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General Category => Entertainment and Media => Topic started by: HL on July 09, 2007, 07:08:23 pm

Title: Garou: Mark of the Wolves Topic
Post by: HL on July 09, 2007, 07:08:23 pm
Garou: Mark of the Wolves
(http://avalanchestudios.net/uploads/Garou_splash_screen.jpg)

Garou: Mark of the Wolves is the final chapter in the Fatal Fury series. It would go on to be endlessly compared to Street Fighter 3: Third Strike. The game is amazing, its really fun and solid, and until recently infinites were not found. But no not freak out, the infinites in this game are INSANELY hard and there are only 2 of them.


MAME Info
We currently play on MAME32k 0.64 which you can download here: http://www.anti3d.com/dl/mame32k0.64en.zip
We also use a new kailleraclient.dll which enables near flawless Peer 2 Peer netplay connections which you can download here: (coming soon. We use an older one so that we can still use Kaillera. You can ask someone in #capcom to send it to you for now.)

Game Info

All info on this game can be found on #capcom's very own website. Link to the info is here: http://www.capcom.leafo.net/Garou.htm

FRAME DATA


FRAME DATA:
Due to the first post getting pretty massive and close to the cut off point for a post here at GamingW, here is all the frame data condensed into one post. I would like to thank Kouga, Toodles, Howard Arena, and the japanese Garou Mook for providing these frame stats. I am merely providing them here for your ease.
















Awesome Vids

These 4 vids are the best I have ever seen and show masterful play:
http://www.youtube.com/watch?v=kDfABrqkvSQ - Terry vs Gato
http://www.youtube.com/watch?v=VjC8XWWkOkI - Rock vs Kevin
http://www.youtube.com/watch?v=TRopookPtDc - Dong vs Jenet
http://www.youtube.com/watch?v=OO2lSMrDpJ0 - Gato vs Rock EPIC FINISH!!!

Howard Arena Videos:
Howard Arena 2v2 Tournament: http://www.youtube.com/view_play_list?p=5E64582DFDD67BE3
Howard Arena 1v1 Tournament #2 (no sound) : http://www.youtube.com/view_play_list?p=14F3693A9D916290
Howard Arena 2v2 Tournament #2 http://www.youtube.com/view_play_list?p=BB525E74C3DE2474
Howard Arena 1v1 Casuals: http://www.youtube.com/view_play_list?p=F390073758DA1E65

Final Word

So yeah this is the topic for one of SNK's BEST games imho. Post combos I may of misseeed, infinites if any more get discovered, tips, BNB's, etc.

Make sure your info comes from Set 1 of Garou and not the prototype edition (you know you have prototype if Hoku has a yellow cape in the character select screen instead of red.)
Title: Garou: Mark of the Wolves Topic
Post by: MaD on July 09, 2007, 10:17:00 pm
For fun Jae Hoon Combo:  ( I think this is corner exclusive but it might not be can't remember) J.A, J.C,(land) J.A xx D+B or D.

Also anytime you land a comet crusher and knock them midscreen and they choose not to quick stand you can get an easy cross up using j.A which can easily combo into another comet crusher or another BNB.

However in my case people just about always quickstand after getting hit by it which is ok, you can dash over them before they quickstand and put a standing A on top of them to go into a comet crusher. 
Title: Garou: Mark of the Wolves Topic
Post by: Nightmare on July 09, 2007, 10:35:55 pm
A.W.E.S.O.M.E. topic man! Way better than Corel's!
And yeah guys, this game is fucking good. Get it right now if you haven't already.

Also DN, Kim originally appeared in one of the Fatal Fury games, and was later put into KoF, just like Terry, Andy, Joe and others.
Title: Garou: Mark of the Wolves Topic
Post by: Bisse on July 09, 2007, 11:31:28 pm
Great topic IMHO

uuh Jenet combos:

B&B: Standing A/C -> qcf + A
Crouching C -> qcf+A
Crouching B/C -> qcf+B (BR) -> qcf+B or B/D super
Backdash -> Harrier Bee


Also a neat Hotaru combo:

A -> qcb+B (BR) -> qcf, u then K (Rengeki-shuu) -> qcfx2 + whatever button the rape super was on, P or K I forget


By the way why teh fuck is Hotary low tier
Hotaru isn't low tier you faggot
Title: Garou: Mark of the Wolves Topic
Post by: helter skelter on July 10, 2007, 03:46:18 pm
Awesome topic man!


