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 16, 2007, 07:42:35 pm
Capcom should hurry up and get Megaman lined up for tomorrow, cause whatever it is, unless it's a new street fighter of course, it's destined to fail.

the announcement tomorrow isnt the only announcement they are doing
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 16, 2007, 08:21:52 pm
New Pork city looks awesome! I love big stages!
The Sandbag game just got better!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 16, 2007, 09:25:01 pm
Who's Leon Kennedy?

Ps. Megaman tomorrow.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 16, 2007, 09:41:07 pm
god this is getting fucking annoying. i figured that after sonic all of you faggots would just shut up with the guessing new character EVERY SINGLE POST.  jesus fucking christ i am ashamed to be following this topic
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 16, 2007, 09:46:21 pm
god this is getting fucking annoying. i figured that after sonic all of you faggots would just shut up with the guessing new character EVERY SINGLE POST.  jesus fucking christ i am ashamed to be following this topic
We're just speculating, and the most exciting and interesting thing to speculate about the game is new characters.  What did you honestly expect?

Ps. megaman 2moro
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 16, 2007, 09:54:47 pm
Yeah guys, come on. Put a Megaman support banner in your signature, make him your avatar, we don't care, just stop mentioning him every fucking post. Even if you have something worthwhile to say, i'm not really looking at it if I see

olol megamn next update ull c

at the bottom. Jesus, we GET IT.

Anyway, this is pretty cool I guess. I probably will be focusing on, y'know, the main parts of the game, but this sounds like a fun distraction. Also hopefully they'll put back the Board the Platforms game; that was sweet.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 16, 2007, 09:58:25 pm
I can't speak for anyone else (since I've been hoping for Megaman since I saw the original SSB had 4 hidden characters), but perhaps the latest rash of Megaman talk was spurred by, I don't know, the pending Capcom announcement?

PS. Megaman tomorrow, ull c
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on October 16, 2007, 10:02:54 pm
Whoa. Have I missed something?

(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/gamemode/various/images/various08/various08_071016g.jpeg)
Who is Lucas?!

Edit: Yeah, I guess I did. He looks pretty rad. Which reminds me I should actually FINISH Earthbound instead of just ordering pizza's.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 16, 2007, 10:04:46 pm
Quote
I can't speak for anyone else (since I've been hoping for Megaman since I saw the original SSB had 4 hidden characters), but perhaps the latest rash of Megaman talk was spurred by, I don't know, the pending Capcom announcement?

That doesn't explain the past twenty fucking pages.

It's just getting fucking annoying and for people who want to discuss the actual game and speculate about something interesting it is clogging the fucking thread.

and yeah go ahead and say MEGAMAN IS SPECUALTION but fuck you SPECULATE HIM ONCE WE GET THE POINT ALREADY

Quote
Who is Lucas?!

He was revealed a while ago. He's from Mother 3- an Earthbound sequel. He looks like he might be a replacement for Ness
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grunthor on October 16, 2007, 10:07:49 pm
I don't know, the pending Capcom announcement?


The announcement is for the new Bionic Commando game, so don't get your hopes up for Mega Man to be in this game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 16, 2007, 10:12:05 pm
The announcement is for the new Bionic Commando game, so don't get your hopes up for Mega Man to be in this game.

No, it wasn't. The timer is still going, and its for a new game. They are dropping a megaton bomb tomorrow, but other announcements throughout the week as well.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 16, 2007, 10:12:21 pm
The recent discussion has been on Sonic, a 3rd party character, which prompted discussion on
- His moveset
- Speculation on other possible 3rd character inclusions
- Speculation for Megaman or Simon Belmont or some guy called Leon
- Justifications for these speculations, especially that of Megaman since he is a very popular character

Megaman will continue to be a hot topic until that mysterious magic number of 3 3rd party characters is revealed.  You just might have to deal with it.  However, I will accomodate you and reduce the font size of my predictions.



Also, who is Leon Kennedy? (my original question)

Ps. Megamans is tamoro, 4real.

EDIT:
The original Bionic Commando game for the NES was kickass.

Bionic Commando should be in Brawl.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 16, 2007, 10:14:11 pm
would you stop putting little text in every fucking post please
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 16, 2007, 10:15:15 pm
next smash bros character: nerd posting on forum about videogame characters hitting each other.

smash ball attack: dies from overactivity, falls in a cloud of fritos dust.

No, it wasn't. The timer is still going, and its for a new game. They are dropping a megaton bomb tomorrow, but other announcements throughout the week as well.

you said you knew what it was so uh reveal.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 16, 2007, 10:16:19 pm
Man Kentona we know it's speculation but anybody reading the thread through will see 80% of posts is just garbage about megaman or sonic. Speculation is fine, i'd talking about the possibilities of Megaman's moveset or something, but saying his update is tomorrow every post is just annoying.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 16, 2007, 10:18:35 pm
next smash bros character: nerd posting on forum about videogame characters hitting each other.

smash ball attack: dies from overactivity, falls in a cloud of fritos dust.

you said you knew what it was so uh reveal.

already did in a previous post
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 16, 2007, 10:21:36 pm
oh the new Street Fighter thing LOL NO SPOILERS.

how do you know that anyways????
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on October 16, 2007, 11:12:12 pm
i believe that megaman will be showed tomorrow

(lolz)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 16, 2007, 11:24:21 pm
Ignoring for the moment that text posted in miniscule font is the de facto standard on this forum for irreverent statements, who is Leon Kennedy?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on October 16, 2007, 11:35:14 pm
Resident Evil, man. RE2 and RE4, iirc.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: bick on October 16, 2007, 11:38:21 pm
Ignoring for the moment that text posted in miniscule font is the de facto standard on this forum for irreverent statements, who is Leon Kennedy?
He's a Resident Evil character (http://en.wikipedia.org/wiki/Leon_S._Kennedy)

About the game, I'd really like to see some difference between Mario and Luigi. The two are the cornerstone (well, more Mario) of Nintendo, and more than just colors would be nice.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 17, 2007, 12:06:24 am
About the game, I'd really like to see some difference between Mario and Luigi. The two are the cornerstone (well, more Mario) of Nintendo, and more than just colors would be nice.

They've never been the same. The similarities more or less end in appearance and a similarity in move set in the first game. Luigi jumps so much higher and slower, and has plenty of different moves. I'm not just talking about Side/Up-B, his A attacks are different as well. They're actually totally different characters with A FEW similarities.  :fogetangry: :fogetangry: :fogetangry:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 17, 2007, 12:07:18 am
Well, the greatest difference I see here is that Mario has FLUDD. Luigi may have the ghost vac, would be cool.

But yeah remember that they are basically CLONES in their canon games so yeah the fact they have already introduced so many changes (mainly Melee, original not so much) is pretty good.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 17, 2007, 12:59:15 am
Yeah, Luigi's pretty much a shoe-in, so I'm looking forward to whether he'll have the Poltergust, too.  I just don't know how he would use it.  It's obviously good for drawing enemies close, but I don't see how that would be advantageous to him.

Maybe he can suck them up and blow them out like Kirby.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 17, 2007, 01:03:10 am
Pulling enemies close would be awesome- it could be like the exact opposite of FLUDD. It pushes enemies around without dealing damage, but in Luigi's case it could pull them closer rather than push them away. Could be useful for combos.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 17, 2007, 01:05:06 am
Exactly what I was thinking!

So yeah. In the delay hopefully they'll take the time to confirm Falcon, Jiggly, and Luigi.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 17, 2007, 01:51:27 am
So I guess according to this one guy who works at DigiPen, there was a playable Brawl demo at the Cafe Mario at the Nintendo HQ. He played it (with a sideways wii-mote, so keep this in mind) and according to him, wavedashing is out although you can still waveland (which I know not many of you care about, but it makes me sad in the pants), l-cancelling is in (which gives me a boner), but airdodges can no longer be controlled (which destroys my boner again). The way airdodging works now is that your character will just move in the same direction he was jumping when he airdodges, which follows the laws of physics in a way, but heavily fucks up aerial combat.

So yeah, Sakurai said he wanted to improve aerial combat. This seems like a major step back. I really hope there's some sort of metagame to Brawl or I will shit myself out of depression.

EDIT: Again, don't know how reliable this guy is, but just figured I'd share.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 17, 2007, 02:22:53 am
Sarhan, I have faith that any changes made to the gameplay will be for the best.  Sooner or later people need to realize that this is a different beast than Melee and it may be divisive as some players refuse to convert.  I know I could never quite get some of my friends to convert from the original to Melee.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 17, 2007, 02:43:55 am
That sounds wicked, Sarhan. Really interesting. Although it destroys plenty of strategies, it'll no doubt make plenty of new ones.

My only question is this: How will mid-air catching be handled? There better be a mid-air catch for items, because I rarely picked items up from the ground in Melee. Especially the hearts and such.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadow Kirby on October 17, 2007, 02:53:53 am
Cool Spot should be in this game. :cool:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 17, 2007, 03:00:13 am
Luigi's an alternate palette for Mario. Wait, don't shoot me! At least he's still in Brawl!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 17, 2007, 03:28:11 am
Quote
l-cancelling is in (which gives me a boner)

L-cancelling has been in since the original- it's been in the instruction manuals and stuff. It's not some super secret advanced technique that you smash fags seem to think it is. Of course it would be included.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 17, 2007, 04:04:29 am
My only question is this: How will mid-air catching be handled? There better be a mid-air catch for items, because I rarely picked items up from the ground in Melee. Especially the hearts and such.

Can't remember where I read it but one of the gaming media sites that got a chance to play the Brawl demo confirmed item catching in mid-air. It's supposed to be much easier to do than it was in melee.

L-cancelling has been in since the original- it's been in the instruction manuals and stuff. It's not some super secret advanced technique that you smash fags seem to think it is. Of course it would be included.

If you had been watching the videos, you'd have noticed that everybody seems to move faster after landing from aerials (especially slower characters like Bowser), which made many people think that l-cancelling was now automatic. This guy confirmed that it was coming back in its original form, which is what I was happy about. I never said it was a "super secret" advanced tech, so maybe you should understand the topic before resulting to stupid "smash fag" comments?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 17, 2007, 04:06:46 am
EDIT: Oh, and FUCKING SHIT PISS BALLS. I wanted to swear and show my anger online too.

ps i wish ryu was in brawl :c

edit: way to ninja edit sarhan

 :fogetcry:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 17, 2007, 04:41:58 am
edit: way to ninja edit sarhan
 :fogetcry:

Thank you and I'm sorry.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 17, 2007, 04:47:19 am
Thank you and I'm sorry.

you make me cry like a little school boy getting hit by Cr. lk x2, xx SAIII by Ken in 3s after he full parries my Chun-Li's Cr. mk, SAII.


< /3rd Strike joke>

EDIT: megaman in like 3 hours, yess!!!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 17, 2007, 04:50:03 am
you make me cry like a little school boy getting hit by Cr. lk x2, xx SAIII by Ken in 3s after he full parries my Chun-Li's Cr. mk, SAII.


< /3rd Strike joke>

EDIT: megaman in like 3 hours, yess!!!

I love that awesome video. In fact, just because it's so awesome, I'm going to post a link in case anyone here hasn't been fortunate enough to see it.

http://www.youtube.com/watch?v=8O-hFZh6Od8

This video makes me want to beat up some random 5 year-old.

EDIT: Just remembered my little brother is 5 years old. He's lucky he's not random...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 17, 2007, 05:36:46 am
Would you guys shut up? We're gonna talk about what I wanna talk about: NOT MEGAMAN ok? I know way more about Smash bros than anyone. This is my thread you smashfags.

PS. Since I never could master wavedashing, I'm glad it's gone. Of course I'll still be worthless if they don't bring Falcon in.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 17, 2007, 05:48:16 am
Would you guys shut up? We're gonna talk about what I wanna talk about: NOT MEGAMAN ok? I know way more about Smash bros than anyone. This is my thread you smashfags.

PS. Since I never could master wavedashing, I'm glad it's gone. Of course I'll still be worthless if they don't bring Falcon in.

I'm somewhat glad it's gone. At first I was pissed, not because WDing gives me a much bigger advantage, but because I love how it looks. It's a cool style in my opinion and it's very flashy and show-off-ish...

It makes me happy since from the looks of it, not many people here other than me actually use it, and with it being out, our little online tourney is going to be a lot more fair and balanced. Auto-l-cancelling (which seems to be gaining more credibility again) also helps make things more even.

I'm just still ticked off about how they got rid of it...making it so you can't control where you airdodge (which is used by everyone) and effectively making it weaker just to get rid of wavedashing (which only about 5% of the smash community uses) seems counter-productive. It would have been so much easier to just make it so you couldn't airdodge the split second after jumping.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 17, 2007, 05:52:10 am
I'm sure there'll be a new glitch exploited by the time the next game comes around.
Some of my friends can wavedash, but I literally had no idea it was an actually technique until I started looking at Brawl.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Lars on October 17, 2007, 06:16:16 am
99% of fighting games now are nearly lagless online (P2P Kaillera, IaMP/MBAC's Caster, Monster and the now defunct Poporu all had nearly lagless connections) so unless Nintendo are huge retards about online play, it should be nearly lagless in 1v1 games at least.
Great news! But seriously though, when considering Smash Brothers' insane pace only a tiny bit of lag could really fuck up a game. Like, when I played melee back in the days with my friend (we played like every day for a year), we were ALWAYS doing something in order to get a strike in, and lag could really fuck this game up bad since it's a really really fast game (fastest fighter I ever played).

edit: Haha that made me look sarcastic, but the great news! was sincere. But I can't help worrying nonetheless...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 17, 2007, 06:24:54 am
Great news! But seriously though, when considering Smash Brothers' insane pace only a tiny bit of lag could really fuck up a game. Like, when I played melee back in the days with my friend (we played like every day for a year), we were ALWAYS doing something in order to get a strike in, and lag could really fuck this game up bad since it's a really really fast game (fastest fighter I ever played).

edit: Haha that made me look sarcastic, but the great news! was sincere. But I can't help worrying nonetheless...

a little bit of lag fucks up any fighter, you just have to accept it and play anyways though if you want to play online.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 17, 2007, 06:51:28 am
Great news! But seriously though, when considering Smash Brothers' insane pace only a tiny bit of lag could really fuck up a game. Like, when I played melee back in the days with my friend (we played like every day for a year), we were ALWAYS doing something in order to get a strike in, and lag could really fuck this game up bad since it's a really really fast game (fastest fighter I ever played).

edit: Haha that made me look sarcastic, but the great news! was sincere. But I can't help worrying nonetheless...

As long as you don't play online from Launch date until 2010, you should be okay.

EDIT:

Thank god, Meowth was the one of the worst character suggestions I've seen so far.
Too bad about Megaman though, maybe tomorrow. Sonic's update was the day after he was released.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on October 17, 2007, 07:08:09 am
woah i've never actually played megaman but i didn't know he was a cat
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 17, 2007, 07:08:30 am
Too bad about Megaman though, maybe tomorrow. Sonic's update was the day after he was released.

Huh?

What do you mean by that?

Quote
woah i've never actually played megaman but i didn't know he was a cat

 :fogetlaugh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 17, 2007, 07:22:26 am
Huh?

What do you mean by that?

 :fogetlaugh:

Sonic was announced at the Nintendo Conference, and his update was the day after.
If the Capcom timer is for Megaman, the dojo update will probably be Thursday, since the timer doesn't end till noon tomorrow (for me anyways).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on October 17, 2007, 07:37:57 am
Can we please fucking stop talking about Megaman? This topic went WAY downhill when the whole SONIC TOMORROW SONIC SOON SONICSONICSONICSONICSONIC thing started and continued for 20 pages, and now that we have a Megaman thing starting too...!

It's just getting a bit annoying seeing every post as MEGAMAN TOMORROW :) or I HOPE MEGAMAN IS IN IT :)

Please?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on October 17, 2007, 09:36:55 am
for the last time: The capcom annoucement is NOT about fucking Megaman because Capcom said that it had something to do with the PS3.

Brawl != PS3
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on October 17, 2007, 09:45:49 am
are you sure, raziel

well MAYBE THE PS3 IS A CHARACTER I BET IT'S TOMORROW
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 17, 2007, 10:23:45 am
you know the one thing that is more annoying than talking about megaman

having to read 20 WOULD YOU STOP TALKING ABOUT MEGAMAN posts per page on TOP of them

so yeah everyone quit it
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 17, 2007, 01:48:53 pm
My brother and I started getting back into Melee. Wave dashing is INCREDIBLY useful when you are Samus. I always mained with Fox but I may start maining with Samus. She's incredible, nearly every move can be put to good use.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 17, 2007, 02:00:44 pm
Hope they didn't get rid of Samus's super wave dash (Press Down+B to drop a bomb, then when Samus hits the ground, hit left then right  or right then left fast to move an incredible distance).

http://www.youtube.com/watch?v=LJ52YqH9FPo

You can go farther than the Samus in the video.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 17, 2007, 03:03:49 pm
you know the one thing that is more annoying than talking about megaman

having to read 20 WOULD YOU STOP TALKING ABOUT MEGAMAN posts per page on TOP of them

so yeah everyone quit it
you know the one thing that is more annoying than talking about megaman

having to read 20 WOULD YOU STOP TALKING ABOUT MEGAMAN AND STOP COMPLAINING ABOUT PEOPLE TALKING ABOUT HIM posts per page  :fogetnaughty:

PS: Meowth doesn't really raise any interest in the game, so. Uninteresting update for me.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 17, 2007, 03:48:17 pm
oh the new Street Fighter thing LOL NO SPOILERS.

how do you know that anyways????

sorry i missed this steel  :fogetsad:

i know people

Quote
PS: Meowth doesn't really raise any interest in the game, so. Uninteresting update for me.

 :fogetangry:

MEOWTH is awesome.

 :fogetangry:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 17, 2007, 03:48:29 pm
So, is Meowth a pokemon that comes out of a pokeball, or a playable character, or what?  He was one of the better pokemans that came out in the original SSB, due do his circular area of effect.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 17, 2007, 03:49:06 pm
He's a pokeball poke not playable.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 17, 2007, 03:53:09 pm
you know the one thing that is more annoying than talking about megaman

having to read 20 WOULD YOU STOP TALKING ABOUT MEGAMAN AND STOP COMPLAINING ABOUT PEOPLE TALKING ABOUT HIM posts per page  :fogetnaughty:

PS: Meowth doesn't really raise any interest in the game, so. Uninteresting update for me.
there have been one of them so far
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 17, 2007, 03:56:22 pm
Remind me again why would Megaman be in Brawl? BESIDES being ICONIC LOL
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 17, 2007, 04:02:05 pm
Megaman would be cool I think. but since people are shitting their pants about the speculation I guess I can say that the update today was slightly boring and I would like to hear some more information on special modes within multiplayer. Stock/Time/Item Switching/Additional Rules etc..
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 17, 2007, 04:08:04 pm
Remind me again why would Megaman be in Brawl? BESIDES being ICONIC LOL

1. He's popular
2. He's 3rd party
3. He's been on Nintendo before

That's about it.  I don't really care whether he is or not, but lets not start this debate again.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 17, 2007, 04:10:15 pm
Remind me again why would Megaman be in Brawl? BESIDES being ICONIC LOL
Well, being ICONIC is one of the major requirements.

It's been mentioned that about three 3rd party characters would be in brawl.  We've seen two (Sonic from the sonic games, and Snake from the Simpsons Metal Gear), so there is possibility of a third.  Of the remaining popular iconic characters that have appeared on Nintendo systems, Megaman is the most likely candidate.

As was already mentioned, Megaman is immensely popular, was huge on early Nintendo systems (NES and SNES mostly), his style fits the cartoony image of Brawl, he has an expansive moveset, he was on Captain N (along with Pit)(for some reason he was green), and he's just damn cool.


But let's talk more about gameplay.

What the heck is Wavedancing?  (is it Psytrance??)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 17, 2007, 04:49:36 pm
Quote
What the heck is Wavedancing?  (is it Psytrance??)

Short hop then air dodge towards the ground at an angle. You sortof slide across the ground really fast and with L-cancelling you're able to string a bunch of them together to move quickly. Look it up on Youtube.

It's something pretty much that if you can do it you're automaticaly elite and cool (but only if you use it on neutral stages with no items because making use of the game's cool features means you're not a real smash player).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 17, 2007, 10:33:59 pm
Luigi's an alternate palette for Mario. Wait, don't shoot me! At least he's still in Brawl!

Um... No?

Also... How many people realized there is an update on the Wiimote sideways control scheme below Meowth?

Hahaha.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 17, 2007, 10:53:33 pm
i bet tomorrow they will announce that mega man will be in this

and sonic

You are so fucking funny! Oh man, my sides hurt...seriously...stop...I can't take the pain...

Short hop then air dodge towards the ground at an angle. You sortof slide across the ground really fast and with L-cancelling you're able to string a bunch of them together to move quickly. Look it up on Youtube.

It's something pretty much that if you can do it you're automaticaly elite and cool (but only if you use it on neutral stages with no items because making use of the game's cool features means you're not a real smash player).

All WDing means is that you have an additional technique to work with. The reason it helps so much is because it makes some otherwise useless characters, like ICs, Luigi, and Mewtwo, much better and actually give them a fighting chance. It's also like moving but without any lag afterwards (unlike with running, where you first have to stop), which gives you an advantage over other people who have to stop first.

WDing doesn't make you better than people who don't WD. I still have really close fights with two of my friends who never even bothered to learn to WD. It does however help against people who don't understand it, how it works, and how to counter against it (I was the first of my friends to learn it and I kicked their ass for a while just because they didn't know how to defend against it). Once you understand its potential and limitations, it's not hard to fight against. And the only people who think WDing makes them "lol l33t" are retards anyways, so just kick their ass and knock them off of their high horse.

What the heck is Wavedancing? (is it Psytrance??)

It's wavedashing. You do it by jumping and quickly airdodging and hitting down+left or down+right before your character even gets off the ground so that it doesn't even look like you jumped. Instead it looks like you just slid across the ground. Here's a video of it:

http://www.youtube.com/watch?v=4zCmHD7KHXQ

At 0:07-0:08 when the Ganondorf goes to attack, Sheik slides backwards against the ground. That's one of it's primary uses. It tricks the person into attacking and then punishes them for taking the bait. Notice how that sexy Sheik followed up and punished with a grab after Ganondorf missed his forward aerial?

And yeah, that's my Sheik from last summer when I first started going to tournaments (I still get my ass kicked hard).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on October 18, 2007, 07:30:28 am
what
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on October 18, 2007, 08:44:20 am
i only want to play as goomba can goomba be a character
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on October 18, 2007, 08:56:46 am
shut up guy this is little mac

*boews to the mack ster*
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 18, 2007, 01:08:20 pm
Man Little Mac is a cool assist trophy. I love how they're using assist trophies to take every chance they can and add as many nostalgic things as possible. :-)

Quote
You are so fucking funny! Oh man, my sides hurt...seriously...stop...I can't take the pain...

Maybe you should take some tylenol champ!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: xanque on October 18, 2007, 02:42:25 pm
I think they should flood the character list with every character from every Final Fantasy game, making everything else a footnote.  Oh, and the useless new characters from Advent Rising and Dirge of Cerberus should be added too.

Actually this game is shaping up to be pretty fucking awesome. 
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 18, 2007, 03:37:18 pm
Sweet. I love how they're inputting blasts from the past.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 18, 2007, 03:46:16 pm
I was quite excited to see this update!  For a second there I thought he was a playable character (his character model and moveset seem very well done and complex for an assist trophy), but then I scrolled to the bottom and saw 'Assist Trophy'. :(

Still, Little Mac rules.  Now all we need is his corner man Doc Louis riding his bike across the stage.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on October 18, 2007, 03:50:15 pm
YES!!! And when Doc Louis goes riding, and Mac sees him the music from YTMND the Punch Out Nigga stole my bike should play, it'd be so awesome.  :fogetlaugh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 18, 2007, 03:54:00 pm
man, a great character would be BONK so you would have all the old time company characters.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on October 18, 2007, 03:55:29 pm
I certainly hope they get some characters like from Secret of Mana... as assist trophies... >>; Or Funky Kong and his airplanes. :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on October 18, 2007, 04:05:31 pm
I think they should flood the character list with every character from every Final Fantasy game, making everything else a footnote.  Oh, and the useless new characters from Advent Rising and Dirge of Cerberus should be added too.

Actually this game is shaping up to be pretty fucking awesome. 

FF: Dissidia probably comes pretty damn close to that. :P
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on October 18, 2007, 04:41:09 pm
little mac hell yea i called it on page 5

Also, there is no god damn way this thing is even remotely (heh heh) playable with the wii remote turned sideways. I'm holding a wii remote right now and I can tell just by feeling it and trying to reach each of the buttons that playing Smash Brothers would be the most agonizing experience in the universe. I think the best way I could possibly describe it is that it's like trying to play with a fucking chocolate bar. If I ever lost all of my gamecube controllers, I would honestly rather not play the game at all than use this thing!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 18, 2007, 04:50:09 pm
i only want to play as goomba can goomba be a character

I've actually thought about this since you last mentioned it, and it could work!

Picture this:

Up+B: Paragoomba
 - sprouts wings and flutters back to stage, damaging foes with flapping

Smash (also known as side) B: Headbonk
 - standard Goomba attack from Paper Mario

Down+B: Spike Goomba
 - puts on a spike helmet, damaging anyone who touches it and rendering Goomba temporarily invincible (like counter)

Standard B: Parachute
 - a parachute extends, bumping away foes.  If used in midair, Goomba drifts slowly to the gound swinging back and forth

Final Smash: Tiny Goombas
 -  small goombas appear and swarm about the stage, attaching themselves to other players.  The players affected take steady percent damage and have difficult moving/jumping.  Thus, they become easier targets for Goomba to attack.

Now THAT would be something.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 18, 2007, 09:07:29 pm
You missed Side-B...

Little Mac seems awesome.

