Gaming World Forums
General Category => Entertainment and Media => Topic started by: Tau on November 14, 2007, 02:50:48 am
-
(https://legacy.gamingw.net/etc/www.greekgamers.com/wp-content/uploads/assassins_creed_logo.jpeg)
Assassin's Creed is set in AD 1191, when the Third Crusade was tearing the Holy Land apart. Shrouded in secrecy and feared for their ruthlessness, the Assassins intend to stop the hostilities by suppressing both sides of the conflict. Players, assuming the role of the main character, will have the power to throw their immediate environment into chaos and to shape events during this pivotal moment in history.
The story follows Altaïr, a disgraced master assassin who embarks on a quest to restore his status within the Assassin Order. After failing to assassinate the Grand Master of Templar Knights, Robert de Sable, and recover the order's treasure, Altaïr is demoted to Uninitiated (the lowest rank in the Assassin Order).
But Sinan, leader of the Assassins, offers him an opportunity to redeem himself. Altaïr must venture out into the Holy Land and assassinate men said to be exacerbating and exploiting the hostilities created by the Third Crusade. In doing so, he will stabilize the region, allowing Sinan to usher in an age of peace.
(https://legacy.gamingw.net/etc/xbox360media.ign.com/xbox360/image/article/802/802794/assassins-creed-20070710000751307.jpeg)
(https://legacy.gamingw.net/etc/pgrevolution.com/wp-content/uploads/2007/04/assassin.jpeg)
(http://www.playfeed.com/blogimages/assassins_creed_b.jpg)
So far this game has gotten some pretty good reviews, and pretty average reviews. So is anyone amped up for this or playing it.. right now?
-
I was, then it came out, and it sounds like it was really overhyped
I still want to play it though
-
What system?
-
ps360
-
i'm sure it was over hyped but i still have a massive hard on for this game so i really want to get it
-
i actually wasn't too pumped for this until i read this topic and looked into a bit more. now it seems pretty fun! i never played hitman or thief or anything, so maybe it's more similar to those games, but it kind of reminds me of ninja gaiden for whatever reason. or whatever small part i played of ninja gaiden, anyway. here's hoping it's not frustratingly difficult in the same way!
-
I'm waiting for the PC release.
-
Link or it didn't happen
Overhyped IMO. The main thing the game developers stressed about it was that they used a lot of different animations for the Assassin attacking, and that you can push people in the crowd out of the way.
-
I happened to grab the last copy at Gamestop today so I took it home and checked it out a little bit. I have to say it is very fun. The free running is not complicated and looks awesome. The soundtrack is great and the story (though im not far) is decent. Assassinations are quite fun and very satisfying (even if it is a random shopkeeper :) The combat is its only downfall. Not that it isn't fun and intense, but I can see it getting repetitive as some of the reviews say. It is still a very sweet game and i would recommend getting your hands on it.
-
I happened to grab the last copy at Gamestop today so I took it home and checked it out a little bit. I have to say it is very fun. The free running is not complicated and looks awesome. The soundtrack is great and the story (though im not far) is decent. Assassinations are quite fun and very satisfying (even if it is a random shopkeeper :) The combat is its only downfall. Not that it isn't fun and intense, but I can see it getting repetitive as some of the reviews say. It is still a very sweet game and i would recommend getting your hands on it.
is the combat repetitive in the same way that prince of persia's combat was repetitive because it didn't bother me too much
-
In prince of persia the lack of quality/qantity of combat didn't really put me off because PoP was mostly about the jumping/climbing/trap avoiding anyways. But in a game like assassin's creed you would think the combat would be more of the focus, and thus more of a downfall when it fails? How would you say it circumvents this?
-
well, i'd agree about prince of persia. the combat was pretty repetitive, but the fact that it wasn't really the focal point of the game, combined with the general WOWCOOL factor of backflipping all over the fucking place made it really not such a big deal at all to me. but where one could say the focus in a prince of persia game is platform/puzzle elements, it seemed to me that the platform/stealth aspect of this game was supposed to be its main appeal. if that's the case, then it might be able to get away with having repetitive combat. from what i've seen, it in no way seems like a beat 'em up, and i was under impression that, since you're an assassin who (i think?) is given goals and objectives in terms of who to kill, you only really killed a handful of people who're your targets, and maybe a few more guards along the way if you had to. if it's that type of stealth game where killing/open fighting is actually something you avoid, then it maybe there just won't be enough fight scenes in the game for the combat to really get old.
