It's a good thing you kept reiterating that this is all just your opinion. I might've taken issues otherwise!
I just would like to see if people agree with me on this. It may be extreme in some cases, but at least some of my points are at least somewhat valid.Not really...
3.) Graphics are now the mainstream concern, meaning that the games will sell even if they have an hour of atrocious gameplay and terrible controls (as long as it looks good).
I think you are right and wrong in some aspects. Gaming has a long way to go yet, and I mean a LONG way to go. You said, "Gaming cannot get any better than it currently is. In fact, it will get worse," and I couldn't possibly disagree more. I can just sit here and come up with AMAZING games that don't exist due to technological limitations (lack of powerful enough servers, AI not smart enough yet, etc). I also think you are downplaying the importance of graphics and ignoring the fact that we HAVE had some great games already this generation - there's plenty more to come. The increase in power on these gaming machines is allowing us to experience more complex games than ever before.
Look at games like Crysis, Bioshock, Devil May Cry 4, Spore... none of these experiences would have been even remotely possible on the N64 or PS1.
Lainge: Oblivion is not a bad game. Nowhere in my original post did I directly single out Oblivion and say it was a bad gameI didn't say you did...
I didn't say you did...
But what games do you specifically like on PSOne and N64?
I do admit my favourite game is a on Playstation. 'Jade Cocoon'...
But some of the other games that were released back then just do not hold my interest anymore, such as Kula World. (Not sure if that's the exact name. The one with a ball)
My favorites have to be Mario 64, Ocarina of Time, Legend of Legaia, Brave Fencer Musashi, and several other RPGs that were not continued past that gen/other gen defining series' such as Bandicoot, Spyro, Gex, etc.
And Half Life 2 rocks.
3.) Gameplay was heavily favored in basically any game you could pick up and play from this generation. Not many people were worried about graphics at this point because it was just the first step towards mainstream 3D gaming. It was all about the gameplay at this point in the history of gaming; now it's nothing but making sure something looks good.
I remember TV commercials for Final Fantasy VII showing these amazing videos of cutscenes and never once mentioning that maybe you would enjoy the story or exploring dungeons.
You 360 people may have your fancy technology and graphics, but us 64 people have Mario 64, Ocarina of Time, Majora's Mask, Star Fox 64, Donkey Kong 64, Banjo Kazooie and Tooie, Bomberman 64, Goldeneye 007, Duke Nukem, Rayman 2, 1080, and many more that I can't think of...Bah, you 64 people may have your fancy technology and graphics, but us SNES people have Super Mario World, Link to the Past, Star Fox, Donkey Kong Country, Super Bomberman, Contra, not to mention the best crop of RPGs ever released.
Bah, you 64 people may have your fancy technology and graphics, but us SNES people have Super Mario World, Link to the Past, Star Fox, Donkey Kong Country, Super Bomberman, Contra, not to mention the best crop of RPGs ever released.
PS. Feel free to rebutt with NES examples.
Basically [whatever you played as a kid] is the best generation.
(http://img101.imageshack.us/img101/1730/g02642bs48bgj7.jpg)Man, I had quackshot as a a kid, and I was stuck in Transylvania for like A YEAR. In fact there were a lot of games as a kid, where I just hit this impassable point my little brain couldnt figure out.
Vectorman....oh my god...Me too.. I loved how you aged in the game and how varied the levels were. For some reason I could never master throwing Scar off the top of Pride Rock at the end of the game. Actually, I don't think that I've ever done it to this day. :cry: (That's it, I'm putting it on my PSP.)
Nostalgia x2. That game was insane for it's time, IMO.
The best Disney game has to be this, by the way:Hidden content (Click to reveal)I must have spent months on this game.(http://img229.imageshack.us/img229/1884/lionkingbx2.jpg)
3.) Gameplay was heavily favored in basically any game you could pick up and play from this generation. Not many people were worried about graphics at this point because it was just the first step towards mainstream 3D gaming. It was all about the gameplay at this point in the history of gaming; now it's nothing but making sure something looks good.
Vectorman....oh my god...
Nostalgia x2. That game was insane for it's time, IMO.