Trashhead, I disagree! I will try the Wiimote first, and that one looks really fun. It's either that or Wiimote with Nunchuck for me. The Wiimote turned sideways feels cool, for me. It's a little strange to get used to I guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 18, 2007, 09:42:00 pm
Aww.. When I read Little Mac's update I was really exicted because I thought he was a playable character, then I found out he is only an assist trophy...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 18, 2007, 10:16:21 pm
Okay people should stop saying that. Whenever there is a new character, there is 'WARNING! CHARACTER APPROACHING' or something like that in giant letters before the update.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 18, 2007, 10:44:47 pm
I didn't remember.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 18, 2007, 11:06:17 pm
Goomba proposal

Those are good ideas.  But what could he do for just his A attacks?  You've already got him using a head butt for a special move.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 18, 2007, 11:15:16 pm
I have another idea for Goomba - If he touches anyone, they instantly die, unless under the effect of a Super Mushroom.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 18, 2007, 11:41:06 pm
Good idea.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 19, 2007, 12:28:44 am
New videos:

http://www.gamepro.com/video/player.cfm?vid=116720 (Mario vs. Metaknight and then goes into a Pit vs. Link-first videos showing Pit's arrows and they look pretty good)

http://www.youtube.com/watch?v=HuZsxnQiCyo (The Golden Hammer rapes---swings lightning fast and each hit does 30% plus amazing knockback)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mateui on October 19, 2007, 12:29:07 am
I have another idea for Goomba - If he touches anyone, they instantly die, unless under the effect of a Super Mushroom.
Ok, to make it less radical, if he touches anyone it's the same effect as a poison mushroom - they shrink for a short period of time.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 19, 2007, 12:58:09 am
Also, some news from the people at E for All:

-Fox can triple short hop laser.
-Fox's lasers have less range.
-Fox has a Starwolf outfit.
-Airdodging is now based on momentum and can't be controlled (ex. if you jump up and right and airdodge, you will continue going up and right).
-After airdodging, there's about a 1 second delay before you can do anything.
-Bowser is much, much better. Apparently he seems to be top tier. His claw attack is supposedly really powerful.
-Bowser has a golden costume.
-Samus has a dark suit with a red visor (Fusion Suit costume).
-Samus can't missile cancel and bomb jumping is much tougher to do.
-Samus's charged B isn't as strong.
-If you die as Zero Suit, you stay Zero Suit. Only way to change back is with another Smash Ball.
-Sonic's costumes are just different recolors of blue with different color wristbands.
-Sonic's moves don't have much knockback and he isn't as good as expected. Hardest learning curve.
-Diddy Kong has a Dixie Kong outfit.
-Link has a Dark Link costume (same as black link from Melee but with darker skin and red eyes).
-Ike's Final Smash-Must be right next to the opponent for it to hit but it's an almost guaranteed one hit KO. Does a barrage of slashes (think Omnislash).
-Meta Knight's Final Smash-Same as Ike's but with only one slash.
-Mario's FSmash is really slow.
-Peach is heavier. Her down smash was nerfed (not as much range) but can still do amazing damage if crouch cancelled.
-You can catch the edge even if you face the wrong way.


-Overall, the game feels much slower than Melee. Everyone is more floaty. Not much lag on individual moves.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 19, 2007, 01:02:05 am
I'm glad Bowser is better. Too bad about the airdodging though, at least for me... I'm excellent at airdodging in SSBM.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 19, 2007, 01:19:25 am
More news:

Ike:
-Slower than Marth and Roy.
-Forward Smash-->Huge two handed swing. Leaves you open for a while.
-Down + B-->Counter attack.
-Forward + B-->Rush attack (think Fox's illusion). Can be charged.
-Up + B-->Aether. Similar to Kirby's. Has the spiking effect as well if you hit your opponents while coming down.
-His spot dodge is really fast and good.
-His back roll isn't a role but is similar to Mewtwo's backdash (the one while charging his B attack).

Link:
Has a golden costume.

Mario:
Down + A in air does the Mario tornado. Doesn't look like it can be done while grounded.

Sonic:
-Sonic's spring (from his up + B) can be destroyed.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 19, 2007, 01:51:13 am
Haha, Dixie Kong costume. Excellent.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 19, 2007, 02:04:55 am
Awesome, Sarhan. Those videos, too. Keep it up.

Triple short hop? what's that?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 19, 2007, 02:06:01 am
edit: forum is weird  :fogetcry:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 19, 2007, 02:11:36 am
Lol peach got fatter.

I wonder if Pauline will be a Peach costume?

Also, All Your Base should be an assist trophy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 19, 2007, 03:09:43 am
I come with videos, everyone.

Here are a bunch of short ones from a Gamefaqs user who went to E For All. He says that he'll be going the next three days as well, so more videos will be posted: http://youtube.com/profile?user=Cheeeeseman

We also got some Subspace Emissary gameplay with Donkey and Diddy Kong: http://www.gametrailers.com/player/26644.html

Edit: Some other videos are being added on gametrailers so do check them out as well
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 19, 2007, 04:10:11 am
Nice vids, Tatsujinken. I've been wanting to see some good Ike gameplay. His recovery looks like it kinda sucks. Seems like it'd be easy to edgeguard against.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on October 19, 2007, 08:30:59 am
tomorrows update will be cloud striffe i hope..
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 19, 2007, 01:36:33 pm
YES Dixie Kong!

That means that my hope for Pokemon Trainer is certainly possible- his alternate costumes may be of other main characters from the games- I mean all he does is stand in the background so it really wouldn't be a big deal. Like you could have Blue or Gold or Silver in the background commanding Squirtle, Ivysaur and Charizard. Badass.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on October 19, 2007, 01:54:54 pm
Mmm, I was wondering if they'd do things like that. Maybe this means a Fox alternate costume will be Falco?!

SHANANANANANA
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Blackdest on October 19, 2007, 03:43:27 pm
I was kinda disappointed by today's update, since I usually expect more on Fridays. Ah well.

Quote
-Sonic's moves don't have much knockback and he isn't as good as expected. Hardest learning curve.

So even if I took the time to get used to his style, he still sucks? Ouch.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 19, 2007, 04:24:12 pm
Samus' missles have NO knockback. I saw a video of someone getting hit and all they did was flinch slightly. That is so lame.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 19, 2007, 04:41:36 pm
Yeah, missiles were weakened and so was her charged B. It charges faster from what I've heard though.

A new advanced technique has already been supposedly found. It's called the Ink Drop, named after a Brawl player who goes by the name of 'Ink.' How it's done is basically like a dash dance (where you hit left and right real fast over and over making the player move left and right in place) but instead of hitting the opposite direction right away, you just wait until you get to the point where your character would do a longer turn around animation and then hit back, causing your character to fall (drop) in place. The Yoshi in this vid does the Ink Drop (the first part of it, don't mind him getting back up).

http://www.zauron.net/images/SSBB/YoshiWeirdRoll.gif

However, although your character falls, you can cancel the fall with anything, from a smash, to a jab, to a grab, or even a roll like the Yoshi in this gif does. Basically you can do it to get behind the enemy and then instantly attack out of it.

Don't know how useful and practical it is, but the guys at E for All say it has potential. We'll see though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 19, 2007, 06:11:55 pm
I wish they didn't mess with the classic characters moves. And changing Air Dodging?! Lame.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 19, 2007, 08:13:55 pm
Eh. Not a big update. Those videos are great, though. I could watch Brawl game play all day.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 20, 2007, 02:57:56 am
Luigi confirmed (although this guy doesn't even look like he knows what he's talking about):

http://www.youtube.com/watch?v=-8W19ljhK7E
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 20, 2007, 03:06:13 am
Haha, excellent. I love Luigi.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Searcher90 on October 20, 2007, 03:29:55 am
Sonic!?! OMFG no wai! lol ah I expected it, When Sonic came out, it spread faster than gossip did in my school. Besides, in that video, in the game play a smash ball was floating around and no one tried to get it. I mean WTF man, that's a instakill
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 20, 2007, 03:36:34 am
...What? Sonic was released, like... Last week, or two weeks ago maybe. What're you talking about?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 20, 2007, 03:37:45 am
Here are a bunch of short ones from a Gamefaqs user who went to E For All. He says that he'll be going the next three days as well, so more videos will be posted: http://youtube.com/profile?user=Cheeeeseman

Ugh the girls talking through the videos are so fucking annoying that I cannot stand to watch them.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 20, 2007, 05:19:44 am
Ugh the girls talking through the videos are so fucking annoying that I cannot stand to watch them.
Haha, yeah. A lot of people would agree that they are annoying. BUT HEY I've taken a liking to the Meta Knight guy in this video: http://youtube.com/watch?v=wxzIeovBtEs

Just wanted to share.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 20, 2007, 05:22:05 am
So is ZS-Samus confirmed as just an after-effect of the final smash?

I read that getting a smash ball would change her to regular Samus, but I thought you could only get one smash ball per match, assuming the two of them are the same character.

I guess I'm just asking: Is ZS-Samus selectable?

EDIT: Just thought I'd mention that since the Lil Mac update, Punch-Out! (one of them) has moved to like 6th place on the Wii's virtual console.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 20, 2007, 05:32:43 am
What the Dojo website meant was that you can't perform, like, 5 Final Smashes in one instance. After you use your Final Smash, you'd have to find and destroy another Smash Ball to use it again.

Sorry that was a bit confusing.

Oh, and we also don't know whether or not ZSS will be selectable yet. I think people have tried to pick her in the demo, but no luck. What I'm assuming is that we'll be able to use her in the final version of the game by holding A on Samus (or something) when selecting a character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 20, 2007, 12:15:58 pm
Sonic!?! OMFG no wai! lol ah I expected it, When Sonic came out, it spread faster than gossip did in my school. Besides, in that video, in the game play a smash ball was floating around and no one tried to get it. I mean WTF man, that's a instakill
PS. Megaman tomorrow.

How the heck is Dixie Kong a costume for Diddy? Aren't they of different genders?  That's a pretty drastic change.

I still think that Pauline will be a costume for Peach.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 20, 2007, 01:32:00 pm
PS. Megaman tomorrow.

How the heck is Dixie Kong a costume for Diddy? Aren't they of different genders?  That's a pretty drastic change.
Not really. New game, new rules. They move basically exactly the same in their games anyway. It might even change her name/cheer to Dixie rather than Diddy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on October 20, 2007, 04:00:55 pm
if anyone plays as Lucas while in my house, I will punch them in the cock. he looks like such a little faggot.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: pig style on October 20, 2007, 04:17:47 pm
I'm glad it's slower than melee, hopefully it will play a bit more like old smash without the clunkyness.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 20, 2007, 05:20:06 pm
I guess I'm just asking: Is ZS-Samus selectable?

Now that the only way to change back and forth between them is a Smash Ball, i'm hoping she's selectable by holding A or whatever they do. Maybe when you cycle through Samus' costumes, ZSS will have a couple? I hope so, because she looks pretty cool and sometime's i'd want to start as her. Even though regular Samus is awesome.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chaos Emerl on October 20, 2007, 06:20:31 pm
Well if you could play as her all the time, it would sorta defeat the purpose of a final smash.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 20, 2007, 06:34:17 pm
The Final Smash ALSO entails a giant blast from Samus' gun... That's pretty damn good. I just think it'd be good to choose who to start as so if you're good with ZSS and not so good with regular, you should be able to start as her.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on October 21, 2007, 07:41:07 am
The game is known in Japan as Dairantō Smash Brothers X (大乱闘 スマッシュ ブラザーズ X, Dairantō Sumasshu Buraz&#257;zu Ekkusu, roughly "Great Fray Smash Brothers X").

COOL I want the Japanese version for that name.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: -rpgmaker2003- on October 21, 2007, 07:14:50 pm
This looks awsome I can't wait until this comes out!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 22, 2007, 02:01:22 am
Grr... Where are the new updates...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: General Robert E. Lee on October 22, 2007, 03:21:40 am
Grr... Where are the new updates...
:fogetmmh: On weekdays?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chyld989 on October 22, 2007, 07:53:27 am
This update could be cool, or it could be hella lame.

If they make it so a DS (or multiple DS's) that're logged into Picto-Chat can help morph the board a bit...way sweet.

Otherwise...might be cool, but it'll probably just turn into another board that everyone hates.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 22, 2007, 12:52:20 pm
Otherwise...might be cool, but it'll probably just turn into another board that everyone hates.
Probably. I never play on Game and Watch's level. I would imagine this is going to be just like it.  :fogetnah:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 22, 2007, 02:30:57 pm
The level had it's own world icon... could this mean...?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 22, 2007, 05:05:08 pm
..could it mean what?

Yes, the DS is going to be a playable character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 22, 2007, 05:38:34 pm


If they make it so a DS (or multiple DS's) that're logged into Picto-Chat can help morph the board a bit...way sweet.


Drawing lines to fuck around with the people playing would be so much fun.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on October 22, 2007, 06:55:09 pm
..could it mean what?

Yes, the DS is going to be a playable character.
forward+b is INNOVATION ATTACK where your character has to do gimmicky bullshit to be markettable now!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 22, 2007, 07:15:11 pm
..could it mean what?

Yes, the DS is going to be a playable character.
and this:
(http://www.sfu.ca/~kentona/donkeykong.PNG)
would be an alternate costume.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on October 22, 2007, 07:16:03 pm
forward+b is INNOVATION ATTACK where your character has to do gimmicky bullshit to be markettable now!

Down+B could also be an "It Prints Money" attack. :P

Anyway, it will just be one of those quirky novelty stages, which I like playing on from time to time but I wouldn't use for any serious matches.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 22, 2007, 08:58:57 pm
Oh fuck yes. I can't wait to make an enclosed box cage-match style stage, an original Donkey Kong themed stage with sloped floors and barrels, and of course a penis stage.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 22, 2007, 09:05:09 pm
Of course.

It seems to be more like a Pokefloats kind of stage, with more random elements. It looks pretty fun to me.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Paranoia Dude on October 22, 2007, 09:16:55 pm
uh

you guys do realize that the pictochat stage draws itself, right?

like, you can't PLUG IN YOUR DS and draw shit up. the game just does it by itself.

so yeah.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 22, 2007, 09:19:29 pm
uh

you guys do realize that the pictochat stage draws itself, right?

like, you can't PLUG IN YOUR DS and draw shit up. the game just does it by itself.

so yeah.
what

oh

I guess that makes sense. I had HIGH HOPES though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 22, 2007, 09:43:15 pm
Wait, you guys thought you made the stages with a DS seriously?

Haha, how would that work? What if you don't have a DS?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Lars on October 22, 2007, 10:04:48 pm
Wait, you guys thought you made the stages with a DS seriously?

Haha, how would that work? What if you don't have a DS?
Then the game would randomly do it?

And if you plugged a DS in, you could choose to take control?

HELLO IMAGINATION.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 22, 2007, 10:06:51 pm
Where would you plug in a DS? Also that would be pretty badass.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: General Robert E. Lee on October 22, 2007, 10:24:52 pm
The DS can connect wirelessly to the Wii.  It does that with Pokémon Battle Revolution.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 23, 2007, 05:23:54 am
Looks like the icon theory is gone. Too bad I guess, an Animal Crossing character would've been cool.

I do like the DS stage, for what it's worth. Probably won't use it much tho, I don't really go for the "random death" type stages.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on October 23, 2007, 05:27:00 am
  http://www.gametrailers.com/player/usermovies/120541.html

just play it in mute and it'll be fine.

p.s. final smashes
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 23, 2007, 11:05:07 am
Of course.

It seems to be more like a Pokefloats kind of stage, with more random elements. It looks pretty fun to me.

That's what I was thinking. At first I thought you might be able to make custom levels with your DS. That would be pretty cool.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 23, 2007, 12:50:51 pm
What kind of lame update was today's?  Or was this a prview for Donky Kong Country Wii that slipped into the dojo?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 23, 2007, 01:09:18 pm
probably the opening to one of the Emissary deals I guess???
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 23, 2007, 02:21:22 pm
I liked it, although it didn't reveal shit.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 23, 2007, 06:50:59 pm
It was a neat video. I think we've already seen it somwehre though? Right? I swear I saw another version that had 1P DONKEY KONG and 2P DIDDY KONG labels when the screen froze.

It leaves me wondering about the partner mode for the Subspace Emissary. It seems like preset combinations (DK and Diddy, Mario and Luigi, Link and Zelda, etc) will have cool introduction videos, but what about other combinations? If me and a friend play with Samus and Lucas, will there be an introduction video for that, too?

Or would it be some generic clips for the individual characters. Would the game developers make a different badass intro video for every possible combination?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 23, 2007, 08:17:04 pm
I'd prefer updates like these be saved for the game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 23, 2007, 09:16:02 pm
It was a neat video. I think we've already seen it somwehre though? Right? I swear I saw another version that had 1P DONKEY KONG and 2P DIDDY KONG labels when the screen froze.

It leaves me wondering about the partner mode for the Subspace Emissary. It seems like preset combinations (DK and Diddy, Mario and Luigi, Link and Zelda, etc) will have cool introduction videos, but what about other combinations? If me and a friend play with Samus and Lucas, will there be an introduction video for that, too?

Or would it be some generic clips for the individual characters. Would the game developers make a different badass intro video for every possible combination?
It appears to be rendered in-game so it wouldn't be that far-fetched.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 23, 2007, 09:45:50 pm
Um, actually no. They've already announced that you don't choose characters really going into to the 1P mode. For example: In the begining you choose either Mario or Kirby and fight against whoever you didn't choose. Then, as that person, you fight Petey Pirhanna and save, by breaking the container, either Peach of Zelda. Then you're a 2 person team fighting as you get blown off of the Halberd. Then, you're Pit, who later meets up with whoever you DIDN'T pick in the very beginning. You have limited choices in the beginning but later and later in you get to build up you're 2-player teams differently every time. You can choose to be Pit or, say, Kirby if you picked Mario originally! And the second player is helping you. If it's a friend, they help you, and if they fall behind they get 'sped up' to the screen.

Also yeah we have seen this video plus more content from that level.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 23, 2007, 09:54:55 pm
Yes CheesyDoritos but I also thought that after you've beaten the first game you'd have unlocked all the characters and can play as whoever you want from the beginning.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 23, 2007, 10:49:09 pm
Hmm... That'd definitely be a cool option, but that'd be a TON of animations! Also it wouldn't make much sense for, say, Meta Knight and Wario to be jumping out of the forest following a truck filled with bananas.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 24, 2007, 07:54:33 am
Hmm... That'd definitely be a cool option, but that'd be a TON of animations! Also it wouldn't make much sense for, say, Meta Knight and Wario to be jumping out of the forest following a truck filled with bananas.

Which is why I was thinking they might do separate animations for each team. Like Meta Knight and Wario would have Wario riding in his motorcycle in the desert and the Halberd lands in front of him and then they rush into the distance together or something.

Anyway- I'm glad that Break the Targets is confirmed. And with multiple stages for each character- nice.

Replays is a cool bonus.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 24, 2007, 08:27:38 am
forward+b is INNOVATION ATTACK where your character has to do gimmicky bullshit to be markettable now!

Hahaha! Laughed my ass off!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 24, 2007, 08:39:14 am
I love break the targets, but it's kinda depressing that there are only 5 stages now, as opposed to each character having their own. I guess that would be hard to do with 40 characters though.

It also looks like the Dojo is gonna start losing some momentum. It makes total sense that they wouldn't give an OMG EPIC update while E for All is going on/just happened, cause then we'd be thinking 'wtf, why wasn't that at e for all?'

I admit though, I'm starting to worry about Captain Falcon.
Whenever the next OMG EPIC update comes, it'll be that much more OMG EPIC, since we've had weeks of crappiness.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 24, 2007, 01:16:15 pm
Yeah. We haven't had anything substantial since Sonic week.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 24, 2007, 01:23:38 pm
I love break the targets, but it's kinda depressing that there are only 5 stages now, as opposed to each character having their own. I guess that would be hard to do with 40 characters though.

Oh shit that sucks. You're right- I read it as being five different maps PER character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on October 24, 2007, 02:24:20 pm
I kind of wonder how deep the whole "replay" mechanic will be, whether it's just a video of the match or a segment of it or if you can actually stop it, rotate and things like that or take snapshots of "glorious" moments to send to other Wii owners.  Though unlike Metroid Prime 3, they need to have it where you can send pics to your email as well.  Such a disappointing thing in Metroid as I had some jawesome shots of some areas I really wanted to post beyond just my friends.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 24, 2007, 02:25:26 pm
"If you wait a bit, terrain gets drawn in with a few stylus strokes!"

Sounds like you can draw the stage with the DS.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 24, 2007, 04:01:54 pm
...or his grasp of the nuances of the english language isn't as robust as it could be.

The part "If you wait a bit..." implies that the drawing happens automatically, probably along some sort of preset path.

it would be DAMN COOL though if you could draw your own stage.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 24, 2007, 08:10:02 pm
Oh shit that sucks. You're right- I read it as being five different maps PER character.

It totally sucks and it's inexcusable.  Would it be too hard to make maps for 40 characters (assuming there are 40)?  No.  No, it wouldn't.  I am disappointed by this cut corner.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 24, 2007, 08:42:43 pm
Hahah, great update.

"So yeah, Target Test is back, oh and by the way YOU CAN RECORD YOUR FUCKING MATCHES AND CAPTURE THOSE EPIC MOMENTS OF SMASHITUDE FUCK YES."

I agree that it is kind of lame that there appears to be 5 Target stages total for all characters... I guess we are getting spoiled by all these awesome features that when they decide to slack off in one area it is OMG WTF GAY.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on October 24, 2007, 09:28:18 pm
who actually gave a shit about the target stages in the first place, beyond being a means to unlock secret characters? (here is a hint: no one)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 24, 2007, 09:29:17 pm
Yeah, that sucks. I am hoping that this guy just doesn't speak English very well and there's five stages per character... It SORT OF sounds like that. Also the Replay thing is cool I guess but I dunno.

Also Dapper they're not having 40 characters?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 24, 2007, 10:28:30 pm
It might be that by "five different stages" he really means THEMES. Like, in the screen shots, one is kind of mountainous, another is grassy, and the other is a desert. Perhaps there are just five different basic stages, but the geography and location of targets changes significantly for each character to suit their unique abilities. I'm really holding out that it isn't just five static stages.

In Melee, there were a lot of targets that you could only reach with that specific character due to their abilities, like in Link's and Jigglypuff's levels. They really made you think about how you used the character. If you take out the tailor-made aspect of Target Test, it kind of defeats the purpose.

Edit: I can already tell that Wario's stupid fart move will be one of those super-annoying things my more immature friends will do incessantly because they think it is hilarious. (We already sometimes use Link's or Fox's Up + B exclusively (and shout literally "UP B" when we do it), and call Luigi's Side + B the "flying penis.")
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 24, 2007, 10:43:37 pm
Also Dapper they're not having 40 characters?

I don't know of any source that confirms the amount of characters that will be in the game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 25, 2007, 05:42:31 am
I don't know of any source that confirms the amount of characters that will be in the game.

Don't be a spoilsport. There's definitely no reason there shouldn't be at least 40 characters (I only used the number as a general assumption).
Then again, we have 5 target stages now, so I can see being shorted on characters too.
It does kinda defeat the purpose though doesn't it? I especially liked Ness's target stage, cause you had to guide the thunder to get a few of them. Guess that's not necessary.

Probly means that Luigi/G&W won't be unlocked that way this time.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 25, 2007, 06:56:34 am
There you go, there's one more character we've all been waiting for!

edit: whoops. double post.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chyld989 on October 25, 2007, 06:57:20 am
Woot!  King Dedede being in makes me happy, although I never would have guessed he'd be a playable character ^_^
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on October 25, 2007, 07:05:19 am
Yeah, I figured Meta Knight would have been the only new Kirby character, but perhaps they have a new Kirby game in the works and want to see how much people like the characters.

I'm just thinking out loud.  He might be fun to play.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chyld989 on October 25, 2007, 07:10:53 am
Yeah, I figured Meta Knight would have been the only new Kirby character, but perhaps they have a new Kirby game in the works and want to see how much people like the characters.

I'm just thinking out loud.  He might be fun to play.

That's immediately what I thought too, and I would be 100% okay with that.  Kirby rocks my socks off, so a new Kirby game would be fan-damn-tastic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 25, 2007, 07:13:24 am
Anyone else think he looks like he's been drawn by the artist from Beckett magazine?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Magi on October 25, 2007, 07:28:19 am
Fuck yes you are the best smash update ever  :woop:

I think this officially makes up for any disappointments ever from Sakurai.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Riptor on October 25, 2007, 07:34:51 am
Didn't Kirby already have an aerial move that used his hammer?

Does he still have it now, or what?

Edit: One of the screens shows him with it.   :hmm: I wonder what power Kirby steals from Dedede.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: The Magi on October 25, 2007, 07:37:31 am
DeDeDe's most prominent feature is his hammer. I assume that the hammer is the copy ability from DeDeDe, but there's no way to know yet!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dead Phoenix on October 25, 2007, 07:39:52 am
Yeah, I figured Meta Knight would have been the only new Kirby character, but perhaps they have a new Kirby game in the works and want to see how much people like the characters.

I'm just thinking out loud.  He might be fun to play.
They've been working on a new Kirby game since near the end gamecube, now its suppose to be a Wii game, which pisses me off so much my anger burns with the fires the a thousand suns(i bought a GC just for the damn thing).

Anyways, this is the best update ever, i think i may end up only playing Kirby characters in this game...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 25, 2007, 09:05:22 am
Haha, excellent. I hope they include DeDeDe's original theme, too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 25, 2007, 10:32:35 am
Fuck YES! I really really wanted DeDeDe! And by his original theme...you mean the one in the first Kirby game?

Anyway this is really awesome, I hope they include Mt. DeDeDe or DeDeDe Castle as his stage. gfgfgfgf This is so fucking awesome. SO AWESOME!

EDIT: Also I was worried that King DeDeDe wouldn't get included. I kinda doubted it. But I was stupid for doubting such an obvious addition.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 25, 2007, 10:39:34 am
Ya, the one from the original. Or the gameboy one anyway, that's the first Kirby game I played so it's the one I remember :(​.

I hope they include his boxing ring as a stage. Would be a nice basic stage with short walls so extreme horizontal smashes wouldnt work.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 25, 2007, 11:08:55 am
King DeDeDe? WTF?   This really surprises me.  Okay, cool with me - just was not expecting this at all.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on October 25, 2007, 12:15:44 pm
Being a BIG Kirby fan Dedede was actually one of my most wish for characters but then they annouced MetaKnight & I sorta just forgot about him. I was just talking to someone last week about how if you compare it to other fighting games they already have well over enough characters but it seems that they're still adding more. At this point I don't have any idea what other characters they'll add (although I'm still hopeing for Captain Falcon & Ganondorf's return)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 25, 2007, 01:08:31 pm
Wow, awesome. I was just thinking to myself before I checked "Man, a character update would make up for the stream of crappy updates lately." Lo and behold!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 25, 2007, 01:21:01 pm
I can't even fathom how many characters there will be if it keeps up at this rate until February.  It's about a new character every two weeks.  That's not including returning veterans.

Actually, I guess that's only six more.  That's a lot, but it's not insane.

EDIT:  So when do we start the obligatory discussion of the correct pronunciation of King Dedede's name?  I think it's something like daydayday but closer to dehdehdeh.  I remember some Kirby puzzle game years ago where it was pronounced that way.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 25, 2007, 02:17:58 pm
I can't even fathom how many characters there will be if it keeps up at this rate until February.  It's about a new character every two weeks.  That's not including returning veterans.