-
the difference in combat between PoP and this is that it's not as fast-paced and you are forced to take a defensive stance relying on counter attacks (since the gaurds always seem to block your offensive strike, although you can usually get them if you combo about 4 times). Also the combat is very realistic, in that there is no jumping off of walls to "awe" you, so you spend more time just waiting for the opposition to attack. it's really not as bad as i think i made it sound, though, because there really are a ton of animations and it seems like there's an animation for every situation you are in, and since they all flow smoothly (graphics = amazing) it's interesting to watch
-
well, i'd agree about prince of persia. the combat was pretty repetitive, but the fact that it wasn't really the focal point of the game, combined with the general WOWCOOL factor of backflipping all over the fucking place made it really not such a big deal at all to me. but where one could say the focus in a prince of persia game is platform/puzzle elements, it seemed to me that the platform/stealth aspect of this game was supposed to be its main appeal. if that's the case, then it might be able to get away with having repetitive combat. from what i've seen, it in no way seems like a beat 'em up, and i was under impression that, since you're an assassin who (i think?) is given goals and objectives in terms of who to kill, you only really killed a handful of people who're your targets, and maybe a few more guards along the way if you had to. if it's that type of stealth game where killing/open fighting is actually something you avoid, then it maybe there just won't be enough fight scenes in the game for the combat to really get old.
If you do all the save citizen objectives, you do a decent amount of open fighting. Haven't gotten to far in the game to say whether or not it starts to feel old/boring.
-
I pre-ordered this from play.com, that and Crysis, only Crysis came, this might come today *crosses fingers*
-
I haven't really paid attention to this game, but I'm kind of intruiged by it. Hopefully a PC release will come out soon for it.
-
I rented this yesterday and just finished killing the 3rd target. I'm really, really enjoying it. The gameplay is refreshing(save for the combat, which is a little boring, but not as bad as most people say), the graphics are gorgeous, and it has a VERY good story. I'd recommend this game to anyone who like stealth games.
-
Got it a few days ago, but I still haven't replaced my red-lighted 360.
Shit.
-
I've been taking it semi-slow through the game and so I'm not done yet. I'm on the second to last assassination.
This game is easily one of my favorites of all time. It's refreshing, really interesting, and just damn fun. The story is REALLY good and it actually keeps me paying attention to the cutscenes (which all of them are real-time and you can move around in them, etc.).
I really recommend this. It's really fun and new, has some of the best graphics on the 360 (not THE best, that'd probably be Bioshock or something), and it's just really really good. The only downfall is that the combat DOES get a bit repetitive (after a lot of it) but you can decide to go about combat in different ways to try to switch it up.
Get this game.
-
The animations and the fact that you never become strong enough that you can just slaughter effortlessly has kept combat from becoming boring though, although I'll admit it's a bit repetitive.
EDIT: Finished the game today. The ending has me anxious for the sequel I know is coming.
-
Two friends of mine on PSN said the same thing: There's a 30-45 min tutorial that's boring, but after that it's way sweet.
-
Awesome game but my copy is fucked. One of the last mission can't be completed cause I will walk through the floor every fucking time. And when I revive, there's a double of me and if I kill him, I die! Pretty fucked so I called EB games and they said they are going to call me to replace it when they get some more.
But that thing aside, it's a really solid game.
-
I picked this up last night and I'm really liking it so far! I'm not very far at all (pretty much just got to Damascus) but from what I have done its really fun!
The only thing I don't really like is how there isn't much variety in hiding spots and how scripted the hiding seems, but otherwise its a great game!
-
Personally i don't think anyone should listen to any of the repetitive combat issues. I've made it a little farther in the game and i have to say, there's so many ways you can approach combat that it really doesn't seem repetitive to me. This game is awesome and everyone should try it.
-
Is the AI as stupid as the review on Gametrailers.com made it out to be?
-
The AI is incredibly stupid.
I killded a guy IN THE RICH DISTRICT of Damascus and then went to blend mode and just stood there... they were like "Who did this to you!?!?"
MAYBE the guy with the blood-stained knife right next to you.
-
GOD I'm conflicted! I don't know what game to buy; if any, since I'm saving for a laptop.
