Crysis is an upcoming science fiction first-person shooter computer game, that is being developed by Crytek, and published by Electronic Arts. It will be released on November 15, 2007 in Australia, and the next day in Europe and North America.That's enough about that. Basically I just made this topic to let people know that there's a demo out now so I'll just stick to talking about the demo.
Crysis is based in a fictional future, where an alien race has invaded Earth. The single player campaign has the player assume the role of Jake Dunn. Dunn is a United States Delta Force operative, who is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit", which is an artificial and technologically advanced exoskeleton, inspired by the United States' Future Warrior 2020 program, according to Bernd Diemer, one of Crytek's senior game designers. In Crysis, the player fights both North Korean and extraterrestrial enemies, in four different locations: a tropical island jungle; an American aircraft carrier; inside an "Ice Sphere", which will consist of the same jungle, but frozen; and the alien ship itself, some parts of which will be zero-gravity. Crysis will utilize Microsoft's new API, Direct3D 10 (DirectX 10) for graphics rendering, and will include the same editor that was used by Crytek to create the game.
Specs, DS?AMD Athlon 64 X2 Dual Core Processor 4200+
I want to upgrade my computer since I haven't done it in about 3 years. I have no chance in playing this game even on the lowest setting. =(
By the way, it looks amazing.
why is jester in some of the screens?The demo is single player only, but the full game has online play.
is this shit multiplayer?
I played on normal, and I thought it was really easy. Never was killed by anything other than myself when fooling around the grenades. I thought it was way too easy though, especially with maximum armor. You take little damage plus your health regenerates.Yeah, I played on Normal too and didn't die even once, mostly because of the armor and the cloak. I already said this once but the AI has been really good so far and I like how it takes a lot of ammo to kill enemies unless you hit them in the head. I'm going to be playing Crysis on hard when it cames out.
Oh, and in delta mode (the hardest difficulty), the korean guys speak in korean instead of english with a korean accent, which is really cool (so you can't tell their tactics).I didn't even know this. That's pretty damn cool actually.
does anyone know what the tactical attachment does?I think it waries for every weapon but if you use tactical attachment with rifle, you can press "x" to change the ammo to sleeping bullets/darts or something of the sort.
Hidden content (Click to reveal)(http://avalanchestudios.net/ds/crysis/tacbig.jpg)
Okay, downloading and going to play..No chance.
I want to know what I should be able to expect for what settings I can run on, so how will this fare?
Pentium 4, 3 GHz
1GB Ram (DDR)
NVIDIA GeForce 7800 GS (AGP)
No chance.
The game is heavily based on your processor(from what I've heard), and your graphics card. You would probably need a PCI-E card or something along those lines to even make this game run decent.
Interesting, because it runs just fine.Aghgh. I should read their website first.
What the hell is that?http://avalanchestudios.net/ds/crysis/taccannon.avi
Interesting, because it runs just fine on my computer.I'm actually surprised you can run it that well with your computer. What's your FPS? You can write r_displayinfo 1 in console or use fraps to check it.
1680x1050 resolution with low/med settings, except water which is on high.... Fuck, is the water EVER beautiful in this game.
you can roll some HUGE logs down on guys with Strength apparentally.I noticed the logs and I just shot this small branch/whatever which were holding them still and made them roll on two soldiers.
i guess i expected more? i really enjoyed the graphics and physics, i thought they were really neat, but this game was way more linear and confining than i thought it would be. there is basically a set path that you have to follow because they give you these checkpoints that you have to go to and in between them there are maybe little areas that you don't have to go to but really have nothing there. there are also two secondary objectives, but one of them is AT A CHECKPOINT YOU HAVE TO GO TO. the other is kind of out of the way and is basically the only major optional exploration you can do.I didn't know they have been trying to sell this game as non-linear but if they have, that's not really true then. I knew that they had promised somewhat open-ended levels with various ways to play through situations (hopefully you'll have various ways to beat the future levels as well) and I think at least that much is true even though it's nothing groundbreaking really. Also, I wouldn't judge the linearity based on the first level! The fact that there are levels obviously means that it's not going to be totally open-ended with freedom to go everywhere but the future levels might and probably will be more open-ended. I'd love if the game was more open-ended though. In a way, say, Zelda games are so that you'll need new weapons and stuff like that to access new areas. But anyway, based on the first level, yeah, the game is ultimately linear but at least you can still fully explore the level and aren't forced to take a linear path to the extent you do it in Half-Life 2 for example. I don't mind linear FPSes though, I love HL2 and it's one of the best games ever made.
i was also kind of disappointed at how little you could affect the environment. i know it is kind of stupid and shallow to say a game isn't good because you can't PUNCH A HUT DOWN, but i really expected you to be able to do more than just shoot down very thin trees or break crates. i saw videos of guys getting punched through walls and stuff, and i don't know, maybe it had something to do with the settings i used or maybe it just wasn't in the demo, but i couldn't do nearly as much as i thought you'd be able to.I don't know what you have been doing but you can destroy a lot of stuff and it's not very hard. You can't usually destroy a hut with a single punch unless it's really small but with a few punches they are usually destroyable. Try driving (burning) vehichles into them or something if you can't destroy them otherwise. I love how dynamic the gunfights are. You see trees falling, dirt flying, objects and sometimes buildings getting blown up, vehichles flying upside down (though this is unlikely to happen in the demo) and it's all the more awesome with high settings.
i also found the gameplay really boring and repetitive. so you run from checkpoint to checkpoint and when you get to the next, you hide in the bushes and sneak around in cloak mode and kill the guys there (they all take way too many hits btw). i guess stealth fpses aren't very fun for me because there is only really ONE WAY TO DO IT. and it is just this over and over. maybe i'm just not playing it right.You don't have to use stealth. It's just one way to play the game. I already beat the demo on hard without using stealth at all and some of the fights were really frantic and awesome. Crytek have mentioned that the game is going to be hard and you'll have to learn to effectively switch armor modes on the fly. I was already doing that in the demo and it is pretty fun, it's just too bad that the first level is too easy. And all the enemies have a body armor so you have to hit them in the head and they'll die right away.
with 3.5 GB RAM, 8800GTX (768MB) and 3 gHz (duocore) will this game run fairly well on xp (no dx10)??That's clearly better than my PC. Should run really well.
edit: also no way im playin on anything else than 1280x1024, hope that'll work fine on max settings 8)
It won't. Well, not with AA anyway. I had to put it down to the res 1 below that with 2xaa. I have the same setup as you except only 2GB ram, but I don't think that'd make a huge difference in AA/res etc.
it runs fine on my athlon 64 4000 and 7600gt sli with 1gb ram. he should even be able to turn AA on with those specs. especially if hes not even running it in DX10rofl
I'm actually surprised you can run it that well with your computer. What's your FPS? You can write r_displayinfo 1 in console or use fraps to check it.
man, this game looks like it will perfect for tactical play, but at the same time I have a strong feeling its just going to be counter strike gameplay.The gameplay is FAR from CS's slow and realistic gameplay, believe me. Well, sometimes sneaking around and cloaking might be a bit similar but overall, it's way different.
High res still looks terrible without AA imo.
No, just walking through the jungle looks shit because all the leaves on the trees look like glitchy pixels.AA doesn't make them look any less pixelated. The pixelated look is because you see the polygons up from very close, and the texture isn't big enough to show all of that in enough detail. AA wouldn't fix that at all. Usually on high-res there's not much point using AA at all (or at most 2X), because there's so much pixels in the screen that it looks accurate. The point of AA is that on lower resolutions when there are way less pixels to present the same view, you can smooth it so that doesn't look as.. crappy.