The best Disney game has to be this, by the way:Hidden content (Click to reveal)I must have spent months on this game.(http://img229.imageshack.us/img229/1884/lionkingbx2.jpg)
* Playstation 3/Xbox360/Wii - worst generation yet. Games worth playing can be counted on one hand. Exploding development costs to keep up with hardware have killed innovation and have only made room for run-of-the-mill.They've only been out for a year, and you're calling it the worst generation?
They've only been out for a year, and you're calling it the worst generation?
Also I can name 5 great games on two of those systems.
Bioshock.
Mass Effect.
Super Smash Brothers Brawl.
Super Mario Galaxy
Portal, HL2(they came out on console, so they count).
Oblivion.
I don't see how they have killed innovation when Super Mario Galaxy is probably the best Mario game since Mario 64, maybe even better in some eyes. Bioshock easily replenished the FPS genre, and Super Smash Brothers Brawl is just fucking fun. We've got another 4+ years of this generation, in which games like MGS4, Final Fantasy, etc are going to be coming out.
I don't know if you have a "next gen" console or not, but you clearly haven't played these games.
But it's your opinion so I can't argue that.
I think that every "generation" of games has it's "sweet spots". In the past there were MANY MANY more games being made than today
Man i am waiting for the time when
a kid in the future says "bleh why games are so gay nowdays. the retro games are so much better universally..."
and then proceeds to wish he could play Gears Of War on his old faithful xbox360 but the Red Ring of Death claimed it's life long before. So he plays his grandfather's ancient SNES and Genesis by blowing on the cartridges.
1.) Gaming cannot get any better than it currently is. In fact, it will get worse.
Hmm, I don't really agree with this. With better technology & more power comes better opportunities to make more advanced gameplay concepts & to fresh out & show story ideas better. As graphics reach their peak (or the point when there's no reason to go any further) gameplay & story will start to become more important as these are areas with infinite expandablility.
2.) Gaming will not see another generation that was as influential as the N64/PS1 generation.
Well since it was the introduction of 3D to the mainstream that lead to that generation's influentiality I'll say that it's possible that there will be another just as influential generation when a new major overall innovation such as holographic gaming hits.
3.) Graphics are now the mainstream concern, meaning that the games will sell even if they have an hour of atrocious gameplay and terrible controls (as long as it looks good).
Well I've never bought a game just because I thought it was pretty & while it's commonly said that alot of people do I'm not sure if that's true or that it's ever been true. I mean off the top of my head I really can't name one game that sold well simply because of its graphics. Usually the people that bought & loved the game have their reasons for loving it (usually with graphics just being one reason if a reason at all) & the people who hate the game will claim that the people who love the game do so simply because it's gorgeous.
If you are going to count independent games as well (such as the one-man, one-year projects you are talking about), I'm still pretty sure that the modern indie scene is way bigger than it was in the 80s considering that there are so many middleware tools out there (like legal English releases of RPGMaker) and an indie/homebrew developer does not actually need to learn how to program.
In the future, games and graphics will be so integrated into everyday life that they :words:And that my friend misses my point.
quest 64 was the worst game i have ever played holy fuckQuest 6
I think I logged more hours on Catan on the 360 than any other game.I think I logged more hours on Catan on my kitchen table than any video game released in the past 5 years.
I think I logged more hours on Catan on my kitchen table than any video game released in the past 5 years.
If you are going to count independent games as well (such as the one-man, one-year projects you are talking about), I'm still pretty sure that the modern indie scene is way bigger than it was in the 80s considering that there are so many middleware tools out there (like legal English releases of RPGMaker) and an indie/homebrew developer does not actually need to learn how to program.
My source of statistics is simply game demo CDs that my dad used to get yearly from 1991 to 1995.:thumbsupbuddy:
As brutal as rude as this may sound; I don't consider games made with a gamemaker(such a RPG maker or ZZT) a real "Game". To me its more of an add on or something.
Also, didn't the N64 contoller go down as the worst in the history of gaming?Well, the controller felt kind of cheap because of the structure and the material used to it. I can tell you that the controller is durable... well, excluding the buttons. The buttons got stuck and worse faster than on dualshock and weren't as sturdy. This is especially problem on the L/R buttons which gets stiff over time, plus on A/B because the frequent usage (hardly happened to me).