Gar. Assassin's Creed, Call of Duty, Heavenly Sword, Ratchett and Clank, DS games---GAR. Can't pick!
-
GOD I'm conflicted! I don't know what game to buy; if any, since I'm saving for a laptop.
Gar. Assassin's Creed, Call of Duty, Heavenly Sword, Ratchett and Clank, DS games---GAR. Can't pick!
Don't buy assassins creed. Rent it, and beat it. Not going for achievements or any side missions (like doing all the boring pre-assassination stuff) you should be able to beat it in weekend.
And definitely don't buy DS games, just buy an R4DS. No more money ever needs to be spent on DS again. :)
I'd recomend CoD.
-
I'd recomend CoD.
Alright :)
Everyone seems to insist on CoD. Guess that settles it.
-
Well. I preordered Assassin's Creed yonks ago. It only came out in NZ today though. From what I've played, it seems like a really awesome game. The combat is different, which is why I like it (though I can see it getting a little repetitive with counter attacks being a bit random). I can see the investigations getting repetitive, but isn't that the life of an Assassin? Going about things the same way over and over, so you master the trade?
Anyway, I think the synchronisation bar to be one of the best health ideas I've ever seen.
-
I finally played it yesterday, I played for like 5 hours and am pretty sure im halfway through the game.
The combat does seem repetitive if you go into it the same way every time, but considering all the ways you can just approach it, it isn't too repetitive!!! (imo)
I was gonna cry if this game ended up shit, but it is amazing, especially the the free running, escaping....is so much fun
-
Anyone seen the commercial for this game? The song used in that commercial is also used as the theme song for the TV show House. Anyone know who did it?
-
Anyone seen the commercial for this game? The song used in that commercial is also used as the theme song for the TV show House. Anyone know who did it?
Massive Attack's song Teardrop is the house theme song :\
I havent seen the commercial for assassin's creed though :O
-
I bought this for PS3 because the store had 10% on all video games and the 360 version was out of stock. I was going to buy it at THAT particular store to save $6, so I grit my teeth and bought the PS3 version.
I'm really missing having achievements. It's a pretty cool game, but it seems like a game like this, with a repetetive mission structure, would really benefit from achievements. Wish I had rented instead, but my girlfriend made me buy it :(
-
I find this game quite entertaining, and after killing Talal the slave trader (third kill) it seems that the guards are quite a bit harder. Even though Templars are fucking sons of bitches after Talal, I still find the game cool. The introduction of guard breaks adds a new element, but I really wish they had pushed back the release date to work on the AI a bit more. These 1191 peoples are just plain dumb. I've killed a guard and am standing next to the body. Another guard comes up, looks at the body then at me and says "Who did this too you?" then after another ten seconds he finally clicks that it was me. Bullshit.
Although I find that if a company, even Ubisoft Montreal, was to take the idea of Assassin's Creeds combat and expand it quite a bit to make it more ALIVE then it would make for a great battle system in a lot of games and RPGs. Hell, if they had improved the AI my enemies wouldn't sit there waiting for me to attack so that they can block each of my attacks (seeing as only counter attacks can really get through a lot of the time). I reckon the game is awesome, however there are a couple of flaws that should be fixed in the sequel (which I am already waiting for seeing how good Assassin's Creed is).
-
The story to this game was quite surprising for me.
I wasn't expecting that at all.
-
In prince of persia the lack of quality/qantity of combat didn't really put me off because PoP was mostly about the jumping/climbing/trap avoiding anyways. But in a game like assassin's creed you would think the combat would be more of the focus, and thus more of a downfall when it fails? How would you say it circumvents this?
Actually I'd think that an assassin game wouldn't be terribly heavy on combat because assassins value cleanly pulling off a kill with minimal threat to themselves so, in fact, you would be best fulfilling your role by avoiding as much combat as possible?
-
Actually I'd think that an assassin game wouldn't be terribly heavy on combat because assassins value cleanly pulling off a kill with minimal threat to themselves so, in fact, you would be best fulfilling your role by avoiding as much combat as possible?
I think goat was talking about the quality of the combat really, in which case he'd be right, the combat in AC kind of...sucked.