Actually, I guess that's only six more.  That's a lot, but it's not insane.

EDIT:  So when do we start the obligatory discussion of the correct pronunciation of King Dedede's name?  I think it's something like daydayday but closer to dehdehdeh.  I remember some Kirby puzzle game years ago where it was pronounced that way.

Even if that's only six more, Sakurai said he wouldn't show all of the characters on the Dojo right away. So that means we're getting at least 27 characters before the game comes out not including whoever will be announced after February 10.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 25, 2007, 02:41:07 pm
I'm pretty happy with the roster; I wouldn't be terribly disappointed if there weren't anymore new characters.  Melee introduced 8 new characters and 5 clones.  Brawl has introduced 11 new characters and none of them are clones (except maybe Lucas - jury's still out on that).

But don't get me wrong, I certainly hope there are more new characters.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 25, 2007, 03:56:40 pm
I've always thought of it as Dee Dee Dee.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 25, 2007, 05:41:22 pm
I've always thought of it as Dee Dee Dee.

Yeah, I thought it was pronounced that way, too.  Hey, we'll know for sure when we hear the game's announcer shout it.  And I'm really glad they included him, I thought he should've been in Melee.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 25, 2007, 05:58:46 pm
Ha! I'm real glad he's in the game! At first I didn't doubt his appearance, but later I started thinking that maybe he'd become a boss. Good thing I was wrong.

By the way, I think Dedede is pronounced "dehdehdeh".
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 25, 2007, 06:30:07 pm
cool. I didn't expect dedede after MetaKnight.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 25, 2007, 06:30:52 pm
Quote from: wikipedia
Name confusion

Note: This page or section contains IPA phonetic symbols in Unicode. See International Phonetic Alphabet for a pronunciation key.

Due to some inconsistency on Nintendo's part, there is some argument between the spelling and pronunciation of King Dedede's English name. Several games swap between King Dedede and King DeDeDe (in Kirby Super Star, for example, his name is spelled "King De De De"), and various media had the pronunciation either as /diːdiːdiː/, or /dɛdɛdɛ/. The English version of the anime favors /diːdiːdiː/. His Japanese name's spelling (デデデ), however, is pronounced /dehdehdeh/.
Anybody know how to translate  /diːdiːdiː/, or /dɛdɛdɛ/ into something we can understand?

In any case, the Japanese one is dehdehdeh, so it'll probably be that in the game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on October 25, 2007, 06:36:14 pm
I always said it dee-deed.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 25, 2007, 06:54:34 pm
In any case, the Japanese one is dehdehdeh, so it'll probably be that in the game.

Not necessarily.  In Melee, Jigglypuff and Bowser become Purin and Koopa if you change the language to japanese, so there may be a different pronunciation for the English announcer.  But, we'll see...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sludgelord on October 25, 2007, 07:21:11 pm
that is neat i guess. i would rather see characters like little mac or king hippo playable, but whatever.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadow Kirby on October 25, 2007, 07:32:40 pm
Anybody know how to translate  /diːdiːdiː/, or /dɛdɛdɛ/ into something we can understand?


That would sound like DeeDeeDee to you.

Also, I just got a fangasm.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 25, 2007, 07:37:42 pm
I have no idea who this guy is but he looks pretty retarded. Very indifferent about him. Actually to be honest there hasn't been a single new character confirmed that has spun my wheels. I still want to play this game though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 25, 2007, 07:39:32 pm
f*ck you erave dedede totally rules because they made him a black dude in the anime.

and not like thug but like an old southern guy sayin WELL WELL WELL WE GOTTA GET DIS KIRBY HEAH.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 25, 2007, 07:48:46 pm
(http://www.sfu.ca/~kentona/hero/kinghippo.gif)


King Dedede is a surprise addition!  I hope there is a food eating race minigame in SSBB.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 25, 2007, 07:50:29 pm
f*ck you erave dedede totally rules because they made him a black dude in the anime.

and not like thug but like an old southern guy sayin WELL WELL WELL WE GOTTA GET DIS KIRBY HEAH.

Awesome. he still looks too fluffy to be a villain.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 25, 2007, 08:26:41 pm
I never really played any Kirby games, so I have no idea who Dedede is, but he looks interesting. I can't wait to see how he moves and plays.

I really wish he would announce Luigi, Captain Falcon and Jigglypuff already, if only to dispel all the speculation about if they'll be in the game (I would bet money that they will be.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 25, 2007, 08:31:58 pm
King Dedede uses a hammer, can suck in things and spit them out like Kirby, and can float like Kirby by sucking in air.

@erave:  he is a Kirby villain  => cutesy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 25, 2007, 08:36:58 pm
ffffffffffffuck yes

i love this guy

i thought my friend was joking when he told me this morning that fat penguin hammer man was in it but god damn it yes

also ive got a friend who ive been arguing with: which'll be better Halo 3 or Brawl? after this update he admitted brawl so goddamn awesome

hes bigger than i expected but i just really know him from Crystal Shards
i hope he's awesome

also also they have a lot of kirby characters (3) and mario (5 with luigi) and zelda has 2 or 3 with ganondorf/sheik and DK has 2 but all the others have only 1 (also pokemon with 3/6 (im counting jiggly but not mewtwo))
i know that those are like the staples of nintendo gaming history but 5 mario characters is a little ridiculous
not to say i dont love them all
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 25, 2007, 08:41:17 pm
It's less than the 6 mario character from Melee. Bah, I never really liked King Dedede.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on October 25, 2007, 08:46:52 pm
dude HELL YEAH king dedede's the fucking man

i really did not expect that at all!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 25, 2007, 09:02:10 pm
Name changes are different than pronouncing names. Bowser is Koopa in Japan but DeDeDe is DeDeDe in Japan. It's dehdehdeh, don't listen to what those fags at 4Kids have dubbed.

Anyway, DeDeDe was one of my most wanted 1st party additions. Really glad he's in! As a Kirby fan my head exploded. The other characters I really really want are (1st party) Ridley, Ganondorf, MewTwo (updated aka un-nerfed) and Luigi. Captain Falcon is an obvious addition so I'm not really worried about him not making it.

And Jester, this is for you. (http://kirby.classicgaming.gamespy.com/multimedia/sounds/squeak/track20.mp3)

Also I want to express my happiness of DeDeDe being included one last time...

 :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop: :woop:

There.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 25, 2007, 09:06:15 pm
so...... dramatic..........
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 25, 2007, 09:29:06 pm
So given with what we already know about Brawl, I'd be interested in refreshing a character speculation discussion.  What new Nintendo character could be next? 

I think Ridley had the most votes next.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on October 25, 2007, 09:31:59 pm
The other characters I really really want are (1st party) Ridley, Ganondorf, MewTwo (updated aka un-nerfed) and Luigi. Captain Falcon is an obvious addition so I'm not really worried about him not making it.

As soon as (playable) Ridley and unique Ganondorf and fixed Mewtwo are in I'll be very happy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 25, 2007, 09:34:04 pm
They said no one bigger than Bowser, I believe. So... Unless they do some major size reformatting, Ridley's probably out. I would love to play as him, though.

Like I said earlier, Viewtiful Joe would be an awesome 3rd-party addition.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 25, 2007, 09:37:45 pm
Yeah, Viewtiful Joe would be fucking awesome!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 25, 2007, 09:40:41 pm
They said no one bigger than Bowser, I believe. So... Unless they do some major size reformatting, Ridley's probably out. I would love to play as him, though.

Yeah not bigger than Bowser but AS BIG AS Bowser, maybe a bit smaller. Sakurai also mentioned that he wants to put in more Metroid reps and that's a very clear refrence to Ridley. Besides, Metroid is not as popular in Japan as it is in America, yet Ridley became the second most wanted character after DeDeDe or something like that. But I know he was the second most wanted.

For 3rd party additions, I'd love to see both Simon and Mega Man...then this game would really be the battle of the classics, and be 100% perfect. For Mega Man, I'd more like to see X instead of the original since X is cooler and has that awesome armor. Besides I really love the X games and X4 is my all time favorite in the whole series. And as many of you know, I'm a Castlevania fanatic so if Simon is in I will die and explode inside and outside from happiness. Especially if he is in his Chronicles outfit.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 25, 2007, 09:44:26 pm
Simon would be cool and Megaman too I guess? I'm not sure about him.

Also I know but Ridley is actually gigantic compared to everyone else so I was just saying.

And! They better keep G&W in. He was totally original and pretty fun.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 25, 2007, 09:45:46 pm
As soon as (playable) Ridley and unique Ganondorf and fixed Mewtwo are in I'll be very happy.
I'm already very happy and even if they released the game with pretty much only what they've shown, I'd still think it's the greatest game ever. Pretty much anything now is more icing on the huge cake (like... very huge... I can already see myself contently playing this game 5 years from now).

EDIT: Also can we go a page without a mention of Megaman unless something official is confirmed, yes?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 25, 2007, 09:48:44 pm
EDIT: Also can we go a page without a mention of Megaman unless something official is confirmed, yes?

NEVER!!!!!!11111111

Also Ridley wasn't big in the original NES game, right? ...Anybody?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 25, 2007, 09:51:42 pm
Simon would be cool and Megaman too I guess? I'm not sure about him.

Also I know but Ridley is actually gigantic compared to everyone else so I was just saying.

Well look at the Mario games. Bowser is a little bit bigger than Mario in SMB1 but Godzilla huge in Sunshine (even though it was a fake but still). Also if you look at Bowser in the Sonic trailer he's pretty huge so I think they can make Ridley as big as Bowser or just one centimetre shorter, but his wings and his physique would make you think he's much larger since you know, he is more wide-spread than Bowser is. Just saying too. :P

Simon would be definitely awesome. I can imagine the Chronicles Simon in great detail with Theme of Simon playing...kicking everyone's ass (as if it's an introduction movie). I cream my pants whenever I think of it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 25, 2007, 09:53:39 pm
I'd also like to see Master Higgins.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sludgelord on October 25, 2007, 10:03:57 pm
i would like to see goro (http://mortal.shang.free.fr/images/mortal%20kombat/mk1/mk1_goro.png).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 25, 2007, 10:05:55 pm
Well if it's general discussion it's fine. As long as there's no 'megaman tomorrow lol' or something retarded like that.

Also no yeah totally. This game is amazing. Truthfully, i'm wishing that they take out the clones and such. Falco, the Docta, Ganondorf, etc. The Captain will obviously be in this, and Jigglypuff is probably gonna be, so i'm hoping Mewtwo will be out. Technically it'd only be 4 Pokemon characters but really it'd be like 7. They should bring back some oldies around Pit's era, like
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on October 26, 2007, 01:26:18 am
Y'know when you think about it besides Samus & the respective last boss of each game (Mother Brain, Prime, Metroid Queen etc) Metroid doesn't have alot of characters. So unless they're gonna add one of those lame hunters from MPH or MP3 I can't really see them adding anyone else from the Metroid universe besides Ridley. The only other option is I dunno a Space Pirate or something like that but at this rate sooner or later Metroid will be the only game series featured in Smash with only 1 character representing it.

EDIT: Heh I dunno what made me think of this since it has nothing to do with Metroid but it'd be kinda cool if in the Subspace Embassy you fought Giygas & he said that creepy stuff he says in the final battle of Earthbound... only now with spoken dialogue.
The chances of this happening are probably zero... & I'm not so sure how "cool" this would be after I actually witness it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 26, 2007, 02:54:52 am
i would like to see goro (http://mortal.shang.free.fr/images/mortal%20kombat/mk1/mk1_goro.png).

Dude, yes!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: SuperSpecialAwsm on October 26, 2007, 04:11:50 am
King Dee is the best ever. =)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 26, 2007, 05:31:04 am
Dedede was a bit of a surprise, I think only because such a mundane character was given right after Sonic. We're all waiting for Ridley, Megaman, Captain Falcon, etc... and no one was expecting Dedede.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dead Phoenix on October 26, 2007, 07:11:36 am
I like his move set, espically his Jet Hammer, reminds me of Kirby's hammer charge, which i was always disappointed he didn't have in smash.  Not being able to hold the charge with shield sucks, but walking around with it should be nice, if it doesn't slow him down to much.  Also i wonder if the Waddle guys can be pick up by others or do they continue to do damage?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 26, 2007, 08:04:00 am
Nice moves, I was worried he would just be a heavyweight Kirby but it looks like they pulled some moves out of thin air to make him unique.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Iaman on October 26, 2007, 09:11:13 am
NEVER!!!!!!11111111

Also Ridley wasn't big in the original NES game, right? ...Anybody?
He wasn't big in the original, nor is he HUGE in any Metroid game excluding the Metroid Prime series, as far as I know.  At best he's twice the height of Samus in any of them, so I think it may be possible for a Ridley character.  I don't know how they'd make Ridley balanced, but they'd probably figure something out.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 26, 2007, 09:57:10 am
I really, REALLY think he'll be a boss, if anything, guys.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 10:02:05 am
Dedede's moves are awesome.

As for clones, yeah, I don't want any clones either. We should have a unique Ganondorf (based on his TP appearance) and a unique Falco. MewTwo should be fixed and be in the game because he is 100x cooler than Jigglypuff (as if Jigglypuff is even cool).

Also Jester, characters with less votes than Ridley got to be playable, and I said before Sakurai said he wanted to put some other Metroid rep and what with Ridley getting such high votes...I don't know, his chances seem pretty high. I mean, he got the most votes besides Dedede after all...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on October 26, 2007, 10:46:30 am
To be honest, I think playing as Ridley would be kind of DUMB if anything. I mean, he really sticks out from the rest of the so-far-revealed roster as well.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 26, 2007, 12:10:46 pm
Nintendo go by their latest models when making SSB characters. Ridley's latest model, the Prime one, is huge. Not as big as Giga Bowser, but as big as Petey Pirahnna, I'd say.

Making him playable would mean retconning him back to his more manageable Metroid size, which would cause a lot of the newer Nintendo fans (ie like half their market) to go WHO THE FUCK IS THAT THAT AINT RIDLEY GRRR

edit: plus, they dont seem to be in the habit of making evil characters playable. Bowser, Dedede and Wario are all just like JERKS but none of them are TRULY EVIL (unless they get possessed in the case of Bowser and Dedede). Ridley really is evil, and I don't see him fitting in the storyline mode at all (RIDLEY DECIDES TO THROW ASIDE OLD HATRED FOR SAMUS TO FIGHT A BUNCH OF ROBOTS yeah ok)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on October 26, 2007, 01:08:28 pm
I've been trying to think of ways they could add Ridley & I've come up with a pretty cool idea.
What if they made a Space Pirate a playable character, if you go by they're Prime incarnation where they've used blasters, rockets, laser swords & even jetpacks they definately have enough moves. But for Space Pirate's final smash he calls down Ridley who would be playable for the duration of the final smash.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 26, 2007, 01:25:29 pm
If thyey have space pirates it could possibly be a Zerio Suit Samus clone which would work for you guys who want to play as her without getting the smash ball.

But yeah I agree with Ridley as a boss and doubt he'll be much more.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 26, 2007, 02:23:48 pm
Nintendo go by their latest models when making SSB characters. Ridley's latest model, the Prime one, is huge. Not as big as Giga Bowser, but as big as Petey Pirahnna, I'd say.

Making him playable would mean retconning him back to his more manageable Metroid size, which would cause a lot of the newer Nintendo fans (ie like half their market) to go WHO THE FUCK IS THAT THAT AINT RIDLEY GRRR

edit: plus, they dont seem to be in the habit of making evil characters playable. Bowser, Dedede and Wario are all just like JERKS but none of them are TRULY EVIL (unless they get possessed in the case of Bowser and Dedede). Ridley really is evil, and I don't see him fitting in the storyline mode at all (RIDLEY DECIDES TO THROW ASIDE OLD HATRED FOR SAMUS TO FIGHT A BUNCH OF ROBOTS yeah ok)
I really just don't see anyone being too upset over a slight size change on Ridley. Especially among the japanese, "dramatic scale changes" are more than acceptable--watch any Godzilla movie or mecha series closely and you'll see that. And it's not like the Americans can't understand the concept either, since we did it with King Kong.

As to your "evil guys" concept, what about Ganondorf? Ganondorf isn't just a jerk, he really is evil. And Mewtwo may not be pure evil, per se, he's about as close as you get with a franchise like Pokemon.

This isn't to say that I definitely think Ridley will be in, I just don't know if your arguments are really the reasons he wouldn't be.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on October 26, 2007, 02:58:45 pm
I found this image on Gamefaqs a while ago, but I forgot who did it.

Ridley is compact, he can tuck all his limbs closer to his body and reduce his idle size and stretch out when attacking giving him deceptive reach, his wings and tail can always curl around him when he's not attacking with them. If you remember in Metroid Fusion, Ridley's frozen corpse is half the size of Ridley-X when you battle him and in the cutscene in Zero Mission of him perched he is also smaller and compact. So long as they don't make the mistake of making him slow, and heavy it should be ok. Ridley should be lightweight but fast and strong like he is in Prime. He has no shortage of moves to choose from, teeth, claws, wings, firey breath, a sharp tail and projectile weaponry.

If they wanted to use him as a boss there's no need to not make him a playable character as well, they can always make a larger, stronger Ridley, ie Meta-Ridley or Ridley-X for that which could plausibly be cloned by the space pirates or something. Ridley is inconsistent between the Metroid games, his height and colour frequently change and Brawl isn't canon anyway.

Just using Samus to represent Metroid isn't a great idea and Ridley is the most useable non-generic villain in the series. Mother Brain would make a great boss battle only stage, why constrict Ridley to just a boss character?
 I'm still not fond of the mechanics of her final smash and selecting ZSS either.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 26, 2007, 03:13:07 pm
What was today's update?  (at work - dojo blocked).


The problem with the Metroid games is that there is only on hero and PC.  Ridley is really the only other option if they are set on including another character (unless they decide to add some sort of Chozo or Chutzpah or whatever they are).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 26, 2007, 03:18:24 pm
They just introduced Dedede yesterday, so today they showed us his move set. He has a jump which is cancelable, a move where he randomly pulls out things and throws them, and a charging attack similar to Roy's in SSBM (self-damaging if charged for too long).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 26, 2007, 03:27:14 pm
That is interesting Severus, but he would be incredibly overpowered considering how agile he supposedly is. Although he IS a huge target which would be easy to attack. Hrmm... I still don't think it could work. He would be better off as a boss, definitely.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ræn on October 26, 2007, 03:28:51 pm
What was today's update?  (at work - dojo blocked).


The problem with the Metroid games is that there is only on hero and PC.  Ridley is really the only other option if they are set on including another character (unless they decide to add some sort of Chozo or Chutzpah or whatever they are).
They could add one of the other Hunters. That could be interesting.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on October 26, 2007, 03:31:40 pm
That is interesting Severus, but he would be incredibly overpowered considering how agile he supposedly is. Although he IS a huge target which would be easy to attack. Hrmm... I still don't think it could work. He would be better off as a boss, definitely.

He's great for a boss, but he works well as a playable character too.
Yeah he would still be big, but he would be lightweight and easier to knock off and combo, I just don't want him to be a combination of Bowser and Mewtwo in terms of vulnerability.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 26, 2007, 03:37:34 pm
I hope they still have Master and Crazy Hand as a boss.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Kezay on October 26, 2007, 03:41:19 pm
What was today's update?  (at work - dojo blocked).


The problem with the Metroid games is that there is only on hero and PC.  Ridley is really the only other option if they are set on including another character (unless they decide to add some sort of Chozo or Chutzpah or whatever they are).

If they want to stay old school, then sure that's really their only options.  Otherwise there are other options like the Metroid Prime Hunters characters or even someone from Corruption. (although I can't see anyone that recent being added)  Otherwise I imagine they could add a GF Trooper or Space Pirate, but then that calls into question of whether Sakurai would introduce a "faceless/nameless" character as part of the roster.

Bah, maybe you're right and just typed up a whole lot of nothing. :P
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 26, 2007, 03:44:27 pm
As to your "evil guys" concept, what about Ganondorf? Ganondorf isn't just a jerk, he really is evil. And Mewtwo may not be pure evil, per se, he's about as close as you get with a franchise like Pokemon.

This isn't to say that I definitely think Ridley will be in, I just don't know if your arguments are really the reasons he wouldn't be.
And neither of those characters are in SSBB, yet :/.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 26, 2007, 05:17:53 pm
So far the only remotely evil character is Metaknight.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 26, 2007, 05:21:55 pm
And Metaknight has been shown to have a soul at least, via the fact he speaks, offers Kirby a sword, and has his own set goals etc. Kinda like Bowser really.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 26, 2007, 07:46:32 pm
So far the only remotely evil character is Metaknight.
Well, you could put Wario and Bowser in that group too.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 26, 2007, 07:49:55 pm
As for clones, yeah, I don't want any clones either. We should have a unique Ganondorf (based on his TP appearance) and a unique Falco. MewTwo should be fixed and be in the game because he is 100x cooler than Jigglypuff (as if Jigglypuff is even cool).

I regularly beat the shit out of people with Jiggly. He's a good fighter and his Down-B is amazing.

Also Ridley would be cool but imo Samus is enough. We don't need SO MANY PEOPLE from each game really.

Also Meta knight's not evil, really. He's more of a rival, a la Wario or Shadow or something.

ALSO also the update is cool, he looks nice. I hope he's not BIG big like DK and Bowser, like slow and all, because I don't think we need too many of those.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 26, 2007, 07:55:44 pm
Well, you could put Wario and Bowser in that group too.

Well, I meant more in his presence, I mean based on aesthetics alone he looks the most evil. Bowser and Wario are evil in a cartoonish sense, but Metaknight seems less cartoonish.


EDIT: Judging from the pictures it looks like Dedede is about the same size as DK.

EDIT2: Oh god, i hope they don't add rivals for all the characters.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 26, 2007, 07:59:33 pm
Jigglypuff is too much fun to lose.  Smash needs a hilarious wild card joke character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 08:13:22 pm
Jester tell me you are not serious with those things you said about Ridley...

Just look, these are all the characters with votes higher than one on Sakurai's poll (got them off of Smashboards):

King Dedede(5) - CONFIRMED!
Diddy Kong(4) - CONFIRMED!
Geno(4)
Ike(4) - CONFIRMED!
Ridley(4)
Captain Olimar & Pikmin(3)
Krystal(3)
Takamaru(3)
Windwaker Link(3)
Animal Crossing MC(2)
Claus(2)
Demiru(2)
Isaac(2)
Jeff(2)
Kawasima(2)
King K.Rool(2)
Lip(2)
Lucas(2) - CONFIRMED!
Mega Man(2)
Oguma(2)
Ouendan(2)
Sukapon(2)

You see? Ridley has the same amount of votes that Diddy Kong and Ike have, and both are IN. If they include Dark Samus or one of the hunters or a Space Pirate in the game instead of Ridley, everybody will raid his home and kill his cats then Falcon Punch him out of the window. You mark my words.

I'll make a bet with anybody who is doubting Ridley.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 26, 2007, 08:19:37 pm
EDIT2: Oh god, i hope they don't add rivals for all the characters.
K. Rool here we come.

Technically, DK is Mario/Jumpman's rival.  He's in.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 08:23:45 pm
Jigglypuff is too much fun to lose.  Smash needs a hilarious wild card joke character.

Dr. Kawashima, anyone?

No please don't hurt me!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 26, 2007, 08:26:30 pm
Ridley would be cool, and is by far the most obvious Metroid character to include (I mean, Mother Brain or Kraid would honestly not work, and the Hunters from Corruption are all equally non-fleshed-out-enough) but I don't think he'll make it in. He is way too big (he is a fucking SPACE DRAGON after all, and if you tried to shrink him down to, say, Bowser-size, he would look too funky) and it would be hard to give him a lot of moves. I mean, he can basically bite, claw, fly, and maybe breath homing fireballs, but that's it.

I just can't picture him in the game. I don't think he'd work out, on multiple levels.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 08:33:57 pm
I think my other post about Sakurai's poll and stuff was truly useless.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 26, 2007, 08:40:04 pm
I think my other post about Sakurai's poll and stuff was truly useless.

there are more not confirmed guys than there are confirmed ones.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 08:54:56 pm
there are more not confirmed guys than there are confirmed ones.

Yep, I was right about it being truly useless.

Do you even get it? I'm saying RIDLEY had as much votes as IKE and DIDDY KONG and guess what, both are in.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on October 26, 2007, 09:04:24 pm
Ridley would be cool, and is by far the most obvious Metroid character to include (I mean, Mother Brain or Kraid would honestly not work, and the Hunters from Corruption are all equally non-fleshed-out-enough) but I don't think he'll make it in. He is way too big (he is a fucking SPACE DRAGON after all, and if you tried to shrink him down to, say, Bowser-size, he would look too funky) and it would be hard to give him a lot of moves. I mean, he can basically bite, claw, fly, and maybe breath homing fireballs, but that's it.

I just can't picture him in the game. I don't think he'd work out, on multiple levels.

I covered all of that in my last post.
Also Ridley would be cool but imo Samus is enough. We don't need SO MANY PEOPLE from each game really.

Having more than just Samus to cover the series is a good idea, and I'm sure I read he wanted to put more villains in the game. Ridley is blatantly in the game in some form (he's cameoed in the others and this time they have his theme music and no reason to not put him in.) I just hope he is a playable character
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 26, 2007, 09:10:34 pm
Yep, I was right about it being truly useless.

Do you even get it? I'm saying RIDLEY had as much votes as IKE and DIDDY KONG and guess what, both are in.

do you even get it? its a fucking poll man, it doesnt mean anything. Geno is on the list and not confirmed, and guess what dude? Ike is only in cause of the new Fire Emblem game, and Diddy Kong is in cause of the new Donkey Kong game coming out for the Wii as kind of like HEY THESE GUYS ARE COOL LOOK AT THEIR GAMES
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Severus on October 26, 2007, 09:11:35 pm
do you even get it? its a fucking poll man, it doesnt mean anything. Geno is on the list and not confirmed, and guess what dude? Ike is only in cause of the new Fire Emblem game, and Diddy Kong is in cause of the new Donkey Kong game coming out for the Wii as kind of like HEY THESE GUYS ARE COOL LOOK AT THEIR GAMES
Then surely Ridley should be in because of Prime 3, following that logic.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 26, 2007, 09:19:20 pm
(he's cameoed in the others and this time they have his theme music and no reason to not put him in.)

Actually it's not really his theme music. It was played in a lot of boss fights in Super Metroid, it just happened to become associated with him for whatever reason.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 09:25:33 pm
do you even get it? its a fucking poll man, it doesnt mean anything.