Anyway, some Dong Hwan combos you could include...

ANYWHERE
QCF+B/D, F, D, DF+C
QCF+B, Crouching B/C, F, D, DF+C
QCF+B, Close C
QCF+B, Standing/Crouching C, QCFx3+C
QCF+D, HCB+C
QCF+D, QCB+B/D
QCF+D, Jump, QCFx2+A/C (Does 80% in TOP mode with C and proper timing, works better when you're not in the corner)

CORNER ONLY
Jumping D, Crouching C, F, D, DF+C

That is all I have so far, so add them to the list.
Title: Garou: Mark of the Wolves Topic
Post by: Feldschlacht IV on July 15, 2007, 06:44:57 pm
I finally got a gamepad for my comp, and this game is amazing! I just wish there were more people playing it, though. Get on Netplay, people!
Title: Garou: Mark of the Wolves Topic
Post by: HL on July 15, 2007, 07:17:47 pm
Uhm...#capcom is still the place for fighters bub.
Title: Garou: Mark of the Wolves Topic
Post by: Standard Toaster on July 16, 2007, 12:41:13 am
By the way why teh fuck is Hotary low tier
Hotaru isn't low tier you faggot
This. Hotaru is at least a mid tier.
Title: Garou: Mark of the Wolves Topic
Post by: HL on July 16, 2007, 12:45:36 am
OK i will explain this again:

The tier list on srk is like 6 tiers, so I mixed it so that it was 4. Therefore Mid Low got mixed with low, and mid high got mixed with high.

ok?
Title: Garou: Mark of the Wolves Topic
Post by: Bisse on July 16, 2007, 09:34:56 am
Not ok.

You should have mixed mid-low with mid instead. What you're doing now is telling people that Hotaru and Rock are on the same level as (i.e. as bad as) Tizoc and Freeman, which is pretty fucking wrong since at least Tizoc is stone cold rock bottom. So better tiers would be:

Top Tier

Kevin

Upper Tier

Jae
Grant
Gato
Jenet
Terry

Mid Tier

Butt
Dong
Kain
Hoku
Hotaru
Rock

Low Tier

Tizoc
Freeman
Title: Garou: Mark of the Wolves Topic
Post by: HL on July 16, 2007, 10:20:21 am
Except I'm not because:
a- The tiers change quite a bit based on opinion.
b- I've already fucking said on IRC they aren't in an order (IE: JAE IS NOT BETTER THAN GATO OK) but just represenative. I am not saying Hotaru is on the same level as Tizoc, I am saying she is in the same VERY GENERAL quality as Tizoc. She might be better, she might be worse, but hey whatever.

There is no definite Garou tier list, just because you think Hotaru is higher doesn't mean this one is wrong. This is just a general tier list.
Title: Garou: Mark of the Wolves Topic
Post by: Feldschlacht IV on July 16, 2007, 11:24:09 am
I'm new to Garou, so I must ask, what makes Freeman and Tizoc so bad? Any tips on the others?
Title: Garou: Mark of the Wolves Topic
Post by: HL on July 16, 2007, 02:38:26 pm
Freeman has lol moves that generally suck, and he has so few options, and Tizoc is a grappler in a game where yes, grapples are strong, but there is so many ways to stop tizoc because he has no options that well, against a good player, tizoc is very lucky to get a 360 grab out.
Title: Garou: Mark of the Wolves Topic
Post by: HL on July 18, 2007, 05:22:49 am
UPDATE:

*Changed all instances of Kim being in KOF to Fatal Fury (FF).
*Added posted combos to Jenet, Jae, Dong, and Hoku.
*Changed tier list to be more to the point rather than represenative, now people at the top are better than the people at the bottom and the same tier listing (ie: Hotaru is better than Rock who is better than Tizoc)

TO COME:
*Frame Data for every Special and Super Move.
*More combos.
*A more to the point Gameplay System section.
*Gameplay Videos from a famous Japanese tournament that does Garou ranbats constantly.
*Tips to maximize your feint and brake usage.
Title: Garou: Mark of the Wolves Topic
Post by: MaD on July 18, 2007, 05:56:25 am
http://www.youtube.com/user/JaimeDL hefty source of match videos for this game.  Subscribe to him or whatever (i think that helps him or something i dunno).