-
The only thing I really didn't like about this game was the guards had the same agility as you. It's kind of ridiculous to see generic soldiers capable of hopping over 1 inch poles and climbing with heavy armor. If there were a variety of soldiers like "heavy warrior" (high defense and strength, little agility) and "light soldier" (weak strength but just as fast as you) it would have added a lot more flavor to the game than just assuming that every fucking vanilla guard is just as agile and skilled as Altair.
I didn't mind the combat in this game. Not a terribly brilliant combat system, but I was more into stealth than all out brawls so I rarely ever fought anyone. Once you learn some of the better abilities, you can pretty much kill anyone in a few hits and you can use the environment to your advantage. Throwing enemies off of rooftops is an instant kill...
-
I had this for PS3 and it froze pretty frequently. Just thought I'd get that out there!
-
I should have mentioned that the ps3 version is completely garbage and it has been a common complaint among reviewers.
If you have a ps3 and xbox, get the xbox version.
-
I should have mentioned that the ps3 version is completely garbage and it has been a common complaint among reviewers.
If you have a ps3 and xbox, get the xbox version.
The XBox version was out of stock and the store had a Black Friday sale on all video games, and that was the game I wanted to buy on sale on that particular day, so I got the crappy PS3 version. It was pretty fine except for very minor framerate hiccups and constant freezing (at least once every two hours).
-
The freezing isn't in the Xbox version? I was wondering what the fuck was going on, and so there is no frame rate issues for the Xbox version either? I wish I had an Xbox again.. fucken PS3. After playing this, the AI and combat aren't that bad, it's just that if you abuse it can really become repetitive. My only real problem with the game is the difficulty level, it was to easy.
-
The freezing isn't in the Xbox version? I was wondering what the fuck was going on, and so there is no frame rate issues for the Xbox version either? I wish I had an Xbox again.. fucken PS3. After playing this, the AI and combat aren't that bad, it's just that if you abuse it can really become repetitive. My only real problem with the game is the difficulty level, it was to easy.
Yeah, the combat was really sand-boxy. Any of your options were equally viable against all opponents (because all opponents were the same). Well-designed games like Ninja Gaiden or whatever tend to demand that you use different moves from your arsenal depending on your opponent. I would always consciously go out of my way to use all the available techniques in AC, but the fundamental problem with the design is that you are never asked to.
-
I should have mentioned that the ps3 version is completely garbage and it has been a common complaint among reviewers.
If you have a ps3 and xbox, get the xbox version.
I've heard the opposite from an unbias friend of mine. He played it on my PS3 for a few days, then switched to the XBOX360, and he said it was basically the same except that moving through crowds was more clunky. Probably attributed to the 360's analog.
I don't care really, just sharing what I heard. Either way, Assassin's Creed kicks royal ass. I loves it.
-
I have Assassin's Creed for the PS3 and love it so far! An amazing game, if I do say so myself.
-
I haven't had any problems with the PS3 version, and I like its controller better.
-
Just got Assasins Creed for the PS3...
It
is
Sexy.
-
I was just going by what I heard as I haven't played the ps3 version. A bunch of reviews I saw off metacritic said the ps3 version was prone to freezing and frame rate drops, something that isn't seen in the 360 version.
My only major complaint about this game is the unskippable cinemas which are my #1 pet peeve in videogames period. I don't actually plan on replaying the game once it's finished, but I played it almost halfway through on a friends copy and now that I bought my own, I have to rewatch all the cinemas again. The game's cinemas are well done to an extent, but I can't stand the fact that the first 4 hours are nothing but back and forth chatting and there's nothing I can fucking do about it!
-
I was just going by what I heard as I haven't played the ps3 version. A bunch of reviews I saw off metacritic said the ps3 version was prone to freezing and frame rate drops, something that isn't seen in the 360 version.
This is true, happened all the time when I was playing it.
-
It's true for some people, but not all. The only time mine every froze was after playing it ten hours straight. Even then it was on a rental machine, so that explains the problem.
-
The freezing is supposedly a glitch in the early releases and has been fixed since then - or so my friend says.
-
Well then I'm glad I got it now instead of back when it released.
-
So I just recently started playing this, and honestly, it's probably one of the best games I've played in a long time. It plays very similarly to Prince of Persia, which is pretty high praise, considering I think the series in general is one of the best in that genre. But while Prince of Persia games were always essentially Point A to Point B via a series of acrobatically-fueled obstacles (pillars, bare walls, gaps, poles, etc), AC plays in a much more open-ended fashion, as I find myself wandering/fleeing freely and randomly, and I think that this openness complements the style of gameplay. The camera is a little iffy at times, I've noticed, but it rarely interferes with the gameplay itself, so I think it's a minor concern. I also sort of feel like the control setup could've been better, but I can't quite put into words why.
