Your topic sucks. I was going to make one that was a lot better tomorrow.
I stopped caring 8 years ago.
I, for one can't wait for this.
I love the art direction, the preview cutscenes are also a riot.
http://www.youtube.com/watch?v=gJyOFXBPh2Q
http://www.youtube.com/watch?v=QbZOeGyd61E&mode=related&search=
http://www.youtube.com/watch?v=i68cEsALWt0&NR=1
Im curious though, will they make the pyro a class that's actually worth using this time around?
Dude, the pyro was a pretty useful class for suicide attacks if the enemy was grouped together in one area.
Im curious though, will they make the pyro a class that's actually worth using this time around?
What I disliked about the videos is that they're so psychotic it's not even funny
This is showing that I totally owned fellow GWer Sarevok:Hidden content (Click to reveal)(https://legacy.gamingw.net/www/pubaccess/33567/cp_dustbowl0006.jpeg)
^What the above image doesn't tell you is that he'd been playing that server for hours and me for 1 round..we actually won that game and I was 2nd mvp. In fact just look at the score.. it's 3-1 and Man-O-War ain't winning. Nice try, chump.
My god this game looks amazing. I might actually pre-order the Orange Box soon. How long is this beta lasting?
And yes we should definately get a GW game going.
Also, I think the demoman is a bit strong because its easy to aim with his primary launcher. I have gotten 13 kills in one round as a demoman :\.
Most kills:
31 (as Heavy)
fuck TF2, TFF blows it right out of the water imho
Most kills:
31 (as Heavy)
This game is really broken unfortunately, and removing the option of FF felt like the final nail in the coffin.
Yeah, kinda saddened though that the demo's primary weapon isn't quite as good now.
I doubt you'd be saying that once a quarter of your team gets incinerated all at once by a well placed Pyro.
I doubt you'd be saying that once a quarter of your team gets incinerated all at once by a well placed Pyro.
I doubt you'd be saying that once a quarter of your team gets incinerated all at once by a well placed Pyro.
I doubt you'd be saying that once a quarter of your team gets incinerated all at once by a well placed Pyro.
A quarter of a team can get killed by a well placed ANYTHING, really. I see killing sprees by Heavies or sentries a lot more often than Pyroes.
Well, if it's any consolation, you don't need a credit card for TF2 (or buying ANYTHING online for that matter), just a debit card.
So does HL2: Episode Two come out tomorrow? I'm going to be getting the Orange Box soon, which is a pretty awesome deal I think.
All of the games look so good, I'm not sure which one I'm going to play first once I get it.
My roommate just got Portal. I've been watching him play, and it looks pretty interesting. He's got as far as the sentry guns, I'll probably give it a shot when he beats it. The female background intercom voice in the background is HILARIOUS.Why are you posting when there is science to be done.
And has anyone noticed how fucking creepy those sentry guns are?
TARGET-LOST.
ARE-YOU-STILL-THERE?
NO-HARD-FEELINGS.
EDIT: He just beat it. Holy shit, that's the most hilarious game I've ever seen. I won't even say anything, but you HAVE to beat it. Even the credits are hilarious.
I played through portal, not ADVANCED MISSIONS or whatever yet, it was really good.
My one complaint with it was that none of the puzzles were very hard at all. A few had me scratchin my head HOW DO I DO THIS but I was expecting it to have some real brain fucks. Hoping the advanced ones will be harder, prolly.
Episode 2 has been pretty greatso far too.
hey, someone tell me why the soldier shoots BLUE ROCKETS sometimes. the internet is useless.
is it just a random damage boost?
Jesus, TF2 is amazing.Sup Neo add me to steam
I just got it today and I'm loving it. I'm not that amazing at the game yet, but the classes are still just as good as they were in TF1.
HL2: EP2 is also great. I'm going to finish that up pretty quickly, since I heard it's very short.
Now I must try Portal. :fogetcool:
Sup Neo add me to steamAdded.
arxamulius
Also don't ever play 2fort, the map is dumb
also I think if you charge demos secondary weapon it becomes critical?
how do I add you guys on steam etc btw and does that matter (like, would we PLAY MATCHES or is it worthless buddy list).
you can see what/if they're playing and use the buddy list to join the same server. and chatting ofcourse.
i'm PellePelikan (on steam) btw.
