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General Category => Entertainment and Media => Topic started by: thunderdraco on September 16, 2007, 04:01:12 am

Title: Team Fortress 2
Post by: thunderdraco on September 16, 2007, 04:01:12 am
I really thought TF2 was more hyped than this;  ​ yet I dont see a single topic about it. Teamfortress 2 is really history in the making. For those who dont know, Team Fortress two is a 'sequel' to an old mod in half life 1 (which was actually at first a doom mod or something like that) and it was a very popular online game. And now the pre-purchashers of the orange box can play a beta of TF2 next monday. I personally cant wait to play it... So anybody heard of it at least? What are your expectations blah blah etc etc pancakes.


EDIT: Mods plz delete one of my dupe topics my bad.
Title: Team Fortress 2
Post by: General Robert E. Lee on September 16, 2007, 04:25:56 am
Your topic sucks.  I was going to make one that was a lot better tomorrow.
Title: Team Fortress 2
Post by: Mama Luigi on September 16, 2007, 05:23:15 am
I couldn't possibly be more psyched for this game. I'm glad Valve is doing it - with the godsend that is Counter Strike: Source, I can only have high hopes for TF2.
Title: Team Fortress 2
Post by: Marcus on September 16, 2007, 05:43:27 am
I stopped caring 8 years ago.
Title: Team Fortress 2
Post by: thunderdraco on September 16, 2007, 07:17:27 am
Quote
Your topic sucks.  I was going to make one that was a lot better tomorrow.

sowwy :( lol

Quote
I stopped caring 8 years ago.

Fair enough.
Title: Team Fortress 2
Post by: Feldschlacht IV on September 17, 2007, 08:31:47 pm
My roommate is pretty psyched about this, but I've never heard of it at all before he mentioned it. How popular is it really? Does anyone here play the old one, or is interested in Team Fortress 2?
Title: Team Fortress 2
Post by: Kaworu on September 17, 2007, 08:40:34 pm
Well I don't like the comical direction TF2 has (I was an avid player of TFC like 4 years back, 6+ hours a day) but Fortress Forever definately looks great, Ima have to pick that up and give it a try.
Title: Team Fortress 2
Post by: Mince Wobley on September 17, 2007, 08:47:17 pm
Unless it has pins and medals and unlocks like BF 2142 I'm not going to play it
Title: Team Fortress 2
Post by: Randy Moist on September 17, 2007, 09:06:40 pm
Yeah I prefer games like 2142 and mods like Insurgency opposed to the twitch, fast paced ones.
Title: Team Fortress 2
Post by: ShadowBlade2727 on September 17, 2007, 09:44:05 pm
I just pre-ordered it and began preloading because of the BETA that is supposed to start today. I'm fucking psyched.
Title: Team Fortress 2
Post by: NightBlade on September 18, 2007, 01:14:38 am
I, for one can't wait for this.

I love the art direction, the preview cutscenes are also a riot.

http://www.youtube.com/watch?v=gJyOFXBPh2Q

http://www.youtube.com/watch?v=QbZOeGyd61E&mode=related&search=

http://www.youtube.com/watch?v=i68cEsALWt0&NR=1

Im curious though, will they make the pyro a class that's actually worth using this time around?
Title: Team Fortress 2
Post by: ShadowBlade2727 on September 18, 2007, 03:00:47 am
I'll let you know if this beta ever actually comes out.
Title: Team Fortress 2
Post by: XaviarCraig on September 18, 2007, 03:46:24 pm
Looks alot different than what the TF2 that chips&bits was selling preorders from. That one was all Counterstrike/battlefield style. But then again that was back in 2001.

I hope they don't screw with the balance like they did with TF though... I remember when the two "lesser" jobs were HW guy and the pyro. However since people kept bitching about it, they had a major update where they reskinned all jobs and "fixed" the two jobs. Well they fixed the pyro by increasing the flame thrower/rocket damage alot, but they completely overpowered the HW guy and made his bullet do so much more it was sickening.
Title: Team Fortress 2
Post by: Mince Wobley on September 18, 2007, 04:37:57 pm
I, for one can't wait for this.

I love the art direction, the preview cutscenes are also a riot.

http://www.youtube.com/watch?v=gJyOFXBPh2Q

http://www.youtube.com/watch?v=QbZOeGyd61E&mode=related&search=

http://www.youtube.com/watch?v=i68cEsALWt0&NR=1

Im curious though, will they make the pyro a class that's actually worth using this time around?



What I disliked about the videos is that they're so psychotic it's not even funny
Title: Team Fortress 2
Post by: Feldschlacht IV on September 18, 2007, 05:08:06 pm
Holy...holy shit. My roomate just got this today, and it's one of the most fun FPS, no, one of the most fun video games I've ever played, ever. The gameplay is fast and frantic, and the 9 character classes with their differences in play style (for example, Engineers can built turrets and upgrade them, spies can disguise themselves as enemies and one hit kill them while disguised, etc), weapons, and models give the game a feel that no other FPS I've ever played can match. Not to mention tons of other features and touches that just make the game overall awesome.
Title: Team Fortress 2
Post by: Kaworu on September 18, 2007, 09:00:15 pm

Im curious though, will they make the pyro a class that's actually worth using this time around?


Dude, the pyro was a pretty useful class for suicide attacks if the enemy was grouped together in one area.
Title: Team Fortress 2
Post by: Marcus on September 18, 2007, 09:02:51 pm
The original Team Fortress was fun and I love the style the new game has going for it, but I haven't heard much from it that will seperate it from other online FPS games like Battlefield.

I'll end up buying it anyways once I get THE ORANGE BOX but I'll end up playing portal first so... meh.
Title: Team Fortress 2
Post by: NightBlade on September 18, 2007, 11:02:48 pm
What I disliked about the videos is that they're so psychotic it's not even funny

You and I have very different senses of humor then.


The Pyro was fun, but come on, it was useless as crap in most scenarios.
Title: Team Fortress 2
Post by: ShadowBlade2727 on September 19, 2007, 01:31:46 am
Well, I've been playing the beta all day and it's pretty much the best multiplayer game I've ever played. It has the perfect pace and the most diversity I've seen among classes. I'm really quite partial to the spy. I get so much satisfaction out of coming up with all these crazy ways to deceive the other team and then smashing my knife down their spines. It's lovely.

The game runs wonderfully smooth proving that the source engine is probably the best scaling engine ever. My rig is 3 years old now and I'm running it on medium with the FPS never dipping below 30.

The only thing that annoyed me outside of the fact that Valve made us wait into the early hours of this morning to start playing was that the respawn times are maybe a tad bit too long. Otherwise it's pretty flawless.
Title: Team Fortress 2
Post by: NightBlade on September 19, 2007, 10:26:24 pm
By preordering, you get access to the "beta" (Its more like an early release) instantly.

Let me say, its really great fun. I'd go more in depth, but Im going to play more now. >.>
Title: Team Fortress 2
Post by: Brown on September 19, 2007, 10:50:29 pm
I used to play Team Fortress Classic a lot. by the preview this one looks great as well, i'll probably get it in the orange box or so.
Title: Team Fortress 2
Post by: General Robert E. Lee on September 19, 2007, 10:51:16 pm
I've been playing this game all day and it is blowing my mind.  It feels like I'm playing Team Fortress Classic for the first time all over again.

Here is my stats page so you can see how awesome I am: http://steamcommunity.com/id/Man-O-War/stats/TF2

Update
I took some screen shots.
This is showing that I totally owned fellow GWer Sarevok:

HADOKEN!
Title: Team Fortress 2
Post by: reko on September 20, 2007, 03:29:25 pm
Pre-ordered the Orange Box a bit ago so I'll join your ranks soon.... If the download would just finish. :( (damn you 30 kb/s)
Title: Team Fortress 2
Post by: Rye Bread on September 20, 2007, 03:42:08 pm
Just got the beta, which is excellent.  That and Crysis beta have been sucking up all my free time this week.
Title: Team Fortress 2
Post by: reko on September 20, 2007, 04:01:58 pm
Crysis.. Beta.. Where..........
Title: Team Fortress 2
Post by: Rye Bread on September 20, 2007, 04:04:17 pm
Requires a file planet subscription sadly :(​.
Title: Team Fortress 2
Post by: Sarevok on September 20, 2007, 05:27:06 pm
My stats: http://steamcommunity.com/id/Sarevok/stats/TF2

This is showing that I totally owned fellow GWer Sarevok:

^What the above image doesn't tell you is that he'd been playing that server for hours and me for 1 round..we actually won that game and I was 2nd mvp. In fact just look at the score.. it's 3-1 and Man-O-War ain't winning. Nice try, chump.
Title: Team Fortress 2
Post by: Feldschlacht IV on September 20, 2007, 05:33:00 pm
If you see a guy named Fish playing, that's my roommate. If I ever jump in, I'll be Mog.
Title: Team Fortress 2
Post by: Sarevok on September 20, 2007, 07:17:55 pm
On a sidenote, I dunno if it's been mentioned anywhere else but there's a Gaming World group on the community section on steam, it's public so just search it and join. Much easier to get onto each other's friend lists through that then asking around here and having to manually add.

And steam lets you see when people are online/playing, so maybe if we get enough we can get a gw only game going
Title: Team Fortress 2
Post by: Neophyte on September 20, 2007, 07:41:49 pm
My god this game looks amazing. I might actually pre-order the Orange Box soon. How long is this beta lasting?
And yes we should definately get a GW game going.
Title: Team Fortress 2
Post by: NightBlade on September 20, 2007, 08:09:01 pm
My god this game looks amazing. I might actually pre-order the Orange Box soon. How long is this beta lasting?
And yes we should definately get a GW game going.

lasts until october 10th, thats when the game officially comes out I guess. I prefer to think of it more as a head start, as the game is nearly flawless as is (Ive only encountered one minor bug.)
Title: Team Fortress 2
Post by: Sarevok on September 21, 2007, 03:25:15 am
Me and MOW have been ripping it up with headsets and mics, it's pretty cool. The voice chat works great in it.

Lets see if we can get enough people (8+) for a GW only game say...this sunday maybe? It'd be evening/late night GMT.
Title: Team Fortress 2
Post by: Rye Bread on September 21, 2007, 09:40:08 am
I'm in the group :D
Title: Team Fortress 2
Post by: reko on September 21, 2007, 11:28:46 am
Me too.
Title: Team Fortress 2
Post by: thunderdraco on September 22, 2007, 11:45:51 pm
Wow. I forgot i made this thread. Well apparently people are really liking it now :D​; as am I. Yeah I'll definately come in for a game sunday... when?/where? etc. 

And personally I think they did a good job with balance too. No grenades makes things radically different. Sentries are actually difficult to dispose of, heavies are a bit more threatening, and the scout can actually do damage now. (some people bitch about that, but I think its fine; he's still easy to kill) Theres only a few minor things I'd like dealt with, but theyre not much really. A little addition to the pyro would be nice, he seems a tad behind, but not by a lot. Also, I think the demoman is a bit strong because its easy to aim with his primary launcher. I have gotten 13 kills in one round as a demoman :\. I think they should maybe make his grenades thinner or make them bounce less or somethin'... And the other thing is that almost every class's secondary weapon is the shotgun. This kind of makes things bland yknow... Other than that I would really like to see more maps, more taunts, more map types, maybe a few powerups would be interesting(lol), more achievements and other stuff. Maybe they should have it that when you unlock certain number of achievements you get new taunts or something :O that would be neat lol. As long as its not stuff that would interfere with balance blah blah.

Overall I'm gonna play this game as a susbstitute for cutting myself.
Title: Team Fortress 2
Post by: Rye Bread on September 23, 2007, 03:14:26 pm
I'm fully addicted and I love scouts.
Title: Team Fortress 2
Post by: Sarevok on September 23, 2007, 06:34:24 pm
Also, I think the demoman is a bit strong because its easy to aim with his primary launcher. I have gotten 13 kills in one round as a demoman :\.


Quote from: http://steamcommunity.com/id/Sarevok/stats/TF2
Most kills:
31 (as Heavy)

You were saying?


edit: I am totally playing this all now and all tomorrow (off work), add me on steam (Nick: Sarevok/id: tofkas) and just join my games baby.
Title: Team Fortress 2
Post by: Paranoia Dude on September 23, 2007, 07:41:43 pm
fuck TF2, TFF blows it right out of the water imho
Title: Team Fortress 2
Post by: Ragnar on September 23, 2007, 09:11:55 pm
Oh God it's finally appropriate to post this video

http://www.youtube.com/watch?v=7VPYQm1o5BY

Also I like the RESCUE HEROES ON CRACK kind of graphical style it has going on
Title: Team Fortress 2
Post by: NightBlade on September 23, 2007, 09:52:33 pm
fuck TF2, TFF blows it right out of the water imho

What makes it so much better than TF2, might I ask?
Title: Team Fortress 2
Post by: reko on September 24, 2007, 04:08:14 am
What the hell is TFF?
Title: Team Fortress 2
Post by: NightBlade on September 24, 2007, 04:13:38 am
Team Fortress Forever, a mod made by fans.

http://www.fortress-forever.com/

To my understanding, it was started before the initial announcement of TF2 because people craved a new Team fortress game. Unfortunately TF2 was "released" a few days before TFF thus, TF2 overshadows it. I feel kind of bad for the developers of TFF.
Title: Team Fortress 2
Post by: reko on September 24, 2007, 05:11:30 am
Seems like a nice mod, but I don't really believe it blows TF2 out of the water! I'll give it a try later though.
Title: Team Fortress 2
Post by: Rye Bread on September 24, 2007, 08:17:40 am
I'd also like to mention that I hate sentry guns so fucking much.
Title: Team Fortress 2
Post by: Sarevok on September 24, 2007, 09:29:08 am
Sentry guns are extremely good if well placed, but like everything in this game (thankfully) they have weaknesses and are very very very easily overcome (uber heavy + uber soldier will take out 2-3 in seconds)
Title: Team Fortress 2
Post by: Rye Bread on September 24, 2007, 09:54:39 am
Yeah, sadly they're insane against my favourite class.

Also it's hard to consider something a counter if it needs an uber to do it, since that requires 2 characters, one of which has to have been alive for quite awhile.
Title: Team Fortress 2
Post by: thunderdraco on September 25, 2007, 12:33:08 am
Spies and demos are great at taking out sentries. Also scouts can take em out if you inch to the edge of a corner and expose a little bit of the sentry to your eyes and shoot it with your pistol. Pistol is actually quite effective in long range combat.

Quote
Most kills:
31 (as Heavy)

I guess I stated my comment wrong. Just because you get alot of kills with a class doesnt mean its too strong;(which is obviously what I accidently implied in my previous post) my valid argument is that his grenades have a large hitbox, its easy to hit with his grenades. You just need to aim slightly ahead of where the person will move and their dead meat... I heard people bitching about stickybombs too but I dont care lol. Nice heavy kills btw I never got that many XD.
Title: Team Fortress 2
Post by: Rye Bread on September 25, 2007, 05:16:48 am
Problem with spies is that they don't work very well against an organized team anyway.
Title: Team Fortress 2
Post by: Sarevok on September 25, 2007, 06:30:08 am
No class works well against a better organized team. =P
Title: Team Fortress 2
Post by: Rye Bread on September 25, 2007, 12:07:20 pm
Yeah, but having FF off makes it even harder for spies to operate.