Also, the combat. It's less like PoP than the rest of the game, I felt. PoP's combat, as I said about a month ago in an earlier post in the topic, is fun but also very repetitive and basically one-note. You hammered your attack button until the enemy was dead, or you blocked and then hammered your attack button after an opening presented itself, or you flipped over him and stabbed him. Those were basically your only options, and considering the sheer amount of enemies you encountered, each became pretty severely exhausted. It feels to me, after my short time playing AC, that its blocking is more uh... interactive? It feels less like I am holding down a block button and more like I am actively parrying each attack (whether I need to do this or not to avoid getting hit, I don't know). This, coupled with the less 1-2-3 combo sword-fighting system with the same animations again and again, really made the combat system seem less repetitive and more involving than Prince of Persia's generally was. I'm probably not explaining this quite right, because I feel like if I break down both systems, the same fundamental elements are there. Blocking, parrying, throws, and stabbing combos. Both also have multiple enemies, generally, in any given situation. And yet, where Prince of Persia felt like you were trouncing goon after goon, Assassin's Creed feels more like an actual realistic, legitimate combat system. Maybe it's just due to the sense of realism you get that instead of holding down block or hammering the attack button for the same combo again, you're really parrying the dude's attack, and really launching an offensive of your own, and one that isn't identical to the last one you made to boot. There's also substantially more timing involved, when it comes to attacking and parrying, so that's probably a factor as well.
Anyway, I like it a lot. I expected it to be good, but I'm really pleased with how much of a spiritual successor to the Prince of Persia series it seems to be, as there have really been few games that I've enjoyed playing more thoroughly than them.
-
It feels to me, after my short time playing AC, that its blocking is more uh... interactive? It feels less like I am holding down a block button and more like I am actively parrying each attack (whether I need to do this or not to avoid getting hit, I don't know). This, coupled with the less 1-2-3 combo sword-fighting system with the same animations again and again, really made the combat system seem less repetitive and more involving than Prince of Persia's generally was.
I don't think anyone disagrees with this idea, but the problem with the game is that there is only a single enemy type (one and a half if you count the more agile Crusaders).
While the swordfighting system is pretty cool, and it's fun to time your counterattacks, it is *not* fun when every enemy in the game has the exact same timing demands of you. Enemies of different shapes and sizes and with different weapons would have really spiced the game up -- for example, smaller, agile guys with knives; hulking guys with huge clubs; rival assassins with unusual weaponry such as a staff or two swords; insert various other videogame cliche enemies here. Most video games have a variety of enemy types so that the combat system can shine. Assassin's Creed doesn't, and forces you to fight the same basic soldier enemy over and over again. Because it's a reasonably long game with quite a lot of fighting in it, it eventually grows dull. Some people argue that it's supposed to be a stealth game and you aren't supposed to fight a lot head-on (Splinter Cell would make a very dull shooter for example), but there are tons of scenarios where you have no choice. Aside from that, every player accidentally starts a hundred head-on swordfights anyway.
Lack of variety is a problem that permeates just about every aspect of Assassin's Creed, but that's another conversation, I guess. But I do agree with you that for the first hour or two after the tutorial segment, I was convinced it was probably one of the best games I'd played in a long time.
-
I actually meant to make another post, as I felt that my first one was too GLOWING. I wrote it at about two hours into the game, having just about finished up in the second city you go to. At that point, the game really is incredible; I loved it. But after playing through the entire game, and beating it just yesterday, it's definitely uh... quite a bit less impressive. I have been thinking about it a lot lately, as it's the only game I've been playing.
The problem that began to make itself apparent after a few missions was the repetition. I know I said PoP's combat was one-note and repetitive, but the entirety of AC is one-note and repetitive, in a much more severe way. My issues with the gameplay could basically be summed uh in two fairly serious but totally fixable issues: Targeting, and content. The combat system began to become tedious after a few hours, and while it in itself wasn't as bad as the Prince of Persia games in this respect, when you factored in the lackluster and sometimes horrid targeting system, and the ludicrous amounts of guards (and as you said, only one type of them) they started throwing at you in the later missions, it became far worse than PoP ever was.