The mechanics for getting critical hits hasn't really been figured out yet. For all we know its random, but there might be a condition to be fulfilled. Some classes give clues as to when you're going to get a critical hit; for example, the Pyro's flamethrower burns at the tip when he's in critical mode.Your kidding... that's why mine is glowing all the damn time!
so uh...did they seriously remove the explosion from the demoman's primary hitting?
because if so what the fuck they need to fix the goddam engineer even more.
an engineer with a dispenser and a turret near a spawn point for resources is fucking untouchable, and they kill anyone who comes near with their wrench.
Hey bob I added ur server to my favorites and no one was playing at that time. :\
In regards to the long engineer rant...learn to play.
A couple of ubered soldiers/demos can DESTROY turrets with ease. Snipers can take them out in a few charged shots (4/5 shooting a charged shot all together will kill a lvl3 instantly) Sap and stab is quick enough if you use Q. Also if you move slowly and cautiously (and get close, from behind) to a sentry as a heavy you can smash it to pieces before it gets a shot off.
A level ONE turret dies in a couple of pistol/shotgun shots from any class at all. if it's getting 2 kills off, and you know it's there, you...suck :s
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You can easily get uber charge as medic early by having soldiers and demos blew themselves up and buffing others with extra health during setup. If there's enough people to heal and buff you should be able to start with uber charge.
Also engineer weakness:That's hardly a weakness. All it means is that you won't have any engineers on offense, but who the heck expects engineers to go on offense anyway?
Tied to his turret so he can't move much further then where his turret lies.
That's hardly a weakness. All it means is that you won't have any engineers on offense, but who the heck expects engineers to go on offense anyway?
ahahaha THEY CAN BE SHOT.
wow thanks warv! I love how you just restate everything I already addressed and never once addressed the fact that the engineer has no weaknesses other than CAN BE SHOT which every character has asdfasfasfsdfffff.
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blah blah blah rant blah blah blah okay this is the point I will reply on. ONE, yes ONE heavy can take out that sentry (I know exactly where it is) with a medic ubering them...or a rocket from across the other side. All you do is run in with a heavy ubered and go behind the shed then you have got it for sure. You get so close that you kill it in 0.00325081035 seconds. Bingo, done. Two men, total damage taken: 0
also turret 'arc' on the blueprint...that shows where it can fire without moving. as someone sorta said before you CAN duck in and out from behind cover behind a sentry and kill it without firing a shot...also if you are very good as a scout you can run behind it and CLUB it to death whilst strafing around it and it will never shoot you...i've done it.
all of your arguments are 'FUCK THAT PLACEMENT IS GOOD' instead of 'what can i use to counter that so that he can't do that anymore'
Loads of engies? Use spies and duck in/out of cover. Heavy guarding the engy? Snipe 'im, one shot kill. blah blah blah
also lern 2 play ok
ONE, yes ONE heavy can take out that sentry (I know exactly where it is) with a medic ubering themEven in that situation its a close call, and 9 times out of 10 for a turret placement, my ubered heavy can't even close the gap in time because the knockback on the turret is ridiculous.
Also I would like it if when I'm killed a bunch by a turret' date=' the TURRET becomes my nemesis, not the lazy ass engy that is always sitting behind his dispenser on the killcam.[/quote']
So what you're saying is you want the turret to be named your nemesis just to make you feel better about being killed by a guy who was standing still, whacking a sentry with his wrench. Get over it.
Do you people seriously have that much trouble facing engineers and their sentries? The demo man class dominates turrets with their sticky bombs and because a sentry is stationary the soldier can often fire several rockets into it at range before the turret can detect you (The splash damage from the rockets will cause a good deal of harm to an engineer if he happens to be obsessively beating the sentry with a wrench as well.) Additionally, a turret's accuracy is actually pretty bad at long distance and the rockets are ineffective. In tight and cramped areas a spy could also run into a sentry farm and use the sapper on a couple turrets then maybe even backstab an engineer before being detected if a diversion is provided to draw away any protective units like pyros. The knockback is pretty dumb though, I can understand if people want that toned down.
