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Archives => GW Blog => Community Content => Blog: Games => Topic started by: Carrion Crow on February 29, 2008, 04:11:53 pm

Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Carrion Crow on February 29, 2008, 04:11:53 pm
They said "Coming February 2008" and they weren't lying. They did, however, leave it to the last day of the month on a leap year!

$60 ~ £30 to buy (https://license.ntitles.net/purchase.asp?m=D2404C91A7044E4B85FACBE99DD5C50B&u=1EB5F8524A6B4F5482A2E08DF3D7D503).

You can download the English RTP and program here (http://tkool.jp/products/rpgvx/eng/index.html) but be warned, it'll be slow - the world and his wife (and his dog) are downloading it right now.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Bart on February 29, 2008, 04:17:11 pm
What are the benefits of this over others?

For someone starting off .. it would be good to have some resources (I am not, but for other newbies)
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: fatty on February 29, 2008, 04:29:08 pm
This is good news, I guess. I'd always want to try this out sometime, but I really doubt it :(
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Carrion Crow on February 29, 2008, 04:31:42 pm
It runs a lot better than RMXP. A lot of people who are up on their knowledge of how the RGSS1 player was coded are greatly in favour of RMVX's newer, RGSS2 engine that runs at 60fps and a lot more efficiently.

They have included some gimmicks with the new maker such as various generators (e.g. Crates, dungeons, doors)

It comes with a "chibi" style  RTP but I think you'll have to wait for resources to become available (or make your own :)​)
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Mateui on February 29, 2008, 04:37:16 pm
Cool news. I don't think that I'll ever leave behind my simple Rm2k3 but it's good that the RM series is still going strong. I hear there are only two layers in RMVX compared to three in RMXP. I wonder why they took a step back in that regard. I'm sure the coding must be better in RMVX but surely mapping will be a little harder for those that have gotten used to RMXP.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Sarevok on March 03, 2008, 10:23:26 pm
I for one am utterly bored of jRPGs thanks to RM so unless this has some radical new features and a new perspective I'll probably give it a miss.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Neophyte on March 03, 2008, 10:41:45 pm
What the hell is up with the tilesets and character sets.
Man....they completely fucked it up by changing the resolution AGAIN so nothing from XP can be converted over. No chipsets, character sets....nothing.
I expects hundreds of RTP games with random scripts. Nothing else.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Kaworu on March 03, 2008, 10:54:13 pm
perhaps the only really thing I liked about rpgmaker was it's map editor. it was quick and simple and somewhat robust for simple 2D maps. XP was kinda wonky as it had dodgy panorama system, but it had an extra layer! (Layers are extremely important for detailing) so it was ok.
This one just says "fuck that, let's make shit NES STYLE MAPS INSTEAD"
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Rowain on March 03, 2008, 11:33:07 pm
Yeah I've never quite understood Enterbrain's theory of REMOVING features. Why would you EVER REMOVE a feature from something when it works? I can see removing the DELETE YOUR HARD DRIVE feature from something, duh, but I cannot fathom why they do things the way they do sometimes.

Like taking the abilty to set up an inn with a couple of clicks out of RMXP. Sure, it's always good to give people OPTIONS on how to do things, but why REMOVE one of those options? With the mapping system in VX, I fail to see why they would remove a layer. Is it so bad just to HAVE IT IN THERE? It's not like it makes newbies scared, AHHH TOO COMPLICATED I GIVE UP or anything. You don't want to use three layers? Then sure, use two, but if you DO want to use three, it's great to have the option!

Also yes, it's time to pick a damn resolution and stick with it.

VX is fun if you just want to dick around and make a boring little quest, but obviously it's going to take a fuckload more time if you're planning on doing something that doesn't look like a SNES jrpg.

edit: Enterbrain reminds me of KOEI, the dudes who make the Romance of the Three Kingdoms games. KOEI has a habit of removing features from followup games instead of COMBINING what was good about the previous installations while adding new stuff too. It's like they have a preset FEATURE LIMIT in their heads. OOH WE CAN'T HAVE 22 FEATURES WE NEED TO HAVE EXACTLY 20, SAY GOODBYE TO IMPRISONING OFFICERS AND JOINT ATTACKS!!!

edit2: CAPPED LETTERS!!!!!!!!!!!!
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Carson on March 04, 2008, 12:40:31 am
I don't think they removed the features to spite anybody. VX just isn't aimed at people who want to make a complicated game. The whole thing is based around simplicity. I don't think it was ever intended to one-up XP. I think it was more meant to be a brother sister thing, neither is really better than the other. They're just for different crowds I'd say.
VX is awesome for people like me who don't have a whack of time on our hands (college) but still want to make something.

If it isn't your thing then don't use it, but for the love of God don't act like EB screwed us all over.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Mince Wobley on March 04, 2008, 12:41:32 am
Can you pay with paypal?
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Rowain on March 04, 2008, 12:52:12 am
I don't think they removed the features to spite anybody. VX just isn't aimed at people who want to make a complicated game. The whole thing is based around simplicity. I don't think it was ever intended to one-up XP. I think it was more meant to be a brother sister thing, neither is really better than the other. They're just for different crowds I'd say.
VX is awesome for people like me who don't have a whack of time on our hands (college) but still want to make something.