EDIT: Also Terry needs more combos.

On a standing opponent:
Standing A, Standing C, QCB+A or QCF+A or QCFx2+A, B, C, or D. (Buster Wolf or Power Geyser whichever you want (in other words buster wolf))

On an opponent no matter what the much harder
Standing C, Down A+C, Crouching C, QCF+A or B, or QCFx2+A, B, C, or D.

Both combos work after a jump in if the jump in is a cross-up.
Title: Garou: Mark of the Wolves Topic
Post by: Feldschlacht IV on July 21, 2007, 05:54:17 pm
By the way, kids, if anyone ever wants to play me, look for me in IRC, or if I'm not on there, I'm usually on AIM under Perpetual Moogle. If I'm online, I'll usually get off my lazy ass and play any game you want, even if it means me getting the ROM if I don't have it.
Title: Garou: Mark of the Wolves Topic
Post by: Feldschlacht IV on August 07, 2007, 01:14:35 am
Also, is there a way a little guide to the tiers and a overview of the characters can be written? It's one thing to have a tier list, but I'd like to know why the characters are where they are.
Title: Garou: Mark of the Wolves Topic
Post by: HL on August 07, 2007, 01:19:22 am
they are that way because the guys at the top generally have more options and advantages than guys at the bottom but sure i'll work on it right now
Title: Garou: Mark of the Wolves Topic
Post by: HL on August 07, 2007, 05:23:43 am
Yo tournament for this is hur http://www.gamingw.net/forums/index.php?topic=63338.msg1129383#msg1129383


Maybe you Hotaru guys can go show how much she owns.
Title: Garou: Mark of the Wolves Topic
Post by: Bisse on August 07, 2007, 12:52:40 pm
Maybe you Hotaru guys can go show how much she owns.
Actually I think i'll stick to Terry and show y'all what mad priority can do!!
Title: Garou: Mark of the Wolves Topic
Post by: HL on August 08, 2007, 05:58:34 pm
Added in Tizoc, Kain, and Hoku's 2nd brake's cause i suck.
Title: Garou: Mark of the Wolves Topic
Post by: HL on August 11, 2007, 02:54:57 pm
So here is some PRO TIPS since the tournament is going on OH SHITZ THATS RIGHT ITS TIME FOR

(http://www.gamingw.net/pubaccess/52136/dnspecialops.JPG)

tip #1: use your HEMs and LEMs (High Evasive and Low Evasive Moves) correctly!

High Evasion Moves (HEM)
d AB

All HEMs have mid-upper body invincibility.

Low Evasion Moves (LEM)
AB

All LEMs register as overhead attacks (except for Gato's) and have lower body invincibility.

Now how do you use them eh? Well a HEM and a LEM have the cool property of on hit you can cancel them w/o need for a feint into a special move, a feint, or a super. So if you are Terry and you hate your foe blocking that Burning Knuckle then do a HEM and then do the Burning Knuckle motion and it is guarenteed.

Also if your foe telegraphs a lot of the same moves you can take advantage of the invinicibility frames too!

tip #2: learn some safer feint strings

this is much harder to do but generally each character has some feint strings which make them completely safe if you do it right. a good one is butt can do standing C (this gets blocked) - feint - crouching D (iirc) and because the standing C puts you far back enough to let the sweep hit (which also moves you back) you wind up being out of range of almost everything.

tip #3: learn to empty jumpin and whiff jumpin

an empty jumpin is when you jumpin but do not attack letting you net an easy jd (and a counter) or block and counter.

a whiff jumpin is when you attack but do it a bit early so you land and your enemy thinks to block, so you throw them.

tip #4: learn garou's wakeup game

Garou compared to other popular fighters like Street Fighter 3 has a weak wakeup game but its still important to know what it does have.