On the other hand, beating a capture per round record of 3 is tough :(
Title: Team Fortress 2
Post by: pig style on September 27, 2007, 01:18:08 am
This game is really broken unfortunately, and removing the option of FF felt like the final nail in the coffin.
Title: Team Fortress 2
Post by: thunderdraco on September 27, 2007, 02:06:09 am
Friendly fire is gay. I seriously never understand the point of having FF in games, not just TF2.
Title: Team Fortress 2
Post by: NightBlade on September 27, 2007, 02:27:45 am
This game is really broken unfortunately, and removing the option of FF felt like the final nail in the coffin.

They removed the option? Its not like anyone played with that crap on anyway.

Also, why do you feel it's broken? Think demo men are too strong? Pyro's still useless?

Its sort of funny the things said in this thread, yet nobody explains the "why" of it.
Title: Team Fortress 2
Post by: Rye Bread on September 27, 2007, 08:07:30 am
Since when did they remove the option?  I've played in a lot of servers with FF on.

Oh wait patch.  Nvm :(
Title: Team Fortress 2
Post by: thunderdraco on September 28, 2007, 02:50:46 am
I explained why :O  :cry:
Title: Team Fortress 2
Post by: NightBlade on September 29, 2007, 04:34:43 am
Anyone look at the patch today? Demo men nerfed and pyro's were improved. Thoughts? I think it's very called for.
Title: Team Fortress 2
Post by: thunderdraco on September 29, 2007, 06:14:05 am
Well as you know I quite concur XD. Pyro is great now his long range can hit people. Although i think his flame is too strong now. He was great at ambushing people and getting real close to them when they didnt expect it but now people die too fast. :\ Just remove the damage increase and i think pyro is perfect.
Title: Team Fortress 2
Post by: Feldschlacht IV on September 30, 2007, 06:01:58 am
I've noticed since the patch, a lot of people have been using the new and improved Pyro. He's really better now, before he was kind of weak compared to the potential of the other classes.
Title: Team Fortress 2
Post by: Rye Bread on September 30, 2007, 10:35:25 am
Yeah, kinda saddened though that the demo's primary weapon isn't quite as good now.
Title: Team Fortress 2
Post by: NightBlade on September 30, 2007, 08:54:08 pm
Yeah, kinda saddened though that the demo's primary weapon isn't quite as good now.

Yeah, but before people would just shoot the grenade launcher into the air and rack up massive kills / points with its impact explosion.
Title: Team Fortress 2
Post by: Rye Bread on September 30, 2007, 09:01:59 pm
I can see the need to tone it down a bit, but it just doesn't feel that useful in direct combat anymore against anything faster than a soldier.

EDIT: against, not except
Title: Team Fortress 2
Post by: Feldschlacht IV on September 30, 2007, 11:46:21 pm
I doubt you'd be saying that once a quarter of your team gets incinerated all at once by a well placed Pyro.
Title: Team Fortress 2
Post by: NightBlade on October 01, 2007, 01:33:38 am
I doubt you'd be saying that once a quarter of your team gets incinerated all at once by a well placed Pyro.

I agree that the flames are just a bit too strong now. In my opinion, the range increase would have sufficed.
Title: Team Fortress 2
Post by: thunderdraco on October 01, 2007, 03:08:30 am
Quote
I doubt you'd be saying that once a quarter of your team gets incinerated all at once by a well placed Pyro.

To be honest I can kill a pyro when he gets close as demo becuz he tends to run in a straight line XD.
Title: Team Fortress 2
Post by: Feldschlacht IV on October 01, 2007, 03:46:14 am
I doubt you'd be saying that once a quarter of your team gets incinerated all at once by a well placed Pyro.
Title: Team Fortress 2
Post by: General Robert E. Lee on October 01, 2007, 03:56:57 am
A quarter of a team can get killed by a well placed ANYTHING, really.  I see killing sprees by Heavies or sentries a lot more often than Pyroes.
Title: Team Fortress 2
Post by: thunderdraco on October 01, 2007, 03:57:48 am
Quote
I doubt you'd be saying that once a quarter of your team gets incinerated all at once by a well placed Pyro.


Yeah i know. and when he gets close (i guess i should have said from the front; its pretty much over if u gets you in the butt :\) I shoot him with grenade. :D
Title: Team Fortress 2
Post by: Feldschlacht IV on October 01, 2007, 04:23:11 am
A quarter of a team can get killed by a well placed ANYTHING, really.  I see killing sprees by Heavies or sentries a lot more often than Pyroes.

I'm not saying that Pyros are the end all of classes now, but it's a hell of a lot easier for 4 or so people to be incinerated all at once by a Pyro than it was before. It happens QUITE often now.
Title: Team Fortress 2
Post by: `~congresman Ron paul~~ on October 01, 2007, 04:34:41 am
I'm downloading Fortress Forever now, since I'm poor and don't have a credit card. If anyone has a spare gift account for TF2 I'd be appreciative!
Title: Team Fortress 2
Post by: Feldschlacht IV on October 01, 2007, 04:39:08 am
Well, if it's any consolation, you don't need a credit card for TF2 (or buying ANYTHING online for that matter), just a debit card.
Title: Team Fortress 2
Post by: `~congresman Ron paul~~ on October 01, 2007, 05:47:39 am
Well, if it's any consolation, you don't need a credit card for TF2 (or buying ANYTHING online for that matter), just a debit card.

I only have an ATM card.
Title: Team Fortress 2
Post by: Feldschlacht IV on October 01, 2007, 07:33:45 am
Did you get it from a bank? If so, then it'll work. I don't think ATM only cards even exist anymore.
Title: Team Fortress 2
Post by: big ass skelly on October 01, 2007, 11:31:50 pm
nerf warlocks tbh

edit: so wait, there's no friendly fire in the game at all now?
Title: Team Fortress 2
Post by: pig style on October 02, 2007, 09:40:02 am
No, for some reason they decided to take the option out.
Title: Team Fortress 2
Post by: big ass skelly on October 06, 2007, 08:13:02 pm
I've got this now and it's really good fun even though I am monstrously terrible at it.

Spy is just so much fun even though without any friendly fire all these faggots (ESPECIALLY PYROS) just shoot every single person they see to avoid backstabbery.

At first I thought heavy + medic was just fucking ridiculous but it's really not too bad once you learn to just get out the way when they're uber or whatever the hell (don't fear bm hunter when big and red lol fidiot)

Yeah, really loving the style and gameplay of this so far.
Title: Team Fortress 2
Post by: AdderallApocalypse on October 08, 2007, 06:55:55 am
Is there not a way to purchase this game only? I look on the list of games and see it for 29.95, so that must imply you can buy it on its own. However, apparently I have to buy the whole package and don't want to because this and portal are the only ones I want.
Title: Team Fortress 2
Post by: ShadowBlade2727 on October 08, 2007, 02:40:45 pm
I think if you were to buy them separately it would cost you more than if you were to buy a package with more games. Just pick up the orange box.
Title: Team Fortress 2
Post by: Rye Bread on October 08, 2007, 07:53:10 pm
This + Portal = $50.  Just get the orange box.
Title: Team Fortress 2
Post by: AdderallApocalypse on October 09, 2007, 10:20:18 pm
Yeah, thanks I didn't really notice that. Actually, now that I notice it, the only thing I could do without is HL2 since I have it already. I do want to play EP1 and EP2.
Title: Team Fortress 2
Post by: ShadowBlade2727 on October 10, 2007, 12:44:34 am
It's almost game time for some Portal. Unlocking at midnight PST.....6 hours!
Title: Team Fortress 2
Post by: Neophyte on October 10, 2007, 02:43:05 am
So does HL2: Episode Two come out tomorrow? I'm going to be getting the Orange Box soon, which is a pretty awesome deal I think.
All of the games look so good, I'm not sure which one I'm going to play first once I get it.
Title: Team Fortress 2
Post by: NightBlade on October 10, 2007, 04:27:00 am
So does HL2: Episode Two come out tomorrow? I'm going to be getting the Orange Box soon, which is a pretty awesome deal I think.
All of the games look so good, I'm not sure which one I'm going to play first once I get it.

Comes out at midnight PDT.

So, 3am est, if Im not mistaken.

Even though my days of work have been short as of late, tommorow will be long purely because of the anticipation of getting home and being able to play the next episode / Portal.
Title: Team Fortress 2
Post by: Jeq5 on October 10, 2007, 08:05:01 am
I really want to play this, but as of now I can't afford it. :(

Also, they have the Demolition Man's video up!
http://youtube.com/watch?v=9FKO58zhPUg

Very funny. I hope they do these for the rest of the classes.
Title: Team Fortress 2
Post by: Feldschlacht IV on October 10, 2007, 08:18:51 pm
My roommate just got Portal. I've been watching him play, and it looks pretty interesting. He's got as far as the sentry guns, I'll probably give it a shot when he beats it. The female background intercom voice in the background is HILARIOUS.

And has anyone noticed how fucking creepy those sentry guns are?

TARGET-LOST.

ARE-YOU-STILL-THERE?

NO-HARD-FEELINGS.



EDIT: He just beat it. Holy shit, that's the most hilarious game I've ever seen. I won't even say anything, but you HAVE to beat it. Even the credits are hilarious.
Title: Team Fortress 2
Post by: AdderallApocalypse on October 10, 2007, 10:35:49 pm
Team fortress 2 is pretty nice. I haven't used many of the classes so far, but the one I like the most of the ones I used is probably the soldier.
Title: Team Fortress 2
Post by: Rye Bread on October 11, 2007, 03:51:40 am
Portal is hard.
Title: Team Fortress 2
Post by: NightBlade on October 11, 2007, 04:08:42 am
"If you get exhausted, feel free to pass out..."

Classic.
Title: Team Fortress 2
Post by: Rye Bread on October 11, 2007, 04:18:00 am
Trying to get the gold medal for least portals in 18 but I can't get below 17 :(
Title: Team Fortress 2
Post by: big ass skelly on October 11, 2007, 04:41:05 pm
I played through portal, not ADVANCED MISSIONS or whatever yet, it was really good.

My one complaint with it was that none of the puzzles were very hard at all. A few had me scratchin my head HOW DO I DO THIS but I was expecting it to have some real brain fucks. Hoping the advanced ones will be harder, prolly.

Episode 2 has been pretty greatso far too.
Title: Team Fortress 2
Post by: Woman on October 11, 2007, 07:22:20 pm
My roommate just got Portal. I've been watching him play, and it looks pretty interesting. He's got as far as the sentry guns, I'll probably give it a shot when he beats it. The female background intercom voice in the background is HILARIOUS.

And has anyone noticed how fucking creepy those sentry guns are?

TARGET-LOST.

ARE-YOU-STILL-THERE?

NO-HARD-FEELINGS.



EDIT: He just beat it. Holy shit, that's the most hilarious game I've ever seen. I won't even say anything, but you HAVE to beat it. Even the credits are hilarious.

Why are you posting when there is science to be done.
Title: Team Fortress 2
Post by: Rye Bread on October 11, 2007, 07:45:47 pm
I played through portal, not ADVANCED MISSIONS or whatever yet, it was really good.

My one complaint with it was that none of the puzzles were very hard at all. A few had me scratchin my head HOW DO I DO THIS but I was expecting it to have some real brain fucks. Hoping the advanced ones will be harder, prolly.

Episode 2 has been pretty greatso far too.

The game's real challenge comes from the advanced and challenge maps.

Finally got gold medals on all the Least Portal challenges though.
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on October 18, 2007, 06:43:21 pm
hey, someone tell me why the soldier shoots BLUE ROCKETS sometimes. the internet is useless.

is it just a random damage boost?
Title: Team Fortress 2
Post by: General Robert E. Lee on October 18, 2007, 08:37:57 pm
hey, someone tell me why the soldier shoots BLUE ROCKETS sometimes. the internet is useless.

is it just a random damage boost?

It's a critical shot, which does extra damage if it hits.  All weapons do it.
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on October 18, 2007, 08:52:26 pm
just randomly?

and how come none/very few (I think I saw Demo glow a few times) show like that.
Title: Team Fortress 2
Post by: Feldschlacht IV on October 19, 2007, 12:29:32 am
The mechanics for getting critical hits hasn't really been figured out yet. For all we know its random, but there might be a condition to be fulfilled. Some classes give clues as to when you're going to get a critical hit; for example, the Pyro's flamethrower burns at the tip when he's in critical mode.
Title: Team Fortress 2
Post by: Rye Bread on October 22, 2007, 12:39:19 am
Went to Desert Bash, a large LAN event in Arizona yesterday, and competed in the 8v8 TF2 tournament.  Managed to win 10-0 :D​.
Title: Team Fortress 2
Post by: Verne on October 22, 2007, 06:57:40 am
I'm in love with TF2 and especially the engineer. Great game.

On the matter of critical shots, I've noticed as engineer I only ever get crits with pistol is when I hold down the shoot button from auto-shooting. For shotgun it seems to happen when I aim for the head of the target (seems to happen a lot when aiming at pyros' head too o.O)
Title: Team Fortress 2
Post by: Neophyte on October 23, 2007, 02:02:35 am
Jesus, TF2 is amazing.

I just got it today and I'm loving it. I'm not that amazing at the game yet, but the classes are still just as good as they were in TF1.
HL2: EP2 is also great. I'm going to finish that up pretty quickly, since I heard it's very short.

Now I must try Portal. :fogetcool:
Title: Team Fortress 2
Post by: The Magi on October 23, 2007, 02:14:43 am
Jesus, TF2 is amazing.

I just got it today and I'm loving it. I'm not that amazing at the game yet, but the classes are still just as good as they were in TF1.
HL2: EP2 is also great. I'm going to finish that up pretty quickly, since I heard it's very short.

Now I must try Portal. :fogetcool:
Sup Neo add me to steam

arxamulius

Also don't ever play 2fort, the map is dumb
Title: Team Fortress 2
Post by: Rye Bread on October 23, 2007, 03:36:35 am
I played an 8 hour tournament on 2fort Saturday, I'm sick of the map :(
Title: Team Fortress 2
Post by: Neophyte on October 23, 2007, 03:45:56 am
Sup Neo add me to steam

arxamulius

Also don't ever play 2fort, the map is dumb
Added.
I played 2fort, it's okay. The other maps are far better though.

By the way, when are we going to get a tournament going on here?
Title: Team Fortress 2
Post by: thunderdraco on October 23, 2007, 04:21:58 am
It would be nice to have a little tournament and get to know people better here, though saddly I dont have the time, patience or money to run a server.

On the subject of critical hits, critical hits dont happen when u hit someone in a certain area (although this happens when u snipe someone in the head; this is the only example of this being true) critical hits happen before you shoot, so you can still technically miss with the actual critical hit. Ive heard many rumors as to how often the critical hits appear, ranging from how many hits you strike on opponents before dying, how many kills you get before dieing, or your overall performance so far... Im not really sure what the truth is :\.

