Gaming World Forums
General Category => Entertainment and Media => Topic started by: Marcus on January 08, 2008, 10:05:28 am
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I've been watching this game since they released a video preview of it about a year ago but last week I went out and preordered it... without knowing a single damn thing about it. So, might as well make a topic disgussing it?
First off, watch this video (http://www.youtube.com/watch?v=0qXtK4wEt48) which pretty much sums up the majority of the gameplay.
Screenshots here lolz (http://www.gamefaqs.com/console/wii/image/933024.html)
Essentially it's like the Japanese Grand Theft Auto. You play as an assassin who must assassinate other assassins in the attempt to become the number one assassin. To do this you play mini-games and kill people and stuff.
After playing the wonderful God Hand I'm in the mood for a quirky beat 'em up but this game concerns me on so many different levels.
1) The battles looked choppy. Every time the character combo'ed or whatever it paused. Whether this is how the game actually works or not is unknown to me but I'm hoping this isn't something annoying.
2) Suda-51 has specifically stated they're making the game "hard core" for the American release. Enemies don't explode in a shower of coins, they explode in a mist of blood and guts. Characters curse wildly and there's a lot more nudity than there originally was. I don't want the developers selling out just to appeal to all the highschoolers in the world.
And on the note of Suda-51
3) These guys are notorious for STYLE over SUBSTANCE. I loved Killer 7 and Contact but those games were, from an actual gameplay point, completely underdeveloped in favor of some extreme absurdist plot. As an anime, Killer 7 would have been grand but as a game it was pretty meh. I'm praying this won't be a factor for NMH.
Regardless, what's your opinion on this game? I'm hoping it'll break the WII IS FOR CHILDREN stereotype but if the actual game elements are neglected like K7 then I'm going to move my hard earned preorder money somewhere else.
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Regardless, what's your opinion on this game? I'm hoping it'll break the WII IS FOR CHILDREN stereotype but if the actual game elements are neglected like K7 then I'm going to move my hard earned preorder money somewhere else.
I think the stereotype was broken with Manhunt 2 back in October, but this game looks like it will be able to support that notion (especially if the company decides to make it "hard core").
As for the game itself, it definitely looks like GTA, but with awesome katana action. I just hope there's more to the game that will separate it from GTA.
Doesn't look like it's coming out on any other platform though...
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Doesn't look like it's coming out on any other platform though...
NMH was designed exclusively with the Wii-mote in mind, so ports to other systems would have issues similar to Wii ports of games designed for non-Wii systems.
I've also got an eye on this game, but nothing pops out at me that says "Wow! That looks like fun!", only "Wow! That looks cool!"
If only games could be made good on coolness alone. Developers would have a much easier time.
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I think this game will be nothing like GTA, even if they look similar. I'll definitely pick it up, hopefully I can finish playing killer7 first, not that I have to to play this one. From what I've heard, it sounds like the US is the only one getting the full blood effects, everyone else is getting a different one. I've also read that this is not going to be a SWINGING YOUR WIIMOTE AROUND LIKE A SWORD ALL THE TIME game, but just a few special moves utilize the Wiimote like that, which I think is good.
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I think NMH is going to be a must-buy for me. It might very well be "style over substance," but sometimes that's okay. Not everything you play, watch, read, whatever has to be deep, even in terms of gameplay. It'd be awful if that was the only stuff we got, but I can count the number of full-budget games I've played that emphasized style on one hand.
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I think this game will be nothing like GTA, even if they look similar. I'll definitely pick it up, hopefully I can finish playing killer7 first, not that I have to to play this one. From what I've heard, it sounds like the US is the only one getting the full blood effects, everyone else is getting a different one. I've also read that this is not going to be a SWINGING YOUR WIIMOTE AROUND LIKE A SWORD ALL THE TIME game, but just a few special moves utilize the Wiimote like that, which I think is good.
Actually I read somewhere (it may have been Nintendo Power I dunno) that it's actually more like Zelda than GTA in the way the game flows. I don't think they meant that it's a puzzle focused adventure game or anything like that but they described the assassin's hideouts as being equal to dungeons in a Zelda game & the assassins as the bosses.
Oh & yeah it's probably old news but the US release date has been changed from Feb. to Jan. 22.