So what you're saying is you want the turret to be named your nemesis just to make you feel better about being killed by a guy who was standing still, whacking a sentry with his wrench. Get over it.
Hmm lets see guys; Ive been checking out evil bob's clan's server quite frequently, and it turns out its been empty most of the time. Maybe we can go there this sunday, November 4th, about 1:00 P.M. eastern time?Nonono, I work that day. =/
Soldier is fun' date=' but I find it much more [B']difficult to play[/B] with a bad ping.
JESTER AND SAREVOKhey man that only happened once and sare didnt get sniped afterwards
BEST OF FRIENDS
I want to play this, but I'm afraid by the time I get into it, everyone will be lightyears ahead of me in talent.
wow what the hell.well it's an EU server so it's not really wonder if you lagged there
my roommate joined first and it was working okay and then it started lagging and he gave it to me to try and it was impossible.
my scout moved slower than sarevok's heavy.
and woman was pinging twice as high as I was and said he saw no difference, but you guys would just LEAP AHEAD, and other servers worked okay wtf gw.
why did woman not have a problem though?
it was weird man, i wasn't getting any slowdown at all even though my ping was like 300
yay server!3-4 close range (non crit) scatter shots kills a full hp heavy. That's pretty broken to me when its combined with the overwhelming agility of scouts.
Comment from way back in page 4: Somethin about broken soldier and scout.
If u mean scout is broken in being "too strong" i think thats a bit of an overstatement :o. Scout dies fairly quickly, at least to rockets anyway. Maybe he is a tad strong against the other classes, but eh. Soldier is gay though i'll agree with that.
3-4 close range (non crit) scatter shots kills a full hp heavy. That's pretty broken to me when its combined with the overwhelming agility of scouts.
Am I still the only dude that plays this on the 360? I could do with playing a game with someone I actually know because SOMETIMES games can be really boring when you are trying to play every role in a team.actually, i just got the 360 orange box yesterday, haven't gotten on TF2 yet(was busy playing portal), but i was planning on trying it out in a couple minutes.
EDIT: also I just read a few posts and I have been on the recieving end of a scattergun where one scattergun shot to my chest as an eng killed me. It only took the one, point blank.
what? no way. the shotgun doesn't cause THAT much damage. like, I think that's actually a fact! the damage ratio can't kill a heavy in four shots.
Alrighty then, we're gonna be hitting it up today at 8:00pm GMT (just under 2 hours) on cliff's server damage-inc.net:27015
If loads of you come we'll lock it and make it GW only. Loads of you better come :shakefist:
This ain't the 'regular sunday slot' just the one I'm going for today whilst we're still sorting it all out. 8)
actually id say ubering and running through a pit of stickies and having the dumby demos blow them anyway more satisfying
strange thing someone on SA found out: if you uber a sniper, his knife gives a fuckton of crits.Who the fuck uses a sniper for his knife? Also, why would you uber a sniper in the first place? They're supposed to remain unseen/far away from the fight.
how much does this game costYou'll probably want to buy the Orange Box if you do get it, it's a much better deal.
It was a bit distorted but we could hear what you say fine...although you sounded pretty tense.That's how I normally sound actually, apart from the distorted bit. I was probably a bit tense from work. Trust me, cashiering is a lot more stressful then you think. Especially on Super Bowl Sunday... (Jerks at check out). Plus I'm very quick to anger...
Don't 'aim' for hardcore or the sniper one, you'll really get them just playing normally. The pyro one is a tad tricky unless you kamikaze it through the enemy in something like dustbowl2 and flame them (no kills but you'll set 10 on fire)
I'll probably never get the sniper one unless I cheat and put a dot on the center of my screen and snipe like that.