 Also an interesting thing I learned from the steam forums is that there is no laction oriented damage in this game with shots. (except for the sniper rifle, and knife i guess technically) What I mean is, if you shoot someone in the head with the shotgun, it is no different than shooting that person in the foot. Although, the damage variation comes from your distance to the target, as well as how much of the whole shot hit him. (like with the shotgun for example, although i dont know if this is true) Another thing Ive found out is that rockets have been modified to be like a shotgun; if u get hit with a rocket from far away it does less damage than it would from close up. Also from my experience, ive noticed a direct rocket hit seems to do more damage, more or less kill you instantly then a rocket shot at your feet. (though i guess thats obvious why and goes without saying)
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on October 23, 2007, 04:38:42 am
also I think if you charge demos secondary weapon it becomes critical?

how do I add you guys on steam etc btw and does that matter (like, would we PLAY MATCHES or is it worthless buddy list).
Title: Team Fortress 2
Post by: Vesper on October 23, 2007, 05:39:33 pm
also I think if you charge demos secondary weapon it becomes critical?

how do I add you guys on steam etc btw and does that matter (like, would we PLAY MATCHES or is it worthless buddy list).

you can see what/if they're playing and use the buddy list to join the same server. and chatting ofcourse.

i'm PellePelikan (on steam) btw.
Title: Team Fortress 2
Post by: Hresvelgr White on October 23, 2007, 07:05:17 pm
I'd be totally down for a GamingW match or something.  I'm not too great at FPSs but I really enjoy this one.  It'd be a boatload more fun with people that I (sortof) know, though.  I'm Hresvelgr_White on Steam, feel free to add me or what have you.
Title: Team Fortress 2
Post by: Rye Bread on October 23, 2007, 08:08:10 pm
you can see what/if they're playing and use the buddy list to join the same server. and chatting ofcourse.

i'm PellePelikan (on steam) btw.



Yeah, if no one on my primary clan is on, I usually jump in a game with a GW member if they're playing.
Title: Team Fortress 2
Post by: NightBlade on October 25, 2007, 03:30:29 am
Spoiler alert.

http://www.youtube.com/watch?v=1BViw5ZR8kM

It lives.
Title: Team Fortress 2
Post by: jaller141 on October 25, 2007, 04:21:33 am
The mechanics for getting critical hits hasn't really been figured out yet. For all we know its random, but there might be a condition to be fulfilled. Some classes give clues as to when you're going to get a critical hit; for example, the Pyro's flamethrower burns at the tip when he's in critical mode.
Your kidding... that's why mine is glowing all the damn time!
Title: Team Fortress 2
Post by: Sarevok on October 26, 2007, 08:13:33 pm
Tabula rasa beta is over...I will play this a lot more now :o
Prepare to be headshotted 18 times in a row again bob :D
Title: Team Fortress 2
Post by: Rye Bread on October 26, 2007, 09:08:44 pm
Prepare to find my knife in your back :D

I forgot you play on servers where I have over 150 ping :(
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on October 27, 2007, 03:34:02 am
so uh...did they seriously remove the explosion from the demoman's primary hitting?

because if so what the fuck they need to fix the goddam engineer even more.

an engineer with a dispenser and a turret near a spawn point for resources is fucking untouchable, and they kill anyone who comes near with their wrench.
Title: Team Fortress 2
Post by: Verne on October 27, 2007, 08:15:40 am
so uh...did they seriously remove the explosion from the demoman's primary hitting?

because if so what the fuck they need to fix the goddam engineer even more.

an engineer with a dispenser and a turret near a spawn point for resources is fucking untouchable, and they kill anyone who comes near with their wrench.

Or you could simply, I dunno, TEAM up with others? You know, like have a spy sap the turret then have heavy with medic come and shoot the fuck out of the turret and engineer... TEAM fortress!
Title: Team Fortress 2
Post by: Rye Bread on October 27, 2007, 11:47:49 am
I've never had a problem taking down a lone engineer as spy or demo.
Title: Team Fortress 2
Post by: thunderdraco on October 27, 2007, 02:52:32 pm
Hey bob I added ur server to my favorites and no one was playing at that time. :\
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on October 27, 2007, 06:09:58 pm
hahaha, YES USE THE TEAM.

sorry i guess i thought the game was a single player deathmatch.

of course i am using the team but okay check it; the one stage i was at yesterday was this fully upgraded turret on top of a building that you had to go all the way around to get up to. there's an engineer and a dispenser and a turret up top, that he consistently heals. the team is coming from under the building and gets ripped apart.

and they build another turret near the bottom of the building.

as a spy, the second you stab, you turn back into an enemy. so you drop a sapper lets say on the turret, and then try and switch to the knife fast enough to get the engineer in the back (because he's sandwiched right between the turret and dispenser), except he constantly turns around to check and hits you with his wrench constantly (since luckily enough he doesn't have to switch weapons to heal and to hit). so you stab, missing his back and knocking off a piddling amount of health with your knife, and while the first turret is gone, the second chews you up. the engineer gets healed by his dispenser, removes the sapper (with the SAME WEAPON again) and I die a little inside.

the team I was with went through with three heavys and three medics and couldn't take down two turrets with that kind of setup because it's fucking impossible. a single turret by an engineer can get at least two kills without an upgrade.

I don't see how you guys DON'T think engineers are vastly overpowered. their turrets are better for more kills than some CHARACTERS, only two characters really even have a shot against them (and in the case like above you can prevent spies easily, leaving you with the demoman), they have decent health and a good shotgun, and can build their own medics. now that the demoman's shots don't even explode on impact you have to do that wonderful "poke around the corner and do the sticky grenade and HOPE you made the shot" and even then I've never been able to take out a turret with a demoman because his shit doesn't do enough damage to them.

it's only on certain stages granted; the one I was playing (MAYBE the granary, I don't remember the name, one team comes out of these gutters on the bottom level and there are buildings and like two control points) and two forts are particularly bad (because there's only ONE WAY into the intelligence room). with other ways yeah a spy can approach in multiple vectors and get rid of a turret and it can have fair placement, but even then if you don't know a turret is there you get CHEWED THE FUCK UP. I've never seen someone survive against a turret on intially finding out it's there unless they were really cautious and lucky.
Title: Team Fortress 2
Post by: thunderdraco on October 27, 2007, 07:19:43 pm
2 Rockets blow up a level 3 sentry I think. Medic + heavy combo + solly rockets + spies work interesting enough. Uber is wonderful with most classes + spy sapper. Also, if you get behind the sentry, you can stab the engi and if ur quick enough, pull out ur sapper and sap the sentry too, though u might die in the process, but this gives ur team enoguh time to down the sentry.
Title: Team Fortress 2
Post by: Rye Bread on October 27, 2007, 09:02:54 pm
Hey bob I added ur server to my favorites and no one was playing at that time. :\

It's empty most of the time :(​, it usually starts filling up after 2-3 of us get on though, usually at night.
Title: Team Fortress 2
Post by: Sarevok on October 27, 2007, 09:39:23 pm
In regards to the long engineer rant...learn to play.

A couple of ubered soldiers/demos can DESTROY turrets with ease. Snipers can take them out in a few charged shots (4/5 shooting a charged shot all together will kill a lvl3 instantly) Sap and stab is quick enough if you use Q. Also if you move slowly and cautiously (and get close, from behind) to a sentry as a heavy you can smash it to pieces before it gets a shot off.
A level ONE turret dies in a couple of pistol/shotgun shots from any class at all. if it's getting 2 kills off, and you know it's there, you...suck :s
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on October 28, 2007, 04:39:53 am
In regards to the long engineer rant...learn to play.

A couple of ubered soldiers/demos can DESTROY turrets with ease. Snipers can take them out in a few charged shots (4/5 shooting a charged shot all together will kill a lvl3 instantly) Sap and stab is quick enough if you use Q. Also if you move slowly and cautiously (and get close, from behind) to a sentry as a heavy you can smash it to pieces before it gets a shot off.
A level ONE turret dies in a couple of pistol/shotgun shots from any class at all. if it's getting 2 kills off, and you know it's there, you...suck :s

uh...okay.

so first off, you need two medics, charging, VERY VERY SLOWLY because after all, we're at the start of the stage, people (keeping in mind anyways that this needs to be a team of all people who play together regularly enough to deal with it). so that's one strategy that isn't very likely and is incredibly time consuming in a stage where you only have a few minutes to get to the first control point.

okay, then you have to magically get a charged shot on a sentry while not getting killed by the dudes running around anyways (and I've never, EVER, seen a charged shot kill a level 3) or shot by the sentry you're aiming at because after all there is not enough distance to get the kill from a safe place.

edit: I just reread your idea. FIVE SNIPERS. sweet that's feasible as hell. five snipers all charging and of course no enemies will be attacking.

then there's the fact that you ignored the engineer turning around constantly in order to hit ANYONE who comes near.

then there is your magical heavy somehow SURVIVING enough to get around there.

and then you ignored that I said if you DON'T KNOW it's there you are pretty much dead.

and then there's the fact that very few of these strategies are usuable in something like 2forts, where you have to somehow bring four people into the enemy base just to kill a single sentry turret.

congrats you listed a bunch of viable strategies that are either stupid or impossible to implement in the stage I mentioned, and then capped it off with a "heh...learn to play". it's not like I can magically get the team to somehow focus enough to kill something that's already got like five fucking kills in the initial rush, which was my point. yes, turrets are beatable. no, they are not fair, especially when your strategies involve complex four man teams or snipers destroying poorly placed turrets that you can get longrange without being torn to shreds, just to deal with ONE.

ps I wish I could remember this stage BUTTTT, here's an ascii art of what i mean maybe it will help.

|

      ____     

|    |o   |   o

     |e   |====

|    |d___|

o is a turret, e is engineer, d is dispenser. obviously not that spaced out. the gaps on the left are exit points, all sloped DOWNHILL, and the engineer's on top of a building that you can't hit without exiting the point.

engineers are easily the most overpowered class in most gameplay situations, and the only way to counter them is these ridiculous strategies like the above or a team of all scouts or something. this should not be so unbalanced! if you have a team that is working cohesively together, yeah, it's doable, but not only does that ignore the fact the defense can have a team working just as cohesively (as the team I was playing against proved, prioritizing medics for kills so that they couldn't ubercharge), but it also dissuades anyone who wants to actually develop a strategy with a small unit of people they are familiar with instead of this huge affairs!

I'm not great at the game (it's on my roommate's computer, and he uses a fucking TRACKBALL) but I think when you've got a character that can set up pretty much instakills if they put it in a dark corner, with no real reprecussion other than MY PRECIOUS RESOURCES (the engineer also starts with 200 FUCKING RESOURCES so he can actually upgrade any surviving turret or just build a new one), you've got a balance issue!

once again, the fact that it can be beaten doesn't mean it's fair.

tl, dr version: you shouldn't need a four man team to destroy something another character drops and that can tear you up like a cheesecloth if you don't know where it is.
Title: Team Fortress 2
Post by: Vesper on October 28, 2007, 09:50:44 am
I think sarevok meant that a charged shot from a sniper would kill a level 3 turret 4 times out of 5 because otherwise it'd be pretty stupid. But sarevok might be pretty stupid, what do I know.
Title: Team Fortress 2
Post by: Verne on October 28, 2007, 10:08:39 am
You can easily get uber charge as medic early by having soldiers and demos blew themselves up and buffing others with extra health during setup. If there's enough people to heal and buff you should be able to start with uber charge.
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on October 28, 2007, 04:37:41 pm
You can easily get uber charge as medic early by having soldiers and demos blew themselves up and buffing others with extra health during setup. If there's enough people to heal and buff you should be able to start with uber charge.

it's still kind of ridiculous though that you have to plan in advance to have soldiers and demos ubered.

like, look at the game mechanics. almost every class has a downside. Heavys can be taken down by Snipers. Snipers are easily distracted, so they don't see behind or to their sides, and also have that dot thing which tells people they are being sniped. Scouts have shit health. Spies decloak on attack. do I need to go on?

the two "fair" classes are the Soldier and Demo. The Demo now is a little harder to use, because his shots don't blow on impact, and he requires positioning and strategy to use well. the Soldier IS the all around class but he doesn't excel in much; decent health and a rocket jump to give him some interesting movement, but rockets are slow, and yeah, all around class.

the Engineer has no such weakness.

NONE.

the weakness that was supposed to be there was resources, but it's so rare to see that affect gameplay anymore. the engineer can heal, via a dispenser. he has a drop with deadly aim and unbelievable range that can be healed and upgraded, and takes a lot of planning to take down. he has a decent shotgun and pistol, about on par with the scouts, and he has decent health. the same weapon he uses for melee is used for healing and for removing sappers, making spies pretty nigh useless since they can just constantly BEAT on shit. and then there are TELEPORTERS which can move the entire team huge distances in a few seconds.

and there's no weakness! every other character can be taken down by one other. an engineer turtled between a dispenser and a turret can't.

it's just ridiculous to me that Valve thought the best update change would be to remove what made the Demoman's first weapon even usable for me and remove Spy reloading, but not lower the engineer's health or slow him down when he's carrying plans or SOMETHING.
Title: Team Fortress 2
Post by: Chuga Choo Train on October 28, 2007, 04:45:11 pm
Something I've learned in fortress forever is to always take out the engineer first.

Also engineer weakness:
Tied to his turret so he can't move much further then where his turret lies.
Title: Team Fortress 2
Post by: Chubby Skelly on October 28, 2007, 05:53:00 pm
Also engineer weakness:
Tied to his turret so he can't move much further then where his turret lies.
That's hardly a weakness. All it means is that you won't have any engineers on offense, but who the heck expects engineers to go on offense anyway?
Title: Team Fortress 2
Post by: Verne on October 28, 2007, 06:15:55 pm
That's hardly a weakness. All it means is that you won't have any engineers on offense, but who the heck expects engineers to go on offense anyway?

Teleports.
Title: Team Fortress 2
Post by: WarV on October 28, 2007, 08:08:29 pm
The weakness of the engineers is the weakness of ever other character in the game. They can be shot. There are alot of ways to counter turrets in the game and most of the time engineers have to stay around them or they get killed very easily.

You people are also forgetting the fact that this is a team game. Characters don't mean jack shit if you have a bad team. The engineers is perfectly fine. Pretty much everything in the game is balanced, but I guess you always get people like that who think things need to be changed >_>
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on October 28, 2007, 08:35:55 pm
ahahaha THEY CAN BE SHOT.

wow thanks warv! I love how you just restate everything I already addressed and never once addressed the fact that the engineer has no weaknesses other than CAN BE SHOT which every character has asdfasfasfsdfffff.
Title: Team Fortress 2
Post by: thunderdraco on October 28, 2007, 09:05:18 pm
My thread has gone down hill :(
Title: Team Fortress 2
Post by: WarV on October 29, 2007, 12:19:05 am
ahahaha THEY CAN BE SHOT.

wow thanks warv! I love how you just restate everything I already addressed and never once addressed the fact that the engineer has no weaknesses other than CAN BE SHOT which every character has asdfasfasfsdfffff.

I think it was in fact you who miss my point sir!
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on October 29, 2007, 12:26:45 am
no I think I got it. you said because they can be defeated, the game is balanced.

