Where the hell did you get this info because I've heard nothing of it nor found any evidence in game to connect something as ridiculous as Final Fantasy 12 with Vagrant Story.
What happened to the bunny women? What about the flying airships? Why did the ugly bear like moogles in FF12 suddenly turn into the cute white moogles everyone knows and loves in Tactics?
Or is this one of those "behind the scenes" storylines where everything is pieced together via hearsay and assumptions like every Legend of Zelda game?
there WERE no moogles in Tactics, they went extinct, remember?The cheapest summon is moogle which summoned the furry white clown nose moogles everyone knows and loves.
Or Viera could be extinct, it's not confirmed yet
I just did some research and I think it's pretty bullshit. It seems that Square and Matsuno (the guy who created Ivalice) are trying to retcon Ivalice as a basic "term" instead of the world itself (as it was originally in Final Fantasy Tactics). Vagrant Story took place in Valendia and made no references to Tactics but suddenly because a few names pop up in FF12 they suddenly want to connect the entire series?
The cheapest summon is moogle which summoned the furry white clown nose moogles everyone knows and loves.
Or Square just ran out of ideas in their attempt to create a new "franchise."
I just think the whole "Ivalice Alliance" thing is pretty stupid. Long history or not, it's pretty retarded to take several different franchises and try to mold them together with so very little common ground. It wasn't until FF12 that Square suddenly decided to merge the game worlds together and they're trying to grasp at straws by using unexplained story mechanics as excuses for what happened to the world.
As I said earlier "Fuck Square." I'm tired of them milking good ideas by shitting out bad products. I would have been much happier knowing FFT was it's own self contained universe instead of an ongoing series of spinoffs and degenerate products. My opinion may change if they find an intelligent way to connect the events of FF12 with the War of the Lions but until then, I see this as a horrible cop out.
if you are old school and don't want things to be changed like myself, then I recommend don't play this god awful game.I'm a huge fan of old school RPGs, and this game was definitely good. The battle system wasn't by any means very easy to grab on to, but it wasn't that complicated. Like UPRC said, it was an improvement strategy-wise compared to previous FFs.
I never really felt the need to use magic, unless it was white or green magic (and occasionally arcane and time magic), which felt very different from past games. There should've been more strategies involving magic.Really? Because I can't recall how many times magicks have saved my ass. Specifically during the Chaos battle. Scathe was a life saver. Plus the Oil + Firaga combo pretty much destroyed anything.
All in all, 4/10. There's my review for this game. Play it if you played FF11, if you are old school and don't want things to be changed like myself, then I recommend don't play this god awful game.
The battle system was the huge selling point of this game for me and is what kept me playing. The characters were really hollow and weak, the storyline was slow and pretty boring and even a lot of the locations felt like they had no effort put into them. There were some scenes and locations that were pretty cool where you actually felt you could explore them and that was fun but really the whole appeal of this game was just me running from location to location fighting things. I got to some AIRSHIP point in the game and gave up after that because I had got to like level 87 or something and was just one shotting everything and it got boring.Try the 122333 challenge. It'll keep things pretty difficult.
This attitude is pretty destructive to the game industry as a whole dude. Like can you not see the inherant problem in that sort of attitude? Would you actually be SATISFIED playing jrpg rehashes for the rest of your GAMING LIFE? Don't like the battle system etc OK, whatever, but hating the game because YOU DON'T LIKE CHANGE ((TOO OLDSCHOOL)) is so awful.
Although FFXII went down a lot... it was like $18 or something for the 'collectors' edition. What does that mean again?
Really? Because I can't recall how many times magicks have saved my ass. Specifically during the Chaos battle. Scathe was a life saver. Plus the Oil + Firaga combo pretty much destroyed anything.
What did bother me was Vaan's freaky carapace abs.
I never played FF12 but.... is the gambit system like botting?
Actually later in the game magic becomes a huge disadvantage because of a technical aspect; while a magic animation is taking place, all ally actions STOP. This is especially apparent with longer animations for certain magics, and when you consider the fact that this doesn't apply to enemies, you find that offensive magic is almost worthless later in the game.You can actually take advantage of that. For example, I usually have someone with the Masamune+Genji Glove+Beserk+Bravery+Haste combo let loose while I have someone else dish out a long animation spell (preferably Scathe or Holy) and the enemy (if they are casting or using skills) along with any other character I have using a spell will freeze during the animation, meanwhile my Beserked character will let loose and do some serious damage. Its probly the only way I managed to defeat the Hell Wyrm, except I used Curaja instead of Scathe or Holy. Which would also slow down the Hell Wyrm from using Darkga or Blizzaga or whatever during the animation load. But my beserked character still get going. Its actually a pretty useful thing, if used right. But you are right in it can be a disadvantage at times. I've had a few KO's do to that situation. The key I figured out is to not have every single one of your characters cast something at once. Thats why I usually just designate a magic user while the other two characters just hack away at the enemy.