If it isn't your thing then don't use it, but for the love of God don't act like EB screwed us all over.

There are a few problems with this line of thinking.

a) RMVX uses a newer, updated version of RGSS, whereas RMXP users are obviously stuck with the old version.
b) RMVX added stuff back in that just shouldn't have been taken out of RMXP - vehicles, simplified inn events (though RMVX simplifies them too much) etc

Additionally, I'm sorry, but there is just no excuse for some of the dumb choices they made. You can use the BUT ITS FOR CASUALS excuse (and for the record, I'm probably not even as active as a "casual" might be) but it won't change the fact they inexplicably removed stuff for no good reason that I know of. Why isn't there an ELSE handler for shops now? Why can't we at least have the option to edit tilesets further in the DB? It's little things like this that just make me scratch my head at their development practices on these makers. If you want to make it simple for people (like you I guess) who don't have a lot of time, sure, give them everything they need to make a game without any time spent on INTRICATE MAPPING and whatever, but WHY make more dedicated people weigh the pros and the cons of the new product instead of just including what you've released before plus the upgrades? Some people want RGSS2 AND three layers of mapping and there just isn't an option for them.

edit666: It's pretty funny that my most ARGUMENTATIVE posts in the Community Forum have been on the subject of fucking RPG Maker.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Carrion Crow on March 04, 2008, 01:44:53 am
I'm going to not conform and agree that it's been dumbed down for casual use. Kapow!
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Aten on March 04, 2008, 01:46:55 am
Also, I'm pretty sure VX also forces you to use the chubby short charsets, whereas in XP, you could make Sprites of unlimited size AND unlimited frames. Why take THAT away?  :fogetshrug:
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Carrion Crow on March 04, 2008, 01:49:32 am
You're wrong. VX characters are 3X x 4Y where x and y are the width and height of a single cell respectively.

Edit: http://tkool.jp/products/rpgvx/eng/material.html
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Aten on March 04, 2008, 02:16:34 am
You're wrong. VX characters are 3X x 4Y where x and y are the width and height of a single cell respectively.

Edit: http://tkool.jp/products/rpgvx/eng/material.html

Oh I see. Yeah, I didn't know for sure if that was the case.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Carson on March 04, 2008, 02:23:20 am
Quote
The "it's for casual users" is a pretty stupid argument to make for an rpg maker product seeing as how, well, it's an rpg maker product.
This argument stops working once you realize there are different levels of simplicity. Yes Rpg Maker simplifies game development, but it still doesn't make it an altogether simple process. EB has already proved that they can vary the simplicity and flexibility of the products. I'll allow you some credit though, RMVX is for more casual users.

But I certainly agree that VX has its flaws, like any maker. It's my favorite of the series, but I was a little disappointed about the lack of the four way direction control on the chipsets. But overall I would say that it is the most fun to use.

Quote
a) RMVX uses a newer, updated version of RGSS, whereas RMXP users are obviously stuck with the old version.
Don't take this as an attack or anything, we should have this clarified, but doesn't VX use the exact same ruby as XP? I still don't really understand the difference.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Neophyte on March 04, 2008, 02:25:50 am
Agh I don't care if this is for casual people or not, you should still have the OPTION of you know...changing character sets or tilesets. Yeah the way the tilesets are used is great, but nobody is going to come up with any custom chipsets like that. If they made it so importing was a hell of a lot easier, I would love RMVX. Now the sample games are pretty cool, and it shows what really can be done in the system. But there really is no middle ground anymore.

Let's get down to business.
Pixel art is awesome!
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: ase on March 04, 2008, 02:26:24 am
hehehe

oh man

I really want to write a GWiki article called "Enterbrain fanboys"
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Carson on March 04, 2008, 02:38:42 am
Quote
oh man

I really want to write a GWiki article called "Enterbrain fanboys"

Then you ought to grow up and get over it.

A little more on topic though, has anyone heard anything about a translation of any of the sample games? (I assume we'll get one eventually)
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Beasley on March 04, 2008, 04:32:56 am
oh god that announcer on that video is AWFUL.

create GIMMICKS with the CLICK OF A BUTTON. ahaha oh wow
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Feldschlacht IV on March 04, 2008, 04:45:00 am
I'm definitely not into this. The removal of certain features was unattractive, but the graphical style was the nail in the coffin. It'll take a lot for me to even play something else made on this, much less use it myself.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: `~congresman Ron paul~~ on March 04, 2008, 05:01:01 am
I'm going to have to agree that this is a huge step backwards from XP. I almost feel like this is the title that should have come in-between XP and VX because it is so fucking horrible.

Limiting you to only a couple tilesets for example? Removing map layers? Taking character sprites to a shitty previous format? What the hell.