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I don't mind the whole style over substance, as long as the game is fun.
Also, how have you not beat Killer7, or do you just lack the motivation to finish it? Unless you play on Killer8 mode, it's not really hard (even on Hard, or whatever it's called) Killer8 mode is a real bitch though...
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Also, how have you not beat Killer7, or do you just lack the motivation to finish it? Unless you play on Killer8 mode, it's not really hard (even on Hard, or whatever it's called) Killer8 mode is a real bitch though...
I have had absolutely no time to play it. I only have the chance to play video games if I go home for the weekends and I am usually spending that time with my family. Not only that, but I have other games to play too, and killer7 has just sort of been on the backburner. It's not that it's hard, I just haven't done it.
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Stiffy animations, looks like GTA San Andreas (with the training and all) except that you won't be stealing cars I hear. Also, the assassin uses a lightsaber? I don't know... the designteam is a bit short on creativity.
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I have had absolutely no time to play it. I only have the chance to play video games if I go home for the weekends and I am usually spending that time with my family. Not only that, but I have other games to play too, and killer7 has just sort of been on the backburner. It's not that it's hard, I just haven't done it.
Yeah, there are better games. When I beat it (Killer8 mode at least) it was the only game I hadn't played the shit out of. My last games were either played to death (Resident Evil 4, about 20 play throughs. Tales of Symphonia, about 8 play throughs)not fun in single player(13, Racing games, SSB:M) or too much of a pain to want to play again.
yeah, I have no life...
EDIT: Ow, My Spleen
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It... doesn't look quite as good as I had hoped/imagined. Looks like it still needs some polish. The battle looked decent but not mindblowing. You know there are problems when you hear people shouting the exact same thing when they die - and this is all in one battle. Imagine how annoying it would get after 20.
I have a feeling this game is going to be a letdown.
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1Up Yours was talking about how this game was a terrible failure in Japan and that, based on import playthroughs, it isn't nearly as good as the internet wants it to be. I was a little interested in this months ago, but after giving it a bit more thought, I doubt that the team that made Killer7 is actually capable of making a decent video game.
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For me, these games are about style and style only. Which I am perfectly fine with, as long as it's not REALLY DIFFICULT, I pick style over gameplay. I can deal with bad gameplay, but not shit style.
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I have been hyped for this since I first heard about it. As little gameplay was actually present in Killer7, it was still fun for me, so I figure this will be about the same. At the very least, fighting DESTROYMAN will be incredible.
I took a look at the website and apparently you can get a lightsaber with four blades.
Also, on that note about appealing to highschoolers, you seem to have to make a motion very similar to masturbating to charge the beam katana!
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I doubt that the team that made Killer7 is actually capable of making a decent video game.
And this is what I'm thinking. Their games are very polar; you either have people who kill to play them or vomit when they turn their console on... there's no middle ground.
I secretly want the game to do well so 3rd party developers will hop on the Wii and start churning out some actual games other than SUPER DART BOARD SIMULATOR + 30 MINI-GAMES U DONT GIVE A SHIT ABOUT!!
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And this is what I'm thinking. Their games are very polar; you either have people who kill to play them or vomit when they turn their console on... there's no middle ground.
No, their games are simply bad. Heavy stylization and unusual humor aside, they are not very good games. There is a reason why Shopko offers a bundle featuring Killer7 and some outdated yearly iteration of a racing game from 2005 for $10. Some people like to pretend that crap like Killer7 is good because the graphics are neat, and while I appreciate what they are trying to do, I wish that they'd spend some time crafting a genuinely fun experience. It isn't a case like Okage: The Shadow King where you have this funny game with a cool sense of style that is still barely playable but survives mostly on its personality; we have a team that likes to build games that aren't even remotely playable and hopes that you'll fall in love with their transparent character models and gradiented backdrops.
I'd love for this game to be awesome, but I'm setting my expectations extremely low.
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Am I the only one who thinks this game looks horrible? Everything about it seems choppy and underdeveloped. The exercising looked extremely tedious, the driving was downright pathetic (you can stop instantly with no problem), and the combat looked awful, constantly pausing every time the player did anything. Those were the three things the video was showing off, but there wasn't a whole lot to show off.
