I don't like weapon degradation at all. Give me one game where it was actually a good idea, and it would make the game less enjoyable without it?
I think I'm the only Fallout fan in the universe that's actually anticipating this game. I can understand the animosity the game is getting because Bethesda did a really terrible job marketing the game last year and the first paragraph practically summed up everyone's fears; the game was being marketed as OBLIVION WITH GUNS but that's not Fallout. Over the months the slow stream of information has quickly levied my skepticism about the title and I can honestly say that I'm pretty psyched about the following things:
1: No more buggy ass battle system (I hope). As much as I loved Fallout's skill system, battles either revolved around having a high small arms (as big guns and energy weapons were so rare and useless) or having a high melee and abusing the Super Sledge. There's practically no inbetween. Fallout 2 made this worse with a mandatory final boss that had 999 hitpoints. Even with party members, a pacifist character stood no chance.
2: All the humor and 50s scare is still there. They already confirmed the new soundtrack and it's an actual SOUNDTRACK rather than Fallout's single licensed song that plays in the beginning. They said there's no ingame music but you can hear the soundtrack on discarded tv's and radios. Hopefully there's a radio built in your pipboy.
3: Even though it's using the Oblivion engine, the face skeleton system has been completely changed which is great because Oblivion had butt ugly faces models.
4: No more Oblivion TOPIC discussion system. I don't think they discussed how conversations in game will happen but Oblivion's topic system wouldn't work for Fallout.
5: I love the new art. I love the washed out greys and ash covered look of the north east.
6: The dark humor seems to be intact which is always a good thing for me.
Yep, definitely anticipating this game. Hopefully it comes out by september or october.
Fallout 2 made this worse with a mandatory final boss that had 999 hitpoints. Even with party members, a pacifist character stood no chance.
I was about to say that Kassey, yeah. You can beat the game without wielding a single weapon if you so choose. You can't do that in fallout 1 though, because iirc you have to kill the master to 'end' the game.
On a side note, none of this info is new.
I was about to say that Kassey, yeah. You can beat the game without wielding a single weapon if you so choose. You can't do that in fallout 1 though, because iirc you have to kill the master to 'end' the game.
On a side note, none of this info is new.
that's not true. You can talk to Frank Horrigan's soldiers to change sides, also you can activate the turrets against him. You can win basically by standing in the corner.
were fallout fans seriously expecting/hoping for an ISOMETRIC FALLOUT 3 ten years after fallout 2? really? i don't understand why that would still be desirable. at the very least you'd want a functioning 3d version, and i don't really see how making it mostly first-person 3d, in the same vein as oblivion, really negatively impacts the experience in any way at all.
anyway, morrowind and oblivion were some of the only games in recent memory that i got into, and i ultimately ended up having a lot of fun with both of them, so i'm looking forward to this, even if it does just end up being oblivion with guns. i always wanted to like fallout, because it seemed really cool and i liked the setting and people raved about it, but it was so goddamn boring that i couldn't even force myself to play it. i'm pretty excited for this game because hopefully it'll give me a an IN to the series that i can actually tolerate playing.
yeah i agree let's use outmoded and unideal graphical styles for nostalgic purposes. at least with 2d platformers, or 2d in general, there's the extremely valid argument that 3d shouldn't necessarily replace 2d completely, and they're two totally different styles. there's really no reason whatsoever to make a game isometric instead of fully 3d in the same style as uh.... neverwinter nights or whatever. isometric games pretty clearly only existed because of technological constraints, i think! there's no practical reason to use it if actual 3d is feasible.
But to me personally, being a HUGE Fallout fan, this (along with Prototype) is one of my most anticipated games this year. At first I had my doubts about it but they're all but gone now. If this game turns out to feel like a true Fallout sequel then I'm happy. But even if it turns out to just be post-apocalyptic Oblivion with guns then I'm still happy since I loved Oblivion and I'm a bigger fan of Sci-fi/modern games than I am high fantasy. Pretty much this game is a win/win for me.
I've had a thing against First Person View(i don't find it any more Immersive(video games have made me hate this word so much) then others) games since the first time I saw Doom and personally very much prefer Isometric to FP(though fully controllable 3D camera would be even better), despite this I really wanted to enjoy the Elder Scroll games, but every attempt would just leave me extremely bored.
The only thing left that they could possibly get right is the writing and the whole cause and effect thing, but their past games and a lot of what I've read since they picked up the game has me worried about this as well.
I don't know if you've been paying attention to the news at all but you can swap perspectives and the battles themselves are turn based in the 3rd person perspective.Oh my fucking god, I can not believe this. I seriously expected better of you ABM. Have YOU been paying attention to this game? Yes you can switch perspectives but only first and third person are usable in battle, the top down view is just a point less add on and when using the VATS system you are forced into first person mode. Also the battles real time with pause(VATS).