Ohhhh yes it does. Dedede got the most votes, he's in. And there's no new Kirby game coming out anytime soon. Sonic was in because he got more votes than even Dedede. It's not A poll it's THE official poll that Sakurai made. So it means everything. Fucking everything.

And before any of you bring up arguments against the playability of Ridley, look at Severus' post thoroughly. He said everything I wanted to say, but in a way I never can (I suck at debates, sadly).

Actually it's not really his theme music. It was played in a lot of boss fights in Super Metroid, it just happened to become associated with him for whatever reason.

Back then it wasn't his theme but now it is.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 26, 2007, 09:28:54 pm
do you even get it? its a fucking poll man, it doesnt mean anything. Geno is on the list and not confirmed, and guess what dude? Ike is only in cause of the new Fire Emblem game, and Diddy Kong is in cause of the new Donkey Kong game coming out for the Wii as kind of like HEY THESE GUYS ARE COOL LOOK AT THEIR GAMES

I can't fathom how you could be getting that upset.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 26, 2007, 09:34:30 pm
I can't fathom how you could be getting that upset.

im not upset you just seem to think using the word fucking and capital letters = upset
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 26, 2007, 09:36:14 pm
Ohhhh yes it does. Dedede got the most votes, he's in. And there's no new Kirby game coming out anytime soon. Sonic was in because he got more votes than even Dedede. It's not A poll it's THE official poll that Sakurai made. So it means everything. Fucking everything.

And before any of you bring up arguments against the playability of Ridley, look at Severus' post thoroughly. He said everything I wanted to say, but in a way I never can (I suck at debates, sadly).

Back then it wasn't his theme but now it is.

Kirby game for the Wii anyone? There is one, actually. It's in production. A couple new Sonic games are coming/came out for the Wii as well. So... Yeah. :fogetshrug:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 26, 2007, 09:43:22 pm
Didn't it say somewhere that Sakurai isn't going to tell us everything about the game through the dojo?  I mean, we're debating whether Ridley would be in it or not, but we can't really discount the possibility that he may be included.  We just can't know for sure, and I can only imagine the stuff Sakurai's saving for the game's release.

Personally, I think he'll make it.  Probably as a boss, maybe as a playable character to boot.  There are plenty of ways to keep a character balanced, and Ridley is no exception.  If they include him, they'll find a way to make it work and he won't be completely owning the competition.

Anyway, I think the evidence is there.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 26, 2007, 10:11:33 pm
Ridley would be fine as a playable character.  All these arguments of him not being the right size or not having enough moves are bogus.  It's Smash and any character could work as a playable character.  I mean, before Smash came out could you imagine Jigglypuff in a fighting game?  A fucking blob that sings?  If they can make that work, they can make Ridley work.  Hell, they could make mother brain work if they wanted.  I'm not at all convinced.


Not enough moves?  "he can basically bite, claw, fly, and maybe breath homing fireballs" - that's not enough moves Belross?  That sounds like a lot without even thinking too hard about it.  Have you even played Metroid Prime?  That's a lot more than any other character they decided to put in had.  This is like whoever said that Sonic wouldn't have enough moves.  Give me a break.

And I need to inform some of you that Geno is not a Nintendo character.  Any character introduced in Mario RPG is owned by Square Enix.  You can read all about it on Wikipedia.  I am aware of his cameo appearance, that was done with permission.  This doesn't necessarily mean he can't be in the game as third party characters are allowed - I'm just informing.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 26, 2007, 10:25:19 pm
Rofl, are you kidding me, guy with Vega avatar? I provide actual reasons why he'd more than likely not be in (Sorry, but he IS too big. They don't scale. They haven't yet.) and the fact he would NOT FIT INTO THE STORY MODE and you say BUT HE HAS VOTES????????

cool so all we have to do is vote for anyone enough and they are a SHOE IN
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 10:34:11 pm
Rofl, are you kidding me, guy with Vega avatar? I provide actual reasons why he'd more than likely not be in (Sorry, but he IS too big. They don't scale. They haven't yet.) and the fact he would NOT FIT INTO THE STORY MODE and you say BUT HE HAS VOTES????????

cool so all we have to do is vote for anyone enough and they are a SHOE IN

Yeah go ahead and post sarcasm. You don't have any valid arguments anyway (no, the "lol hes too big" arguments is not fucking valid). Just take a moment to read what the guy above you said.

EDIT: And as far as I fucking know, the villains/bad guys/jerks won't be playable in the story mode.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 26, 2007, 10:42:34 pm
yes him saying UM THE SIZE WOULD WORK totally disproves me saying UM NO THE SIZE WOULDNT WORK. yeah. thats how arguments work. neither of our claims are backed by anything (he says JIGGLYPUFF WORKED THEREFORE ANYTHING WOULD WORK i say THEY HAVENT INCLUDED ANY GIANTS YET THEREFORE THEY WONT THEY DIDNT MAKE PETEY PLAYABLE FOR THAT REASON) so yeah cool good job at cancelling my reason with a reason that is just as much 100% opinion.

but seriously dude HE GOTS VOTES is ridiculous. sonic would have been in with 0 votes.

so yeah ridley wont be playable :)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 11:12:15 pm
yes him saying UM THE SIZE WOULD WORK totally disproves me saying UM NO THE SIZE WOULDNT WORK. yeah. thats how arguments work. neither of our claims are backed by anything (he says JIGGLYPUFF WORKED THEREFORE ANYTHING WOULD WORK i say THEY HAVENT INCLUDED ANY GIANTS YET THEREFORE THEY WONT THEY DIDNT MAKE PETEY PLAYABLE FOR THAT REASON) so yeah cool good job at cancelling my reason with a reason that is just as much 100% opinion.

but seriously dude HE GOTS VOTES is ridiculous. sonic would have been in with 0 votes.

so yeah ridley wont be playable :)

Ok let me tell you a few things:

Bowser has changed sizes in the games he has been in. He is the same size as a Mario powered up with a Super Mushroom in SMB1. In 64, he's huge. In Smash Bros. he's smaller but still big. Same thing with Ridley. He was the same size as Samus in Metroid, bigger than Samus in Super Metroid, Metroid Fusion and Metroid Zero Mission and huge in the Metroid Prime games, and yet he was regular size in the Melee intro. So they can and actually WILL change the size of big/small characters. X character is too big/small? Simple, make him/her bigger/smaller.

And I said it earlier, there was this poll made by Sakurai himself somewhere around 2006, not sure. So he included a lot of characters, both first party and third party, and wanted to see which ones the fans want most. So HE GOTS VOTES is actually not ridiculous. It's an official poll, and characters from the poll including Dedede (5 votes, second highest after Sonic), Ike (4 votes) and Diddy Kong (4 votes) have been confirmed. Seeing as how Ridley has got the same amount of votes as Ike and Diddy Kong, I'd say it's not too outlandish to think Ridley will be playable.

Yeah.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 26, 2007, 11:21:22 pm
Nightmare, are you talking about the 2006 official nintendo poll that asked what characters people wanted?  If that's the poll you are talking about, Sonic got more than five votes - he probably got several million.  This was worldwide.

Either way, your point is correct and needs to be clarified.  Sakurai/Nintendo ASKED readers who they wanted him to include in Brawl.  So if he came out and ASKED people he must be taking the results of such a poll into consideration.  Therefore, Ridley who I believe was third after Sonic and Megaman, is a serious contender for inclusion. 

That, Jester, is why the poll does mean something.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 11:31:31 pm
Nightmare, are you talking about the 2006 official nintendo poll that asked what characters people wanted?  If that's the poll you are talking about, Sonic got more than five votes - he probably got several million.  This was worldwide.

Either way, your point is correct and needs to be clarified.  Sakurai/Nintendo ASKED readers who they wanted him to include in Brawl.  So if he came out and ASKED people he must be taking the results of such a poll into consideration.  Therefore, Ridley who I believe was third after Sonic and Megaman, is a serious contender for inclusion. 

That, Jester, is why the poll does mean something.

Well from what I've read Sonic was first with more than five votes, Dedede was second and Ridley/Ike/Geno/Diddy third.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Eltee on October 26, 2007, 11:38:12 pm
Oh you guys.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 26, 2007, 11:40:35 pm
Well from what I've read Sonic was first with more than five votes, Dedede was second and Ridley/Ike/Geno/Diddy third.


they had sonic in brawl last year, Sakarai was just waiting for Sega's permission.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 11:42:03 pm

they had sonic in brawl last year, Sakarai was just waiting for Sega's permission.

Ummm...I think I pointed out that the poll was made sometime in 2006.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 26, 2007, 11:44:45 pm
Ummm...I think I pointed out that the poll was made sometime in 2006.

-_-

you missed the point

It means Sonic was already in before the poll, they just needed Sega's permission. he would of been in regardless if he got no votes if Sega said yes, k?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Eltee on October 26, 2007, 11:45:37 pm
2006 is last year.

Here's a tip:

1 2 3 4 5 |6| 7 |8| 9

6 comes before 7.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 26, 2007, 11:47:10 pm
-_-

you missed the point

It means Sonic was already in before the poll, they just needed Sega's permission. he would of been in regardless if he got no votes if Sega said yes, k?

And do you have any proof for that?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 26, 2007, 11:48:15 pm
And do you have any proof for that?

No nightmare, you are right, I'm sure they spent months of animating Sonic, making moves for him, etc just to go

"fuk he only got 1 vote o well delete"
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 26, 2007, 11:58:55 pm
im not upset you just seem to think using the word fucking and capital letters = upset
That's because "fucking" is what is called an intensive, which is to say, a word which modifies the intensity of the statement being made. The use of any intensive will lead to anyone reading what you're writing to assume you are feeling somewhat passionate about what you're saying. Capital letters do the same. If you're not passionately happy or sad, it's pretty much a given to most people that you're angry if you say "fucking" and capitalize your words. Don't blame other people for not understanding how you use the language if you use don't use it right!

Anyway, the fact that Giga Bowser is playable (even for only short periods of time) pretty much guarantees that there's no limitation in the engine preventing large playable characters. The only question is one of balance, and being larger has an automatic handycap in the form of a larger hit box, and the fact that Jigglypuff can mess you up if you're playing a large character. A large character with stats comparable to a regular sized character is, if anything, sort of weaker than a normal sized character with those stats, albeit with a better range on melee attacks.

And all of that's even assuming they kept him on the "OMG, HUGE LIEK XBOX"* size that so many of you are insisting on....which I don't really think is necessary. And Severus already covered all the issues about what sorts of moves he would have and such, and how he would operate on a normal-Bowser-scale.

Basically, none of you anti-Ridley people have come up with points are really clenchers. I mean they may be enough for you, and that's fine, but you're not going to prove anything to people who think he's a possibility with them.

* - Note: while, as I said earlier, capital letter often work as an intensive, when used with intentional spelling mistakes and making references to stupid internet memes, they operate more as a form of mockery than intensification.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 27, 2007, 12:44:55 am
Ridley shouldn't and most likely isn't going to make it. He'd just be way too awkward of a character for a game like smash imo. And they did say Bowser (the actual character, not the FS) would be the biggest character, so the whole "Giga Bowser is huge so there's no limitation on size" argument is invalid. Not every game needs multiple reps.

Anyways, I bring good news. Krystal from Star Fox is going to be in Brawl in one form or another (my guess is playable). Some chick named Alesia Glidewell did her voice for Brawl. You can check it out at her site: http://www.alesiaglidewell.com/
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 27, 2007, 01:03:32 am
Ridley shouldn't and most likely isn't going to make it. He'd just be way too awkward of a character for a game like smash imo. And they did say Bowser (the actual character, not the FS) would be the biggest character, so the whole "Giga Bowser is huge so there's no limitation on size" argument is invalid. Not every game needs multiple reps.

Anyways, I bring good news. Krystal from Star Fox is going to be in Brawl in one form or another (my guess is playable). Some chick named Alesia Glidewell did her voice for Brawl. You can check it out at her site: http://www.alesiaglidewell.com/

Well I said it before, I think it was on that translation thread on Smashboards that Sakurai said Metroid needs more reps. He said the same thing about Star Fox (i.e. no more clones) and I was guessing Krystal is the obvious choice since she is a staff user, a first for Smash Bros., and she really has the potential of being unique. She's also popular. I hope she's playable.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on October 27, 2007, 01:07:00 am
Still quite suprising they'd bring King triple D into the fray, I figured he'd be a Assist Trophy... its a shame though, wish they made Lyn a playable character... >_>

But they said that only three 3rd level representitives like Sonic and Snake were allowed in, I'm really curious who the last is gonna be...

Also anyone notice that the Halo 3 thread went and dropped? It shows that Smash Bros will dominate... (gonna laugh at my Halo 3 obessed roommate when Smash gets more sales then Halo 3.)  :fogetlaugh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 27, 2007, 01:33:07 am
Rofl, are you kidding me, guy with Vega avatar? I provide actual reasons why he'd more than likely not be in (Sorry, but he IS too big. They don't scale. They haven't yet.) and the fact he would NOT FIT INTO THE STORY MODE and you say BUT HE HAS VOTES???????

Hey buddy in 64 Bowser is huge? Also Kirby is a freaking 8 inches? And in Melee/Brawl he's at least 1/3 - 1/4 of Bowser's height? And Bowser is more than like 3 feet?

Also Krystal would be cool, I didn't even consider her. Now that I think about it, she'd be pretty cool. She's pretty original and another Star Fox character is always good.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grogrog on October 27, 2007, 02:06:26 am
Personally I think Ridley is a stupid idea and I don't understand why people would think he would be in or why they would want them in the first place.

I personally want Captain Olimar in, I think he'd play really well, they'd have a lot to work with. Kawasima would be really funny to be in, he could be Brawl's Game'n'Watch (a wtf character). I wouldn't want Krystal from Starfox, but any other of the other guys, like Falco (but not a clone!). King K. Rool would be pretty sweet in my opinion.

And nobody else thought of King DeDeDe? I've always thought he would make a good character to add and kind of just assumed he would be in it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 27, 2007, 04:22:50 am
I personally want Captain Olimar in, I think he'd play really well, they'd have a lot to work with.
Indeed... I mean, Pikmin is going to show in Brawl one way or the other - no doubt. I don't think Olimar will be a playable character though, but rather an assist trophy. His size kind of... well... defeats any hope for him as a playable.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 27, 2007, 05:20:33 am
Do a barrel roll!


...and maybe it's because they're playing Halo 3?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 27, 2007, 06:51:14 am
Indeed... I mean, Pikmin is going to show in Brawl one way or the other - no doubt. I don't think Olimar will be a playable character though, but rather an assist trophy. His size kind of... well... defeats any hope for him as a playable.

OMG HE CUD BE RESIZED!!!!1


Ridley was like top 3 most requested character. Boss or not, he WILL be in.
I think people are forgetting that Smash Bros' theme is supposed to be that all the characters are toys. If you ask me, the trophies all look about the same size. Also, Ice Climbers were probably originally meant at normal-sized inuit people, but theyre munchkins in Smash Bros. Size doesn't matter.
One more thing, Kirby can suck up Dedede and take his power. That means Sakurai is willing to make changes to the characters from their original games, in sight of the bigger picture.


I'm assuming Olimar will be in too, I always thought of him has having a "waddle-dee" type pikmin move, throwing pikmin around. Since he and Ray 01 (Custom Robo) are main characters from two of the biggest unused franchises that Nintendo has, I'm really hoping they both make it. Sure, bringing back oldass video game characters is cool, and we all like the 3rd party characters, but I appreciate the "Nintendo AllStars" feel a lot.Krystal would be good too. As good as it is to have another girl character, I'd rather have one that isn't just female-fox.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on October 27, 2007, 11:47:23 am
But they said that only three 3rd level representitives like Sonic and Snake were allowed in, I'm really curious who the last is gonna be...

Well...

Quote
Also, there will only be 1 or 2 more third party additions to the game, as Sakurai wants the roster to still be mostly Nintendo characters. However, when he said “1 to 2″ more non-Nintendo characters, he worded it as a question, so that number could go up a little.

http://smashboards.com/blog/2006/06/23/what-sakurai-didnt-want-you-to-find-out/
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 28, 2007, 07:19:50 pm
Basically, anyone who doesn't think Ridley would be possible in the game is being unconsciously influenced in their logic because they simply don't want him in the game.  Be objective people.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 28, 2007, 07:24:11 pm
and.. that doesnt work in reverse at all, right?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 29, 2007, 05:46:33 am
and.. that doesnt work in reverse at all, right?
This. Also, I think it would be awesome to have Ridley in, I just don't think he will be. If I'm wrong, then I'll be happy because I'll get to play Ridley. If I'm right, who cares?

PS EVERYONE IN THIS THREAD IS BEING COMPLETELY SUBJECTIVE EXCEPT FOR ME WHO IS THE SOLE OBJECTIVE THREAD PARTICIPANT I MEAN C'MON PEOPLE
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 29, 2007, 06:46:21 am
Since the RIdley thread is locked, I'll say it here:

Ridley is top 3 most requested character for the game, Sakurai wouldn't just say "nope. he's a boss."
Dedede is just as much of a hit or miss as Ridley, so I honestly am blown away by the fact that people doubt him being included.

Btw, I hate Metroid, and could give a shit less about Ridley. But the outcome here is painfully obvious.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on October 29, 2007, 06:58:52 am
(https://legacy.gamingw.net/etc/www.smashbros.com/en_us/gamemode/various/images/various10/various10_071029h-l.jpeg)

fuck are you kidding me

EDIT:

Quote
Also, if you’ve finished registering someone as both a Wii Friend and a Smash friend, you’ll be able to send custom stages to each other.

fuuuuuuuck noooooooo

I am just going to stop registering codes to my system memory, it's obviously a waste of fucking time if every game that's going to come out is going to use its own separate friend code system.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chyld989 on October 29, 2007, 07:11:47 am
I'm so fucking happy!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on October 29, 2007, 07:13:18 am
HAHAHAHAHAHAHAHA

I honestly did not think they would be able to pull out any more completely ridiculous updates after announcing Snake and Sonic, but I was very sorely mistaken!!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DarkPriest on October 29, 2007, 07:14:13 am
It's... it's a stage builder! It looks pretty simple but damn man, this is amazing!
 
That's it, I'm getting a wii.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on October 29, 2007, 07:19:20 am
Holy fucking shit. This was totally unexpected.

Made my night. ^_^
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grindie on October 29, 2007, 09:13:06 am
Stage builder!? FUCK-ING-YES! I hope you'll be able to add in your own events n' stuff. Like, the F-Zero cars or the moving Pokefloats in Melee.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 29, 2007, 09:13:13 am
Wow. Did anyone request this? I didn't see anyone with STAGE BUILDER USER tags in their sig.

How rude that they add stuff that doesn't have 6000+ votes!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on October 29, 2007, 11:00:28 am
Holy shit! That's awesome! Just that adds so much playing time.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 29, 2007, 11:25:39 am
I need this game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on October 29, 2007, 11:39:28 am
This in my opinion gives this game endless replay value. Not only is this game a guarenteed release day purchase for me now (in fact I'm gonna go pre-order it today) but I now HAVE to get a high-speed internet connection at home. I mean before fighting against people online didn't have much meaning for me. But with the variety brought on by the custom stages people will make... whoa that's something I HAVE to experience.

Hmm... I wonder if you'll be able to make Adventure Mode stages too?

Wow. Did anyone request this? I didn't see anyone with STAGE BUILDER USER tags in their sig.

How rude that they add stuff that doesn't have 6000+ votes!
Well I've always believed that every game should have a stage builder if it's possible (I actually thought about something like this back when you all were talking about how cool it would be of you could draw your own stage using a DS on the Pictochat stage) so I would have requested it but I never expected something like this would actually make it in.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 29, 2007, 01:12:39 pm
Wow, what an amazing update. Seriously. Now even if you hate the layouts of all of the premade stages, you'll be able to make your own to suit your needs. How awesome. And you can save them on SD cards...

As of now, it looks simple and there doesn't seem to be too many things you can add to it. What is cool is that you can add moving and stationary platforms. I hope they consider adding new floors, features, and structures but even if they don't I'd be more than satisfied.

Brawl is going to be amazing.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on October 29, 2007, 01:13:29 pm
This update is kind of "meh" for me. Don't get me wrong, I love level editors - it's why I loved Tony Hawk and am currently in love with Trackmania.

I just hope it has some depth. It doesn't look like much of a level editor from what they've shown. What I mean to say is that it doesn't look that powerful.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 29, 2007, 01:24:49 pm
the way the dude wrote the update sounds like there might be another delay coming :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 29, 2007, 01:58:01 pm
the way the dude wrote the update sounds like there might be another delay coming :(

He seems uncertain about the precise WiFi services with the level editor.  It is my theory that the delay had to do with WiFi stuff - organizing, adding, features.  I think the game is finished, but Nintendo wants to push lots of WiFi features, which is somewhat new ground and is outside the scope of the in house development team.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 29, 2007, 02:09:06 pm
I just noticed, he says the blurred button on the snapshots is also Submit so I guess I am always right......
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 29, 2007, 02:11:13 pm
I just noticed, he says the blurred button on the snapshots is also Submit so I guess I am always right......

Heh, we'll remember you said that when Ridley is announced.  :naughty:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 29, 2007, 02:22:59 pm
How rude that they add stuff that doesn't have 6000+ votes!

Agreed. I bet all the characters were all ready pre-planned before they added the poll.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 29, 2007, 03:44:32 pm
This is a neat update. I'm gonna create some crazy-ass stages.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 29, 2007, 03:53:23 pm
im going to create a stage that says PENIS just in the hopes nintendo's ridiculous fears come true and they get sued somehow
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 29, 2007, 04:02:23 pm
i'm going to make a million variations of Final Destination.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: otomon on October 29, 2007, 05:00:08 pm
Character builder anyone? ;)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 29, 2007, 05:26:58 pm
Sweet, this means I can still make my cage match and Donkey Kong stages! :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 29, 2007, 06:50:38 pm
"However, the plan is for that stage to vanish once one day has passed. It’s a once-in-a-lifetime encounter."

So, if its a really good stage, you can't keep it? Lame :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 29, 2007, 06:56:26 pm
Man! Now this is a really cool update!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 29, 2007, 07:02:02 pm
I'd hit it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Tatsujinken on October 29, 2007, 07:17:07 pm
no screw this

the only gud stuge is final destinationz
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on October 29, 2007, 07:24:20 pm
"However, the plan is for that stage to vanish once one day has passed. It’s a once-in-a-lifetime encounter."

So, if its a really good stage, you can't keep it? Lame :(
That's very misleading. Only the ones you get randomly from the internet will disappear after a day, not EVERY map you make, just fyi.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 29, 2007, 07:29:33 pm
"However, the plan is for that stage to vanish once one day has passed. It’s a once-in-a-lifetime encounter."

So, if its a really good stage, you can't keep it? Lame :(

I guess so :<

Maybe they'll give you the option though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on October 29, 2007, 08:26:01 pm
Character builder anyone? ;)

what?  no that would be stupid since the main point of the game is that you're fighting with established characters.  making your own character would kinda be missing the point!

on the other hand if they let you play as your Mii character that would actually be pretty cool!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Madolah on October 29, 2007, 08:30:38 pm
"However, the plan is for that stage to vanish once one day has passed. It’s a once-in-a-lifetime encounter."

So, if its a really good stage, you can't keep it? Lame :(

Ones YOU make, YOU KEEP!

Ones chosen as best will vanish after there 24hrs of spotlight are over.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Riptor on October 29, 2007, 08:36:47 pm
Ones YOU make, YOU KEEP!

Ones chosen as best will vanish after there 24hrs of spotlight are over.
Maybe if the chosen map is really good and you like it, there'll be an option to save it somehow, I hope.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on October 29, 2007, 08:42:25 pm
i'm going to make a million variations of Final Destination.
I was just about to say that all tournaments will be in a custom map that is completely flat.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 29, 2007, 08:45:48 pm
The map that you receive every day - is it going to be a featured map that everyone will be able to download or is it just a map some dude submitted and was randomly sent to you that day?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 29, 2007, 08:55:48 pm
It'll be a featured map from the previous day's submission.  Or that's the plan.  It seems that the Wifi stuff isn't set in stone yet, judging from his update.

I'd imagine that there would be an option to save a featured map that you really liked.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 29, 2007, 09:11:24 pm
Maybe, but think about how much work it would take for some guy to playtest thousands of submitted maps each day to decide which one should be featured?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 29, 2007, 09:23:31 pm
I was thinking the same thing.  It's probably just randomly selected from all the submissions (so we may yet see a PENIS map).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 29, 2007, 09:28:09 pm
My head is already spinning with map ideas.  Off the top of my head... the bottle.  A bottle-shaped enclosed environment to fight in.  Like a cage match except the only way to smash someone is to smash them through the narrow neck of it.  Although that's not a guaranteed kill as they could climb back in.  Also, there are a few jump-through platforms inside the bottle.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 29, 2007, 10:45:41 pm
My head is already spinning with map ideas.  Off the top of my head... the bottle.  A bottle-shaped enclosed environment to fight in.  Like a cage match except the only way to smash someone is to smash them through the narrow neck of it.  Although that's not a guaranteed kill as they could climb back in.  Also, there are a few jump-through platforms inside the bottle.

That's what I was gonna do!  Dr. Mario stage, anybody?

I think I'll make a map that discourages people who avoid fighting.  All the platforms outside of the center one will be conveyor belts that push people standing on them back toward the middle of the stage, and therefore back into the fray.  In fact, The Fray would be a perfect name for that board.  Hmm...what else should I do with this map-maker? :fogetcool:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grindie on October 29, 2007, 10:56:27 pm
A level where all players are walled in, but with breakable walls (if you can do that). I'd sure love that. I'd be cool if you could do something like having players take extra damage if they're slammed on a wall.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 29, 2007, 10:56:53 pm
"However, the plan is for that stage to vanish once one day has passed. It’s a once-in-a-lifetime encounter."

So, if its a really good stage, you can't keep it? Lame :(

Yeah there's probably an option to save them if you like them.

This got me more excited than Sonic honestly. YES. Me and my friends will have tons of fun with this one. I know i'll be remodeling levels from old games (Metroid, Mario, Kid Icarus, etc) and forcing my friends to play as those characters for DOUBLE THE FUN.