I thought that the 9999 damage limit was the biggest handicap for spells. Without any significant grinding, a person will start inflicting 9999 damage with magic long before the end of the game, leaving spellcasters with no more room to grow. Normal attacks, which take much less time, will hit the limit around the same time. Magic becomes useless less because of spell animations or other technical aspects but more because the Final Fantasy series is retarded and limits damage values to 9999.
a number limit doesn't make it retarded, it has to have a limit SOME TIME.
the growth rates make it retarded.
I learned that a lot of people like seeing characters with 5,000 hp doing 100 points of damage even though a character with 500 hp that does 10 points of damage is the exact same thing.So is a character with 50 HP doing 1 damage, but I think most players nowadays don't like seeing low numbers.
So is a character with 50 HP doing 1 damage, but I think most players nowadays don't like seeing low numbers.this is very true.
How is 9999 high enough when most attacks have the capability to break that point near the middle of the game? Especially when FFX worked perfectly without the damage cap?
Because you really don't need to see 1347285024 damage on the fucking screen, let alone do that much damage. Hell, most monster will be slaughtered mid game if you can do 9999 damage. Hell, even near the end of the game 9999 is still ridiculously high. If there was no limit, you would get this
http://www.youtube.com/watch?v=1RSLdB54R44
And if you really want to do over 9999 damage on FFXII, there are several methods to do this
A.) Dark Matter + Knots of Rust Farming (Doing enough of it can get Shemhazai to do 60,000 damage with her limit break or whatever the fuck its called.
B.) Zodiark = 50,000 damage.
C.) Balance + Bubble + 1 HP
Yeah, you're right, there isn't any need to do that much damage in FF12, but only because the game was so easy. One thing I loved about FFX were bosses that you had no hope of beating unless you could break the damage limit, and were so strong they broke the damage limit themselves when they hit you (doing almost 45,000 damage) and had HP in the few millions. I loved that, and I have no idea why they regressed to the "No damage limit, everything's easy and enemies (except for Yiazmat, I guess) are pussies".There are several challenges to take up this problem (122333, Streaker Challenge, No Gambit, etc), I will admit that FFXII did have some of the easiest bosses I've ever fought. Granted the only enemy thats ever made me worry were the Abyssteels in Henne Mines (sp?), and not to mention, this game had so many ways of overpowering your character (chaining Dustia anyone?) that you could shit on most bosses without even lifting a finger. Which is why I guess they decided to include some semi-tough hunts. Hell, even Yiazmat can be beaten with relative ease. Also, pretty much every boss in FFX could be beaten without breaking the damage limit. Its been proven via no sphere grid challenge. Actually, you could pretty much beat any FF game with relative ease.
Actually, you could pretty much beat any FF game with relative ease.
There are several challenges to take up this problem (122333, Streaker Challenge, No Gambit, etc), I will admit that FFXII did have some of the easiest bosses I've ever fought. Granted the only enemy thats ever made me worry were the Abyssteels in Henne Mines (sp?), and not to mention, this game had so many ways of overpowering your character (chaining Dustia anyone?) that you could shit on most bosses without even lifting a finger. Which is why I guess they decided to include some semi-tough hunts. Hell, even Yiazmat can be beaten with relative ease. Also, pretty much every boss in FFX could be beaten without breaking the damage limit. Its been proven via no sphere grid challenge. Actually, you could pretty much beat any FF game with relative ease.
Yeah, you're right, there isn't any need to do that much damage in FF12, but only because the game was so easy. One thing I loved about FFX were bosses that you had no hope of beating unless you could break the damage limit, and were so strong they broke the damage limit themselves when they hit you (doing almost 45,000 damage) and had HP in the few millions. I loved that, and I have no idea why they regressed to the "No damage limit, everything's easy and enemies (except for Yiazmat, I guess) are pussies".omega mk 12 was pretty fucking badass. he didn't have a lot of hp but his SUPER HASTE or whatever that cause him to constantly be attacking was pretty bad. I died against him several times before finally getting it.