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No, their games are simply bad. Heavy stylization and unusual humor aside, they are not very good games. There is a reason why Shopko offers a bundle featuring Killer7 and some outdated yearly iteration of a racing game from 2005 for $10. Some people like to pretend that crap like Killer7 is good because the graphics are neat, and while I appreciate what they are trying to do, I wish that they'd spend some time crafting a genuinely fun experience. It isn't a case like Okage: The Shadow King where you have this funny game with a cool sense of style that is still barely playable but survives mostly on its personality; we have a team that likes to build games that aren't even remotely playable and hopes that you'll fall in love with their transparent character models and gradiented backdrops.
I'd love for this game to be awesome, but I'm setting my expectations extremely low.
Alright, let me first of all say that STYLE does not mean GRAPHICS, I haven't seen anyone who is into these two games that are just in it for the graphics. As for the experience, here is the way I see it: we don't get to pick what medium things come out in. This is why I will suffer through poor gameplay for good style, plot, characters, etc., which sounds like what you are talking about for Okage (but for some reason you don't think it applies to Killer7 because THEY JUST THINK THE GRAPHICS ARE NEAT). Some people think that a game without good gameplay is worthless because "well it is a game it should be fun to play". Yeah, it should but sometimes a game has poor gameplay but is still a good experience. That is how I think of Killer7. I don't mind putting up with the RAIL SHOOTER gameplay (which I am not into at all) for the rest of it. If a game was the opposite, good gameplay but the rest was poor, it WOULD be worthless, because it won't be long before another game steals that same gameplay, but you can't steal style nearly as easily. I can't just go WATCH A MOVIE INSTEAD because they chose to make this a game, not a movie or anything else, which is why we put up with annoying things for the good parts. Whether or not those good parts are worth it to an individual to play through is up to them, but that doesn't mean it's not worth it to everybody.
But man I don't see how you can think Killer7 was about good graphics the graphics had VERY little to do with it. Most of the Killer7 fans, in your own words, consider it a "game with a cool sense of style that is still barely playable but survives mostly on its personality" (I left the funny part out because although it is funny at parts I wouldn't call the game as a whole 'funny')
I can see why you might not like it enough to put up with the gameplay (which could be good for all I know!!) in these two, but you can't just say "THIS GAME IS CRAP" because it's not worth it to you.
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yeah dude what I liked about Killer 7 is you kill a dude by shooting him in his dick at once point and in another a boss fight is shooting at each other the most times and then a giant head comes down and takes one of you to hell.
these are not graphic things.
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Or two businessmen whose heads are mostly gone, and you shoot at one of their ties so the tie gets messed up and, out of politeness, the other guy straightens it up for him and since he's turned you can shoot his weak spot.
It's just not your average game.
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Heh, the Killer 7 side-discussion is very interesting. Anyone who makes games in RPGMaker or any other game maker that has potential to hinder the gameplay aspect should take notes (especially if you aren't adept at making good graphics either).
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Never really had much hope for this anyway. That Suda 51 guy is great at making stylish arty stuff but shit at games. Killer 7 was bloody shite.
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It's not that the game is being censored in Australia, they actually added in the blood for the US release... probably to get more sales. This game was a flop in Japan so they got some manga artist to make a new US box art (which looks 10x better than the JP boxart which is rare) and they added in blood and extra stuff to get people to buy it. Kind of like how Square added in SUPER SAIYAN mode and voice acting for Dragon Quest 8.
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Killer7 was absolutely terrible, so I'll give this one a gigantic miss.
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Suda-51's Contact for the DS was also a poorly done game, so I'm really worried about how this will turn out.
Part of me wants this to be like Company of Heroes from THQ: a fun game from a shitty company.
Company of Heroes was made by Relic, and Relic make great games.
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p.s. this game just came out. I got it and it's pretty fun. I'm playing it on the mild difficulty setting (i think theres just two or just two to start with) and it's pretty challenging, but a fun challenging. The game seems like it could get repetitive since you kill a boss, get money, fight next boss but the boss battles are just ridiculous amounts of fun and the bosses vary greatly and you need to use mostly different tactics against them. plus, suplexing people into the floor has never been more fun. pretty good game imo but im only like 3 bosses deep.