This is another overrated thing from Fallout in general.Overrated? Maybe, but they did it better then most games, which is what I liked most about the game in the first place(espically the ending, thats the reason why I loved KotOR 2's ending so much). And yes I would love it if had all those extra effects you mentioned(and I'm fairly sure the games had more then you give them credit for), but from personal experience with their games, I'd have to say Beth is not the company to pull it off.
yeah i agree let's use outmoded and unideal graphical styles for nostalgic purposes. at least with 2d platformers, or 2d in general, there's the extremely valid argument that 3d shouldn't necessarily replace 2d completely, and they're two totally different styles. there's really no reason whatsoever to make a game isometric instead of fully 3d in the same style as uh.... neverwinter nights or whatever. isometric games pretty clearly only existed because of technological constraints, i think! there's no practical reason to use it if actual 3d is feasible.
i wouldn't say it's outmoded. RTS games use their version of it after all.wait, i think maybe we're talking about different things. when i say isometric, i mean it in the literal sense. like, two-dimensional games that are intended to look like a single, fixed perspective in a three-dimensional game. i don't mind ACTUAL 3d like dungeon siege. what i was saying was that i don't see a reason to use mock-3d isometric over full-3d, when the only reason for its original use was that it was infinitely easier to create/less taxing on hardware. i assume this is a misunderstanding, because as far as i know, almost all rts are in full 3d, and stopped being isometric with like... warcraft 2.
Oh my fucking god, I can not believe this. I seriously expected better of you ABM. Have YOU been paying attention to this game? Yes you can switch perspectives but only first and third person are usable in battle, the top down view is just a point less add on and when using the VATS system you are forced into first person mode. Also the battles real time with pause(VATS).
Fallout 3 has an improved third-person camera. In fact, not only is it perfectly playable from third-person, but you can zoom out the camera to make it almost isometric, in a nod to the previous two games.
I'd have to say Beth is not the company to pull it off.
They said if you want to play the game from a 3/4 perspective than you can. This was said last year I don't know why I'm bringing it up now.I am aware of that thats why i said "he top down view is just a point less add on", its there, but it worthless(unusable even, i believe) during battles.
The NPC's TALK TO YOU based on your race, gender, and class.There's no race or class choice in Fallout, but there are plenty of times gender affects conversations, as well as stats, skills, traits and perks. Also I believe karma does have an affect on how people treat you, I don't know for sure of any place that it happens, but I know there's a perk just for that(*Something* Presence I think). And while Beth may have done more then I gave them credit for, I'm more worried about the actual conversations and their effects, something, without a doubt, Beth games have been lacking in.
and when using the VATS system you are forced into first person mode.
note everyone in this topic thats all for this game is an Oblivion fan, and only half of those are actually fallout fans
Holy crap, has no one like... payed attention to Morrowind or Oblivion? The NPC's TALK TO YOU based on your race, gender, and class. There are racist characters in both games who have low disposition if you're a certain race (specifically Argonian and Khajit)
I don't remember any racist characters in Oblivion (I didn't play much of Morrowind), IIRC the NPC's that hated me, always hated whatever class I picked, or it was a town against a certain class. (again, IIRC... it's been a year or so since I played Oblivion)
The Aurora Engine in NWN2 is about as "old school" as I'd like a new western RPG to be (though I wouldn't mind one that was better coded, for shit's sake, it's got to be one of the buggiest, slowest engines ever).
the game is fully playable in third person. You can run around, adventure, get into combat (”run and gun”) etc. all in third person, and the camera was designed to accommodate that kind of gameplay, unlike the third-person camera in Oblivion, which was more of a “vanity mode.”
You can zoom the camera back pretty far in third-person, but there comes a point where it becomes less and less effective the farther back you pull the camera, just because you’re so damn small and it’s hard to gauge where the crosshair is at that point. So yeah, you can use third-person for combat, but the game wasn’t really designed to be played with the camera pulled ALL the way back, isometric style. That’s more for fun, and to survey the scene. It’s really no different than any game that lets you zoom a third-person camera back.
A couple other points of clarification:
– When you enter dialogue, the camera zooms into first-person.
– When you enter V.A.T.S. the camera zooms into first-person.
If you were in third-person when you went into one of those mode, you’re back in third-person when you come out.
About the camera: from an interview I foundYeah this was said in like the second interview ever. speaking of interviews, though I do try to keep up with all the latest fallout 3 info, I usually avoid the boards, so I believe I missed the Karma one you were talking about, do you have a link to that one? While Mass Effect's battle system was solid, I personally spent most of my time in battle using my powers(I've only played as a sentinel so far), which Fallout 3 won't have, though i suppose vats may provide similar effects on occasions. Of course, I would have preferred turned-based combat(or real time/turnbased hybird, like Fallout Tactics or Kotor) the maybe my main tactic would have been something other then 'stand behind the wall right in front of the entrance for cover and wait for the enemy to poke its head out'. Also maybe then I'd actually get full control of the party, lack of which being my main complaint with FO1 and 2, something the Van Buren beta looked like it was gonna fix, Fallout Tactics style, and fallout 3 seems to be completely ignoring(all you get is dogmeat and one merc last i heard).