I said since most engineers have realized how to protect their turrets from spies now really REALLY easily, the turret is now even better than it was initially, and initially it was like one or two guaranteed kills if it was placed in an unsuspecting area.

good job warv thanks for the post that doesn't address anything.
Title: Team Fortress 2
Post by: Chubby Skelly on October 29, 2007, 02:25:26 am
Turrets are obviously broken, too. You know how when you place one, you get those two white lines that show its cone of fire? It doesn't work that way at all. They can swing around completely, even if they haven't previously detected you. They also lock on and begin firing in about a tenth of a second, meaning you can't pop in and out of cover to take them out, like the developer commentary implies you can.
Title: Team Fortress 2
Post by: thunderdraco on October 29, 2007, 02:29:03 am
Actually you can pop in and out of cover, the first time you mgiht not get hit because its trying to find you, but if u keep doing it you'll get hurt little bit by little bit.

Spy backstabs the engi, spy dies for the team, the rest of the team helps destroy the sentry gg lets talk about something thats worth talking about.

Like, maybe we should play a game sometime all together. Hey bob, since your clan has a server, can we schedule a time for all Gw'ers to play?
Title: Team Fortress 2
Post by: General Robert E. Lee on October 29, 2007, 02:39:52 am
Yeah, the only achievement I need is the friends one.  Having a big GW match would be great fun.
Title: Team Fortress 2
Post by: maladroithim on October 29, 2007, 07:59:37 pm
Holy crap, guys, this was the thing in Orange Box I was least looking forward to, but after trying it, it's immediately become my favorite multiplayer shooter.  It's just so awesome I don't even know what to say.

A GW game would be pretty cool.
Title: Team Fortress 2
Post by: Sarevok on October 31, 2007, 07:29:41 pm
[quote author=dangerousned link=topic=64751.msg1188188#msg1188188 date=1193546393]



|    |o   |   o

     |e   |====

|    |d___|

o is a turret, e is engineer, d is dispenser. obviously not that spaced out. the gaps on the left are exit points, all sloped DOWNHILL, and the engineer's on top of a building that you can't hit without exiting the point.[/quote]

blah blah blah rant blah blah blah okay this is the point I will reply on. ONE, yes ONE heavy can take out that sentry (I know exactly where it is) with a medic ubering them...or a rocket from across the other side. All you do is run in with a heavy ubered and go behind the shed then you have got it for sure. You get so close that you kill it in 0.00325081035 seconds. Bingo, done. Two men, total damage taken: 0

also turret 'arc' on the blueprint...that shows where it can fire without moving. as someone sorta said before you CAN duck in and out from behind cover behind a sentry and kill it without firing a shot...also if you are very good as a scout you can run behind it and CLUB it to death whilst strafing around it and it will never shoot you...i've done it.

all of your arguments are 'FUCK THAT PLACEMENT IS GOOD' instead of 'what can i use to counter that so that he can't do that anymore'

Loads of engies? Use spies and duck in/out of cover. Heavy guarding the engy? Snipe 'im, one shot kill. blah blah blah

also lern 2 play ok
Title: Team Fortress 2
Post by: The Magi on October 31, 2007, 09:48:30 pm
Personally pyro is much better for guarding sentries in 90% of cases but okay (or are you talking about taking an engineer on offense)

Most sentries aren't placed in positions where a sniper can easily take out their offense or it would happen more often anyway. Ubered is really the only easy way to take out some sentry farms with minimal losses.
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on October 31, 2007, 10:23:10 pm
blah blah blah rant blah blah blah okay this is the point I will reply on. ONE, yes ONE heavy can take out that sentry (I know exactly where it is) with a medic ubering them...or a rocket from across the other side. All you do is run in with a heavy ubered and go behind the shed then you have got it for sure. You get so close that you kill it in 0.00325081035 seconds. Bingo, done. Two men, total damage taken: 0

also turret 'arc' on the blueprint...that shows where it can fire without moving. as someone sorta said before you CAN duck in and out from behind cover behind a sentry and kill it without firing a shot...also if you are very good as a scout you can run behind it and CLUB it to death whilst strafing around it and it will never shoot you...i've done it.

all of your arguments are 'FUCK THAT PLACEMENT IS GOOD' instead of 'what can i use to counter that so that he can't do that anymore'

Loads of engies? Use spies and duck in/out of cover. Heavy guarding the engy? Snipe 'im, one shot kill. blah blah blah

also lern 2 play ok

going around the shed wasn't doable because they had dudes around and inside the other base just killing people. sorry but it's just not doable.

I just don't see why you want admit the engineer is overpowered. I don't play with him at all but I found out a dispenser can give you fucking 40 resources a second AS WELL AS HEAL YOU, which I didn't know. without the enemy doing a ridiculous charge of several characters, it's not doable.

there is no other character in the game that absolutely requires an uber to take out the character, let alone something he drops (btw did it strike anyone else as odd how all the characters are male? gender bias etc it was just kind of weird because I know I would have played as a black one eyed scottish woman), but turrets frequently require it. how is that balanced?

also learn to quote jesus christ you've been at this site for years and your code tags were all fucked up.
Title: Team Fortress 2
Post by: thunderdraco on November 01, 2007, 12:50:52 am
Dont mean to backseat mod can we stop the personal attacks and sound more reasonable instead of stuck up? kthnxbye

Also, anyone been playing lately? Ive been to a server with this party hat/ confetti mod XD when u die confetti and baloons replaced the blood lol.

Another thing, do any of you guys think, after playing the game for a while, that things start to get a little boring? Like alot of classes have shotguns, and they kinda took out alot of the old weapons without adding new ones. I hope they add more content or gameplay so they keep things interesting.
Title: Team Fortress 2
Post by: Ash on November 01, 2007, 01:43:25 am
ONE, yes ONE heavy can take out that sentry (I know exactly where it is) with a medic ubering them
Even in that situation its a close call, and 9 times out of 10 for a turret placement, my ubered heavy can't even close the gap in time because the knockback on the turret is ridiculous.
I mean an ubered ANYTIHNG should pose a serious threat to a turret, REWARDING the players for teamwork. But instead it's a great way to wreck an uber run if a turret happens to be along your route.
The turret seriously needs to be toned down.

Also I would like it if when I'm killed a bunch by a turret, the TURRET becomes my nemesis, not the lazy ass engy that is always sitting behind his dispenser on the killcam.
Title: Team Fortress 2
Post by: The Magi on November 01, 2007, 02:35:40 am
Do you people seriously have that much trouble facing engineers and their sentries? The demo man class dominates turrets with their sticky bombs and because a sentry is stationary the soldier can often fire several rockets into it at range before the turret can detect you (The splash damage from the rockets will cause a good deal of harm to an engineer if he happens to be obsessively beating the sentry with a wrench as well.) Additionally, a turret's accuracy is actually pretty bad at long distance and the rockets are ineffective. In tight and cramped areas a spy could also run into a sentry farm and use the sapper on a couple turrets then maybe even backstab an engineer before being detected if a diversion is provided to draw away any protective units like pyros. The knockback is pretty dumb though, I can understand if people want that toned down.

Quote from: 'Ash
Also I would like it if when I'm killed a bunch by a turret' date=' the TURRET becomes my nemesis, not the lazy ass engy that is always sitting behind his dispenser on the killcam.[/quote']
So what you're saying is you want the turret to be named your nemesis just to make you feel better about being killed by a guy who was standing still, whacking a sentry with his wrench. Get over it.
Title: Team Fortress 2
Post by: NightBlade on November 01, 2007, 03:50:22 am
Do you people seriously have that much trouble facing engineers and their sentries? The demo man class dominates turrets with their sticky bombs and because a sentry is stationary the soldier can often fire several rockets into it at range before the turret can detect you (The splash damage from the rockets will cause a good deal of harm to an engineer if he happens to be obsessively beating the sentry with a wrench as well.) Additionally, a turret's accuracy is actually pretty bad at long distance and the rockets are ineffective. In tight and cramped areas a spy could also run into a sentry farm and use the sapper on a couple turrets then maybe even backstab an engineer before being detected if a diversion is provided to draw away any protective units like pyros. The knockback is pretty dumb though, I can understand if people want that toned down.
So what you're saying is you want the turret to be named your nemesis just to make you feel better about being killed by a guy who was standing still, whacking a sentry with his wrench. Get over it.

The knock back is VERY dumb, one time I had invulnerability; (as a soldier), I went deep into the front line, jumped down and a turret actually propelled me into the sky and well over in another direction; though in the end it allowed me to get some interesting suprise kills.
Title: Team Fortress 2
Post by: Sarevok on November 01, 2007, 09:32:26 am
The knock back is hilarious with launching xD

But crap...I totally forgot about demoman. I don't play as them pretty much every, but they destroy sentries...
My point about ubered heavies was when they are CLOSE to the sentries they destroy them..at range they have little/no chance. In that ascii map example (it's the second phase of dustbowl) you are very, very close to that sentry so you should be able to take it. We'll play sometime and I'll show ya.

Here's a little hint. Have soldiers blow the shit outta themselves before the map starts, have your medics healing them. 100% uber on the go hehehehehehehehe. (actually within 40 seconds of setup...)

Seriously this game is fantastically balanced...I'm not a 'fanboi' (I don't play it that much either), but I've yet to see any tactic 'impossible' to attack and defend against.
Title: Team Fortress 2
Post by: thunderdraco on November 02, 2007, 07:41:08 pm
Hmm lets see guys; Ive been checking out evil bob's clan's server quite frequently, and it turns out its been empty most of the time. Maybe we can go there this sunday, November 4th, about 1:00 P.M. eastern time?
Title: Team Fortress 2
Post by: Neophyte on November 02, 2007, 08:19:28 pm
Hmm lets see guys; Ive been checking out evil bob's clan's server quite frequently, and it turns out its been empty most of the time. Maybe we can go there this sunday, November 4th, about 1:00 P.M. eastern time?
Nonono, I work that day. =/
I was going to say Saturday some time at night, but since that's tomorrow, that would be too late of a notice.

And yeah, I also find this game to be very balanced. One time though, during a Sudden Death round, the opposing team did a Pyro rush....which pretty much destroyed us. We really weren't expecting it.
I love being a Soldier. I think I'm pretty damn good with them too. I've never played as a demoman, sniper, or pyro before. I might try them out sometime though.
Title: Team Fortress 2
Post by: The Magi on November 02, 2007, 08:33:43 pm
I can try to make it on Nov. 4th, but with my school projects usually preoccupying me all day on saturdays and sundays that may not happen. Additionally, the internet connection at my school is terrible and I always end up with a ping around 250 or even worse.

I personally have spent most of the time as pyro. I think I have about 8 or 9 hours as pyro and the next highest is medic at 3 1/2 hours. Soldier is fun, but I find it much more difficult to play with a bad ping. I have barely put any time into sniper and spy.
Title: Team Fortress 2
Post by: TrickLobster on November 03, 2007, 09:50:39 pm
because of this (gay) topic I am currently downloading TF2 from Steam onto my computer. so i will be gaming this alot.
Title: Team Fortress 2
Post by: Sarevok on January 22, 2008, 10:41:48 pm
For lack of interest (read I want to make a proper topic) I am just going to add an extra here.

Cliff has very kindly provided us with a dedicated GW TF2 server, the address is

damage-inc.net:27015

There's a fair bundle of us that are active and play on IRC but I'm planning on running a sunday mass gw game thingie every week if there's enough interest. Come join the gaming world group on steam and/or add 'tofkas' on steam and we'll get back to blowing up me because i am terrible.

jester is the best
Title: Team Fortress 2
Post by: Standard Toaster on January 23, 2008, 02:44:27 am
I got this game over Christmas, but I haven't played it too much yet. I'll definitely check out this GW server though and play with you guys!
Title: Team Fortress 2
Post by: Verne on January 23, 2008, 06:23:13 am
Where is the server located?
Title: Team Fortress 2
Post by: Sarevok on January 23, 2008, 12:24:48 pm
europeland I believe, it's cliff's server after all
Title: Team Fortress 2
Post by: Supra Mairo on January 23, 2008, 04:09:25 pm
i went there but it was empty so i left to my regular servers.


EDIT:
Quote from: 'magi
Soldier is fun' date=' but I find it much more [B']difficult to play[/B] with a bad ping.

W-waht!!?

Man Soldier and Scout are such broken (easy mode) classes right now. Like compared to the rest they are just too much.
Especially Soldiers. The game is pretty well balanced with the other classes though.
Title: Team Fortress 2
Post by: Jester on January 23, 2008, 04:11:18 pm
ya itll really only be useful for big SUNDAY, SUNDAY, SUNDAY games or if a lot of people happen to sign onto irc/friends lists at the same time
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on January 23, 2008, 05:28:49 pm
JESTER AND SAREVOK
(http://www.gamingw.net/pubaccess/57278/d791268153f2cb3c8a3fb0d87043ca892f50e790.jpg)
(http://www.gamingw.net/pubaccess/57278/73e1362feda30dd4616b3a1ee65a69cacb4dbb20.jpg)
BEST OF FRIENDS
Title: Team Fortress 2
Post by: Supra Mairo on January 23, 2008, 05:55:31 pm
Also also what maps does the server cycle?

Because besides the default ones I can rekommnd:
- Stronghold
- Castle
- Vertigo
- Shock (it would be a great map if there wasn't so much lag on it)

Do NOT add these:
- Rockmine
- Jailbreak
- Toy Fort (ugh)
- SnoFort (its some sorta xmas thing, really shitty too)


The ones I dont want to be added are the ones that I think are really dumb maps with dumb 'bottle neck' parts where its impossible to advance due to too narrow spaces littered with sentrys and there really isn't any alternative routes either so.
Title: Team Fortress 2
Post by: Jester on January 23, 2008, 06:10:08 pm
JESTER AND SAREVOK
BEST OF FRIENDS
hey man that only happened once and sare didnt get sniped afterwards
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on January 23, 2008, 06:34:57 pm
is snowfort hilariously dark on your monitors because I can't see shit on it.
Title: Team Fortress 2
Post by: Supra Mairo on January 23, 2008, 06:38:42 pm
yes
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on January 23, 2008, 06:43:55 pm
http://www.computerandvideogames.com/article.php?id=180201&site=pcg

did we talk about this yet.
Title: Team Fortress 2
Post by: Jester on January 23, 2008, 06:48:09 pm
They must bring dynamite back for Demos then, surely.

Gee what new stuff could engs get?
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on January 23, 2008, 06:51:47 pm
i dont like how its achievement based :(

also i hope the medic's secondary is that infection thing they were tossing around earlier IM GONNA GIVE YOU ALL HERPES.
Title: Team Fortress 2
Post by: Jester on January 23, 2008, 06:55:27 pm
apparently they are both healing rays

yeah it does kinda suck how its achievement based, i knew theyd find some way of making the ridiculous achievements important for pc players. i just hope they dont make any weapons that are genuinely BETTER than the current ones. ill never get the scout ones, for example. or the spy ones.
Title: Team Fortress 2
Post by: Sarevok on January 24, 2008, 02:57:58 am
Well we had our first 'big' game on the cliffserver earlier today and...it was a huge success I'd say. 8 players from GW were on and the server quickly filled up to full capacity after a few minutes. More of this please yesssssssssss, get those gw asses online. (again as I keep stating, it's easier to arrange 'on the fly' games on IRC so you're more likely to get in if you're either in there, or in the GW group on steam. if you see me (tofkas) playing tf2, there's a game going)
Title: Team Fortress 2
Post by: Neophyte on January 24, 2008, 03:24:00 am
Where do I sign up.
I mean, IRC channel? Where's this GW group on steam?