I mean, things might take longer in XP than RM2k/3 but it's so much more CUSTOMIZABLE that I can't really bring myself to care, but when they make it impossible or incredibly hard for you to do basic things like have varied maps or multiple map layers it makes me just want to stay away from the program.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Pasty on March 04, 2008, 05:59:17 am
not to be a shit in your cut but a solid argument against XP v. VX that I've seen everyone levy (and this is why I am here correcting it when I wouldn't otherwise care because it is pissing me off) is the framerate.  It takes one, one line of code to make your RMXP framerate 60fps.  It's possible and pretty fucking easy!

ps:
http://www.youtube.com/v/il3ZcBGh20c

Pixel art is awesome!

oh my god

this looks like what an As Seen On TV ad would look like if one were made for fucking rpgmaker.  :/
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Ragnar on March 04, 2008, 06:36:10 am
I swear that announcer was Michael MacDonald from MadTV in that sketch where he worked at a supermarket and wasn't retarded really (I know this is every other sketch he's in but that's the best description I can give)

And for some reason the MAGNIFICENT SEVEN theme song in the beginning made me lol

Also that sample game at the end is the best thing ever and if you don't get it when you purchase RMVX then they're just cunts
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Death Gulp on March 04, 2008, 05:53:04 pm
i learned with 2003, and im sticking with it.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Carrion Crow on March 04, 2008, 07:22:59 pm
I'm going to not conform and agree that it's been dumbed down for casual use. Kapow!

This is coming from a frequent RMXP user too (See Kryberia). I think people should quit making their whiney assumptions and sit back and see what people make. No I am not an enterbrain fanboy, I just don't like the negativity. There's nothing worse than making a game in the MOST RECENT rpg maker and then someone going "I would play this if it wasn't made in RMXP". You are effectively closing your minds to what is potentially a much more efficient way of making RPGs.

Give it a chance.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Neophyte on March 04, 2008, 07:54:04 pm
This is coming from a frequent RMXP user too (See Kryberia). I think people should quit making their whiney assumptions and sit back and see what people make. No I am not an enterbrain fanboy, I just don't like the negativity. There's nothing worse than making a game in the MOST RECENT rpg maker and then someone going "I would play this if it wasn't made in RMXP". You are effectively closing your minds to what is potentially a much more efficient way of making RPGs.

Give it a chance.
I agree with you on that. I really do hate people not even giving RMXP games a chance, especially with games like Cell Chamber. Most people don't even play them because they either don't look good in terms of mapping and SPECIAL FX, or they see the default battle system and are turned off by it.

But the problem is with RMVX, people CAN'T make anything. You're so limited because of the massive changes they've done. You'll have to remake all of your character sets, chipsets, etc. Basically, if you have an old project that you want to import over because of some of the new features, you can't. Enterbrain basically said "Eh fuck the guys on 2K, 2K3, and XP. If they want their old project on here, too bad. They have to use our RTP."
Now that they've ruled out all of the old RPG Makers, they're now aiming towards new people, and people who want to make something original. The other problem though is the RM scene RARELY comes out with any graphically original games. I can't even name 5 unique looking games on RMXP. Even now, after 3 years, RMXP is still trying to catch up with RM2K and RM2K3 in terms of content. How long will it take RMVX to catch up with XP or 2K/2K3?

I can give it a chance, but I'll be waiting a few years.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Drevean on March 07, 2008, 07:09:13 am
Can you get the sideview battle system or what?  I want to be able to make battle charsets and use them but from what I see there's none of that.  That alone makes me want to stick to 2k3...

Also, I have to pay for it............?          LOL!  Dream on enterbrain.


Seriously though, is this a step forward or a step backward?  Because if it's not capable of being as complicated as 2k3 can be, I'm not going anywhere near it.  I'm not a "casual user," or "leisure programmer."  I'm serious about my game making.   What's complicated?  Uhhh... can it do what the advanced tutorials talk about?  That's what I'm talking about.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Nessiah on March 07, 2008, 08:38:55 am
Don't take this as an attack or anything, we should have this clarified, but doesn't VX use the exact same ruby as XP? I still don't really understand the difference.

They just added some extra features on RGSS. It's the same but some are changed, it's in the helpfile~

@Aten, do you think I want to move to VX if the charsets are only allowed to have chubby ones? :(
@Flykite, considering there's not limit to sprites, I guess we can use sprites to map? There's a side view battle system script already made.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Carrion Crow on March 07, 2008, 03:36:50 pm
Why are there so many people asking others about the specification of resources? You silly lemons. All you need to know is here (http://tkool.jp/products/rpgvx/eng/material.html).
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Drevean on March 07, 2008, 09:33:12 pm
Definitely sticking to 2k3.

The graphics themselves seem a lot less limited in this new version, which is cool, but I could never let go of my custom battle charsets.  Also, it seems like a map would be a bitch to make without the ease of using a top layer.

I have to give this a thumbs down, and I feel very very let down... : (
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Kaworu on March 07, 2008, 10:16:16 pm
My cock is aimed at a casual audience. I have removed my testicles so that people will find it easier to understand.
Title: RPG Maker VX English Version - Released! [games] [news] [rmvx]
Post by: Drevean on March 07, 2008, 10:36:18 pm
Seriously.  My restraunt  only offers well-done steaks now.  All the customers have to do is say "steak."  That and the cooks can accidentally forget about a steak on the grill and it still comes out "right" everytime!