Also how'll this work with picking stages in general for regular multiplayer matches? Will 'Random Stage' count towards custom stages as well?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 29, 2007, 11:06:31 pm
A level where all players are walled in, but with breakable walls (if you can do that). I'd sure love that. I'd be cool if you could do something like having players take extra damage if they're slammed on a wall.

i like this idea, i'll make it with the floor destroyable except for the 4 spawn points which are indestructible. so eventually it gets down to like 4 blocks to stand on.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sludgelord on October 29, 2007, 11:08:53 pm
i think a tetris map with falling tetris blocks would be neat, but i doubt you could do that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grindie on October 29, 2007, 11:21:56 pm
Too bad this looks like it can only be used for making fighting arenas. It'd be fucking great to be able to create levels for the adventure mode where you could place a beginning, an end, enemies and power ups. Hey, they did it in Megaman for the PSP, so it'd not such a crazy idea. But hey, any stage builder's better than no stage builder.

i think a tetris map with falling tetris blocks would be neat, but i doubt you could do that.

Nintendo need a slap for not thinking of that already!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Intellectualdiot on October 29, 2007, 11:35:03 pm
Who says that they haven't? (Admittedly, I wouldn't be surprised if they haven't devised this for Smash. It sounds brilliant though.)

Also, the amount of fan service contained in this title is unparalleled. This is as close to getting a blow job from a Nintendo developer as any of us will ever get.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chuga Choo Train on October 29, 2007, 11:38:45 pm
Ok guys I'm buying a wii now, because honestly. This game > Halo 3.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 29, 2007, 11:39:35 pm
does Nintendo even own the rights to Tetris?

according to wikipedia, I think EA does.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Madolah on October 30, 2007, 12:02:21 am
(http://www.gamingw.net/pubaccess/49754/map.png)

Sorry had to fanboy joygasm.


Blue = Convayers pushing in direction of arrows

brown = solid land

green= Platforms.






Mmmm the possibilities with this creator :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 30, 2007, 12:14:31 am
There is no way i'm NOT making a stage that is a bunch of thin skinny columns for players to JUST BARELY stand on. AERIAL FIGHTING IS A GO GO!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 30, 2007, 12:17:54 am
I was just about to say that all tournaments will be in a custom map that is completely flat.
Just as a question for tournament players: why is it that all the house rules for tournaments seem to be about trying to remove as much depth from the game as possible? I understand taking away elements that rely on randomness (sorta. In that I see why people would whine if you didn't--players who refer to themselves as "competitive" almost always have excuses for making the things they're not good at illegal), but I don't get why you would remove strategic elements.

The same question begs itself when I hear people talking about disabling smash balls and all this other stuff. It's like they want the competitive game to be as arbitrarily unlike the actual game as possible.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Madolah on October 30, 2007, 01:04:06 am
My house rules for melee was Choose random stage, only items on wher fire flower, H.R. Bat, Fan, Pokeballs, Rebound things and DK Hammer


stock of 5 lives.


and unless something ungodly happens, its going to stay.... remotely the same

a few itmes may change you might be aloud to choose your own custom if your co-gamers agree to said level.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 01:12:36 am
Just as a question for tournament players: why is it that all the house rules for tournaments seem to be about trying to remove as much depth from the game as possible? I understand taking away elements that rely on randomness (sorta. In that I see why people would whine if you didn't--players who refer to themselves as "competitive" almost always have excuses for making the things they're not good at illegal), but I don't get why you would remove strategic elements.

The same question begs itself when I hear people talking about disabling smash balls and all this other stuff. It's like they want the competitive game to be as arbitrarily unlike the actual game as possible.

Anything that is random is removed. All stages that are removed have random elements (like cars that can hit you, etc), items are disabled cause they are random, some stages are removed cause they completely favor a couple characters, and in the case of Smash Balls, that remains to be seen.

EDIT: and the depth of a fighting game doesn't come from its stages or random items, it comes from advanced technique mastery and mastery over ones character(s).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 30, 2007, 01:34:42 am
Maybe in a typical fighting game, but half of smash bros fun is the crazy stages and how well you can play on them
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 30, 2007, 01:42:04 am
Character builder anyone? ;)

Fuck no.

"However, the plan is for that stage to vanish once one day has passed. It’s a once-in-a-lifetime encounter."

So, if its a really good stage, you can't keep it? Lame :(

I've thought about this as well. They may make it so you can download the stage onto your SD card. If they don't and if a stage is good, I'll probably just pause, copy the stage down, and remake it myself.

Maybe in a typical fighting game, but half of smash bros fun is the crazy stages and how well you can play on them

This is what you don't understand. What's fun for you may not be fun for someone else. People who play by tournament rules play because they find them fun; they wouldn't be playing if they didn't.

Just as a question for tournament players: why is it that all the house rules for tournaments seem to be about trying to remove as much depth from the game as possible? I understand taking away elements that rely on randomness (sorta. In that I see why people would whine if you didn't--players who refer to themselves as "competitive" almost always have excuses for making the things they're not good at illegal), but I don't get why you would remove strategic elements.

The same question begs itself when I hear people talking about disabling smash balls and all this other stuff. It's like they want the competitive game to be as arbitrarily unlike the actual game as possible.

Here's basically how this works. Tournaments are meant to be a test of skill. The player with the most skill is meant to win. Now, most scrubs complain that tourney players are lame and suck because they can't handle random elements in a game and some think they could actually win if items and random stages were allowed. Truth of the matter is, if you had items and random stages on, the pro would still kick the scrub's ass. The competitive players tend to have much better reactions and can think very clearly even in a tough match. That's what makes them good.

Now, when you have only good players playing in a tournament, the difference in skill level is only a fraction of what it is compared to the difference of a pro and scrub. That being said, random elements could fuck the player that is truly better and actually cause him the match (or possibly the tournament) because the player who is worse may just get lucky and win. And as you may or may not know, tournaments are not tests of luck, but tests of skill. Yes, each player should be able to use items just as efficiently as the next, but one player usually gets lucky and ends up getting most of the better items because they spawn closer to him. The randomness/luck factor evens out eventually for every player, but it takes several matches to do so and tournaments are only 2-3 fights per set, which is why they're usually taken out. However, there are items tournaments out there for those who really can't live without them.

If you were in an intense fist fight with someone and there was a chance of someone jumping in and punching either you or your opponent in the nuts randomly, would you want to take that chance?

What I don't understand however, is why people who have never been to a tournament, will never go to a tournament, and will never play against tournament players even care how they play? I think I've explained Shadowtext's question pretty accurately. I'd like to know the answer to mine.

EDIT: I'm thinking of a platform only stage with no solid ground. I think it could work pretty well. I wonder if they'll have platforms you can spike through like in the Sky World stage.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 30, 2007, 01:46:14 am
As a potential spectator, I would rather watch a match of Super Smash Bros, not a match of generic fighting game with flat level featuring characters from Super Smash Bros.

Tournaments can be a potential source of entertainment for me (even if its only on youtube), but they aren't because half the game is missing.

Selfish, I know, but Sarhan wanted a real answer.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 30, 2007, 01:52:58 am
Fuck no.

I've thought about this as well. They may make it so you can download the stage onto your SD card. If they don't and if a stage is good, I'll probably just pause, copy the stage down, and remake it myself.

Here's basically how this works. Tournaments are meant to be a test of skill. The player with the most skill is meant to win. Now, most scrubs complain that tourney players are lame and suck because they can't handle random elements in a game and some think they could actually win if items and random stages were allowed. Truth of the matter is, if you had items and random stages on, the pro would still kick the scrub's ass. The competitive players tend to have much better reactions and can think very clearly even in a tough match. That's what makes them good.

Now, when you have only good players playing in a tournament, the difference in skill level is only a fraction of what it is compared to the difference of a pro and scrub. That being said, random elements could fuck the player that is truly better and actually cause him the match (or possibly the tournament) because the player who is worse may just get lucky and win. And as you may or may not know, tournaments are not tests of luck, but tests of skill. Yes, each player should be able to use items just as efficiently as the next, but one player usually gets lucky and ends up getting most of the better items because they spawn closer to him. The randomness/luck factor evens out eventually for every player, but it takes several matches to do so and tournaments are only 2-3 fights per set, which is why they're usually taken out. However, there are items tournaments out there for those who really can't live without them.
Except that as much as people like to crunch numbers and pretend like they're really intense games of skill, it's not like the one who wins was really the better fighter. The one who wins is just the person whose strategy panned out this time. The randomness of a battle is what even makes a tournament possible. There wouldn't be a point in competition if it were just a question of character and player stats versus one another--the higher stat would always win. But that just flat out isn't the case.

So any conceit of objective tests of skill is pretty much just an exercise in futility to start with.

If you were in an intense fist fight with someone and there was a chance of someone jumping in and punching either you or your opponent in the nuts randomly, would you want to take that chance?
Both opponents have the opportunity to take that chance. A good fighter would come in expecting any cheap shot like that and be prepared to deal with it. A bad fighter would get punched in the nuts and then whine about it afterwards because he didn't think of it first.

What I don't understand however, is why people who have never been to a tournament, will never go to a tournament, and will never play against tournament players even care how they play? I think I've explained Shadowtext's question pretty accurately. I'd like to know the answer to mine.
Maybe it's the way tournament players have a tendency of looking down their noses at players who aren't competitive? That's just one thought, though. Another is that some of us would love to play competitively, but find the constant rules-lawyering and whining on the parts of so many of the competitive community ridiculous, and the rules they come up with arbitrary and all in all less fun than the non-competitive game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 30, 2007, 02:03:38 am
Except that as much as people like to crunch numbers and pretend like they're really intense games of skill, it's not like the one who wins was really the better fighter. The one who wins is just the person whose strategy panned out this time. The randomness of a battle is what even makes a tournament possible. There wouldn't be a point in competition if it were just a question of character and player stats versus one another--the higher stat would always win. But that just flat out isn't the case.

So any conceit of objective tests of skill is pretty much just an exercise in futility to start with.

Not really. If that was the case, why did Ken (http://en.wikipedia.org/wiki/Ken_Hoang) consistently get first place in most of the tournaments he went to? And after he stoped playing smash competitively, a guy named M2K took over and he now ranks number one in most tournaments. How do you explain that?

Both opponents have the opportunity to take that chance. A good fighter would come in expecting any cheap shot like that and be prepared to deal with it. A bad fighter would get punched in the nuts and then whine about it afterwards because he didn't think of it first.

That would work if there was only one random element. That nut punch was just one example. It's like comparing it to one random element in smash. However, if you toss in 30+ random elements (items and stages), then it gets hard to anticipate anything that might come at you. And some things you just can't do anything about, like an exploding crate or capsule spawning in front of you while you're in the middle of a combo or an item spawning next to the other player.

Maybe it's the way tournament players have a tendency of looking down their noses at players who aren't competitive? That's just one thought, though. Another is that some of us would love to play competitively, but find the constant rules-lawyering and whining on the parts of so many of the competitive community ridiculous, and the rules they come up with arbitrary and all in all less fun than the non-competitive game.

I think it's the other way around. I usually notice people making fun of how tournament players play and of all of the rules they use. People call wavedashing, l-cancelling, or whatever other techniques cheap and whine about it because they lose to players who use them and either can't do the techniques or can't devote the time to learning them. I consider myself at near "pro" level in melee and if I play against someone who can't do advanced techniques or who just isn't a good player overall, I usually try to give them advice and help them improve. I like playing against new people and would rather help someone get better than discourage them from playing just because they can't do something or aren't as good.

To me it seems like most so-called "elitist" are just lashing back at those who provoke them. I don't know though. Maybe I'm just delusional.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 02:08:11 am
Quote
Except that as much as people like to crunch numbers and pretend like they're really intense games of skill, it's not like the one who wins was really the better fighter. The one who wins is just the person whose strategy panned out this time. The randomness of a battle is what even makes a tournament possible. There wouldn't be a point in competition if it were just a question of character and player stats versus one another--the higher stat would always win. But that just flat out isn't the case.

Yeah thats why Justin Wong (who is very very skilled) doesn't always does win in the games he plays, except against other people of equal skill to him. Oh wait, he does!!

Quote
Another is that some of us would love to play competitively, but find the constant rules-lawyering and whining on the parts of so many of the competitive community ridiculous, and the rules they come up with arbitrary and all in all less fun than the non-competitive game.

There are item tournaments, and if you want to play competitively, you have to play on the established rules. Its not like the Smash community just went WHELP NO ITEMS, they actually tested the game with and without them time and time again and came to where they are now.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 30, 2007, 02:11:44 am
My house rules for melee was Choose random stage, only items on wher fire flower, H.R. Bat, Fan, Pokeballs, Rebound things and DK Hammer

W...Why?! Items are so much fun! I too use 5 lives in Stock and always Random stage, but I don't understand the deal with the items?

Also Sarhan i'd have to agree that some tournament players tend to be a little dicky about the fact that, I dunno, they wavedash all the time or whatnot. I'm not saying you do; you seem like a nice guy and from what you've said are probably cool about it. When you're better than someone else by a distinct margin, it's pretty difficult to be completely down-to-earth about it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 30, 2007, 02:20:57 am
When I'm playing for fun (which is most of the time), I leave all the stages on and all the items on (very low, so they don't become overwhelming).  But, if I'm looking for a serious match, it's always going to be stock on Final Destination.  Tournament rules aren't so much about random elements screwing up the game, it's just a way for a player to show their skill when there are no outside interferences.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: maladroithim on October 30, 2007, 02:27:36 am
Not really. If that was the case, why did Ken (http://en.wikipedia.org/wiki/Ken_Hoang) consistently get first place in most of the tournaments he went to? And after he stoped playing smash competitively, a guy named M2K took over and he now ranks number one in most tournaments. How do you explain that?

Is it just me or is it pretty sad that this Super Smash Brothers player has a longer Wikipedia article than Osmo Vanska? 

http://en.wikipedia.org/wiki/Osmo_Vanska

Like, not to be a music snob or anything, but I'm pretty sure that Osmo Vanska is probably a more important person than Ken Hoang.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 30, 2007, 03:24:50 am
Is it just me or is it pretty sad that this Super Smash Brothers player has a longer Wikipedia article than Osmo Vanska? 

http://en.wikipedia.org/wiki/Osmo_Vanska

Like, not to be a music snob or anything, but I'm pretty sure that Osmo Vanska is probably a more important person than Ken Hoang.

It's not his fault Wikipedia has a bigger article about him than Vanska. But yes, I guess it is somewhat sad, even though I've never heard of him personally.

As a potential spectator, I would rather watch a match of Super Smash Bros, not a match of generic fighting game with flat level featuring characters from Super Smash Bros.

Tournaments can be a potential source of entertainment for me (even if its only on youtube), but they aren't because half the game is missing.

Selfish, I know, but Sarhan wanted a real answer.

First of all, an example of why some stages are banned:
http://www.youtube.com/watch?v=bRBZKre9M_M

Also, watch some of these:

http://www.youtube.com/watch?v=cSI--msWmI8
http://www.youtube.com/watch?v=QfhLEM-cHnw (ignore the shitty music)
http://www.youtube.com/watch?v=9m1-x2EeD6U
http://www.youtube.com/watch?v=pmzYeDCbv0c
http://www.youtube.com/watch?v=-HfkotbduzU (check out 0:52-0:53 and tell me that isn't sweet...also 0:56-0:57 and 1:48-1:49-OMG tourney players know how to use itens lolz)
http://www.youtube.com/watch?v=BhFU3p7Yu1o (0:52-0:58 check out the speed on those ICs...1:57-2:06 ICs infinite grab...2:29-2:40 Samus missile spam)
http://www.youtube.com/watch?v=yBdqQ93o42I
http://www.youtube.com/watch?v=jteRL6oxw1E
http://www.youtube.com/watch?v=v0cVcJCOmfQ (2:27-2:33=awesome combo)
http://www.youtube.com/watch?v=NqQB55d-Tdw

Sorry for the assload of vids. In retrospect, some of these may suck, but I'm not going to look over them again.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Montai on October 30, 2007, 04:58:00 am
If Melee's Temple stage isn't in brawl, I guess I'll just create it myself, add little touches, and them some. :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: otomon on October 30, 2007, 05:21:38 am
what?  no that would be stupid since the main point of the game is that you're fighting with established characters.  making your own character would kinda be missing the point!

on the other hand if they let you play as your Mii character that would actually be pretty cool!

Wouldnt you want to put yourself in the game(not as a Mii character..but something more realistic) and beat the shit out of Link?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 05:23:25 am
I dress up midgets and do that in real life anyways

duh
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: otomon on October 30, 2007, 05:26:58 am
I dress up midgets and do that in real life anyways

duh

I concur.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 30, 2007, 05:51:49 am
You guys are forgetting one thing. Tournament players are competing for MONEY. So, if they got blown up by a Bom-Bomb and it cost them 3000$, yea.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Roman on October 30, 2007, 06:15:21 am
Wouldnt you want to put yourself in the game(not as a Mii character..but something more realistic) and beat the shit out of Link?


no dude Miis would make more sense
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 30, 2007, 06:30:11 am
You guys are forgetting one thing. Tournament players are competing for MONEY. So, if they got blown up by a Bom-Bomb and it cost them 3000$, yea.

This.

Plus anyone who needs randomness (REAL CONTENTZ LOL) is obviously not a great smash player.
I'm not great, the only tourney I've been to, I lost in the first round by being paired up with my buddy. Where was the content when I needed it?


Stage builder completely took me off guard. No way we get a character this week.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Grindie on October 30, 2007, 06:39:57 am
no dude Miis would make more sense

Miis with Virtua Fighter style collectable accessories!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: otomon on October 30, 2007, 07:15:21 am
You guys are forgetting one thing. Tournament players are competing for MONEY. So, if they got blown up by a Bom-Bomb and it cost them 3000$, yea.

I lost a 10$ turney to the Ice Climbers... nuff said...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chyld989 on October 30, 2007, 07:34:09 am
This update might have been cool yesterday...but after Stage Builder it's very "Meh"
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 09:03:30 am
i think its an excellent update

i was kinda worried classic mode wouldnt make it with all the focus they are putting into the story. classic mode is always fun as you can burst through the entire roster in like 20 minutes.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 30, 2007, 11:52:45 am
If you think about it, he basically told us that there will be multiple characters from each franchise.

Quote
The world you fight in is pretty much determined based on stage number. Stage 1 is based on The Legend of Zelda. Stage 3 is based on Pokémon. And each time, the characters are chosen randomly.

This makes me happy because I think it raises the chances of another FE character that will actually be useable for actually winning other than to just mess around.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 30, 2007, 11:55:23 am
Plus anyone who needs randomness (REAL CONTENTZ LOL) is obviously not a great smash player.
Well if you NEED to WIN in order to have FUN, then you aren't a very good PERSON. (not you necessarily (non-tournament situations))
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 11:59:11 am
but belross how else do you gain points
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 30, 2007, 02:15:45 pm
I watched a handful of those videos you posted Sarhan.  I agree that some stages should be banned (since they make for boring battles) but the other ones were boring to watch as well.  Needed more items.  And two more players.  Randomness is part of the game.

People in Wheel of Fortune don't bitch because "I could've won if I spun a $5000 in the Before & After round."

And I admit I am not a great smash player.  But I have a shitload of fun playing it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on October 30, 2007, 02:27:14 pm
Personally I don't care what tournament players do, take out whatever you want.  As long as the rest of us can have those things, then tournament players can turn them off or ban them or whatever, it doesn't effect me.  As long as no one expects the game to be catered to tournaments, then I don't see why there should be a problem.

The way I see it, if you get hit with an exploding crate, then it's just bad luck, so sorry buddy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 30, 2007, 02:53:49 pm
I can see both sides of the argument for tournaments players and items. 

The solution?  Play with items, but also play with 99 lives.  That way, despite the random elements, the better player will eventually emerge.

Oh, but that would take forever.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Christophomicus on October 30, 2007, 03:05:17 pm
oh shit
we might have to react to the environment AS WELL AS the other players' skill

OH SHIT ABANDON MISSION ABORT ABORT [/i]





I think it's a ridiculous concept, but oh well. I'm pleased to see Classic mode is in, the interface looks nice and snappy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Madolah on October 30, 2007, 03:39:20 pm
I wonder what the Gold coins will be used for?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 03:39:44 pm
vending machine?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 04:22:16 pm
oh shit
we might have to react to the environment AS WELL AS the other players' skill

OH SHIT ABANDON MISSION ABORT ABORT [/i]





I think it's a ridiculous concept, but oh well. I'm pleased to see Classic mode is in, the interface looks nice and snappy.

did you even watch the videos sarhan posted
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 30, 2007, 04:38:04 pm
Plus anyone who needs randomness (REAL CONTENTZ LOL) is obviously not a great smash player.
Anyone who can't adapt to randomness is not a good player of anything.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 04:46:15 pm
Anyone who can't adapt to randomness is not a good player of anything.

tournament players (who mind you are poor enough already) don't pay in hundreds of dollars at a chance to win thousands of dollars just to be beat by a random box that falls, they get beat because the other player was better.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 04:46:49 pm
did you even watch the videos sarhan posted
glitched landscape (ie the one banned stage video he posted, the rest were just SHOWING OFF HOW GOOD COMPETETORS ARE (well the other two i watched were) is not the same as randomness. banning stages that give a 100% unfair advantage to one player (ie fox in the mario2 stage) is fine. banning one that is equally unfair to all players is just kinda

well i wanna say lame but you know its up to the toruney holders. if they are truly happy in boring stages then that doesnt hurt anyone.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 04:53:58 pm
glitched landscape (ie the one banned stage video he posted, the rest were just SHOWING OFF HOW GOOD COMPETETORS ARE (well the other two i watched were) is not the same as randomness. banning stages that give a 100% unfair advantage to one player (ie fox in the mario2 stage) is fine. banning one that is equally unfair to all players is just kinda

well i wanna say lame but you know its up to the toruney holders. if they are truly happy in boring stages then that doesnt hurt anyone.

items arent equally unfair, they benefit one player and the rest get screwed and its by random luck. now if every player had access to the same items, then it would be equally unfair etc (that would be pretty ok too imo)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 30, 2007, 05:02:43 pm
I don't get why it even matters how the game is played. There's so many options and customization of the individual battles who cares.  But I know for sure if I was playing for a lot of money I wouldn't want a Box to blow me up. If I'm playing with friends, who cares?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 05:08:47 pm
I don't get why it even matters how the game is played. There's so many options and customization of the individual battles who cares.  But I know for sure if I was playing for a lot of money I wouldn't want a Box to blow me up. If I'm playing with friends, who cares?

*erave pays in 100 dollars*
*erave versus jester for 5,000 dollars*
*erave loses*
erave: goddamnit
erave's friend: d00d how did youlose you're the uber skill??
eraves other friend: yeah man he beat you with skill right? ;(
erave: no i lost my chance at 5,000 dollars (my food money for the rest of the year now i have to work washing cars like a bum) because a random box fell on my head and i lost my last stock  :fogetshakefist:
erave's friends:  :fogetgasp:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 30, 2007, 05:26:29 pm
Those are some pretty serious stakes, though.  There are times to play seriously and times to play for fun.  There's nothing wrong with either.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 30, 2007, 05:36:27 pm
Now let's play out that scenario in poker:
*Shadowtext pays in 100 dollars*
*Shadowtext vs. Erave vs. Jester for 5,000 dollars*
*Shadowtext gets a really crap hand*
*Shadowtext sucks at bluffing*
*Shadowtext loses, then bitches and moans until they change the rules of Poker so that he can't get screwed by a bad hand*
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 05:38:41 pm
Now let's play out that scenario in poker:
*Shadowtext pays in 100 dollars*
*Shadowtext vs. Erave vs. Jester for 5,000 dollars*
*Shadowtext gets a really crap hand*
*Shadowtext sucks at bluffing*
*Shadowtext loses, then bitches and moans until they change the rules of Poker so that he can't get screwed by a bad hand*


poker is a game of chance, and there is no way to change that, that is a horrible analogy to a videogame that has had the chance factor removed so that it becomes about skill not luck. If you enjoy the game of luck...play it as such. But if the tournament holders prefer the game of skill, don't bitch about it. There are tournament holders for Smash who play it on luck too...they just aren't popular or very many of those.

edit: and their payout sucks big time too usually
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 30, 2007, 05:41:58 pm
Did you just say poker was a game of chance?  Oh dear...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 05:48:34 pm
Did you just say poker was a game of chance?  Oh dear...

Uh...

cause it is.

chance:
2.   luck or fortune: a game of chance.

Poker is a game of chance dude...you could get a very unlucky hand then GGPO. That isn't to say there isn't skill in it (because there definately is), but luck governs a major part of the game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 30, 2007, 05:54:28 pm
Any competitive player of Poker (see what I did there?) will tell you that the hands you're dealt have little to do with who wins at Poker. At least amongst fairly skilled players.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 05:58:18 pm
Any competitive player of Poker (see what I did there?) will tell you that the hands you're dealt have little to do with who wins at Poker. At least amongst fairly skilled players.

Poker != Smash

edit: espically when the random items and stages in smash definately have a lot to do with who would win.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 30, 2007, 06:08:56 pm
The problem is that some characters can better cope with randomness and items better than others, while they are not as good at straight play.

For example, I used to play as Pikachu who is good at collecting and using items, and adapting to random elements.  Being able to nab that heart or star better than other characters is what balanced him out against his other weaknesses.  But I was terrible if I was playing on Final Destination against a single opponent with no items.  Pikachu, like some characters are better at fighting multiple opponents and some characters are better at one on one.

So the problem with removing items or stages is that it handicaps characters who were meant to use them to their advantage - it screws with the balance.  The random elements, while random, balance each other out when they're all used together.  I used to take out items that weren't very good or interesting like the screw attack and fire flower.  But then I changed my mind when I realize you need those not-so-good items to balance against the powerful ones.

Of course I can see the problem when you're in a tournament with 3 stock and a misplaced exploding crate instantly destroys the better player.  The problem (or uniqueness) in Smash that is not in other fighting games is that you can't determine who the better player is in 3 stock, 5 stock or even 10 stock.  It takes longer because there are so many random situations that can occur.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 30, 2007, 06:09:45 pm
who the fuck even wants to play smash brothers on a boring flat stage with no items against one other person.

what are you, too gay for street fighter?

competitive videogaming is the stupidest thing ever, I would probably be upset if I ever won one of those tournaments with anything other than just PLAYING FOR FUN.

SWEET MOM I GOT A WIKIPEDIA ARTICLE FOR PUNCHING TWENTY JIGGLYPUFFS.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 06:26:13 pm
items arent equally unfair, they benefit one player and the rest get screwed and its by random luck. now if every player had access to the same items, then it would be equally unfair etc (that would be pretty ok too imo)
no. it's equally unfair in that a box could appear and smack ANYONE in the head. that is what equally unfair means. or.. equally fair. you have the same chance as your enemy as having a fire flower appear at your feet or a bob-omb fall on your face.

stages are the only thing that are capable of being totally unfair, due to glitches in their landscape that certain characters can take advantage of.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 30, 2007, 06:28:03 pm
who the fuck even wants to play smash brothers on a boring flat stage with no items against one other person.