Also, Any tips on Sentry Gun placement for the 10 kills via 1 sentry achievement?
i got the orange box for my pc a month ago and i enjoy playing this game...
but i am terrible at video games. i think i have played at least eight hours of tf2 since i've gotten it, but i've only got like three kills :( what do i do?
i got the orange box for my pc a month ago and i enjoy playing this game...Well you could play soldier because opposed to other classes its actually harder to die with him than it is to get kills with him, but playing such a easymode class wont really help you develop any playing skills whatsoever because you dont need to worry about surviving nor aiming due to how ridiculously overpowered the class is.
but i am terrible at video games. i think i have played at least eight hours of tf2 since i've gotten it, but i've only got like three kills :( what do i do?
- bullets can fire long distances. seriously just because he can get anywhere doesnt mean he can stay there? if this was arguments for an engineer id understand itThe point is that a lot of maps have paths and spots which give advantages to whoever can access them, most of the time this means soldier, scout and demo and in some occasions engineer.
- so? seriously so what if they can "get anywhere" theyre still gonna get shot
For instance in Gravel Pit the roof of control point B is a REALLY good spot to be in for both offence and defense. Its hard to see into the roof and there's a lot of shelter if someone starts to harrass you. Also the little hole there is a really good spot to spam missiles and bombs from to destroy sentries or to clear the room.sorry but this is wrong, like i said sare got up there and you can just go behind and shoot him. i did it as a SPY, if i went demo or something it would have been even easier.
I just played a crazy game against some fucking glitch abusers. It was gravel pit and I was worried at first because fucking 2 against 8 and I am on the 2 side. POINT B first, nobody there, hooray. POINT A next, nobody there hooray. I get to point C and there are 8 fucking demomen running around IN THE FUCKING SKY spamming pipe bombs down on us.
1) They are in the sky and have VANTAGE POINT or whatever
2) They are wide fucking open.
So we clear out all 8 of them and then win the game hooray it was really dumb. But more importantly how the fuck did they get into the sky?
2. mostly teenagers who think it is cool to talk in deep voices (which is actually hilarious) or sing/make wierd noises into the mic.
Yes, for all those reasons + the reasons in BM's posts. I find the community by-and-large to be fantastic in TF2 on the PC especially the voicechatters.
It's on Cliff's server as usual. damage-inc.net:27015This stuff I think.
I'd recommend if you want to play with us that you go onto steam and add 'tofkas' (that's me) as a friend and I'll get you into the Gaming World steam group, which'll have the event announced so you know exactly when and where we're playing.
edit: Vesper has informed me you can circumvent me entirely and just go to http://steamcommunity.com/groups/gamingw. Screw you veso.
It's also possible that we may play on a few custom maps tonight, to save download time (because it's bloody slow through tf2) hop onto my server and grab 'em from there. To install 'em just unzip the map file to your steam/steamapps/username/teamfortress2/tf/maps/ directory. Hooray for simple steam folders!
http://sarevok.casiotone.org/tf2/maps/
I've got dom, dicko and esh over here right now so I probably won't be able to host the TF2 SUNDAY SUNDAY SUNDAY. Esh and dom are going home later tonight so I'll probably be available from 10/10:30pm GMT if you guys wanna play a later game than normal (dicko might play a bit too). Lemme know what you think-o
On Thursday, February 14 at 11 am PST (that's tomorrow), all PC versions of Team Fortress 2, will receive its largest update since the product was first made available on October 10, 2007, as part of Valve's best-selling Orange Box compilation. Sounds exciting eh?http://www.steampowered.com/v/index.php?area=news&id=1441&l=EN&cc=US
The free update includes global optimizations for networking, graphics, and player statistics, plus improvements to Source TV for tournament viewing.
In addition, three of the currently available maps (Dustbowl, Granary, CTF_Well) have been iterated for enhanced performance and gameplay.
The release is headlined by the introduction of “Badlands,” a new map that pushes control-point gameplay onto vertical landscapes.