I am seriously ready.
Title: Team Fortress 2
Post by: Supra Mairo on January 24, 2008, 10:43:28 am
yea it was gr8
Title: Team Fortress 2
Post by: HL on January 24, 2008, 10:49:07 am
I will play this when I get my new PC, which will be able to run TF2. :)
Title: Team Fortress 2
Post by: Unt on January 24, 2008, 05:46:07 pm
pictures from last night  :fogetcool:

(http://www.gamingw.net/pubaccess/55151/sarevok.jpg)
sarevok + jester

(http://www.gamingw.net/pubaccess/55151/Sarevok2.jpg)
sarevok + jester

(http://www.gamingw.net/pubaccess/55151/Sarevok3.jpg)
sarevok + jester dead

(http://www.gamingw.net/pubaccess/55151/db1.jpg)

(http://www.gamingw.net/pubaccess/55151/db2.jpg)

(http://www.gamingw.net/pubaccess/55151/db3.jpg)
our guerrilla tactics in dustbowl worked well  :) (this is at the first spawnpoint for red on this part of the map - we kept shooting out of the window in the screenshot above this one)






...oh and by the way
(http://www.gamingw.net/pubaccess/55151/hithere.PNG)
 :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp: :fogetgasp:
Title: Team Fortress 2
Post by: Supra Mairo on January 24, 2008, 07:00:12 pm
I demand you add a map called Convoy, because its 2 huge missile-carrier-trucks driving side by side. Its awesome.
Title: Team Fortress 2
Post by: NightBlade on January 24, 2008, 07:50:16 pm
I need to stop missing these games. =/
Title: Team Fortress 2
Post by: thejackyl on January 24, 2008, 08:29:50 pm
I need to break down and buy the Orange Box instead of "argh"ing all my games...

I want to play this, but I'm afraid by the time I get into it, everyone will be lightyears ahead of me in talent.
Title: Team Fortress 2
Post by: The Magi on January 24, 2008, 08:56:47 pm
Man I wish I could play with everybody, but I haven't been able to get the game working since valve completely broke the game on my system with the Jan 15th update :(
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on January 24, 2008, 10:04:17 pm
wow what the hell.

my roommate joined first and it was working okay and then it started lagging and he gave it to me to try and it was impossible.

my scout moved slower than sarevok's heavy.

and woman was pinging twice as high as I was and said he saw no difference, but you guys would just LEAP AHEAD, and other servers worked okay wtf gw.
Title: Team Fortress 2
Post by: Sarevok on January 24, 2008, 10:32:23 pm
I want to play this, but I'm afraid by the time I get into it, everyone will be lightyears ahead of me in talent.

Actually it's the sort of game that even totally skillless noobs can have fun and be good at, and none of us are that great.

It's more tactics than combat finesse that wins matches, and there's no 'be-all-end-all' tactic for each map because the game's balanced enough that pretty much anything can be countered (except Jester + Sarevok combo, hohoho)

besides psyburn is terrible if you learn the 'shoot' button you're instantly better than him
Title: Team Fortress 2
Post by: Jester on January 24, 2008, 11:05:51 pm
also pyro rush to the control point
Title: Team Fortress 2
Post by: reko on January 25, 2008, 01:22:03 am
wow what the hell.

my roommate joined first and it was working okay and then it started lagging and he gave it to me to try and it was impossible.

my scout moved slower than sarevok's heavy.

and woman was pinging twice as high as I was and said he saw no difference, but you guys would just LEAP AHEAD, and other servers worked okay wtf gw.
well it's an EU server so it's not really wonder if you lagged there
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on January 25, 2008, 01:46:37 am
why did woman not have a problem though?
Title: Team Fortress 2
Post by: big ass skelly on January 25, 2008, 05:02:16 am
Women do have problems, don't be so fuckin ignorant.

Also maybe I'll play with you guys some time I doubt it though lol 8-(
Title: Team Fortress 2
Post by: Rye Bread on January 25, 2008, 05:33:58 am
Thanks for giving me a reason to start playing this again!  I'll install it again this weekend.
Title: Team Fortress 2
Post by: thejackyl on January 25, 2008, 06:06:51 pm
well...  I decided to pick up the Orange Box....  I guess I'll be ready all day since it's my day off, and I don't have to dog-sit.

I searched this topic...  is this the server you're playing on?  "damage-inc.net:27015"
edit:  Wow...  This game is strangely arousing addicting.... :quagmire:
Title: Team Fortress 2
Post by: Woman on January 25, 2008, 08:45:34 pm
why did woman not have a problem though?

it was weird man, i wasn't getting any slowdown at all even though my ping was like 300
Title: Team Fortress 2
Post by: Sarevok on January 25, 2008, 11:05:39 pm
Yep that's the one jackyl
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on January 26, 2008, 02:28:39 am
it was weird man, i wasn't getting any slowdown at all even though my ping was like 300

actually, reher (my roommate) wasn't going slow until you logged in; is there a chance that is related?
Title: Team Fortress 2
Post by: thunderdraco on January 26, 2008, 07:31:18 pm
yay server!

Comment from way back in page 4: Somethin about broken soldier and scout.

If u mean scout is broken in being "too strong" i think thats a bit of an overstatement :o. Scout dies fairly quickly, at least to rockets anyway. Maybe he is a tad strong against the other classes, but eh. Soldier is gay though i'll agree with that.
Title: Team Fortress 2
Post by: Supra Mairo on January 26, 2008, 08:49:22 pm
yay server!

Comment from way back in page 4: Somethin about broken soldier and scout.

If u mean scout is broken in being "too strong" i think thats a bit of an overstatement :o. Scout dies fairly quickly, at least to rockets anyway. Maybe he is a tad strong against the other classes, but eh. Soldier is gay though i'll agree with that.
3-4 close range (non crit) scatter shots kills a full hp heavy. That's pretty broken to me when its combined with the overwhelming agility of scouts.

I'm not all that shitty player but an encounter with a scout usually ends up in me dying without really having any chance or getting away with 20 hp. Its more obvious with classes like Spy, Sniper, Medic, Engineer and Demoman. They really cant do shit except for demoman but if you have the first gun selected you cant kill a scout and by the time you swap to the stickybomb gun and fire a few shots you're already dead.

They just do too much damage too fast. The only counters are sentries and pyros and a scout can easily take down a level 1 sentry and even a level 2 sentry sometimes. With all that already there they also cap points 2x as fast so theres another kick in the balls.

When compared to the rest I'd say they are really broken. Like they are fragile, yes, but the perks they have are more than enough to fix that.


Yeah and also soldiers have like 90% chance to crit with every weapon and have enough hp not to die from a single crit so ugh.

IMHO
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on January 26, 2008, 08:56:50 pm
3-4 close range (non crit) scatter shots kills a full hp heavy. That's pretty broken to me when its combined with the overwhelming agility of scouts.

what? no way. the shotgun doesn't cause THAT much damage. like, I think that's actually a fact! the damage ratio can't kill a heavy in four shots.
Title: Team Fortress 2
Post by: local_dunce on January 26, 2008, 09:01:38 pm
Am I still the only dude that plays this on the 360? I could do with playing a game with someone I actually know because SOMETIMES games can be really boring when you are trying to play every role in a team.

EDIT: also I just read a few posts and I have been on the recieving end of a scattergun where one scattergun shot to my chest as an eng killed me. It only took the one, point blank.
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on January 26, 2008, 09:02:21 pm
they haven't even patched the 360 version for some of the glitches yet and pretty much no one plays it sorry bm you bought the wrong one.
Title: Team Fortress 2
Post by: local_dunce on January 26, 2008, 09:06:16 pm
I abuse crouch jumping like a motherfucker so I hope they don't get rid of it.
Title: Team Fortress 2
Post by: Dead Phoenix on January 26, 2008, 09:07:54 pm
Am I still the only dude that plays this on the 360? I could do with playing a game with someone I actually know because SOMETIMES games can be really boring when you are trying to play every role in a team.

EDIT: also I just read a few posts and I have been on the recieving end of a scattergun where one scattergun shot to my chest as an eng killed me. It only took the one, point blank.
actually, i just got the 360 orange box yesterday, haven't gotten on TF2 yet(was busy playing portal), but i was planning on trying it out in a couple minutes.
Gamertag: Shantie335 (my brothers actually, but he has gold so its the only way i can play online)
Title: Team Fortress 2
Post by: jaller141 on January 26, 2008, 09:11:39 pm
Ya, bunnyMilk, your not alone in the TTF XBL version... just the PC is looking somewhat better X.
Title: Team Fortress 2
Post by: Rye Bread on January 26, 2008, 09:29:14 pm
what? no way. the shotgun doesn't cause THAT much damage. like, I think that's actually a fact! the damage ratio can't kill a heavy in four shots.

Yeah it's more like 5-6 if no crit.
Title: Team Fortress 2
Post by: Supra Mairo on January 26, 2008, 09:47:44 pm
http://www.flamingbaby.com/gaming/tips-and-tricks/team-fortress-2-weapon-damage-chart.html

Type: Primary
Weapon: Scattergun   
Ammo Loaded: 6
Ammo Carried: 32
Damage Range*: 85-105   <-- Holy shit!!


* All damage calculations taken from tf2wiki.net. These were calculated at point blank range, so damage on some weapons, namely shotguns, may vary. 

So yeah, if this one is even remotely close to the truth then yes, a heavy can die from 3-4 point blank hits.
Title: Team Fortress 2
Post by: Rye Bread on January 26, 2008, 11:19:25 pm
Yeah but thats at pure point blank (the entire shot hits). It's pretty hard to get 4 shots off in a heavy's face without him instantly murdering you after 1 or 2 shots unless he's really crappy.
Title: Team Fortress 2
Post by: thunderdraco on January 26, 2008, 11:32:04 pm
Actually its pretty easy to get that many shots in him. Thats gun's fast and if the heavy is distracted theres a higher chance of you geting those hits in. The heavy being distracted is his main weakness (or at least one of his many) in that he can't really pay attention to all around him when he's firing. Just because the scout can down a heavy doesnt make him too strong. The heavy isnt supposed to be some huge killing monster (a little bit yes) being able to down 1000 people at a time with little effort. Sure he can take alot of people if he's careful, even more so with a medic, but the fact that he can be beaten by not looking behind himself makes the heavy more balanced. And if a scout approached a heavy from anywhere else from behind there's a pretty high chance he's dead.

Although I do agree with scout vs the weaker classes. A good scout can kill those low hp classes :\

And I hate soldiers.
Title: Team Fortress 2
Post by: Sarevok on January 27, 2008, 05:14:08 pm
Alrighty then, we're gonna be hitting it up today at 8:00pm GMT (just under 3 hours) on cliff's server damage-inc.net:27015

If loads of you come we'll lock it and make it GW only. Loads of you better come :shakefist:

This ain't the 'regular sunday slot' just the one I'm going for today whilst we're still sorting it all out. 8)
Title: Team Fortress 2
Post by: Vesper on January 27, 2008, 05:32:26 pm
Alrighty then, we're gonna be hitting it up today at 8:00pm GMT (just under 2 hours) on cliff's server damage-inc.net:27015

If loads of you come we'll lock it and make it GW only. Loads of you better come :shakefist:

This ain't the 'regular sunday slot' just the one I'm going for today whilst we're still sorting it all out. 8)

yehaw. im totally in.
Title: Team Fortress 2
Post by: jamie on January 27, 2008, 05:49:21 pm
i'm downloading this just now for the pc so i can get all the new maps. i'll play games with you folk once i have it.

edit: i bought the game and i've got the desktop shortcut and whatever, but the game itself won't download. it has said "Downloading: 1%" for the last hour and a half or so. before that, it gave me a downloading speed varying between 100-200 kb/s.

what the fuck is up with this
Title: Team Fortress 2
Post by: NightBlade on January 27, 2008, 08:54:41 pm
I'll be there...

Thats all.
Title: Team Fortress 2
Post by: thejackyl on January 27, 2008, 11:27:28 pm
that was fun.

Too bad it was only two maps before my computer started lagging, and got hot.  Oh well, I don't think I did too bad.
Title: Team Fortress 2
Post by: NightBlade on January 27, 2008, 11:52:31 pm
I wish I had taken some screenshots of sticky bombing that tunnel. :(

Demo man class my clear favorite, there's nothing more satisfying than luring people into a trap and killing them with sticky bombs.
Title: Team Fortress 2
Post by: Jester on January 28, 2008, 12:22:18 am
actually id say ubering and running through a pit of stickies and having the dumby demos blow them anyway more satisfying
Title: Team Fortress 2
Post by: NightBlade on January 28, 2008, 02:24:17 am
actually id say ubering and running through a pit of stickies and having the dumby demos blow them anyway more satisfying

Yeah, too bad it did no good in the end.
Title: Team Fortress 2
Post by: Jester on January 28, 2008, 02:39:50 am
or.... did it...?
Title: Team Fortress 2
Post by: The Magi on January 28, 2008, 03:44:12 am
Has anybody posted the GW server address in this thread?

I'd like to try and see how my connection fares.
Title: Team Fortress 2
Post by: NightBlade on January 28, 2008, 03:52:39 am
69.90.34.182:27015

I think that's it...
Title: Team Fortress 2
Post by: Sarevok on January 28, 2008, 01:49:16 pm
We've just thrown a couple of custom maps onto the server, and it'll save you a LOT of time and grief if you download them direct.

http://www.fpsbanana.com/maps/42802
http://www.fpsbanana.com/maps/44236

Download 'em both, extract to your steam/steamapps/username/teamfortress2/tf' directory (if you did it right the mapfiles should appear ing /tf/maps/
It's just slooooooooooooooooooow downloading through in-game downloads so do it. (20 seconds or 15 minutes..you choose)
Title: Team Fortress 2
Post by: jamie on January 28, 2008, 06:56:51 pm
I got it set up on my computer so I can play next time. I'll download those maps.
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on January 28, 2008, 07:06:38 pm
strange thing someone on SA found out: if you uber a sniper, his knife gives a fuckton of crits.
Title: Team Fortress 2
Post by: thejackyl on January 28, 2008, 08:43:21 pm
Will download these maps later...  when is the next game?

Edit:
strange thing someone on SA found out: if you uber a sniper, his knife gives a fuckton of crits.
Who the fuck uses a sniper for his knife?  Also, why would you uber a sniper in the first place?  They're supposed to remain unseen/far away from the fight.
Title: Team Fortress 2
Post by: Jester on January 28, 2008, 08:44:23 pm
just sign on to steam a lot, if any of us except lazrael are playing its more than likely a gw related thing
Title: Team Fortress 2
Post by: Sarevok on January 29, 2008, 12:29:49 am
(http://sarevok.casiotone.org/tf2/screenshots/psyburndead.jpg)

told you psyburn sucks..........
Title: Team Fortress 2
Post by: pburn on January 29, 2008, 02:02:25 am
Racist. Did you not see my excellent score?

Also I really hated playing on that map. :(
Title: Team Fortress 2
Post by: Rye Bread on January 29, 2008, 05:45:41 am
I hate Well :(​.  It brings back bad memories.
Title: Team Fortress 2
Post by: thejackyl on January 30, 2008, 04:24:10 pm
I found out it wasn't my compy telling me to quit...  Well just seems to lag for me.

Also, I bought myself a headset.  Now I don't have to die to say shit
Title: Team Fortress 2
Post by: Sarevok on February 03, 2008, 01:36:15 pm
ATTENTION DUELISTS!