I would, but I play more for the love of the fight than the actual victory.  Sometimes I just want to show what I can really do, and that's easiest on a flat stage without all the random elements.

HOWEVER, I would not want to give up all the other stages and items just because of that!  Most of the fun I have playing SSBM is from fighting completely random battles.  It's just two sides of the same coin.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 30, 2007, 06:35:27 pm
no. it's equally unfair in that a box could appear and smack ANYONE in the head. that is what equally unfair means. or.. equally fair. you have the same chance as your enemy as having a fire flower appear at your feet or a bob-omb fall on your face.

stages are the only thing that are capable of being totally unfair, due to glitches in their landscape that certain characters can take advantage of.

yeah in addition to this: luck and probability were clearly factors the developers placed in the game to balance it. I don't see why you'd remove it just so you can demonstrate who can hit a sequence of buttons faster.

I would, but I play more for the love of the fight than the actual victory.  Sometimes I just want to show what I can really do, and that's easiest on a flat stage without all the random elements.

HOWEVER, I would not want to give up all the other stages and items just because of that!  Most of the fun I have playing SSBM is from fighting completely random battles.  It's just two sides of the same coin.

I'd argue that by making it final destination you make it easier on everyone playing and it demonstrates less skill, focusing instead on "well I know what this character can do how to block it" which, once again, raises the question as to why you don't play something with huge move sets like Street Fighter or Virtua Fighter.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 30, 2007, 06:42:28 pm
I'd argue that by making it final destination you make it easier on everyone playing and it demonstrates less skill, focusing instead on "well I know what this character can do how to block it" which, once again, raises the question as to why you don't play something with huge move sets like Street Fighter or Virtua Fighter.

Actually, that makes a lot of sense.  Yes, it does make it easier for the player, because it removes all distractions besides the opponent.  That's where the allure lies, it demonstrates what you can do when you don't have to worry about everything else, when you can go all out on somebody without fear of a random exploding crate.

As for the moveset argument, part of the reason I prefer SSBM to other fighting games is the simplicity of the movesets.  The controls are the same for each character, with slight variations depending on their fighting style.  You don't have to memorize long obscure button combos of ultimate ownage (and who plays to get owned anyway?).  It's not the size of the moveset, but how well you can implement it, and especially around the moves of your opponent.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 06:44:03 pm
yeah in addition to this: luck and probability were clearly factors the developers placed in the game to balance it. I don't see why you'd remove it just so you can demonstrate who can hit a sequence of buttons faster.

I'd argue that by making it final destination you make it easier on everyone playing and it demonstrates less skill, focusing instead on "well I know what this character can do how to block it" which, once again, raises the question as to why you don't play something with huge move sets like Street Fighter or Virtua Fighter.
well, you know, like i said, that's up to the tourney guys. obviously they all enjoy it, man! otherwise why would there even BE a smash tourney.. tournament.. event thing?

so yeah as long as the hardcore crowd arent arguing OH MAN THAT FEATURE SHOULDNT HAVE BEEN ADDED THAT RUINS IT FOR US i have no beef.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on October 30, 2007, 06:54:47 pm
so yeah as long as the hardcore crowd arent arguing OH MAN THAT FEATURE SHOULDNT HAVE BEEN ADDED THAT RUINS IT FOR US i have no beef.

Exactly.  Games should never be designed specifically for tournament players, they should be designed for the enjoyment of the people buying it.  The point of these games isn't TO WIN MONEY playing them, it's to have a good time.  Tournaments can set up their own rules around that, but if they want to whine about features not being added because it ruins their tournament when the average player might enjoy that feature a lot, then they can just find another game to have a tournament with.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 06:56:13 pm
Exactly.  Games should never be designed specifically for tournament players, they should be designed for the enjoyment of the people buying it.  The point of these games isn't TO WIN MONEY playing them, it's to have a good time.  Tournaments can set up their own rules around that, but if they want to whine about features not being added because it ruins their tournament when the average player might enjoy that feature a lot, then they can just find another game to have a tournament with.
ya.

but i dont think any tourney players ARE saying OH THAT SHOULDNT HAVE BEEN ADDED so i dont really know what we are discussin' up in here
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bisse on October 30, 2007, 06:57:38 pm
Except that as much as people like to crunch numbers and pretend like they're really intense games of skill, it's not like the one who wins was really the better fighter.
From playing fighting games obsessively, I can tell you right now that you are dead fucking wrong. AFAIK there's only one computer game were skill matters more and that's Q3.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Vellfire on October 30, 2007, 06:59:40 pm
but i dont think any tourney players ARE saying OH THAT SHOULDNT HAVE BEEN ADDED so i dont really know what we are discussin' up in here

There are probably some somewhere but yeah I haven't seen anyone here so far do that so IT'S COOL GUYS  :fogetsmile:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 30, 2007, 07:07:06 pm
who the fuck even wants to play smash brothers on a boring flat stage with no items against one other person.

what are you, too gay for street fighter?

competitive videogaming is the stupidest thing ever, I would probably be upset if I ever won one of those tournaments with anything other than just PLAYING FOR FUN.

SWEET MOM I GOT A WIKIPEDIA ARTICLE FOR PUNCHING TWENTY JIGGLYPUFFS.

Never said I really liked it. I don't play pro. But I do mostly play on FD and other simple stages because I want to focus more on the combat rather than dodging random shit. It's a preference really. Because when you take away all the items and obstacles Smash is still a really fun game because of all the close range combat and thinking involved. Not "oh shit, I forgot where he put that bomb thing." Not that's there's anything wrong with it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 30, 2007, 07:10:30 pm
Now that we've settled this, let us go back to discussing how Megaman is tomorrow's update today's update.

What's this Classic stuff?  Is there a mode where the game behaves like the original SSB, is that it?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 30, 2007, 07:15:09 pm
Classic mode is pretty much the same as the original SSB, but with randomnity added so it's not always Link, then Mario Bros., then Fox...in melee, you fought random people for each match, within certain constraints (ie, 1 on 1, 2 on 2, 1 on 1, giant person X, break the targets and stuff inbetween...).  Looks like this time it will be a little more defined.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 30, 2007, 07:18:22 pm
From playing fighting games obsessively, I can tell you right now that you are dead fucking wrong. AFAIK there's only one computer game were skill matters more and that's Q3.

vf4 is pretty skill oriented i've thought. you can counter counters and shit if you are really fast and know the whole roster's moves.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bisse on October 30, 2007, 07:25:00 pm
yeah in addition to this: luck and probability were clearly factors the developers placed in the game to balance it. I don't see why you'd remove it just so you can demonstrate who can hit a sequence of buttons faster.
Because you're trying to find out who's the better player, and random items is essentially a very complicated way of picking a random player to give a stat boost. Also, they're not added in to balance the game, because they don't, they unbalance it - they're added in for bloody fun! Nowhere near balanced when a newbie can pick up the hammer and stack up 5 kills in 5 seconds, but hey I don't give a damn it's fun as hell.

Quote
vf4 is pretty skill oriented i've thought. you can counter counters and shit if you are really fast and know the whole roster's moves.
Never played VF4 but heard about it. Fighters with too good counters tend to become all about twitch reflexes rather than tactics, and from what I hear VF4 is one of those. Not really my kinda thing. (Also in case anyone misunderstood me I was talking fighters in general, not SSB in particular)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 07:42:03 pm
yeah maybe pikachu sucks without items, but so does every character compared to their w/ item counterparts.

Yeah pikachu isn't top tier...you have to work harder to win compared to those who are top tier. Thats part of the game. He can still win though without items, just like everyone else (yeah, probably even pichu) in the game can.

edit: oh yeah and tournament players HAVE FUN too its not like they JUST play for the money. if they didnt have fun they wouldnt play the game in the first place.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: synu on October 30, 2007, 07:44:12 pm
*erave pays in 100 dollars*
*erave versus jester for 5,000 dollars*
*erave loses*
erave: goddamnit
erave's friend: d00d how did youlose you're the uber skill??
eraves other friend: yeah man he beat you with skill right? ;(
erave: no i lost my chance at 5,000 dollars (my food money for the rest of the year now i have to work washing cars like a bum) because a random box fell on my head and i lost my last stock  :fogetshakefist:
erave's friends:  :fogetgasp:

well anyone who enters video game tournaments for money for food is a fucking retard anyways

and anyone who lets a box fall on their head deserves to lose

but w.e
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 07:46:11 pm
well anyone who enters video game tournaments for money for food is a fucking retard anyways

and anyone who lets a box fall on their head deserves to lose

but w.e

yeah anyone who does something for money is really retarded, who works anyways?

you dont realize that tournament players get sponsored and make money for winning and going and stuff too right? if they can consistantly do good they are making more money than most of the people who work normal jobs yearly, and they have more fun at it too.

and no one LETs the box fall on their head, it just kind of randomly appears without notice and kills you.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 30, 2007, 07:54:20 pm
The point everyone else is trying to make is: boxes falling randomly onto people's heads are part of the game.  The tournaments and money and all that can still exist if they play the whole game, instead of just a stripped out, barebones subpart.

It may be "cheap" and "unfair", but it's cheap and unfair to everyone.  So I am wondering why tournaments don't include the whole game.

It's like, having a Super Mario Bros. 3 tournament, but only ever playing level 2-4, and then winning the tournament and saying, "I'm the best SMB3 player ever!"
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadowtext on October 30, 2007, 07:54:57 pm
yeah anyone who does something for money is really retarded, who works anyways?

you dont realize that tournament players get sponsored and make money for winning and going and stuff too right? if they can consistantly do good they are making more money than most of the people who work normal jobs yearly, and they have more fun at it too.

and no one LETs the box fall on their head, it just kind of randomly appears without notice and kills you.
I think he meant the whole "depending on it as your sole source of income" is retarded. Which is pretty much a given.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on October 30, 2007, 07:58:09 pm
Glad to see Classic mode return. Always a good time. :D
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 30, 2007, 08:03:44 pm
I'm disappionted that classic mode doesn't seem to add anything new to the mix.  Multiple enemies, giant, metal?  We've seen that all before.  What else do you have?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 08:09:51 pm
..uh, this update was just to let you know classic mode was back, not to REVEAL EVERY LEVEL IN IT.

So ya, uh, they didn't release ALL OF ADVENTURE MODE at once so they wouldn't do the same with classic..? I'd be kinda miffed if they revealed everything new before it was released tbh.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 30, 2007, 08:22:15 pm
Revealing that Mario was in the game didn't add anything new to the mix, either.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 30, 2007, 08:28:21 pm
Yeah, but nothing new was mentioned.  He usually teases us with something new.  Maybe there is something new, but it wasn't mentioned.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 30, 2007, 08:33:58 pm
The point everyone else is trying to make is: boxes falling randomly onto people's heads are part of the game.  The tournaments and money and all that can still exist if they play the whole game, instead of just a stripped out, barebones subpart.

It may be "cheap" and "unfair", but it's cheap and unfair to everyone.  So I am wondering why tournaments don't include the whole game.

It's like, having a Super Mario Bros. 3 tournament, but only ever playing level 2-4, and then winning the tournament and saying, "I'm the best SMB3 player ever!"

ive already said multiple times (and so have other people) there are tournaments with that stuff.

they just arent popular because thats not how people want the game to be played, they want it to be played by skill not luck.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 30, 2007, 09:00:36 pm
The point everyone else is trying to make is: boxes falling randomly onto people's heads are part of the game.  The tournaments and money and all that can still exist if they play the whole game, instead of just a stripped out, barebones subpart.

It may be "cheap" and "unfair", but it's cheap and unfair to everyone.  So I am wondering why tournaments don't include the whole game.

It's like, having a Super Mario Bros. 3 tournament, but only ever playing level 2-4, and then winning the tournament and saying, "I'm the best SMB3 player ever!"

Like I said before. When you take the variables out, most is actually added. more in depth fighting, more intense ledgeguarding, combos, "mindgames", more focus on the fight. And when you think about Smash has such a unique battle system, without the items it is still an interesting and different game than say Mortal Kombat or Street Fighter.

Also, if the game is stripped down because it has no items when the creators put in an option called "Item Switch." Nice  :gwa:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 30, 2007, 09:12:21 pm
This topic is retarded and so are most of the people discussing it, myself included because I thought that for once, a topic about tournament rules could actually result in progress. Instead it's just "lolz, my way is better, u sux."

And why the fuck can't anyone answer my question? Why the fuck does it bother you what tournament players do and what rules they play by? Jester and Velfarre seem to be okay with it but I can't imagine how they can stand the pain and agony of having someone else play differently from them if the rest of you are whining like little children about something that has no effect on you.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on October 30, 2007, 09:28:44 pm
The game was meant to be played different ways.

Anyways, how about that classic mode?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 30, 2007, 09:35:20 pm
Shadowtext and I answered your question.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Psycho_Studios on October 30, 2007, 09:39:05 pm
This topic is retarded and so are most of the people discussing it

It's still better than "LULZ MEGAMANS OR SONIK 2MARO!!!!!11!eleventyone!1"
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 30, 2007, 10:10:29 pm
Yeah, but nothing new was mentioned.  He usually teases us with something new.  Maybe there is something new, but it wasn't mentioned.

Quote from: Smash
Huh? You’re wondering what the coins on the Stage Clear screen are for? Um, you think they’re there to make it look more lively?

No, no. You earn and save these up little by little as you play. And supposedly you can use them somewhere. But no—you don’t use them to shop.

Yeah.  :fogetsmile:

I like this update, but it was pretty much a given. I guess I like the new system? I'm not sure. Not to offend anyone but imo Ike is enough from Fire Emblem, etc etc. Oh well, can't expect a Stage Builder update every day I suppose.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 30, 2007, 10:12:48 pm
Hey, coins aren't new.  We got those before too remember? Gambling for trophies?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 10:14:37 pm
Um, vending machine? You used coins for the vending machine in SSBM. So, vending machine.

Btw, vending machine. Vending machine!

And Sarhan, like I said I don't think anyone has a problem with it as long as tourneys don't complain about changes/etc because they arent AIMED AT TOURNEYS.

Like when the Earthbound stage was revealed people were like OH GREAT :FOGETROLLEYES: ANOTHER STAGE WE CANT USE FOR TOURNEYS

that shit is dumb because the game is in no way made for tourneys at all
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 30, 2007, 10:19:01 pm
Yeah but he said not for shopping? Also I don't think they were in Classic mode (if I remember correctly)?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 10:23:52 pm
..you.. you got coins for everything, then went to the vending machine in the menu and gambled them for coins.

Not only is that not shopping, but it's not in ANY mode (it is in its own mode).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 30, 2007, 10:41:35 pm
I remember gambling them for trophies.

I meant, did you receive coins for Classic mode in Melee? I could be wrong and you do, but I don't remember. I know there were coins, though. I thought his no-shopping comment meant something different for this game.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 10:43:05 pm
Yes, you get coins in classic. You get them the same as in adventure, at the end of each fight.

And ya, it's really probably the fact gambling != shopping. Could be something new but seeing as trophies are coming back I wouldn't expect it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 30, 2007, 10:47:19 pm
As long as coins aren't a cheap excuse for saying 'If you want King Dedede you need 5 billion coins sorry bucko'.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 30, 2007, 10:57:54 pm
I loved trophies and I loved using them on the vending machine.  But it didn't take too long before you obtained all the trophies possible from the vending machine.  I don't think there was anything to use coins on after that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on October 30, 2007, 11:36:59 pm
You could use them to continue when you lost all of your lives.  Of course, who would lose to the CPU?  Besides me?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 30, 2007, 11:45:08 pm
As long as coins aren't a cheap excuse for saying 'If you want King Dedede you need 5 billion coins sorry bucko'.
That would be a shop.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 31, 2007, 01:27:10 am
No, like once you get your fifth billion coin A NEW CHALLENGER APPROACHES or something. That'd be lame imo.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 31, 2007, 01:27:31 am
Yeah.  :fogetsmile:

I like this update, but it was pretty much a given. I guess I like the new system? I'm not sure. Not to offend anyone but imo Ike is enough from Fire Emblem, etc etc. Oh well, can't expect a Stage Builder update every day I suppose.

I would agree with you there if he didn't suck so hard. The guys who went to E for All said Brawl is much, much more balanced than Melee or SSB64 could ever hope to be, with the sole exception of Ike, whose speed gives him a severe handicap. He hits like a truck (he's supposed to be able to kill with a slightly charged smash at around 60-70%, think Marth's tipper but on every part of his sword) but he is way too slow to make use of his power. His moves don't have a lot of post-attack delay, but the startup lag is supposed to be pretty crippling. Not only that, but his recovery is very crappy (completely vertical with absolutely no horizontal gain whatsoever), which is a pretty big disadvantage considering the fact that he can't jump several times like Kirby and Dedede can (they also have completely vertical recoveries). If they make him weaker but somewhat faster, I'd be fine with having only him from FE, but I don't want the only FE rep. to suck. Either make him useable or add in another character.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: synu on October 31, 2007, 02:00:43 am
yeah anyone who does something for money is really retarded, who works anyways?

you dont realize that tournament players get sponsored and make money for winning and going and stuff too right? if they can consistantly do good they are making more money than most of the people who work normal jobs yearly, and they have more fun at it too.

and no one LETs the box fall on their head, it just kind of randomly appears without notice and kills you.

i hate to further any arguments but i meant relying on video game tournaments for food i think a job is a more stable, sure fire way if you wish to live...but i dunno if thats just me

also, i know how boxes work in smash bros, i kinda REALLY REALLY love the series, but i dont think i've ever lost a life because a box fell on my head (and i pretty much always put items, and a lot of times for fun i set them so they appear extremely often...) and i can tell you right now i am no where NEAR a tournament playing level of skill... but otherwise i dont really care about tournaments or their rules (well i'd love to play in a tournament, maybe one day) just thought i'd like to point those things out
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 31, 2007, 02:07:39 am
i hate to further any arguments but i meant relying on video game tournaments for food i think a job is a more stable, sure fire way if you wish to live...but i dunno if thats just me

to some people playing in video game tournaments IS a job

one pro gamer, Alexis Hebert, competes in the MLG and makes 100-200USD a day for just showing herself in a public appearance, but makes roughly 40,000 USD a year, not including free hotel rooms, free meals, and gear.

edit: and shes not even close to DA BEST
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 31, 2007, 02:15:05 am
i hate to further any arguments but i meant relying on video game tournaments for food i think a job is a more stable, sure fire way if you wish to live...but i dunno if thats just me

also, i know how boxes work in smash bros, i kinda REALLY REALLY love the series, but i dont think i've ever lost a life because a box fell on my head (and i pretty much always put items, and a lot of times for fun i set them so they appear extremely often...) and i can tell you right now i am no where NEAR a tournament playing level of skill... but otherwise i dont really care about tournaments or their rules (well i'd love to play in a tournament, maybe one day) just thought i'd like to point those things out

I play AT MOST in the school year around once a week for a couple hours. In that time I usually lose at least one life dying because either a box, barrel, crate, capsule, etc spawned at exactly the place where I was either standing or moving and I flew off the screen at like the speed of light. It's amazingly unfair. I believe they got rid of exploding crates and barrels, though.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: otomon on October 31, 2007, 04:52:40 am
Man Im so pissed they put Ike instead of Chrono from Chrono Trigger.. I mean wtf Chrono was made by the DREAM TEAM,he needs more cameos people!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 31, 2007, 05:26:17 am
As this topic is for speculation on Brawl, I assume it's open to both tourney players and casual players. That said, I don't see why there is no room for speculation on what stages will or will not be used in tourneys.
This topic is more hostile than the Smash boards themselves. All we need now is a hundred people saying "u phail."
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 31, 2007, 05:31:57 am
As this topic is for speculation on Brawl, I assume it's open to both tourney players and casual players. That said, I don't see why there is no room for speculation on what stages will or will not be used in tourneys.
This topic is more hostile than the Smash boards themselves. All we need now is a hundred people saying "u phail."

the reason you cant speculate is because applying the past games bannings on this one IS dumb...maybe items wont be so bad (for the most part its just the dumb EXPLODING BOXES) this time around and the smash community will allow it.

And all stages will be used except for those with random elements anyways. (like New Pork City has that dumb chimera)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 31, 2007, 05:43:18 am
This topic is more hostile than the Smash boards themselves. All we need now is a hundred people saying "u phail."

u phail, lolz
(I fucking hate the kid who kept posting this image. I think he posted it in around 5 topics in one day.)
(http://www.gamingw.net/pubaccess/50675/failmac.jpg)

On topic, we should just drop the whole tournament discussion. All it does is provoke hostility anyways.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on October 31, 2007, 05:45:55 am
And all stages will be used except for those with random elements anyways. (like New Pork City has that dumb chimera)

Pretty sure that's been what was said anyhow. :S
I agree, it has nothing to do with the past games.
Fans of the more wild, random levels shouldn't be offended by levels being banned from tourney play. Serious players most likely play those levels for fun too.

The stages on the dojo right now are probably only a quarter of the stages in Brawl, so it's no surprise that all (most) fall under the category of "too random for tourney play."
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on October 31, 2007, 06:34:32 am
Man, I SWEAR they made this game for the purpose of being fun.......
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dead Phoenix on October 31, 2007, 06:41:41 am
Interesting Fact: Tournament play is fun!
I know its hard to believe, but its true!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chyld989 on October 31, 2007, 06:57:36 am
Hey!  An Ice Climbers stage that might not entirely suck!  =P
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Psycho_Studios on October 31, 2007, 08:23:31 am
Man Im so pissed they put Ike instead of Chrono from Chrono Trigger.. I mean wtf Chrono was made by the DREAM TEAM,he needs more cameos people!

Agreed. Chrono and some RE Character would be bomb (after all, it was "Nintendo Exclusive" for a few years).

But as long as Fox and Link are in, I'm a happy guy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: WackFiend on October 31, 2007, 09:19:38 am
Does anyone recognize the fish, cause I am getting nothing...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 31, 2007, 09:31:56 am
Pretty sure that's been what was said anyhow. :S
I agree, it has nothing to do with the past games.
Fans of the more wild, random levels shouldn't be offended by levels being banned from tourney play. Serious players most likely play those levels for fun too.

The stages on the dojo right now are probably only a quarter of the stages in Brawl, so it's no surprise that all (most) fall under the category of "too random for tourney play."
Agh, again, no one is saying YOU AREN'T ALLOWED TO BAN STAGES, it's the fact the tourneys seemed to be MAD they added the stage AT ALL because they won't be able to use it. Tourneys are fine. Banning stages is fine. Saying MAN THAT ONE SHOULDNT BE T HERE AT ALL GRR >_M< is not.

Also those fish are from Balloon Fight.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 31, 2007, 11:39:11 am
That level just doesn't seem fun to me.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 31, 2007, 11:41:12 am
I dunno, it looks like it starts off as a normal full ground stage then turns into a Zebes stage later on. Maybe you can even knock that polar bear off to stop it sinking? I like it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 31, 2007, 11:45:03 am
It kinda looks like the fish from SMB3.  But not quite.  It may just be a new concept, which borrowed heavily from SMB3.

I think it's awesome, anyway.  That fish freaked the hell out of me when I was little.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 31, 2007, 11:54:42 am
It just seems like one of those levels where everything disappears, and instead of enjoying yourself, you're more in the panic stage of just trying to stay afloat. But there you go.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 31, 2007, 12:33:26 pm
It kinda looks like the fish from SMB3.  But not quite.  It may just be a new concept, which borrowed heavily from SMB3.

I think it's awesome, anyway.  That fish freaked the hell out of me when I was little.


Is it not the one from Balloon Fight? I'm pretty sure it is.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on October 31, 2007, 12:35:06 pm
I think it's awesome, anyway.  That fish freaked the hell out of me when I was little.

Ditto!

I get a more... Big Blue type map sorta, if you fall on the ground when the arena is moving, you'll die instantly... :fogetmmh:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 31, 2007, 12:48:21 pm
It's all three. First it's a regular solid map, then a moving fall-off-and-probably-wont-get-back-on one, then a Zebes one.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 31, 2007, 02:54:35 pm
Is it not the one from Balloon Fight? I'm pretty sure it is.
You're probably right.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Ohlichris on October 31, 2007, 03:13:03 pm
I like the stage. The only thing I don't really like is how the platforms are implemented.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 31, 2007, 03:31:58 pm
Man, I SWEAR they made this game for the purpose of being fun.......

I know the reason I go to tournaments is because I don't know how to have fun. Jojoface...will...will you teach me how to have fun so I can be cool like you? Please? I'm just so bored...

The IC stage...looks meh. It's like Zebes, which is probably my least favorite stage in any of the smash games. It's visually pleasing though, so at least it has that.

Oh, and supposedly Brawl will be the first Wii game to take up both sides of the disc. If I remember correctly, that means it'll be close to 8.5 gig, which is insane considering  Melee was around 1.5. Brawl is going to be huge.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 31, 2007, 03:40:21 pm
hahaha wow.

everyone is stupid.

okay yes tournaments can be fun, we have them on gw and shit for other stuff but the second you start TRAINING and getting CORPORATE SPONSORSHIP you seriously should reevaluate your life of beating up pikachus for money. no one is talking about a campus tournament where you see something and say "oh cool, lemme try", I'm talking the faggots who seriously debate the merits of ZAMUS WAVESPLASH DIVE FOLLOWED BY UP-B. we had the dude who in the top ten on the Eastern Seaboard for SSB in my building last year and I made so much fun of him because he was utterly pathetic in everything but Smash because he was....prof. gamer...

Resume Experience:

Super Smash Brothers Tournament Winner- 2004-2005
-Learned about the random number generator that accompanies the randomized Pokeballs in order to best win against Mario.
-Trained for weeks on end, studying opponent's strategies instead of learning an actual skill set or developing social interaction with anyone who doesn't know what wavedashing is.
-Won virtual trophies.

it's also good how many people say STOP TALKING ABOUT TOURNAMENTS and then continued talking about it anyways.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 31, 2007, 03:57:15 pm
yes they should all go to law school instead and be real men
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: EvilDemonCreature on October 31, 2007, 04:03:46 pm
Man, I SWEAR they made this game for the purpose of being fun.......

Exactly! What the hell is wrong with theese guys? It's as if they have no idea what the purpose of games is supposed to be!

