I've heard of the series but never really played it except the first one on pc and I didn't like it...btw what makes this different from Dead or Alive?Uh... its a completely different series?
I've heard of the series but never really played it except the first one on pc and I didn't like it...btw what makes this different from Dead or Alive?DoA is about a 50/50 guessing game mostly. You either parried right and got a free 50% combo, or you didn't and the same got done to you because of CH state and juggles.
EDIT: Just saw videos of it on youtube it looks great too bad I ain't getting the PS3...
Virtua Fighter is a more subtle kind of game. Think of it as rock-paper-scissors: attacking beats throwing - throwing beats blocking - blocking beats attacking.
You obviously don't know much about DOA. It's the same RPS as VF. And it's definatly not a 50/50 guess. There are 4 different countering zones, so if you just counter randomly you have a 25% chance. There is the upper counter, the mid punch, the mid kick, and the low counter.
DOA is alot deeper in it's stage design too. BF stages are flat and walled or flat and non-walled (which results in ring outs.... how dumb is that....) DOA has multi-tiered stages that have slopes and interactive elements to it (like one stage in DOA4 where cars run through while you're fighting and can smack right into you).
Don't let the eye candy fool you, it's a deep game. There's nothing wrong with VF either though, it's deep as well.
Just like every 3D beat 'em up ever!Not really! I won't go indepth about it but Tekken or Soul Calibur or even DoA are not about outthinking and outguessing your opponent, they're more about scoring juggles or counterhits for crazy damage combos. Pretty much everything on counter leads to a juggle in those kind of games.
Not really! I won't go indepth about it but Tekken or Soul Calibur or even DoA are not about outthinking and outguessing your opponent, they're more about scoring juggles or counterhits for crazy damage combos. Pretty much everything on counter leads to a juggle in those kind of games.
VF is different because it's more of a slow paced (well not really, but there's no huge combo like in those games). By beating, I don't mean just "this doesn't work". It outright counters and leads to an advantage window. EVERY attack (or pretty much) are disadvantaged if they get blocked. There's no reversal timing to get it right or anything, it's really just how the game works.
Of course, you need killer reflexes to actually use it to its full potential but the opportunity window is there.
I disagree. DoA was always just 2 people hammering Back+Block (or whatever button it was to reverse). Fucking hate it.
Back + Block counters Mid Punch only. If I use a High Punch, High Kick, Mid Kick, Low Punch, or Low Kick I will hit you. You don't know DOA.
Oh and I hate ranked matches so much online. 99% of the people are huge scrubs that just mash attacks repeatedly with Jacky, LeiFei or Sarah (and get destroyed by 2K+G x infinity or whatever funny mixup you want to pull off) and you either get paired up to those or to guys with 2293479127 wins and 5 losses count that utterly destroy you.
I don't mind fighting cheap bastards. You have to be able to take on any opponent if you want to be the best and conquer the Dark Hadou! Different people play in different ways. What annoys me is the people who complain because someone isn't playing to their exact specifications. I was playing some CoD4 today and some twat kept arguing with some other guy 'cause he was camping. THAT'S HOW SNIPERS WORK, YOU FUCKING GIT!I don't mean 'cheap' or anything of the sort (I've been playing fighters at a high level for a long enough time to know that shit doesn't even exist), it's just that when half the guy I face online have visibly not a single idea of what they're doing (I actually played against a Sarah player who did PPKK the ENTIRE MATCH) it gets really annoying because you can't even think about how the match is going to turn out: the other guy is just mashing the living shit out of his controller and the only actual smart choice you have to do to determine the outcome of the match is to guard, whether it be fuzzy, standing or crouching, the entire string and then do PK or PP and let the guy have another go at his repeated blocked string. There's no learning to be done in there at all and there's no fun in the match, you're just destroying a retard who doesn't understand shit about the game and the engine. He's never going to go for mixups after a blocked P or 2P, or fuzzy guard after a blocked PP or try to hit you out of an Offensive Move with a full circular attack, he's just gonna go and mash the shit out of that controller.
Also, I hope to hand you your ass online soon, Raziel. I haven't been playing since I got CoD4 though, so I'm a bit rusty (just getting my excuse ready).
Okay, enough arguing about DoA, this topic is about VF5 anyway. Let's put it simply: there's a reason DoA isn't featured in high-profile tournaments anymore and that reason is the exact opposite of why VF5 is featured in those same tournaments instead.
http://www.thecgs.com/DOA_in_Dallas_3_RecapDude just go away and stop derailing the thread. He never said that there were NO high profile tournaments you twat.
Yeah, there are obviously NO high profile tournaments for DOA anymore. *rolls eyes*
Sorry but ignorance isn't the same as truth.
I've noticed that I can never play anything but light characters in any fighting game, besides like Akuma (sfa3) or Ior (kof2k2).Akuma is kinda light though I think. Low health, quick, medium-damage attacks.