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Got the game this past week and have been playing off and on as time allows. I just earned my 7th rank and I'm liking the game; it's mainly the requirements to go from one mission to the next that is annoying as the tasks required to earn what you need to get to the next rank leave much to be desired. If it could be helped, I would have preferred the whole game to be hub based, where the city has other things to do, but weren't exactly tied directly to earning your way to new ranking missions as that there is the meat and potatoes of the game to me.
By the by, Destroyman = jawesome. :P
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No More Heroes is not very refined as far as gameplay goes, but I'm still having some good fun with it. I mean yeah it's repetitive but there are certain charms to it that keep me playing.
lol I love putting the Wiimote to my ear and hearing Sylvia talk about some "Garden of Madness" shit.
Moe..... :gwa:
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I got this over the weekend, let me just say I have not been bored a single second in it. Technically the gameplay is repetitive in that you are mostly hitting the A button the swooping to a certain direction then hitting the A button some more, but it doesn't feel like "ARRRGGHH HITTING THE SAME THING OVER AND OVER". The cutscenes, characters, voices, and every other thing about the story are fantastic. I agree with the thing about the phone calls too, I guess it's just MORE FUN to feel like you're really getting calls. I love everything about this game.
Also ganguro girl with a big ol' afro -- best possible boss.
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It looks awesome for me and probably it's the only worthy Wii game coming out in a while, that is third party of course. I'll get it ASAP.
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totally reccomended that ppl get this game, it is probably the most innovative and violent game you could get on a wii, even though santa destroy is fuggin boaring once you get into combat, it is oh so satisfying to see blood spurt EVERYWHERE
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It makes me feel like it's harder to explain why this game is good with posts like that :fogetunsure:
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I only just beat DESTROYMAN, but the game is the exact opposite of what I expected in terms of actual gameplay. The story's not really as compelling as killer7's, but the cutscenes are still really nice. Probably my favorite Wii game.
Also what fuck Sylvia talks through the Wiimote to you? I thought my Wiimote sounds were turned on and it was supposed to be silent but I guess not!
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I wanted to rent or buy this game but I can't find it ANYWHERE around where I live.
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i've never played killer7 (although i really want to, and i will) but no more heroes is pretty awesome.
the constant job system has gotten a little annoying, and the traveling system (i.e. the buggy bike) isn't so great, but i still love the game. it just irks me when i'm driving the bike, somehow tap into something, sit there for a second, THEN my guy flies off the bike. then i have to run back and pick it up. it's pretty annoying. and the jobs every other boss suck, but the bosses are original and fun enough to warrant the repetitiveness.
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I wanted to rent or buy this game but I can't find it ANYWHERE around where I live.
I had a hard time finding it, the Gamestop I found it at only had two or three copies.
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Just completed the game a few hours ago. Both the #1 ranked mission and the "Real" ending were just buttercreme icing on an already rather delicious cake. Gotta start the second playthrough though as I missed one card ONE FREAKIN CARD in the whole game, had only a few more of those Lovikov balls to get, I'm sure there were at least a few more hidden T-Shirts to find and I pretty much didn't buy anything outside of upgrading the Tsubaki, training at Thunder Ryu's and those wrestling tapes.
From the way it all ended, here is hoping circumstances are favorable enough to warrant a sequel.
By the by:
What was up with that Jeane/Travis "Fast Forward" scene? Apparently they're siblings but I didn't exactly catch onto how that came to be.
Also:
Sir Henry is jawesome. Though I kept dying his instant kill attack was downright amazing...
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What was up with that Jeane/Travis "Fast Forward" scene? Apparently they're siblings but I didn't exactly catch onto how that came to be.
Have you seen the Fast Forward scene in slow motion yet?
http://youtube.com/watch?v=A22Nkt_fDBc&feature=related
It happens at around 2:10. She explains a lot. They're half siblings because Travis's father abandoned Jeane's mother and ran off with another woman.
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Have you seen the Fast Forward scene in slow motion yet?
http://youtube.com/watch?v=A22Nkt_fDBc&feature=related
It happens at around 2:10. She explains a lot. They're half siblings because Travis's father abandoned Jeane's mother and ran off with another woman.
(not sure if I need to spoiler this as I'm not really saying anything spoilerific here, but to be safe) Yeah, I finally saw that yesterday which definitely helped. I even played that mission over a few times to try and glean a few pieces of that story here and there where I could.