Now excuse me while I go play some Final Fantasy 7.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 31, 2007, 04:12:54 pm
yes they should all go to law school instead and be real men

this is the weakest burn in the world dude why would you even post this.

sorry Jester I don't see how PROFESSIONAL GAMER is better than...christ I'm trying to think of a job I could demean as much as professional gamer. maybe lab test subject? or selling drawings of underage children to pedophiles on the internet?

have some dignity. these people who are like "well...the professional circuit matters...because they sustain themselves..." no they don't (matter, that is)! the only people that matter are the people who buy the game en masse (you posters, basically), not fuckwits who think they have some degree of respectability because they can mash a button faster than someone else. the fact that professional gaming even exists is hilarious in itself, and now that there are people who are like "ah yes...teh fragdollzorz...so cute", it's even funnier.

and it's not like we're talking people playing something that requires more knowledge like Starcraft might or a complex moveset like Street Fighter. it's SMASHBROTHERS. it's fun because it's twitchy gameplay where you hit each other and shit is wild, not because of the complex wavedashing movesets and shit so boring a technical manual might covet.

basically who cares about assholes that saw Mario punching Pikachu and thought "you know, I think this is a serious thing, let's be prof. gamers" because they are not exactly the best people to care about when it comes to anything! going to tournaments is fine because competition can be fun and all, but I think we all know the difference between Raziel who just has a gay little habit and goes to the occasional one or plays online and someone who goes to all these things and has corporate sponsors giving him money so he can punch videogame characters.

tournament gamers are the Paris Hiltons of the industry.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 31, 2007, 04:18:10 pm
:words:
Gaming has become a professional job now, with companies actually willing to pay people to get their product out there in massive tournaments, and sure that wasn't the way it was back then, I understand that, but you have to be willing to accept that times are changing and gaming is becoming more "out there" to the point where Nintendo's "demographic" is no longer "kids with a couple of adult games" its "casual gamers". A lot of people between the ages of 5 to 50 up now are playing games of some kind, and tournaments are becoming thousands upon thousands of dollar deals that with sponsorships (hell, they played a couple tournaments on TV over here) and shit makes it easy to live off of.

Granted, we are behind other nations as per usual (Korea has a channel dedicated to StarCraft where all they play is StarCraft matches and tournaments 24/7), but we're catching up to something like that, and I don't know whether its the fact that you think people mastering a game is lame and dumb (yeah who masters something they like lol), or if you just haven't realized that times are changing.

Quote
and it's not like we're talking people playing something that requires more knowledge like Starcraft might or a complex moveset like Street Fighter.
actually Smash requires a good deal of knowledge at the tournament level you're just kind of blinded by the fact that you still see it as a RANDOM PARTY GAMES to see that. And I've seen you say "complex moveset" like Street Fighter....since when was Down Forward+ Button, Down Back+ Button, Forward Down Forward+ Button, or watch out Down Forward Down Forward + Button or Down Back Down Back + Button complex? The complexity of Street Fighter has pretty much always been corner traps and controlling the field not complex movesets.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 31, 2007, 04:22:50 pm
WHAT HAS THIS WORLD COME TO?!

...anywho, I think the Ice Climbers stage looks fun.  I'd like to see the entire ice cap slide down the mountain with everyone fighting on it.  (And the fish from Balloon Fight was just as freaky as the one from SMB3).

It sends chills down my spine.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 31, 2007, 04:26:05 pm
dunno i just dont see PROFESSIONAL GAMER as that bad

not as bad as like CHINESE GOLD FARMER anyway. thats worse. theres one right there!

my point was not everyone thinks like you, not that law was a bad career choice.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on October 31, 2007, 04:29:51 pm
Gaming has become a professional job now, with companies actually willing to pay people to get their product out there in massive tournaments, and sure that wasn't the way it was back then, I understand that, but you have to be willing to accept that times are changing and gaming is becoming more "out there" to the point where Nintendo's "demographic" is no longer "kids with a couple of adult games" its "casual gamers". A lot of people between the ages of 5 to 50 up now are playing games of some kind, and tournaments are becoming thousands upon thousands of dollar deals that with sponsorships (hell, they played a couple tournaments on TV over here) and shit makes it easy to live off of.

Granted, we are behind other nations as per usual (Korea has a channel dedicated to StarCraft where all they play is StarCraft matches and tournaments 24/7), but we're catching up to something like that, and I don't know whether its the fact that you think people mastering a game is lame and dumb (yeah who masters something they like lol), or if you just haven't realized that times are changing.

none of that makes them respectable human beings that we should care about. who the fuck cares about someone who decided his best option in life was to PLAY VIDEOGAMES FOR MONEY.

then again I am someone who likes to believe someone's life should matter instead of just be some sad version of hedonism that can't even get it right.

Quote
actually Smash requires a good deal of knowledge at the tournament level you're just kind of blinded by the fact that you still see it as a RANDOM PARTY GAMES to see that. And I've seen you say "complex moveset" like Street Fighter....since when was Down Forward+ Button, Down Back+ Button, Forward Down Forward+ Button, or watch out Down Forward Down Forward + Button or Down Back Down Back + Button complex?

ahahaha I thought you played Street Fighter and here you are honestly saying it has a movelist as simple as that of Smash Brothers. a basic move is easy (and even then btw these rotations are more complex than Smash Brother's standard moveset already) but when you look at something like parrying, blocking, supermoves, whatever, it becomes painfully obvious that yes, they did take a RANDOM PARTY GAME (do you want to run a poll on whether people seriously view Smash Brothers as a complex fighting game or just a good time with friends because I think even in GW where people do that kind of shit, it would be a landslide) and looked at physics and basically run around thinking they are something special because they took a game and play it in the most boring inaccessible way possible.

"hey guys what are you doing."
"playing on a flat stage with two characters and no items, in a game with unique stages, many characters, AI opponents, and fun items."
"cool."

dunno i just dont see PROFESSIONAL GAMER as that bad

not as bad as like CHINESE GOLD FARMER anyway. thats worse. theres one right there!

my point was not everyone thinks like you, not that law was a bad career choice.

yeah and I guess I addressed that up there, but I just couldn't live with knowing I am throwing my life away on playing videogames. it reminds me of those commercials where those guys are always playing a game and saying "CAN YOU BELIEVE...WE GET PAID FOR THIS???" and an ad for Devry comes up. why do people set their standards so low?

someone like a Chinese gold farmer or janitor doesn't exactly have a lot of options, but I am very very certain professional gamers do (just from the inaccessibility of just buying consoles and shit like that which a poor person would not want to do) and they chose...professional gaming.

also some mod come in and tell me if this derail should be moved because if you guys want I can elaborate in another topic but it is getting uncomfortably away from point.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on October 31, 2007, 04:33:07 pm
well, ya, but like i said i dont see it as that bad. i mean, it's like any other job.. in that.. you do it.. for money. it just so happens instead of FIGHTING CRIME or EMPTYING BINS or TEACHING or BAGGING GROCERIES or SERVING MCKNUGGET FRIES you play games.

like, yeah, you find it ridiculous and a THROWING YOUR LIFE AWAY move, but im guessing a lot of these "professional gamers" (never met one) dont?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on October 31, 2007, 04:39:01 pm
none of that makes them respectable human beings that we should care about. who the fuck cares about someone who decided his best option in life was to PLAY VIDEOGAMES FOR MONEY.

UHHHHH that wasnt the point I was trying to argue, so maybe you dont respect them??? thats ok. They're the best in what they do, thats why they get some respect. About the only tournament player I truely have any respect for is Lil Poison in Halo, he's like 12 and dominates all these older guys and makes them cry, has enough money for college already, and he doesn't even play that much.

Also some tournament players do work second jobs as well. (espically the people who don't consistantly win, since the ones who consistantly win make more than enough money to not need a second job)

Quote
ahahaha I thought you played Street Fighter and here you are honestly saying it has a movelist as simple as that of Smash Brothers.

No? I never once said that. I just said that Street Fighter doesn't have a complex moveset. Down Forward + Punch hey Hadoken. Smash is like Down + BUtton hey lighting blast from above cool. No fighter has a "complex moveset" really, the hardest motion in a fighting game is a 720 so. Fighters generally become complex from massive combos (not really Street Fighter, unless its the Alpha series), zoning (ST is big on this, so is Smash), corner traps (ST, Smash doesnt have corners to trap you in anyways).

And the Ice Climbers stage looks boring. For the same reason Esh said.

Quote
well, ya, but like i said i dont see it as that bad. i mean, it's like any other job.. in that.. you do it.. for money. it just so happens instead of FIGHTING CRIME or EMPTYING BINS or TEACHING or BAGGING GROCERIES or SERVING MCKNUGGET FRIES you play games.

this.

That and like...the only way you wouldn't find a tournament for a game now and days is if like the whole gaming industry crashed like it did in 1983. So its a pretty reliable business to work in.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on October 31, 2007, 05:04:18 pm
I think this discussion should be split into another topic.

And this stage looks cool.  Sliding down a fucking mountain and fighting?  Slick.  And then there's the fish.  (I liked the Zebes stage somewhat in SSB.  It wasn't my favorite or anything, but it was a solid stage).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on October 31, 2007, 05:18:10 pm
I don't know about you guys, but if I could get paid money for playing games, hell yes I would do it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on October 31, 2007, 05:26:34 pm
Yeah, the topic is really getting off-topic right now.

dis is smash bros who cares about professional gaming (if only Raziel was here)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on October 31, 2007, 08:47:22 pm
I would agree with you there if he didn't suck so hard. The guys who went to E for All said Brawl is much, much more balanced than Melee or SSB64 could ever hope to be, with the sole exception of Ike, whose speed gives him a severe handicap. He hits like a truck (he's supposed to be able to kill with a slightly charged smash at around 60-70%, think Marth's tipper but on every part of his sword) but he is way too slow to make use of his power. His moves don't have a lot of post-attack delay, but the startup lag is supposed to be pretty crippling. Not only that, but his recovery is very crappy (completely vertical with absolutely no horizontal gain whatsoever), which is a pretty big disadvantage considering the fact that he can't jump several times like Kirby and Dedede can (they also have completely vertical recoveries). If they make him weaker but somewhat faster, I'd be fine with having only him from FE, but I don't want the only FE rep. to suck. Either make him useable or add in another character.

That sucks, man. Hopefully (and predictably) Nintendo will take the professional reviews into consideration and tweak some numbers.

I like the stage. It looks pretty cut and dry and then it slides, which probably makes for a couple seconds of insane fun and dodging and cheap shots maybe, and then you start sinking so that looks cool too. I'm guessing the water probably freezes over again or something. Cool stuff.

Also tournament gamers have a good job imo. It requires a skill set but it's not really required for life, but it's media etc so who cares if they're getting paid or not. If you can get muchos denaros off of doing something you love and having an easier life because of it, more power to you.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on October 31, 2007, 09:52:00 pm
none of that makes them respectable human beings that we should care about. who the fuck cares about someone who decided his best option in life was to PLAY VIDEOGAMES FOR MONEY.

Shut up. You play games. You can't comment on how people are wasting their lives playing games when you yourself do the same shit. You don't do it for money, but guess what? You're still wasting your life. At least they make a profit off of it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Belross on October 31, 2007, 10:02:56 pm
Yeah, this needs to get back on topic. Enough tournament argument faggotry. Any more such bullshit will get you warned.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on October 31, 2007, 11:15:48 pm
Other than Ridley, what other new Nintendo character is likely to be announced next?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on October 31, 2007, 11:19:55 pm
Other than Ridley, what other new Nintendo character is likely to be announced next?
Im hoping for Black Shadow (from F-Zero). I would really enjoy that.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Killface on November 01, 2007, 12:54:15 am
I think Bomberman would make a great character. For an Up+B he could sit on a bomb and blast himself upwards.
Or Megaman. Megaman might be at a disadvantage 'move-wise,' but it would be nice to see him in there.
Or better yet, King K. Rool. They need a Donkey Kong villain.
And I really hope they bring Ganondorf back. Only, with his own moves instead of cloned ones. I can see final smash: Grows into Ganon and swings his big ass blades and kills everyone. He could even have his 'dark wave' thing from Ocarina of Time...
What about Rayman?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 01, 2007, 01:02:11 am
how about princess peach's castle

maybe it isnt big enough though

edit: maybe kraid i think hes big enough
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Madolah on November 01, 2007, 02:29:27 am
i bet you the 3rd  3rd party Character is a REAL OBVIOUS one.

Friends say knuckles but i vastly disagree. i think megaman would be too much like mele's samus, -whip....  but then again he can kirby copy moves :/
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on November 01, 2007, 05:25:58 am
Bomberman seems more likely than Megaman, but I'm greatly biased (I don't trust my own opinion).

But anyone who's played Bomberman 64 has to agree, having the ability to make one of his bombs grow, into this MASSIVE bomb that he can barely walk while holding, would be a pretty awesome move.

btw
Looking up Megaman on Wiki, trying to find some ridiculous theory on why megaman is confirmed, I found that most of his games were released on December 17th. Weird.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on November 01, 2007, 05:27:36 am
Bomberman seems more likely than Megaman, but I'm greatly biased (I don't trust my own opinion).

But anyone who's played Bomberman 64 has to agree, having the ability to make one of his bombs grow, into this MASSIVE bomb that he can barely walk while holding, would be a pretty awesome move.

btw
Looking up Megaman on Wiki, trying to find some ridiculous theory on why megaman is confirmed, I found that most of his games were released on December 17th. Weird.

and...that applies to Brawl how?

Its not being released til Feb.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Parker on November 01, 2007, 06:34:08 am
lol @ people who actually responded to my post.

Edit: Just kidding. But, I agree with whoever said that this level doesn't look very fun. It looks incredibly annoying.

And where IS that fish from?!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Thores on November 01, 2007, 06:48:18 am
Oh, and supposedly Brawl will be the first Wii game to take up both sides of the disc. If I remember correctly, that means it'll be close to 8.5 gig, which is insane considering  Melee was around 1.5. Brawl is going to be huge.

Actually the rumor is that it's the first Wii game to have a DUAL LAYER DVD, which is a different thing completely. It still only has one shiny side, but that side has two layers so the game can hold more content.

Quote
And where IS that fish from?!

It is from Balloon Fight for the NES!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 01, 2007, 11:07:40 am
Wow, Meta-Knight's smash looks lame. It doesn't seem fair how some people get one that ALWAYS affects the entire screen and others get ones that can miss totally rather easily.

Oh well, I'm sure it'll make more sense when actually playing it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Erave on November 01, 2007, 03:59:42 pm
I think since his can miss, that when it DOES connect it is essentially a one hit KO. Maybe to balance them out?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on November 01, 2007, 04:51:36 pm
Bah, I was hoping for something akin to Shuma Gorath's super in the Versus series games, where Meta Knight would glow a bit, and if he touches an enemy player then the super comes out.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 02, 2007, 12:49:21 am
I'm a little disappointed. MetaKnight seems like such an awesome character but his Final Smash looks so easy to dodge it's a little ridiculous. They should've at least added something in case you missed!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on November 02, 2007, 02:10:27 am
Maybe his Final Smash is weak because he's already so awesome - so balancing?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on November 02, 2007, 05:14:28 am
Bah, I was hoping for something akin to Shuma Gorath's super in the Versus series games, where Meta Knight would glow a bit, and if he touches an enemy player then the super comes out.

Er... Isn't that exactly what it is?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on November 02, 2007, 05:15:58 am
Er... Isn't that exactly what it is?

Um...no? MetaKNight throws his cape out, Shuma literally has to walk up to the enemy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on November 02, 2007, 05:19:36 am
Um...no? MetaKNight throws his cape out, Shuma literally has to walk up to the enemy.


Oh ok.

But no, that would be banned from tournament play.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on November 02, 2007, 05:22:50 am

Oh ok.

But no, that would be banned from tournament play.

uhhh....

why?

EDIT: nevermind you're just being a dick and trying to start the tournament arguement again after the mods said not to
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on November 02, 2007, 05:30:42 am
uhhh....

why?

EDIT: nevermind you're just being a dick and trying to start the tournament arguement again after the mods said not to

lol



But seriously, I didn't really like Metaknight before, and his smash doesn't seem to redeem him. I think Metaknight is the new Marth.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on November 02, 2007, 07:02:37 am
lol



But seriously, I didn't really like Metaknight before, and his smash doesn't seem to redeem him. I think Metaknight is the new Marth.

He's nothing like Marth actually. Just because he has a sword doesn't mean he's automatically like Marth. He plays different from any other character in the smash series. Marth was very reliant on high damage smash attacks and tilts for kills. Each individual attack was slow but strong and with a great deal of knockback. Metaknight on the other hand relies on very quick low damage attacks and unlike Marth, he doesn't seem to have as many finishing moves.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chyld989 on November 02, 2007, 07:02:53 am
Yay for the return of On-Screen entrances! ^_^
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 02, 2007, 09:40:59 am
Heh, pretty cool. This is just as the match starts, ya?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on November 02, 2007, 10:13:31 am
I still think Marth might come back from Melee...

And YAY!  I'm glad they're adding on-screen entrances again!  The whole "trophy comes to life" thing was okay in melee, but not nearly as awesome.  YAY AGAIN!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on November 02, 2007, 11:05:13 am
I'm really glad the on-screen entrances are back, I missed them in melee. The trophy to life thing is used when someone is reviving from a KO though, like in SSB, I think.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on November 02, 2007, 12:52:52 pm
Idk but it sorta seems like Fox's Arwing looks alittle different than it does it any game (sorta like the nose is shorter). Could this be a hint at a new Wii Starfox game (or is my hope for a new Starfox game simply screwing up my vision)?


I still think Marth might come back from Melee...

I'm think both him & Roy will be back only now they'll be 1 character, sorta like how 1 of Diddy's costumes is Dixie. In fact when he said he doesn't want any clone characters I'm thinking this is what he meant, I.E Doctor Mario will be a costume for Mario, Falco will be a costume for Fox (I think someone said he also has Wolf O'Donnell). The only question is will these clone characters play even slightly different as they did in Melee (Dixie HAS to have some differences).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on November 02, 2007, 02:15:50 pm
Could you pick the costume as Dixie during E for Everyone? Did she make different monkey sounds that sounded more "girly"?

It would be a rip off if you're playing as a Falco costume and you taunt and it's Fox's voice saying "CUM AWN!"

We'll see where they go with this I guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on November 02, 2007, 02:18:51 pm
I understand that Diddy's "Dixie" costume is just Diddy in a pink hat or somthing.  I'd like to see a screenshot.

Anyway, for fun we can speculate what entrances characters might have.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on November 02, 2007, 02:26:09 pm
Anyway, for fun we can speculate what entrances characters might have.
Well for Dedede I'm thinking that pic with him on the throne with the Waddle Dees carrying him is his intro. As for Sonic, I'm HOPEING that he flies in on the Tornado (the plane) so that we atleast get a glimpse of Tails.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 02, 2007, 02:28:39 pm
for ridley he prolly appears in a cloud of magical smoke w/ spaceships
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on November 02, 2007, 02:33:23 pm
and Megaman would beam in like he always does
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: TrickLobster on November 02, 2007, 02:52:41 pm
I wonder what the whole crew from Jericho's on-screen's gonna be like (they've been indirectly announced).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on November 02, 2007, 04:15:03 pm
I wonder what the whole crew from Jericho's on-screen's gonna be like (they've been indirectly announced).

"crew from Jericho's on-screen's"?  What?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on November 02, 2007, 06:13:06 pm
I'm think both him & Roy will be back only now they'll be 1 character, sorta like how 1 of Diddy's costumes is Dixie. In fact when he said he doesn't want any clone characters I'm thinking this is what he meant, I.E Doctor Mario will be a costume for Mario, Falco will be a costume for Fox (I think someone said he also has Wolf O'Donnell). The only question is will these clone characters play even slightly different as they did in Melee (Dixie HAS to have some differences).

FYI, costumes does not mean different models. All it means is the character's costume color looks like another characters. Mario has a color scheme that resembles fire mario. Fox's outfit looks like the same color as Wolf's. Diddy Kong's outfit is the same color as Dixie's (http://www.youtube.com/watch?v=iO_MjeQipww). Peach has a Daisy color scheme. Different color schemes do not affect the way a character plays at all.

Roy making it back is unlikely since he was only added in as a promotional character, but Marth has a pretty good chance since he's the original FE lord.

As for Sonic's entrance, you can see it here (I hope...I'm at my school's campus and I can't see the video myself from this computer): http://youtube.com/watch?v=Xevted1Xu-4
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dapper Swindler on November 02, 2007, 06:23:28 pm
Exactly.  Diddy in a pink hat instead of a red hat does not equal Dixie.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on November 02, 2007, 06:41:29 pm
Found a stage editor for Brawl. It's a simple program and it's missing the "feature" that section that the Brawl editor has, but it's pretty fun to mess around with. You can find it at: http://mntorankusu.googlepages.com/brawlstageeditor.html

Here's my first one:

(http://www.gamingw.net/pubaccess/50675/Stage1.PNG)

The upper platforms are meant to allow a person easier recovery after getting hit up into the air since they don't have to worry about an attack coming from below (unless the enemy gets to the platforms in time). The raised edges on the ground part are meant to prevent people from invincibility stalling by allowing the person edgeguarding an easier hit.

I'll do some more when I have time. Class starts in 15 minutes. I'm looking forward to seeing what everyone else creates. If I like the stages, I'll copy them down so I can make them when Brawl is released.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: HL on November 02, 2007, 06:56:50 pm
(http://www.gamingw.net/pubaccess/52136/tournament.JPG)

THIS IS TOURNAMENT LEGAL STAGE
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on November 02, 2007, 07:36:28 pm
(http://www.gamingw.net/pubaccess/52136/tournament.JPG)

THIS IS TOURNAMENT LEGAL STAGE

That line looks a little bit too thick to be legal, try again.

EDIT:(http://www.gamingw.net/pubaccess/37054/ssb.bmp)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 02, 2007, 07:55:15 pm
I already knew about this update, but it's still cool to see those screenshots and stuff.

Also cool site Sarhan.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on November 02, 2007, 08:53:31 pm
FYI, costumes does not mean different models. All it means is the character's costume color looks like another characters. Mario has a color scheme that resembles fire mario. Fox's outfit looks like the same color as Wolf's. Diddy Kong's outfit is the same color as Dixie's (http://www.youtube.com/watch?v=iO_MjeQipww). Peach has a Daisy color scheme. Different color schemes do not affect the way a character plays at all.
Oh is that all? Then that's just like Melee.
The way people discribed it I was expecting costume changes in this game to be more in-depth than that (like for instance when you pick the Dark Link costume Link's voices has the deeper Dark Link tone from OoT).
I s'pose this would be just alot of work that would heighten people's expectations (you know someone would complain if every character didn't have atleast 1 character change costume) while not really adding that much to the game as a whole.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 02, 2007, 08:55:21 pm
It's just a change of appearance. I'D be disappointed if anything else changed.

I just hope that when two people choose the same color for one person, they're easier to distinguish. (i.e. one isn't just a tiny bit lighter.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Trash Head 2 on November 02, 2007, 09:33:22 pm
everybody post dick-themed stages.

(http://www.gamingw.net/pubaccess/28227/helgorestage.jpg)


Also I just noticed something looking back at the level editor update; one of the stage music choices is listed as "Donkey Kong - Bramble Blast". I really hope this means they're including a remix of Stickerbrush Symphony (http://www.youtube.com/watch?v=wZ81oTdI01I) in Brawl because that's pretty much my favorite gay videogame song of all time!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dethmetal on November 03, 2007, 03:39:16 am
(http://www.gamingw.net/pubaccess/28227/helgorestage.jpg)
that is genius.
seriously nintendo should consider hiring you as a level designer.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on November 03, 2007, 09:14:12 am
everybody post dick-themed stages.

(img: http://www.gamingw.net/pubaccess/28227/helgorestage.jpg )
heres mine

(http://www.gamingw.net/pubaccess/36080/ultimatehellfight.JPG)
you have to use the power of both sides of the stage to win this battle
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Sarhan on November 03, 2007, 09:49:10 am
Penis?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on November 03, 2007, 12:38:55 pm
That would possibly kick ass as a map, trash head.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chuga Choo Train on November 03, 2007, 04:53:44 pm
This is my magnificent stage:
(http://www.gamingw.net/pubaccess/33066/amazingStage.png)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: big ass skelly on November 04, 2007, 12:54:09 am
I don't get it Krix, how does that look like a dick?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: reko on November 04, 2007, 01:06:45 am
Krix was always different than the others.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 04, 2007, 01:07:31 am
I dunno it might look like a really bulbous penis if you do one of those inverted colour eye tricks.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on November 04, 2007, 01:44:43 am
Yeah...at what age do people grow out of penis jokes, again?

Interesting, Krix.  So it's like a cage-style arena, and if people don't get KO'd flying out they can return from underneath?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 04, 2007, 02:32:31 am
So, moving past the penile references that we all love.

Anybody else think you could start as Zero-Suit Samus and then just transform into regular with a Final Smash, a la regular Samus? I think that's the smartest thing to do.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on November 04, 2007, 02:52:35 am
So, moving past the penile references that we all love.

Anybody else think you could start as Zero-Suit Samus and then just transform into regular with a Final Smash, a la regular Samus? I think that's the smartest thing to do.
From the looks of this video (Around :50), that's what Zero Suit Samus does as her final smash.
http://www.youtube.com/watch?v=-9bqdOH3js0

I'm not interested in the character so they can do whatever with her, but I would figure you could do something to choose her from the start. (As mentioned before (I think) like Zelda/Sheik)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 04, 2007, 03:00:56 am
Yeah, that's what I meant. I knew you could change back to regular with Zero's final smash, but i'd like the option to start as her.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 04, 2007, 03:02:26 am
:fogetshrug:
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Pasty on November 04, 2007, 05:30:52 am
Yeah...at what age do people grow out of penis jokes, again?

Fool!  Penis, or "dick", jokes are eternal and are a means of praying to an unborn heathen god.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on November 04, 2007, 07:57:03 am
All we need for the stage builder, is the option to add events. That way my penis stage can skeet my opponents in oblivion.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on November 04, 2007, 11:16:48 am
I agree...but not for that reason.  Definitely not for that reason.  Yuck, HELL NO.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 04, 2007, 01:36:11 pm
eugh penises yucky poo poo
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chuga Choo Train on November 04, 2007, 03:52:20 pm
I don't get it Krix, how does that look like a dick?

what, oh haha I didn't notice the posts where we were supposed to post penis themed stages.


yeah halibabica, that's pretty much it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mongoloid on November 05, 2007, 12:17:25 am
I think we can all appreciate a little extra phallic symbolism in video games(Smash Bros).