I see what you're saying, but I hate it when people tell me "Well, there are plenty of challenges to solve the difficulty problem". Why should I have to intentionally cripple myself to make the game challenging? I hate having to resort to that; I want games that provide a healthy challenge from the get go.
Except for FFIV who's battle system was so stupidly broken that the only way TO WIN was to grind.I remember playing it on the SNES and found myself going "Oh FUCK ME" near the end of the game when I found out every time I ran, It added EXP to the amount I need to level up, making leveling up hard, but thats because I was stupid and ran away from most battles because I really didn't feel like fighting. The I played it again with minimal running and found myself needing much less EXP to level up.
Odin couldn't even kill the standard moon enemies. What a fucking waste.
omega mk 12 was pretty fucking badass. he didn't have a lot of hp but his SUPER HASTE or whatever that cause him to constantly be attacking was pretty bad. I died against him several times before finally getting it.God I hated that Dungeon SOOO MUCH! Not to mention they crippled Omega Mk 12 in the US version, and hes still fucking hard as hell.
which didn't help because the great crystal is quite possibly the WORST FUCKING DUNGEON EVER and when you lose... well. :(
omega mk 12 was pretty fucking badass. he didn't have a lot of hp but his SUPER HASTE or whatever that cause him to constantly be attacking was pretty bad. I died against him several times before finally getting it.
which didn't help because the great crystal is quite possibly the WORST FUCKING DUNGEON EVER and when you lose... well. :(
im pretty sure that ff12 wasnt very futuristic at all but okay!Really, you didn't find floating giant cities futuristic.
I'm not really going to bother reading much of this, but have one thing to say. FFXII was the worst, it wasn't event Final Fantasy... It was Final Politics. Uncool... Real uncool...
When will they stop going futuristic and go back to the Fantasy... Come on...
Really, you didn't find floating giant cities futuristic.
The setting doesn't affect how good a game is.Actually it kinda does, it's one of the reasons I liked games such as prince of persia but never loved them. It was a crap setting.
Just because it's different from the other FF games doesn't mean it sucks. Granted the story was presented kind of slow, it was still entertaining (to me at least). Final Fantasy Tactics was much more focused on politics than XII and it's one of the best FF games made.Well it definitely wasn't the worst. FF4 has that award hands down.
Dude...other FF games have had flying shit before. That doesn't mean they're futuristic. What about airships? Every FF game has those and they're futuristic. FF VII and VIII had cars. Those are futuristic. FFX was more futuristic than XII was.I never said they didn't but they just really need to tone it down if anything. At least in 10 they kinda destroyed a lot of the machines.
Really, you didn't find floating giant cities futuristic.
Well it definitely wasn't the worst. FF4 has that award hands down.That is debatable
I never said they didn't but they just really need to tone it down if anything. At least in 10 they kinda destroyed a lot of the machines.Destroyed alot of the- What the fuck does that have to do with anything. FFX was definitely more futuristic than most FF games combined. The main Character jumper 1000 years into the future.
The one thing I did like about FFXII was the fact that it's strongest weapon was a spear. And it's total customising of the characters. But aside from those things it was mostly flawed.Actually, its a bow now. Apparently the International Version has change alot of things from the regular version.
that game was so gay is fucked it's uncle man.
heh fuckin schooled that fool tomohawkjoelol calm down, no I didn't really get into FFIX. Hakerker kerker... Wow it's people like this who give games bad faces... etc rant and crap.
oh and hey "lainge" (whatever) if you like medievil shit so much do you think ff9 is the bes ff of all time? cos if you do, then you opinion is void. that game was so gay is fucked it's uncle man. apart from trance kuja, but he was an exception he prolly belonged in ff7 i guess but then sephiroth just would've went "heh fuck u bitch" and struck him down like he struck down that cheap slut aeris who gave it away for free.
back to my point - don't like politics huh "lamge"? well guess what you probably live in a country with politics so that means your a fucken communiss.
Destroyed alot of the- What the fuck does that have to do with anything. FFX was definitely more futuristic than most FF games combined. The main Character jumper 1000 years into the future.
Actually, its a bow now. Apparently the International Version has change alot of things from the regular version.Well that sucks, never heard about that one.
That is debatable
what ill give you a bad face you dont watch your steps
The main Character jumper 1000 years into the future.