The analog stick was prone to some long-term reliability issues. If used excessively, the stick became "flaccid", which means that it will not return to center position. Instead, it "droops" off to one side. This can be caused by rotating it intensively with the palm of the hand (common practice in games like Mario Party, in which it gives advantages in some mini-games). If not played enough, the stick could become hard to move. http://en.wikipedia.org/wiki/Nintendo_64_controllerSecond problem: Only one stick. As a ps-player you know how useful a second joystick is! On most games this problem was avoided in the games with the better controlling system for one stick and buttons... but on games that were pure fps-es, it's like having... just the keyboard controllers. Yeah, go figure.
My source of statistics is simply game demo CDs that my dad used to get yearly from 1991 to 1995.Yeah for real, thumbs up PAL!
I would like to see you explain why you feel this way!I'm sure there is but i think he really means that compared to professional games most of the amateur games really do feel very amateurish and i think that you agree on this.
I'm inclined to agree in the majority of cases, but there are definitely exceptions.
Also, didn't the N64 contoller go down as the worst in the history of gaming?
I think the original north american Xbox controller wins for worst standard controller for a console ever.
FYI, Aladdin was a much better game then the Lion King.NEVER. The Lion King and Land of Illusion ftw. =D
Or Mickey Mousecapades for the NES FTW.
And Neophyte, what exactly do you think makes SMG better than SM64? SMG seemed so simple and watered down compared to SM64. It made me sad too because I was really looking forward to it. My main beef is that it offered almost no challenge whatsoever. Graphically, it's a beautiful game, and even the stage design is okay, but that's about all it has.
The N64 controller was brilliantly designed compared to the asstastic gamecube controller. And It didn't bother me not having two analog sticks (pad is fine for strafing) as much as it did only having access to one button on each hand when using it that way.
I think the original north american Xbox controller wins for worst standard controller for a console ever.
i'm not saying the n64 was bad, but how could you possibly justify this? iirc, the gamecube controller has more buttons than the n64 controller, but you can actually press ANY button at ANY time without shifting your hands, which seems like a much better design to me.
i could never find 100 coins in the haunted house level.If you're still interested, you can just see how it's done in the speedrun.
i love super mario 64.
That controller wasn't THAT bad. I guess you just need big hands for it to fit like they meant for it. But at least it had usable analog sticks, unlike the gamecube controller.... which brings me to...The thing had it's own gravitational pull!
The thing had it's own gravitational pull!
Seriously, unless you're Shaq, the thing was awkward to use. However, the Xbox Controller S is awesome. It's one of my favorite controllers.
do you guys remember the stage in super mario 64 where you swam through that tunnel and ended up in some concrete box with a little town inside, and you could change the water levels and shit. i loved the song in that level. i think they also used that song in the level with the sunken pirate ship and that cave with the treasure chests and columns that fall over as you would walk by them.I think you're talking about "Dire, Dire Docks." I've got that song on my iPod. :D
That controller wasn't THAT bad. I guess you just need big hands for it to fit like they meant for it. But at least it had usable analog sticks, unlike the gamecube controller.... which brings me to...
...the analog sticks! the controller was horrible for fpses of any type. and the non standard button layout just futher complicated things just cause they wanted to be different (and wtf, two right shoulder buttons, but only one on the left??). and if you had your thumb on the right analog, you couldn't hit any of the face buttons so not all buttons were accessible at all times.
I object to the SNES being called "ancient." I grew up with that. :oMan, you're young. I grew up on the NES.
Man, you're young. I grew up on the NES.
Yeah well I grew up playing outside!When I was your age, I only had a piece of wood with a nail in it! And by the time I got it, it had no nail!
Most of the Gamecube games use the Z Button for like a map or something (even with shooters).
Man, you're young. I grew up on the NES.
The PSX/N64 era was truly great, but only because production costs were so low. Consider the amount of time, manpower and money that must be spent on a mainstream game today as opposed to the ones they could pump out back in the day? There were countless terrible games on both systems back then, as well as a large few that were awesome. Littered here and there were a few brilliant gems no one noticed. It's different in today's gaming age because all those countless shitty games can't get the OK for production; or the odd gem won't be produced because it isn't solidly included in the mainstream ideals. So we get some amazing games still, and some shit games. It's just that the magnitude of selection has decreased with the increase of production cost. That's my opinion.