Available free to all Team Fortress 2 PC gamers around the world automatically via Steam, the full update includes the following:
Source Engine
* Refactored how lightmaps are downloaded to the graphics card at level load. On some hardware configurations this can lower level load times significantly
* Optimized some particle systems to improve performance on some hardware configurations
* Player stats are now sent up as they change, rather than when the player dies
* Improved playback of sub-frame sounds
* Fixed a crash caused by alt-tabs during map load
* Eliminated unnecessary temporary memory allocation in scenefilecache
Team Fortress 2
* Badlands released (yay)
* Changes to Dustbowl
o Added a new access point to the stage2 attacker gates (drop-down left from spawn), allowing attackers a way to reach the left route without being subjected to the spam and sentry gun fire
o Fixed a gap in stage 3, cap 1 that allowed a player with to wiggle above the "ceiling" clip
o Fixed a gap behind stage 1, cap 1 house
o Fixed a high perch on stage1 cap1 house roof
o Fixed a perch offering view of nodraw textures and the skybox (stage1 cap2 rock barrier)
o Fixed a few places where rockets/demoman pipes could pass through non-solid models
o Sealed up a gap over stage1 lower startgate
o Clipped off tall windows in stage 3 to prevent sentry guns from behind built behind them
* Changes to Capture the Flag Well
o Fixed trains not starting on map spawn
o Removed cap association from red spawns that were spamming console
* Changes to Granary
o Removed spawn timing advantage from the middle (from -3 to 0)
o Fixed several model perch exploits (red, blue cp1 gate and blue cp2 gate pipe)
o Fixed a few places where players could get stuck between containers and silos
o Adjusted playerclips on red container that made it appear like players were floating
* Added a small delay (200 ms) before a zoomed sniper shot can get a critical hit
* Added server side convar mp_fadetoblack. Same functionality as Counter-Strike, used mainly during in-person tournaments and LAN events
* Added flamethrower "sizzle" sound when the Pyro is hitting a target
* Updated explosion debris to be a bit darker
* Fixed idle players not being kicked from the server if mp_allowspectators was set to 0
* Added ctf_well to the default mapcycle.txt file
* Added ctf_well to the default motd.txt file
* Fixed floor tile material type
* Fixed some weapon damage info missing from TF2 game stats
* Made some small changes to the Demoman viewmodel that were causing performance problems
* Added exec'ing a .cfg file on the client when you select a class to play.
* Added a new timer to the HUD to show the value of mp_timelimit. This is useful if you're playing a timed match on 2Fort, where you only set a timelimit on the server and no other win conditions.
* Added server log entry for buildings destroyed by their owner
* Fixed sentry gun shadows being clipped
* Updated glass material
SourceTV
* SourceTV now uses a hidden slot on the game server. This allows for 24 player servers to also have a SourceTV proxy connected to it
* Fixed Pyro's flamethrower flames not showing up in SourceTV
i am getting better but this game sux.
i usually play as a spy disguised as an engineer, so i can shank the real engineers and destroy their sentries, but whenever i do that my stupid team never pays attention to the little update thing that says who kills who, so they never rush the control point once i clear it.
maybe i should just spam pipebombs like everyone else (seems to be doing???) instead of being a support class.
also, what are you supposed to do when the control point is covered in stickymines?
im interested in the dustbowl change as i dont really understand it from that sentence but we'll see.......... today............
Wow, they sure work fast; unlike some other garbage dev teams that come to mind.
You're kidding right? It's taken them 5 months to make one map, and it's a remake of one they already made before.
And the map is, frankly, pretty boring. It's badly designed and although it's symmetrical so no team has an advantage it's actually hideously unbalanced. CP1/5 captures in UNDER A SECOND with 1 man, and CP 2/4 are so god damn high up that scouts/soldiers/demomen have an insane advantage in capping. From the 20 odd games of it I've played it always goes one of two ways; 1 team wins in a minute, or it gets stalemated and the game goes on for 40+ minutes as the team teams fight over cp3 and either 2/4. There's a surprisingly large lack of chokepoints in badlydesignedlands and it does make for an awesome blazing pyro frenzy but at the same time it makes scoutrushing and whatnot 20 times easier.Really?
found a glitch... caused by the update? Edit: My highest kills via sentry is 9, not 2 btwHidden content (Click to reveal)(http://www.gamingw.net/pubaccess/54257/glitch.png)