Are you a hopeful solo artist, or an emerging pop boy band? Do you think you have what it takes to win the X-Factor? Well if so, bugger off we're here to shoot each other in the face with fire.

Yes it's Sunday and that can only mean one thing, it's time to kill Jester!

Introducing the contestants...

Laz

Man-O-War

Psyburn Charles Barkley

Cliff

Sideways Face!

Untitled

And they'll be up against our gladiators..

Verne

Vesper

Jester

Sarevok

S...saverok?!?!

*Disclaimer: Guest appearances may include the TightTeens Clan, Rowain and many more, but each of them declined to have their photo taken due to a lack of self-esteem.

This week the rules are simple: All the contestants and gladiators will split off into two teams, which we have skillfully designated (for ease of use) the BLU team and the RED team. Then they shall duke it out and shoot each other in the face. With fire.

If you think you can 'nade jump better than me (not hard) or you know what the fire button is and thus you are already better than psyburn, than come on down to our server tonight and add to mine and Jester's kill counts.

We'll be beginning the game at 7:00pm GMT and will end around march 16th. So come quick or you may miss it!
It's on Cliff's server as usual. damage-inc.net:27015

I'd recommend if you want to play with us that you go onto steam and add 'tofkas' (that's me) as a friend and I'll get you into the Gaming World steam group, which'll have the event announced so you know exactly when and where we're playing.
edit: Vesper has informed me you can circumvent me entirely and just go to http://steamcommunity.com/groups/gamingw. Screw you veso.

It's also possible that we may play on a few custom maps tonight, to save download time (because it's bloody slow through tf2) hop onto my server and grab 'em from there. To install 'em just unzip the map file to your steam/steamapps/username/teamfortress2/tf/maps/ directory. Hooray for simple steam folders!

http://sarevok.casiotone.org/tf2/maps/
Title: Team Fortress 2
Post by: big ass skelly on February 03, 2008, 01:45:51 pm
That looked fun, I'd totally join the GW group if people trying to coax me into games of shit on steam wasn't the most annoying thing.
Title: Team Fortress 2
Post by: Sarevok on February 03, 2008, 01:51:10 pm
Mark you should totally come and join our game on steam.
Title: Team Fortress 2
Post by: Jester on February 03, 2008, 01:54:59 pm
i agree *coax coax*
Title: Team Fortress 2
Post by: Supra Mairo on February 03, 2008, 02:18:01 pm
looks like Zarevok has a NASA computer when he can play with the maximum graphics.
Title: Team Fortress 2
Post by: Sarevok on February 03, 2008, 02:22:32 pm
Maybe you should test to see that....when you join us at 7pm
Title: Team Fortress 2
Post by: DDay on February 03, 2008, 04:07:04 pm
Man I need to pick  This up But sadly I'm poor and I'm a TF nut.. Used to play TF not stop. 8 Hour +
Title: Team Fortress 2
Post by: thejackyl on February 03, 2008, 04:25:27 pm
So...  is this just a regular game, or what.

Also what is 7pm GMT compared to EST (here in Ohio?)  I have to work until 4 (which I think is 9 GMT, if my calculations are correct)
Title: Team Fortress 2
Post by: Jester on February 03, 2008, 04:26:50 pm
http://www.timeanddate.com/worldclock/
Title: Team Fortress 2
Post by: Lars on February 03, 2008, 04:41:04 pm
how much does this game cost
Title: Team Fortress 2
Post by: Sarevok on February 03, 2008, 04:45:44 pm
30 bucks on steam
Title: Team Fortress 2
Post by: the_hoodie on February 03, 2008, 05:44:36 pm
how much does this game cost
You'll probably want to buy the Orange Box if you do get it, it's a much better deal.
Title: Team Fortress 2
Post by: Jester on February 03, 2008, 06:09:33 pm
well, unless you already own the orange box on 360 and/or have played all the other games (like lars)
Title: Team Fortress 2
Post by: Supra Mairo on February 03, 2008, 06:50:19 pm
lars more like mars amirite?
Title: Team Fortress 2
Post by: Grogrog on February 03, 2008, 08:08:11 pm
Damn I went to join and you guys were full. I joined the group though. I'll be checking back randomly to see if there is an open spot. :p
So far I only need 2 achievements (haven't even tried to get any of them), grey matter and with friends like these.
Title: Team Fortress 2
Post by: thejackyl on February 03, 2008, 08:44:07 pm
Well...  That sucked.  I got off work, and when I join the server...  Not even a full game happened.  Then again you were playing for 2 hours before I showed up too...

Oh well, hopefully I can hit you guys up next sunday...  **Checks Work Schedule
Title: Team Fortress 2
Post by: Jester on February 03, 2008, 08:46:47 pm
yeah you really need to be there when we start, it's like a huge burst then people slowly trickle away for an hour or two then it's over.
Title: Team Fortress 2
Post by: Sarevok on February 03, 2008, 08:49:07 pm
We play a lot more than every sunday though, almost every day. It's just an 'organised' game on sundays to try and get as many GW as possible.
Title: Team Fortress 2
Post by: thejackyl on February 03, 2008, 09:20:45 pm
Yeah... you have to realize too, I'm in a different timezone(I'm in Eastern America).  And I have to work most days.  It's hard when you don't even really know what time the game starts up.  (I'm on GMT -6 time btw)

I'm game all day tomorrow, after 10-11 GMT on Tuesday (which is probably too late for you guys)  Also, how bad was my mic?  I heard someone say it wasn't working (or perhaps they were talking about something else.) and up till 10/11 GMT Wednesday.

+ 1 achievements for me now...  Now I just have to do the area specific ones, the Pyro one, and sniper one...  and of course Hardcore (256/1000 so far)
Title: Team Fortress 2
Post by: Sarevok on February 03, 2008, 10:12:29 pm
It was a bit distorted but we could hear what you say fine...although you sounded pretty tense.

Don't 'aim' for hardcore or the sniper one, you'll really get them just playing normally. The pyro one is a tad tricky unless you kamikaze it through the enemy in something like dustbowl2 and flame them (no kills but you'll set 10 on fire)
Title: Team Fortress 2
Post by: Jester on February 03, 2008, 10:23:41 pm
nah, aim for the sniper one if you're like me and never ever snipe normally. just go sniper for one whole game and try to get it (also getting 1/9 on the "play one round as each class" achievement)
Title: Team Fortress 2
Post by: Sarevok on February 03, 2008, 10:28:06 pm
DS..I see you are reading this. Why didn't you play HUH HUH HUH
Title: Team Fortress 2
Post by: thejackyl on February 03, 2008, 11:16:28 pm
Quote from: Sarevok
It was a bit distorted but we could hear what you say fine...although you sounded pretty tense.
That's how I normally sound actually, apart from the distorted bit.  I was probably a bit tense from work.  Trust me, cashiering is a lot more stressful then you think.  Especially on Super Bowl Sunday... (Jerks at check out).  Plus I'm very quick to anger...

Quote from: Sarevok
Don't 'aim' for hardcore or the sniper one, you'll really get them just playing normally. The pyro one is a tad tricky unless you kamikaze it through the enemy in something like dustbowl2 and flame them (no kills but you'll set 10 on fire)

Can't say I am aiming for any of them since they all could happen over regular play time.  Especially if I get lumped on a good team, or something.  I'll probably never get the sniper one unless I cheat and put a dot on the center of my screen and snipe like that.  (I'm very twitchy and can't keep up with moving targets)  Perhaps I can convince my brother to get this game, and I'll snipe his dumbass as he tries to soldier me.  (He has a dedicated Counter-Strike: Source Server, how much harder would a TF2 one be?)  The only problem he has with it is "it's not realistic looking enough/It's Half-Life"  The only reason he doesn't like HL is because it involves aliens and that's not realistic...  /rant

EDIT:  Found this yesterday... Soulja Boy - TF2 style (http://www.wegame.com/watch/Egad_Pit_s_Soldier_Boy/)
Title: Team Fortress 2
Post by: Jester on February 04, 2008, 01:03:25 am
nah man i suck at sniping, but just get a good position on like hydro or something that isnt 2fort and get it in one run.

thats what i did anyway and it worked
Title: Team Fortress 2
Post by: Sarevok on February 04, 2008, 01:18:28 am
I'll probably never get the sniper one unless I cheat and put a dot on the center of my screen and snipe like that.

Uhm...that's what...the big dot is for when you snipe....

edit: instapuuro
Title: Team Fortress 2
Post by: thejackyl on February 04, 2008, 02:17:49 am
I got Grey Matter just seconds ago....

Interesting thing happened in Dustbowl.  I was on Red (Defending) and my team consisted of 3 Demos, 3 Heavies, 4 Soldiers, 2 Medic, and Me a Sniper.  Everyone was camping along the rooftop/1st capture point, and the only way any of the BLU team got out was when they were Uber'd.  All the stickies, rockets, and minigun fire stopped them dead.  I ended up getting about 10 to 12 headshots in that round.

Also, the reason I suck at sniping is the slow movement and lack of peripheral vision.  which is why I would want the sniper dot even though I'm not zoomed in.

Also, Any tips on Sentry Gun placement for the 10 kills via 1 sentry achievement?
Title: Team Fortress 2
Post by: Rowain on February 04, 2008, 02:39:37 am
That was a ton of fun, the game I hopped on for about 20 minutes today. I was looking for my mic, before realizing I threw it out in the great clutter purge of 2008 because the substandard microphone was attached to even more substandard headphones which had long since lost their padding.

"Fah!" I said.

"I never voicechat in game - why keep this headset when the only thing working is the mic?"

OUT WITH THE TRASH SHE WENT!

Oi, but was my face red today when I look and there's no mic now, why not?
Title: Team Fortress 2
Post by: Grogrog on February 04, 2008, 04:32:28 am
Also, Any tips on Sentry Gun placement for the 10 kills via 1 sentry achievement?

It's all about finding a unique spot that has little weaknesses, but open range of fire, and being against a stubborn opponent. Today I got lucky on... Dustbowl? I was attacking, and I think it was the second set, where you run out, and there is that big building that you can enter, or you can climb up via crates, and the capture point is on the upper level of the building. Then past it there is another building with 1 entrance, with metal and a medkit. I build the sentry just a little past the door of that building, making sure it was facing the enemy exits. Then I built the dispenser in the door way, and it was close enogh to the sentry that I could hit it, while me and the dispenser being completely safe from enemy rockets or stickies. Only way they managed to destroy it was sapping and ubering. It also helps if you have a pyro and another engineer nearby watching your back. You want to strategically place both sentries so that they have their own unique attacking position, but they also watch eachothers weak point.

Yeah, I'm gonna stop here before this becomes on essay on strategic sentry positioning.
Title: Team Fortress 2
Post by: Jester on February 04, 2008, 10:58:36 am
i got my 10kills on a 2fort against a very dumb team that consisted of lone spies and scouts. haha.
Title: Team Fortress 2
Post by: Sarevok on February 04, 2008, 02:32:38 pm
Yeah, the upstairs area of 2fort right by the spawn point (the bit that leads to either the battlements or either path to intel) is a decent spot. Every single attack has to pass that sentry in some form if you position it right and it's fairly easy to keep it healed as long as you play offensively and run out and shotgun/pistol any demomen. All the scout rushes etc will just fail to it so in a big team it racks up kills fast.

edit: in that spot I have gotten 32 kills without dying (+many many more including dying but the sentry not). this includes running out to kill people before they whack it with nades
Title: Team Fortress 2
Post by: thejackyl on February 05, 2008, 02:18:30 am
Well, I have all character specific achievements now.

I got the sentry one, by building it under the bridge in Dustbowl by the second capture point.  It ended up getting 12 or so before getting destroyed, and it was in the open.

I forget where I got the Pyro one, but I remember dropping in on a group of soldiers and demos(literally jumping down into a group)...  about 10 of them ran away on fire.  Mmm...  extra crispy.
Title: Team Fortress 2
Post by: Sludgelord on February 06, 2008, 12:19:08 am
hey, i just got this and i want to play with some gw people. can anyone teach me how to play??

i promise you will win.
Title: Team Fortress 2
Post by: GirlBones on February 06, 2008, 12:31:40 am
i got the orange box for my pc a month ago and i enjoy playing this game...



but i am terrible at video games. i think i have played at least eight hours of tf2 since i've gotten it, but i've only got like three kills :( what do i do?
Title: Team Fortress 2
Post by: NightBlade on February 06, 2008, 03:23:41 am
i got the orange box for my pc a month ago and i enjoy playing this game...



but i am terrible at video games. i think i have played at least eight hours of tf2 since i've gotten it, but i've only got like three kills :( what do i do?

Play engineer?
Title: Team Fortress 2
Post by: thunderdraco on February 06, 2008, 03:33:47 am
play soldier. They're easier to get kills with. That or just develop your skills more.
Title: Team Fortress 2
Post by: thejackyl on February 06, 2008, 04:27:17 am
I have problems with the soldier, scout and demo class (kill wise)  If you want kills, play as Heavy, and team up with a medic.   If you want really easy kills, and long "innings" play as engineer on a CP map, and build a dispenser near a chokepoint, run base to the weapons shed, build a turret(sentry gun), run back to weapons shed again, and start upgrading your turret (smack it with your wrench).  Now, stay there, crouching and continually smack your turret with your wrench.

Also Sarevok, Jester, whoever else I played with today...  I fixed my mic...  the switch was in the "Mute" position (it's labeled backwards so it looked like it was in the "On" position.)

Hopefully you guys will be on tomorrow...  Halfway to Hardcore achievement too
Title: Team Fortress 2
Post by: Supra Mairo on February 06, 2008, 06:23:18 am
i got the orange box for my pc a month ago and i enjoy playing this game...



but i am terrible at video games. i think i have played at least eight hours of tf2 since i've gotten it, but i've only got like three kills :( what do i do?
Well you could play soldier because opposed to other classes its actually harder to die with him than it is to get kills with him, but playing such a easymode class wont really help you develop any playing skills whatsoever because you dont need to worry about surviving nor aiming due to how ridiculously overpowered the class is.
Title: Team Fortress 2
Post by: Jester on February 06, 2008, 12:43:14 pm
rofl, overpowered? soldier sucks, man. yeah its easy to aim but you get four shots. if someone is running at you and you miss twice (easy if its a scout or pyro or something) then you will die.
Title: Team Fortress 2
Post by: Supra Mairo on February 06, 2008, 01:14:02 pm
I really cant think of any other class that would have so many perks and so few cons. Also I dont really see how you miss a pyro, if he comes too close with his flamer you just shoot at your legs and the pyro dies before you do
Title: Team Fortress 2
Post by: Jester on February 06, 2008, 01:24:29 pm
- bullets can fire long distances. seriously just because he can get anywhere doesnt mean he can stay there? if this was arguments for an engineer id understand it
- so? seriously so what if they can "get anywhere" theyre still gonna get shot
- yeah they are supposed to be tanks
- ya
- ok
- they crit about as much as anything else for me. crits are based on how well you are playing, so
- yeah the splash is kinda lame but they are rockets, what do you expect? i still manage to avoid a lot just by JUMPING (wait... he isnt touching the ground what am i supposed to do)
- haha, this very rarely happens unless you run into a barrage of soldiers and turrets but its awesome when it does. you can get.. anywhere (and thats a game balancing issue apparently)
- yeah but they are slow as shit if you get hit by 3 of them you deserve to die
- everyone else nearly has this as a secondary weapon
Title: Team Fortress 2
Post by: Rowain on February 06, 2008, 01:29:32 pm
Nothing in TF2 is overpowered, except maybe a HWGuy and Medic, but even then if they aren't ubered then you just kill the medic first. Plus that's two players working together, not just one class.