Unlike Oblivion, the game was designed around the 3rd person viewpoint. Obviously the further you zoom out the harder it is to effectively judge depth and distance but the game's combat sounds very much like Mass Effect which (despite a few bugs and dumb AI) was a pretty solid combat system.
Also, it's been confirmed that there's about 200 endings. I'm certain these aren't COMPLETE ORIGINAL endings but like in Fallout, your choices will determine how the world evolves after you beat the game.They still got their work cut out for them, Fallout 1 had about double that and 2 had about 500. Much better then the 16 they originally said they had planned at least.
Oh yeah, addictions and diseases are in the game. Apparently you can actually spread diseases but this hasn't been OFFICIALLY confirmed yet.I hope that includes STDs, that would make getting the Gigolo title so much more interesting.
They still got their work cut out for them, Fallout 1 had about double that and 2 had about 500. Much better then the 16 they originally said they had planned at least.
http://pc.ign.com/articles/865/865461p1.html
Fallout MMORPG confirmed...
*insert fallout fanboy, anti-fallout 3 rant here*I'm one of these people. I agree with nearly everything on the NMA (http://www.nma-fallout.com/) mainpage (whatever overly hateful stuff there is on the forum I might disagree with. Sometimes). But the concerns on the mainpage are valid ones as far as I'm concerned.
I didn't mean to attack your post, just the announcement. It sounds really desperate and frankly a little depressing, though perhaps that is just the wording. I liked MDK and Earthworm Jim as much as the next guy but I think their chances are pretty slim.
I'm glad the combat system isn't a mindless run-n-gun and attributes and stats still play effect in battle.
I don't think FO3 will be a shit game.I thinkit won't be what fans want. At all.
I don't think FO3 will be a shit game.I thinkit won't be what fans want. At all.
Did you ever honestly doubt this?
wait... so is FO3 coming to PC also, or just the 360...PC, PS3, 360. The game will be using DIRECTX10 on the PC.
Fallout 3 Collector's Edition
AWESOME IMAGE
What is really sad about this is that many Fallout fans have decided to hate this game ahead of time. Even if it *is* exactly what fans have wanted, they will all change their opinions the second they play it. It's more important to be upset than it is to have fun I guess!a large part of the reason people like fallout is because of the character depth (idk if this is the right term, because there really wasn't that much depth!) and dialogue. the characters were pretty fun to talk to, but even more than that, they were worth talking to! every character added something to the game and atmosphere that made them enjoyable. i have played all four elder scrolls games and aside from that crazy elf in oblivion, bethesda has never made a memorable character, or even a character that was anything more than a receptacle for quests. i don't give a shit about the isometic battle system and i doubt that anyone who really got fallout cares about it either (i think first/third person could be pretty cool actually). what i'm skeptical about is bethesda's ability to make enjoyable characters and dialogue, because they have failed in every previous attempt. i'm still going to check it out, but i am not as enthusiastic about it as i would like to be!
a large part of the reason people like fallout is because of the character depth (idk if this is the right term, because there really wasn't that much depth!) and dialogue. the characters were pretty fun to talk to, but even more than that, they were worth talking to! every character added something to the game and atmosphere that made them enjoyable. i have played all four elder scrolls games and aside from that crazy elf in oblivion, bethesda has never made a memorable character, or even a character that was anything more than a receptacle for quests. i don't give a shit about the isometic battle system and i doubt that anyone who really got fallout cares about it either (i think first/third person could be pretty cool actually). what i'm skeptical about is bethesda's ability to make enjoyable characters and dialogue, because they have failed in every previous attempt. i'm still going to check it out, but i am not as enthusiastic about it as i would like to be!
also the head developer or whatever said this was oblivion with guns and i think oblivion was a pretty terrible game.
Is this for real? Because holy crap man I am pretty sure I would actually buy that for the $30 premium or whatever.
Yes, it is real. GameStop has it up for preorder and a tentative release date of Oct 7. It comes with a 100 page hardcover art book in the original Fallout style (the original Fallout manual was one of the best manuals ever conceived) and it comes with a 6" vaultboy bobblehead for 80 simoleans.
I never got a manual with Fallout because I got into the games once the double pack was available for $10. It's a bummer that the manual was really cool and I missed out :(
Aside from telling you how to play the game it had in depth back history, gave you a worse case scenario style survival guide, and had a bunch of Red Scare style propaganda and advertisements for the Vault. The manual was designed like a survival guide and read like something Mel Brooks or Terry Gilliam would have wrote. It was awesome and game packaging has gone so down hill after 2000 when PC games started coming in dinky mini-boxes where the cd's would be packaged in crappy paper sleeves with a pdf manual. Blech.