P.S. Now that L block is winning the GAMEFAQS battle, I'm convinced Tetris will at least have a trophy or something in brawl. In a perfect world, we'd get a tetris level with falling bricks, but I'd settle for an AT or something that causes bricks to fall from the sky.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Chyld989 on November 05, 2007, 07:38:14 am
Well, I like the Fire Emblem song...but the movie about Fox won't load for me.  I'm assuming it's pretty cool though =P
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 05, 2007, 09:38:52 am
ugh i wish they'd stop posting storyline videos to be honest.

and the fire emblem song sounds like a song someone made to make fun of anime, so, great!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on November 05, 2007, 01:31:15 pm
Ugh I wish they'd post more storyline videos to be honest.

And the Fire Emblem song sounds, so, great!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Mama Luigi on November 05, 2007, 02:07:03 pm
Seems out of place at moments. The orchestra part is spot on for this kind of game, but the latin vocals... eh.

idk, it's all for the sake of EPICNESS but it does seem sort of weird that we're supposed to be blowing up Pikachu with Solid Snake to this music.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: missingno on November 05, 2007, 02:34:39 pm
Pretty neat, but come on- there's no way Fox could realistically beat Rayquaza. Ever. Unless he was like in his ship shooting beams at it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 05, 2007, 02:40:01 pm
Ugh I wish they'd post more storyline videos to be honest.

And the Fire Emblem song sounds, so, great!
are you the type of person that reads the entire plot synopsis of a movie before watching it
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: jman00 on November 05, 2007, 02:52:30 pm
HOLY CRAP

That fox video was badass, he killed the pokemon! Totally badass, it just made me develop respect for Fox! XDDD
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on November 05, 2007, 03:53:05 pm
Fox's head looks retarded in Brawl. Seriously, he looks like he has Down-Syndrome or something.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on November 05, 2007, 04:58:50 pm
Fox's head looks retarded in Brawl. Seriously, he looks like he has Down-Syndrome or something.
I like his viewfinder - that way he can assess the powerlevels of the Z Fighters before he does battle.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Capt_Strife! on November 05, 2007, 05:05:02 pm
These are some weird pair ups they are making.


Also
Fox's head looks retarded in Brawl. Seriously, he looks like he has Down-Syndrome or something.
I agree, his forehead is huge (and oddly shaped imo), ugh.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on November 05, 2007, 05:56:02 pm
These are some weird pair ups they are making.

  C'mon, that was too easy.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on November 05, 2007, 06:03:33 pm
  C'mon, that was too easy.

No, Fox deals with Pokemon, C. Falcon will probably deal with the Animal Crossing Assist Trophy. Falcon Kill!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bisse on November 05, 2007, 06:23:19 pm
Yeah...at what age do people grow out of penis jokes, again?
About when you die.

Or get aids.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on November 05, 2007, 06:39:45 pm
Well, I like the Fire Emblem song...but the movie about Fox won't load for me.  I'm assuming it's pretty cool though =P
He fights the loch ness monster or something.  (I'm assuming it's a pokemans).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on November 05, 2007, 07:39:46 pm
Yeah, that's one of the 3rd-gen legendaries, Rayquaza.

Pretty neat, but come on- there's no way Fox could realistically beat Rayquaza. Ever. Unless he was like in his ship shooting beams at it.
He kinda made it beat itself, there's just no way around that reflector shield (Rayquaza should've eaten him).

And yeah, I liked the look of Fox more in melee.  They did mess up his head somehow.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 05, 2007, 08:43:31 pm
I like him. He looks pretty cool, and as long as he's mostly the same, i'm good.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Nightmare on November 05, 2007, 09:40:32 pm
I like him. He looks pretty cool, and as long as he's mostly the same, i'm good.

Same here.

Anyway, let us all predict what tomorrow's update is. I predict...I predict...OMG I LOST MY CRYSTAL BALLZ
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Noz on November 05, 2007, 10:50:43 pm
A year later and still no Captain Falcon announcement.

Fuck you Nintendo.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 05, 2007, 11:00:39 pm
He'll obviously be in it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on November 05, 2007, 11:13:33 pm
are you the type of person that reads the entire plot synopsis of a movie before watching it
It's ..not really giving much away.

(Plus it does come with a play button, you don't have to press it.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dale Gobbler on November 06, 2007, 12:13:34 am
But if you accidentally pressed the play button it would ruin the deep, rich, enthralling story line. I hope to God that Peach finds out that Link is her real father, not that bastard Marth.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 01:13:12 am
are you the type of person that reads the entire plot synopsis of a movie before watching it

are you the type of person who actually cares about the plot of smash bros being spoiled.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 06, 2007, 01:33:20 am
..yes?

sorry, i like stories. when i pay for a game id like to do everything in it myself rather than have half of it spoiled before it even comes out (and come on, its a smash brothers game so it probably wont have much more story left if they keep revealing bits like this)

that was a really dumb post, especially in bold, tho. its obvious i care, or i wouldnt have said anything at all. or are you just pointing out that i shouldnt care? because i dont see why not. im quite looking forward to how they add a story to game like this, the scenes ive seen so far are actually pretty cool.

and esh i know. i havent played it, id just prefer they dont release all this stuff months before the game comes out because i know people will talk about it and by the time it comes out ill know everything anyway.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 02:13:43 am
..yes?

sorry, i like stories. when i pay for a game id like to do everything in it myself rather than have half of it spoiled before it even comes out (and come on, its a smash brothers game so it probably wont have much more story left if they keep revealing bits like this)

that was a really dumb post, especially in bold, tho. its obvious i care, or i wouldnt have said anything at all. or are you just pointing out that i shouldnt care? because i dont see why not. im quite looking forward to how they add a story to game like this, the scenes ive seen so far are actually pretty cool.

and esh i know. i havent played it, id just prefer they dont release all this stuff months before the game comes out because i know people will talk about it and by the time it comes out ill know everything anyway.

yes I agree a game which is nothing more than a loose collaboration of franchise characters with nothing in common at all truly will have a plot worth going through.

hey guys I wrote a crossover fanfiction of CSI/Digimon I hope you all think I'm creative or that a plot like that would be worth it at all.

PLOT SPOILER: DIDDY KONG MEETS ALIEN.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: BlindMind on November 06, 2007, 02:37:36 am
yes I agree a game which is nothing more than a loose collaboration of franchise characters with nothing in common at all truly will have a plot worth going through.

hey guys I wrote a crossover fanfiction of CSI/Digimon I hope you all think I'm creative or that a plot like that would be worth it at all.

PLOT SPOILER: DIDDY KONG MEETS ALIEN.
Man, don't be so inconsiderate to the tastes of others.
Some people are genuinely looking forward to this game, you don't need to mock them simply because you disagree.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bisse on November 06, 2007, 03:59:33 am
Man, don't be so inconsiderate to the tastes of others.
Some people are genuinely looking forward to this game, you don't need to mock them simply because you disagree.
After watching that cinema clip? I think we do actually.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 04:12:22 am
Man, don't be so inconsiderate to the tastes of others.
Some people are genuinely looking forward to this game, you don't need to mock them simply because you disagree.

yeah I do when they are so oversensitive as to have something as fucking simple as aliens invade nintendo being an affront.

nooooo my valuable plot!!!!!!!

spoiler: mrs. frizzle goes into arnolds body via the magic school bus.

oh shit sorry guys :(

jesus christ of all the things to care about.

also

After watching that cinema clip? I think we do actually.

exactly; it's a fucking space alien invades video. who the fuck would even think of that as a SPOILER in any way, considering the plot is so obvious from the onset and it's barely anything to begin with, and the video shows nothing that would spoil your enjoyment of the already blatantly obvious plot.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: otomon on November 06, 2007, 04:31:10 am
HOLY CRAP

That fox video was badass, he killed the pokemon! Totally badass, it just made me develop respect for Fox! XDDD

Pfft the player who was playing as Fox was using n00b strats,all he did was Moon Shine,ur suposed to wave dash+inf combo if your pr0.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on November 06, 2007, 05:11:01 am
Wait, SSB has a story now?  I thought it was about some kid with Nintendo figures playing in his bedroom.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 06, 2007, 09:34:15 am
yeah I do when they are so oversensitive as to have something as fucking simple as aliens invade nintendo being an affront.

nooooo my valuable plot!!!!!!!

spoiler: mrs. frizzle goes into arnolds body via the magic school bus.

oh shit sorry guys :(

jesus christ of all the things to care about.

also

exactly; it's a fucking space alien invades video. who the fuck would even think of that as a SPOILER in any way, considering the plot is so obvious from the onset and it's barely anything to begin with, and the video shows nothing that would spoil your enjoyment of the already blatantly obvious plot.
oh fuck off, man. it's obvious im looking forward to it, why the hell does that bother you so much? i dont give a shit if YOU aren't looking forward to it. i like how you gave a dumb fanfic as an example: hint: people who write those actually care about them too.

also: i dont give a shit what was in that one fox video, like i said, i didnt watch it. i just said MAN I WISH THEY WOULDNT RELEASE SO MANY STORYLINE VIDEOS because they already have released storyline videos in the past, i wasnt saying OH MAN THAT FOX ONE CONTAINS HUGE SPOILERS (because I DID NOT WATCH IT) so quit it.

cool update, although i dont like the fact the beam sword looks even more powerful. it was already powerful enough :x. also what is the clock item coming out of the party ball?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: halibabica on November 06, 2007, 11:22:40 am
...now Billy, don't taunt the troll, he'll only throw poop at you.

Old items are still in it (yay).  I'm just glad they did a bunch as one update instead of dividing them up.  And, you're right!  That clock must be something new...what could it be?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on November 06, 2007, 12:17:17 pm
lol maybe it's the clock from Super Mario 2, you know the one that makes all the enemies stop.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on November 06, 2007, 01:06:01 pm
lol maybe it's the clock from Super Mario 2, you know the one that makes all the enemies stop.
That's what I thought.

Beam Sword was one of my favorite items in SSB.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: baseball19225 on November 06, 2007, 01:13:48 pm
oh fuck off, man. it's obvious im looking forward to it, why the hell does that bother you so much? i dont give a shit if YOU aren't looking forward to it. i like how you gave a dumb fanfic as an example: hint: people who write those actually care about them too.

also: i dont give a shit what was in that one fox video, like i said, i didnt watch it. i just said MAN I WISH THEY WOULDNT RELEASE SO MANY STORYLINE VIDEOS because they already have released storyline videos in the past, i wasnt saying OH MAN THAT FOX ONE CONTAINS HUGE SPOILERS (because I DID NOT WATCH IT) so quit it.

cool update, although i dont like the fact the beam sword looks even more powerful. it was already powerful enough :x. also what is the clock item coming out of the party ball?
HOW DARE YOU CARE ABOUT SMASH BROTHERS OR HARRY POTTER SPOILERS

THAT IS AWFUL

ARGH

IF YOU DISAGREE, YOU ARE WRONG

YOU CANNOT CARE ABOUT THEM
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Jester on November 06, 2007, 02:24:11 pm
i know that isnt what he's saying but it really feels like it is :(
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 06, 2007, 03:01:21 pm
Wow, cool update. The beam sword looks like a blend of the original and the Melee version; awesome. I just hope it still has it's strength when thrown.

The fire flower doesn't look as good, but the freezie still being in is good. I knew about the Home-run bat but it's really awesome how much detail they're putting into this game.

The clock looks interesting... If it stops time for a couple seconds that could really change the tide of battle.

Also ned, just shut up already. It shouldn't matter to you if anyone cares. I actually am looking forward to finding out what's going on in the game, and although I watch the videos (they don't spoil anything) it's not like TABOO to be curious and looking forward to what looks like an awesome game with an OMFG HOW CUD THEY cool story incorporated.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 03:44:21 pm
oh fuck off, man. it's obvious im looking forward to it, why the hell does that bother you so much? i dont give a shit if YOU aren't looking forward to it. i like how you gave a dumb fanfic as an example: hint: people who write those actually care about them too.

also: i dont give a shit what was in that one fox video, like i said, i didnt watch it. i just said MAN I WISH THEY WOULDNT RELEASE SO MANY STORYLINE VIDEOS because they already have released storyline videos in the past, i wasnt saying OH MAN THAT FOX ONE CONTAINS HUGE SPOILERS (because I DID NOT WATCH IT) so quit it.

ahahhahaha awesome. so you have nothing invested in your opinion that they should stop releasing storyline videos because of spoilers, you just wish there were none for no reason at all.

and the fact that someone might like it is akin to reading the plot of a movie beforehand.

man, why do people do this. your quote is on the previous page; anyone can see you saying

Quote
are you the type of person that reads the entire plot synopsis of a movie before watching it

as if a storyline video was not only a huge part of a plot, but that the plot was some grave element that had to be kept secret because otherwise you might miss out on the wonderful experience of Smash Bros punching aliens! that is what's hilarious; you're trying to backpedal into a "well I don't care about the plot I want REAL UPDATES" but there it is, you getting mad at someone else for liking storyline videos, not because they are bad updates but because they are like reading the plot synopsis before watching a movie, in that you view them as spoilers.

GOOD JOB THO.

Quote
hint: people who write those actually care about them too.

do you see what you are typing.

just because people care does not mean those people are right, respectable, or really should even bother posting in the first place. you clearly cared enough to post and be mad about it twice, to the degree that you criticized someone else for finding it an okay video and a decent update and claiming it was like reading the whole plot synopsis and they were just ruining their wonderful smash bros plot experience.

i know that isnt what he's saying but it really feels like it is :(

hahahahaha look how dumb you are.

Also ned, just shut up already. It shouldn't matter to you if anyone cares. I actually am looking forward to finding out what's going on in the game, and although I watch the videos (they don't spoil anything) it's not like TABOO to be curious and looking forward to what looks like an awesome game with an OMFG HOW CUD THEY cool story incorporated.

cool guess what you just agreed with me considering Jester is the one who thinks it is some experience ruining shit to watch a storyline vid.

so I guess that's why he backpedaled huh; apparently people have an attention span of two posts and they saw him saying I NEVER SAID THAT YOU'RE BEING CRAZY so I guess he magically did not!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 04:03:23 pm
J.J. Abrams reveals new movie titled "Cloverfield"; Jester vows revenge.

"He shouldn't have revealed so much! Besides, what ever happened to actual movie news, like how many explosions the movie will have or how big the monster is?" the forum member fumed. On seeing someone post their pleasant surprise of the name confirmation, Jester said, "What an idiot. I bet he's the kind of person that reads the menu to find out what he's ordering."

"Some of us don't like spoilers, Mr. Abrams," he muttered under his breath, "and you will know me by the trail of the dead."
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 06, 2007, 04:53:14 pm
Huh. I read it as you were telling him that there was not plot to be spoiled, and not to be upset about it, etc. My bad I guess.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 05:25:57 pm
Huh. I read it as you were telling him that there was not plot to be spoiled, and not to be upset about it, etc. My bad I guess.

it was more like, it's a really weak plot anyways, which was why I gave the example. these are characters that, while not all fleshed out, do come from drasticially different worlds or whatever, and that's not going to lend itself to much great writing. claiming someone is making the wrong decision by choosing to "ruin" such a relatively simple plot is the same as claiming someone makes the wrong decision by reading an writer's excerpt of a crossfiction; it's not like you're going to spoil some huge event for yourself because the plot itself doesn't lend itself to dramatic twists and this is not a plot oriented game at all. there's nothing wrong with someone wanting to keep up with the plot and they aren't subtracting any element from the game that ANY OTHER UPDATE doesn't equally subtract from; we all know what some of the characters move like and how to do the moves, ergo I guess we ruined the game...

PROVE ME WRONG I guess.

and then he backpedaled into UMM I JUST WANT GAMEPLAY POSTED I MADE THAT CLEAR when he hadn't at all!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on November 06, 2007, 05:33:38 pm
i remember when this topic was about discussing smash bros brawl
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 05:38:45 pm
i remember when this topic was about discussing smash bros brawl

it has rarely been about that.

let's face it, there have been about three actual items to discuss.

-game is coming out (final smashes were brought up around now right?)
-sonic
-stage builder

for the rest about 50% of the topic is character speculation or how a final smash will work (guess what they all have flaws wow....unexpected I did not think a move that causes a character to dash around really fast might make him fall??thanks for the posts guys), 40% is pointless debate, and 10% is Sarhan etc whitenoise posting about whatever ITEM updates there were that really, no one cares about. this topic is really nothing more than a glorified circlejerk but it's not too terrible; if you think there was actually discussion though you haven't actually been reading.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: GirlBones on November 06, 2007, 05:39:45 pm
Steel, aren't you the one who threw a bitch-fit because people didn't care enough about the post 9/11 world forum?

Why yes, yes I believe you are.

Also, I really think you should be warned for all the asinine bullshit you're bringing into this topic. Get out or shut up because you're just being childish and annoying. It doesn't matter whether or not Jester is being foolishly overexcited for SSBB, he has the right to feel however he wants about whatever he wants. Likewise, you're perfectly entitled to think it's absurd and to say so but you've definitely crossed the line here. We get it. You think Jester is being stupid. We also don't give a shit because this topic is about Super Smash Brothers, not Steel, so quit being a little bitch and just shut up.

EDIT: also, it's fine if the greater part of this topic is inane, because people are excited for this game to be released. If you want this topic to have content of merit then add some, but otherwise go away.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Bill Murray on November 06, 2007, 05:44:42 pm
it has rarely been about that.

let's face it, there have been about three actual items to discuss.

-game is coming out (final smashes were brought up around now right?)
-sonic
-stage builder

for the rest about 50% of the topic is character speculation or how a final smash will work (guess what they all have flaws wow....unexpected I did not think a move that causes a character to dash around really fast might make him fall??thanks for the posts guys), 40% is pointless debate, and 10% is Sarhan etc whitenoise posting about whatever ITEM updates there were that really, no one cares about. this topic is really nothing more than a glorified circlejerk but it's not too terrible; if you think there was actually discussion though you haven't actually been reading.
All of the things you mentioned are about Super Smash Bros. Which is pretty suprising  :fogetgasp:

Now go rant somewhere else about your usual shit, people being CRAZY and using ORGASMS to talk about things URELATED to sex and other ZANY and RIDICULOUS things.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 05:50:33 pm
Steel, aren't you the one who threw a bitch-fit because people didn't care enough about the post 9/11 world forum?

Why yes, yes I believe you are.

Also, I really think you should be warned for all the asinine bullshit you're bringing into this topic. Get out or shut up because you're just being childish and annoying. It doesn't matter whether or not Jester is being foolishly overexcited for SSBB, he has the right to feel however he wants about whatever he wants. Likewise, you're perfectly entitled to think it's absurd and to say so but you've definitely crossed the line here. We get it. You think Jester is being stupid. We also don't give a shit because this topic is about Super Smash Brothers, not Steel, so quit being a little bitch and just shut up.

EDIT: also, it's fine if the greater part of this topic is inane, because people are excited for this game to be released. If you want this topic to have content of merit then add some, but otherwise go away.

hahahahahaha you're stupid as hell dude. jester isn't overexcited. do you guys not know how to read?

he got mad at someone else for being excited.

you're so stupid man! this is just like the KK4 shit all over again; I point out someone else was a dick to someone else for no reason, and somehow...I'm in the wrong because I don't talk about an update that is about fucking beam sabers.

ps; this means you should be warned as well you realize, not just for being off topic but for minimodding! you didn't even add a token NICE TO SEE THIS so. for someone so committed to this topic being on topic, you sure don't post in it ever except to continue a derail!

All of the things you mentioned are about Super Smash Bros. Which is pretty suprising  :fogetgasp:

Now go rant somewhere else about your usual shit, people being CRAZY and using ORGASMS to talk about things URELATED to sex and other ZANY and RIDICULOUS things.

no they aren't, unless you genuinely think shit about MEGAMAN IN THE GAME??? is important or even about the game at all and hey faggotlord what part of discussing whether or not the plot is important is not about the game whoaaaaaa amazing.

edit: guys do you think the producer from heroes will be ssmb?

how about dante from devil may cry?

how about esh???
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 05:55:36 pm
All of the things you mentioned are about Super Smash Bros. Which is pretty suprising  :fogetgasp:

Now go rant somewhere else about your usual shit, people being CRAZY and using ORGASMS to talk about things URELATED to sex and other ZANY and RIDICULOUS things.

interesting btw that you also chose to call me out on being on topic but not talking about beamsabers when it is well known that circle jerking and fanboyism is something that was once ironfist regulated in the videogame forum and you somehow think 56 pages on a single game has not a single instance of people whitenoise posting at all while just talking about the stupidest shit that isn't interesting at all (even in their own opinion) but none of that qualifies as circlejerking and fanboyism. unlike what girlbones said, inane shit was once very very warnable because it was clearly a blanket disguise to bump a topic that would otherwise not have discussion and to hype up a topic.

doubly funny because you love warning people for ridiculous shit like double posting anyways (uh ohhhhhhhh).
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Dark Angel on November 06, 2007, 06:22:13 pm
Well... I reserved the game a few days before they announced the delay. I'm looking forward to it quite a bit as most everyone is.

Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: kentona on November 06, 2007, 06:29:56 pm
This is true for me, too.

My post was definately whitenoise.  I was going to add a quip regarding the statement "You must master all the Items!" (or whatever) with "...unless you play in tournaments!"  but it seemed like a bad idea at the time.

This is a pretty ridiculous thread, but it's one of about only four threads on the forums that hold any interest to me.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Shadow Kirby on November 06, 2007, 06:40:48 pm
I liked when this topic was just a bunch of guys enjoying the daily news about a game. But then it became a debate about....... something not even clear but maybe I don't understand because I have an attention span of 2 posts.

Steel, weren't you supposed to come back, save GW from itself and then vanish in the shadow?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Cheesy Doritos on November 06, 2007, 07:05:20 pm
Or cause the end of the world and we'd all go to Heaven...?
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 07:19:46 pm
I liked when this topic was just a bunch of guys enjoying the daily news about a game. But then it became a debate about....... something not even clear but maybe I don't understand because I have an attention span of 2 posts.

Steel, weren't you supposed to come back, save GW from itself and then vanish in the shadow?

ONCE AGAIN:

how many posts, if any, were not just restating exactly what was on the site? how much discussion was going on? and how much discussion is about that shit anyways? it's usually "oh, beam saber changed, that's cool!"

it's not like this thread is totally popping with activity, I don't see why it's suddenly off color to be like "hey, dude, what the fuck" when someone is like "YOU'RE THE TYPE OF PERSON WHO SPOILS MOVIES FOR THEMSELVES AREN'T YOU". what I find worst of all is how no one seems to realize that this is exactly what he said which was why I brought up the other shit, and then he just said "nope, never said anything like that" and everyone is like "way to overreact...people are trying to enjoy themselves you ass", when if anything I was arguing for enjoying one of the updates as being just as valid as any of the others!

also I gave it my best shot but then the shadows consumed my soul..................

but yeah let's face it this topic is kind of bad a lot of the time mostly because a game can't release good info every day, but for some odd reason every day there are new posts restating exactly what we knew and then posts restating those! the derails about tournaments or character costumes are so much more interesting than "oh, a song" but whenever they go somewhere, a mod or admin comes in to say back on topic and everyone posts what was on the website or my favorite, the rampant conjecture on what's up next.

honestly I pointed out Sarhan but in addition to his whitenoise he does post interesting things that are actually news, as opposed to a lot of the discussion that goes on in this thread and I find it a little ridiculous it's up to 56 pages and people seem to think being slightly off topic is too dangerous...but

that's my name heh...
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 07:24:17 pm
a brief summary.

jester posts he hates some story update. some guy says he likes it.

jester says that guy is like someone who reads a plot of a movie before watching it. the connotation is obviously one that is NEGATIVE. if you want to argue that it isn't, w/e, I just wouldn't say that and I don't know anyone that would read that as a POSITIVE message.

I said that the plot of SSMB isn't ridiculously great and he's not doing himself a disservice by watching it, and saying he's doing something like spoiling a movie for himself and ruining an experience is overkill.

jester backpedals and says that all he said was he hated story updates, and that he never cared about the spoiler aspect before, even though that is exactly what he said. the other meaning you can MAYBE get from this is he hates anything that spoils something which begs the question as to how it's different from any other update (since after all, knowing how Sonic plays or even that he is in the game alters the experience).

since his post was on the previous page, no one saw it and all assumed he was telling the truth and I was just being an asshole and trying to tell people to not like the game, which could be drawn when I argued the thread is also kind of whitenoise news circlejerking. of course, this was not the case and the original argument was that people are not shortchanging themself by watching a story vid.

and now we're here and DS is going to post something that will have some severe logical flaw but no one else will notice it and you'll get warned if you reply!
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: DS on November 06, 2007, 07:29:17 pm
I don't think there's anything wrong with going slightly off-topic, it could still be an interesting debate and somehow related to the topic. Most of us staffers usually let the discussion to proceed in whatever way unless there is a real reason to step in. And this argument is just dumb as hell, just like most of your arguments nowadays are. No one cares dude. Okay, Jester doesn't want the story to be spoiled and you find it's hilarious or whatever because IT IS SSBB. If Jester enjoys playing games without getting spoiled at all, that's good for him. You don't have to care. If you think this is a bad topic and you don't even really care about it, no one is forcing you to read or post in it, especially if you don't even have anything to say. You are just here to start a dumb argument and no one wants you to do that because we all know where it leads. Stop here and now and let the people who care to discuss SSBB in a topic meant for it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: dada on November 06, 2007, 07:34:43 pm
This is 56 pages long, so it's not like going off-topic as long as it's still somewhat related to SSBB is bad! (Also, I should add that this isn't the point where everybody posts "yes Steel we've had it with your stupid pointless arguments", just let it rest.)
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Artis Leon Ivey Jr on November 06, 2007, 07:41:19 pm
This is 56 pages long, so it's not like going off-topic as long as it's still somewhat related to SSBB is bad! (Also, I should add that this isn't the point where everybody posts "yes Steel we've had it with your stupid pointless arguments", just let it rest.)

to be fair, this is one of the stupider things I've had to debate but only because I never imagined someone would seriously say Super Smash Brothers had some amazing plot that would remove enjoyment from the game if revealed and anyone who watched what was essentially a trailer was doing the same thing as reading a movie plot before watching it.
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Leric on November 06, 2007, 07:53:23 pm
Quote
this topic is really nothing more than a glorified circlejerk

Actually... the concept of a circlejerk doesn't sound half bad.
What? That's as far as I got, I'm bad in arguements -.-
Title: Super Smash Bros. Brawl [11/05/2007: Fox's Misfortune/Fire Emblem Theme]
Post by: Standard Toaster on November 06, 2007, 09:02:02 pm
Hey guys I'm locking this shit because this topic has been awful ever since like page 7. Feel free to make a new one and don't be afraid to REPORT POSTS. I haven't been paying that much attention to this topic so uhh yea if you see steel trolling or something don't make posts complaining about it, REPORT THAT SHIT.