Wakeup is what happens as your opponent gets up from being knocked down to the ground.

In Garou you have the following options as the person getting up:
-Attack
-Do nothing
-Jump
-Grab if enemy is close

If you are the not getting up guy you can do the following:
-Attack
-Do nothing
-Backdash
-Jump
-Grab

Now lets say you're the guy who isnt getting up. If you attack at long range, your enemy will prolly JD it. If you attack at close range, you'll get wakeup supered most definately. If you do nothing you'll be able to net a JD assuming your enemy does not grab you. If you jump you'll prolly get Anti Air'd unless you JD it. Grab is too situational on wakeup cause you will mostly likely get wakeup supered or attacked, beating your grab. This leaves one option. Backdash. Thats right. In Garou it is better to backdash as the not Knockdowned guy then do anything at all. Kind of silly isnt it? You can backdash and build meter and even if they jd a projectile if you use it to build meter, the gain won't be much and you're getting meter for it. It's usually better to do a safer not-jdable meter building though.

So lets go through this again as the not knocked down guy's options:
-Attack (You'll get countered by either JD or a wakeup super)
-Do nothing (You might get grabbed!)
-Jump (Anti Air moves)
-Grab (Attacked)
-Backdash (This completely negates the defensive players options. He can't attack you without you JDing it easy or being too far away (bye bye wakeup supers), he cant grab you, if he jumps what is he going to do when you're far away, and if he does nothing you're still building meter.

SO

BEST THING TO DO AS NOT KNOCKED DOWN GUY: Backdash
BEST THING TO DO AS GUY GETTING UP: Get back to your opponent safely / don't get knockeddown!
Title: Garou: Mark of the Wolves Topic
Post by: goat on September 01, 2007, 11:48:49 am
and heres some pretty good buffering techniques for doing moves:

1. for wake up supers, do qcf,qcf, before wake up, and just WAIT for them to try a special/jump in, if they do it before the end of the second qcf, just a tap of p/k at the end will do the super.

2. when moving forward, just do a qcf motion to do dragonpunch (6,2,3) moves. this is also useful for timing DP moves, as you just hold forward then time the qcf.

3. when doing rocks 360 after his qcb+d dash, just continue spinning on the pad/stick after the qcf and end at down, right where you started (2,1,4+d,7,8,9,6,3,2+D)

4. you can buffer tizoc/griffon's 360 or even 720 throw while youre blocking multihit attacks. just start from back and end at back to make it that much easier.

5. when linking dongs qcf, qcf+A super with another one (or when trying to do one of them very close to the ground), do 2,3,6,9,2,3,6+A. the forward/up between the two qcf's gets you airborne just long enough to connect with a juggleable opponent before he hits the ground. also it can be a very punishing and very fast to come out overhead.

edit: apparently you can tap down before you do #5 and you'll do a superjump, much easier to connect with, but harder to time

edit edit:

6. hotaru's mid air can be buffered while on the ground, merely qcb then jump and press kick. this works best with D, and can be done fast enough to juggle with! you can also use ub or uf insted of up to jump. i find that uf is easier when using it to juggle. i would assume this works with hoon's mid air, but i dont see near as much application since he can't juggle with it.
Title: Garou: Mark of the Wolves Topic
Post by: Standard Toaster on September 05, 2007, 11:03:07 pm
and heres some pretty good buffering techniques for doing moves:

1. for wake up supers, do qcf,qcf, before wake up, and just WAIT for them to try a special/jump in, if they do it before the end of the second qcf, just a tap of p/k at the end will do the super.
I think even if they are doing a normal attack a wakeupsuper will generally beat it. Seriously those things have really high priority.
Title: Garou: Mark of the Wolves Topic
Post by: HL on September 06, 2007, 12:15:54 am
There is...very little that will beat a wakeup super, except (depending on the super) a jump, Terry's brake, and a couple of other things and even those rarely work.
Title: Garou: Mark of the Wolves Topic
Post by: goat on September 06, 2007, 12:52:36 am
I think even if they are doing a normal attack a wakeupsuper will generally beat it. Seriously those things have really high priority.