I think a good example of this at its absolute worst is the battle with the woman pretending to be whoever that French fucko is, right after the funeral. So you start off and there's already like twenty motherfucking guards. OKAY. And there's also that woman, who's pretty annoying too. All of this is easy to deal with, really. Easy enough, anyway. I mean, I think it's pretty lame and uninventive how instead of figuring out ways to make the gameplay more challenging, they just make it more difficult by throwing more and more goons at you, but whatever! This would all be bearable if not for the archers. Because you can't take out the archers easily. Why? Not because they're difficult to get to, but because targeting blows and it's nearly impossible, it seems, to target them above the dozens of other people surrounding you and toss a throwing knife their way. What's more, it's still pretty difficult to break out of the dozens of said goods and get over there to kill them, and if you do there're two more archers shooting at you. Also, and this is the most common annoyance I found, parrying does not equal an instant kill. 3/4 of the time, for me, he kicks/punches them to the ground, meaning you have to finish them off. But through the wonders of auto-targeting, it seems like as soon as someone's on the ground you target someone else, making it sort of hard to get the killing blow instead of turning around and hitting another random guy. This is annoying because dodging/parrying attacks and getting a killing blow is really the most effective way to deal with large groups of people, and progress is slow-going when half the time you can't kill them in a parry, and get hit from behind while trying to finish them when they're on the ground.
So yeah, repetitive combat is maybe excusable, but a shitty targeting system did a lot to make it much more unenjoyable than it might have been. And as far as the content thing goes, the problem is that it is the exact same thing, over and over. Interrogate, eavesdrop, pickpocket, assassinate. Again and again and again. Had they shaken up the content and what you actually DID as an assassin a little bit, the game might not have been mightily boring by the halfway mark.
Soooo idk, my lasting impressions are way, way different from my first ones. It plays really well for the first couple hours, but on the whole I'm pretty disappointed. It's really shallow and beyond the fact that the missions are incredibly limited and overused, they also lack depth, and this ends up being compounded by the heavy-handed and beat-'em-up inspired combat system where the only change in difficulty is due to the amount of dudes they have you plow through, because these are 2 of the 3 things you DO in the game, and the fact that the third (exploration/navigation) is actually really fun and open can only do so much to drag the subpar quality of the other two out of the gutter. It could've been so much more! But it ended up being a fairly mediocre stealth/action game with a few interesting elements. The graphics are amazing and the cities feel bustling and lively and I dig that, but I don't understand why this game was so hyped if it is really quite similar to GTA or Spider-Man 2 or some shit. The two things that save it are incredible graphics and the fact that people love running around on rooftops like a fucking ninja. Otherwise it would be like "uhhh this is kind of boring and poorly designed." With the gay the dumbass story ended, I'm really hoping there's going to be a sequel, and if there is, they add a bit of fucking variety to the missions, and fix the Goddamn combat so it is not clunky and difficult and highly repetitious. Then they'd have a really good game on their hands! You know, minus the awful story, but I think I can deal with that if everything else is good and it's not a particularly story-driven game anyway.
ALSO the controls are really not too geared towards precise movement, and I think this is most obvious when you're controlling your dude in the present and the controls are fucking awful and clunky and unresponsive. ALSO also while we're on the subject of the present, the overriding story (as in, going beyond Altair's) about secret shadow organizations and shit is one of the dumbest plots I've seen in a long time and I can't believe they seriously added it in without thinking "our game's story would probably be ten times more coherent if we kept it in the crusades and left out this genetic memory bullshit."
-
To be fair, bazookatooth, I enjoyed the story myself. :)
But yeah, it was just far too repetitive. The game is a lot more fun if you just run through it, do the bare minimum requirements, and go straight for the assassinations. Doing this makes you feel like you're missing the game, although you're really just missing shitty missions
All I can say is hopefully they learn from their mistakes in the second game.
Edit:
WOOOOT!
My collectors edition of AC just came in the mail, won it from "The Creed Challenge", a shitty promo flash game that I played for 5 minutes. I won it on the first move in the game and thought it was a scam. But apparently not! Woot.
http://thecreedchallenge.ca/closed.aspx (ctrl + f Grogrog ;)