That's probably the most impressive thing about TF2 really, the fact that every class is really pretty balanced and can fill different roles quite well. It can be sort of tough to balance NINE different classes against each other, especially with the different game types and maps, but I'd say they did a really good job.

Yeah the soldier can seem really overpowered and cheap when they are just lobbing rockets at a cluster of enemies and get a few lucky criticals, but on the flipside, if a scout or pyro gets in close they are so slow and the rocket launcher is pretty dangerous at close range (to your enemy and to you) so it can be REALLY easy to die.
Title: Team Fortress 2
Post by: Grogrog on February 06, 2008, 04:55:02 pm
The thing about this game, is every class is overpowered, so it balances out. I could probably come up with just as big of a list with cons for every class, with only a few negatives.
Title: Team Fortress 2
Post by: Supra Mairo on February 06, 2008, 05:32:04 pm
- bullets can fire long distances. seriously just because he can get anywhere doesnt mean he can stay there? if this was arguments for an engineer id understand it
- so? seriously so what if they can "get anywhere" theyre still gonna get shot
The point is that a lot of maps have paths and spots which give advantages to whoever can access them, most of the time this means soldier, scout and demo and in some occasions engineer.

For instance in Gravel Pit the roof of control point B is a REALLY good spot to be in for both offence and defense. Its hard to see into the roof and there's a lot of shelter if someone starts to harrass you. Also the little hole there is a really good spot to spam missiles and bombs from to destroy sentries or to clear the room.

Another instance would be Jailbreak, although this isn't the best of maps and its a custom map its still pretty played, and here you have this ventilation shaft which is too high to reach without the highjump classes or if you dont have precise 100% jumps so you can bug abuse yourself in there.

Rocketjumping also, offcourse, gives a faster access to some places where you would normally have to walk through a certain path, for example the Gravel Pit tower or numerous places in Dustbowl.
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on February 06, 2008, 05:38:02 pm
soldiers are the newbie class and if all you care about is kills going up engineer is the class to play.

other than spies tho most classes are balanced if you play as a team (except demo who is nuts good)
Title: Team Fortress 2
Post by: Sarevok on February 06, 2008, 05:55:06 pm
I am shifting through something like 300 badly formatted giant valve-o screenshots throughout today and should have the sunday roundup up by the time I go to bed 8)

Here is a TEASER FOR U
Title: Team Fortress 2
Post by: local_dunce on February 06, 2008, 05:58:31 pm
I just played a crazy game against some fucking glitch abusers. It was gravel pit and I was worried at first because fucking 2 against 8 and I am on the 2 side. POINT B first, nobody there, hooray. POINT A next, nobody there hooray. I get to point C and there are 8 fucking demomen running around IN THE FUCKING SKY spamming pipe bombs down on us.

1) They are in the sky and have VANTAGE POINT or whatever
2) They are wide fucking open.

So we clear out all 8 of them and then win the game hooray it was really dumb. But more importantly how the fuck did they get into the sky?
Title: Team Fortress 2
Post by: Jester on February 06, 2008, 06:06:49 pm
For instance in Gravel Pit the roof of control point B is a REALLY good spot to be in for both offence and defense. Its hard to see into the roof and there's a lot of shelter if someone starts to harrass you. Also the little hole there is a really good spot to spam missiles and bombs from to destroy sentries or to clear the room.
sorry but this is wrong, like i said sare got up there and you can just go behind and shoot him. i did it as a SPY, if i went demo or something it would have been even easier.

and no, like i said, it doesnt matter where you get, you are still just as easy to kill. if you are behind cover, not only can you not get shot but you cannot shoot things yourself, so you are basically useless.
Title: Team Fortress 2
Post by: Sarevok on February 06, 2008, 06:17:53 pm
I just played a crazy game against some fucking glitch abusers. It was gravel pit and I was worried at first because fucking 2 against 8 and I am on the 2 side. POINT B first, nobody there, hooray. POINT A next, nobody there hooray. I get to point C and there are 8 fucking demomen running around IN THE FUCKING SKY spamming pipe bombs down on us.

1) They are in the sky and have VANTAGE POINT or whatever
2) They are wide fucking open.

So we clear out all 8 of them and then win the game hooray it was really dumb. But more importantly how the fuck did they get into the sky?

Ever wanted to an argument why to play PC version over console? There's at least 3 in there.
Title: Team Fortress 2
Post by: Sarevok on February 06, 2008, 09:22:12 pm
Well it's a little bit late, but here it is. I won't go into a full in-depth account of the games we played as I can't remember too much anymore. (I will in one of the next couple of SUNDAY SUNDAY SUNDAYS!) This'll just be a little highlights reel with commentary on each of the shots. I think I'll take notes throughout nexttime so I can give you a full showcase of what you're all missing (hint: don't miss it, join us next sunday)

Well to start us off, one of the reasons why TF2 rules so much is the ridiculous death animations. Do I really need to comment on this one?

A ritual of the winning team, it is obligatory to cleanse the stench of the filthy red team from their old base before you assault the next one.

This picture really scares me. I don't know what's worse, that grin or that equation (I was doing sums instead of playing)

A sneaky spy doing the limbo to avoid that bullet, he succeeded but unfortunately we just pummeled him with 'nades instead.

Ahhh, the Instapuuuuuuuuuuuuuuuuro. They were a random finnish(?) clan that joined our server, all five players and constantly team hopped (and hilariously constantly got auto-balanced to the wrong team) until they were all on the same team. They claimed to be 'professional' gamers but in reality they just moaned a lot and accused us of cheating when they died.
nb: Apparently it means Instant Porridge. Don't ask, we didn't.

Odin and Hades, a couple of TF2buddies of mine that aren't GW related. They're pretty cool and Hades get hilariously worked up when people don't do what he says. They're a good laugh but they didn't really do anything that stood out and made us crack up/scream throughout the day.

Check it out, I installed 'SniperCam'(TM) for you. Basically snipers ALWAYS camp this spot and 2-3 snipers tend to have sniper duels from across this point to that little doorway in the middle of the shot, rarely useful to anyone else though the defending snipers can smash dumb attackers to pieces if they move a bit to the left onto a bridge that enemy snipers can't see. Spies always get ya there though.

Vesper waiting in ambush for the enemy. I don't think he knew I saw him, hehehehhe. I don't think he got any kills either.
Bonus points: Instapuuro double death in the shot.

I fucking hate sliding doors.

Ah love the smell of napalm in the morning....

I really don't know what to say...poor heavy. Not even that UBERCHARGE! could save him now.

A favourite defensive position for the start of Dustbowl phase 2, everyone crams sentries and heavies onto the roof and they always halt the starting invasion, but usually a demo comes along and blows everyone to kingdome-come with a single attack...unfortunately I didn't get a shot of this I was too busy telling psyburn to stop singing.

8pm is a bit too late for Jester so he decided it more appropriate to have a nap instead of playing TF2 and saving us from impeding doom from the Instapuuuuuuro.
Negative points: Double instapuuro kills. Instapuuro domination.

The final defence for phase 2. It's a bit over the top but it'll easily stop one or two crazy rushers, even if they are ubered. A couple of demomen or double-uber heavy/pyro combinations coming from under the walkway would probably own us though. They didn't though, because 'teamwork' doesn't exist in the internet.

These pictures are actually chronological, except this one because I really can't remember when it was taken so it just goes here. This is the sort of carnage you regularly find at control points, except dumbed down because everyone on the enemy team is dead.

It was about this point where the Instapuuuuuuuuuro decided we were cheating and started yelling about how they were better than us even though we were winning. Shortly after this they bitched that none of their team were medics and it was unfair (there's 5 of them, why couldn't they go medic?).
Bonus points: All 4 kills by Sarevok. 3 Instapuuro kills. Instapuuro getting mocked by someone on public chat.

Gotta look good when you piss off Instapuuro. Note the lame comeback (that didn't make sense) to the comment in the previous pic.

This is one of my favourite highlights. UBER ENGINEER! Yes, he did manage to take out the heavy 8
Bonus points: Insane motion blur.

Jester asked me to get a picture of DAS UBERSPARKLE for his UBERMEDICGIRL picture, this is what I took for him. It's not really that interesting I'm not sure why I'm showing it.

Eventually though as the night dragged on...we got tired and drained and just...gave...up..

And that's it! We played for about 2 hours (which is a pretty short session tbh) and I think it was very succesful. Iirc the GW turnout was Me, Jester, Vesper, Verne, Laz, Psyburn, Nightblade, Cliff, Rowain, Grogrog, Thejackyl and Woman. Anyone else I forgot post and I'll edit you in. Chef has just got the game and I know a few others have started to so I'm hoping for even bigger turnout in future. Don't be put off thinking you've missed out too much and won't be able to compete with us..because we're pretty shit so you'll fit in just fine even if you've never played before. Go and buy TF2 damnit!

And to finish off, a bonus reel from my pyropractice last night on the Imba German server I play on. WARNING If you're a spy with a faint heart...I suggest you look away now.

As planned as this looks it actually wasn't. We were just throwing random taunts of the pyro (from all 3 weapons, there's a different taunt for each of the 27 weapons in game) and we just happened to do the same one at the same time. I'm pretty happy with the shot as it cracked us up in game but it looks so planned which kinda ruins it.

Let he who says the UberPyro sucks be smitten, for it is fucking powerful. Yeah, be warned. If you're wondering why the scores are so high, successfully holding the last point in dustbowl can sometimes be a 25-30 minute defence if the enemy is a fast attacker. We ubered repeatedly throughout and constantly blitzed their first control point (at one point even though they had half the map captured we were still holding them back all the way at their spawn point..hehehehe)

Some people wonder what the correct thing to do is when you see an enemy spy. Well it is simple. 1) Melt his flesh.

Then mock him. If you're fast enough his '[ x ] killed you' screen will show you doing that over his corpse. Expect to be called a cocky shit.

I'm not going to explain how we made this screenshot as it'd ruin it but god damn it's awesome. Note: It's a kamehameha, no flamethrower in sight.

I told you it was imba, lol. This was one of the admins mucking about. There's really no need to explain this screenshot further.
Title: Team Fortress 2
Post by: Jester on February 06, 2008, 09:30:05 pm
yea it was ok
Title: Team Fortress 2
Post by: big ass skelly on February 06, 2008, 09:36:37 pm
Fuck do I hate looking at TF2 on better computers.
Title: Team Fortress 2
Post by: Sarevok on February 06, 2008, 09:47:59 pm
Well they wouldn't make very good screenshots if I could barely run the game :(
Title: Team Fortress 2
Post by: Supra Mairo on February 06, 2008, 11:08:18 pm
man that uber effect looks completely disgusting compared to the lowgrafix version.
Title: Team Fortress 2
Post by: Sarevok on February 06, 2008, 11:41:37 pm
It looks a lot better when it's animated and has the crackling sound effect, the picture really doesn't do it justice
Title: Team Fortress 2
Post by: Neophyte on February 07, 2008, 01:10:51 am
Alright, whoever posted their steam name on here I've added to my friends list. My name online is usually "Disciple" but I'll probably change it when I go on the server you guys play on.
The screenshots look insane, by the way. =o
Title: Team Fortress 2
Post by: Rye Bread on February 07, 2008, 03:28:36 am
Felt good to finally play a bit today for the first time in awhile :D

Also Soldier and Demo are probably the strongest overall classes right now.
Title: Team Fortress 2
Post by: Sarevok on February 07, 2008, 04:31:41 am
You're kidding right? Soldier isn't very good, it's just crit rockets can screw you over at point blank range: read as a pyro. At long range ironically they're pretty shite. And 4/6 ammo guns with single shot reloads means in a prolonged fight they are pretty useless. Demo is a bit overpowered because of 8 sticky mines (should be 4 really). But the balance is pretty good there's no class that consistently dominates in any games really.
Title: Team Fortress 2
Post by: Grogrog on February 07, 2008, 04:48:35 am
This game is not overbalanced. If you have trouble killing something you're probably the wrong class. It's kind of funny, but my bes class is Engineer by far. I can easily kill soldiers without my sentry gun at all. In fact whenever soldiers come near my gun, I rush out and attack them before they are even in range. 75% of the time I kill them and they don't touch my gun. Demomen are pretty weak when it comes to fights. They excel more or less in controlling space. There are 2 times of demomen basically, when it comes to fighting. Those who shoot the primary weapon at you, in which case you just sidestep and avoid as many of the shoots you can, and take them down during long reload times, or the ones who use stickes. In which case, just be wherever the sticky isn't. It shouldn't be too much of a problem.
Title: Team Fortress 2
Post by: Rye Bread on February 07, 2008, 05:06:40 am
Demoman are pretty decent in actual fights if they're alongside a more direct class like a soldier or scout, in that their shots limit the space that people can safely move about in.  A good Soldier-Demo team attacking at mid-close range can take good advantage of this.  At the same time, the Demo has the sticky grenades to either ruin engineer defenses, or keep a defense up on another part of the map while attacking.
Title: Team Fortress 2
Post by: The Penguin on February 07, 2008, 05:21:04 am
Whenever I play this on my Xbox, it is usually kind of laggy (ie. when I try to rocket jump with my soldier, my screen goes all wierd and glitchy [also ][/also]).  But I find that people on the 360, 1. suck (I'm usually top on my team, and I think I'm pretty bad at the game stiil), 2. mostly teenagers who think it is cool to talk in deep voices (which is actually hilarious) or sing/make wierd noises into the mic.  And no one talks out position with their mics, they talk about other videogames (which I find depressing, to talk about other games while playing another game, which is essentially meaning you aren't playing the game, but are playing another talking game that is not neccessarily a game, but rather a conversation).

Would it be worth it to get it for the PC?
Title: Team Fortress 2
Post by: Sarevok on February 07, 2008, 02:34:31 pm
Yes, for all those reasons + the reasons in BM's posts. I find the community by-and-large to be fantastic in TF2 on the PC especially the voicechatters.
Title: Team Fortress 2
Post by: Jester on February 07, 2008, 02:48:41 pm
unless they are hot soup
Title: Team Fortress 2
Post by: Sarevok on February 07, 2008, 03:46:03 pm
You're just annoyed because your medic girl was given some soup
Title: Team Fortress 2
Post by: thejackyl on February 07, 2008, 03:50:50 pm
Quote from: The
2. mostly teenagers who think it is cool to talk in deep voices (which is actually hilarious) or sing/make wierd noises into the mic.

Psyburn???  (singing)

Also, I encountered some douche who was playing bad music (Read: Rick Astley, and stuff like that) OVER his mic.  and whenever someone tried to actually use voice  to strategize, he would just turn it up louder.  Eventually the admin who was on the server kicked him onto the red team, and everyone else on the blue team (So he was defending alone)

Needless to say after about three rounds, he started actually chatting, and got his dumbass banned from the server (according to the admin).  Profanity wasn't allowed, and he typed in a mass of expletives, over and over again.
Title: Team Fortress 2
Post by: Grogrog on February 07, 2008, 10:14:41 pm
All you need to know is F10 for mute.