yes, works on any attacks it outprioritizes. but unless youre pretty sure thats how theyre going to react to your wakeup, you wont see a normal attack coming cause its so fast, so it kinda takes the point out of buffering the wakeup and waiting for an opening. the point of the buffering is that you use the time youre buffering to decide whether to finish it or not, and if they use say, a poke on you, thats far too frames to react (given theyre timing it to the moment you wake up)

really, for them to normal attack you theyd have to be close , and when theyre standing over you, a wakeup super is a bad idea most the time. they can block, or backdash and you'd be completely open. depending on the super, they could also fireball or use a counter.
tizocs 720 super would be the only reliable one i would say to use on wakeup when theyre close. even if youre going for chip damage, all they have to do is jump or backstep at the right moment and they can avoid even that.

also the supers with some start-up time are far less useful on wakeup. for instance, i would use rocks raging storm if i saw someone jumping in on me waking up, but if they were standing next to me, and i KNEW they were going to poke me, i would more than likely get poked right out of it. pokes are FAST, ive done wake up specials, and the screen freezes with my opponents arm fully extended, but they still block the special.
Title: Garou: Mark of the Wolves Topic
Post by: Bisse on September 18, 2007, 02:44:47 pm
There is...very little that will beat a wakeup super, except (depending on the super) a jump, Terry's brake, and a couple of other things and even those rarely work.
Oh yeah? How about your mother fucking lp's.

MAX RANBU lol tizoc lp broke it thx mate
Title: Garou: Mark of the Wolves Topic
Post by: HL on September 18, 2007, 05:41:50 pm
Max Ranbu isnt a wakeup super tho, you dont use it on wakeup to beat someone because of its startup time, Butt's wakeup super is his super SRK.
Title: Garou: Mark of the Wolves Topic
Post by: Bisse on September 19, 2007, 11:40:39 pm
Max Ranbu isnt a wakeup super tho, you dont use it on wakeup to beat someone because of its startup time, Butt's wakeup super is his super SRK.
MAX ranbu is a wee bit slow yeh, but level 3 ranbu has better range, sucks in, first hit has pretty much equal priority to his B and D supers, plus youre much less fucked if it is blocked because it does more chip damage and can guard break the other guy as it does like 2/3rd of the required guard break. It even catches backdashing opponents! B and D is of course better if the opponent is airborne but his hidden is pretty much always better if hes on the ground. Its hilarious to use after empty jumpins too. Always hits as the opponent tries a grab or counter!! Its great.
Title: Garou: Mark of the Wolves Topic
Post by: HL on September 20, 2007, 12:52:29 am
its also great to lp/lk it on startup! LOL!!!
Title: Garou: Mark of the Wolves Topic
Post by: HL on September 29, 2007, 09:39:13 pm
So I hope to do ranbats for this soon and was thinking of doing it with the new Howard Arena rules of 2v2, but i still dont know. I might just do the rules only with 1v1.

EDIT:

TIZOC IN HOWARD ARENA PRO MATCH HOLY SHIIIT:
http://www.youtube.com/watch?v=hshzlSa3QNY
Title: Garou: Mark of the Wolves Topic
Post by: goat on October 01, 2007, 11:28:15 pm
wow o_o

he still fought valiantly, tho makes you wonder how far the guy thought he'd get with tizoc...
Title: Garou: Mark of the Wolves Topic
Post by: Bisse on October 02, 2007, 12:53:17 am
wow o_o