What, did you pay attention to the story in FFX? Tidus didn't jump 1000 years in the future; there was no time travelling at all in the game.He was a dream that got brought to reality? Can't remember how it works been a while.
He was a dream that got brought to reality? Can't remember how it works been a while.
What, did you pay attention to the story in FFX? Tidus didn't jump 1000 years in the future; there was no time travelling at all in the game.Fuck, I knew I was forgetting something. I guess you got me there.
The characters didn't have these ridiculously long backstories or these extreme amounts of character development either. They acted like people who could exist in our world.I love you
12 was also the first FF that I beat, watched the ending (dont remember jackshit about it) then turned off when the credits started to roll. BORING!I had the same thing happen to me with FF7, I couldn't take Cloud VS Sephiroth anymore, those two piss me off soooooo much, not as much as Tidus though. I was disappointed by FF12's ending. Does Revenant Wings pick up on it?
Hidden content (Click to reveal)Tidus and the 'Zanarkand' he's in at the beginning of the game are really a 'Dream' Zanarkand' date=' an artificial Zanarkand in the present day that was summoned by Yu Yevon 1000 years ago after the Machina War as a memorial to the ACTUAL Zanarkand that was destroyed 1000 years ago. Tidus, Zanarkand, and everyone in it are INDEED as real as you and I, and the Dream Zanarkand actually exists out in the physical ocean of Spira (far where anyone can find it). When Sin arrived in Dream Zanarkand in the beginning of the game, he didn't teleport Tidus through time; he just took him from one part of the ocean to another, and he ended up in Baaj Temple. So yeah.[/hide']
Hidden content (Click to reveal)Wait. I thought Dream Zanarkand was being "dreamt" by the fayth on Gagazet. :confused: I thought that Tidus and Jecht just, well, "woke up"
Yeah, it's all starting to flood back to me. I think I can remember alot about it know, which is why FFX-2 pissed me off so much.
But more importantly I always wondered, was FFXII before FFTA or after. I never really payed attention to the dates or anything like that, but from what I could get from it was that it was after which kinda makes me wonder why Montblanc's Clan isn't called Nutsy. (Or was it...)
When that happens in end, all Aeons are gone, including Tidus, Jecht and Zanarkand.
Wow, I rather liked FFX-2. I have to play it again sometime soon.It was terrible, the music was so bad... The only good part was the Garmet Grid, there was probably some other good parts but they totally killed blitzball.
FFTA takes place in a fake Ivalice, one that doesn't exist.Then what about the references?
I never played through FFX-2, but I watched the ending, so this is what I know based on the ending
The fayth inexplicably return and decide to make Tidus a real boy
Then what about the references?
To be honest, X-2 just looked like a potential trainwreck. Aside from the graphics, I had little faith in everything else, and since I hated X, I was definitely not going to buy its sequel. Based on X-2's reaction, looks I didn't miss much.
I had a completely different opinion years ago, but in hindsight I think that FFX-2 is a brilliant and misunderstood work of art. It really is a parody of a Final Fantasy game, but I don't think that a lot of the people that talk about it on the internet realized that at the time.
FF12 on the other hand, had BORING music (put me to sleep) and amazingly BORING battles. It's like you did nothing, aside from set the gambits. I dont know WHAT they were thinking when they did that. Even in a MMO, you at least have to do stuff yourself.
I had a completely different opinion years ago, but in hindsight I think that FFX-2 is a brilliant and misunderstood work of art. It really is a parody of a Final Fantasy game, but I don't think that a lot of the people that talk about it on the internet realized that at the time.
"Cloud is wearing a purple body suit"
yeah but notice how quickly square retconned the purple body suits? The standard soldier suit is blue... yet Cloud is the only one that wears purple. Also, in Crisis Core he wears the standard blue one even though in the FF7 flashbacks Cloud still wore purple. The purple he wore was a pretty terrible shade of purple as well... like, MAUVE purple.
anyways you cannot deny that he took a bath with a bunch of boxers. let's also not forget the whole CROSS DRESSING SCENE and doing squats with muscular men to win a wig and...
...fuck, how the fuck did i take that game seriously back then?
The best thing about this post is how there are people that still take this game seriously.
I had a completely different opinion years ago, but in hindsight I think that FFX-2 is a brilliant and misunderstood work of art. It really is a parody of a Final Fantasy game, but I don't think that a lot of the people that talk about it on the internet realized that at the time.given the other games they develop these days, i very very very much doubt that anyone at square-enix still has enough vision to do something like this, or to even consider it.