Hot Soup was just some random dude, right? Who... lives in New Jersey, originally from England?
Title: Team Fortress 2
Post by: NightBlade on February 07, 2008, 10:53:44 pm
Yes, for all those reasons + the reasons in BM's posts. I find the community by-and-large to be fantastic in TF2 on the PC especially the voicechatters.

It's the strangest thing. I go and play CoD4, nobody voice chats at all.

I play TF2, and there's plenty of it, and good chat too... Well most of the time.
Title: Team Fortress 2
Post by: unusualgamer on February 08, 2008, 01:37:53 am
hay, I just got this game, what is the GW server etc?
Title: Team Fortress 2
Post by: the_hoodie on February 08, 2008, 04:03:01 am
It's on Cliff's server as usual. damage-inc.net:27015

I'd recommend if you want to play with us that you go onto steam and add 'tofkas' (that's me) as a friend and I'll get you into the Gaming World steam group, which'll have the event announced so you know exactly when and where we're playing.
edit: Vesper has informed me you can circumvent me entirely and just go to http://steamcommunity.com/groups/gamingw. Screw you veso.

It's also possible that we may play on a few custom maps tonight, to save download time (because it's bloody slow through tf2) hop onto my server and grab 'em from there. To install 'em just unzip the map file to your steam/steamapps/username/teamfortress2/tf/maps/ directory. Hooray for simple steam folders!

http://sarevok.casiotone.org/tf2/maps/
This stuff I think.
Title: Team Fortress 2
Post by: big ass skelly on February 08, 2008, 08:53:19 am
I joined the group okay, I play shooty games under the name lolzords
Title: Team Fortress 2
Post by: Sarevok on February 08, 2008, 09:11:00 am
Esh, dom and dicko are over here this weekend (and maybe Cliff but unlikely now :( ) so chances are this sunday Sunday SUNDAY I won't be here you will probably have to play against dom and dicko instead of me 8)
Title: Team Fortress 2
Post by: thejackyl on February 08, 2008, 03:17:34 pm
I probbaly won't be here for this sunday match either...  I have to work all day...
Title: Team Fortress 2
Post by: Rowain on February 08, 2008, 11:01:44 pm
I'm aware this might be a little DOUCHEBAGGY (as in BEST FRIEND JUST DIED SO WHO WANTS HIS APARTMENT??) but now that Cliff is sort of homeless and shit, what will happen with the server? I mean, he won't be paying for it so..?
Title: Team Fortress 2
Post by: Jester on February 08, 2008, 11:04:03 pm
well he said in his bye topic that his friend is watching it, and he pm'd sare so idk if he gave him more info or what
Title: Team Fortress 2
Post by: Sarevok on February 09, 2008, 12:38:44 am
Don't worry about the server we have it sorted.
Title: Team Fortress 2
Post by: the_hoodie on February 09, 2008, 01:34:50 am
The server IP or whatever will stay the same, right?
Title: Team Fortress 2
Post by: Sarevok on February 10, 2008, 12:00:15 pm
I've got dom, dicko and esh over here right now so I probably won't be able to host the TF2 SUNDAY SUNDAY SUNDAY. Esh and dom are going home later tonight so I'll probably be available from 10/10:30pm GMT if you guys wanna play a later game than normal (dicko might play a bit too). Lemme know what you think-o
Title: Team Fortress 2
Post by: Grogrog on February 10, 2008, 12:29:58 pm
I've got dom, dicko and esh over here right now so I probably won't be able to host the TF2 SUNDAY SUNDAY SUNDAY. Esh and dom are going home later tonight so I'll probably be available from 10/10:30pm GMT if you guys wanna play a later game than normal (dicko might play a bit too). Lemme know what you think-o

tell them to gtfo

we got some gamin to do
Title: Team Fortress 2
Post by: Jester on February 10, 2008, 06:04:25 pm
there isnt really much "hosting" to do so ill go ahead and go on at 8 and see what happens

ill probably be around for a late game too tho

edit: tf2 sunday in -1 hours go home[/size]
Title: Team Fortress 2
Post by: NightBlade on February 10, 2008, 06:38:51 pm
I hope there are more than 4 people today.
Title: Team Fortress 2
Post by: Verne on February 10, 2008, 08:33:29 pm
How to own pubbies with an engineer in Dustbowl (3).

No deaths and one single turret from round start to end. Total achievements were 38 points, 25 kills (by turret), 22 assists (by turret), 9 172 damage (by turret), 6 dominations (by turret) with 18:35 lifetime (=the whole round). In the end the enemy went mass spy and capped the points when they couldn't get past that first chokepoint. :(
Title: Team Fortress 2
Post by: Jester on February 10, 2008, 09:03:30 pm
that was a lame tf2 sunday

oh well maybe later
Title: Team Fortress 2
Post by: NightBlade on February 10, 2008, 09:33:39 pm
crap, I forgot about it.
Title: Team Fortress 2
Post by: Kaworu on February 10, 2008, 10:53:27 pm
FUCK SHIT MAN
When I get my mic working I'll make you guys sorry you ever misspronounced Kaworu!
(That means YOU Jester)
Title: Team Fortress 2
Post by: Rye Bread on February 10, 2008, 11:02:27 pm
Forgot to download the custom maps :(
I'll probably be around again later.
Title: Team Fortress 2
Post by: Jester on February 10, 2008, 11:06:09 pm
np ka-woh-roo

sucks eb get them
Title: Team Fortress 2
Post by: Rye Bread on February 10, 2008, 11:17:43 pm
I'm downloading them now, but I also have a lot of shit due for class tomorrow that I should stop putting off.

I'll try to get on anyway since I'll be gone next sunday.
Title: Team Fortress 2
Post by: Neophyte on February 14, 2008, 02:23:16 am
Alright guys, HUGE update coming to TF2 tomorrow. Just thought I would let everybody know.

Quote
On Thursday, February 14 at 11 am PST (that's tomorrow), all PC versions of Team Fortress 2, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve's best-selling Orange Box compilation. Sounds exciting eh?

The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing.

In addition, three of the currently available maps (Dustbowl, Granary, CTF_Well) have been iterated for enhanced performance and gameplay.

The release is headlined by the introduction of “Badlands,” a new map that pushes control-point gameplay onto vertical landscapes.

Available free to all Team Fortress 2 PC gamers around the world automatically via Steam, the full update includes the following:

Source Engine

    * Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
    * Optimized some particle systems to improve performance on some hardware configurations
    * Player stats are now sent up as they change, rather than when the player dies
    * Improved playback of sub-frame sounds
    * Fixed a crash caused by alt-tabs during map load
    * Eliminated unnecessary temporary memory allocation in scenefilecache

Team Fortress 2

    * Badlands released (yay)
    * Changes to Dustbowl
          o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
          o Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
          o Fixed a gap behind stage 1, cap 1 house
          o Fixed a high perch on stage1 cap1 house roof
          o Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
          o Fixed a few places where rockets/demoman pipes could pass through non-solid models
          o Sealed up a gap over stage1 lower startgate
          o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
    * Changes to Capture the Flag Well
          o Fixed trains not starting on map spawn
          o Removed cap association from red spawns that were spamming console
    * Changes to Granary
          o Removed spawn timing advantage from the middle (from -3 to 0)
          o Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
          o Fixed a few places where players could get stuck between containers and silos
          o Adjusted playerclips on red container that made it appear like players were floating
    * Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
    * Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
    * Added flamethrower "sizzle" sound when the Pyro is hitting a target
    * Updated explosion debris to be a bit darker
    * Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
    * Added ctf_well to the default mapcycle.txt file
    * Added ctf_well to the default motd.txt file
    * Fixed floor tile material type
    * Fixed some weapon damage info missing from TF2 game stats
    * Made some small changes to the Demoman viewmodel that were causing performance problems
    * Added exec'ing a .cfg file on the client when you select a class to play.
    * Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
    * Added server log entry for buildings destroyed by their owner
    * Fixed sentry gun shadows being clipped
    * Updated glass material

SourceTV

    * SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
    * Fixed Pyro's flamethrower flames not showing up in SourceTV
http://www.steampowered.com/v/index.php?area=news&id=1441&l=EN&cc=US

It's pretty clear that this is the biggest update yet.
Title: Team Fortress 2
Post by: Rowain on February 14, 2008, 02:27:09 am
Sounds really cool. Badlands obviously isn't the "gold cart" map they were talking about before (Goldrush or something?) but I like the idea of a vertical map very much!
Title: Team Fortress 2
Post by: Jester on February 14, 2008, 02:40:02 am
im interested in the dustbowl change as i dont really understand it from that sentence but we'll see.......... today............
Title: Team Fortress 2
Post by: Verne on February 14, 2008, 03:44:21 am
Nice, but not really a big update. The new game mode and new achievements plus unlockables patch will be a big one. :P
Title: Team Fortress 2
Post by: NightBlade on February 14, 2008, 07:15:18 am
Wow, they sure work fast; unlike some other garbage dev teams that come to mind.
Title: Team Fortress 2
Post by: thejackyl on February 14, 2008, 03:45:48 pm
can't wait...

Also...  Soooo close to having all achievements(until they introduce new ones)  just 100 some more kills to go (I cheated the Offense/Defense ones)
Title: Team Fortress 2
Post by: GirlBones on February 14, 2008, 07:07:21 pm
i am getting better but this game sux.

i usually play as a spy disguised as an engineer, so i can shank the real engineers and destroy their sentries, but whenever i do that my stupid team never pays attention to the little update thing that says who kills who, so they never rush the control point once i clear it.

maybe i should just spam pipebombs like everyone else (seems to be doing???) instead of being a support class.


also, what are you supposed to do when the control point is covered in stickymines?
Title: Team Fortress 2
Post by: Vesper on February 14, 2008, 07:19:12 pm
i am getting better but this game sux.

i usually play as a spy disguised as an engineer, so i can shank the real engineers and destroy their sentries, but whenever i do that my stupid team never pays attention to the little update thing that says who kills who, so they never rush the control point once i clear it.

maybe i should just spam pipebombs like everyone else (seems to be doing???) instead of being a support class.


also, what are you supposed to do when the control point is covered in stickymines?

kill the demo or just shoot them away. That might be hard in battle but you could always try to trick the enemy demo to blow them up by going on and off the point.
Title: Team Fortress 2
Post by: local_dunce on February 14, 2008, 08:01:39 pm
Well fuck you guys I am getting the PC version.
Title: Team Fortress 2
Post by: Sarevok on February 14, 2008, 10:14:17 pm
im interested in the dustbowl change as i dont really understand it from that sentence but we'll see.......... today............

Most of them are to prevent people abusing glitches to get to strategically superior places that are otherwise inaccessible. The change to stage 2 means the 'trenches' have an access point from the left and the right instead of just the left, to stop sentries and nades and stuff rolling down the only access point to the map (with enough demos you can utterly deadlock the spawns if they don't uber through)

Wow, they sure work fast; unlike some other garbage dev teams that come to mind.

You're kidding right? It's taken them 5 months to make one map, and it's a remake of one they already made before.
Title: Team Fortress 2
Post by: NightBlade on February 15, 2008, 05:19:05 am
You're kidding right? It's taken them 5 months to make one map, and it's a remake of one they already made before.

Maybe I just get the news late, but I heard about the new map maybe a month ago.
Title: Team Fortress 2
Post by: Artis Leon Ivey Jr on February 15, 2008, 05:35:29 am
yeah...that's all they've added since the game came out (five months ago).
Title: Team Fortress 2
Post by: Sarevok on February 15, 2008, 12:32:14 pm
And the map is, frankly, pretty boring. It's badly designed and although it's symmetrical so no team has an advantage it's actually hideously unbalanced. CP1/5 captures in UNDER A SECOND with 1 man, and CP 2/4 are so god damn high up that scouts/soldiers/demomen have an insane advantage in capping. From the 20 odd games of it I've played it always goes one of two ways; 1 team wins in a minute, or it gets stalemated and the game goes on for 40+ minutes as the team teams fight over cp3 and either 2/4. There's a surprisingly large lack of chokepoints in badlydesignedlands and it does make for an awesome blazing pyro frenzy but at the same time it makes scoutrushing and whatnot 20 times easier.
Title: Team Fortress 2
Post by: Neophyte on February 15, 2008, 03:36:41 pm
Definately agree with you, Sarevok. I was playing Badlands last night, and we spent 30 minutes on the last capture point. What sucks is how all of the capture points are INCREDIBLY easy to capture, except the last one on both teams. I hate how the capture point is also 5x smaller than the others and is completely blocked off by this huge wall column and if you put sentries there, you have no chance of capturing it.

I will say that I do like the updates they did with Dustbowl, especially the level where there's now 2 spots to drop down from instead of one. It was so easy for the opposing team to rush and camp your spawn before.

Badlands is boring. Stick with Dustbowl.
Title: Team Fortress 2
Post by: thejackyl on February 15, 2008, 03:56:00 pm
found a glitch...  caused by the update?  Edit:  My highest kills via sentry is 9, not 2 btw

(http://www.gamingw.net/pubaccess/54257/glitch.png)
Title: Team Fortress 2
Post by: Kaworu on February 15, 2008, 07:34:55 pm
And the map is, frankly, pretty boring. It's badly designed and although it's symmetrical so no team has an advantage it's actually hideously unbalanced. CP1/5 captures in UNDER A SECOND with 1 man, and CP 2/4 are so god damn high up that scouts/soldiers/demomen have an insane advantage in capping. From the 20 odd games of it I've played it always goes one of two ways; 1 team wins in a minute, or it gets stalemated and the game goes on for 40+ minutes as the team teams fight over cp3 and either 2/4. There's a surprisingly large lack of chokepoints in badlydesignedlands and it does make for an awesome blazing pyro frenzy but at the same time it makes scoutrushing and whatnot 20 times easier.
Really?
Man aww :( I wish they hadn't changed it then, as the original badlanda was prettymuch solely chocking points, as you either had to go across the ONE BRIDGE (with arches/corners either side so there was no open spaces) or on the bottom, through the tunnels. Plus the bases were pretty darn good. I played this new one for like a minute and I was so lost. It isn't the real badlands at all :(
Title: Team Fortress 2
Post by: Rowain on February 16, 2008, 01:25:23 pm
Yeah TFC Badlands was bitching, I don't really recognize the new one (though obviously completely new graphics could do that too)
Title: Team Fortress 2
Post by: Rye Bread on February 16, 2008, 01:28:03 pm
It's not as good as the TFC one imo, but I still like this badlands :(
Title: Team Fortress 2
Post by: Sarevok on February 16, 2008, 03:16:07 pm
That's nothing, I wish I screenshotted it but I didn't.
http://steamcommunity.com/id/Sarevok/stats/TF2

Longest life:
1264:59 (as Engineer)
Title: Team Fortress 2
Post by: Rowain on February 16, 2008, 04:10:25 pm
found a glitch...  caused by the update?  Edit:  My highest kills via sentry is 9, not 2 btw

Hotfix Patch released yesterday fixes that.
Title: Team Fortress 2
Post by: Rowain on February 16, 2008, 04:45:21 pm
locking for reasons of oldness