he still fought valiantly, tho makes you wonder how far the guy thought he'd get with tizoc...
Further than that I mean, not even Tizoc is that bad. The dude playing him just sucked.
Title: Garou: Mark of the Wolves Topic
Post by: HL on October 02, 2007, 02:45:10 am
I'm just early posting but within an hour or less you will notice this topic has been updated with the following:
-Howard Arenas latest tier list replacing the one there atm
-Howard Arena ranbat matches!!!
-Frame Data for everything for every character
-A short explaination of how frame data works to go along with that.
Title: Garou: Mark of the Wolves Topic
Post by: goat on October 02, 2007, 03:20:51 am
i can't believe kevin is 4th in the tier list, and jenet is second??
maybe i can use him more now with less complaints :gwa:
Title: Garou: Mark of the Wolves Topic
Post by: HL on October 02, 2007, 03:39:50 am
Frame data is now in 1st post.
Title: Garou: Mark of the Wolves Topic
Post by: Standard Toaster on October 02, 2007, 11:18:48 pm
Man that tier list is so much more accurate. (Hotaru finally isn't low tier yessssss)
Title: Garou: Mark of the Wolves Topic
Post by: Paranoia Dude on October 14, 2007, 02:39:59 pm
i just want to reiterate that jae's lem cancel into super is stupid and hits you almost two character paces away with his kick super

dn's loss to lem into super is a testament to that
Title: Garou: Mark of the Wolves Topic
Post by: HL on October 14, 2007, 08:45:45 pm
1st post has been edited to include a link to the HTML version of this topic, and now has the frame data in there.

Soon to come:
*Rest of the frame data missed
*Table of contents so you dont need to scroll down.
Title: Garou: Mark of the Wolves Topic
Post by: HL on October 15, 2007, 04:48:22 pm
Added the new Howard Arena 2v2 tournament vids to the opening post.


Title: Garou: Mark of the Wolves Topic
Post by: MaD on October 15, 2007, 07:05:31 pm
man that hoku player was amazing.
Title: Garou: Mark of the Wolves Topic
Post by: HL on November 25, 2007, 04:50:08 am
http://www.youtube.com/view_play_list?p=826338AB814A66AB

Latest Howard Arena 4v4 Ranbats.
Title: Garou: Mark of the Wolves Topic
Post by: goat on March 31, 2008, 06:33:13 pm
Wow, super easy way to guard cancel. Just do the motion of the move, then block before hitting the P/K button .

And if anyone didn't know, garou is now on GGPO, but only for in the latest alpha build 0028.6 (so it may not stay!).
Title: Garou: Mark of the Wolves Topic
Post by: Paranoia Dude on March 31, 2008, 06:37:53 pm
Wow, super easy way to guard cancel. Just do the motion of the move, then block before hitting the P/K button .

And if anyone didn't know, garou is now on GGPO, but only for in the latest alpha build 0028.6 (so it may not stay!).
That's the way I guard cancel everytime when trying to do it on wakeup, just start the motion and buffer it into a block. It's even easier on stick because you can do HCF, HCF + P/K for supers and it should register as two qcfs and get you two chances at blocking correctly.
Title: Garou: Mark of the Wolves Topic
Post by: HL on April 06, 2008, 06:39:07 pm
New Howard Arena vids:
http://www.youtube.com/view_play_list?p=F390073758DA1E65
Title: Garou: Mark of the Wolves Topic
Post by: HL on June 11, 2008, 07:24:02 am
Do you want to see quite possibly the best matches I've ever seen, including the best Rock player I've ever seen EVER??

http://www.youtube.com/view_play_list?p=B409047018D65CAA

Enjoy.
Title: Garou: Mark of the Wolves Topic
Post by: wu tang goku on June 22, 2008, 07:10:39 pm
if you like games where you tap up and press a button you will like this game
Title: Garou: Mark of the Wolves Topic
Post by: goat on June 23, 2008, 01:06:36 am
that's the key to playing the griffon though
Title: Garou: Mark of the Wolves Topic
Post by: Bisse on July 02, 2008, 09:29:08 am
if you like games where you tap up and press a button you will like this game
jesus christ just counter with d+AB fuckan noob
Title: Garou: Mark of the Wolves Topic
Post by: HL on August 16, 2008, 08:20:22 am
http://www.youtube.com/view_play_list?p=2F41163DA91515B5

EVO side Garou tournament footage.