But is it an intentional, parody, though?What does intent matter? It's all about how the audience interprets it. Ray Bradbury thinks that Farenheit 451 wasn't about censorship.
If not...well, at least it could be one of those entertainingly bad games. Unlike 12, which isn't really "bad"...but boring as hell.
As for the story....who cares? Playing a game for the story is like eating chocolate for the health benefits.dotdotdot (sorry even i didn't think you'd go and say something this stupid)
dotdotdot (sorry even i didn't think you'd go and say something this stupid)Well sure, but there are also viable health benefits to eating chocolate. I just don't know anyone with any sense who eats it as a health food. Maybe there are a few hippies who eat it without any sweeteners added, like as a coffee added or something....and likewise maybe there's a game out there made by some guy in a beret and distributed secretly on floppy disk that actually has a good story.
I care about stories in RPG's. And your comparison is horrible. Let me put it in a way so that you will understand. Would you watch anime just for animation (anime > animation, game > gameplay get it) or for story/setting/characters as well?
Yeah, both. It's not a great comparison but there shouldn't even be any need for comparisons. It's completely beyond my understanding how anyone can say something as dumb as you just did. Why it's so difficult to comperehend PEOPLE CARE ABOUT STORIES. Jesus christ, just because it's a game doesn't mean stories don't matter.
Also, I agree about FFX-2 with panda. I find it really hard to believe it is misunderstood work of art or parody.
And for the record, it's not that I find it hard to comprehend that people care about stories. It's just that I've never really seen a person who makes that claim in regards to video games that doesn't make it clear pretty quickly that it's not so much that they're connoisseurs of the narrative form as it is that they've convinced themselves that what they're doing isn't the same as what the people playing Halo as a drinking game are doing. I believed in it at one time, just not anymore. Maybe it's just me being jaded from hanging around GamingW too long, though, and reacting to the attitudes I see here.
I'd like to add that I feel this way, too. Occassionally I'll come across a game that has a good story (DQ8) or readable dialogue (KOTOR II) or is a clever parody (FFX-2), but by and large I think that video game writing is largely disposable, and when I form ideas about video games, I try not to hold bad their typically bad writing against them.
I tend to disagree with this relatively new, 'edgy' way of thinking that all or most RPG's have horrible writing or bad stories. When I play an RPG, I don't expect Shakespearian dialogue or writing on par with Oskar Wilde, I just expect a story good enough to entertain me. If an RPG has that, then as far as I'm concerned, it's good writing and it's what I've come to expect.Which is fair enough, until people start bitching about how bad one Final Fantasy's story is, despite the fact that all of the others were pretty much moderate-quality pulp fiction. By which I mean like....slightly better than The Inheritance Cycle (http://en.wikipedia.org/wiki/Inheritance_Trilogy).*
Which is fair enough, until people start bitching about how bad one Final Fantasy's story is, despite the fact that all of the others were pretty much moderate-quality pulp fiction.
(* - Keep in mind, this isn't much of a compliment.)
You said yourself, though, that you don't expect much from them. You're not expecting Shakespeare or Oscar Wilde from these things.
man ffx-2 is not a fucking parody of anything. this is square we're talking about.So? (http://en.wikipedia.org/wiki/Death_of_the_author)
Yes, they should leave FF Games with FF styled battles, you walk around swoosh big noise crappy (sometimes cool) effect then a battle.Yes, because change should never happen...ever...its bad...its really bad...boo change!
With Gambits it was too annoying, I left gambit for my teammates but the only gambit the person I was using had on was attack closest enemy. Otherwise they would waste mp on random shit that wasn't needed at the time...
I guess I'm the only one who enjoyed the music... :fogetsad:I know and usually I did set them up right, most of the stuff I used didn't need mp anyway. But that didn't stop them from wasting it. :fogetgasp: 'Saying a good thing about FF12 Shock!' I did like Shades of Black... and Charge...
In all seriousness though
quote
Yes, because change should never happen...ever...its bad...its really bad...boo change!
If your having problems with gambits, then maybe your using them wrong. I personally see gambits as a godsend, It really helps me narrow down the tedious things that take way to much time to do automatically. Being able to rebuff without having to go in and have tell every character to rebuff was a pain. MP is never wasted if you set your gambits properly